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[hengband/hengband.git] / src / init1.c
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-/*!
- * @file init1.c
- * @brief ゲームデータ初期化1 / Initialization (part 1) -BEN-
- * @date 2014/01/28
- * @author
- * <pre>
- * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
- * This software may be copied and distributed for educational, research,
- * and not for profit purposes provided that this copyright and statement
- * are included in all such copies.  Other copyrights may also apply.
- * 2014 Deskull rearranged comment for Doxygen.\n
- * </pre>
- * @details
- * <pre>
- * This file is used to initialize various variables and arrays for the
- * Angband game.  Note the use of "fd_read()" and "fd_write()" to bypass
- * the common limitation of "read()" and "write()" to only 32767 bytes
- * at a time.
- * Several of the arrays for Angband are built from "template" files in
- * the "lib/file" directory, from which quick-load binary "image" files
- * are constructed whenever they are not present in the "lib/data"
- * directory, or if those files become obsolete, if we are allowed.
- * Warning -- the "ascii" file parsers use a minor hack to collect the
- * name and text information in a single pass.  Thus, the game will not
- * be able to load any template file with more than 20K of names or 60K
- * of text, even though technically, up to 64K should be legal.
- *
- * Note that if "ALLOW_TEMPLATES" is not defined, then a lot of the code
- * in this file is compiled out, and the game will not run unless valid
- * "binary template files" already exist in "lib/data".  Thus, one can
- * compile Angband with ALLOW_TEMPLATES defined, run once to create the
- * "*.raw" files in "lib/data", and then quit, and recompile without
- * defining ALLOW_TEMPLATES, which will both save 20K and prevent people
- * from changing the ascii template files in potentially dangerous ways.
- * ノートとして記録:ALLOW_TEMPLATESが定義されていない場合、
- * このファイルのコードの多くはコンパイル出力され、本ゲームは
- * 正規の「バイナリテンプレートファイル」がlib/dataファイル内に
- * 存在しない限り起動しなくなる。一方ALLOW_TEMPLATESが定義されている
- * ならば1度ゲームが起動するごとに*.rawファイル群が作成され、終了時には
- * ALLOW_TEMPLATEの定義に関係なくリコンパイルされる。これにより20K(バイト?)
- * のデータが保存され、プレイヤーが潜在的に危険な方法でascii文字の
- * テンプレートファイルを変更することを妨げることができる。
- * The code could actually be removed and placed into a "stand-alone"
- * program, but that feels a little silly, especially considering some
- * of the platforms that we currently support.
- * </pre>
- */
-
-#include "angband.h"
-
-
-
-#ifdef ALLOW_TEMPLATES
-
-#include "init.h"
-
-
-/*** Helper arrays for parsing ascii template files ***/
-
-/*!
- * モンスターの打撃手段トークンの定義 /
- * Monster Blow Methods
- */
-static cptr r_info_blow_method[] =
-{
-       "",
-       "HIT",
-       "TOUCH",
-       "PUNCH",
-       "KICK",
-       "CLAW",
-       "BITE",
-       "STING",
-       "SLASH",
-       "BUTT",
-       "CRUSH",
-       "ENGULF",
-       "CHARGE",
-       "CRAWL",
-       "DROOL",
-       "SPIT",
-       "EXPLODE",
-       "GAZE",
-       "WAIL",
-       "SPORE",
-       "XXX4",
-       "BEG",
-       "INSULT",
-       "MOAN",
-       "SHOW",
-       "SHOOT",
-       NULL
-};
-
-
-/*!
- * モンスターの打撃属性トークンの定義 /
- * Monster Blow Effects
- */
-static cptr r_info_blow_effect[] =
-{
-       "",
-       "HURT",
-       "POISON",
-       "UN_BONUS",
-       "UN_POWER",
-       "EAT_GOLD",
-       "EAT_ITEM",
-       "EAT_FOOD",
-       "EAT_LITE",
-       "ACID",
-       "ELEC",
-       "FIRE",
-       "COLD",
-       "BLIND",
-       "CONFUSE",
-       "TERRIFY",
-       "PARALYZE",
-       "LOSE_STR",
-       "LOSE_INT",
-       "LOSE_WIS",
-       "LOSE_DEX",
-       "LOSE_CON",
-       "LOSE_CHR",
-       "LOSE_ALL",
-       "SHATTER",
-       "EXP_10",
-       "EXP_20",
-       "EXP_40",
-       "EXP_80",
-       "DISEASE",
-       "TIME",
-       "EXP_VAMP",
-       "DR_MANA",
-       "SUPERHURT",
-       "INERTIA",
-       "STUN",
-       NULL
-};
-
-/*!
- * 地形属性トークンの定義 /
- * Feature info flags
- */
-static cptr f_info_flags[] =
-{
-       "LOS",
-       "PROJECT",
-       "MOVE",
-       "PLACE",
-       "DROP",
-       "SECRET",
-       "NOTICE",
-       "REMEMBER",
-       "OPEN",
-       "CLOSE",
-       "BASH",
-       "SPIKE",
-       "DISARM",
-       "STORE",
-       "TUNNEL",
-       "MAY_HAVE_GOLD",
-       "HAS_GOLD",
-       "HAS_ITEM",
-       "DOOR",
-       "TRAP",
-       "STAIRS",
-       "GLYPH",
-       "LESS",
-       "MORE",
-       "AVOID_RUN",
-       "FLOOR",
-       "WALL",
-       "PERMANENT",
-       "XXX00",
-       "XXX01",
-       "XXX02",
-       "HIT_TRAP",
-
-       "BRIDGE",
-       "RIVER",
-       "LAKE",
-       "BRIDGED",
-       "COVERED",
-       "GLOW",
-       "ENSECRET",
-       "WATER",
-       "LAVA",
-       "SHALLOW",
-       "DEEP",
-       "FILLED",
-       "HURT_ROCK",
-       "HURT_FIRE",
-       "HURT_COLD",
-       "HURT_ACID",
-       "ICE",
-       "ACID",
-       "OIL",
-       "XXX04",
-       "CAN_CLIMB",
-       "CAN_FLY",
-       "CAN_SWIM",
-       "CAN_PASS",
-       "CAN_OOZE",
-       "CAN_DIG",
-       "HIDE_ITEM",
-       "HIDE_SNEAK",
-       "HIDE_SWIM",
-       "HIDE_DIG",
-       "KILL_HUGE",
-       "KILL_MOVE",
-
-       "PICK_TRAP",
-       "PICK_DOOR",
-       "ALLOC",
-       "CHEST",
-       "DROP_1D2",
-       "DROP_2D2",
-       "DROP_GOOD",
-       "DROP_GREAT",
-       "HURT_POIS",
-       "HURT_ELEC",
-       "HURT_WATER",
-       "HURT_BWATER",
-       "USE_FEAT",
-       "GET_FEAT",
-       "GROUND",
-       "OUTSIDE",
-       "EASY_HIDE",
-       "EASY_CLIMB",
-       "MUST_CLIMB",
-       "TREE",
-       "NEED_TREE",
-       "BLOOD",
-       "DUST",
-       "SLIME",
-       "PLANT",
-       "XXX2",
-       "INSTANT",
-       "EXPLODE",
-       "TIMED",
-       "ERUPT",
-       "STRIKE",
-       "SPREAD",
-
-       "SPECIAL",
-       "HURT_DISI",
-       "QUEST_ENTER",
-       "QUEST_EXIT",
-       "QUEST",
-       "SHAFT",
-       "MOUNTAIN",
-       "BLDG",
-       "MINOR_GLYPH",
-       "PATTERN",
-       "TOWN",
-       "ENTRANCE",
-       "MIRROR",
-       "UNPERM",
-       "TELEPORTABLE",
-       "CONVERT",
-       "GLASS",
-};
-
-
-/*!
- * モンスター特性トークンの定義1 /
- * Monster race flags
- */
-static cptr r_info_flags1[] =
-{
-       "UNIQUE",
-       "QUESTOR",
-       "MALE",
-       "FEMALE",
-       "CHAR_CLEAR",
-       "SHAPECHANGER",
-       "ATTR_CLEAR",
-       "ATTR_MULTI",
-       "FORCE_DEPTH",
-       "FORCE_MAXHP",
-       "FORCE_SLEEP",
-       "FORCE_EXTRA",
-       "ATTR_SEMIRAND",
-       "FRIENDS",
-       "ESCORT",
-       "ESCORTS",
-       "NEVER_BLOW",
-       "NEVER_MOVE",
-       "RAND_25",
-       "RAND_50",
-       "ONLY_GOLD",
-       "ONLY_ITEM",
-       "DROP_60",
-       "DROP_90",
-       "DROP_1D2",
-       "DROP_2D2",
-       "DROP_3D2",
-       "DROP_4D2",
-       "DROP_GOOD",
-       "DROP_GREAT",
-       "XXX2",
-       "XXX3"
-};
-
-/*!
- * モンスター特性トークンの定義2 /
- * Monster race flags
- */
-static cptr r_info_flags2[] =
-{
-       "STUPID",
-       "SMART",
-       "CAN_SPEAK",
-       "REFLECTING",
-       "INVISIBLE",
-       "COLD_BLOOD",
-       "EMPTY_MIND",
-       "WEIRD_MIND",
-       "MULTIPLY",
-       "REGENERATE",
-       "CHAR_MULTI",
-       "ATTR_ANY",
-       "POWERFUL",
-       "ELDRITCH_HORROR",
-       "AURA_FIRE",
-       "AURA_ELEC",
-       "OPEN_DOOR",
-       "BASH_DOOR",
-       "PASS_WALL",
-       "KILL_WALL",
-       "MOVE_BODY",
-       "KILL_BODY",
-       "TAKE_ITEM",
-       "KILL_ITEM",
-       "XXX",
-       "XXX",
-       "XXX",
-       "XXX",
-       "XXX",
-       "XXX",
-       "HUMAN",
-       "QUANTUM"
-};
-
-/*!
- * モンスター特性トークンの定義3 /
- * Monster race flags
- */
-static cptr r_info_flags3[] =
-{
-       "ORC",
-       "TROLL",
-       "GIANT",
-       "DRAGON",
-       "DEMON",
-       "UNDEAD",
-       "EVIL",
-       "ANIMAL",
-       "AMBERITE",
-       "GOOD",
-       "AURA_COLD",
-       "NONLIVING",
-       "HURT_LITE",
-       "HURT_ROCK",
-       "HURT_FIRE",
-       "HURT_COLD",
-       "ANGEL",
-       "XXX",
-       "XXX",
-       "XXX",
-       "XXX",
-       "XXX",
-       "XXX",
-       "XXX",
-       "XXX",
-       "XXX",
-       "XXX",
-       "XXX",
-       "NO_FEAR",
-       "NO_STUN",
-       "NO_CONF",
-       "NO_SLEEP"
-};
-
-/*!
- * モンスター特性トークンの定義4 /
- * Monster race flags
- */
-static cptr r_info_flags4[] =
-{
-       "SHRIEK",
-       "XXX1",
-       "DISPEL",
-       "ROCKET",
-       "SHOOT",
-       "XXX2",
-       "XXX3",
-       "XXX4",
-       "BR_ACID",
-       "BR_ELEC",
-       "BR_FIRE",
-       "BR_COLD",
-       "BR_POIS",
-       "BR_NETH",
-       "BR_LITE",
-       "BR_DARK",
-       "BR_CONF",
-       "BR_SOUN",
-       "BR_CHAO",
-       "BR_DISE",
-       "BR_NEXU",
-       "BR_TIME",
-       "BR_INER",
-       "BR_GRAV",
-       "BR_SHAR",
-       "BR_PLAS",
-       "BR_WALL",
-       "BR_MANA",
-       "BA_NUKE",
-       "BR_NUKE",
-       "BA_CHAO",
-       "BR_DISI",
-};
-
-/*!
- * モンスター特性トークン(発動型能力1) /
- * Monster race flags
- */
-static cptr r_a_ability_flags1[] =
-{
-       "BA_ACID",
-       "BA_ELEC",
-       "BA_FIRE",
-       "BA_COLD",
-       "BA_POIS",
-       "BA_NETH",
-       "BA_WATE",
-       "BA_MANA",
-       "BA_DARK",
-       "DRAIN_MANA",
-       "MIND_BLAST",
-       "BRAIN_SMASH",
-       "CAUSE_1",
-       "CAUSE_2",
-       "CAUSE_3",
-       "CAUSE_4",
-       "BO_ACID",
-       "BO_ELEC",
-       "BO_FIRE",
-       "BO_COLD",
-       "BA_LITE",
-       "BO_NETH",
-       "BO_WATE",
-       "BO_MANA",
-       "BO_PLAS",
-       "BO_ICEE",
-       "MISSILE",
-       "SCARE",
-       "BLIND",
-       "CONF",
-       "SLOW",
-       "HOLD"
-};
-
-/*!
- * モンスター特性トークン(発動型能力2) /
- * Monster race flags
- */
-static cptr r_a_ability_flags2[] =
-{
-       "HASTE",
-       "HAND_DOOM",
-       "HEAL",
-       "INVULNER",
-       "BLINK",
-       "TPORT",
-       "WORLD",
-       "SPECIAL",
-       "TELE_TO",
-       "TELE_AWAY",
-       "TELE_LEVEL",
-       "PSY_SPEAR",
-       "DARKNESS",
-       "TRAPS",
-       "FORGET",
-       "ANIM_DEAD", /* ToDo: Implement ANIM_DEAD */
-       "S_KIN",
-       "S_CYBER",
-       "S_MONSTER",
-       "S_MONSTERS",
-       "S_ANT",
-       "S_SPIDER",
-       "S_HOUND",
-       "S_HYDRA",
-       "S_ANGEL",
-       "S_DEMON",
-       "S_UNDEAD",
-       "S_DRAGON",
-       "S_HI_UNDEAD",
-       "S_HI_DRAGON",
-       "S_AMBERITES",
-       "S_UNIQUE"
-};
-
-#if 0
-/*!
- * モンスター特性トークン(発動型能力3) /
- * Monster race flags
- */
-static cptr r_a_ability_flags3[] =
-{
-       "XXXA3X00",
-       "XXXA3X01",
-       "XXXA3X02",
-       "XXXA3X03",
-       "XXXA3X04",
-       "XXXA3X05",
-       "XXXA3X06",
-       "XXXA3X07",
-       "XXXA3X08",
-       "XXXA3X09",
-       "XXXA3X10",
-       "XXXA3X11",
-       "XXXA3X12",
-       "XXXA3X13",
-       "XXXA3X14",
-       "XXXA3X15",
-       "XXXA3X16",
-       "XXXA3X17",
-       "XXXA3X18",
-       "XXXA3X19",
-       "XXXA3X20",
-       "XXXA3X21",
-       "XXXA3X22",
-       "XXXA3X23",
-       "XXXA3X24",
-       "XXXA3X25",
-       "XXXA3X26",
-       "XXXA3X27",
-       "XXXA3X28",
-       "XXXA3X29",
-       "XXXA3X30",
-       "XXXA3X31",
-};
-#endif
-
-#if 0
-/*!
- * モンスター特性トークン(発動型能力4) /
- * Monster race flags
- */
-static cptr r_a_ability_flags4[] =
-{
-       "XXXA4X00",
-       "XXXA4X01",
-       "XXXA4X02",
-       "XXXA4X03",
-       "XXXA4X04",
-       "XXXA4X05",
-       "XXXA4X06",
-       "XXXA4X07",
-       "XXXA4X08",
-       "XXXA4X09",
-       "XXXA4X10",
-       "XXXA4X11",
-       "XXXA4X12",
-       "XXXA4X13",
-       "XXXA4X14",
-       "XXXA4X15",
-       "XXXA4X16",
-       "XXXA4X17",
-       "XXXA4X18",
-       "XXXA4X19",
-       "XXXA4X20",
-       "XXXA4X21",
-       "XXXA4X22",
-       "XXXA4X23",
-       "XXXA4X24",
-       "XXXA4X25",
-       "XXXA4X26",
-       "XXXA4X27",
-       "XXXA4X28",
-       "XXXA4X29",
-       "XXXA4X30",
-       "XXXA4X31",
-};
-#endif
-
-
-/*!
- * モンスター特性トークンの定義7 /
- * Monster race flags
- */
-static cptr r_info_flags7[] =
-{
-       "AQUATIC",
-       "CAN_SWIM",
-       "CAN_FLY",
-       "FRIENDLY",
-       "NAZGUL",
-       "UNIQUE2",
-       "RIDING",
-       "KAGE",
-       "HAS_LITE_1",
-       "SELF_LITE_1",
-       "HAS_LITE_2",
-       "SELF_LITE_2",
-       "GUARDIAN",
-       "CHAMELEON",
-       "XXXX4XXX",
-       "TANUKI",
-       "HAS_DARK_1",
-       "SELF_DARK_1",
-       "HAS_DARK_2",
-       "SELF_DARK_2",
-       "XXX7X20",
-       "XXX7X21",
-       "XXX7X22",
-       "XXX7X23",
-       "XXX7X24",
-       "XXX7X25",
-       "XXX7X26",
-       "XXX7X27",
-       "XXX7X28",
-       "XXX7X29",
-       "XXX7X30",
-       "XXX7X31",
-};
-
-/*!
- * モンスター特性トークンの定義8 /
- * Monster race flags
- */
-static cptr r_info_flags8[] =
-{
-       "WILD_ONLY",
-       "WILD_TOWN",
-       "XXX8X02",
-       "WILD_SHORE",
-       "WILD_OCEAN",
-       "WILD_WASTE",
-       "WILD_WOOD",
-       "WILD_VOLCANO",
-       "XXX8X08",
-       "WILD_MOUNTAIN",
-       "WILD_GRASS",
-       "XXX8X11",
-       "XXX8X12",
-       "XXX8X13",
-       "XXX8X14",
-       "XXX8X15",
-       "XXX8X16",
-       "XXX8X17",
-       "XXX8X18",
-       "XXX8X19",
-       "XXX8X20",
-       "XXX8X21",
-       "XXX8X22",
-       "XXX8X23",
-       "XXX8X24",
-       "XXX8X25",
-       "XXX8X26",
-       "XXX8X27",
-       "XXX8X28",
-       "XXX8X29",
-       "WILD_SWAMP",   /* ToDo: Implement Swamp */
-       "WILD_ALL",
-};
-
-
-/*!
- * モンスター特性トークンの定義9 /
- * Monster race flags
- */
-static cptr r_info_flags9[] =
-{
-       "DROP_CORPSE",
-       "DROP_SKELETON",
-       "EAT_BLIND",
-       "EAT_CONF",
-       "EAT_MANA",
-       "EAT_NEXUS",
-       "EAT_BLINK",
-       "EAT_SLEEP",
-       "EAT_BERSERKER",
-       "EAT_ACIDIC",
-       "EAT_SPEED",
-       "EAT_CURE",
-       "EAT_FIRE_RES",
-       "EAT_COLD_RES",
-       "EAT_ACID_RES",
-       "EAT_ELEC_RES",
-       "EAT_POIS_RES",
-       "EAT_INSANITY",
-       "EAT_DRAIN_EXP",
-       "EAT_POISONOUS",
-       "EAT_GIVE_STR",
-       "EAT_GIVE_INT",
-       "EAT_GIVE_WIS",
-       "EAT_GIVE_DEX",
-       "EAT_GIVE_CON",
-       "EAT_GIVE_CHR",
-       "EAT_LOSE_STR",
-       "EAT_LOSE_INT",
-       "EAT_LOSE_WIS",
-       "EAT_LOSE_DEX",
-       "EAT_LOSE_CON",
-       "EAT_LOSE_CHR",
-       "EAT_DRAIN_MANA",
-};
-
-
-/*!
- * モンスター特性トークンの定義R(耐性) /
- * Monster race flags
- */
-static cptr r_info_flagsr[] =
-{
-       "IM_ACID",
-       "IM_ELEC",
-       "IM_FIRE",
-       "IM_COLD",
-       "IM_POIS",
-       "RES_LITE",
-       "RES_DARK",
-       "RES_NETH",
-       "RES_WATE",
-       "RES_PLAS",
-       "RES_SHAR",
-       "RES_SOUN",
-       "RES_CHAO",
-       "RES_NEXU",
-       "RES_DISE",
-       "RES_WALL",
-       "RES_INER",
-       "RES_TIME",
-       "RES_GRAV",
-       "RES_ALL",
-       "RES_TELE",
-       "XXX",
-       "XXX",
-       "XXX",
-       "XXX",
-       "XXX",
-       "XXX",
-       "XXX",
-       "XXX",
-       "XXX",
-       "XXX",
-       "XXX",
-};
-
-
-/*!
- * オブジェクト基本特性トークンの定義 /
- * Object flags
- */
-static cptr k_info_flags[] =
-{
-       "STR",
-       "INT",
-       "WIS",
-       "DEX",
-       "CON",
-       "CHR",
-       "MAGIC_MASTERY",
-       "FORCE_WEAPON",
-       "STEALTH",
-       "SEARCH",
-       "INFRA",
-       "TUNNEL",
-       "SPEED",
-       "BLOWS",
-       "CHAOTIC",
-       "VAMPIRIC",
-       "SLAY_ANIMAL",
-       "SLAY_EVIL",
-       "SLAY_UNDEAD",
-       "SLAY_DEMON",
-       "SLAY_ORC",
-       "SLAY_TROLL",
-       "SLAY_GIANT",
-       "SLAY_DRAGON",
-       "KILL_DRAGON",
-       "VORPAL",
-       "IMPACT",
-       "BRAND_POIS",
-       "BRAND_ACID",
-       "BRAND_ELEC",
-       "BRAND_FIRE",
-       "BRAND_COLD",
-
-       "SUST_STR",
-       "SUST_INT",
-       "SUST_WIS",
-       "SUST_DEX",
-       "SUST_CON",
-       "SUST_CHR",
-       "RIDING",
-       "EASY_SPELL",
-       "IM_ACID",
-       "IM_ELEC",
-       "IM_FIRE",
-       "IM_COLD",
-       "THROW",
-       "REFLECT",
-       "FREE_ACT",
-       "HOLD_EXP",
-       "RES_ACID",
-       "RES_ELEC",
-       "RES_FIRE",
-       "RES_COLD",
-       "RES_POIS",
-       "RES_FEAR",
-       "RES_LITE",
-       "RES_DARK",
-       "RES_BLIND",
-       "RES_CONF",
-       "RES_SOUND",
-       "RES_SHARDS",
-       "RES_NETHER",
-       "RES_NEXUS",
-       "RES_CHAOS",
-       "RES_DISEN",
-
-       "SH_FIRE",
-       "SH_ELEC",
-       "SLAY_HUMAN",
-       "SH_COLD",
-       "NO_TELE",
-       "NO_MAGIC",
-       "DEC_MANA",
-       "TY_CURSE",
-       "WARNING",
-       "HIDE_TYPE",
-       "SHOW_MODS",
-       "SLAY_GOOD",
-       "LEVITATION",
-       "LITE",
-       "SEE_INVIS",
-       "TELEPATHY",
-       "SLOW_DIGEST",
-       "REGEN",
-       "XTRA_MIGHT",
-       "XTRA_SHOTS",
-       "IGNORE_ACID",
-       "IGNORE_ELEC",
-       "IGNORE_FIRE",
-       "IGNORE_COLD",
-       "ACTIVATE",
-       "DRAIN_EXP",
-       "TELEPORT",
-       "AGGRAVATE",
-       "BLESSED",
-       "XXX3", /* Fake flag for Smith */
-       "XXX4", /* Fake flag for Smith */
-       "KILL_GOOD",
-
-       "KILL_ANIMAL",
-       "KILL_EVIL",
-       "KILL_UNDEAD",
-       "KILL_DEMON",
-       "KILL_ORC",
-       "KILL_TROLL",
-       "KILL_GIANT",
-       "KILL_HUMAN",
-       "ESP_ANIMAL",
-       "ESP_UNDEAD",
-       "ESP_DEMON",
-       "ESP_ORC",
-       "ESP_TROLL",
-       "ESP_GIANT",
-       "ESP_DRAGON",
-       "ESP_HUMAN",
-       "ESP_EVIL",
-       "ESP_GOOD",
-       "ESP_NONLIVING",
-       "ESP_UNIQUE",
-       "FULL_NAME",
-       "FIXED_FLAVOR",
-       "ADD_L_CURSE",
-       "ADD_H_CURSE",
-       "DRAIN_HP",
-       "DRAIN_MANA",
-       
-       "LITE_2",
-       "LITE_3",
-       "LITE_M1",
-       "LITE_M2",
-       "LITE_M3",
-       "LITE_FUEL",
-       
-       "CALL_ANIMAL",
-       "CALL_DEMON",
-       "CALL_DRAGON",
-       "CALL_UNDEAD",
-       "COWARDICE",
-       "LOW_MELEE",
-       "LOW_AC",
-       "LOW_MAGIC",
-       "FAST_DIGEST",
-       "SLOW_REGEN",
-};
-
-/*!
- * オブジェクト生成特性トークンの定義 /
- * Object flags
- */
-static cptr k_info_gen_flags[] =
-{
-       "INSTA_ART",
-       "QUESTITEM",
-       "XTRA_POWER",
-       "ONE_SUSTAIN",
-       "XTRA_RES_OR_POWER",
-       "XTRA_H_RES",
-       "XTRA_E_RES",
-       "XTRA_L_RES",
-       "XTRA_D_RES",
-       "XTRA_RES",
-       "CURSED",
-       "HEAVY_CURSE",
-       "PERMA_CURSE",
-       "RANDOM_CURSE0",
-       "RANDOM_CURSE1",
-       "RANDOM_CURSE2",
-       "XTRA_DICE",
-       "POWERFUL",
-       "XXX",
-       "XXX",
-       "XXX",
-       "XXX",
-       "XXX",
-       "XXX",
-       "XXX",
-       "XXX",
-       "XXX",
-       "XXX",
-       "XXX",
-       "XXX",
-       "XXX",
-       "XXX",
-};
-
-/*!
- * ダンジョン特性トークンの定義 /
- * Dungeon flags
- */
-static cptr d_info_flags1[] =
-{
-       "WINNER",
-       "MAZE",
-       "SMALLEST",
-       "BEGINNER",
-       "BIG",
-       "NO_DOORS",
-       "WATER_RIVER",
-       "LAVA_RIVER",
-       "CURTAIN",
-       "GLASS_DOOR",
-       "CAVE",
-       "CAVERN",
-       "ARCADE",
-       "XXX",
-       "XXX",
-       "XXX",
-       "FORGET",
-       "LAKE_WATER",
-       "LAKE_LAVA",
-       "LAKE_RUBBLE",
-       "LAKE_TREE",
-       "NO_VAULT",
-       "ARENA",
-       "DESTROY",
-       "GLASS_ROOM",
-       "NO_CAVE",
-       "NO_MAGIC",
-       "NO_MELEE",
-       "CHAMELEON",
-       "DARKNESS",
-       "XXX",
-       "XXX"
-};
-
-
-/*!
- * @brief データの可変文字列情報をテキストとして保管する /
- * Add a text to the text-storage and store offset to it.
- * @param offset 文字列保管ポインタからのオフセット
- * @param head テキスト保管ヘッダ情報の構造体参照ポインタ
- * @param buf 保管文字列
- * @param normal_text テキストの正規化を行う
- * @return
- * 無事保管ができたらTRUEを返す。
- * Returns FALSE when there isn't enough space available to store
- * the text.
- */
-static bool add_text(u32b *offset, header *head, cptr buf, bool normal_text)
-{
-       /* Hack -- Verify space */
-       if (head->text_size + strlen(buf) + 8 > FAKE_TEXT_SIZE)
-               return (FALSE);
-
-       /* New text? */
-       if (*offset == 0)
-       {
-               /* Advance and save the text index */
-               *offset = ++head->text_size;
-       }
-
-       /* Additional text */
-       else if (normal_text)
-       {
-               /*
-                * If neither the end of the last line nor
-                * the beginning of current line is not a space,
-                * fill up a space as a correct separator of two words.
-                */
-               if (head->text_size > 0 &&
-#ifdef JP
-                   (*(head->text_ptr + head->text_size - 1) != ' ') &&
-                   ((head->text_size == 1) || !iskanji(*(head->text_ptr + head->text_size - 2))) && 
-                   (buf[0] != ' ') && !iskanji(buf[0])
-#else
-                   (*(head->text_ptr + head->text_size - 1) != ' ') &&
-                   (buf[0] != ' ')
-#endif
-                   )
-               {
-                       /* Append a space */
-                       *(head->text_ptr + head->text_size) = ' ';
-
-                       /* Advance the index */
-                       head->text_size++;
-               }
-       }
-
-       /* Append chars to the text */
-       strcpy(head->text_ptr + head->text_size, buf);
-
-       /* Advance the index */
-       head->text_size += strlen(buf);
-
-       /* Success */
-       return (TRUE);
-}
-
-
-/*!
- * @brief データの可変文字列情報を名前として保管する /
- * Add a name to the name-storage and return an offset to it.
- * @param offset 文字列保管ポインタからのオフセット
- * @param head テキスト保管ヘッダ情報の構造体参照ポインタ
- * @param buf 保管文字列
- * @return
- * 無事保管ができたらTRUEを返す。
- * Returns FALSE when there isn't enough space available to store
- * the text.
- */
-static bool add_name(u32b *offset, header *head, cptr buf)
-{
-       /* Hack -- Verify space */
-       if (head->name_size + strlen(buf) + 8 > FAKE_NAME_SIZE)
-               return (FALSE);
-
-       /* New name? */
-       if (*offset == 0)
-       {
-               /* Advance and save the name index */
-               *offset = ++head->name_size;
-       }
-
-       /* Append chars to the names */
-       strcpy(head->name_ptr + head->name_size, buf);
-
-       /* Advance the index */
-       head->name_size += strlen(buf);
-
-       /* Success */
-       return (TRUE);
-}
-
-
-/*!
- * @brief データの可変文字列情報をタグとして保管する /
- * Add a tag to the tag-storage and return an offset to it.
- * @param offset 文字列保管ポインタからのオフセット
- * @param head テキスト保管ヘッダ情報の構造体参照ポインタ
- * @param buf 保管文字列
- * @return
- * 無事保管ができたらTRUEを返す。
- * Returns FALSE when there isn't enough space available to store
- * the text.
- */
-static bool add_tag(STR_OFFSET *offset, header *head, cptr buf)
-{
-       u32b i;
-
-       /* Search for an existing (fake) tag */
-       for (i = 1; i < head->tag_size; i += strlen(&head->tag_ptr[i]) + 1)
-       {
-               /* Found it */
-               if (streq(&head->tag_ptr[i], buf)) break;
-       }
-
-       /* There was no existing tag */
-       if (i >= head->tag_size)
-       {
-               /* Hack -- Verify space */
-               if (head->tag_size + strlen(buf) + 8 > FAKE_TAG_SIZE)
-                       return FALSE;
-
-               /* Append chars to the tags */
-               strcpy(head->tag_ptr + head->tag_size, buf);
-
-               /* Point the new tag */
-               i = head->tag_size;
-
-               /* Advance the index */
-               head->tag_size += strlen(buf) + 1;
-       }
-
-       /* Return offset of the tag */
-       *offset = (s16b)i;
-
-       /* Success */
-       return TRUE;
-}
-
-
-/*!
- * @brief シンボル1文字をカラーIDに変更する /
- * Convert a "color letter" into an "actual" color
- * The colors are: dwsorgbuDWvyRGBU, as shown below
- * @param c シンボル文字
- * @return カラーID
- */
-byte color_char_to_attr(char c)
-{
-       switch (c)
-       {
-               case 'd': return (TERM_DARK);
-               case 'w': return (TERM_WHITE);
-               case 's': return (TERM_SLATE);
-               case 'o': return (TERM_ORANGE);
-               case 'r': return (TERM_RED);
-               case 'g': return (TERM_GREEN);
-               case 'b': return (TERM_BLUE);
-               case 'u': return (TERM_UMBER);
-
-               case 'D': return (TERM_L_DARK);
-               case 'W': return (TERM_L_WHITE);
-               case 'v': return (TERM_VIOLET);
-               case 'y': return (TERM_YELLOW);
-               case 'R': return (TERM_L_RED);
-               case 'G': return (TERM_L_GREEN);
-               case 'B': return (TERM_L_BLUE);
-               case 'U': return (TERM_L_UMBER);
-       }
-
-       return (255);
-}
-
-
-
-/*** Initialize from ascii template files ***/
-
-
-/*!
- * @brief パース関数に基づいてデータファイルからデータを読み取る /
- * Initialize an "*_info" array, by parsing an ascii "template" file
- * @param fp 読み取りに使うファイルポインタ
- * @param buf 読み取りに使うバッファ領域
- * @param head ヘッダ構造体
- * @param parse_info_txt_line パース関数
- * @return エラーコード
- */
-errr init_info_txt(FILE *fp, char *buf, header *head,
-                  parse_info_txt_func parse_info_txt_line)
-{
-       errr err;
-
-       /* Just before the first record */
-       error_idx = -1;
-
-       /* Just before the first line */
-       error_line = 0;
-
-
-       /* Prepare the "fake" stuff */
-       head->name_size = 0;
-       head->text_size = 0;
-       head->tag_size = 0;
-
-       /* Parse */
-       while (0 == my_fgets(fp, buf, 1024))
-       {
-               /* Advance the line number */
-               error_line++;
-
-               /* Skip comments and blank lines */
-               if (!buf[0] || (buf[0] == '#')) continue;
-
-               /* Verify correct "colon" format */
-               if (buf[1] != ':') return (PARSE_ERROR_GENERIC);
-
-
-               /* Hack -- Process 'V' for "Version" */
-               if (buf[0] == 'V')
-               {
-                       /* ignore */
-                       continue;
-               }
-
-               /* Mega Hack -- Calculate Check Sum */
-               if (buf[0] != 'N' && buf[0] != 'D')
-               {
-                       int i;
-                       for (i = 0; buf[i]; i++)
-                       {
-                               head->v_extra += (byte)buf[i];
-                               head->v_extra ^= (1 << (i % 8));
-                       }
-               }
-
-               /* Parse the line */
-               if ((err = (*parse_info_txt_line)(buf, head)) != 0)
-                       return (err);
-       }
-
-
-       /* Complete the "name" and "text" sizes */
-       if (head->name_size) head->name_size++;
-       if (head->text_size) head->text_size++;
-
-       /* Success */
-       return (0);
-}
-
-
-/*!
- * @brief Vault情報(v_info)のパース関数 /
- * Initialize the "v_info" array, by parsing an ascii "template" file
- * @param buf テキスト列
- * @param head ヘッダ構造体
- * @return エラーコード
- */
-errr parse_v_info(char *buf, header *head)
-{
-       int i;
-       char *s;
-
-       /* Current entry */
-       static vault_type *v_ptr = NULL;
-
-       /* Process 'N' for "New/Number/Name" */
-       if (buf[0] == 'N')
-       {
-               /* Find the colon before the name */
-               s = my_strchr(buf+2, ':');
-
-               /* Verify that colon */
-               if (!s) return (1);
-
-               /* Nuke the colon, advance to the name */
-               *s++ = '\0';
-
-               /* Paranoia -- require a name */
-               if (!*s) return (1);
-
-               /* Get the index */
-               i = atoi(buf+2);
-
-               /* Verify information */
-               if (i <= error_idx) return (4);
-
-               /* Verify information */
-               if (i >= head->info_num) return (2);
-
-               /* Save the index */
-               error_idx = i;
-
-               /* Point at the "info" */
-               v_ptr = &v_info[i];
-
-               /* Store the name */
-               if (!add_name(&v_ptr->name, head, s)) return (7);
-       }
-
-       /* There better be a current v_ptr */
-       else if (!v_ptr) return (3);
-
-       /* Process 'D' for "Description" */
-       else if (buf[0] == 'D')
-       {
-               /* Acquire the text */
-               s = buf+2;
-
-               /* Store the text */
-               if (!add_text(&v_ptr->text, head, s, FALSE)) return (7);
-       }
-
-       /* Process 'X' for "Extra info" (one line only) */
-       else if (buf[0] == 'X')
-       {
-               int typ, rat, hgt, wid;
-
-               /* Scan for the values */
-               if (4 != sscanf(buf+2, "%d:%d:%d:%d",
-                       &typ, &rat, &hgt, &wid)) return (1);
-
-               /* Save the values */
-               v_ptr->typ = (ROOM_IDX)typ;
-               v_ptr->rat = (PROB)rat;
-               v_ptr->hgt = (POSITION)hgt;
-               v_ptr->wid = (POSITION)wid;
-       }
-
-       /* Oops */
-       else    return (6);
-
-       /* Success */
-       return (0);
-}
-
-
-/*!
- * @brief 職業技能情報(s_info)のパース関数 /
- * Initialize the "s_info" array, by parsing an ascii "template" file
- * @param buf テキスト列
- * @param head ヘッダ構造体
- * @return エラーコード
- */
-errr parse_s_info(char *buf, header *head)
-{
-       int i;
-
-       /* Current entry */
-       static skill_table *s_ptr = NULL;
-
-
-       /* Process 'N' for "New/Number/Name" */
-       if (buf[0] == 'N')
-       {
-               /* Get the index */
-               i = atoi(buf+2);
-
-                       /* Verify information */
-               if (i <= error_idx) return (4);
-
-               /* Verify information */
-               if (i >= head->info_num) return (2);
-
-               /* Save the index */
-               error_idx = i;
-
-               /* Point at the "info" */
-               s_ptr = &s_info[i];
-       }
-
-       /* There better be a current s_ptr */
-       else if (!s_ptr) return (3);
-
-       /* Process 'W' for "Weapon exp" */
-       else if (buf[0] == 'W')
-       {
-               int tval, sval, start, max;
-               const s16b exp_conv_table[] =
-               {
-                       WEAPON_EXP_UNSKILLED, WEAPON_EXP_BEGINNER, WEAPON_EXP_SKILLED,
-                       WEAPON_EXP_EXPERT, WEAPON_EXP_MASTER
-               };
-
-               /* Scan for the values */
-               if (4 != sscanf(buf+2, "%d:%d:%d:%d",
-                               &tval, &sval, &start, &max)) return (1);
-
-               if (start < EXP_LEVEL_UNSKILLED || start > EXP_LEVEL_MASTER
-                       || max < EXP_LEVEL_UNSKILLED || max > EXP_LEVEL_MASTER) return (8);
-
-               /* Save the values */
-               s_ptr->w_start[tval][sval] = exp_conv_table[start];
-               s_ptr->w_max[tval][sval] = exp_conv_table[max];
-       }
-
-       /* Process 'S' for "Skill exp" */
-       else if (buf[0] == 'S')
-       {
-               int num, start, max;
-
-               /* Scan for the values */
-               if (3 != sscanf(buf+2, "%d:%d:%d",
-                               &num, &start, &max)) return (1);
-
-               if (start < WEAPON_EXP_UNSKILLED || start > WEAPON_EXP_MASTER
-                       || max < WEAPON_EXP_UNSKILLED || max > WEAPON_EXP_MASTER) return (8);
-
-               /* Save the values */
-               s_ptr->s_start[num] = (SUB_EXP)start;
-               s_ptr->s_max[num] = (SUB_EXP)max;
-       }
-
-
-       /* Oops */
-       else return (6);
-
-       /* Success */
-       return (0);
-}
-
-
-/*!
- * @brief 職業魔法情報(m_info)のパース関数 /
- * Initialize the "m_info" array, by parsing an ascii "template" file
- * @param buf テキスト列
- * @param head ヘッダ構造体
- * @return エラーコード
- */
-errr parse_m_info(char *buf, header *head)
-{
-       int i;
-
-       char *s;
-
-       /* Current entry */
-       static player_magic *m_ptr = NULL;
-
-       /* ---Hack--- */
-       static int realm, magic_idx = 0, readable = 0;
-
-
-       /* Process 'N' for "New/Number/Name" */
-       if (buf[0] == 'N')
-       {
-               /* Get the index */
-               i = atoi(buf+2);
-
-                       /* Verify information */
-               if (i <= error_idx) return (4);
-
-               /* Verify information */
-               if (i >= head->info_num) return (2);
-
-               /* Save the index */
-               error_idx = i;
-
-               /* Point at the "info" */
-               m_ptr = &m_info[i];
-       }
-
-       /* There better be a current m_ptr */
-       else if (!m_ptr) return (3);
-
-       /* Process 'I' for "Info" (one line only) */
-       else if (buf[0] == 'I')
-       {
-               char *book, *stat;
-               int xtra, type, first, weight;
-
-               /* Find the colon before the name */
-               s = my_strchr(buf+2, ':');
-
-               /* Verify that colon */
-               if (!s) return (1);
-
-               /* Nuke the colon, advance to the name */
-               *s++ = '\0';
-
-               book = buf+2;
-
-               if (streq(book, "SORCERY")) m_ptr->spell_book = TV_SORCERY_BOOK;
-               else if (streq(book, "LIFE")) m_ptr->spell_book = TV_LIFE_BOOK;
-               else if (streq(book, "MUSIC")) m_ptr->spell_book = TV_MUSIC_BOOK;
-               else if (streq(book, "HISSATSU")) m_ptr->spell_book = TV_HISSATSU_BOOK;
-               else if (streq(book, "NONE")) m_ptr->spell_book = 0;
-               else return (5);
-
-               stat = s;
-
-               /* Find the colon before the name */
-               s = my_strchr(s, ':');
-
-               /* Verify that colon */
-               if (!s) return (1);
-
-               /* Nuke the colon, advance to the name */
-               *s++ = '\0';
-
-               if (streq(stat, "STR")) m_ptr->spell_stat = A_STR;
-               else if (streq(stat, "INT")) m_ptr->spell_stat = A_INT;
-               else if (streq(stat, "WIS")) m_ptr->spell_stat = A_WIS;
-               else if (streq(stat, "DEX")) m_ptr->spell_stat = A_DEX;
-               else if (streq(stat, "CON")) m_ptr->spell_stat = A_CON;
-               else if (streq(stat, "CHR")) m_ptr->spell_stat = A_CHR;
-               else return (5);
-
-
-               /* Scan for the values */
-               if (4 != sscanf(s, "%x:%d:%d:%d",
-                               (uint *)&xtra, &type, &first, &weight)) return (1);
-
-               m_ptr->spell_xtra = xtra;
-               m_ptr->spell_type = type;
-               m_ptr->spell_first = first;
-               m_ptr->spell_weight = weight;
-       }
-
-
-       /* Process 'R' for "Realm" (one line only) */
-       else if (buf[0] == 'R')
-       {
-               /* Scan for the values */
-               if (2 != sscanf(buf+2, "%d:%d",
-                               &realm, &readable)) return (1);
-
-               magic_idx = 0;
-       }
-
-       else if (buf[0] == 'T')
-       {
-               int level, mana, fail, exp;
-
-               if (!readable) return (1);
-               /* Scan for the values */
-               if (4 != sscanf(buf+2, "%d:%d:%d:%d",
-                               &level, &mana, &fail, &exp)) return (1);
-
-               m_ptr->info[realm][magic_idx].slevel = (PLAYER_LEVEL)level;
-               m_ptr->info[realm][magic_idx].smana = (MANA_POINT)mana;
-               m_ptr->info[realm][magic_idx].sfail = (PERCENTAGE)fail;
-               m_ptr->info[realm][magic_idx].sexp = (EXP)exp;
-               magic_idx ++;
-       }
-
-
-       /* Oops */
-       else return (6);
-
-       /* Success */
-       return (0);
-}
-
-
-/*!
- * @brief テキストトークンを走査してフラグを一つ得る(汎用) /
- * Grab one flag from a textual string
- * @param flags ビットフラグを追加する先の参照ポインタ
- * @param names トークン定義配列
- * @param what 参照元の文字列ポインタ
- * @return エラーコード
- */
-static errr grab_one_flag(u32b *flags, cptr names[], cptr what)
-{
-       int i;
-
-       /* Check flags */
-       for (i = 0; i < 32; i++)
-       {
-               if (streq(what, names[i]))
-               {
-                       *flags |= (1L << i);
-                       return 0;
-               }
-       }
-
-       return -1;
-}
-
-
-/*!
- * @brief テキストトークンを走査してフラグを一つ得る(地形情報向け) /
- * Grab one flag in an feature_type from a textual string
- * @param f_ptr 地形情報を保管する先の構造体参照ポインタ
- * @param what 参照元の文字列ポインタ
- * @return エラーコード
- */
-static errr grab_one_feat_flag(feature_type *f_ptr, cptr what)
-{
-       int i;
-
-       /* Check flags */
-       for (i = 0; i < FF_FLAG_MAX; i++)
-       {
-               if (streq(what, f_info_flags[i]))
-               {
-                       add_flag(f_ptr->flags, i);
-                       return 0;
-               }
-       }
-
-       /* Oops */
-       msg_format(_("未知の地形フラグ '%s'。", "Unknown feature flag '%s'."), what);
-
-       /* Error */
-       return PARSE_ERROR_GENERIC;
-}
-
-
-/*!
- * @brief テキストトークンを走査してフラグ(ステート)を一つ得る(地形情報向け2) /
- * Grab an action in an feature_type from a textual string
- * @param f_ptr 地形情報を保管する先の構造体参照ポインタ
- * @param what 参照元の文字列ポインタ
- * @param count ステートの保存先ID
- * @return エラーコード
- */
-static errr grab_one_feat_action(feature_type *f_ptr, cptr what, int count)
-{
-       FF_FLAGS_IDX i;
-
-       /* Check flags */
-       for (i = 0; i < FF_FLAG_MAX; i++)
-       {
-               if (streq(what, f_info_flags[i]))
-               {
-                       f_ptr->state[count].action = i;
-                       return 0;
-               }
-       }
-
-       /* Oops */
-       msg_format(_("未知の地形アクション '%s'。", "Unknown feature action '%s'."), what);
-
-       /* Error */
-       return PARSE_ERROR_GENERIC;
-}
-
-
-/*!
- * @brief 地形情報(f_info)のパース関数 /
- * Initialize the "f_info" array, by parsing an ascii "template" file
- * @param buf テキスト列
- * @param head ヘッダ構造体
- * @return エラーコード
- */
-errr parse_f_info(char *buf, header *head)
-{
-       int i;
-
-       char *s, *t;
-
-       /* Current entry */
-       static feature_type *f_ptr = NULL;
-
-
-       /* Process 'N' for "New/Number/Name" */
-       if (buf[0] == 'N')
-       {
-               /* Find the colon before the name */
-               s = my_strchr(buf+2, ':');
-
-               if (s)
-               {
-                       /* Nuke the colon, advance to the name */
-                       *s++ = '\0';
-               }
-
-               /* Get the index */
-               i = atoi(buf+2);
-
-               /* Verify information */
-               if (i <= error_idx) return (4);
-
-               /* Verify information */
-               if (i >= head->info_num) return (2);
-
-               /* Save the index */
-               error_idx = i;
-
-               /* Point at the "info" */
-               f_ptr = &f_info[i];
-
-               /* Tag name is given */
-               if (s)
-               {
-                       /* Store the tag */
-                       if (!add_tag(&f_ptr->tag, head, s)) return (7);
-               }
-
-               /* Default "mimic" */
-               f_ptr->mimic = (FEAT_IDX)i;
-
-               /* Default "destroyed state" -- if not specified */
-               f_ptr->destroyed = (FEAT_IDX)i;
-
-               /* Default "states" */
-               for (i = 0; i < MAX_FEAT_STATES; i++) f_ptr->state[i].action = FF_FLAG_MAX;
-       }
-
-       /* There better be a current f_ptr */
-       else if (!f_ptr) return (3);
-
-#ifdef JP
-       else if (buf[0] == 'J')
-       {
-               /* Store the name */
-               if (!add_name(&f_ptr->name, head, buf+2)) return (7);
-       }
-
-       else if (buf[0] == 'E')
-       {
-               /* Ignore english name */
-       }
-#else
-       else if (buf[0] == 'J')
-       {
-               /* Ignore Japanese name */
-       }
-
-       else if (buf[0] == 'E')
-       {
-               /* Acquire the Text */
-               s = buf+2;
-
-               /* Store the name */
-               if (!add_name(&f_ptr->name, head, s)) return (7);
-       }
-#endif
-
-
-       /* Process 'M' for "Mimic" (one line only) */
-       else if (buf[0] == 'M')
-       {
-               STR_OFFSET offset;
-
-               if (!add_tag(&offset, head, buf + 2)) return PARSE_ERROR_OUT_OF_MEMORY;
-
-               /* Record a fake tag index */
-               f_ptr->mimic_tag = offset;
-       }
-
-
-       /* Process 'G' for "Graphics" (one line only) */
-       else if (buf[0] == 'G')
-       {
-               int j;
-               byte s_attr;
-               char char_tmp[F_LIT_MAX];
-
-               /* Paranoia */
-               if (buf[1] != ':') return (1);
-               if (!buf[2]) return (1);
-               if (buf[3] != ':') return (1);
-               if (!buf[4]) return (1);
-
-               /* Extract the char */
-               char_tmp[F_LIT_STANDARD] = buf[2];
-
-               /* Extract the color */
-               s_attr = color_char_to_attr(buf[4]);
-
-               /* Paranoia */
-               if (s_attr > 127) return (1);
-
-               /* Save the standard values */
-               f_ptr->d_attr[F_LIT_STANDARD] = s_attr;
-               f_ptr->d_char[F_LIT_STANDARD] = char_tmp[F_LIT_STANDARD];
-
-               /* Is this feature supports lighting? */
-               if (buf[5] == ':')
-               {
-                       /* G:c:a:LIT (default) */
-                       apply_default_feat_lighting(f_ptr->d_attr, f_ptr->d_char);
-
-                       /* G:c:a:lc:la:dc:da */
-                       if (!streq(buf + 6, "LIT"))
-                       {
-                               char attr_lite_tmp[F_LIT_MAX - F_LIT_NS_BEGIN];
-
-                               if ((F_LIT_MAX - F_LIT_NS_BEGIN) * 2 != sscanf(buf + 6, "%c:%c:%c:%c",
-                                       &char_tmp[F_LIT_LITE], &attr_lite_tmp[F_LIT_LITE - F_LIT_NS_BEGIN],
-                                       &char_tmp[F_LIT_DARK], &attr_lite_tmp[F_LIT_DARK - F_LIT_NS_BEGIN])) return 1;
-                               if (buf[F_LIT_MAX * 4 + 1]) return 1;
-
-                               for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
-                               {
-                                       switch (attr_lite_tmp[j - F_LIT_NS_BEGIN])
-                                       {
-                                       case '*':
-                                               /* Use default lighting */
-                                               break;
-                                       case '-':
-                                               /* No lighting support */
-                                               f_ptr->d_attr[j] = f_ptr->d_attr[F_LIT_STANDARD];
-                                               break;
-                                       default:
-                                               /* Extract the color */
-                                               f_ptr->d_attr[j] = color_char_to_attr(attr_lite_tmp[j - F_LIT_NS_BEGIN]);
-                                               if (f_ptr->d_attr[j] > 127) return 1;
-                                               break;
-                                       }
-                                       f_ptr->d_char[j] = char_tmp[j];
-                               }
-                       }
-               }
-               else if (!buf[5])
-               {
-                       for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
-                       {
-                               f_ptr->d_attr[j] = s_attr;
-                               f_ptr->d_char[j] = char_tmp[F_LIT_STANDARD];
-                       }
-               }
-               else return 1;
-       }
-
-       /* Hack -- Process 'F' for flags */
-       else if (buf[0] == 'F')
-       {
-               /* Parse every entry textually */
-               for (s = buf + 2; *s; )
-               {
-                       /* Find the end of this entry */
-                       for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
-
-                       /* Nuke and skip any dividers */
-                       if (*t)
-                       {
-                               *t++ = '\0';
-                               while (*t == ' ' || *t == '|') t++;
-                       }
-
-                       /* XXX XXX XXX Hack -- Read feature subtype */
-                       if (1 == sscanf(s, "SUBTYPE_%d", &i))
-                       {
-                               /* Extract a "subtype" */
-                               f_ptr->subtype = (FEAT_SUBTYPE)i;
-
-                               /* Start at next entry */
-                               s = t;
-
-                               /* Continue */
-                               continue;
-                       }
-
-                       /* XXX XXX XXX Hack -- Read feature power */
-                       if (1 == sscanf(s, "POWER_%d", &i))
-                       {
-                               /* Extract a "power" */
-                               f_ptr->power = (FEAT_POWER)i;
-
-                               /* Start at next entry */
-                               s = t;
-
-                               /* Continue */
-                               continue;
-                       }
-
-                       /* Parse this entry */
-                       if (0 != grab_one_feat_flag(f_ptr, s)) return (PARSE_ERROR_INVALID_FLAG);
-
-                       /* Start the next entry */
-                       s = t;
-               }
-       }
-
-       /* Process 'W' for "More Info" (one line only) */
-       else if (buf[0] == 'W')
-       {
-               int priority;
-
-               /* Scan for the value */
-               if (1 != sscanf(buf+2, "%d", &priority)) return (PARSE_ERROR_GENERIC);
-
-               /* Save the value */
-               f_ptr->priority = (FEAT_PRIORITY)priority;
-       }
-
-       /* Process 'K' for "States" (up to four lines + default (which cannot be last)) */
-       else if (buf[0] == 'K')
-       {
-               STR_OFFSET offset;
-
-               /* Find the next empty state slot (if any) */
-               for (i = 0; i < MAX_FEAT_STATES; i++) if (f_ptr->state[i].action == FF_FLAG_MAX) break;
-
-               /* Oops, no more slots */
-               if (i == MAX_FEAT_STATES) return PARSE_ERROR_GENERIC;
-
-               /* Analyze the first field */
-               for (s = t = buf+2; *t && (*t != ':'); t++) /* loop */;
-
-               /* Terminate the field (if necessary) */
-               if (*t == ':') *t++ = '\0';
-
-               /* Is this default entry? */
-               if (streq(s, "DESTROYED"))
-               {
-                       if (!add_tag(&offset, head, t)) return PARSE_ERROR_OUT_OF_MEMORY;
-
-                       /* Record a fake tag index */
-                       f_ptr->destroyed_tag = offset;
-               }
-               else
-               {
-                       /* Reset */
-                       f_ptr->state[i].action = 0;
-
-                       /* Parse this entry */
-                       if (0 != grab_one_feat_action(f_ptr, s, i)) return PARSE_ERROR_INVALID_FLAG;
-
-                       if (!add_tag(&offset, head, t)) return PARSE_ERROR_OUT_OF_MEMORY;
-
-                       /* Record a fake tag index */
-                       f_ptr->state[i].result_tag = offset;
-               }
-       }
-
-       /* Oops */
-       else return (6);
-
-       /* Success */
-       return (0);
-}
-
-
-/*!
- * @brief 地形タグからIDを得る /
- * Convert a fake tag to a real feat index
- * @param str タグ文字列
- * @return 地形ID
- */
-s16b f_tag_to_index(cptr str)
-{
-       u16b i;
-
-       /* Search for real index corresponding to this fake tag */
-       for (i = 0; i < f_head.info_num; i++)
-       {
-               if (streq(f_tag + f_info[i].tag, str))
-               {
-                       /* Return the index */
-                       return (s16b)i;
-               }
-       }
-
-       /* Not found */
-       return -1;
-}
-
-
-/*!
- * @brief 地形タグからIDを得る /
- * Search for real index corresponding to this fake tag
- * @param feat タグ文字列のオフセット
- * @return 地形ID。該当がないなら-1
- */
-static FEAT_IDX search_real_feat(STR_OFFSET feat)
-{
-       FEAT_IDX i;
-
-       /* Don't convert non-fake tag */
-       if (feat <= 0)
-       {
-               return -1;
-       }
-
-       /* Search for real index corresponding to this fake tag */
-       for (i = 0; i < f_head.info_num; i++)
-       {
-               if (feat == f_info[i].tag)
-               {
-                       /* Record real index */
-                       return i;
-               }
-       }
-
-       /* Undefined tag */
-       msg_format(_("未定義のタグ '%s'。", "%s is undefined."), f_tag + feat);
-       return -1;
-}
-
-
-/*!
- * @brief 地形情報の各種タグからIDへ変換して結果を収める /
- * Retouch fake tags of f_info
- * @param head ヘッダ構造体
- * @return なし
- */
-void retouch_f_info(header *head)
-{
-       int i;
-
-       /* Convert fake tags to real feat indices */
-       for (i = 0; i < head->info_num; i++)
-       {
-               feature_type *f_ptr = &f_info[i];
-               FEAT_IDX j, k;
-
-               k = search_real_feat(f_ptr->mimic_tag);
-               f_ptr->mimic = k < 0 ? f_ptr->mimic : k;
-               k = search_real_feat(f_ptr->destroyed_tag);
-               f_ptr->destroyed = k < 0 ? f_ptr->destroyed : k;
-               for (j = 0; j < MAX_FEAT_STATES; j++)
-               {
-                       k = search_real_feat(f_ptr->state[j].result_tag);
-                       f_ptr->state[j].result = k < 0 ? f_ptr->state[j].result : k;
-               }
-       }
-}
-
-
-/*!
- * @brief テキストトークンを走査してフラグを一つ得る(ベースアイテム用) /
- * Grab one flag in an object_kind from a textual string
- * @param k_ptr 保管先のベースアイテム構造体参照ポインタ
- * @param what 参照元の文字列ポインタ
- * @return エラーコード
- */
-static errr grab_one_kind_flag(object_kind *k_ptr, cptr what)
-{
-       int i;
-
-       /* Check flags */
-       for (i = 0; i < TR_FLAG_MAX; i++)
-       {
-               if (streq(what, k_info_flags[i]))
-               {
-                       add_flag(k_ptr->flags, i);
-                       return (0);
-               }
-       }
-
-       if (grab_one_flag(&k_ptr->gen_flags, k_info_gen_flags, what) == 0)
-               return 0;
-
-       /* Oops */
-       msg_format(_("未知のアイテム・フラグ '%s'。", "Unknown object flag '%s'."), what);
-
-       /* Error */
-       return (1);
-}
-
-/*!
- * @brief テキストトークンを走査してフラグを一つ得る(発動能力用) /
- * Grab one activation index flag
- * @param what 参照元の文字列ポインタ
- * @return 発動能力ID
- */
-static byte grab_one_activation_flag(cptr what)
-{
-       int i;
-
-       for (i = 0; ; i++)
-       {
-               if (activation_info[i].flag == NULL) break;
-
-               if (streq(what, activation_info[i].flag))
-               {
-                       return activation_info[i].index;
-               }
-       }
-
-       i = atoi(what);
-        if (i > 0)
-        {
-                return ((byte) i);
-        }
-
-       /* Oops */
-       msg_format(_("未知の発動・フラグ '%s'。", "Unknown activation flag '%s'."), what);
-
-       /* Error */
-       return (0);
-}
-
-
-/*!
- * @brief ベースアイテム(k_info)のパース関数 /
- * Initialize the "k_info" array, by parsing an ascii "template" file
- * @param buf テキスト列
- * @param head ヘッダ構造体
- * @return エラーコード
- */
-errr parse_k_info(char *buf, header *head)
-{
-       int i;
-
-       char *s, *t;
-
-       /* Current entry */
-       static object_kind *k_ptr = NULL;
-
-
-       /* Process 'N' for "New/Number/Name" */
-       if (buf[0] == 'N')
-       {
-#ifdef JP
-               char *flavor;
-#endif
-
-               /* Find the colon before the name */
-               s = my_strchr(buf+2, ':');
-
-               /* Verify that colon */
-               if (!s) return (1);
-
-               /* Nuke the colon, advance to the name */
-               *s++ = '\0';
-
-               /* Get the index */
-               i = atoi(buf+2);
-
-               /* Verify information */
-               if (i <= error_idx) return (4);
-
-               /* Verify information */
-               if (i >= head->info_num) return (2);
-
-               /* Save the index */
-               error_idx = i;
-
-               /* Point at the "info" */
-               k_ptr = &k_info[i];
-
-#ifdef JP
-               /* Paranoia -- require a name */
-               if (!*s) return (1);
-
-               /* Find the colon before the flavor */
-               flavor = my_strchr(s, ':');
-
-               /* Verify that colon */
-               if (flavor)
-               {
-                       /* Nuke the colon, advance to the flavor */
-                       *flavor++ = '\0';
-
-                       /* Store the flavor */
-                       if (!add_name(&k_ptr->flavor_name, head, flavor)) return (7);
-               }
-
-               /* Store the name */
-               if (!add_name(&k_ptr->name, head, s)) return (7);
-#endif
-       }
-
-       /* There better be a current k_ptr */
-       else if (!k_ptr) return (3);
-
-
-#ifdef JP
-       /* 英語名を読むルーチンを追加 */
-       /* 'E' から始まる行は英語名としている */
-       else if (buf[0] == 'E')
-       {
-               /* nothing to do */
-       }
-#else
-       else if (buf[0] == 'E')
-       {
-               char *flavor;
-
-               /* Acquire the name */
-               s = buf+2;
-
-               /* Find the colon before the flavor */
-               flavor = my_strchr(s, ':');
-
-               /* Verify that colon */
-               if (flavor)
-               {
-                       /* Nuke the colon, advance to the flavor */
-                       *flavor++ = '\0';
-
-                       /* Store the flavor */
-                       if (!add_name(&k_ptr->flavor_name, head, flavor)) return (7);
-               }
-
-               /* Store the name */
-               if (!add_name(&k_ptr->name, head, s)) return (7);
-       }
-#endif
-
-       /* Process 'D' for "Description" */
-       else if (buf[0] == 'D')
-       {
-#ifdef JP
-               if (buf[2] == '$')
-                       return (0);
-               /* Acquire the text */
-               s = buf+2;
-#else
-               if (buf[2] != '$')
-                       return (0);
-               /* Acquire the text */
-               s = buf+3;
-#endif
-
-               /* Store the text */
-               if (!add_text(&k_ptr->text, head, s, TRUE)) return (7);
-       }
-
-       /* Process 'G' for "Graphics" (one line only) */
-       else if (buf[0] == 'G')
-       {
-               char sym;
-               byte tmp;
-
-               /* Paranoia */
-               if (buf[1] != ':') return (1);
-               if (!buf[2]) return (1);
-               if (buf[3] != ':') return (1);
-               if (!buf[4]) return (1);
-
-               /* Extract the char */
-               sym = buf[2];
-
-               /* Extract the attr */
-               tmp = color_char_to_attr(buf[4]);
-
-               /* Paranoia */
-               if (tmp > 127) return (1);
-
-               /* Save the values */
-               k_ptr->d_attr = tmp;
-               k_ptr->d_char = sym;
-       }
-
-       /* Process 'I' for "Info" (one line only) */
-       else if (buf[0] == 'I')
-       {
-               int tval, sval, pval;
-
-               /* Scan for the values */
-               if (3 != sscanf(buf+2, "%d:%d:%d",
-                               &tval, &sval, &pval)) return (1);
-
-               /* Save the values */
-               k_ptr->tval = (OBJECT_TYPE_VALUE)tval;
-               k_ptr->sval = (OBJECT_SUBTYPE_VALUE)sval;
-               k_ptr->pval = (PARAMETER_VALUE)pval;
-       }
-
-       /* Process 'W' for "More Info" (one line only) */
-       else if (buf[0] == 'W')
-       {
-               int level, extra, wgt;
-               long cost;
-
-               /* Scan for the values */
-               if (4 != sscanf(buf+2, "%d:%d:%d:%ld",
-                               &level, &extra, &wgt, &cost)) return (1);
-
-               /* Save the values */
-               k_ptr->level = (DEPTH)level;
-               k_ptr->extra = (BIT_FLAGS8)extra;
-               k_ptr->weight = (WEIGHT)wgt;
-               k_ptr->cost = (PRICE)cost;
-       }
-
-       /* Process 'A' for "Allocation" (one line only) */
-       else if (buf[0] == 'A')
-       {
-
-               /* XXX XXX XXX Simply read each number following a colon */
-               for (i = 0, s = buf+1; s && (s[0] == ':') && s[1]; ++i)
-               {
-                               /* Default chance */
-                       k_ptr->chance[i] = 1;
-
-                               /* Store the attack damage index */
-                       k_ptr->locale[i] = atoi(s+1);
-
-                               /* Find the slash */
-                       t = my_strchr(s+1, '/');
-
-                               /* Find the next colon */
-                       s = my_strchr(s+1, ':');
-
-                               /* If the slash is "nearby", use it */
-                       if (t && (!s || t < s))
-                       {
-                               int chance = atoi(t+1);
-                               if (chance > 0) k_ptr->chance[i] = (PROB)chance;
-                       }
-               }
-       }
-
-       /* Hack -- Process 'P' for "power" and such */
-       else if (buf[0] == 'P')
-       {
-               int ac, hd1, hd2, th, td, ta;
-
-               /* Scan for the values */
-               if (6 != sscanf(buf+2, "%d:%dd%d:%d:%d:%d",
-                               &ac, &hd1, &hd2, &th, &td, &ta)) return (1);
-
-               k_ptr->ac = (ARMOUR_CLASS)ac;
-               k_ptr->dd = (DICE_NUMBER)hd1;
-               k_ptr->ds = (DICE_SID)hd2;
-               k_ptr->to_h = (HIT_PROB)th;
-               k_ptr->to_d = (HIT_POINT)td;
-               k_ptr->to_a = (ARMOUR_CLASS)ta;
-       }
-
-       /* Hack -- Process 'U' for activation index */
-       else if (buf[0] == 'U')
-       {
-               byte n;
-               n = grab_one_activation_flag(buf + 2);
-               if (n > 0)
-               {
-                       k_ptr->act_idx = n;
-               }
-               else
-               {
-                       return (5);
-               }
-       }
-
-       /* Hack -- Process 'F' for flags */
-       else if (buf[0] == 'F')
-       {
-               /* Parse every entry textually */
-               for (s = buf + 2; *s; )
-               {
-                               /* Find the end of this entry */
-                       for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
-
-                               /* Nuke and skip any dividers */
-                       if (*t)
-                       {
-                               *t++ = '\0';
-                               while (*t == ' ' || *t == '|') t++;
-                       }
-
-                               /* Parse this entry */
-                       if (0 != grab_one_kind_flag(k_ptr, s)) return (5);
-
-                               /* Start the next entry */
-                       s = t;
-               }
-       }
-
-
-       /* Oops */
-       else return (6);
-
-
-       /* Success */
-       return (0);
-}
-
-/*!
- * @brief テキストトークンを走査してフラグを一つ得る(アーティファクト用) /
- * Grab one activation index flag
- * @param a_ptr 保管先のアーティファクト構造体参照ポインタ
- * @param what 参照元の文字列ポインタ
- * @return エラーがあった場合1、エラーがない場合0を返す
- */
-static errr grab_one_artifact_flag(artifact_type *a_ptr, cptr what)
-{
-       int i;
-
-       /* Check flags */
-       for (i = 0; i < TR_FLAG_MAX; i++)
-       {
-               if (streq(what, k_info_flags[i]))
-               {
-                       add_flag(a_ptr->flags, i);
-                       return (0);
-               }
-       }
-
-       if (grab_one_flag(&a_ptr->gen_flags, k_info_gen_flags, what) == 0)
-               return 0;
-
-       /* Oops */
-       msg_format(_("未知の伝説のアイテム・フラグ '%s'。", "Unknown artifact flag '%s'."), what);
-
-       /* Error */
-       return (1);
-}
-
-
-/*!
- * @brief 固定アーティファクト情報(a_info)のパース関数 /
- * Initialize the "a_info" array, by parsing an ascii "template" file
- * @param buf テキスト列
- * @param head ヘッダ構造体
- * @return エラーコード
- */
-errr parse_a_info(char *buf, header *head)
-{
-       int i;
-
-       char *s, *t;
-
-       /* Current entry */
-       static artifact_type *a_ptr = NULL;
-
-
-       /* Process 'N' for "New/Number/Name" */
-       if (buf[0] == 'N')
-       {
-               /* Find the colon before the name */
-               s = my_strchr(buf+2, ':');
-
-                       /* Verify that colon */
-               if (!s) return (1);
-
-               /* Nuke the colon, advance to the name */
-               *s++ = '\0';
-#ifdef JP
-               /* Paranoia -- require a name */
-               if (!*s) return (1);
-#endif
-               /* Get the index */
-               i = atoi(buf+2);
-
-               /* Verify information */
-               if (i < error_idx) return (4);
-
-               /* Verify information */
-               if (i >= head->info_num) return (2);
-
-               /* Save the index */
-               error_idx = i;
-
-               /* Point at the "info" */
-               a_ptr = &a_info[i];
-
-               /* Ignore everything */
-               add_flag(a_ptr->flags, TR_IGNORE_ACID);
-               add_flag(a_ptr->flags, TR_IGNORE_ELEC);
-               add_flag(a_ptr->flags, TR_IGNORE_FIRE);
-               add_flag(a_ptr->flags, TR_IGNORE_COLD);
-#ifdef JP
-               /* Store the name */
-               if (!add_name(&a_ptr->name, head, s)) return (7);
-#endif
-       }
-
-       /* There better be a current a_ptr */
-       else if (!a_ptr) return (3);
-
-
-#ifdef JP
-       /* 英語名を読むルーチンを追加 */
-       /* 'E' から始まる行は英語名としている */
-       else if (buf[0] == 'E')
-       {
-               /* nothing to do */
-       }
-#else
-       else if (buf[0] == 'E')
-       {
-               /* Acquire the Text */
-               s = buf+2;
-
-               /* Store the name */
-               if (!add_name(&a_ptr->name, head, s)) return (7);
-       }
-#endif
-
-       /* Process 'D' for "Description" */
-       else if (buf[0] == 'D')
-       {
-#ifdef JP
-               if (buf[2] == '$')
-                       return (0);
-               /* Acquire the text */
-               s = buf+2;
-#else
-               if (buf[2] != '$')
-                       return (0);
-               /* Acquire the text */
-               s = buf+3;
-#endif
-
-               /* Store the text */
-               if (!add_text(&a_ptr->text, head, s, TRUE)) return (7);
-       }
-
-
-       /* Process 'I' for "Info" (one line only) */
-       else if (buf[0] == 'I')
-       {
-               int tval, sval, pval;
-
-               /* Scan for the values */
-               if (3 != sscanf(buf+2, "%d:%d:%d",
-                               &tval, &sval, &pval)) return (1);
-
-               /* Save the values */
-               a_ptr->tval = (OBJECT_TYPE_VALUE)tval;
-               a_ptr->sval = (OBJECT_SUBTYPE_VALUE)sval;
-               a_ptr->pval = (PARAMETER_VALUE)pval;
-       }
-
-       /* Process 'W' for "More Info" (one line only) */
-       else if (buf[0] == 'W')
-       {
-               int level, rarity, wgt;
-               long cost;
-
-               /* Scan for the values */
-               if (4 != sscanf(buf+2, "%d:%d:%d:%ld",
-                               &level, &rarity, &wgt, &cost)) return (1);
-
-               /* Save the values */
-               a_ptr->level = (DEPTH)level;
-               a_ptr->rarity = (RARITY)rarity;
-               a_ptr->weight = (WEIGHT)wgt;
-               a_ptr->cost = (PRICE)cost;
-       }
-
-       /* Hack -- Process 'P' for "power" and such */
-       else if (buf[0] == 'P')
-       {
-               int ac, hd1, hd2, th, td, ta;
-
-               /* Scan for the values */
-               if (6 != sscanf(buf+2, "%d:%dd%d:%d:%d:%d",
-                               &ac, &hd1, &hd2, &th, &td, &ta)) return (1);
-
-               a_ptr->ac = (ARMOUR_CLASS)ac;
-               a_ptr->dd = (DICE_NUMBER)hd1;
-               a_ptr->ds = (DICE_SID)hd2;
-               a_ptr->to_h = (HIT_PROB)th;
-               a_ptr->to_d = (HIT_POINT)td;
-               a_ptr->to_a = (ARMOUR_CLASS)ta;
-       }
-
-       /* Hack -- Process 'U' for activation index */
-       else if (buf[0] == 'U')
-       {
-               byte n;
-               n = grab_one_activation_flag(buf + 2);
-               if (n > 0)
-               {
-                       a_ptr->act_idx = n;
-               }
-               else
-               {
-                       return (5);
-               }
-       }
-
-       /* Hack -- Process 'F' for flags */
-       else if (buf[0] == 'F')
-       {
-               /* Parse every entry textually */
-               for (s = buf + 2; *s; )
-               {
-                               /* Find the end of this entry */
-                       for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
-
-                               /* Nuke and skip any dividers */
-                       if (*t)
-                       {
-                               *t++ = '\0';
-                               while ((*t == ' ') || (*t == '|')) t++;
-                       }
-
-                               /* Parse this entry */
-                       if (0 != grab_one_artifact_flag(a_ptr, s)) return (5);
-
-                               /* Start the next entry */
-                       s = t;
-               }
-       }
-
-
-       /* Oops */
-       else return (6);
-
-
-       /* Success */
-       return (0);
-}
-
-
-/*!
- * @brief テキストトークンを走査してフラグを一つ得る(アーティファクト用) /
- * Grab one flag in a ego-item_type from a textual string
- * @param e_ptr 保管先のエゴ構造体参照ポインタ
- * @param what 参照元の文字列ポインタ
- * @return エラーがあった場合1、エラーがない場合0を返す
- */
-static bool grab_one_ego_item_flag(ego_item_type *e_ptr, cptr what)
-{
-       int i;
-
-       /* Check flags */
-       for (i = 0; i < TR_FLAG_MAX; i++)
-       {
-               if (streq(what, k_info_flags[i]))
-               {
-                       add_flag(e_ptr->flags, i);
-                       return (0);
-               }
-       }
-
-       if (grab_one_flag(&e_ptr->gen_flags, k_info_gen_flags, what) == 0)
-               return 0;
-
-       /* Oops */
-       msg_format(_("未知の名のあるアイテム・フラグ '%s'。", "Unknown ego-item flag '%s'."), what);
-
-       /* Error */
-       return (1);
-}
-
-
-/*!
- * @brief アイテムエゴ情報(e_info)のパース関数 /
- * Initialize the "e_info" array, by parsing an ascii "template" file
- * @param buf テキスト列
- * @param head ヘッダ構造体
- * @return エラーコード
- */
-errr parse_e_info(char *buf, header *head)
-{
-       int i;
-
-       char *s, *t;
-
-       /* Current entry */
-       static ego_item_type *e_ptr = NULL;
-
-
-       /* Just before the first record */
-       error_idx = -1;
-
-       /* Just before the first line */
-       error_line = -1;
-
-
-       /* Process 'N' for "New/Number/Name" */
-       if (buf[0] == 'N')
-       {
-               /* Find the colon before the name */
-               s = my_strchr(buf+2, ':');
-
-                       /* Verify that colon */
-               if (!s) return (1);
-
-               /* Nuke the colon, advance to the name */
-               *s++ = '\0';
-#ifdef JP
-               /* Paranoia -- require a name */
-               if (!*s) return (1);
-#endif
-               /* Get the index */
-               i = atoi(buf+2);
-
-               /* Verify information */
-               if (i < error_idx) return (4);
-
-               /* Verify information */
-               if (i >= head->info_num) return (2);
-
-               /* Save the index */
-               error_idx = i;
-
-               /* Point at the "info" */
-               e_ptr = &e_info[i];
-#ifdef JP
-               /* Store the name */
-               if (!add_name(&e_ptr->name, head, s)) return (7);
-#endif
-       }
-
-       /* There better be a current e_ptr */
-       else if (!e_ptr) return (3);
-
-
-#ifdef JP
-       /* 英語名を読むルーチンを追加 */
-       /* 'E' から始まる行は英語名 */
-       else if (buf[0] == 'E')
-       {
-               /* nothing to do */
-       }
-#else
-       else if (buf[0] == 'E')
-       {
-               /* Acquire the Text */
-               s = buf+2;
-
-               /* Store the name */
-               if (!add_name(&e_ptr->name, head, s)) return (7);
-       }
-#endif
-#if 0
-
-       /* Process 'D' for "Description" */
-       else if (buf[0] == 'D')
-       {
-               /* Acquire the text */
-               s = buf+2;
-
-               /* Store the text */
-               if (!add_text(&e_ptr->text, head, s, TRUE)) return (7);
-       }
-
-#endif
-
-       /* Process 'X' for "Xtra" (one line only) */
-       else if (buf[0] == 'X')
-       {
-               int slot, rating;
-
-               /* Scan for the values */
-               if (2 != sscanf(buf+2, "%d:%d",
-                               &slot, &rating)) return (1);
-
-               /* Save the values */
-               e_ptr->slot = (INVENTORY_IDX)slot;
-               e_ptr->rating = (PRICE)rating;
-       }
-
-       /* Process 'W' for "More Info" (one line only) */
-       else if (buf[0] == 'W')
-       {
-               int level, rarity, pad2;
-               long cost;
-
-               /* Scan for the values */
-               if (4 != sscanf(buf+2, "%d:%d:%d:%ld",
-                               &level, &rarity, &pad2, &cost)) return (1);
-
-               /* Save the values */
-               e_ptr->level = level;
-               e_ptr->rarity = (RARITY)rarity;
-               /* e_ptr->weight = wgt; */
-               e_ptr->cost = cost;
-       }
-
-       /* Hack -- Process 'C' for "creation" */
-       else if (buf[0] == 'C')
-       {
-               int th, td, ta, pval;
-
-               /* Scan for the values */
-               if (4 != sscanf(buf+2, "%d:%d:%d:%d",
-                               &th, &td, &ta, &pval)) return (1);
-
-               e_ptr->max_to_h = (HIT_PROB)th;
-               e_ptr->max_to_d = (HIT_POINT)td;
-               e_ptr->max_to_a = (ARMOUR_CLASS)ta;
-               e_ptr->max_pval = (PARAMETER_VALUE)pval;
-       }
-
-       /* Hack -- Process 'U' for activation index */
-       else if (buf[0] == 'U')
-       {
-               byte n;
-               n = grab_one_activation_flag(buf + 2);
-               if (n > 0)
-               {
-                       e_ptr->act_idx = n;
-               }
-               else
-               {
-                       return (5);
-               }
-       }
-
-       /* Hack -- Process 'F' for flags */
-       else if (buf[0] == 'F')
-       {
-               /* Parse every entry textually */
-               for (s = buf + 2; *s; )
-               {
-                               /* Find the end of this entry */
-                       for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
-
-                               /* Nuke and skip any dividers */
-                       if (*t)
-                       {
-                               *t++ = '\0';
-                               while ((*t == ' ') || (*t == '|')) t++;
-                       }
-
-                               /* Parse this entry */
-                       if (0 != grab_one_ego_item_flag(e_ptr, s)) return (5);
-
-                               /* Start the next entry */
-                       s = t;
-               }
-       }
-
-       /* Oops */
-       else return (6);
-
-       /* Success */
-       return (0);
-}
-
-
-/*!
- * @brief テキストトークンを走査してフラグを一つ得る(モンスター用1) /
- * Grab one (basic) flag in a monster_race from a textual string
- * @param r_ptr 保管先のモンスター種族構造体参照ポインタ
- * @param what 参照元の文字列ポインタ
- * @return エラーコード
- */
-static errr grab_one_basic_flag(monster_race *r_ptr, cptr what)
-{
-       if (grab_one_flag(&r_ptr->flags1, r_info_flags1, what) == 0)
-               return 0;
-
-       if (grab_one_flag(&r_ptr->flags2, r_info_flags2, what) == 0)
-               return 0;
-
-       if (grab_one_flag(&r_ptr->flags3, r_info_flags3, what) == 0)
-               return 0;
-
-       if (grab_one_flag(&r_ptr->flags7, r_info_flags7, what) == 0)
-               return 0;
-
-       if (grab_one_flag(&r_ptr->flags8, r_info_flags8, what) == 0)
-               return 0;
-
-       if (grab_one_flag(&r_ptr->flags9, r_info_flags9, what) == 0)
-               return 0;
-
-       if (grab_one_flag(&r_ptr->flagsr, r_info_flagsr, what) == 0)
-               return 0;
-
-       /* Oops */
-       msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what);
-
-       /* Failure */
-       return (1);
-}
-
-
-/*!
- * @brief テキストトークンを走査してフラグを一つ得る(モンスター用2) /
- * Grab one (spell) flag in a monster_race from a textual string
- * @param r_ptr 保管先のモンスター種族構造体参照ポインタ
- * @param what 参照元の文字列ポインタ
- * @return エラーコード
- */
-static errr grab_one_spell_flag(monster_race *r_ptr, cptr what)
-{
-       if (grab_one_flag(&r_ptr->flags4, r_info_flags4, what) == 0)
-               return 0;
-
-       if (grab_one_flag(&r_ptr->a_ability_flags1, r_a_ability_flags1, what) == 0)
-               return 0;
-
-       if (grab_one_flag(&r_ptr->a_ability_flags2, r_a_ability_flags2, what) == 0)
-               return 0;
-
-       /* Oops */
-       msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what);
-
-       /* Failure */
-       return (1);
-}
-
-
-/*!
- * @brief モンスター種族情報(r_info)のパース関数 /
- * Initialize the "r_info" array, by parsing an ascii "template" file
- * @param buf テキスト列
- * @param head ヘッダ構造体
- * @return エラーコード
- */
-errr parse_r_info(char *buf, header *head)
-{
-       int i;
-
-       char *s, *t;
-
-       /* Current entry */
-       static monster_race *r_ptr = NULL;
-
-
-       /* Process 'N' for "New/Number/Name" */
-       if (buf[0] == 'N')
-       {
-               /* Find the colon before the name */
-               s = my_strchr(buf+2, ':');
-
-                       /* Verify that colon */
-               if (!s) return (1);
-
-               /* Nuke the colon, advance to the name */
-               *s++ = '\0';
-#ifdef JP
-               /* Paranoia -- require a name */
-               if (!*s) return (1);
-#endif
-               /* Get the index */
-               i = atoi(buf+2);
-
-               /* Verify information */
-               if (i < error_idx) return (4);
-
-               /* Verify information */
-               if (i >= head->info_num) return (2);
-
-               /* Save the index */
-               error_idx = i;
-
-               /* Point at the "info" */
-               r_ptr = &r_info[i];
-#ifdef JP
-               /* Store the name */
-               if (!add_name(&r_ptr->name, head, s)) return (7);
-#endif
-       }
-
-       /* There better be a current r_ptr */
-       else if (!r_ptr) return (3);
-
-
-#ifdef JP
-       /* 英語名を読むルーチンを追加 */
-       /* 'E' から始まる行は英語名 */
-       else if (buf[0] == 'E')
-       {
-               /* Acquire the Text */
-               s = buf+2;
-
-               /* Store the name */
-               if (!add_name(&r_ptr->E_name, head, s)) return (7);
-       }
-#else
-       else if (buf[0] == 'E')
-       {
-               /* Acquire the Text */
-               s = buf+2;
-
-               /* Store the name */
-               if (!add_name(&r_ptr->name, head, s)) return (7);
-       }
-#endif
-       /* Process 'D' for "Description" */
-       else if (buf[0] == 'D')
-       {
-#ifdef JP
-               if (buf[2] == '$')
-                       return (0);
-               /* Acquire the text */
-               s = buf+2;
-#else
-               if (buf[2] != '$')
-                       return (0);
-               /* Acquire the text */
-               s = buf+3;
-#endif
-
-               /* Store the text */
-               if (!add_text(&r_ptr->text, head, s, TRUE)) return (7);
-       }
-
-       /* Process 'G' for "Graphics" (one line only) */
-       else if (buf[0] == 'G')
-       {
-               char sym;
-               byte tmp;
-
-               /* Paranoia */
-               if (buf[1] != ':') return (1);
-               if (!buf[2]) return (1);
-               if (buf[3] != ':') return (1);
-               if (!buf[4]) return (1);
-
-               /* Extract the char */
-               sym = buf[2];
-
-               /* Extract the attr */
-               tmp = color_char_to_attr(buf[4]);
-
-               /* Paranoia */
-               if (tmp > 127) return (1);
-
-               /* Save the values */
-               r_ptr->d_char = sym;
-               r_ptr->d_attr = tmp;
-       }
-
-       /* Process 'I' for "Info" (one line only) */
-       else if (buf[0] == 'I')
-       {
-               int spd, hp1, hp2, aaf, ac, slp;
-
-               /* Scan for the other values */
-               if (6 != sscanf(buf+2, "%d:%dd%d:%d:%d:%d",
-                               &spd, &hp1, &hp2, &aaf, &ac, &slp)) return (1);
-
-               /* Save the values */
-               r_ptr->speed = (SPEED)spd;
-               r_ptr->hdice = (DICE_NUMBER)MAX(hp1, 1);
-               r_ptr->hside = (DICE_SID)MAX(hp2, 1);
-               r_ptr->aaf = (POSITION)aaf;
-               r_ptr->ac = (ARMOUR_CLASS)ac;
-               r_ptr->sleep = (SLEEP_DEGREE)slp;
-       }
-
-       /* Process 'W' for "More Info" (one line only) */
-       else if (buf[0] == 'W')
-       {
-               int lev, rar, pad;
-               long exp;
-               long nextexp;
-               int nextmon;
-
-               /* Scan for the values */
-               if (6 != sscanf(buf+2, "%d:%d:%d:%ld:%ld:%d",
-                               &lev, &rar, &pad, &exp, &nextexp, &nextmon)) return (1);
-
-               /* Save the values */
-               r_ptr->level = (DEPTH)lev;
-               r_ptr->rarity = (RARITY)rar;
-               r_ptr->extra = (BIT_FLAGS16)pad;
-               r_ptr->mexp = (EXP)exp;
-               r_ptr->next_exp = (EXP)nextexp;
-               r_ptr->next_r_idx = (IDX)nextmon;
-       }
-
-       /* Process 'R' for "Reinforcement" (up to six lines) */
-       else if (buf[0] == 'R')
-       {
-               int id, ds, dd;
-               /* Find the next empty blow slot (if any) */
-               for (i = 0; i < 6; i++) if (r_ptr->reinforce_id[i] == 0) break;
-
-               /* Oops, no more slots */
-               if (i == 6) return (1);
-
-               /* Scan for the values */
-               if (3 != sscanf(buf+2, "%d:%dd%d", &id, &dd, &ds)) return (1);
-               r_ptr->reinforce_id[i] = (MONRACE_IDX)id;
-               r_ptr->reinforce_dd[i] = (DICE_NUMBER)dd;
-               r_ptr->reinforce_ds[i] = (DICE_SID)ds;
-       }
-
-       /* Process 'B' for "Blows" (up to four lines) */
-       else if (buf[0] == 'B')
-       {
-               int n1, n2;
-
-               /* Find the next empty blow slot (if any) */
-               for (i = 0; i < 4; i++) if (!r_ptr->blow[i].method) break;
-
-               /* Oops, no more slots */
-               if (i == 4) return (1);
-
-               /* Analyze the first field */
-               for (s = t = buf+2; *t && (*t != ':'); t++) /* loop */;
-
-               /* Terminate the field (if necessary) */
-               if (*t == ':') *t++ = '\0';
-
-               /* Analyze the method */
-               for (n1 = 0; r_info_blow_method[n1]; n1++)
-               {
-                       if (streq(s, r_info_blow_method[n1])) break;
-               }
-
-               /* Invalid method */
-               if (!r_info_blow_method[n1]) return (1);
-
-               /* Analyze the second field */
-               for (s = t; *t && (*t != ':'); t++) /* loop */;
-
-               /* Terminate the field (if necessary) */
-               if (*t == ':') *t++ = '\0';
-
-               /* Analyze effect */
-               for (n2 = 0; r_info_blow_effect[n2]; n2++)
-               {
-                       if (streq(s, r_info_blow_effect[n2])) break;
-               }
-
-               /* Invalid effect */
-               if (!r_info_blow_effect[n2]) return (1);
-
-               /* Analyze the third field */
-               for (s = t; *t && (*t != 'd'); t++) /* loop */;
-
-               /* Terminate the field (if necessary) */
-               if (*t == 'd') *t++ = '\0';
-
-               /* Save the method */
-               r_ptr->blow[i].method = (BLOW_METHOD)n1;
-
-               /* Save the effect */
-               r_ptr->blow[i].effect = (BLOW_EFFECT)n2;
-
-               /* Extract the damage dice and sides */
-               r_ptr->blow[i].d_dice = atoi(s);
-               r_ptr->blow[i].d_side = atoi(t);
-       }
-
-       /* Process 'F' for "Basic Flags" (multiple lines) */
-       else if (buf[0] == 'F')
-       {
-               /* Parse every entry */
-               for (s = buf + 2; *s; )
-               {
-                               /* Find the end of this entry */
-                       for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
-
-                               /* Nuke and skip any dividers */
-                       if (*t)
-                       {
-                               *t++ = '\0';
-                               while (*t == ' ' || *t == '|') t++;
-                       }
-
-                               /* Parse this entry */
-                       if (0 != grab_one_basic_flag(r_ptr, s)) return (5);
-
-                               /* Start the next entry */
-                       s = t;
-               }
-       }
-
-       /* Process 'S' for "Spell Flags" (multiple lines) */
-       else if (buf[0] == 'S')
-       {
-               /* Parse every entry */
-               for (s = buf + 2; *s; )
-               {
-                               /* Find the end of this entry */
-                       for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
-
-                               /* Nuke and skip any dividers */
-                       if (*t)
-                       {
-                               *t++ = '\0';
-                               while ((*t == ' ') || (*t == '|')) t++;
-                       }
-
-                               /* XXX XXX XXX Hack -- Read spell frequency */
-                       if (1 == sscanf(s, "1_IN_%d", &i))
-                       {
-                               /* Extract a "frequency" */
-                               r_ptr->freq_spell = 100 / i;
-
-                                       /* Start at next entry */
-                               s = t;
-
-                               /* Continue */
-                               continue;
-                       }
-
-                               /* Parse this entry */
-                       if (0 != grab_one_spell_flag(r_ptr, s)) return (5);
-
-                               /* Start the next entry */
-                       s = t;
-               }
-       }
-
-       /* Process 'A' for "Artifact Flags" (multiple lines) */
-       else if (buf[0] == 'A')
-       {
-               int id, per, rarity;
-
-               /* Find the next empty blow slot (if any) */
-               for (i = 0; i < 4; i++) if (!r_ptr->artifact_id[i]) break;
-
-               /* Oops, no more slots */
-               if (i == 4) return (1);
-
-               if (3 != sscanf(buf+2, "%d:%d:%d", &id, &rarity, &per)) return (1);
-               r_ptr->artifact_id[i] = (ARTIFACT_IDX)id;
-               r_ptr->artifact_rarity[i] = (RARITY)rarity;
-               r_ptr->artifact_percent[i] = (PERCENTAGE)per;
-       }
-
-       /* Process 'V' for "Arena power value ratio" */
-       else if (buf[0] == 'V')
-       {
-               int val;
-               if (3 != sscanf(buf+2, "%d", &val)) return (1);
-               r_ptr->arena_ratio = (PERCENTAGE)val;
-       }
-
-       /* Oops */
-       else return (6);
-
-
-       /* Success */
-       return (0);
-}
-
-
-/*!
- * @brief テキストトークンを走査してフラグを一つ得る(ダンジョン用) /
- * Grab one flag for a dungeon type from a textual string
- * @param d_ptr 保管先のダンジョン構造体参照ポインタ
- * @param what 参照元の文字列ポインタ
- * @return エラーコード
- */
-static errr grab_one_dungeon_flag(dungeon_info_type *d_ptr, cptr what)
-{
-       if (grab_one_flag(&d_ptr->flags1, d_info_flags1, what) == 0)
-               return 0;
-
-       /* Oops */
-       msg_format(_("未知のダンジョン・フラグ '%s'。", "Unknown dungeon type flag '%s'."), what);
-
-       /* Failure */
-       return (1);
-}
-
-/*!
- * @brief テキストトークンを走査してフラグを一つ得る(モンスターのダンジョン出現条件用1) /
- * Grab one (basic) flag in a monster_race from a textual string
- * @param d_ptr 保管先のダンジョン構造体参照ポインタ
- * @param what 参照元の文字列ポインタ
- * @return エラーコード
- */
-static errr grab_one_basic_monster_flag(dungeon_info_type *d_ptr, cptr what)
-{
-       if (grab_one_flag(&d_ptr->mflags1, r_info_flags1, what) == 0)
-               return 0;
-
-       if (grab_one_flag(&d_ptr->mflags2, r_info_flags2, what) == 0)
-               return 0;
-
-       if (grab_one_flag(&d_ptr->mflags3, r_info_flags3, what) == 0)
-               return 0;
-
-       if (grab_one_flag(&d_ptr->mflags7, r_info_flags7, what) == 0)
-               return 0;
-
-       if (grab_one_flag(&d_ptr->mflags8, r_info_flags8, what) == 0)
-               return 0;
-
-       if (grab_one_flag(&d_ptr->mflags9, r_info_flags9, what) == 0)
-               return 0;
-
-       if (grab_one_flag(&d_ptr->mflagsr, r_info_flagsr, what) == 0)
-               return 0;
-
-       /* Oops */
-       msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what);
-       /* Failure */
-       return (1);
-}
-
-
-/*!
- * @brief テキストトークンを走査してフラグを一つ得る(モンスターのダンジョン出現条件用2) /
- * Grab one (spell) flag in a monster_race from a textual string
- * @param d_ptr 保管先のダンジョン構造体参照ポインタ
- * @param what 参照元の文字列ポインタ
- * @return エラーコード
- */
-static errr grab_one_spell_monster_flag(dungeon_info_type *d_ptr, cptr what)
-{
-       if (grab_one_flag(&d_ptr->mflags4, r_info_flags4, what) == 0)
-               return 0;
-
-       if (grab_one_flag(&d_ptr->m_a_ability_flags1, r_a_ability_flags1, what) == 0)
-               return 0;
-
-       if (grab_one_flag(&d_ptr->m_a_ability_flags2, r_a_ability_flags2, what) == 0)
-               return 0;
-
-       /* Oops */
-       msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what);
-
-       /* Failure */
-       return (1);
-}
-
-/*!
- * @brief ダンジョン情報(d_info)のパース関数 /
- * Initialize the "d_info" array, by parsing an ascii "template" file
- * @param buf テキスト列
- * @param head ヘッダ構造体
- * @return エラーコード
- */
-errr parse_d_info(char *buf, header *head)
-{
-       int i;
-
-       char *s, *t;
-
-       /* Current entry */
-       static dungeon_info_type *d_ptr = NULL;
-
-
-       /* Process 'N' for "New/Number/Name" */
-       if (buf[0] == 'N')
-       {
-               /* Find the colon before the name */
-               s = my_strchr(buf+2, ':');
-
-               /* Verify that colon */
-               if (!s) return (1);
-
-               /* Nuke the colon, advance to the name */
-               *s++ = '\0';
-#ifdef JP
-               /* Paranoia -- require a name */
-               if (!*s) return (1);
-#endif
-               /* Get the index */
-               i = atoi(buf+2);
-
-               /* Verify information */
-               if (i < error_idx) return (4);
-
-               /* Verify information */
-               if (i >= head->info_num) return (2);
-
-               /* Save the index */
-               error_idx = i;
-
-               /* Point at the "info" */
-               d_ptr = &d_info[i];
-#ifdef JP
-               /* Store the name */
-               if (!add_name(&d_ptr->name, head, s)) return (7);
-#endif
-       }
-
-#ifdef JP
-       else if (buf[0] == 'E') return (0);
-#else
-       else if (buf[0] == 'E')
-       {
-               /* Acquire the Text */
-               s = buf+2;
-
-               /* Store the name */
-               if (!add_name(&d_ptr->name, head, s)) return (7);
-       }
-#endif
-
-       /* Process 'D' for "Description */
-       else if (buf[0] == 'D')
-       {
-#ifdef JP
-               if (buf[2] == '$')
-                       return (0);
-               /* Acquire the text */
-               s = buf+2;
-#else
-               if (buf[2] != '$')
-                       return (0);
-               /* Acquire the text */
-               s = buf+3;
-#endif
-
-               /* Store the text */
-               if (!add_text(&d_ptr->text, head, s, TRUE)) return (7);
-       }
-
-       /* Process 'W' for "More Info" (one line only) */
-       else if (buf[0] == 'W')
-       {
-               int min_lev, max_lev;
-               int min_plev, mode;
-               int min_alloc, max_chance;
-               int obj_good, obj_great;
-               int pit, nest;
-
-               /* Scan for the values */
-               if (10 != sscanf(buf+2, "%d:%d:%d:%d:%d:%d:%d:%d:%x:%x",
-                                &min_lev, &max_lev, &min_plev, &mode, &min_alloc, &max_chance, &obj_good, &obj_great, (unsigned int *)&pit, (unsigned int *)&nest)) return (1);
-
-               /* Save the values */
-               d_ptr->mindepth = (DEPTH)min_lev;
-               d_ptr->maxdepth = (DEPTH)max_lev;
-               d_ptr->min_plev = (PLAYER_LEVEL)min_plev;
-               d_ptr->mode = (BIT_FLAGS8)mode;
-               d_ptr->min_m_alloc_level = min_alloc;
-               d_ptr->max_m_alloc_chance = max_chance;
-               d_ptr->obj_good = obj_good;
-               d_ptr->obj_great = obj_great;
-               d_ptr->pit = (BIT_FLAGS16)pit;
-               d_ptr->nest = (BIT_FLAGS16)nest;
-       }
-
-       /* Process 'P' for "Place Info" */
-       else if (buf[0] == 'P')
-       {
-               int dy, dx;
-
-               /* Scan for the values */
-               if (2 != sscanf(buf+2, "%d:%d", &dy, &dx)) return (1);
-
-               /* Save the values */
-               d_ptr->dy = dy;
-               d_ptr->dx = dx;
-       }
-
-       /* Process 'L' for "fLoor type" (one line only) */
-       else if (buf[0] == 'L')
-       {
-               char *zz[16];
-
-               /* Scan for the values */
-               if (tokenize(buf+2, DUNGEON_FEAT_PROB_NUM * 2 + 1, zz, 0) != (DUNGEON_FEAT_PROB_NUM * 2 + 1)) return (1);
-
-               /* Save the values */
-               for (i = 0; i < DUNGEON_FEAT_PROB_NUM; i++)
-               {
-                       d_ptr->floor[i].feat = f_tag_to_index(zz[i * 2]);
-                       if (d_ptr->floor[i].feat < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
-
-                       d_ptr->floor[i].percent = (PERCENTAGE)atoi(zz[i * 2 + 1]);
-               }
-               d_ptr->tunnel_percent = atoi(zz[DUNGEON_FEAT_PROB_NUM * 2]);
-       }
-
-       /* Process 'A' for "wAll type" (one line only) */
-       else if (buf[0] == 'A')
-       {
-               char *zz[16];
-
-               /* Scan for the values */
-               if (tokenize(buf+2, DUNGEON_FEAT_PROB_NUM * 2 + 4, zz, 0) != (DUNGEON_FEAT_PROB_NUM * 2 + 4)) return (1);
-
-               /* Save the values */
-               for (i = 0; i < DUNGEON_FEAT_PROB_NUM; i++)
-               {
-                       d_ptr->fill[i].feat = f_tag_to_index(zz[i * 2]);
-                       if (d_ptr->fill[i].feat < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
-
-                       d_ptr->fill[i].percent = (PERCENTAGE)atoi(zz[i * 2 + 1]);
-               }
-
-               d_ptr->outer_wall = f_tag_to_index(zz[DUNGEON_FEAT_PROB_NUM * 2]);
-               if (d_ptr->outer_wall < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
-
-               d_ptr->inner_wall = f_tag_to_index(zz[DUNGEON_FEAT_PROB_NUM * 2 + 1]);
-               if (d_ptr->inner_wall < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
-
-               d_ptr->stream1 = f_tag_to_index(zz[DUNGEON_FEAT_PROB_NUM * 2 + 2]);
-               if (d_ptr->stream1 < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
-
-               d_ptr->stream2 = f_tag_to_index(zz[DUNGEON_FEAT_PROB_NUM * 2 + 3]);
-               if (d_ptr->stream2 < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
-       }
-
-       /* Process 'F' for "Dungeon Flags" (multiple lines) */
-       else if (buf[0] == 'F')
-       {
-               int artif = 0, monst = 0;
-
-               /* Parse every entry */
-               for (s = buf + 2; *s; )
-               {
-                       /* Find the end of this entry */
-                       for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
-
-                       /* Nuke and skip any dividers */
-                       if (*t)
-                       {
-                               *t++ = '\0';
-                               while (*t == ' ' || *t == '|') t++;
-                       }
-
-                       /* XXX XXX XXX Hack -- Read Final Artifact */
-                       if (1 == sscanf(s, "FINAL_ARTIFACT_%d", &artif))
-                       {
-                               /* Extract a "Final Artifact" */
-                               d_ptr->final_artifact = (ARTIFACT_IDX)artif;
-
-                               /* Start at next entry */
-                               s = t;
-
-                               /* Continue */
-                               continue;
-                       }
-
-                       /* XXX XXX XXX Hack -- Read Final Object */
-                       if (1 == sscanf(s, "FINAL_OBJECT_%d", &artif))
-                       {
-                               /* Extract a "Final Artifact" */
-                               d_ptr->final_object = (KIND_OBJECT_IDX)artif;
-
-                               /* Start at next entry */
-                               s = t;
-
-                               /* Continue */
-                               continue;
-                       }
-
-                       /* XXX XXX XXX Hack -- Read Artifact Guardian */
-                       if (1 == sscanf(s, "FINAL_GUARDIAN_%d", &monst))
-                       {
-                               /* Extract a "Artifact Guardian" */
-                               d_ptr->final_guardian = (MONRACE_IDX)monst;
-
-                               /* Start at next entry */
-                               s = t;
-
-                               /* Continue */
-                               continue;
-                       }
-
-                       /* XXX XXX XXX Hack -- Read Special Percentage */
-                       if (1 == sscanf(s, "MONSTER_DIV_%d", &monst))
-                       {
-                               /* Extract a "Special %" */
-                               d_ptr->special_div = (PROB)monst;
-
-                               /* Start at next entry */
-                               s = t;
-
-                               /* Continue */
-                               continue;
-                       }
-
-                       /* Parse this entry */
-                       if (0 != grab_one_dungeon_flag(d_ptr, s)) return (5);
-
-                       /* Start the next entry */
-                       s = t;
-               }
-       }
-
-       /* Process 'M' for "Basic Flags" (multiple lines) */
-       else if (buf[0] == 'M')
-       {
-               /* Parse every entry */
-               for (s = buf + 2; *s; )
-               {
-                       /* Find the end of this entry */
-                       for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
-
-                       /* Nuke and skip any dividers */
-                       if (*t)
-                       {
-                               *t++ = '\0';
-                               while (*t == ' ' || *t == '|') t++;
-                       }
-
-                       /* Hack -- Read monster symbols */
-                       if (!strncmp(s, "R_CHAR_", 7))
-                       {
-                               /* Skip "R_CHAR_" */
-                               s += 7;
-
-                               /* Read a string */
-                               strncpy(d_ptr->r_char, s, sizeof(d_ptr->r_char));
-
-                               /* Start at next entry */
-                               s = t;
-
-                               /* Continue */
-                               continue;
-                       }
-
-                       /* Parse this entry */
-                       if (0 != grab_one_basic_monster_flag(d_ptr, s)) return (5);
-
-                       /* Start the next entry */
-                       s = t;
-               }
-       }
-
-       /* Process 'S' for "Spell Flags" (multiple lines) */
-       else if (buf[0] == 'S')
-       {
-               /* Parse every entry */
-               for (s = buf + 2; *s; )
-               {
-                               /* Find the end of this entry */
-                       for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
-
-                               /* Nuke and skip any dividers */
-                       if (*t)
-                       {
-                               *t++ = '\0';
-                               while ((*t == ' ') || (*t == '|')) t++;
-                       }
-
-                               /* XXX XXX XXX Hack -- Read spell frequency */
-                       if (1 == sscanf(s, "1_IN_%d", &i))
-                       {
-                               /* Start at next entry */
-                               s = t;
-
-                                       /* Continue */
-                               continue;
-                       }
-
-                               /* Parse this entry */
-                       if (0 != grab_one_spell_monster_flag(d_ptr, s)) return (5);
-
-                               /* Start the next entry */
-                       s = t;
-               }
-       }
-
-       /* Oops */
-       else return (6);
-
-       /* Success */
-       return (0);
-}
-
-
-#else  /* ALLOW_TEMPLATES */
-
-#ifdef MACINTOSH
-static int i = 0;
-#endif
-
-#endif /* ALLOW_TEMPLATES */
-
-
-/* Random dungeon grid effects */
-#define RANDOM_NONE         0x00000000
-#define RANDOM_FEATURE      0x00000001
-#define RANDOM_MONSTER      0x00000002
-#define RANDOM_OBJECT       0x00000004
-#define RANDOM_EGO          0x00000008
-#define RANDOM_ARTIFACT     0x00000010
-#define RANDOM_TRAP         0x00000020
-
-
-typedef struct dungeon_grid dungeon_grid;
-
-struct dungeon_grid
-{
-       FEAT_IDX feature;               /* Terrain feature */
-       MONSTER_IDX     monster;                /* Monster */
-       OBJECT_IDX object;                      /* Object */
-       EGO_IDX ego;                    /* Ego-Item */
-       ARTIFACT_IDX artifact;          /* Artifact */
-       IDX trap;                       /* Trap */
-       BIT_FLAGS cave_info;            /* Flags for CAVE_MARK, CAVE_GLOW, CAVE_ICKY, CAVE_ROOM */
-       s16b special; /* Reserved for special terrain info */
-       int             random;                 /* Number of the random effect */
-};
-
-
-static dungeon_grid letter[255];
-
-
-/*!
- * @brief 地形情報の「F:」情報をパースする
- * Process "F:<letter>:<terrain>:<cave_info>:<monster>:<object>:<ego>:<artifact>:<trap>:<special>" -- info for dungeon grid
- * @param buf 解析文字列
- * @return エラーコード
- */
-static errr parse_line_feature(char *buf)
-{
-       int num;
-       char *zz[9];
-
-
-       if (init_flags & INIT_ONLY_BUILDINGS) return (0);
-
-       /* Tokenize the line */
-       if ((num = tokenize(buf+2, 9, zz, 0)) > 1)
-       {
-               /* Letter to assign */
-               int index = zz[0][0];
-
-               /* Reset the info for the letter */
-               letter[index].feature = feat_none;
-               letter[index].monster = 0;
-               letter[index].object = 0;
-               letter[index].ego = 0;
-               letter[index].artifact = 0;
-               letter[index].trap = feat_none;
-               letter[index].cave_info = 0;
-               letter[index].special = 0;
-               letter[index].random = RANDOM_NONE;
-
-               switch (num)
-               {
-                       /* Special */
-                       case 9:
-                               letter[index].special = atoi(zz[8]);
-                               /* Fall through */
-                       /* Trap */
-                       case 8:
-                               if ((zz[7][0] == '*') && !zz[7][1])
-                               {
-                                       letter[index].random |= RANDOM_TRAP;
-                               }
-                               else
-                               {
-                                       letter[index].trap = f_tag_to_index(zz[7]);
-                                       if (letter[index].trap < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
-                               }
-                               /* Fall through */
-                       /* Artifact */
-                       case 7:
-                               if (zz[6][0] == '*')
-                               {
-                                       letter[index].random |= RANDOM_ARTIFACT;
-                                       if (zz[6][1]) letter[index].artifact = (IDX)atoi(zz[6] + 1);
-                               }
-                               else if (zz[6][0] == '!')
-                               {
-                                       if (p_ptr->inside_quest)
-                                       {
-                                               letter[index].artifact = quest[p_ptr->inside_quest].k_idx;
-                                       }
-                               }
-                               else
-                               {
-                                       letter[index].artifact = (IDX)atoi(zz[6]);
-                               }
-                               /* Fall through */
-                       /* Ego-item */
-                       case 6:
-                               if (zz[5][0] == '*')
-                               {
-                                       letter[index].random |= RANDOM_EGO;
-                                       if (zz[5][1]) letter[index].ego = (IDX)atoi(zz[5] + 1);
-                               }
-                               else
-                               {
-                                       letter[index].ego = (IDX)atoi(zz[5]);
-                               }
-                               /* Fall through */
-                       /* Object */
-                       case 5:
-                               if (zz[4][0] == '*')
-                               {
-                                       letter[index].random |= RANDOM_OBJECT;
-                                       if (zz[4][1]) letter[index].object = (IDX)atoi(zz[4] + 1);
-                               }
-                               else if (zz[4][0] == '!')
-                               {
-                                       if (p_ptr->inside_quest)
-                                       {
-                                               int a_idx = quest[p_ptr->inside_quest].k_idx;
-                                               if (a_idx)
-                                               {
-                                                       artifact_type *a_ptr = &a_info[a_idx];
-                                                       if (!(a_ptr->gen_flags & TRG_INSTA_ART))
-                                                       {
-                                                               letter[index].object = lookup_kind(a_ptr->tval, a_ptr->sval);
-                                                       }
-                                               }
-                                       }
-                               }
-                               else
-                               {
-                                       letter[index].object = (IDX)atoi(zz[4]);
-                               }
-                               /* Fall through */
-                       /* Monster */
-                       case 4:
-                               if (zz[3][0] == '*')
-                               {
-                                       letter[index].random |= RANDOM_MONSTER;
-                                       if (zz[3][1]) letter[index].monster = (IDX)atoi(zz[3] + 1);
-                               }
-                               else if (zz[3][0] == 'c')
-                               {
-                                       if (!zz[3][1]) return PARSE_ERROR_GENERIC;
-                                       letter[index].monster = - atoi(zz[3] + 1);
-                               }
-                               else
-                               {
-                                       letter[index].monster = (IDX)atoi(zz[3]);
-                               }
-                               /* Fall through */
-                       /* Cave info */
-                       case 3:
-                               letter[index].cave_info = atoi(zz[2]);
-                               /* Fall through */
-                       /* Feature */
-                       case 2:
-                               if ((zz[1][0] == '*') && !zz[1][1])
-                               {
-                                       letter[index].random |= RANDOM_FEATURE;
-                               }
-                               else
-                               {
-                                       letter[index].feature = f_tag_to_index(zz[1]);
-                                       if (letter[index].feature < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
-                               }
-                               break;
-               }
-
-               return (0);
-       }
-
-       return (1);
-}
-
-
-/*!
- * @brief 地形情報の「B:」情報をパースする
- * Process "B:<Index>:<Command>:..." -- Building definition
- * @param buf 解析文字列
- * @return エラーコード
- */
-static errr parse_line_building(char *buf)
-{
-       int i;
-       char *zz[37];
-       int index;
-       char *s;
-
-#ifdef JP
-       if (buf[2] == '$')
-               return 0;
-       s = buf + 2;
-#else
-       if (buf[2] != '$')
-               return 0;
-       s = buf + 3;
-#endif
-       /* Get the building number */
-       index = atoi(s);
-
-       /* Find the colon after the building number */
-       s = my_strchr(s, ':');
-
-       /* Verify that colon */
-       if (!s) return (1);
-
-       /* Nuke the colon, advance to the sub-index */
-       *s++ = '\0';
-
-       /* Paranoia -- require a sub-index */
-       if (!*s) return (1);
-
-       /* Building definition sub-index */
-       switch (s[0])
-       {
-               /* Building name, owner, race */
-               case 'N':
-               {
-                       if (tokenize(s + 2, 3, zz, 0) == 3)
-                       {
-                               /* Name of the building */
-                               strcpy(building[index].name, zz[0]);
-
-                               /* Name of the owner */
-                               strcpy(building[index].owner_name, zz[1]);
-
-                               /* Race of the owner */
-                               strcpy(building[index].owner_race, zz[2]);
-
-                               break;
-                       }
-
-                       return (PARSE_ERROR_TOO_FEW_ARGUMENTS);
-               }
-
-               /* Building Action */
-               case 'A':
-               {
-                       if (tokenize(s + 2, 8, zz, 0) >= 7)
-                       {
-                               /* Index of the action */
-                               int action_index = atoi(zz[0]);
-
-                               /* Name of the action */
-                               strcpy(building[index].act_names[action_index], zz[1]);
-
-                               /* Cost of the action for members */
-                               building[index].member_costs[action_index] = (PRICE)atoi(zz[2]);
-
-                               /* Cost of the action for non-members */
-                               building[index].other_costs[action_index] = (PRICE)atoi(zz[3]);
-
-                               /* Letter assigned to the action */
-                               building[index].letters[action_index] = zz[4][0];
-
-                               /* Action code */
-                               building[index].actions[action_index] = (BACT_IDX)atoi(zz[5]);
-
-                               /* Action restriction */
-                               building[index].action_restr[action_index] = (BACT_RESTRICT_IDX)atoi(zz[6]);
-
-                               break;
-                       }
-
-                       return (PARSE_ERROR_TOO_FEW_ARGUMENTS);
-               }
-
-               /* Building Classes */
-               case 'C':
-               {
-                       if (tokenize(s + 2, MAX_CLASS, zz, 0) == MAX_CLASS)
-                       {
-                               for (i = 0; i < MAX_CLASS; i++)
-                               {
-                                       building[index].member_class[i] = (CLASS_IDX)atoi(zz[i]);
-                               }
-
-                               break;
-                       }
-
-                       return (PARSE_ERROR_TOO_FEW_ARGUMENTS);
-               }
-
-               /* Building Races */
-               case 'R':
-               {
-                       if (tokenize(s+2, MAX_RACES, zz, 0) == MAX_RACES)
-                       {
-                               for (i = 0; i < MAX_RACES; i++)
-                               {
-                                       building[index].member_race[i] = (RACE_IDX)atoi(zz[i]);
-                               }
-
-                               break;
-                       }
-
-                       return (PARSE_ERROR_TOO_FEW_ARGUMENTS);
-               }
-
-               /* Building Realms */
-               case 'M':
-               {
-                       if (tokenize(s+2, MAX_MAGIC, zz, 0) == MAX_MAGIC)
-                       {
-                               for (i = 0; i < MAX_MAGIC; i++)
-                               {
-                                       building[index].member_realm[i+1] = (REALM_IDX)atoi(zz[i]);
-                               }
-
-                               break;
-                       }
-
-                       return (PARSE_ERROR_TOO_FEW_ARGUMENTS);
-               }
-
-               case 'Z':
-               {
-                       /* Ignore scripts */
-                       break;
-               }
-
-               default:
-               {
-                       return (PARSE_ERROR_UNDEFINED_DIRECTIVE);
-               }
-       }
-
-       return (0);
-}
-
-
-/*!
- * @brief フロアの所定のマスにオブジェクトを配置する
- * Place the object j_ptr to a grid
- * @param j_ptr オブジェクト構造体の参照ポインタ
- * @param y 配置先Y座標
- * @param x 配置先X座標
- * @return エラーコード
- */
-static void drop_here(object_type *j_ptr, int y, int x)
-{
-       cave_type *c_ptr = &cave[y][x];
-       object_type *o_ptr;
-
-       /* Get new object */
-       s16b o_idx = o_pop();
-
-       /* Access new object */
-       o_ptr = &o_list[o_idx];
-
-       /* Structure copy */
-       object_copy(o_ptr, j_ptr);
-
-
-       /* Locate */
-       o_ptr->iy = y;
-       o_ptr->ix = x;
-
-       /* No monster */
-       o_ptr->held_m_idx = 0;
-
-       /* Build a stack */
-       o_ptr->next_o_idx = c_ptr->o_idx;
-
-       /* Place the object */
-       c_ptr->o_idx = o_idx;
-}
-
-
-/*!
- * @brief クエスト用固定ダンジョンをフロアに生成する
- * Parse a sub-file of the "extra info"
- * @param buf 文字列
- * @param ymin 詳細不明
- * @param xmin 詳細不明
- * @param ymax 詳細不明
- * @param xmax 詳細不明
- * @param y 詳細不明
- * @param x 詳細不明
- * @return エラーコード
- */
-static errr process_dungeon_file_aux(char *buf, int ymin, int xmin, int ymax, int xmax, int *y, int *x)
-{
-       int i;
-
-       char *zz[33];
-
-
-       /* Skip "empty" lines */
-       if (!buf[0]) return (0);
-
-       /* Skip "blank" lines */
-       if (iswspace(buf[0])) return (0);
-
-       /* Skip comments */
-       if (buf[0] == '#') return (0);
-
-       /* Require "?:*" format */
-       if (buf[1] != ':') return (1);
-
-
-       /* Process "%:<fname>" */
-       if (buf[0] == '%')
-       {
-               /* Attempt to Process the given file */
-               return (process_dungeon_file(buf + 2, ymin, xmin, ymax, xmax));
-       }
-
-       /* Process "F:<letter>:<terrain>:<cave_info>:<monster>:<object>:<ego>:<artifact>:<trap>:<special>" -- info for dungeon grid */
-       if (buf[0] == 'F')
-       {
-               return parse_line_feature(buf);
-       }
-
-       /* Process "D:<dungeon>" -- info for the cave grids */
-       else if (buf[0] == 'D')
-       {
-               object_type object_type_body;
-
-               /* Acquire the text */
-               char *s = buf + 2;
-
-               /* Length of the text */
-               int len = strlen(s);
-
-               if (init_flags & INIT_ONLY_BUILDINGS) return (0);
-
-               for (*x = xmin, i = 0; ((*x < xmax) && (i < len)); (*x)++, s++, i++)
-               {
-                       /* Access the grid */
-                       cave_type *c_ptr = &cave[*y][*x];
-
-                       int idx = s[0];
-
-                       IDX object_index = letter[idx].object;
-                       IDX monster_index = letter[idx].monster;
-                       int random = letter[idx].random;
-                       IDX artifact_index = letter[idx].artifact;
-
-                       /* Lay down a floor */
-                       c_ptr->feat = conv_dungeon_feat(letter[idx].feature);
-
-                       /* Only the features */
-                       if (init_flags & INIT_ONLY_FEATURES) continue;
-
-                       /* Cave info */
-                       c_ptr->info = letter[idx].cave_info;
-
-                       /* Create a monster */
-                       if (random & RANDOM_MONSTER)
-                       {
-                               monster_level = base_level + monster_index;
-
-                               place_monster(*y, *x, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP));
-
-                               monster_level = base_level;
-                       }
-                       else if (monster_index)
-                       {
-                               int old_cur_num, old_max_num;
-                               bool clone = FALSE;
-
-                               if (monster_index < 0)
-                               {
-                                       monster_index = -monster_index;
-                                       clone = TRUE;
-                               }
-                               old_cur_num = r_info[monster_index].cur_num;
-                               old_max_num = r_info[monster_index].max_num;
-
-                               /* Make alive again */
-                               if (r_info[monster_index].flags1 & RF1_UNIQUE)
-                               {
-                                       r_info[monster_index].cur_num = 0;
-                                       r_info[monster_index].max_num = 1;
-                               }
-
-                               /* Make alive again */
-                               /* Hack -- Non-unique Nazguls are semi-unique */
-                               else if (r_info[monster_index].flags7 & RF7_NAZGUL)
-                               {
-                                       if (r_info[monster_index].cur_num == r_info[monster_index].max_num)
-                                       {
-                                               r_info[monster_index].max_num++;
-                                       }
-                               }
-
-                               /* Place it */
-                               place_monster_aux(0, *y, *x, monster_index, (PM_ALLOW_SLEEP | PM_NO_KAGE));
-                               if (clone)
-                               {
-                                       /* clone */
-                                       m_list[hack_m_idx_ii].smart |= SM_CLONED;
-
-                                       /* Make alive again for real unique monster */
-                                       r_info[monster_index].cur_num = old_cur_num;
-                                       r_info[monster_index].max_num = old_max_num;
-                               }
-                       }
-
-                       /* Object (and possible trap) */
-                       if ((random & RANDOM_OBJECT) && (random & RANDOM_TRAP))
-                       {
-                               object_level = base_level + object_index;
-
-                               /*
-                                * Random trap and random treasure defined
-                                * 25% chance for trap and 75% chance for object
-                                */
-                               if (randint0(100) < 75)
-                               {
-                                       place_object(*y, *x, 0L);
-                               }
-                               else
-                               {
-                                       place_trap(*y, *x);
-                               }
-
-                               object_level = base_level;
-                       }
-                       else if (random & RANDOM_OBJECT)
-                       {
-                               object_level = base_level + object_index;
-
-                               /* Create an out of deep object */
-                               if (randint0(100) < 75)
-                                       place_object(*y, *x, 0L);
-                               else if (randint0(100) < 80)
-                                       place_object(*y, *x, AM_GOOD);
-                               else
-                                       place_object(*y, *x, AM_GOOD | AM_GREAT);
-
-                               object_level = base_level;
-                       }
-                       /* Random trap */
-                       else if (random & RANDOM_TRAP)
-                       {
-                               place_trap(*y, *x);
-                       }
-                       /* Hidden trap (or door) */
-                       else if (letter[idx].trap)
-                       {
-                               c_ptr->mimic = c_ptr->feat;
-                               c_ptr->feat = conv_dungeon_feat(letter[idx].trap);
-                       }
-                       else if (object_index)
-                       {
-                               /* Get local object */
-                               object_type *o_ptr = &object_type_body;
-
-                               /* Create the item */
-                               object_prep(o_ptr, object_index);
-
-                               if (o_ptr->tval == TV_GOLD)
-                               {
-                                       coin_type = object_index - OBJ_GOLD_LIST;
-                                       make_gold(o_ptr);
-                                       coin_type = 0;
-                               }
-
-                               /* Apply magic (no messages, no artifacts) */
-                               apply_magic(o_ptr, base_level, AM_NO_FIXED_ART | AM_GOOD);
-
-                               drop_here(o_ptr, *y, *x);
-                       }
-
-                       /* Artifact */
-                       if (artifact_index)
-                       {
-                               if (a_info[artifact_index].cur_num)
-                               {
-                                       IDX k_idx = lookup_kind(TV_SCROLL, SV_SCROLL_ACQUIREMENT);
-                                       object_type forge;
-                                       object_type *q_ptr = &forge;
-
-                                       object_prep(q_ptr, k_idx);
-
-                                       /* Drop it in the dungeon */
-                                       drop_here(q_ptr, *y, *x);
-                               }
-                               else
-                               {
-                                       /* Create the artifact */
-                                       if (create_named_art(artifact_index, *y, *x))
-                                               a_info[artifact_index].cur_num = 1;
-                               }
-                       }
-
-                       /* Terrain special */
-                       c_ptr->special = letter[idx].special;
-               }
-
-               (*y)++;
-
-               return (0);
-       }
-
-       /* Process "Q:<number>:<command>:... -- quest info */
-       else if (buf[0] == 'Q')
-       {
-               int num;
-               quest_type *q_ptr;
-#ifdef JP
-               if (buf[2] == '$')
-                       return 0;
-               num = tokenize(buf + 2, 33, zz, 0);
-#else
-               if (buf[2] != '$')
-                       return 0;
-               num = tokenize(buf + 3, 33, zz, 0);
-#endif
-
-               /* Have we enough parameters? */
-               if (num < 3) return (PARSE_ERROR_TOO_FEW_ARGUMENTS);
-
-               /* Get the quest */
-               q_ptr = &(quest[atoi(zz[0])]);
-
-               /* Process "Q:<q_index>:Q:<type>:<num_mon>:<cur_num>:<max_num>:<level>:<r_idx>:<k_idx>:<flags>" -- quest info */
-               if (zz[1][0] == 'Q')
-               {
-                       if (init_flags & INIT_ASSIGN)
-                       {
-                               monster_race *r_ptr;
-                               artifact_type *a_ptr;
-
-                               if (num < 9) return (PARSE_ERROR_TOO_FEW_ARGUMENTS);
-
-                               q_ptr->type    = (QUEST_TYPE)atoi(zz[2]);
-                               q_ptr->num_mon = (MONSTER_NUMBER)atoi(zz[3]);
-                               q_ptr->cur_num = (MONSTER_NUMBER)atoi(zz[4]);
-                               q_ptr->max_num = (MONSTER_NUMBER)atoi(zz[5]);
-                               q_ptr->level   = (DEPTH)atoi(zz[6]);
-                               q_ptr->r_idx   = (IDX)atoi(zz[7]);
-                               q_ptr->k_idx   = (IDX)atoi(zz[8]);
-                               q_ptr->dungeon = (DUNGEON_IDX)atoi(zz[9]);
-
-                               if (num > 10) q_ptr->flags  = atoi(zz[10]);
-
-                               r_ptr = &r_info[q_ptr->r_idx];
-                               if (r_ptr->flags1 & RF1_UNIQUE)
-                                       r_ptr->flags1 |= RF1_QUESTOR;
-
-                               a_ptr = &a_info[q_ptr->k_idx];
-                               a_ptr->gen_flags |= TRG_QUESTITEM;
-                       }
-                       return (0);
-               }
-
-               else if (zz[1][0] == 'R')
-               {
-                       if (init_flags & INIT_ASSIGN)
-                       {
-                               int count = 0;
-                               IDX idx, reward_idx = 0;
-
-                               for (idx = 2; idx < num; idx++)
-                               {
-                                       IDX a_idx = (IDX)atoi(zz[idx]);
-                                       if (a_idx < 1) continue;
-                                       if (a_info[a_idx].cur_num > 0) continue;
-                                       count++;
-                                       if (one_in_(count)) reward_idx = a_idx;
-                               }
-
-                               if (reward_idx)
-                               {
-                                       /* Set quest's rewarding artifact */
-                                       q_ptr->k_idx = reward_idx;
-                                       a_info[reward_idx].gen_flags |= TRG_QUESTITEM;
-                               }
-                               else
-                               {
-                                       /* Change a quest type to KILL_ALL when all artifact of reward list are got */
-                                       q_ptr->type = QUEST_TYPE_KILL_ALL;
-                               }
-                       }
-
-                       return (0);
-               }
-
-               /* Process "Q:<q_index>:N:<name>" -- quest name */
-               else if (zz[1][0] == 'N')
-               {
-                       if (init_flags & (INIT_ASSIGN | INIT_SHOW_TEXT | INIT_NAME_ONLY))
-                       {
-                               strcpy(q_ptr->name, zz[2]);
-                       }
-
-                       return (0);
-               }
-
-               /* Process "Q:<q_index>:T:<text>" -- quest description line */
-               else if (zz[1][0] == 'T')
-               {
-                       if (init_flags & INIT_SHOW_TEXT)
-                       {
-                               strcpy(quest_text[quest_text_line], zz[2]);
-                               quest_text_line++;
-                       }
-
-                       return (0);
-               }
-       }
-
-       /* Process "W:<command>: ..." -- info for the wilderness */
-       else if (buf[0] == 'W')
-       {
-               return parse_line_wilderness(buf, ymin, xmin, ymax, xmax, y, x);
-       }
-
-       /* Process "P:<y>:<x>" -- player position */
-       else if (buf[0] == 'P')
-       {
-               if (init_flags & INIT_CREATE_DUNGEON)
-               {
-                       if (tokenize(buf + 2, 2, zz, 0) == 2)
-                       {
-                               int panels_x, panels_y;
-
-                               /* Hack - Set the dungeon size */
-                               panels_y = (*y / SCREEN_HGT);
-                               if (*y % SCREEN_HGT) panels_y++;
-                               cur_hgt = panels_y * SCREEN_HGT;
-
-                               panels_x = (*x / SCREEN_WID);
-                               if (*x % SCREEN_WID) panels_x++;
-                               cur_wid = panels_x * SCREEN_WID;
-
-                               /* Assume illegal panel */
-                               panel_row_min = cur_hgt;
-                               panel_col_min = cur_wid;
-
-                               /* Place player in a quest level */
-                               if (p_ptr->inside_quest)
-                               {
-                                       int py, px;
-
-                                       /* Delete the monster (if any) */
-                                       delete_monster(p_ptr->y, p_ptr->x);
-
-                                       py = atoi(zz[0]);
-                                       px = atoi(zz[1]);
-
-                                       p_ptr->y = py;
-                                       p_ptr->x = px;
-                               }
-                               /* Place player in the town */
-                               else if (!p_ptr->oldpx && !p_ptr->oldpy)
-                               {
-                                       p_ptr->oldpy = atoi(zz[0]);
-                                       p_ptr->oldpx = atoi(zz[1]);
-                               }
-                       }
-               }
-
-               return (0);
-       }
-
-       /* Process "B:<Index>:<Command>:..." -- Building definition */
-       else if (buf[0] == 'B')
-       {
-               return parse_line_building(buf);
-       }
-
-       /* Process "M:<type>:<maximum>" -- set maximum values */
-       else if (buf[0] == 'M')
-       {
-               if (tokenize(buf+2, 2, zz, 0) == 2)
-               {
-                       /* Maximum towns */
-                       if (zz[0][0] == 'T')
-                       {
-                               max_towns = (IDX)atoi(zz[1]);
-                       }
-
-                       /* Maximum quests */
-                       else if (zz[0][0] == 'Q')
-                       {
-                               max_q_idx = (IDX)atoi(zz[1]);
-                       }
-
-                       /* Maximum r_idx */
-                       else if (zz[0][0] == 'R')
-                       {
-                               max_r_idx = (IDX)atoi(zz[1]);
-                       }
-
-                       /* Maximum k_idx */
-                       else if (zz[0][0] == 'K')
-                       {
-                               max_k_idx = (IDX)atoi(zz[1]);
-                       }
-
-                       /* Maximum v_idx */
-                       else if (zz[0][0] == 'V')
-                       {
-                               max_v_idx = (IDX)atoi(zz[1]);
-                       }
-
-                       /* Maximum f_idx */
-                       else if (zz[0][0] == 'F')
-                       {
-                               max_f_idx = (IDX)atoi(zz[1]);
-                       }
-
-                       /* Maximum a_idx */
-                       else if (zz[0][0] == 'A')
-                       {
-                               max_a_idx = (IDX)atoi(zz[1]);
-                       }
-
-                       /* Maximum e_idx */
-                       else if (zz[0][0] == 'E')
-                       {
-                               max_e_idx = (IDX)atoi(zz[1]);
-                       }
-
-                       /* Maximum d_idx */
-                       else if (zz[0][0] == 'D')
-                       {
-                               max_d_idx = (IDX)atoi(zz[1]);
-                       }
-
-                       /* Maximum o_idx */
-                       else if (zz[0][0] == 'O')
-                       {
-                               max_o_idx = (IDX)atoi(zz[1]);
-                       }
-
-                       /* Maximum m_idx */
-                       else if (zz[0][0] == 'M')
-                       {
-                               max_m_idx = (IDX)atoi(zz[1]);
-                       }
-
-                       /* Wilderness size */
-                       else if (zz[0][0] == 'W')
-                       {
-                               /* Maximum wild_x_size */
-                               if (zz[0][1] == 'X')
-                                       max_wild_x = atoi(zz[1]);
-                               /* Maximum wild_y_size */
-                               if (zz[0][1] == 'Y')
-                                       max_wild_y = atoi(zz[1]);
-                       }
-
-                       return (0);
-               }
-       }
-
-
-       /* Failure */
-       return (1);
-}
-
-
-static char tmp[8];
-static cptr variant = "ZANGBAND";
-
-
-/*!
- * @brief クエスト用固定ダンジョン生成時の分岐処理
- * Helper function for "process_dungeon_file()"
- * @param sp
- * @param fp
- * @return エラーコード
- */
-static cptr process_dungeon_file_expr(char **sp, char *fp)
-{
-       cptr v;
-
-       char *b;
-       char *s;
-
-       char b1 = '[';
-       char b2 = ']';
-
-       char f = ' ';
-
-       /* Initial */
-       s = (*sp);
-
-       /* Skip spaces */
-       while (iswspace(*s)) s++;
-
-       /* Save start */
-       b = s;
-
-       /* Default */
-       v = "?o?o?";
-
-       /* Analyze */
-       if (*s == b1)
-       {
-               const char *p;
-               const char *t;
-
-               /* Skip b1 */
-               s++;
-
-               /* First */
-               t = process_dungeon_file_expr(&s, &f);
-
-               /* Oops */
-               if (!*t)
-               {
-                       /* Nothing */
-               }
-
-               /* Function: IOR */
-               else if (streq(t, "IOR"))
-               {
-                       v = "0";
-                       while (*s && (f != b2))
-                       {
-                               t = process_dungeon_file_expr(&s, &f);
-                               if (*t && !streq(t, "0")) v = "1";
-                       }
-               }
-
-               /* Function: AND */
-               else if (streq(t, "AND"))
-               {
-                       v = "1";
-                       while (*s && (f != b2))
-                       {
-                               t = process_dungeon_file_expr(&s, &f);
-                               if (*t && streq(t, "0")) v = "0";
-                       }
-               }
-
-               /* Function: NOT */
-               else if (streq(t, "NOT"))
-               {
-                       v = "1";
-                       while (*s && (f != b2))
-                       {
-                               t = process_dungeon_file_expr(&s, &f);
-                               if (*t && streq(t, "1")) v = "0";
-                       }
-               }
-
-               /* Function: EQU */
-               else if (streq(t, "EQU"))
-               {
-                       v = "0";
-                       if (*s && (f != b2))
-                       {
-                               t = process_dungeon_file_expr(&s, &f);
-                       }
-                       while (*s && (f != b2))
-                       {
-                               p = process_dungeon_file_expr(&s, &f);
-                               if (streq(t, p)) v = "1";
-                       }
-               }
-
-               /* Function: LEQ */
-               else if (streq(t, "LEQ"))
-               {
-                       v = "1";
-                       if (*s && (f != b2))
-                       {
-                               t = process_dungeon_file_expr(&s, &f);
-                       }
-                       while (*s && (f != b2))
-                       {
-                               p = t;
-                               t = process_dungeon_file_expr(&s, &f);
-                               if (*t && atoi(p) > atoi(t)) v = "0";
-                       }
-               }
-
-               /* Function: GEQ */
-               else if (streq(t, "GEQ"))
-               {
-                       v = "1";
-                       if (*s && (f != b2))
-                       {
-                               t = process_dungeon_file_expr(&s, &f);
-                       }
-                       while (*s && (f != b2))
-                       {
-                               p = t;
-                               t = process_dungeon_file_expr(&s, &f);
-
-                               /* Compare two numbers instead of string */
-                               if (*t && atoi(p) < atoi(t)) v = "0";
-                       }
-               }
-
-               /* Oops */
-               else
-               {
-                       while (*s && (f != b2))
-                       {
-                               t = process_dungeon_file_expr(&s, &f);
-                       }
-               }
-
-               /* Verify ending */
-               if (f != b2) v = "?x?x?";
-
-               /* Extract final and Terminate */
-               if ((f = *s) != '\0') *s++ = '\0';
-       }
-
-       /* Other */
-       else
-       {
-               /* Accept all printables except spaces and brackets */
-#ifdef JP
-               while (iskanji(*s) || (isprint(*s) && !my_strchr(" []", *s)))
-               {
-                       if (iskanji(*s)) s++;
-                       s++;
-               }
-#else
-               while (isprint(*s) && !my_strchr(" []", *s)) ++s;
-#endif
-
-               /* Extract final and Terminate */
-               if ((f = *s) != '\0') *s++ = '\0';
-
-               /* Variable */
-               if (*b == '$')
-               {
-                       /* System */
-                       if (streq(b+1, "SYS"))
-                       {
-                               v = ANGBAND_SYS;
-                       }
-
-                       /* Graphics */
-                       else if (streq(b+1, "GRAF"))
-                       {
-                               v = ANGBAND_GRAF;
-                       }
-
-                       else if (streq(b+1, "MONOCHROME"))
-                       {
-                               if (arg_monochrome)
-                                       v = "ON";
-                               else
-                                       v = "OFF";
-                       }
-
-                       /* Race */
-                       else if (streq(b+1, "RACE"))
-                       {
-                               v = _(rp_ptr->E_title, rp_ptr->title);
-                       }
-
-                       /* Class */
-                       else if (streq(b+1, "CLASS"))
-                       {
-                               v = _(cp_ptr->E_title, cp_ptr->title);
-                       }
-
-                       /* First realm */
-                       else if (streq(b+1, "REALM1"))
-                       {
-                               v = _(E_realm_names[p_ptr->realm1], realm_names[p_ptr->realm1]);
-                       }
-
-                       /* Second realm */
-                       else if (streq(b+1, "REALM2"))
-                       {
-                               v = _(E_realm_names[p_ptr->realm2], realm_names[p_ptr->realm2]);
-                       }
-
-                       /* Player name */
-                       else if (streq(b+1, "PLAYER"))
-                       {
-                               static char tmp_player_name[32];
-                               char *pn, *tpn;
-                               for (pn = p_ptr->name, tpn = tmp_player_name; *pn; pn++, tpn++)
-                               {
-#ifdef JP
-                                       if (iskanji(*pn))
-                                       {
-                                               *(tpn++) = *(pn++);
-                                               *tpn = *pn;
-                                               continue;
-                                       }
-#endif
-                                       *tpn = my_strchr(" []", *pn) ? '_' : *pn;
-                               }
-                               *tpn = '\0';
-                               v = tmp_player_name;
-                       }
-
-                       /* Town */
-                       else if (streq(b+1, "TOWN"))
-                       {
-                               sprintf(tmp, "%d", p_ptr->town_num);
-                               v = tmp;
-                       }
-
-                       /* Level */
-                       else if (streq(b+1, "LEVEL"))
-                       {
-                               sprintf(tmp, "%d", p_ptr->lev);
-                               v = tmp;
-                       }
-
-                       /* Current quest number */
-                       else if (streq(b+1, "QUEST_NUMBER"))
-                       {
-                               sprintf(tmp, "%d", p_ptr->inside_quest);
-                               v = tmp;
-                       }
-
-                       /* Number of last quest */
-                       else if (streq(b+1, "LEAVING_QUEST"))
-                       {
-                               sprintf(tmp, "%d", leaving_quest);
-                               v = tmp;
-                       }
-
-                       /* Quest type */
-                       else if (prefix(b+1, "QUEST_TYPE"))
-                       {
-                               /* "QUEST_TYPE" uses a special parameter to determine the type of the quest */
-                               sprintf(tmp, "%d", quest[atoi(b+11)].type);
-                               v = tmp;
-                       }
-
-                       /* Quest status */
-                       else if (prefix(b+1, "QUEST"))
-                       {
-                               /* "QUEST" uses a special parameter to determine the number of the quest */
-                               sprintf(tmp, "%d", quest[atoi(b+6)].status);
-                               v = tmp;
-                       }
-
-                       /* Random */
-                       else if (prefix(b+1, "RANDOM"))
-                       {
-                               /* "RANDOM" uses a special parameter to determine the number of the quest */
-                               sprintf(tmp, "%d", (int)(seed_town%atoi(b+7)));
-                               v = tmp;
-                       }
-
-                       /* Variant name */
-                       else if (streq(b+1, "VARIANT"))
-                       {
-                               v = variant;
-                       }
-
-                       /* Wilderness */
-                       else if (streq(b+1, "WILDERNESS"))
-                       {
-                               if (vanilla_town)
-                                       sprintf(tmp, "NONE");
-                               else if (lite_town)
-                                       sprintf(tmp, "LITE");
-                               else
-                                       sprintf(tmp, "NORMAL");
-                               v = tmp;
-                       }
-               }
-
-               /* Constant */
-               else
-               {
-                       v = b;
-               }
-       }
-
-       /* Save */
-       (*fp) = f;
-
-       /* Save */
-       (*sp) = s;
-
-       /* Result */
-       return (v);
-}
-
-
-/*!
- * @brief クエスト用固定ダンジョン生成時のメインルーチン
- * Helper function for "process_dungeon_file()"
- * @param name ファイル名
- * @param ymin 詳細不明
- * @param xmin 詳細不明
- * @param ymax 詳細不明
- * @param xmax 詳細不明
- * @return エラーコード
- */
-errr process_dungeon_file(cptr name, int ymin, int xmin, int ymax, int xmax)
-{
-       FILE *fp;
-
-       char buf[1024];
-
-       int num = -1;
-
-       errr err = 0;
-
-       bool bypass = FALSE;
-
-       int x = xmin, y = ymin;
-
-
-       /* Build the filename */
-       path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, name);
-
-       /* Open the file */
-       fp = my_fopen(buf, "r");
-
-       /* No such file */
-       if (!fp) return (-1);
-
-
-       /* Process the file */
-       while (0 == my_fgets(fp, buf, sizeof(buf)))
-       {
-               /* Count lines */
-               num++;
-
-
-               /* Skip "empty" lines */
-               if (!buf[0]) continue;
-
-               /* Skip "blank" lines */
-               if (iswspace(buf[0])) continue;
-
-               /* Skip comments */
-               if (buf[0] == '#') continue;
-
-
-               /* Process "?:<expr>" */
-               if ((buf[0] == '?') && (buf[1] == ':'))
-               {
-                       char f;
-                       cptr v;
-                       char *s;
-
-                       /* Start */
-                       s = buf + 2;
-
-                       /* Parse the expr */
-                       v = process_dungeon_file_expr(&s, &f);
-
-                       /* Set flag */
-                       bypass = (streq(v, "0") ? TRUE : FALSE);
-
-                       /* Continue */
-                       continue;
-               }
-
-               /* Apply conditionals */
-               if (bypass) continue;
-
-               /* Process the line */
-               err = process_dungeon_file_aux(buf, ymin, xmin, ymax, xmax, &y, &x);
-
-               /* Oops */
-               if (err) break;
-       }
-
-       /* Errors */
-       if (err)
-       {
-               cptr oops;
-
-               /* Error string */
-               oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "unknown");
-
-               /* Oops */
-               msg_format("Error %d (%s) at line %d of '%s'.", err, oops, num, name);
-               msg_format(_("'%s'を解析中。", "Parsing '%s'."), buf);
-
-               msg_print(NULL);
-       }
-
-
-       /* Close the file */
-       my_fclose(fp);
-
-       /* Result */
-       return (err);
-}
-
-
-
-#if 0
-void write_r_info_txt(void)
-{
-       int i, j, z, fc, bc;
-       int dlen;
-
-       cptr flags[32 * 10];
-
-       u32b f_ptr[10];
-       cptr *n_ptr[10];
-
-       monster_race *r_ptr;
-
-       monster_blow *b_ptr;
-
-       FILE *fff = fopen("output.txt", "wt");
-
-       cptr desc;
-
-       BIT_FLAGS mode = -1;
-
-       if (!fff) return;
-
-       fprintf(fff, "# File: r_info.txt (autogenerated)\n\n");
-
-       fprintf(fff, "# Version stamp (required)\n\n");
-
-       /* Write Version */
-       fprintf(fff, "V:%d.%d.%d\n\n\n", r_head->v_major, r_head->v_minor, r_head->v_patch);
-
-       /* Write a note */
-       fprintf(fff, "##### The Player #####\n\n");
-
-       for (z = -1; z < alloc_race_size; z++)
-       {
-               /* Output the monsters in order */
-               i = (z >= 0) ? alloc_race_table[z].index : 0;
-
-               /* Acquire the monster */
-               r_ptr = &r_info[i];
-
-               /* Ignore empty monsters */
-               if (!strlen(r_name + r_ptr->name)) continue;
-
-               /* Ignore useless monsters */
-               if (i && !r_ptr->speed) continue;
-
-               /* Write a note if necessary */
-               if (i && (!r_ptr->level != !mode))
-               {
-                       /* Note the town */
-                       if (!r_ptr->level)
-                       {
-                               fprintf(fff, "\n##### Town monsters #####\n\n");
-                       }
-                       /* Note the dungeon */
-                       else
-                       {
-                               fprintf(fff, "\n##### Normal monsters #####\n\n");
-                       }
-
-                       /* Record the change */
-                       mode = r_ptr->level;
-               }
-
-               /* Acquire the flags */
-               f_ptr[0] = r_ptr->flags1; n_ptr[0] = r_info_flags1;
-               f_ptr[1] = r_ptr->flags2; n_ptr[1] = r_info_flags2;
-               f_ptr[2] = r_ptr->flags3; n_ptr[2] = r_info_flags3;
-               f_ptr[3] = r_ptr->flags4; n_ptr[3] = r_info_flags4;
-               f_ptr[4] = r_ptr->a_ability_flags1; n_ptr[4] = r_a_ability_flags1;
-               f_ptr[5] = r_ptr->a_ability_flags2; n_ptr[5] = r_a_ability_flags2;
-               f_ptr[6] = r_ptr->flags7; n_ptr[6] = r_info_flags7;
-               f_ptr[7] = r_ptr->flags8; n_ptr[7] = r_info_flags8;
-               f_ptr[8] = r_ptr->flags9; n_ptr[8] = r_info_flags9;
-               f_ptr[9] = r_ptr->flagsr; n_ptr[9] = r_info_flagsr;
-
-               /* Write New/Number/Name */
-               fprintf(fff, "N:%d:%s\n", z + 1, r_name + r_ptr->name);
-
-               /* Write Graphic */
-               fprintf(fff, "G:%c:%c\n", r_ptr->d_char, color_char[r_ptr->d_attr]);
-
-               /* Write Information */
-               fprintf(fff, "I:%d:%dd%d:%d:%d:%d\n", r_ptr->speed, r_ptr->hdice, r_ptr->hside,
-                                                                                                                 r_ptr->aaf, r_ptr->ac, r_ptr->sleep);
-
-               /* Write more information */
-               fprintf(fff, "W:%d:%d:%d:%ld\n", r_ptr->level, r_ptr->rarity, r_ptr->extra, r_ptr->mexp);
-
-               /* Write Blows */
-               for(j = 0; j < 4; j++)
-               {
-                       b_ptr = &(r_ptr->blow[j]);
-
-                       /* Stop when done */
-                       if (!b_ptr->method) break;
-
-                       /* Write the blows */
-                       fprintf(fff, "B:%s:%s:%dd%d\n", r_info_blow_method[b_ptr->method],
-                                                                                                         r_info_blow_effect[b_ptr->effect],
-                                                                                                         b_ptr->d_dice, b_ptr->d_side);
-               }
-
-               /* Extract the flags */
-               for (fc = 0, j = 0; j < 32 * 3; j++)
-               {
-                       /* Check this flag */
-                       if (f_ptr[j / 32] & (1L << (j % 32))) flags[fc++] = n_ptr[j / 32][j % 32];
-               }
-
-               /* Extract the extra flags */
-               for (j = 32 * 6; j < 32 * 10; j++)
-               {
-                       /* Check this flag */
-                       if (f_ptr[j / 32] & (1L << (j % 32))) flags[fc++] = n_ptr[j / 32][j % 32];
-               }
-
-               /* Write the flags */
-               for (j = 0; j < fc;)
-               {
-                       char buf[160];
-
-                       /* Start the line */
-                       sprintf(buf, "F:");
-
-                       for (bc = 0; (bc < 60) && (j < fc); j++)
-                       {
-                               char t[80];
-
-                               /* Format the flag */
-                               sprintf(t, "%s%s", flags[j], (j < fc - 1) ? " | " : "");
-
-                               /* Add it to the buffer */
-                               strcat(buf, t);
-
-                               /* Note the length */
-                               bc += strlen(t);
-                       }
-
-                       /* Done with this line; write it */
-                       fprintf(fff, "%s\n", buf);
-               }
-
-               /* Write Spells if applicable */
-               if (r_ptr->freq_spell)
-               {
-                       /* Write the frequency */
-                       fprintf(fff, "S:1_IN_%d | \n", 100 / r_ptr->freq_spell);
-
-                       /* Extract the spell flags */
-                       for (fc = 0, j = 96; j < 192; j++)
-                       {
-                               /* Check this flag */
-                               if (f_ptr[j / 32] & (1L << (j % 32))) flags[fc++] = n_ptr[j / 32][j % 32];
-                       }
-
-                       /* Write the flags */
-                       for (j = 0; j < fc;)
-                       {
-                               char buf[160], *t;
-
-                               /* Start the line */
-                               sprintf(buf, "S:");
-
-                               for (bc = 0, t = buf + 2; (bc < 60) && (j < fc); j++)
-                               {
-                                       int tlen;
-
-                                       /* Format the flag */
-                                       sprintf(t, "%s%s", flags[j], (j < fc - 1) ? " | " : "");
-
-                                       tlen = strlen(t);
-
-                                       /* Note the length */
-                                       bc += tlen;
-
-                                       /* Advance */
-                                       t += tlen;
-                               }
-
-                               /* Done with this line; write it */
-                               fprintf(fff, "%s\n", buf);
-                       }
-               }
-
-               /* Acquire the description */
-               desc = r_text + r_ptr->text;
-               dlen = strlen(desc);
-
-               /* Write Description */
-               for (j = 0; j < dlen;)
-               {
-                       char buf[160], *t;
-
-                       /* Start the line */
-                       sprintf(buf, "D:");
-
-                       for (bc = 0, t = buf + 2; ((bc < 60) || !iswspace(desc[j])) && (j < dlen); j++, bc++, t++)
-                       {
-                               *t = desc[j];
-                       }
-
-                       /* Terminate it */
-                       *t = '\0';
-
-                       /* Done with this line; write it */
-                       fprintf(fff, "%s\n", buf);
-               }
-
-               /* Space between entries */
-               fprintf(fff, "\n");
-       }
-
-       /* Done */
-       fclose(fff);
-}
-
-#endif