+++ /dev/null
-/*!
- * @file init1.c
- * @brief ゲームデータ初期化1 / Initialization (part 1) -BEN-
- * @date 2014/01/28
- * @author
- * <pre>
- * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
- * This software may be copied and distributed for educational, research,
- * and not for profit purposes provided that this copyright and statement
- * are included in all such copies. Other copyrights may also apply.
- * 2014 Deskull rearranged comment for Doxygen.\n
- * </pre>
- * @details
- * <pre>
- * This file is used to initialize various variables and arrays for the
- * Angband game. Note the use of "fd_read()" and "fd_write()" to bypass
- * the common limitation of "read()" and "write()" to only 32767 bytes
- * at a time.
- * Several of the arrays for Angband are built from "template" files in
- * the "lib/file" directory, from which quick-load binary "image" files
- * are constructed whenever they are not present in the "lib/data"
- * directory, or if those files become obsolete, if we are allowed.
- * Warning -- the "ascii" file parsers use a minor hack to collect the
- * name and text information in a single pass. Thus, the game will not
- * be able to load any template file with more than 20K of names or 60K
- * of text, even though technically, up to 64K should be legal.
- *
- * Note that if "ALLOW_TEMPLATES" is not defined, then a lot of the code
- * in this file is compiled out, and the game will not run unless valid
- * "binary template files" already exist in "lib/data". Thus, one can
- * compile Angband with ALLOW_TEMPLATES defined, run once to create the
- * "*.raw" files in "lib/data", and then quit, and recompile without
- * defining ALLOW_TEMPLATES, which will both save 20K and prevent people
- * from changing the ascii template files in potentially dangerous ways.
- * ノートとして記録:ALLOW_TEMPLATESが定義されていない場合、
- * このファイルのコードの多くはコンパイル出力され、本ゲームは
- * 正規の「バイナリテンプレートファイル」がlib/dataファイル内に
- * 存在しない限り起動しなくなる。一方ALLOW_TEMPLATESが定義されている
- * ならば1度ゲームが起動するごとに*.rawファイル群が作成され、終了時には
- * ALLOW_TEMPLATEの定義に関係なくリコンパイルされる。これにより20K(バイト?)
- * のデータが保存され、プレイヤーが潜在的に危険な方法でascii文字の
- * テンプレートファイルを変更することを妨げることができる。
- * The code could actually be removed and placed into a "stand-alone"
- * program, but that feels a little silly, especially considering some
- * of the platforms that we currently support.
- * </pre>
- */
-
-#include "angband.h"
-#include "trap.h"
-#include "monster.h"
-#include "artifact.h"
-#include "cmd-activate.h"
-#include "wild.h"
-
-
-
-#ifdef ALLOW_TEMPLATES
-
-#include "init.h"
-
-
-/*** Helper arrays for parsing ascii template files ***/
-
-/*!
- * モンスターの打撃手段トークンの定義 /
- * Monster Blow Methods
- */
-static concptr r_info_blow_method[] =
-{
- "",
- "HIT",
- "TOUCH",
- "PUNCH",
- "KICK",
- "CLAW",
- "BITE",
- "STING",
- "SLASH",
- "BUTT",
- "CRUSH",
- "ENGULF",
- "CHARGE",
- "CRAWL",
- "DROOL",
- "SPIT",
- "EXPLODE",
- "GAZE",
- "WAIL",
- "SPORE",
- "XXX4",
- "BEG",
- "INSULT",
- "MOAN",
- "SHOW",
- "SHOOT",
- NULL
-};
-
-
-/*!
- * モンスターの打撃属性トークンの定義 /
- * Monster Blow Effects
- */
-static concptr r_info_blow_effect[] =
-{
- "",
- "HURT",
- "POISON",
- "UN_BONUS",
- "UN_POWER",
- "EAT_GOLD",
- "EAT_ITEM",
- "EAT_FOOD",
- "EAT_LITE",
- "ACID",
- "ELEC",
- "FIRE",
- "COLD",
- "BLIND",
- "CONFUSE",
- "TERRIFY",
- "PARALYZE",
- "LOSE_STR",
- "LOSE_INT",
- "LOSE_WIS",
- "LOSE_DEX",
- "LOSE_CON",
- "LOSE_CHR",
- "LOSE_ALL",
- "SHATTER",
- "EXP_10",
- "EXP_20",
- "EXP_40",
- "EXP_80",
- "DISEASE",
- "TIME",
- "EXP_VAMP",
- "DR_MANA",
- "SUPERHURT",
- "INERTIA",
- "STUN",
- NULL
-};
-
-/*!
- * 地形属性トークンの定義 /
- * Feature info flags
- */
-static concptr f_info_flags[] =
-{
- "LOS",
- "PROJECT",
- "MOVE",
- "PLACE",
- "DROP",
- "SECRET",
- "NOTICE",
- "REMEMBER",
- "OPEN",
- "CLOSE",
- "BASH",
- "SPIKE",
- "DISARM",
- "STORE",
- "TUNNEL",
- "MAY_HAVE_GOLD",
- "HAS_GOLD",
- "HAS_ITEM",
- "DOOR",
- "TRAP",
- "STAIRS",
- "GLYPH",
- "LESS",
- "MORE",
- "AVOID_RUN",
- "FLOOR",
- "WALL",
- "PERMANENT",
- "XXX00",
- "XXX01",
- "XXX02",
- "HIT_TRAP",
-
- "BRIDGE",
- "RIVER",
- "LAKE",
- "BRIDGED",
- "COVERED",
- "GLOW",
- "ENSECRET",
- "WATER",
- "LAVA",
- "SHALLOW",
- "DEEP",
- "POISON_PUDDLE",
- "HURT_ROCK",
- "HURT_FIRE",
- "HURT_COLD",
- "HURT_ACID",
- "COLD_PUDDLE",
- "ACID_PUDDLE",
- "OIL",
- "ELEC_PUDDLE",
- "CAN_CLIMB",
- "CAN_FLY",
- "CAN_SWIM",
- "CAN_PASS",
- "CAN_OOZE",
- "CAN_DIG",
- "HIDE_ITEM",
- "HIDE_SNEAK",
- "HIDE_SWIM",
- "HIDE_DIG",
- "KILL_HUGE",
- "KILL_MOVE",
-
- "PICK_TRAP",
- "PICK_DOOR",
- "ALLOC",
- "CHEST",
- "DROP_1D2",
- "DROP_2D2",
- "DROP_GOOD",
- "DROP_GREAT",
- "HURT_POIS",
- "HURT_ELEC",
- "HURT_WATER",
- "HURT_BWATER",
- "USE_FEAT",
- "GET_FEAT",
- "GROUND",
- "OUTSIDE",
- "EASY_HIDE",
- "EASY_CLIMB",
- "MUST_CLIMB",
- "TREE",
- "NEED_TREE",
- "BLOOD",
- "DUST",
- "SLIME",
- "PLANT",
- "XXX2",
- "INSTANT",
- "EXPLODE",
- "TIMED",
- "ERUPT",
- "STRIKE",
- "SPREAD",
-
- "SPECIAL",
- "HURT_DISI",
- "QUEST_ENTER",
- "QUEST_EXIT",
- "QUEST",
- "SHAFT",
- "MOUNTAIN",
- "BLDG",
- "MINOR_GLYPH",
- "PATTERN",
- "TOWN",
- "ENTRANCE",
- "MIRROR",
- "UNPERM",
- "TELEPORTABLE",
- "CONVERT",
- "GLASS",
-};
-
-
-/*!
- * モンスター特性トークンの定義1 /
- * Monster race flags
- */
-static concptr r_info_flags1[] =
-{
- "UNIQUE",
- "QUESTOR",
- "MALE",
- "FEMALE",
- "CHAR_CLEAR",
- "SHAPECHANGER",
- "ATTR_CLEAR",
- "ATTR_MULTI",
- "FORCE_DEPTH",
- "FORCE_MAXHP",
- "FORCE_SLEEP",
- "FORCE_EXTRA",
- "ATTR_SEMIRAND",
- "FRIENDS",
- "ESCORT",
- "ESCORTS",
- "NEVER_BLOW",
- "NEVER_MOVE",
- "RAND_25",
- "RAND_50",
- "ONLY_GOLD",
- "ONLY_ITEM",
- "DROP_60",
- "DROP_90",
- "DROP_1D2",
- "DROP_2D2",
- "DROP_3D2",
- "DROP_4D2",
- "DROP_GOOD",
- "DROP_GREAT",
- "XXX2",
- "XXX3"
-};
-
-/*!
- * モンスター特性トークンの定義2 /
- * Monster race flags
- */
-static concptr r_info_flags2[] =
-{
- "STUPID",
- "SMART",
- "CAN_SPEAK",
- "REFLECTING",
- "INVISIBLE",
- "COLD_BLOOD",
- "EMPTY_MIND",
- "WEIRD_MIND",
- "MULTIPLY",
- "REGENERATE",
- "CHAR_MULTI",
- "ATTR_ANY",
- "POWERFUL",
- "ELDRITCH_HORROR",
- "AURA_FIRE",
- "AURA_ELEC",
- "OPEN_DOOR",
- "BASH_DOOR",
- "PASS_WALL",
- "KILL_WALL",
- "MOVE_BODY",
- "KILL_BODY",
- "TAKE_ITEM",
- "KILL_ITEM",
- "XXX",
- "XXX",
- "XXX",
- "XXX",
- "XXX",
- "XXX",
- "HUMAN",
- "QUANTUM"
-};
-
-/*!
- * モンスター特性トークンの定義3 /
- * Monster race flags
- */
-static concptr r_info_flags3[] =
-{
- "ORC",
- "TROLL",
- "GIANT",
- "DRAGON",
- "DEMON",
- "UNDEAD",
- "EVIL",
- "ANIMAL",
- "AMBERITE",
- "GOOD",
- "AURA_COLD",
- "NONLIVING",
- "HURT_LITE",
- "HURT_ROCK",
- "HURT_FIRE",
- "HURT_COLD",
- "ANGEL",
- "XXX",
- "XXX",
- "XXX",
- "XXX",
- "XXX",
- "XXX",
- "XXX",
- "XXX",
- "XXX",
- "XXX",
- "XXX",
- "NO_FEAR",
- "NO_STUN",
- "NO_CONF",
- "NO_SLEEP"
-};
-
-/*!
- * モンスター特性トークンの定義4 /
- * Monster race flags
- */
-static concptr r_info_flags4[] =
-{
- "SHRIEK",
- "XXX1",
- "DISPEL",
- "ROCKET",
- "SHOOT",
- "XXX2",
- "XXX3",
- "XXX4",
- "BR_ACID",
- "BR_ELEC",
- "BR_FIRE",
- "BR_COLD",
- "BR_POIS",
- "BR_NETH",
- "BR_LITE",
- "BR_DARK",
- "BR_CONF",
- "BR_SOUN",
- "BR_CHAO",
- "BR_DISE",
- "BR_NEXU",
- "BR_TIME",
- "BR_INER",
- "BR_GRAV",
- "BR_SHAR",
- "BR_PLAS",
- "BR_WALL",
- "BR_MANA",
- "BA_NUKE",
- "BR_NUKE",
- "BA_CHAO",
- "BR_DISI",
-};
-
-/*!
- * モンスター特性トークン(発動型能力1) /
- * Monster race flags
- */
-static concptr r_a_ability_flags1[] =
-{
- "BA_ACID",
- "BA_ELEC",
- "BA_FIRE",
- "BA_COLD",
- "BA_POIS",
- "BA_NETH",
- "BA_WATE",
- "BA_MANA",
- "BA_DARK",
- "DRAIN_MANA",
- "MIND_BLAST",
- "BRAIN_SMASH",
- "CAUSE_1",
- "CAUSE_2",
- "CAUSE_3",
- "CAUSE_4",
- "BO_ACID",
- "BO_ELEC",
- "BO_FIRE",
- "BO_COLD",
- "BA_LITE",
- "BO_NETH",
- "BO_WATE",
- "BO_MANA",
- "BO_PLAS",
- "BO_ICEE",
- "MISSILE",
- "SCARE",
- "BLIND",
- "CONF",
- "SLOW",
- "HOLD"
-};
-
-/*!
- * モンスター特性トークン(発動型能力2) /
- * Monster race flags
- */
-static concptr r_a_ability_flags2[] =
-{
- "HASTE",
- "HAND_DOOM",
- "HEAL",
- "INVULNER",
- "BLINK",
- "TPORT",
- "WORLD",
- "SPECIAL",
- "TELE_TO",
- "TELE_AWAY",
- "TELE_LEVEL",
- "PSY_SPEAR",
- "DARKNESS",
- "TRAPS",
- "FORGET",
- "ANIM_DEAD", /* ToDo: Implement ANIM_DEAD */
- "S_KIN",
- "S_CYBER",
- "S_MONSTER",
- "S_MONSTERS",
- "S_ANT",
- "S_SPIDER",
- "S_HOUND",
- "S_HYDRA",
- "S_ANGEL",
- "S_DEMON",
- "S_UNDEAD",
- "S_DRAGON",
- "S_HI_UNDEAD",
- "S_HI_DRAGON",
- "S_AMBERITES",
- "S_UNIQUE"
-};
-
-#if 0
-/*!
- * モンスター特性トークン(発動型能力3) /
- * Monster race flags
- */
-static concptr r_a_ability_flags3[] =
-{
- "XXXA3X00",
- "XXXA3X01",
- "XXXA3X02",
- "XXXA3X03",
- "XXXA3X04",
- "XXXA3X05",
- "XXXA3X06",
- "XXXA3X07",
- "XXXA3X08",
- "XXXA3X09",
- "XXXA3X10",
- "XXXA3X11",
- "XXXA3X12",
- "XXXA3X13",
- "XXXA3X14",
- "XXXA3X15",
- "XXXA3X16",
- "XXXA3X17",
- "XXXA3X18",
- "XXXA3X19",
- "XXXA3X20",
- "XXXA3X21",
- "XXXA3X22",
- "XXXA3X23",
- "XXXA3X24",
- "XXXA3X25",
- "XXXA3X26",
- "XXXA3X27",
- "XXXA3X28",
- "XXXA3X29",
- "XXXA3X30",
- "XXXA3X31",
-};
-#endif
-
-#if 0
-/*!
- * モンスター特性トークン(発動型能力4) /
- * Monster race flags
- */
-static concptr r_a_ability_flags4[] =
-{
- "XXXA4X00",
- "XXXA4X01",
- "XXXA4X02",
- "XXXA4X03",
- "XXXA4X04",
- "XXXA4X05",
- "XXXA4X06",
- "XXXA4X07",
- "XXXA4X08",
- "XXXA4X09",
- "XXXA4X10",
- "XXXA4X11",
- "XXXA4X12",
- "XXXA4X13",
- "XXXA4X14",
- "XXXA4X15",
- "XXXA4X16",
- "XXXA4X17",
- "XXXA4X18",
- "XXXA4X19",
- "XXXA4X20",
- "XXXA4X21",
- "XXXA4X22",
- "XXXA4X23",
- "XXXA4X24",
- "XXXA4X25",
- "XXXA4X26",
- "XXXA4X27",
- "XXXA4X28",
- "XXXA4X29",
- "XXXA4X30",
- "XXXA4X31",
-};
-#endif
-
-
-/*!
- * モンスター特性トークンの定義7 /
- * Monster race flags
- */
-static concptr r_info_flags7[] =
-{
- "AQUATIC",
- "CAN_SWIM",
- "CAN_FLY",
- "FRIENDLY",
- "NAZGUL",
- "UNIQUE2",
- "RIDING",
- "KAGE",
- "HAS_LITE_1",
- "SELF_LITE_1",
- "HAS_LITE_2",
- "SELF_LITE_2",
- "GUARDIAN",
- "CHAMELEON",
- "XXXX4XXX",
- "TANUKI",
- "HAS_DARK_1",
- "SELF_DARK_1",
- "HAS_DARK_2",
- "SELF_DARK_2",
- "XXX7X20",
- "XXX7X21",
- "XXX7X22",
- "XXX7X23",
- "XXX7X24",
- "XXX7X25",
- "XXX7X26",
- "XXX7X27",
- "XXX7X28",
- "XXX7X29",
- "XXX7X30",
- "XXX7X31",
-};
-
-/*!
- * モンスター特性トークンの定義8 /
- * Monster race flags
- */
-static concptr r_info_flags8[] =
-{
- "WILD_ONLY",
- "WILD_TOWN",
- "XXX8X02",
- "WILD_SHORE",
- "WILD_OCEAN",
- "WILD_WASTE",
- "WILD_WOOD",
- "WILD_VOLCANO",
- "XXX8X08",
- "WILD_MOUNTAIN",
- "WILD_GRASS",
- "XXX8X11",
- "XXX8X12",
- "XXX8X13",
- "XXX8X14",
- "XXX8X15",
- "XXX8X16",
- "XXX8X17",
- "XXX8X18",
- "XXX8X19",
- "XXX8X20",
- "XXX8X21",
- "XXX8X22",
- "XXX8X23",
- "XXX8X24",
- "XXX8X25",
- "XXX8X26",
- "XXX8X27",
- "XXX8X28",
- "XXX8X29",
- "WILD_SWAMP", /* ToDo: Implement Swamp */
- "WILD_ALL",
-};
-
-
-/*!
- * モンスター特性トークンの定義9 /
- * Monster race flags
- */
-static concptr r_info_flags9[] =
-{
- "DROP_CORPSE",
- "DROP_SKELETON",
- "EAT_BLIND",
- "EAT_CONF",
- "EAT_MANA",
- "EAT_NEXUS",
- "EAT_BLINK",
- "EAT_SLEEP",
- "EAT_BERSERKER",
- "EAT_ACIDIC",
- "EAT_SPEED",
- "EAT_CURE",
- "EAT_FIRE_RES",
- "EAT_COLD_RES",
- "EAT_ACID_RES",
- "EAT_ELEC_RES",
- "EAT_POIS_RES",
- "EAT_INSANITY",
- "EAT_DRAIN_EXP",
- "EAT_POISONOUS",
- "EAT_GIVE_STR",
- "EAT_GIVE_INT",
- "EAT_GIVE_WIS",
- "EAT_GIVE_DEX",
- "EAT_GIVE_CON",
- "EAT_GIVE_CHR",
- "EAT_LOSE_STR",
- "EAT_LOSE_INT",
- "EAT_LOSE_WIS",
- "EAT_LOSE_DEX",
- "EAT_LOSE_CON",
- "EAT_LOSE_CHR",
- "EAT_DRAIN_MANA",
-};
-
-
-/*!
- * モンスター特性トークンの定義R(耐性) /
- * Monster race flags
- */
-static concptr r_info_flagsr[] =
-{
- "IM_ACID",
- "IM_ELEC",
- "IM_FIRE",
- "IM_COLD",
- "IM_POIS",
- "RES_LITE",
- "RES_DARK",
- "RES_NETH",
- "RES_WATE",
- "RES_PLAS",
- "RES_SHAR",
- "RES_SOUN",
- "RES_CHAO",
- "RES_NEXU",
- "RES_DISE",
- "RES_WALL",
- "RES_INER",
- "RES_TIME",
- "RES_GRAV",
- "RES_ALL",
- "RES_TELE",
- "XXX",
- "XXX",
- "XXX",
- "XXX",
- "XXX",
- "XXX",
- "XXX",
- "XXX",
- "XXX",
- "XXX",
- "XXX",
-};
-
-
-/*!
- * オブジェクト基本特性トークンの定義 /
- * Object flags
- */
-static concptr k_info_flags[] =
-{
- "STR",
- "INT",
- "WIS",
- "DEX",
- "CON",
- "CHR",
- "MAGIC_MASTERY",
- "FORCE_WEAPON",
- "STEALTH",
- "SEARCH",
- "INFRA",
- "TUNNEL",
- "SPEED",
- "BLOWS",
- "CHAOTIC",
- "VAMPIRIC",
- "SLAY_ANIMAL",
- "SLAY_EVIL",
- "SLAY_UNDEAD",
- "SLAY_DEMON",
- "SLAY_ORC",
- "SLAY_TROLL",
- "SLAY_GIANT",
- "SLAY_DRAGON",
- "KILL_DRAGON",
- "VORPAL",
- "IMPACT",
- "BRAND_POIS",
- "BRAND_ACID",
- "BRAND_ELEC",
- "BRAND_FIRE",
- "BRAND_COLD",
-
- "SUST_STR",
- "SUST_INT",
- "SUST_WIS",
- "SUST_DEX",
- "SUST_CON",
- "SUST_CHR",
- "RIDING",
- "EASY_SPELL",
- "IM_ACID",
- "IM_ELEC",
- "IM_FIRE",
- "IM_COLD",
- "THROW",
- "REFLECT",
- "FREE_ACT",
- "HOLD_EXP",
- "RES_ACID",
- "RES_ELEC",
- "RES_FIRE",
- "RES_COLD",
- "RES_POIS",
- "RES_FEAR",
- "RES_LITE",
- "RES_DARK",
- "RES_BLIND",
- "RES_CONF",
- "RES_SOUND",
- "RES_SHARDS",
- "RES_NETHER",
- "RES_NEXUS",
- "RES_CHAOS",
- "RES_DISEN",
-
- "SH_FIRE",
- "SH_ELEC",
- "SLAY_HUMAN",
- "SH_COLD",
- "NO_TELE",
- "NO_MAGIC",
- "DEC_MANA",
- "TY_CURSE",
- "WARNING",
- "HIDE_TYPE",
- "SHOW_MODS",
- "SLAY_GOOD",
- "LEVITATION",
- "LITE",
- "SEE_INVIS",
- "TELEPATHY",
- "SLOW_DIGEST",
- "REGEN",
- "XTRA_MIGHT",
- "XTRA_SHOTS",
- "IGNORE_ACID",
- "IGNORE_ELEC",
- "IGNORE_FIRE",
- "IGNORE_COLD",
- "ACTIVATE",
- "DRAIN_EXP",
- "TELEPORT",
- "AGGRAVATE",
- "BLESSED",
- "XXX3", /* Fake flag for Smith */
- "XXX4", /* Fake flag for Smith */
- "KILL_GOOD",
-
- "KILL_ANIMAL",
- "KILL_EVIL",
- "KILL_UNDEAD",
- "KILL_DEMON",
- "KILL_ORC",
- "KILL_TROLL",
- "KILL_GIANT",
- "KILL_HUMAN",
- "ESP_ANIMAL",
- "ESP_UNDEAD",
- "ESP_DEMON",
- "ESP_ORC",
- "ESP_TROLL",
- "ESP_GIANT",
- "ESP_DRAGON",
- "ESP_HUMAN",
- "ESP_EVIL",
- "ESP_GOOD",
- "ESP_NONLIVING",
- "ESP_UNIQUE",
- "FULL_NAME",
- "FIXED_FLAVOR",
- "ADD_L_CURSE",
- "ADD_H_CURSE",
- "DRAIN_HP",
- "DRAIN_MANA",
-
- "LITE_2",
- "LITE_3",
- "LITE_M1",
- "LITE_M2",
- "LITE_M3",
- "LITE_FUEL",
-
- "CALL_ANIMAL",
- "CALL_DEMON",
- "CALL_DRAGON",
- "CALL_UNDEAD",
- "COWARDICE",
- "LOW_MELEE",
- "LOW_AC",
- "LOW_MAGIC",
- "FAST_DIGEST",
- "SLOW_REGEN",
-};
-
-/*!
- * オブジェクト生成特性トークンの定義 /
- * Object flags
- */
-static concptr k_info_gen_flags[] =
-{
- "INSTA_ART",
- "QUESTITEM",
- "XTRA_POWER",
- "ONE_SUSTAIN",
- "XTRA_RES_OR_POWER",
- "XTRA_H_RES",
- "XTRA_E_RES",
- "XTRA_L_RES",
- "XTRA_D_RES",
- "XTRA_RES",
- "CURSED",
- "HEAVY_CURSE",
- "PERMA_CURSE",
- "RANDOM_CURSE0",
- "RANDOM_CURSE1",
- "RANDOM_CURSE2",
- "XTRA_DICE",
- "POWERFUL",
- "XXX",
- "XXX",
- "XXX",
- "XXX",
- "XXX",
- "XXX",
- "XXX",
- "XXX",
- "XXX",
- "XXX",
- "XXX",
- "XXX",
- "XXX",
- "XXX",
-};
-
-/*!
- * ダンジョン特性トークンの定義 /
- * Dungeon flags
- */
-static concptr d_info_flags1[] =
-{
- "WINNER",
- "MAZE",
- "SMALLEST",
- "BEGINNER",
- "BIG",
- "NO_DOORS",
- "WATER_RIVER",
- "LAVA_RIVER",
- "CURTAIN",
- "GLASS_DOOR",
- "CAVE",
- "CAVERN",
- "ARCADE",
- "LAKE_ACID",
- "LAKE_POISONOUS",
- "XXX",
- "FORGET",
- "LAKE_WATER",
- "LAKE_LAVA",
- "LAKE_RUBBLE",
- "LAKE_TREE",
- "NO_VAULT",
- "ARENA",
- "DESTROY",
- "GLASS_ROOM",
- "NO_CAVE",
- "NO_MAGIC",
- "NO_MELEE",
- "CHAMELEON",
- "DARKNESS",
- "ACID_RIVER",
- "POISONOUS_RIVER"
-};
-
-
-/*!
- * @brief データの可変文字列情報をテキストとして保管する /
- * Add a text to the text-storage and store offset to it.
- * @param offset 文字列保管ポインタからのオフセット
- * @param head テキスト保管ヘッダ情報の構造体参照ポインタ
- * @param buf 保管文字列
- * @param normal_text テキストの正規化を行う
- * @return
- * 無事保管ができたらTRUEを返す。
- * Returns FALSE when there isn't enough space available to store
- * the text.
- */
-static bool add_text(u32b *offset, header *head, concptr buf, bool normal_text)
-{
- /* Hack -- Verify space */
- if (head->text_size + strlen(buf) + 8 > FAKE_TEXT_SIZE)
- return (FALSE);
-
- /* New text? */
- if (*offset == 0)
- {
- /* Advance and save the text index */
- *offset = ++head->text_size;
- }
-
- /* Additional text */
- else if (normal_text)
- {
- /*
- * If neither the end of the last line nor
- * the beginning of current line is not a space,
- * fill up a space as a correct separator of two words.
- */
- if (head->text_size > 0 &&
-#ifdef JP
- (*(head->text_ptr + head->text_size - 1) != ' ') &&
- ((head->text_size == 1) || !iskanji(*(head->text_ptr + head->text_size - 2))) &&
- (buf[0] != ' ') && !iskanji(buf[0])
-#else
- (*(head->text_ptr + head->text_size - 1) != ' ') &&
- (buf[0] != ' ')
-#endif
- )
- {
- /* Append a space */
- *(head->text_ptr + head->text_size) = ' ';
-
- /* Advance the index */
- head->text_size++;
- }
- }
-
- /* Append chars to the text */
- strcpy(head->text_ptr + head->text_size, buf);
-
- /* Advance the index */
- head->text_size += strlen(buf);
-
- /* Success */
- return (TRUE);
-}
-
-
-/*!
- * @brief データの可変文字列情報を名前として保管する /
- * Add a name to the name-storage and return an offset to it.
- * @param offset 文字列保管ポインタからのオフセット
- * @param head テキスト保管ヘッダ情報の構造体参照ポインタ
- * @param buf 保管文字列
- * @return
- * 無事保管ができたらTRUEを返す。
- * Returns FALSE when there isn't enough space available to store
- * the text.
- */
-static bool add_name(u32b *offset, header *head, concptr buf)
-{
- /* Hack -- Verify space */
- if (head->name_size + strlen(buf) + 8 > FAKE_NAME_SIZE)
- return (FALSE);
-
- /* New name? */
- if (*offset == 0)
- {
- /* Advance and save the name index */
- *offset = ++head->name_size;
- }
-
- /* Append chars to the names */
- strcpy(head->name_ptr + head->name_size, buf);
-
- /* Advance the index */
- head->name_size += strlen(buf);
-
- /* Success */
- return (TRUE);
-}
-
-
-/*!
- * @brief データの可変文字列情報をタグとして保管する /
- * Add a tag to the tag-storage and return an offset to it.
- * @param offset 文字列保管ポインタからのオフセット
- * @param head テキスト保管ヘッダ情報の構造体参照ポインタ
- * @param buf 保管文字列
- * @return
- * 無事保管ができたらTRUEを返す。
- * Returns FALSE when there isn't enough space available to store
- * the text.
- */
-static bool add_tag(STR_OFFSET *offset, header *head, concptr buf)
-{
- u32b i;
-
- /* Search for an existing (fake) tag */
- for (i = 1; i < head->tag_size; i += strlen(&head->tag_ptr[i]) + 1)
- {
- /* Found it */
- if (streq(&head->tag_ptr[i], buf)) break;
- }
-
- /* There was no existing tag */
- if (i >= head->tag_size)
- {
- /* Hack -- Verify space */
- if (head->tag_size + strlen(buf) + 8 > FAKE_TAG_SIZE)
- return FALSE;
-
- /* Append chars to the tags */
- strcpy(head->tag_ptr + head->tag_size, buf);
-
- /* Point the new tag */
- i = head->tag_size;
-
- /* Advance the index */
- head->tag_size += strlen(buf) + 1;
- }
-
- /* Return offset of the tag */
- *offset = (s16b)i;
-
- /* Success */
- return TRUE;
-}
-
-
-/*!
- * @brief シンボル1文字をカラーIDに変更する /
- * Convert a "color letter" into an "actual" color
- * The colors are: dwsorgbuDWvyRGBU, as shown below
- * @param c シンボル文字
- * @return カラーID
- */
-TERM_COLOR color_char_to_attr(SYMBOL_CODE c)
-{
- switch (c)
- {
- case 'd': return (TERM_DARK);
- case 'w': return (TERM_WHITE);
- case 's': return (TERM_SLATE);
- case 'o': return (TERM_ORANGE);
- case 'r': return (TERM_RED);
- case 'g': return (TERM_GREEN);
- case 'b': return (TERM_BLUE);
- case 'u': return (TERM_UMBER);
-
- case 'D': return (TERM_L_DARK);
- case 'W': return (TERM_L_WHITE);
- case 'v': return (TERM_VIOLET);
- case 'y': return (TERM_YELLOW);
- case 'R': return (TERM_L_RED);
- case 'G': return (TERM_L_GREEN);
- case 'B': return (TERM_L_BLUE);
- case 'U': return (TERM_L_UMBER);
- }
-
- return (255);
-}
-
-
-
-/*** Initialize from ascii template files ***/
-
-
-/*!
- * @brief パース関数に基づいてデータファイルからデータを読み取る /
- * Initialize an "*_info" array, by parsing an ascii "template" file
- * @param fp 読み取りに使うファイルポインタ
- * @param buf 読み取りに使うバッファ領域
- * @param head ヘッダ構造体
- * @param parse_info_txt_line パース関数
- * @return エラーコード
- */
-errr init_info_txt(FILE *fp, char *buf, header *head, parse_info_txt_func parse_info_txt_line)
-{
- errr err;
-
- /* Just before the first record */
- error_idx = -1;
-
- /* Just before the first line */
- error_line = 0;
-
-
- /* Prepare the "fake" stuff */
- head->name_size = 0;
- head->text_size = 0;
- head->tag_size = 0;
-
- /* Parse */
- while (0 == my_fgets(fp, buf, 1024))
- {
- /* Advance the line number */
- error_line++;
-
- /* Skip comments and blank lines */
- if (!buf[0] || (buf[0] == '#')) continue;
-
- /* Verify correct "colon" format */
- if (buf[1] != ':') return (PARSE_ERROR_GENERIC);
-
-
- /* Hack -- Process 'V' for "Version" */
- if (buf[0] == 'V')
- {
- /* ignore */
- continue;
- }
-
- /* Mega Hack -- Calculate Check Sum */
- if (buf[0] != 'N' && buf[0] != 'D')
- {
- int i;
- for (i = 0; buf[i]; i++)
- {
- head->v_extra += (byte)buf[i];
- head->v_extra ^= (1 << (i % 8));
- }
- }
-
- /* Parse the line */
- if ((err = (*parse_info_txt_line)(buf, head)) != 0)
- return (err);
- }
-
-
- /* Complete the "name" and "text" sizes */
- if (head->name_size) head->name_size++;
- if (head->text_size) head->text_size++;
-
- /* Success */
- return (0);
-}
-
-
-/*!
- * @brief Vault情報(v_info)のパース関数 /
- * Initialize the "v_info" array, by parsing an ascii "template" file
- * @param buf テキスト列
- * @param head ヘッダ構造体
- * @return エラーコード
- */
-errr parse_v_info(char *buf, header *head)
-{
- int i;
- char *s;
-
- /* Current entry */
- static vault_type *v_ptr = NULL;
-
- /* Process 'N' for "New/Number/Name" */
- if (buf[0] == 'N')
- {
- /* Find the colon before the name */
- s = my_strchr(buf+2, ':');
-
- /* Verify that colon */
- if (!s) return (1);
-
- /* Nuke the colon, advance to the name */
- *s++ = '\0';
-
- /* Paranoia -- require a name */
- if (!*s) return (1);
-
- /* Get the index */
- i = atoi(buf+2);
-
- /* Verify information */
- if (i <= error_idx) return (4);
-
- /* Verify information */
- if (i >= head->info_num) return (2);
-
- /* Save the index */
- error_idx = i;
-
- /* Point at the "info" */
- v_ptr = &v_info[i];
-
- /* Store the name */
- if (!add_name(&v_ptr->name, head, s)) return (7);
- }
-
- /* There better be a current v_ptr */
- else if (!v_ptr) return (3);
-
- /* Process 'D' for "Description" */
- else if (buf[0] == 'D')
- {
- /* Acquire the text */
- s = buf+2;
-
- /* Store the text */
- if (!add_text(&v_ptr->text, head, s, FALSE)) return (7);
- }
-
- /* Process 'X' for "Extra info" (one line only) */
- else if (buf[0] == 'X')
- {
- EFFECT_ID typ, rat, hgt, wid;
-
- /* Scan for the values */
- if (4 != sscanf(buf+2, "%d:%d:%d:%d",
- &typ, &rat, &hgt, &wid)) return (1);
-
- /* Save the values */
- v_ptr->typ = (ROOM_IDX)typ;
- v_ptr->rat = (PROB)rat;
- v_ptr->hgt = (POSITION)hgt;
- v_ptr->wid = (POSITION)wid;
- }
-
- else return (6);
-
- /* Success */
- return (0);
-}
-
-
-/*!
- * @brief 職業技能情報(s_info)のパース関数 /
- * Initialize the "s_info" array, by parsing an ascii "template" file
- * @param buf テキスト列
- * @param head ヘッダ構造体
- * @return エラーコード
- */
-errr parse_s_info(char *buf, header *head)
-{
- int i;
-
- /* Current entry */
- static skill_table *s_ptr = NULL;
-
-
- /* Process 'N' for "New/Number/Name" */
- if (buf[0] == 'N')
- {
- /* Get the index */
- i = atoi(buf+2);
-
- /* Verify information */
- if (i <= error_idx) return (4);
-
- /* Verify information */
- if (i >= head->info_num) return (2);
-
- /* Save the index */
- error_idx = i;
-
- /* Point at the "info" */
- s_ptr = &s_info[i];
- }
-
- /* There better be a current s_ptr */
- else if (!s_ptr) return (3);
-
- /* Process 'W' for "Weapon exp" */
- else if (buf[0] == 'W')
- {
- int tval, sval, start, max;
- const s16b exp_conv_table[] =
- {
- WEAPON_EXP_UNSKILLED, WEAPON_EXP_BEGINNER, WEAPON_EXP_SKILLED,
- WEAPON_EXP_EXPERT, WEAPON_EXP_MASTER
- };
-
- /* Scan for the values */
- if (4 != sscanf(buf+2, "%d:%d:%d:%d",
- &tval, &sval, &start, &max)) return (1);
-
- if (start < EXP_LEVEL_UNSKILLED || start > EXP_LEVEL_MASTER
- || max < EXP_LEVEL_UNSKILLED || max > EXP_LEVEL_MASTER) return (8);
-
- /* Save the values */
- s_ptr->w_start[tval][sval] = exp_conv_table[start];
- s_ptr->w_max[tval][sval] = exp_conv_table[max];
- }
-
- /* Process 'S' for "Skill exp" */
- else if (buf[0] == 'S')
- {
- int num, start, max;
-
- /* Scan for the values */
- if (3 != sscanf(buf+2, "%d:%d:%d",
- &num, &start, &max)) return (1);
-
- if (start < WEAPON_EXP_UNSKILLED || start > WEAPON_EXP_MASTER
- || max < WEAPON_EXP_UNSKILLED || max > WEAPON_EXP_MASTER) return (8);
-
- /* Save the values */
- s_ptr->s_start[num] = (SUB_EXP)start;
- s_ptr->s_max[num] = (SUB_EXP)max;
- }
-
-
- else return (6);
-
- /* Success */
- return (0);
-}
-
-
-/*!
- * @brief 職業魔法情報(m_info)のパース関数 /
- * Initialize the "m_info" array, by parsing an ascii "template" file
- * @param buf テキスト列
- * @param head ヘッダ構造体
- * @return エラーコード
- */
-errr parse_m_info(char *buf, header *head)
-{
- int i;
-
- char *s;
-
- /* Current entry */
- static player_magic *m_ptr = NULL;
-
- /* ---Hack--- */
- static int realm, magic_idx = 0, readable = 0;
-
-
- /* Process 'N' for "New/Number/Name" */
- if (buf[0] == 'N')
- {
- /* Get the index */
- i = atoi(buf+2);
-
- /* Verify information */
- if (i <= error_idx) return (4);
-
- /* Verify information */
- if (i >= head->info_num) return (2);
-
- /* Save the index */
- error_idx = i;
-
- /* Point at the "info" */
- m_ptr = &m_info[i];
- }
-
- /* There better be a current m_ptr */
- else if (!m_ptr) return (3);
-
- /* Process 'I' for "Info" (one line only) */
- else if (buf[0] == 'I')
- {
- char *book, *stat;
- int xtra, type, first, weight;
-
- /* Find the colon before the name */
- s = my_strchr(buf+2, ':');
-
- /* Verify that colon */
- if (!s) return (1);
-
- /* Nuke the colon, advance to the name */
- *s++ = '\0';
-
- book = buf+2;
-
- if (streq(book, "SORCERY")) m_ptr->spell_book = TV_SORCERY_BOOK;
- else if (streq(book, "LIFE")) m_ptr->spell_book = TV_LIFE_BOOK;
- else if (streq(book, "MUSIC")) m_ptr->spell_book = TV_MUSIC_BOOK;
- else if (streq(book, "HISSATSU")) m_ptr->spell_book = TV_HISSATSU_BOOK;
- else if (streq(book, "NONE")) m_ptr->spell_book = 0;
- else return (5);
-
- stat = s;
-
- /* Find the colon before the name */
- s = my_strchr(s, ':');
-
- /* Verify that colon */
- if (!s) return (1);
-
- /* Nuke the colon, advance to the name */
- *s++ = '\0';
-
- if (streq(stat, "STR")) m_ptr->spell_stat = A_STR;
- else if (streq(stat, "INT")) m_ptr->spell_stat = A_INT;
- else if (streq(stat, "WIS")) m_ptr->spell_stat = A_WIS;
- else if (streq(stat, "DEX")) m_ptr->spell_stat = A_DEX;
- else if (streq(stat, "CON")) m_ptr->spell_stat = A_CON;
- else if (streq(stat, "CHR")) m_ptr->spell_stat = A_CHR;
- else return (5);
-
-
- /* Scan for the values */
- if (4 != sscanf(s, "%x:%d:%d:%d",
- (uint *)&xtra, &type, &first, &weight)) return (1);
-
- m_ptr->spell_xtra = xtra;
- m_ptr->spell_type = type;
- m_ptr->spell_first = first;
- m_ptr->spell_weight = weight;
- }
-
-
- /* Process 'R' for "Realm" (one line only) */
- else if (buf[0] == 'R')
- {
- /* Scan for the values */
- if (2 != sscanf(buf+2, "%d:%d",
- &realm, &readable)) return (1);
-
- magic_idx = 0;
- }
-
- else if (buf[0] == 'T')
- {
- int level, mana, fail, exp;
-
- if (!readable) return (1);
- /* Scan for the values */
- if (4 != sscanf(buf+2, "%d:%d:%d:%d",
- &level, &mana, &fail, &exp)) return (1);
-
- m_ptr->info[realm][magic_idx].slevel = (PLAYER_LEVEL)level;
- m_ptr->info[realm][magic_idx].smana = (MANA_POINT)mana;
- m_ptr->info[realm][magic_idx].sfail = (PERCENTAGE)fail;
- m_ptr->info[realm][magic_idx].sexp = (EXP)exp;
- magic_idx ++;
- }
-
-
- else return (6);
-
- /* Success */
- return (0);
-}
-
-
-/*!
- * @brief テキストトークンを走査してフラグを一つ得る(汎用) /
- * Grab one flag from a textual string
- * @param flags ビットフラグを追加する先の参照ポインタ
- * @param names トークン定義配列
- * @param what 参照元の文字列ポインタ
- * @return エラーコード
- */
-static errr grab_one_flag(u32b *flags, concptr names[], concptr what)
-{
- int i;
-
- /* Check flags */
- for (i = 0; i < 32; i++)
- {
- if (streq(what, names[i]))
- {
- *flags |= (1L << i);
- return 0;
- }
- }
-
- return -1;
-}
-
-
-/*!
- * @brief テキストトークンを走査してフラグを一つ得る(地形情報向け) /
- * Grab one flag in an feature_type from a textual string
- * @param f_ptr 地形情報を保管する先の構造体参照ポインタ
- * @param what 参照元の文字列ポインタ
- * @return エラーコード
- */
-static errr grab_one_feat_flag(feature_type *f_ptr, concptr what)
-{
- int i;
-
- /* Check flags */
- for (i = 0; i < FF_FLAG_MAX; i++)
- {
- if (streq(what, f_info_flags[i]))
- {
- add_flag(f_ptr->flags, i);
- return 0;
- }
- }
-
- msg_format(_("未知の地形フラグ '%s'。", "Unknown feature flag '%s'."), what);
-
- /* Error */
- return PARSE_ERROR_GENERIC;
-}
-
-
-/*!
- * @brief テキストトークンを走査してフラグ(ステート)を一つ得る(地形情報向け2) /
- * Grab an action in an feature_type from a textual string
- * @param f_ptr 地形情報を保管する先の構造体参照ポインタ
- * @param what 参照元の文字列ポインタ
- * @param count ステートの保存先ID
- * @return エラーコード
- */
-static errr grab_one_feat_action(feature_type *f_ptr, concptr what, int count)
-{
- FF_FLAGS_IDX i;
-
- /* Check flags */
- for (i = 0; i < FF_FLAG_MAX; i++)
- {
- if (streq(what, f_info_flags[i]))
- {
- f_ptr->state[count].action = i;
- return 0;
- }
- }
-
- msg_format(_("未知の地形アクション '%s'。", "Unknown feature action '%s'."), what);
-
- /* Error */
- return PARSE_ERROR_GENERIC;
-}
-
-
-/*!
- * @brief 地形情報(f_info)のパース関数 /
- * Initialize the "f_info" array, by parsing an ascii "template" file
- * @param buf テキスト列
- * @param head ヘッダ構造体
- * @return エラーコード
- */
-errr parse_f_info(char *buf, header *head)
-{
- int i;
-
- char *s, *t;
-
- /* Current entry */
- static feature_type *f_ptr = NULL;
-
-
- /* Process 'N' for "New/Number/Name" */
- if (buf[0] == 'N')
- {
- /* Find the colon before the name */
- s = my_strchr(buf+2, ':');
-
- if (s)
- {
- /* Nuke the colon, advance to the name */
- *s++ = '\0';
- }
-
- /* Get the index */
- i = atoi(buf+2);
-
- /* Verify information */
- if (i <= error_idx) return (4);
-
- /* Verify information */
- if (i >= head->info_num) return (2);
-
- /* Save the index */
- error_idx = i;
-
- /* Point at the "info" */
- f_ptr = &f_info[i];
-
- /* Tag name is given */
- if (s)
- {
- /* Store the tag */
- if (!add_tag(&f_ptr->tag, head, s)) return (7);
- }
-
- /* Default "mimic" */
- f_ptr->mimic = (FEAT_IDX)i;
-
- /* Default "destroyed state" -- if not specified */
- f_ptr->destroyed = (FEAT_IDX)i;
-
- /* Default "states" */
- for (i = 0; i < MAX_FEAT_STATES; i++) f_ptr->state[i].action = FF_FLAG_MAX;
- }
-
- /* There better be a current f_ptr */
- else if (!f_ptr) return (3);
-
-#ifdef JP
- else if (buf[0] == 'J')
- {
- /* Store the name */
- if (!add_name(&f_ptr->name, head, buf+2)) return (7);
- }
-
- else if (buf[0] == 'E')
- {
- /* Ignore english name */
- }
-#else
- else if (buf[0] == 'J')
- {
- /* Ignore Japanese name */
- }
-
- else if (buf[0] == 'E')
- {
- /* Acquire the Text */
- s = buf+2;
-
- /* Store the name */
- if (!add_name(&f_ptr->name, head, s)) return (7);
- }
-#endif
-
-
- /* Process 'M' for "Mimic" (one line only) */
- else if (buf[0] == 'M')
- {
- STR_OFFSET offset;
-
- if (!add_tag(&offset, head, buf + 2)) return PARSE_ERROR_OUT_OF_MEMORY;
-
- /* Record a fake tag index */
- f_ptr->mimic_tag = offset;
- }
-
-
- /* Process 'G' for "Graphics" (one line only) */
- else if (buf[0] == 'G')
- {
- int j;
- byte s_attr;
- char char_tmp[F_LIT_MAX];
-
- /* Paranoia */
- if (buf[1] != ':') return (1);
- if (!buf[2]) return (1);
- if (buf[3] != ':') return (1);
- if (!buf[4]) return (1);
-
- /* Extract the char */
- char_tmp[F_LIT_STANDARD] = buf[2];
-
- /* Extract the color */
- s_attr = color_char_to_attr(buf[4]);
-
- /* Paranoia */
- if (s_attr > 127) return (1);
-
- /* Save the standard values */
- f_ptr->d_attr[F_LIT_STANDARD] = s_attr;
- f_ptr->d_char[F_LIT_STANDARD] = char_tmp[F_LIT_STANDARD];
-
- /* Is this feature supports lighting? */
- if (buf[5] == ':')
- {
- /* G:c:a:LIT (default) */
- apply_default_feat_lighting(f_ptr->d_attr, f_ptr->d_char);
-
- /* G:c:a:lc:la:dc:da */
- if (!streq(buf + 6, "LIT"))
- {
- char attr_lite_tmp[F_LIT_MAX - F_LIT_NS_BEGIN];
-
- if ((F_LIT_MAX - F_LIT_NS_BEGIN) * 2 != sscanf(buf + 6, "%c:%c:%c:%c",
- &char_tmp[F_LIT_LITE], &attr_lite_tmp[F_LIT_LITE - F_LIT_NS_BEGIN],
- &char_tmp[F_LIT_DARK], &attr_lite_tmp[F_LIT_DARK - F_LIT_NS_BEGIN])) return 1;
- if (buf[F_LIT_MAX * 4 + 1]) return 1;
-
- for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
- {
- switch (attr_lite_tmp[j - F_LIT_NS_BEGIN])
- {
- case '*':
- /* Use default lighting */
- break;
- case '-':
- /* No lighting support */
- f_ptr->d_attr[j] = f_ptr->d_attr[F_LIT_STANDARD];
- break;
- default:
- /* Extract the color */
- f_ptr->d_attr[j] = color_char_to_attr(attr_lite_tmp[j - F_LIT_NS_BEGIN]);
- if (f_ptr->d_attr[j] > 127) return 1;
- break;
- }
- f_ptr->d_char[j] = char_tmp[j];
- }
- }
- }
- else if (!buf[5])
- {
- for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
- {
- f_ptr->d_attr[j] = s_attr;
- f_ptr->d_char[j] = char_tmp[F_LIT_STANDARD];
- }
- }
- else return 1;
- }
-
- /* Hack -- Process 'F' for flags */
- else if (buf[0] == 'F')
- {
- /* Parse every entry textually */
- for (s = buf + 2; *s; )
- {
- /* Find the end of this entry */
- for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
-
- /* Nuke and skip any dividers */
- if (*t)
- {
- *t++ = '\0';
- while (*t == ' ' || *t == '|') t++;
- }
-
- /* Hack -- Read feature subtype */
- if (1 == sscanf(s, "SUBTYPE_%d", &i))
- {
- /* Extract a "subtype" */
- f_ptr->subtype = (FEAT_SUBTYPE)i;
-
- /* Start at next entry */
- s = t;
-
- continue;
- }
-
- /* Hack -- Read feature power */
- if (1 == sscanf(s, "POWER_%d", &i))
- {
- /* Extract a "power" */
- f_ptr->power = (FEAT_POWER)i;
-
- /* Start at next entry */
- s = t;
- continue;
- }
-
- /* Parse this entry */
- if (0 != grab_one_feat_flag(f_ptr, s)) return (PARSE_ERROR_INVALID_FLAG);
-
- /* Start the next entry */
- s = t;
- }
- }
-
- /* Process 'W' for "More Info" (one line only) */
- else if (buf[0] == 'W')
- {
- int priority;
-
- /* Scan for the value */
- if (1 != sscanf(buf+2, "%d", &priority)) return (PARSE_ERROR_GENERIC);
-
- /* Save the value */
- f_ptr->priority = (FEAT_PRIORITY)priority;
- }
-
- /* Process 'K' for "States" (up to four lines + default (which cannot be last)) */
- else if (buf[0] == 'K')
- {
- STR_OFFSET offset;
-
- /* Find the next empty state slot (if any) */
- for (i = 0; i < MAX_FEAT_STATES; i++) if (f_ptr->state[i].action == FF_FLAG_MAX) break;
-
- /* Oops, no more slots */
- if (i == MAX_FEAT_STATES) return PARSE_ERROR_GENERIC;
-
- /* Analyze the first field */
- for (s = t = buf+2; *t && (*t != ':'); t++) /* loop */;
-
- /* Terminate the field (if necessary) */
- if (*t == ':') *t++ = '\0';
-
- /* Is this default entry? */
- if (streq(s, "DESTROYED"))
- {
- if (!add_tag(&offset, head, t)) return PARSE_ERROR_OUT_OF_MEMORY;
-
- /* Record a fake tag index */
- f_ptr->destroyed_tag = offset;
- }
- else
- {
- /* Reset */
- f_ptr->state[i].action = 0;
-
- /* Parse this entry */
- if (0 != grab_one_feat_action(f_ptr, s, i)) return PARSE_ERROR_INVALID_FLAG;
-
- if (!add_tag(&offset, head, t)) return PARSE_ERROR_OUT_OF_MEMORY;
-
- /* Record a fake tag index */
- f_ptr->state[i].result_tag = offset;
- }
- }
-
- else return (6);
-
- /* Success */
- return (0);
-}
-
-
-/*!
- * @brief 地形タグからIDを得る /
- * Convert a fake tag to a real feat index
- * @param str タグ文字列
- * @return 地形ID
- */
-s16b f_tag_to_index(concptr str)
-{
- u16b i;
-
- /* Search for real index corresponding to this fake tag */
- for (i = 0; i < f_head.info_num; i++)
- {
- if (streq(f_tag + f_info[i].tag, str))
- {
- /* Return the index */
- return (s16b)i;
- }
- }
-
- /* Not found */
- return -1;
-}
-
-
-/*!
- * @brief 地形タグからIDを得る /
- * Search for real index corresponding to this fake tag
- * @param feat タグ文字列のオフセット
- * @return 地形ID。該当がないなら-1
- */
-static FEAT_IDX search_real_feat(STR_OFFSET feat)
-{
- FEAT_IDX i;
-
- /* Don't convert non-fake tag */
- if (feat <= 0)
- {
- return -1;
- }
-
- /* Search for real index corresponding to this fake tag */
- for (i = 0; i < f_head.info_num; i++)
- {
- if (feat == f_info[i].tag)
- {
- /* Record real index */
- return i;
- }
- }
-
- /* Undefined tag */
- msg_format(_("未定義のタグ '%s'。", "%s is undefined."), f_tag + feat);
- return -1;
-}
-
-
-/*!
- * @brief 地形情報の各種タグからIDへ変換して結果を収める /
- * Retouch fake tags of f_info
- * @param head ヘッダ構造体
- * @return なし
- */
-void retouch_f_info(header *head)
-{
- int i;
-
- /* Convert fake tags to real feat indices */
- for (i = 0; i < head->info_num; i++)
- {
- feature_type *f_ptr = &f_info[i];
- FEAT_IDX j, k;
-
- k = search_real_feat(f_ptr->mimic_tag);
- f_ptr->mimic = k < 0 ? f_ptr->mimic : k;
- k = search_real_feat(f_ptr->destroyed_tag);
- f_ptr->destroyed = k < 0 ? f_ptr->destroyed : k;
- for (j = 0; j < MAX_FEAT_STATES; j++)
- {
- k = search_real_feat(f_ptr->state[j].result_tag);
- f_ptr->state[j].result = k < 0 ? f_ptr->state[j].result : k;
- }
- }
-}
-
-
-/*!
- * @brief テキストトークンを走査してフラグを一つ得る(ベースアイテム用) /
- * Grab one flag in an object_kind from a textual string
- * @param k_ptr 保管先のベースアイテム構造体参照ポインタ
- * @param what 参照元の文字列ポインタ
- * @return エラーコード
- */
-static errr grab_one_kind_flag(object_kind *k_ptr, concptr what)
-{
- int i;
-
- /* Check flags */
- for (i = 0; i < TR_FLAG_MAX; i++)
- {
- if (streq(what, k_info_flags[i]))
- {
- add_flag(k_ptr->flags, i);
- return (0);
- }
- }
-
- if (grab_one_flag(&k_ptr->gen_flags, k_info_gen_flags, what) == 0)
- return 0;
-
- msg_format(_("未知のアイテム・フラグ '%s'。", "Unknown object flag '%s'."), what);
-
- /* Error */
- return (1);
-}
-
-/*!
- * @brief テキストトークンを走査してフラグを一つ得る(発動能力用) /
- * Grab one activation index flag
- * @param what 参照元の文字列ポインタ
- * @return 発動能力ID
- */
-static byte grab_one_activation_flag(concptr what)
-{
- int i;
-
- for (i = 0; ; i++)
- {
- if (activation_info[i].flag == NULL) break;
-
- if (streq(what, activation_info[i].flag))
- {
- return activation_info[i].index;
- }
- }
-
- i = atoi(what);
- if (i > 0)
- {
- return ((byte) i);
- }
-
- msg_format(_("未知の発動・フラグ '%s'。", "Unknown activation flag '%s'."), what);
-
- /* Error */
- return (0);
-}
-
-
-/*!
- * @brief ベースアイテム(k_info)のパース関数 /
- * Initialize the "k_info" array, by parsing an ascii "template" file
- * @param buf テキスト列
- * @param head ヘッダ構造体
- * @return エラーコード
- */
-errr parse_k_info(char *buf, header *head)
-{
- int i;
-
- char *s, *t;
-
- /* Current entry */
- static object_kind *k_ptr = NULL;
-
-
- /* Process 'N' for "New/Number/Name" */
- if (buf[0] == 'N')
- {
-#ifdef JP
- char *flavor;
-#endif
-
- /* Find the colon before the name */
- s = my_strchr(buf+2, ':');
-
- /* Verify that colon */
- if (!s) return (1);
-
- /* Nuke the colon, advance to the name */
- *s++ = '\0';
-
- /* Get the index */
- i = atoi(buf+2);
-
- /* Verify information */
- if (i <= error_idx) return (4);
-
- /* Verify information */
- if (i >= head->info_num) return (2);
-
- /* Save the index */
- error_idx = i;
-
- /* Point at the "info" */
- k_ptr = &k_info[i];
-
-#ifdef JP
- /* Paranoia -- require a name */
- if (!*s) return (1);
-
- /* Find the colon before the flavor */
- flavor = my_strchr(s, ':');
-
- /* Verify that colon */
- if (flavor)
- {
- /* Nuke the colon, advance to the flavor */
- *flavor++ = '\0';
-
- /* Store the flavor */
- if (!add_name(&k_ptr->flavor_name, head, flavor)) return (7);
- }
-
- /* Store the name */
- if (!add_name(&k_ptr->name, head, s)) return (7);
-#endif
- }
-
- /* There better be a current k_ptr */
- else if (!k_ptr) return (3);
-
-
-#ifdef JP
- /* 英語名を読むルーチンを追加 */
- /* 'E' から始まる行は英語名としている */
- else if (buf[0] == 'E')
- {
- /* nothing to do */
- }
-#else
- else if (buf[0] == 'E')
- {
- char *flavor;
-
- /* Acquire the name */
- s = buf+2;
-
- /* Find the colon before the flavor */
- flavor = my_strchr(s, ':');
-
- /* Verify that colon */
- if (flavor)
- {
- /* Nuke the colon, advance to the flavor */
- *flavor++ = '\0';
-
- /* Store the flavor */
- if (!add_name(&k_ptr->flavor_name, head, flavor)) return (7);
- }
-
- /* Store the name */
- if (!add_name(&k_ptr->name, head, s)) return (7);
- }
-#endif
-
- /* Process 'D' for "Description" */
- else if (buf[0] == 'D')
- {
-#ifdef JP
- if (buf[2] == '$')
- return (0);
- /* Acquire the text */
- s = buf+2;
-#else
- if (buf[2] != '$')
- return (0);
- /* Acquire the text */
- s = buf+3;
-#endif
-
- /* Store the text */
- if (!add_text(&k_ptr->text, head, s, TRUE)) return (7);
- }
-
- /* Process 'G' for "Graphics" (one line only) */
- else if (buf[0] == 'G')
- {
- char sym;
- byte tmp;
-
- /* Paranoia */
- if (buf[1] != ':') return (1);
- if (!buf[2]) return (1);
- if (buf[3] != ':') return (1);
- if (!buf[4]) return (1);
-
- /* Extract the char */
- sym = buf[2];
-
- /* Extract the attr */
- tmp = color_char_to_attr(buf[4]);
-
- /* Paranoia */
- if (tmp > 127) return (1);
-
- /* Save the values */
- k_ptr->d_attr = tmp;
- k_ptr->d_char = sym;
- }
-
- /* Process 'I' for "Info" (one line only) */
- else if (buf[0] == 'I')
- {
- int tval, sval, pval;
-
- /* Scan for the values */
- if (3 != sscanf(buf+2, "%d:%d:%d",
- &tval, &sval, &pval)) return (1);
-
- /* Save the values */
- k_ptr->tval = (OBJECT_TYPE_VALUE)tval;
- k_ptr->sval = (OBJECT_SUBTYPE_VALUE)sval;
- k_ptr->pval = (PARAMETER_VALUE)pval;
- }
-
- /* Process 'W' for "More Info" (one line only) */
- else if (buf[0] == 'W')
- {
- int level, extra, wgt;
- long cost;
-
- /* Scan for the values */
- if (4 != sscanf(buf+2, "%d:%d:%d:%ld",
- &level, &extra, &wgt, &cost)) return (1);
-
- /* Save the values */
- k_ptr->level = (DEPTH)level;
- k_ptr->extra = (BIT_FLAGS8)extra;
- k_ptr->weight = (WEIGHT)wgt;
- k_ptr->cost = (PRICE)cost;
- }
-
- /* Process 'A' for "Allocation" (one line only) */
- else if (buf[0] == 'A')
- {
-
- /* Simply read each number following a colon */
- for (i = 0, s = buf+1; s && (s[0] == ':') && s[1]; ++i)
- {
- /* Default chance */
- k_ptr->chance[i] = 1;
-
- /* Store the attack damage index */
- k_ptr->locale[i] = atoi(s+1);
-
- /* Find the slash */
- t = my_strchr(s+1, '/');
-
- /* Find the next colon */
- s = my_strchr(s+1, ':');
-
- /* If the slash is "nearby", use it */
- if (t && (!s || t < s))
- {
- int chance = atoi(t+1);
- if (chance > 0) k_ptr->chance[i] = (PROB)chance;
- }
- }
- }
-
- /* Hack -- Process 'P' for "power" and such */
- else if (buf[0] == 'P')
- {
- int ac, hd1, hd2, th, td, ta;
-
- /* Scan for the values */
- if (6 != sscanf(buf+2, "%d:%dd%d:%d:%d:%d",
- &ac, &hd1, &hd2, &th, &td, &ta)) return (1);
-
- k_ptr->ac = (ARMOUR_CLASS)ac;
- k_ptr->dd = (DICE_NUMBER)hd1;
- k_ptr->ds = (DICE_SID)hd2;
- k_ptr->to_h = (HIT_PROB)th;
- k_ptr->to_d = (HIT_POINT)td;
- k_ptr->to_a = (ARMOUR_CLASS)ta;
- }
-
- /* Hack -- Process 'U' for activation index */
- else if (buf[0] == 'U')
- {
- byte n;
- n = grab_one_activation_flag(buf + 2);
- if (n > 0)
- {
- k_ptr->act_idx = n;
- }
- else
- {
- return (5);
- }
- }
-
- /* Hack -- Process 'F' for flags */
- else if (buf[0] == 'F')
- {
- /* Parse every entry textually */
- for (s = buf + 2; *s; )
- {
- /* Find the end of this entry */
- for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
-
- /* Nuke and skip any dividers */
- if (*t)
- {
- *t++ = '\0';
- while (*t == ' ' || *t == '|') t++;
- }
-
- /* Parse this entry */
- if (0 != grab_one_kind_flag(k_ptr, s)) return (5);
-
- /* Start the next entry */
- s = t;
- }
- }
-
-
- else return (6);
-
-
- /* Success */
- return (0);
-}
-
-/*!
- * @brief テキストトークンを走査してフラグを一つ得る(アーティファクト用) /
- * Grab one activation index flag
- * @param a_ptr 保管先のアーティファクト構造体参照ポインタ
- * @param what 参照元の文字列ポインタ
- * @return エラーがあった場合1、エラーがない場合0を返す
- */
-static errr grab_one_artifact_flag(artifact_type *a_ptr, concptr what)
-{
- int i;
-
- /* Check flags */
- for (i = 0; i < TR_FLAG_MAX; i++)
- {
- if (streq(what, k_info_flags[i]))
- {
- add_flag(a_ptr->flags, i);
- return (0);
- }
- }
-
- if (grab_one_flag(&a_ptr->gen_flags, k_info_gen_flags, what) == 0)
- return 0;
-
- msg_format(_("未知の伝説のアイテム・フラグ '%s'。", "Unknown artifact flag '%s'."), what);
-
- /* Error */
- return (1);
-}
-
-
-/*!
- * @brief 固定アーティファクト情報(a_info)のパース関数 /
- * Initialize the "a_info" array, by parsing an ascii "template" file
- * @param buf テキスト列
- * @param head ヘッダ構造体
- * @return エラーコード
- */
-errr parse_a_info(char *buf, header *head)
-{
- int i;
-
- char *s, *t;
-
- /* Current entry */
- static artifact_type *a_ptr = NULL;
-
-
- /* Process 'N' for "New/Number/Name" */
- if (buf[0] == 'N')
- {
- /* Find the colon before the name */
- s = my_strchr(buf+2, ':');
-
- /* Verify that colon */
- if (!s) return (1);
-
- /* Nuke the colon, advance to the name */
- *s++ = '\0';
-#ifdef JP
- /* Paranoia -- require a name */
- if (!*s) return (1);
-#endif
- /* Get the index */
- i = atoi(buf+2);
-
- /* Verify information */
- if (i < error_idx) return (4);
-
- /* Verify information */
- if (i >= head->info_num) return (2);
-
- /* Save the index */
- error_idx = i;
-
- /* Point at the "info" */
- a_ptr = &a_info[i];
-
- /* Ignore everything */
- add_flag(a_ptr->flags, TR_IGNORE_ACID);
- add_flag(a_ptr->flags, TR_IGNORE_ELEC);
- add_flag(a_ptr->flags, TR_IGNORE_FIRE);
- add_flag(a_ptr->flags, TR_IGNORE_COLD);
-#ifdef JP
- /* Store the name */
- if (!add_name(&a_ptr->name, head, s)) return (7);
-#endif
- }
-
- /* There better be a current a_ptr */
- else if (!a_ptr) return (3);
-
-
-#ifdef JP
- /* 英語名を読むルーチンを追加 */
- /* 'E' から始まる行は英語名としている */
- else if (buf[0] == 'E')
- {
- /* nothing to do */
- }
-#else
- else if (buf[0] == 'E')
- {
- /* Acquire the Text */
- s = buf+2;
-
- /* Store the name */
- if (!add_name(&a_ptr->name, head, s)) return (7);
- }
-#endif
-
- /* Process 'D' for "Description" */
- else if (buf[0] == 'D')
- {
-#ifdef JP
- if (buf[2] == '$')
- return (0);
- /* Acquire the text */
- s = buf+2;
-#else
- if (buf[2] != '$')
- return (0);
- /* Acquire the text */
- s = buf+3;
-#endif
-
- /* Store the text */
- if (!add_text(&a_ptr->text, head, s, TRUE)) return (7);
- }
-
-
- /* Process 'I' for "Info" (one line only) */
- else if (buf[0] == 'I')
- {
- int tval, sval, pval;
-
- /* Scan for the values */
- if (3 != sscanf(buf+2, "%d:%d:%d",
- &tval, &sval, &pval)) return (1);
-
- /* Save the values */
- a_ptr->tval = (OBJECT_TYPE_VALUE)tval;
- a_ptr->sval = (OBJECT_SUBTYPE_VALUE)sval;
- a_ptr->pval = (PARAMETER_VALUE)pval;
- }
-
- /* Process 'W' for "More Info" (one line only) */
- else if (buf[0] == 'W')
- {
- int level, rarity, wgt;
- long cost;
-
- /* Scan for the values */
- if (4 != sscanf(buf+2, "%d:%d:%d:%ld",
- &level, &rarity, &wgt, &cost)) return (1);
-
- /* Save the values */
- a_ptr->level = (DEPTH)level;
- a_ptr->rarity = (RARITY)rarity;
- a_ptr->weight = (WEIGHT)wgt;
- a_ptr->cost = (PRICE)cost;
- }
-
- /* Hack -- Process 'P' for "power" and such */
- else if (buf[0] == 'P')
- {
- int ac, hd1, hd2, th, td, ta;
-
- /* Scan for the values */
- if (6 != sscanf(buf+2, "%d:%dd%d:%d:%d:%d",
- &ac, &hd1, &hd2, &th, &td, &ta)) return (1);
-
- a_ptr->ac = (ARMOUR_CLASS)ac;
- a_ptr->dd = (DICE_NUMBER)hd1;
- a_ptr->ds = (DICE_SID)hd2;
- a_ptr->to_h = (HIT_PROB)th;
- a_ptr->to_d = (HIT_POINT)td;
- a_ptr->to_a = (ARMOUR_CLASS)ta;
- }
-
- /* Hack -- Process 'U' for activation index */
- else if (buf[0] == 'U')
- {
- byte n;
- n = grab_one_activation_flag(buf + 2);
- if (n > 0)
- {
- a_ptr->act_idx = n;
- }
- else
- {
- return (5);
- }
- }
-
- /* Hack -- Process 'F' for flags */
- else if (buf[0] == 'F')
- {
- /* Parse every entry textually */
- for (s = buf + 2; *s; )
- {
- /* Find the end of this entry */
- for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
-
- /* Nuke and skip any dividers */
- if (*t)
- {
- *t++ = '\0';
- while ((*t == ' ') || (*t == '|')) t++;
- }
-
- /* Parse this entry */
- if (0 != grab_one_artifact_flag(a_ptr, s)) return (5);
-
- /* Start the next entry */
- s = t;
- }
- }
-
-
- else return (6);
-
-
- /* Success */
- return (0);
-}
-
-
-/*!
- * @brief テキストトークンを走査してフラグを一つ得る(アーティファクト用) /
- * Grab one flag in a ego-item_type from a textual string
- * @param e_ptr 保管先のエゴ構造体参照ポインタ
- * @param what 参照元の文字列ポインタ
- * @return エラーがあった場合1、エラーがない場合0を返す
- */
-static bool grab_one_ego_item_flag(ego_item_type *e_ptr, concptr what)
-{
- int i;
-
- /* Check flags */
- for (i = 0; i < TR_FLAG_MAX; i++)
- {
- if (streq(what, k_info_flags[i]))
- {
- add_flag(e_ptr->flags, i);
- return (0);
- }
- }
-
- if (grab_one_flag(&e_ptr->gen_flags, k_info_gen_flags, what) == 0)
- return 0;
-
- msg_format(_("未知の名のあるアイテム・フラグ '%s'。", "Unknown ego-item flag '%s'."), what);
-
- /* Error */
- return (1);
-}
-
-
-/*!
- * @brief アイテムエゴ情報(e_info)のパース関数 /
- * Initialize the "e_info" array, by parsing an ascii "template" file
- * @param buf テキスト列
- * @param head ヘッダ構造体
- * @return エラーコード
- */
-errr parse_e_info(char *buf, header *head)
-{
- int i;
- char *s, *t;
-
- /* Current entry */
- static ego_item_type *e_ptr = NULL;
-
- /* Just before the first record */
- error_idx = -1;
-
- /* Just before the first line */
- error_line = -1;
-
- /* Process 'N' for "New/Number/Name" */
- if (buf[0] == 'N')
- {
- /* Find the colon before the name */
- s = my_strchr(buf+2, ':');
-
- /* Verify that colon */
- if (!s) return (1);
-
- /* Nuke the colon, advance to the name */
- *s++ = '\0';
-#ifdef JP
- /* Paranoia -- require a name */
- if (!*s) return (1);
-#endif
- /* Get the index */
- i = atoi(buf+2);
-
- /* Verify information */
- if (i < error_idx) return (4);
-
- /* Verify information */
- if (i >= head->info_num) return (2);
-
- /* Save the index */
- error_idx = i;
-
- /* Point at the "info" */
- e_ptr = &e_info[i];
-#ifdef JP
- /* Store the name */
- if (!add_name(&e_ptr->name, head, s)) return (7);
-#endif
- }
-
- /* There better be a current e_ptr */
- else if (!e_ptr) return (3);
-
-
-#ifdef JP
- /* 英語名を読むルーチンを追加 */
- /* 'E' から始まる行は英語名 */
- else if (buf[0] == 'E')
- {
- /* nothing to do */
- }
-#else
- else if (buf[0] == 'E')
- {
- /* Acquire the Text */
- s = buf+2;
-
- /* Store the name */
- if (!add_name(&e_ptr->name, head, s)) return (7);
- }
-#endif
-#if 0
-
- /* Process 'D' for "Description" */
- else if (buf[0] == 'D')
- {
- /* Acquire the text */
- s = buf+2;
-
- /* Store the text */
- if (!add_text(&e_ptr->text, head, s, TRUE)) return (7);
- }
-
-#endif
-
- /* Process 'X' for "Xtra" (one line only) */
- else if (buf[0] == 'X')
- {
- int slot, rating;
-
- /* Scan for the values */
- if (2 != sscanf(buf+2, "%d:%d",
- &slot, &rating)) return (1);
-
- /* Save the values */
- e_ptr->slot = (INVENTORY_IDX)slot;
- e_ptr->rating = (PRICE)rating;
- }
-
- /* Process 'W' for "More Info" (one line only) */
- else if (buf[0] == 'W')
- {
- int level, rarity, pad2;
- long cost;
-
- /* Scan for the values */
- if (4 != sscanf(buf+2, "%d:%d:%d:%ld",
- &level, &rarity, &pad2, &cost)) return (1);
-
- /* Save the values */
- e_ptr->level = level;
- e_ptr->rarity = (RARITY)rarity;
- /* e_ptr->weight = wgt; */
- e_ptr->cost = cost;
- }
-
- /* Hack -- Process 'C' for "creation" */
- else if (buf[0] == 'C')
- {
- int th, td, ta, pval;
-
- /* Scan for the values */
- if (4 != sscanf(buf+2, "%d:%d:%d:%d",
- &th, &td, &ta, &pval)) return (1);
-
- e_ptr->max_to_h = (HIT_PROB)th;
- e_ptr->max_to_d = (HIT_POINT)td;
- e_ptr->max_to_a = (ARMOUR_CLASS)ta;
- e_ptr->max_pval = (PARAMETER_VALUE)pval;
- }
-
- /* Hack -- Process 'U' for activation index */
- else if (buf[0] == 'U')
- {
- byte n;
- n = grab_one_activation_flag(buf + 2);
- if (n > 0)
- {
- e_ptr->act_idx = n;
- }
- else
- {
- return (5);
- }
- }
-
- /* Hack -- Process 'F' for flags */
- else if (buf[0] == 'F')
- {
- /* Parse every entry textually */
- for (s = buf + 2; *s; )
- {
- /* Find the end of this entry */
- for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
-
- /* Nuke and skip any dividers */
- if (*t)
- {
- *t++ = '\0';
- while ((*t == ' ') || (*t == '|')) t++;
- }
-
- /* Parse this entry */
- if (0 != grab_one_ego_item_flag(e_ptr, s)) return (5);
-
- /* Start the next entry */
- s = t;
- }
- }
-
- else return (6);
-
- /* Success */
- return (0);
-}
-
-
-/*!
- * @brief テキストトークンを走査してフラグを一つ得る(モンスター用1) /
- * Grab one (basic) flag in a monster_race from a textual string
- * @param r_ptr 保管先のモンスター種族構造体参照ポインタ
- * @param what 参照元の文字列ポインタ
- * @return エラーコード
- */
-static errr grab_one_basic_flag(monster_race *r_ptr, concptr what)
-{
- if (grab_one_flag(&r_ptr->flags1, r_info_flags1, what) == 0)
- return 0;
-
- if (grab_one_flag(&r_ptr->flags2, r_info_flags2, what) == 0)
- return 0;
-
- if (grab_one_flag(&r_ptr->flags3, r_info_flags3, what) == 0)
- return 0;
-
- if (grab_one_flag(&r_ptr->flags7, r_info_flags7, what) == 0)
- return 0;
-
- if (grab_one_flag(&r_ptr->flags8, r_info_flags8, what) == 0)
- return 0;
-
- if (grab_one_flag(&r_ptr->flags9, r_info_flags9, what) == 0)
- return 0;
-
- if (grab_one_flag(&r_ptr->flagsr, r_info_flagsr, what) == 0)
- return 0;
-
- msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what);
-
- /* Failure */
- return (1);
-}
-
-
-/*!
- * @brief テキストトークンを走査してフラグを一つ得る(モンスター用2) /
- * Grab one (spell) flag in a monster_race from a textual string
- * @param r_ptr 保管先のモンスター種族構造体参照ポインタ
- * @param what 参照元の文字列ポインタ
- * @return エラーコード
- */
-static errr grab_one_spell_flag(monster_race *r_ptr, concptr what)
-{
- if (grab_one_flag(&r_ptr->flags4, r_info_flags4, what) == 0)
- return 0;
-
- if (grab_one_flag(&r_ptr->a_ability_flags1, r_a_ability_flags1, what) == 0)
- return 0;
-
- if (grab_one_flag(&r_ptr->a_ability_flags2, r_a_ability_flags2, what) == 0)
- return 0;
-
- msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what);
-
- /* Failure */
- return (1);
-}
-
-
-/*!
- * @brief モンスター種族情報(r_info)のパース関数 /
- * Initialize the "r_info" array, by parsing an ascii "template" file
- * @param buf テキスト列
- * @param head ヘッダ構造体
- * @return エラーコード
- */
-errr parse_r_info(char *buf, header *head)
-{
- int i;
- char *s, *t;
-
- /* Current entry */
- static monster_race *r_ptr = NULL;
-
-
- /* Process 'N' for "New/Number/Name" */
- if (buf[0] == 'N')
- {
- /* Find the colon before the name */
- s = my_strchr(buf+2, ':');
-
- /* Verify that colon */
- if (!s) return (1);
-
- /* Nuke the colon, advance to the name */
- *s++ = '\0';
-#ifdef JP
- /* Paranoia -- require a name */
- if (!*s) return (1);
-#endif
- /* Get the index */
- i = atoi(buf+2);
-
- /* Verify information */
- if (i < error_idx) return (4);
-
- /* Verify information */
- if (i >= head->info_num) return (2);
-
- /* Save the index */
- error_idx = i;
-
- /* Point at the "info" */
- r_ptr = &r_info[i];
-#ifdef JP
- /* Store the name */
- if (!add_name(&r_ptr->name, head, s)) return (7);
-#endif
- }
-
- /* There better be a current r_ptr */
- else if (!r_ptr) return (3);
-
-
-#ifdef JP
- /* 英語名を読むルーチンを追加 */
- /* 'E' から始まる行は英語名 */
- else if (buf[0] == 'E')
- {
- /* Acquire the Text */
- s = buf+2;
-
- /* Store the name */
- if (!add_name(&r_ptr->E_name, head, s)) return (7);
- }
-#else
- else if (buf[0] == 'E')
- {
- /* Acquire the Text */
- s = buf+2;
-
- /* Store the name */
- if (!add_name(&r_ptr->name, head, s)) return (7);
- }
-#endif
- /* Process 'D' for "Description" */
- else if (buf[0] == 'D')
- {
-#ifdef JP
- if (buf[2] == '$')
- return (0);
- /* Acquire the text */
- s = buf+2;
-#else
- if (buf[2] != '$')
- return (0);
- /* Acquire the text */
- s = buf+3;
-#endif
-
- /* Store the text */
- if (!add_text(&r_ptr->text, head, s, TRUE)) return (7);
- }
-
- /* Process 'G' for "Graphics" (one line only) */
- else if (buf[0] == 'G')
- {
- char sym;
- byte tmp;
-
- /* Paranoia */
- if (buf[1] != ':') return (1);
- if (!buf[2]) return (1);
- if (buf[3] != ':') return (1);
- if (!buf[4]) return (1);
-
- /* Extract the char */
- sym = buf[2];
-
- /* Extract the attr */
- tmp = color_char_to_attr(buf[4]);
-
- /* Paranoia */
- if (tmp > 127) return (1);
-
- /* Save the values */
- r_ptr->d_char = sym;
- r_ptr->d_attr = tmp;
- }
-
- /* Process 'I' for "Info" (one line only) */
- else if (buf[0] == 'I')
- {
- int spd, hp1, hp2, aaf, ac, slp;
-
- /* Scan for the other values */
- if (6 != sscanf(buf+2, "%d:%dd%d:%d:%d:%d",
- &spd, &hp1, &hp2, &aaf, &ac, &slp)) return (1);
-
- /* Save the values */
- r_ptr->speed = (SPEED)spd;
- r_ptr->hdice = (DICE_NUMBER)MAX(hp1, 1);
- r_ptr->hside = (DICE_SID)MAX(hp2, 1);
- r_ptr->aaf = (POSITION)aaf;
- r_ptr->ac = (ARMOUR_CLASS)ac;
- r_ptr->sleep = (SLEEP_DEGREE)slp;
- }
-
- /* Process 'W' for "More Info" (one line only) */
- else if (buf[0] == 'W')
- {
- int lev, rar, pad;
- long exp;
- long nextexp;
- int nextmon;
-
- /* Scan for the values */
- if (6 != sscanf(buf+2, "%d:%d:%d:%ld:%ld:%d",
- &lev, &rar, &pad, &exp, &nextexp, &nextmon)) return (1);
-
- /* Save the values */
- r_ptr->level = (DEPTH)lev;
- r_ptr->rarity = (RARITY)rar;
- r_ptr->extra = (BIT_FLAGS16)pad;
- r_ptr->mexp = (EXP)exp;
- r_ptr->next_exp = (EXP)nextexp;
- r_ptr->next_r_idx = (IDX)nextmon;
- }
-
- /* Process 'R' for "Reinforcement" (up to six lines) */
- else if (buf[0] == 'R')
- {
- int id, ds, dd;
- /* Find the next empty blow slot (if any) */
- for (i = 0; i < A_MAX; i++) if (r_ptr->reinforce_id[i] == 0) break;
-
- /* Oops, no more slots */
- if (i == 6) return (1);
-
- /* Scan for the values */
- if (3 != sscanf(buf+2, "%d:%dd%d", &id, &dd, &ds)) return (1);
- r_ptr->reinforce_id[i] = (MONRACE_IDX)id;
- r_ptr->reinforce_dd[i] = (DICE_NUMBER)dd;
- r_ptr->reinforce_ds[i] = (DICE_SID)ds;
- }
-
- /* Process 'B' for "Blows" (up to four lines) */
- else if (buf[0] == 'B')
- {
- int n1, n2;
-
- /* Find the next empty blow slot (if any) */
- for (i = 0; i < 4; i++) if (!r_ptr->blow[i].method) break;
-
- /* Oops, no more slots */
- if (i == 4) return (1);
-
- /* Analyze the first field */
- for (s = t = buf+2; *t && (*t != ':'); t++) /* loop */;
-
- /* Terminate the field (if necessary) */
- if (*t == ':') *t++ = '\0';
-
- /* Analyze the method */
- for (n1 = 0; r_info_blow_method[n1]; n1++)
- {
- if (streq(s, r_info_blow_method[n1])) break;
- }
-
- /* Invalid method */
- if (!r_info_blow_method[n1]) return (1);
-
- /* Analyze the second field */
- for (s = t; *t && (*t != ':'); t++) /* loop */;
-
- /* Terminate the field (if necessary) */
- if (*t == ':') *t++ = '\0';
-
- /* Analyze effect */
- for (n2 = 0; r_info_blow_effect[n2]; n2++)
- {
- if (streq(s, r_info_blow_effect[n2])) break;
- }
-
- /* Invalid effect */
- if (!r_info_blow_effect[n2]) return (1);
-
- /* Analyze the third field */
- for (s = t; *t && (*t != 'd'); t++) /* loop */;
-
- /* Terminate the field (if necessary) */
- if (*t == 'd') *t++ = '\0';
-
- /* Save the method */
- r_ptr->blow[i].method = (BLOW_METHOD)n1;
-
- /* Save the effect */
- r_ptr->blow[i].effect = (BLOW_EFFECT)n2;
-
- /* Extract the damage dice and sides */
- r_ptr->blow[i].d_dice = atoi(s);
- r_ptr->blow[i].d_side = atoi(t);
- }
-
- /* Process 'F' for "Basic Flags" (multiple lines) */
- else if (buf[0] == 'F')
- {
- /* Parse every entry */
- for (s = buf + 2; *s; )
- {
- /* Find the end of this entry */
- for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
-
- /* Nuke and skip any dividers */
- if (*t)
- {
- *t++ = '\0';
- while (*t == ' ' || *t == '|') t++;
- }
-
- /* Parse this entry */
- if (0 != grab_one_basic_flag(r_ptr, s)) return (5);
-
- /* Start the next entry */
- s = t;
- }
- }
-
- /* Process 'S' for "Spell Flags" (multiple lines) */
- else if (buf[0] == 'S')
- {
- /* Parse every entry */
- for (s = buf + 2; *s; )
- {
- /* Find the end of this entry */
- for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
-
- /* Nuke and skip any dividers */
- if (*t)
- {
- *t++ = '\0';
- while ((*t == ' ') || (*t == '|')) t++;
- }
-
- /* Hack -- Read spell frequency */
- if (1 == sscanf(s, "1_IN_%d", &i))
- {
- /* Extract a "frequency" */
- r_ptr->freq_spell = 100 / i;
-
- /* Start at next entry */
- s = t;
- continue;
- }
-
- /* Parse this entry */
- if (0 != grab_one_spell_flag(r_ptr, s)) return (5);
-
- /* Start the next entry */
- s = t;
- }
- }
-
- /* Process 'A' for "Artifact Flags" (multiple lines) */
- else if (buf[0] == 'A')
- {
- int id, per, rarity;
-
- /* Find the next empty blow slot (if any) */
- for (i = 0; i < 4; i++) if (!r_ptr->artifact_id[i]) break;
-
- /* Oops, no more slots */
- if (i == 4) return (1);
-
- if (3 != sscanf(buf+2, "%d:%d:%d", &id, &rarity, &per)) return (1);
- r_ptr->artifact_id[i] = (ARTIFACT_IDX)id;
- r_ptr->artifact_rarity[i] = (RARITY)rarity;
- r_ptr->artifact_percent[i] = (PERCENTAGE)per;
- }
-
- /* Process 'V' for "Arena power value ratio" */
- else if (buf[0] == 'V')
- {
- int val;
- if (3 != sscanf(buf+2, "%d", &val)) return (1);
- r_ptr->arena_ratio = (PERCENTAGE)val;
- }
-
- else return (6);
-
-
- /* Success */
- return (0);
-}
-
-
-/*!
- * @brief テキストトークンを走査してフラグを一つ得る(ダンジョン用) /
- * Grab one flag for a dungeon type from a textual string
- * @param d_ptr 保管先のダンジョン構造体参照ポインタ
- * @param what 参照元の文字列ポインタ
- * @return エラーコード
- */
-static errr grab_one_dungeon_flag(dungeon_type *d_ptr, concptr what)
-{
- if (grab_one_flag(&d_ptr->flags1, d_info_flags1, what) == 0)
- return 0;
-
- msg_format(_("未知のダンジョン・フラグ '%s'。", "Unknown dungeon type flag '%s'."), what);
-
- /* Failure */
- return (1);
-}
-
-/*!
- * @brief テキストトークンを走査してフラグを一つ得る(モンスターのダンジョン出現条件用1) /
- * Grab one (basic) flag in a monster_race from a textual string
- * @param d_ptr 保管先のダンジョン構造体参照ポインタ
- * @param what 参照元の文字列ポインタ
- * @return エラーコード
- */
-static errr grab_one_basic_monster_flag(dungeon_type *d_ptr, concptr what)
-{
- if (grab_one_flag(&d_ptr->mflags1, r_info_flags1, what) == 0)
- return 0;
-
- if (grab_one_flag(&d_ptr->mflags2, r_info_flags2, what) == 0)
- return 0;
-
- if (grab_one_flag(&d_ptr->mflags3, r_info_flags3, what) == 0)
- return 0;
-
- if (grab_one_flag(&d_ptr->mflags7, r_info_flags7, what) == 0)
- return 0;
-
- if (grab_one_flag(&d_ptr->mflags8, r_info_flags8, what) == 0)
- return 0;
-
- if (grab_one_flag(&d_ptr->mflags9, r_info_flags9, what) == 0)
- return 0;
-
- if (grab_one_flag(&d_ptr->mflagsr, r_info_flagsr, what) == 0)
- return 0;
-
- msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what);
- /* Failure */
- return (1);
-}
-
-
-/*!
- * @brief テキストトークンを走査してフラグを一つ得る(モンスターのダンジョン出現条件用2) /
- * Grab one (spell) flag in a monster_race from a textual string
- * @param d_ptr 保管先のダンジョン構造体参照ポインタ
- * @param what 参照元の文字列ポインタ
- * @return エラーコード
- */
-static errr grab_one_spell_monster_flag(dungeon_type *d_ptr, concptr what)
-{
- if (grab_one_flag(&d_ptr->mflags4, r_info_flags4, what) == 0)
- return 0;
-
- if (grab_one_flag(&d_ptr->m_a_ability_flags1, r_a_ability_flags1, what) == 0)
- return 0;
-
- if (grab_one_flag(&d_ptr->m_a_ability_flags2, r_a_ability_flags2, what) == 0)
- return 0;
-
- msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what);
-
- /* Failure */
- return (1);
-}
-
-/*!
- * @brief ダンジョン情報(d_info)のパース関数 /
- * Initialize the "d_info" array, by parsing an ascii "template" file
- * @param buf テキスト列
- * @param head ヘッダ構造体
- * @return エラーコード
- */
-errr parse_d_info(char *buf, header *head)
-{
- int i;
- char *s, *t;
-
- /* Current entry */
- static dungeon_type *d_ptr = NULL;
-
- /* Process 'N' for "New/Number/Name" */
- if (buf[0] == 'N')
- {
- /* Find the colon before the name */
- s = my_strchr(buf+2, ':');
-
- /* Verify that colon */
- if (!s) return (1);
-
- /* Nuke the colon, advance to the name */
- *s++ = '\0';
-#ifdef JP
- /* Paranoia -- require a name */
- if (!*s) return (1);
-#endif
- /* Get the index */
- i = atoi(buf+2);
-
- /* Verify information */
- if (i < error_idx) return (4);
-
- /* Verify information */
- if (i >= head->info_num) return (2);
-
- /* Save the index */
- error_idx = i;
-
- /* Point at the "info" */
- d_ptr = &d_info[i];
-#ifdef JP
- /* Store the name */
- if (!add_name(&d_ptr->name, head, s)) return (7);
-#endif
- }
-
-#ifdef JP
- else if (buf[0] == 'E') return (0);
-#else
- else if (buf[0] == 'E')
- {
- /* Acquire the Text */
- s = buf+2;
-
- /* Store the name */
- if (!add_name(&d_ptr->name, head, s)) return (7);
- }
-#endif
-
- /* Process 'D' for "Description */
- else if (buf[0] == 'D')
- {
-#ifdef JP
- if (buf[2] == '$')
- return (0);
- /* Acquire the text */
- s = buf+2;
-#else
- if (buf[2] != '$')
- return (0);
- /* Acquire the text */
- s = buf+3;
-#endif
-
- /* Store the text */
- if (!add_text(&d_ptr->text, head, s, TRUE)) return (7);
- }
-
- /* Process 'W' for "More Info" (one line only) */
- else if (buf[0] == 'W')
- {
- int min_lev, max_lev;
- int min_plev, mode;
- int min_alloc, max_chance;
- int obj_good, obj_great;
- int pit, nest;
-
- /* Scan for the values */
- if (10 != sscanf(buf+2, "%d:%d:%d:%d:%d:%d:%d:%d:%x:%x",
- &min_lev, &max_lev, &min_plev, &mode, &min_alloc, &max_chance, &obj_good, &obj_great, (unsigned int *)&pit, (unsigned int *)&nest)) return (1);
-
- /* Save the values */
- d_ptr->mindepth = (DEPTH)min_lev;
- d_ptr->maxdepth = (DEPTH)max_lev;
- d_ptr->min_plev = (PLAYER_LEVEL)min_plev;
- d_ptr->mode = (BIT_FLAGS8)mode;
- d_ptr->min_m_alloc_level = min_alloc;
- d_ptr->max_m_alloc_chance = max_chance;
- d_ptr->obj_good = obj_good;
- d_ptr->obj_great = obj_great;
- d_ptr->pit = (BIT_FLAGS16)pit;
- d_ptr->nest = (BIT_FLAGS16)nest;
- }
-
- /* Process 'P' for "Place Info" */
- else if (buf[0] == 'P')
- {
- int dy, dx;
-
- /* Scan for the values */
- if (2 != sscanf(buf+2, "%d:%d", &dy, &dx)) return (1);
-
- /* Save the values */
- d_ptr->dy = dy;
- d_ptr->dx = dx;
- }
-
- /* Process 'L' for "fLoor type" (one line only) */
- else if (buf[0] == 'L')
- {
- char *zz[16];
-
- /* Scan for the values */
- if (tokenize(buf+2, DUNGEON_FEAT_PROB_NUM * 2 + 1, zz, 0) != (DUNGEON_FEAT_PROB_NUM * 2 + 1)) return (1);
-
- /* Save the values */
- for (i = 0; i < DUNGEON_FEAT_PROB_NUM; i++)
- {
- d_ptr->floor[i].feat = f_tag_to_index(zz[i * 2]);
- if (d_ptr->floor[i].feat < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
-
- d_ptr->floor[i].percent = (PERCENTAGE)atoi(zz[i * 2 + 1]);
- }
- d_ptr->tunnel_percent = atoi(zz[DUNGEON_FEAT_PROB_NUM * 2]);
- }
-
- /* Process 'A' for "wAll type" (one line only) */
- else if (buf[0] == 'A')
- {
- char *zz[16];
-
- /* Scan for the values */
- if (tokenize(buf+2, DUNGEON_FEAT_PROB_NUM * 2 + 4, zz, 0) != (DUNGEON_FEAT_PROB_NUM * 2 + 4)) return (1);
-
- /* Save the values */
- for (i = 0; i < DUNGEON_FEAT_PROB_NUM; i++)
- {
- d_ptr->fill[i].feat = f_tag_to_index(zz[i * 2]);
- if (d_ptr->fill[i].feat < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
-
- d_ptr->fill[i].percent = (PERCENTAGE)atoi(zz[i * 2 + 1]);
- }
-
- d_ptr->outer_wall = f_tag_to_index(zz[DUNGEON_FEAT_PROB_NUM * 2]);
- if (d_ptr->outer_wall < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
-
- d_ptr->inner_wall = f_tag_to_index(zz[DUNGEON_FEAT_PROB_NUM * 2 + 1]);
- if (d_ptr->inner_wall < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
-
- d_ptr->stream1 = f_tag_to_index(zz[DUNGEON_FEAT_PROB_NUM * 2 + 2]);
- if (d_ptr->stream1 < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
-
- d_ptr->stream2 = f_tag_to_index(zz[DUNGEON_FEAT_PROB_NUM * 2 + 3]);
- if (d_ptr->stream2 < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
- }
-
- /* Process 'F' for "Dungeon Flags" (multiple lines) */
- else if (buf[0] == 'F')
- {
- int artif = 0, monst = 0;
-
- /* Parse every entry */
- for (s = buf + 2; *s; )
- {
- /* Find the end of this entry */
- for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
-
- /* Nuke and skip any dividers */
- if (*t)
- {
- *t++ = '\0';
- while (*t == ' ' || *t == '|') t++;
- }
-
- /* Hack -- Read Final Artifact */
- if (1 == sscanf(s, "FINAL_ARTIFACT_%d", &artif))
- {
- /* Extract a "Final Artifact" */
- d_ptr->final_artifact = (ARTIFACT_IDX)artif;
-
- /* Start at next entry */
- s = t;
- continue;
- }
-
- /* Hack -- Read Final Object */
- if (1 == sscanf(s, "FINAL_OBJECT_%d", &artif))
- {
- /* Extract a "Final Artifact" */
- d_ptr->final_object = (KIND_OBJECT_IDX)artif;
-
- /* Start at next entry */
- s = t;
- continue;
- }
-
- /* Hack -- Read Artifact Guardian */
- if (1 == sscanf(s, "FINAL_GUARDIAN_%d", &monst))
- {
- /* Extract a "Artifact Guardian" */
- d_ptr->final_guardian = (MONRACE_IDX)monst;
-
- /* Start at next entry */
- s = t;
- continue;
- }
-
- /* Hack -- Read Special Percentage */
- if (1 == sscanf(s, "MONSTER_DIV_%d", &monst))
- {
- /* Extract a "Special %" */
- d_ptr->special_div = (PROB)monst;
-
- /* Start at next entry */
- s = t;
- continue;
- }
-
- /* Parse this entry */
- if (0 != grab_one_dungeon_flag(d_ptr, s)) return (5);
-
- /* Start the next entry */
- s = t;
- }
- }
-
- /* Process 'M' for "Basic Flags" (multiple lines) */
- else if (buf[0] == 'M')
- {
- /* Parse every entry */
- for (s = buf + 2; *s; )
- {
- /* Find the end of this entry */
- for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
-
- /* Nuke and skip any dividers */
- if (*t)
- {
- *t++ = '\0';
- while (*t == ' ' || *t == '|') t++;
- }
-
- /* Hack -- Read monster symbols */
- if (!strncmp(s, "R_CHAR_", 7))
- {
- /* Skip "R_CHAR_" */
- s += 7;
-
- /* Read a string */
- strncpy(d_ptr->r_char, s, sizeof(d_ptr->r_char));
-
- /* Start at next entry */
- s = t;
- continue;
- }
-
- /* Parse this entry */
- if (0 != grab_one_basic_monster_flag(d_ptr, s)) return (5);
-
- /* Start the next entry */
- s = t;
- }
- }
-
- /* Process 'S' for "Spell Flags" (multiple lines) */
- else if (buf[0] == 'S')
- {
- /* Parse every entry */
- for (s = buf + 2; *s; )
- {
- /* Find the end of this entry */
- for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
-
- /* Nuke and skip any dividers */
- if (*t)
- {
- *t++ = '\0';
- while ((*t == ' ') || (*t == '|')) t++;
- }
-
- /* Hack -- Read spell frequency */
- if (1 == sscanf(s, "1_IN_%d", &i))
- {
- /* Start at next entry */
- s = t;
- continue;
- }
-
- /* Parse this entry */
- if (0 != grab_one_spell_monster_flag(d_ptr, s)) return (5);
-
- /* Start the next entry */
- s = t;
- }
- }
-
- else return (6);
-
- /* Success */
- return (0);
-}
-
-
-#else /* ALLOW_TEMPLATES */
-
-#ifdef MACINTOSH
-static int i = 0;
-#endif
-
-#endif /* ALLOW_TEMPLATES */
-
-
-/* Random dungeon grid effects */
-#define RANDOM_NONE 0x00000000
-#define RANDOM_FEATURE 0x00000001
-#define RANDOM_MONSTER 0x00000002
-#define RANDOM_OBJECT 0x00000004
-#define RANDOM_EGO 0x00000008
-#define RANDOM_ARTIFACT 0x00000010
-#define RANDOM_TRAP 0x00000020
-
-
-typedef struct dungeon_grid dungeon_grid;
-
-struct dungeon_grid
-{
- FEAT_IDX feature; /* Terrain feature */
- MONSTER_IDX monster; /* Monster */
- OBJECT_IDX object; /* Object */
- EGO_IDX ego; /* Ego-Item */
- ARTIFACT_IDX artifact; /* Artifact */
- IDX trap; /* Trap */
- BIT_FLAGS cave_info; /* Flags for CAVE_MARK, CAVE_GLOW, CAVE_ICKY, CAVE_ROOM */
- s16b special; /* Reserved for special terrain info */
- int random; /* Number of the random effect */
-};
-
-
-static dungeon_grid letter[255];
-
-
-/*!
- * @brief 地形情報の「F:」情報をパースする
- * Process "F:<letter>:<terrain>:<cave_info>:<monster>:<object>:<ego>:<artifact>:<trap>:<special>" -- info for dungeon grid
- * @param buf 解析文字列
- * @return エラーコード
- */
-static errr parse_line_feature(char *buf)
-{
- int num;
- char *zz[9];
-
- if (init_flags & INIT_ONLY_BUILDINGS) return (0);
-
- /* Tokenize the line */
- if ((num = tokenize(buf+2, 9, zz, 0)) > 1)
- {
- /* Letter to assign */
- int index = zz[0][0];
-
- /* Reset the info for the letter */
- letter[index].feature = feat_none;
- letter[index].monster = 0;
- letter[index].object = 0;
- letter[index].ego = 0;
- letter[index].artifact = 0;
- letter[index].trap = feat_none;
- letter[index].cave_info = 0;
- letter[index].special = 0;
- letter[index].random = RANDOM_NONE;
-
- switch (num)
- {
- /* Special */
- case 9:
- letter[index].special = (s16b)atoi(zz[8]);
- /* Fall through */
- /* Trap */
- case 8:
- if ((zz[7][0] == '*') && !zz[7][1])
- {
- letter[index].random |= RANDOM_TRAP;
- }
- else
- {
- letter[index].trap = f_tag_to_index(zz[7]);
- if (letter[index].trap < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
- }
- /* Fall through */
- /* Artifact */
- case 7:
- if (zz[6][0] == '*')
- {
- letter[index].random |= RANDOM_ARTIFACT;
- if (zz[6][1]) letter[index].artifact = (IDX)atoi(zz[6] + 1);
- }
- else if (zz[6][0] == '!')
- {
- if (p_ptr->inside_quest)
- {
- letter[index].artifact = quest[p_ptr->inside_quest].k_idx;
- }
- }
- else
- {
- letter[index].artifact = (IDX)atoi(zz[6]);
- }
- /* Fall through */
- /* Ego-item */
- case 6:
- if (zz[5][0] == '*')
- {
- letter[index].random |= RANDOM_EGO;
- if (zz[5][1]) letter[index].ego = (IDX)atoi(zz[5] + 1);
- }
- else
- {
- letter[index].ego = (IDX)atoi(zz[5]);
- }
- /* Fall through */
- /* Object */
- case 5:
- if (zz[4][0] == '*')
- {
- letter[index].random |= RANDOM_OBJECT;
- if (zz[4][1]) letter[index].object = (IDX)atoi(zz[4] + 1);
- }
- else if (zz[4][0] == '!')
- {
- if (p_ptr->inside_quest)
- {
- ARTIFACT_IDX a_idx = quest[p_ptr->inside_quest].k_idx;
- if (a_idx)
- {
- artifact_type *a_ptr = &a_info[a_idx];
- if (!(a_ptr->gen_flags & TRG_INSTA_ART))
- {
- letter[index].object = lookup_kind(a_ptr->tval, a_ptr->sval);
- }
- }
- }
- }
- else
- {
- letter[index].object = (IDX)atoi(zz[4]);
- }
- /* Fall through */
- /* Monster */
- case 4:
- if (zz[3][0] == '*')
- {
- letter[index].random |= RANDOM_MONSTER;
- if (zz[3][1]) letter[index].monster = (IDX)atoi(zz[3] + 1);
- }
- else if (zz[3][0] == 'c')
- {
- if (!zz[3][1]) return PARSE_ERROR_GENERIC;
- letter[index].monster = - atoi(zz[3] + 1);
- }
- else
- {
- letter[index].monster = (IDX)atoi(zz[3]);
- }
- /* Fall through */
- /* Cave info */
- case 3:
- letter[index].cave_info = atoi(zz[2]);
- /* Fall through */
- /* Feature */
- case 2:
- if ((zz[1][0] == '*') && !zz[1][1])
- {
- letter[index].random |= RANDOM_FEATURE;
- }
- else
- {
- letter[index].feature = f_tag_to_index(zz[1]);
- if (letter[index].feature < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
- }
- break;
- }
-
- return (0);
- }
-
- return (1);
-}
-
-
-/*!
- * @brief 地形情報の「B:」情報をパースする
- * Process "B:<Index>:<Command>:..." -- Building definition
- * @param buf 解析文字列
- * @return エラーコード
- */
-static errr parse_line_building(char *buf)
-{
- int i;
- char *zz[1000];
- int index;
- char *s;
-
-#ifdef JP
- if (buf[2] == '$')
- return 0;
- s = buf + 2;
-#else
- if (buf[2] != '$')
- return 0;
- s = buf + 3;
-#endif
- /* Get the building number */
- index = atoi(s);
-
- /* Find the colon after the building number */
- s = my_strchr(s, ':');
-
- /* Verify that colon */
- if (!s) return (1);
-
- /* Nuke the colon, advance to the sub-index */
- *s++ = '\0';
-
- /* Paranoia -- require a sub-index */
- if (!*s) return (1);
-
- /* Building definition sub-index */
- switch (s[0])
- {
- /* Building name, owner, race */
- case 'N':
- {
- if (tokenize(s + 2, 3, zz, 0) == 3)
- {
- /* Name of the building */
- strcpy(building[index].name, zz[0]);
-
- /* Name of the owner */
- strcpy(building[index].owner_name, zz[1]);
-
- /* Race of the owner */
- strcpy(building[index].owner_race, zz[2]);
-
- break;
- }
-
- return (PARSE_ERROR_TOO_FEW_ARGUMENTS);
- }
-
- /* Building Action */
- case 'A':
- {
- if (tokenize(s + 2, 8, zz, 0) >= 7)
- {
- /* Index of the action */
- int action_index = atoi(zz[0]);
-
- /* Name of the action */
- strcpy(building[index].act_names[action_index], zz[1]);
-
- /* Cost of the action for members */
- building[index].member_costs[action_index] = (PRICE)atoi(zz[2]);
-
- /* Cost of the action for non-members */
- building[index].other_costs[action_index] = (PRICE)atoi(zz[3]);
-
- /* Letter assigned to the action */
- building[index].letters[action_index] = zz[4][0];
-
- /* Action code */
- building[index].actions[action_index] = (BACT_IDX)atoi(zz[5]);
-
- /* Action restriction */
- building[index].action_restr[action_index] = (BACT_RESTRICT_IDX)atoi(zz[6]);
-
- break;
- }
-
- return (PARSE_ERROR_TOO_FEW_ARGUMENTS);
- }
-
- /* Building Classes */
- case 'C':
- {
- int n;
- n = tokenize(s + 2, MAX_CLASS, zz, 0);
- for (i = 0; i < MAX_CLASS; i++)
- {
- building[index].member_class[i] = ((i < n) ? (CLASS_IDX)atoi(zz[i]) : 1);
- }
- break;
- }
-
- /* Building Races */
- case 'R':
- {
- int n;
- n = tokenize(s + 2, MAX_RACES, zz, 0);
- for (i = 0; i < MAX_RACES; i++)
- {
- building[index].member_race[i] = ((i < n) ? (RACE_IDX)atoi(zz[i]) : 1);
- }
- break;
- }
-
- /* Building Realms */
- case 'M':
- {
- int n;
- n = tokenize(s + 2, MAX_MAGIC, zz, 0);
- for (i = 0; i < MAX_MAGIC; i++)
- {
- building[index].member_realm[i+1] = ((i < n) ? (REALM_IDX)atoi(zz[i]) : 1);
- }
- break;
- }
-
- case 'Z':
- {
- /* Ignore scripts */
- break;
- }
-
- default:
- {
- return (PARSE_ERROR_UNDEFINED_DIRECTIVE);
- }
- }
-
- return (0);
-}
-
-
-/*!
- * @brief フロアの所定のマスにオブジェクトを配置する
- * Place the object j_ptr to a grid
- * @param j_ptr オブジェクト構造体の参照ポインタ
- * @param y 配置先Y座標
- * @param x 配置先X座標
- * @return エラーコード
- */
-static void drop_here(object_type *j_ptr, POSITION y, POSITION x)
-{
- grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
- object_type *o_ptr;
-
- OBJECT_IDX o_idx = o_pop();
-
- /* Access new object */
- o_ptr = &o_list[o_idx];
-
- /* Structure copy */
- object_copy(o_ptr, j_ptr);
-
- /* Locate */
- o_ptr->iy = y;
- o_ptr->ix = x;
-
- /* No monster */
- o_ptr->held_m_idx = 0;
-
- /* Build a stack */
- o_ptr->next_o_idx = g_ptr->o_idx;
-
- /* Place the object */
- g_ptr->o_idx = o_idx;
-}
-
-
-/*!
- * @brief クエスト用固定ダンジョンをフロアに生成する
- * Parse a sub-file of the "extra info"
- * @param buf 文字列
- * @param ymin 詳細不明
- * @param xmin 詳細不明
- * @param ymax 詳細不明
- * @param xmax 詳細不明
- * @param y 詳細不明
- * @param x 詳細不明
- * @return エラーコード
- */
-static errr process_dungeon_file_aux(char *buf, int ymin, int xmin, int ymax, int xmax, int *y, int *x)
-{
- int i;
- char *zz[33];
-
- /* Skip "empty" lines */
- if (!buf[0]) return (0);
-
- /* Skip "blank" lines */
- if (iswspace(buf[0])) return (0);
-
- /* Skip comments */
- if (buf[0] == '#') return (0);
-
- /* Require "?:*" format */
- if (buf[1] != ':') return (1);
-
-
- /* Process "%:<fname>" */
- if (buf[0] == '%')
- {
- /* Attempt to Process the given file */
- return (process_dungeon_file(buf + 2, ymin, xmin, ymax, xmax));
- }
-
- /* Process "F:<letter>:<terrain>:<cave_info>:<monster>:<object>:<ego>:<artifact>:<trap>:<special>" -- info for dungeon grid */
- if (buf[0] == 'F')
- {
- return parse_line_feature(buf);
- }
-
- /* Process "D:<dungeon>" -- info for the current_floor_ptr->grid_array grids */
- else if (buf[0] == 'D')
- {
- object_type object_type_body;
-
- /* Acquire the text */
- char *s = buf + 2;
-
- /* Length of the text */
- int len = strlen(s);
-
- if (init_flags & INIT_ONLY_BUILDINGS) return (0);
-
- for (*x = xmin, i = 0; ((*x < xmax) && (i < len)); (*x)++, s++, i++)
- {
- grid_type *g_ptr = ¤t_floor_ptr->grid_array[*y][*x];
-
- int idx = s[0];
-
- OBJECT_IDX object_index = letter[idx].object;
- MONSTER_IDX monster_index = letter[idx].monster;
- int random = letter[idx].random;
- ARTIFACT_IDX artifact_index = letter[idx].artifact;
-
- /* Lay down a floor */
- g_ptr->feat = conv_dungeon_feat(letter[idx].feature);
-
- /* Only the features */
- if (init_flags & INIT_ONLY_FEATURES) continue;
-
- /* Cave info */
- g_ptr->info = letter[idx].cave_info;
-
- /* Create a monster */
- if (random & RANDOM_MONSTER)
- {
- monster_level = current_floor_ptr->base_level + monster_index;
-
- place_monster(*y, *x, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP));
-
- monster_level = current_floor_ptr->base_level;
- }
- else if (monster_index)
- {
- int old_cur_num, old_max_num;
- bool clone = FALSE;
-
- if (monster_index < 0)
- {
- monster_index = -monster_index;
- clone = TRUE;
- }
- old_cur_num = r_info[monster_index].cur_num;
- old_max_num = r_info[monster_index].max_num;
-
- /* Make alive again */
- if (r_info[monster_index].flags1 & RF1_UNIQUE)
- {
- r_info[monster_index].cur_num = 0;
- r_info[monster_index].max_num = 1;
- }
-
- /* Make alive again */
- /* Hack -- Non-unique Nazguls are semi-unique */
- else if (r_info[monster_index].flags7 & RF7_NAZGUL)
- {
- if (r_info[monster_index].cur_num == r_info[monster_index].max_num)
- {
- r_info[monster_index].max_num++;
- }
- }
-
- /* Place it */
- place_monster_aux(0, *y, *x, monster_index, (PM_ALLOW_SLEEP | PM_NO_KAGE));
- if (clone)
- {
- /* clone */
- m_list[hack_m_idx_ii].smart |= SM_CLONED;
-
- /* Make alive again for real unique monster */
- r_info[monster_index].cur_num = old_cur_num;
- r_info[monster_index].max_num = old_max_num;
- }
- }
-
- /* Object (and possible trap) */
- if ((random & RANDOM_OBJECT) && (random & RANDOM_TRAP))
- {
- object_level = current_floor_ptr->base_level + object_index;
-
- /*
- * Random trap and random treasure defined
- * 25% chance for trap and 75% chance for object
- */
- if (randint0(100) < 75)
- {
- place_object(*y, *x, 0L);
- }
- else
- {
- place_trap(*y, *x);
- }
-
- object_level = current_floor_ptr->base_level;
- }
- else if (random & RANDOM_OBJECT)
- {
- object_level = current_floor_ptr->base_level + object_index;
-
- /* Create an out of deep object */
- if (randint0(100) < 75)
- place_object(*y, *x, 0L);
- else if (randint0(100) < 80)
- place_object(*y, *x, AM_GOOD);
- else
- place_object(*y, *x, AM_GOOD | AM_GREAT);
-
- object_level = current_floor_ptr->base_level;
- }
- /* Random trap */
- else if (random & RANDOM_TRAP)
- {
- place_trap(*y, *x);
- }
- /* Hidden trap (or door) */
- else if (letter[idx].trap)
- {
- g_ptr->mimic = g_ptr->feat;
- g_ptr->feat = conv_dungeon_feat(letter[idx].trap);
- }
- else if (object_index)
- {
- object_type *o_ptr = &object_type_body;
- object_prep(o_ptr, object_index);
-
- if (o_ptr->tval == TV_GOLD)
- {
- coin_type = object_index - OBJ_GOLD_LIST;
- make_gold(o_ptr);
- coin_type = 0;
- }
-
- /* Apply magic (no messages, no artifacts) */
- apply_magic(o_ptr, current_floor_ptr->base_level, AM_NO_FIXED_ART | AM_GOOD);
-
- drop_here(o_ptr, *y, *x);
- }
-
- /* Artifact */
- if (artifact_index)
- {
- if (a_info[artifact_index].cur_num)
- {
- KIND_OBJECT_IDX k_idx = lookup_kind(TV_SCROLL, SV_SCROLL_ACQUIREMENT);
- object_type forge;
- object_type *q_ptr = &forge;
-
- object_prep(q_ptr, k_idx);
- drop_here(q_ptr, *y, *x);
- }
- else
- {
- /* Create the artifact */
- if (create_named_art(artifact_index, *y, *x))
- a_info[artifact_index].cur_num = 1;
- }
- }
-
- /* Terrain special */
- g_ptr->special = letter[idx].special;
- }
-
- (*y)++;
-
- return (0);
- }
-
- /* Process "Q:<number>:<command>:... -- quest info */
- else if (buf[0] == 'Q')
- {
- int num;
- quest_type *q_ptr;
-#ifdef JP
- if (buf[2] == '$')
- return 0;
- num = tokenize(buf + 2, 33, zz, 0);
-#else
- if (buf[2] != '$')
- return 0;
- num = tokenize(buf + 3, 33, zz, 0);
-#endif
-
- /* Have we enough parameters? */
- if (num < 3) return (PARSE_ERROR_TOO_FEW_ARGUMENTS);
-
- /* Get the quest */
- q_ptr = &(quest[atoi(zz[0])]);
-
- /* Process "Q:<q_index>:Q:<type>:<num_mon>:<cur_num>:<max_num>:<level>:<r_idx>:<k_idx>:<flags>" -- quest info */
- if (zz[1][0] == 'Q')
- {
- if (init_flags & INIT_ASSIGN)
- {
- monster_race *r_ptr;
- artifact_type *a_ptr;
-
- if (num < 9) return (PARSE_ERROR_TOO_FEW_ARGUMENTS);
-
- q_ptr->type = (QUEST_TYPE)atoi(zz[2]);
- q_ptr->num_mon = (MONSTER_NUMBER)atoi(zz[3]);
- q_ptr->cur_num = (MONSTER_NUMBER)atoi(zz[4]);
- q_ptr->max_num = (MONSTER_NUMBER)atoi(zz[5]);
- q_ptr->level = (DEPTH)atoi(zz[6]);
- q_ptr->r_idx = (IDX)atoi(zz[7]);
- q_ptr->k_idx = (IDX)atoi(zz[8]);
- q_ptr->dungeon = (DUNGEON_IDX)atoi(zz[9]);
-
- if (num > 10) q_ptr->flags = atoi(zz[10]);
-
- r_ptr = &r_info[q_ptr->r_idx];
- if (r_ptr->flags1 & RF1_UNIQUE)
- r_ptr->flags1 |= RF1_QUESTOR;
-
- a_ptr = &a_info[q_ptr->k_idx];
- a_ptr->gen_flags |= TRG_QUESTITEM;
- }
- return (0);
- }
-
- else if (zz[1][0] == 'R')
- {
- if (init_flags & INIT_ASSIGN)
- {
- int count = 0;
- IDX idx, reward_idx = 0;
-
- for (idx = 2; idx < num; idx++)
- {
- IDX a_idx = (IDX)atoi(zz[idx]);
- if (a_idx < 1) continue;
- if (a_info[a_idx].cur_num > 0) continue;
- count++;
- if (one_in_(count)) reward_idx = a_idx;
- }
-
- if (reward_idx)
- {
- /* Set quest's rewarding artifact */
- q_ptr->k_idx = reward_idx;
- a_info[reward_idx].gen_flags |= TRG_QUESTITEM;
- }
- else
- {
- /* Change a quest type to KILL_ALL when all artifact of reward list are got */
- q_ptr->type = QUEST_TYPE_KILL_ALL;
- }
- }
-
- return (0);
- }
-
- /* Process "Q:<q_index>:N:<name>" -- quest name */
- else if (zz[1][0] == 'N')
- {
- if (init_flags & (INIT_ASSIGN | INIT_SHOW_TEXT | INIT_NAME_ONLY))
- {
- strcpy(q_ptr->name, zz[2]);
- }
-
- return (0);
- }
-
- /* Process "Q:<q_index>:T:<text>" -- quest description line */
- else if (zz[1][0] == 'T')
- {
- if (init_flags & INIT_SHOW_TEXT)
- {
- strcpy(quest_text[quest_text_line], zz[2]);
- quest_text_line++;
- }
-
- return (0);
- }
- }
-
- /* Process "W:<command>: ..." -- info for the wilderness */
- else if (buf[0] == 'W')
- {
- return parse_line_wilderness(buf, ymin, xmin, ymax, xmax, y, x);
- }
-
- /* Process "P:<y>:<x>" -- player position */
- else if (buf[0] == 'P')
- {
- if (init_flags & INIT_CREATE_DUNGEON)
- {
- if (tokenize(buf + 2, 2, zz, 0) == 2)
- {
- int panels_x, panels_y;
-
- /* Hack - Set the dungeon size */
- panels_y = (*y / SCREEN_HGT);
- if (*y % SCREEN_HGT) panels_y++;
- current_floor_ptr->height = panels_y * SCREEN_HGT;
-
- panels_x = (*x / SCREEN_WID);
- if (*x % SCREEN_WID) panels_x++;
- current_floor_ptr->width = panels_x * SCREEN_WID;
-
- /* Assume illegal panel */
- panel_row_min = current_floor_ptr->height;
- panel_col_min = current_floor_ptr->width;
-
- /* Place player in a quest level */
- if (p_ptr->inside_quest)
- {
- POSITION py, px;
-
- /* Delete the monster (if any) */
- delete_monster(p_ptr->y, p_ptr->x);
-
- py = atoi(zz[0]);
- px = atoi(zz[1]);
-
- p_ptr->y = py;
- p_ptr->x = px;
- }
- /* Place player in the town */
- else if (!p_ptr->oldpx && !p_ptr->oldpy)
- {
- p_ptr->oldpy = atoi(zz[0]);
- p_ptr->oldpx = atoi(zz[1]);
- }
- }
- }
-
- return (0);
- }
-
- /* Process "B:<Index>:<Command>:..." -- Building definition */
- else if (buf[0] == 'B')
- {
- return parse_line_building(buf);
- }
-
- /* Process "M:<type>:<maximum>" -- set maximum values */
- else if (buf[0] == 'M')
- {
- if (tokenize(buf+2, 2, zz, 0) == 2)
- {
- /* Maximum towns */
- if (zz[0][0] == 'T')
- {
- max_towns = (TOWN_IDX)atoi(zz[1]);
- }
-
- /* Maximum quests */
- else if (zz[0][0] == 'Q')
- {
- max_q_idx = (QUEST_IDX)atoi(zz[1]);
- }
-
- /* Maximum r_idx */
- else if (zz[0][0] == 'R')
- {
- max_r_idx = (IDX)atoi(zz[1]);
- }
-
- /* Maximum k_idx */
- else if (zz[0][0] == 'K')
- {
- max_k_idx = (IDX)atoi(zz[1]);
- }
-
- /* Maximum v_idx */
- else if (zz[0][0] == 'V')
- {
- max_v_idx = (IDX)atoi(zz[1]);
- }
-
- /* Maximum f_idx */
- else if (zz[0][0] == 'F')
- {
- max_f_idx = (IDX)atoi(zz[1]);
- }
-
- /* Maximum a_idx */
- else if (zz[0][0] == 'A')
- {
- max_a_idx = (IDX)atoi(zz[1]);
- }
-
- /* Maximum e_idx */
- else if (zz[0][0] == 'E')
- {
- max_e_idx = (IDX)atoi(zz[1]);
- }
-
- /* Maximum d_idx */
- else if (zz[0][0] == 'D')
- {
- max_d_idx = (IDX)atoi(zz[1]);
- }
-
- /* Maximum o_idx */
- else if (zz[0][0] == 'O')
- {
- max_o_idx = (IDX)atoi(zz[1]);
- }
-
- /* Maximum m_idx */
- else if (zz[0][0] == 'M')
- {
- max_m_idx = (IDX)atoi(zz[1]);
- }
-
- /* Wilderness size */
- else if (zz[0][0] == 'W')
- {
- /* Maximum wild_x_size */
- if (zz[0][1] == 'X')
- max_wild_x = atoi(zz[1]);
- /* Maximum wild_y_size */
- if (zz[0][1] == 'Y')
- max_wild_y = atoi(zz[1]);
- }
-
- return (0);
- }
- }
-
-
- /* Failure */
- return (1);
-}
-
-
-static char tmp[8];
-static concptr variant = "ZANGBAND";
-
-
-/*!
- * @brief クエスト用固定ダンジョン生成時の分岐処理
- * Helper function for "process_dungeon_file()"
- * @param sp
- * @param fp
- * @return エラーコード
- */
-static concptr process_dungeon_file_expr(char **sp, char *fp)
-{
- concptr v;
-
- char *b;
- char *s;
-
- char b1 = '[';
- char b2 = ']';
-
- char f = ' ';
-
- /* Initial */
- s = (*sp);
-
- /* Skip spaces */
- while (iswspace(*s)) s++;
-
- /* Save start */
- b = s;
-
- /* Default */
- v = "?o?o?";
-
- /* Analyze */
- if (*s == b1)
- {
- concptr p;
- concptr t;
-
- /* Skip b1 */
- s++;
-
- /* First */
- t = process_dungeon_file_expr(&s, &f);
-
- if (!*t)
- {
- /* Nothing */
- }
-
- /* Function: IOR */
- else if (streq(t, "IOR"))
- {
- v = "0";
- while (*s && (f != b2))
- {
- t = process_dungeon_file_expr(&s, &f);
- if (*t && !streq(t, "0")) v = "1";
- }
- }
-
- /* Function: AND */
- else if (streq(t, "AND"))
- {
- v = "1";
- while (*s && (f != b2))
- {
- t = process_dungeon_file_expr(&s, &f);
- if (*t && streq(t, "0")) v = "0";
- }
- }
-
- /* Function: NOT */
- else if (streq(t, "NOT"))
- {
- v = "1";
- while (*s && (f != b2))
- {
- t = process_dungeon_file_expr(&s, &f);
- if (*t && streq(t, "1")) v = "0";
- }
- }
-
- /* Function: EQU */
- else if (streq(t, "EQU"))
- {
- v = "0";
- if (*s && (f != b2))
- {
- t = process_dungeon_file_expr(&s, &f);
- }
- while (*s && (f != b2))
- {
- p = process_dungeon_file_expr(&s, &f);
- if (streq(t, p)) v = "1";
- }
- }
-
- /* Function: LEQ */
- else if (streq(t, "LEQ"))
- {
- v = "1";
- if (*s && (f != b2))
- {
- t = process_dungeon_file_expr(&s, &f);
- }
- while (*s && (f != b2))
- {
- p = t;
- t = process_dungeon_file_expr(&s, &f);
- if (*t && atoi(p) > atoi(t)) v = "0";
- }
- }
-
- /* Function: GEQ */
- else if (streq(t, "GEQ"))
- {
- v = "1";
- if (*s && (f != b2))
- {
- t = process_dungeon_file_expr(&s, &f);
- }
- while (*s && (f != b2))
- {
- p = t;
- t = process_dungeon_file_expr(&s, &f);
-
- /* Compare two numbers instead of string */
- if (*t && atoi(p) < atoi(t)) v = "0";
- }
- }
-
- else
- {
- while (*s && (f != b2))
- {
- t = process_dungeon_file_expr(&s, &f);
- }
- }
-
- /* Verify ending */
- if (f != b2) v = "?x?x?";
-
- /* Extract final and Terminate */
- if ((f = *s) != '\0') *s++ = '\0';
- }
-
- /* Other */
- else
- {
- /* Accept all printables except spaces and brackets */
-#ifdef JP
- while (iskanji(*s) || (isprint(*s) && !my_strchr(" []", *s)))
- {
- if (iskanji(*s)) s++;
- s++;
- }
-#else
- while (isprint(*s) && !my_strchr(" []", *s)) ++s;
-#endif
-
- /* Extract final and Terminate */
- if ((f = *s) != '\0') *s++ = '\0';
-
- /* Variable */
- if (*b == '$')
- {
- /* System */
- if (streq(b+1, "SYS"))
- {
- v = ANGBAND_SYS;
- }
-
- /* Graphics */
- else if (streq(b+1, "GRAF"))
- {
- v = ANGBAND_GRAF;
- }
-
- else if (streq(b+1, "MONOCHROME"))
- {
- if (arg_monochrome)
- v = "ON";
- else
- v = "OFF";
- }
-
- /* Race */
- else if (streq(b+1, "RACE"))
- {
- v = _(rp_ptr->E_title, rp_ptr->title);
- }
-
- /* Class */
- else if (streq(b+1, "CLASS"))
- {
- v = _(cp_ptr->E_title, cp_ptr->title);
- }
-
- /* First realm */
- else if (streq(b+1, "REALM1"))
- {
- v = _(E_realm_names[p_ptr->realm1], realm_names[p_ptr->realm1]);
- }
-
- /* Second realm */
- else if (streq(b+1, "REALM2"))
- {
- v = _(E_realm_names[p_ptr->realm2], realm_names[p_ptr->realm2]);
- }
-
- /* Player name */
- else if (streq(b+1, "PLAYER"))
- {
- static char tmp_player_name[32];
- char *pn, *tpn;
- for (pn = p_ptr->name, tpn = tmp_player_name; *pn; pn++, tpn++)
- {
-#ifdef JP
- if (iskanji(*pn))
- {
- *(tpn++) = *(pn++);
- *tpn = *pn;
- continue;
- }
-#endif
- *tpn = my_strchr(" []", *pn) ? '_' : *pn;
- }
- *tpn = '\0';
- v = tmp_player_name;
- }
-
- /* Town */
- else if (streq(b+1, "TOWN"))
- {
- sprintf(tmp, "%d", p_ptr->town_num);
- v = tmp;
- }
-
- /* Level */
- else if (streq(b+1, "LEVEL"))
- {
- sprintf(tmp, "%d", p_ptr->lev);
- v = tmp;
- }
-
- /* Current quest number */
- else if (streq(b+1, "QUEST_NUMBER"))
- {
- sprintf(tmp, "%d", p_ptr->inside_quest);
- v = tmp;
- }
-
- /* Number of last quest */
- else if (streq(b+1, "LEAVING_QUEST"))
- {
- sprintf(tmp, "%d", leaving_quest);
- v = tmp;
- }
-
- /* Quest type */
- else if (prefix(b+1, "QUEST_TYPE"))
- {
- /* "QUEST_TYPE" uses a special parameter to determine the type of the quest */
- sprintf(tmp, "%d", quest[atoi(b+11)].type);
- v = tmp;
- }
-
- /* Quest status */
- else if (prefix(b+1, "QUEST"))
- {
- /* "QUEST" uses a special parameter to determine the number of the quest */
- sprintf(tmp, "%d", quest[atoi(b+6)].status);
- v = tmp;
- }
-
- /* Random */
- else if (prefix(b+1, "RANDOM"))
- {
- /* "RANDOM" uses a special parameter to determine the number of the quest */
- sprintf(tmp, "%d", (int)(seed_town%atoi(b+7)));
- v = tmp;
- }
-
- /* Variant name */
- else if (streq(b+1, "VARIANT"))
- {
- v = variant;
- }
-
- /* Wilderness */
- else if (streq(b+1, "WILDERNESS"))
- {
- if (vanilla_town)
- sprintf(tmp, "NONE");
- else if (lite_town)
- sprintf(tmp, "LITE");
- else
- sprintf(tmp, "NORMAL");
- v = tmp;
- }
- }
-
- /* Constant */
- else
- {
- v = b;
- }
- }
-
- /* Save */
- (*fp) = f;
- (*sp) = s;
- return (v);
-}
-
-
-/*!
- * @brief クエスト用固定ダンジョン生成時のメインルーチン
- * Helper function for "process_dungeon_file()"
- * @param name ファイル名
- * @param ymin 詳細不明
- * @param xmin 詳細不明
- * @param ymax 詳細不明
- * @param xmax 詳細不明
- * @return エラーコード
- */
-errr process_dungeon_file(concptr name, int ymin, int xmin, int ymax, int xmax)
-{
- FILE *fp;
- char buf[1024];
- int num = -1;
- errr err = 0;
- bool bypass = FALSE;
- int x = xmin, y = ymin;
-
-
- /* Build the filename */
- path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, name);
-
- /* Open the file */
- fp = my_fopen(buf, "r");
-
- /* No such file */
- if (!fp) return (-1);
-
-
- /* Process the file */
- while (0 == my_fgets(fp, buf, sizeof(buf)))
- {
- /* Count lines */
- num++;
-
-
- /* Skip "empty" lines */
- if (!buf[0]) continue;
-
- /* Skip "blank" lines */
- if (iswspace(buf[0])) continue;
-
- /* Skip comments */
- if (buf[0] == '#') continue;
-
-
- /* Process "?:<expr>" */
- if ((buf[0] == '?') && (buf[1] == ':'))
- {
- char f;
- concptr v;
- char *s;
-
- /* Start */
- s = buf + 2;
-
- /* Parse the expr */
- v = process_dungeon_file_expr(&s, &f);
-
- /* Set flag */
- bypass = (streq(v, "0") ? TRUE : FALSE);
- continue;
- }
-
- /* Apply conditionals */
- if (bypass) continue;
-
- /* Process the line */
- err = process_dungeon_file_aux(buf, ymin, xmin, ymax, xmax, &y, &x);
-
- if (err) break;
- }
-
- /* Errors */
- if (err)
- {
- concptr oops;
-
- /* Error string */
- oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "unknown");
-
- msg_format("Error %d (%s) at line %d of '%s'.", err, oops, num, name);
- msg_format(_("'%s'を解析中。", "Parsing '%s'."), buf);
-
- msg_print(NULL);
- }
-
- my_fclose(fp);
- return (err);
-}
-
-
-
-#if 0
-void write_r_info_txt(void)
-{
- int i, j, z, fc, bc;
- int dlen;
-
- concptr flags[32 * 10];
-
- u32b f_ptr[10];
- concptr *n_ptr[10];
-
- monster_race *r_ptr;
-
- monster_blow *b_ptr;
-
- FILE *fff = fopen("output.txt", "wt");
-
- concptr desc;
-
- BIT_FLAGS mode = -1;
-
- if (!fff) return;
-
- fprintf(fff, "# File: r_info.txt (autogenerated)\n\n");
-
- fprintf(fff, "# Version stamp (required)\n\n");
-
- /* Write Version */
- fprintf(fff, "V:%d.%d.%d\n\n\n", r_head->v_major, r_head->v_minor, r_head->v_patch);
-
- /* Write a note */
- fprintf(fff, "##### The Player #####\n\n");
-
- for (z = -1; z < alloc_race_size; z++)
- {
- /* Output the monsters in order */
- i = (z >= 0) ? alloc_race_table[z].index : 0;
-
- /* Acquire the monster */
- r_ptr = &r_info[i];
-
- /* Ignore empty monsters */
- if (!strlen(r_name + r_ptr->name)) continue;
-
- /* Ignore useless monsters */
- if (i && !r_ptr->speed) continue;
-
- /* Write a note if necessary */
- if (i && (!r_ptr->level != !mode))
- {
- /* Note the town */
- if (!r_ptr->level)
- {
- fprintf(fff, "\n##### Town monsters #####\n\n");
- }
- /* Note the dungeon */
- else
- {
- fprintf(fff, "\n##### Normal monsters #####\n\n");
- }
-
- /* Record the change */
- mode = r_ptr->level;
- }
-
- /* Acquire the flags */
- f_ptr[0] = r_ptr->flags1; n_ptr[0] = r_info_flags1;
- f_ptr[1] = r_ptr->flags2; n_ptr[1] = r_info_flags2;
- f_ptr[2] = r_ptr->flags3; n_ptr[2] = r_info_flags3;
- f_ptr[3] = r_ptr->flags4; n_ptr[3] = r_info_flags4;
- f_ptr[4] = r_ptr->a_ability_flags1; n_ptr[4] = r_a_ability_flags1;
- f_ptr[5] = r_ptr->a_ability_flags2; n_ptr[5] = r_a_ability_flags2;
- f_ptr[6] = r_ptr->flags7; n_ptr[6] = r_info_flags7;
- f_ptr[7] = r_ptr->flags8; n_ptr[7] = r_info_flags8;
- f_ptr[8] = r_ptr->flags9; n_ptr[8] = r_info_flags9;
- f_ptr[9] = r_ptr->flagsr; n_ptr[9] = r_info_flagsr;
-
- /* Write New/Number/Name */
- fprintf(fff, "N:%d:%s\n", z + 1, r_name + r_ptr->name);
-
- /* Write Graphic */
- fprintf(fff, "G:%c:%c\n", r_ptr->d_char, color_char[r_ptr->d_attr]);
-
- /* Write Information */
- fprintf(fff, "I:%d:%dd%d:%d:%d:%d\n", r_ptr->speed, r_ptr->hdice, r_ptr->hside,
- r_ptr->aaf, r_ptr->ac, r_ptr->sleep);
-
- /* Write more information */
- fprintf(fff, "W:%d:%d:%d:%ld\n", r_ptr->level, r_ptr->rarity, r_ptr->extra, r_ptr->mexp);
-
- /* Write Blows */
- for(j = 0; j < 4; j++)
- {
- b_ptr = &(r_ptr->blow[j]);
-
- /* Stop when done */
- if (!b_ptr->method) break;
-
- /* Write the blows */
- fprintf(fff, "B:%s:%s:%dd%d\n", r_info_blow_method[b_ptr->method],
- r_info_blow_effect[b_ptr->effect],
- b_ptr->d_dice, b_ptr->d_side);
- }
- for (fc = 0, j = 0; j < 32 * 3; j++)
- {
- /* Check this flag */
- if (f_ptr[j / 32] & (1L << (j % 32))) flags[fc++] = n_ptr[j / 32][j % 32];
- }
-
- /* Extract the extra flags */
- for (j = 32 * 6; j < 32 * 10; j++)
- {
- /* Check this flag */
- if (f_ptr[j / 32] & (1L << (j % 32))) flags[fc++] = n_ptr[j / 32][j % 32];
- }
-
- /* Write the flags */
- for (j = 0; j < fc;)
- {
- char buf[160];
-
- /* Start the line */
- sprintf(buf, "F:");
-
- for (bc = 0; (bc < 60) && (j < fc); j++)
- {
- char t[80];
-
- /* Format the flag */
- sprintf(t, "%s%s", flags[j], (j < fc - 1) ? " | " : "");
-
- /* Add it to the buffer */
- strcat(buf, t);
-
- /* Note the length */
- bc += strlen(t);
- }
-
- /* Done with this line; write it */
- fprintf(fff, "%s\n", buf);
- }
-
- /* Write Spells if applicable */
- if (r_ptr->freq_spell)
- {
- /* Write the frequency */
- fprintf(fff, "S:1_IN_%d | \n", 100 / r_ptr->freq_spell);
-
- /* Extract the spell flags */
- for (fc = 0, j = 96; j < 192; j++)
- {
- /* Check this flag */
- if (f_ptr[j / 32] & (1L << (j % 32))) flags[fc++] = n_ptr[j / 32][j % 32];
- }
-
- /* Write the flags */
- for (j = 0; j < fc;)
- {
- char buf[160], *t;
-
- /* Start the line */
- sprintf(buf, "S:");
-
- for (bc = 0, t = buf + 2; (bc < 60) && (j < fc); j++)
- {
- int tlen;
-
- /* Format the flag */
- sprintf(t, "%s%s", flags[j], (j < fc - 1) ? " | " : "");
-
- tlen = strlen(t);
-
- /* Note the length */
- bc += tlen;
-
- /* Advance */
- t += tlen;
- }
-
- /* Done with this line; write it */
- fprintf(fff, "%s\n", buf);
- }
- }
-
- /* Acquire the description */
- desc = r_text + r_ptr->text;
- dlen = strlen(desc);
-
- /* Write Description */
- for (j = 0; j < dlen;)
- {
- char buf[160], *t;
-
- /* Start the line */
- sprintf(buf, "D:");
-
- for (bc = 0, t = buf + 2; ((bc < 60) || !iswspace(desc[j])) && (j < dlen); j++, bc++, t++)
- {
- *t = desc[j];
- }
-
- /* Terminate it */
- *t = '\0';
-
- /* Done with this line; write it */
- fprintf(fff, "%s\n", buf);
- }
-
- /* Space between entries */
- fprintf(fff, "\n");
- }
-
- fclose(fff);
-}
-
-#endif