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#37287 #37353 (2.2.0.89) BACT_IDX, BACT_RESTRICT_IDX 型を定義し、型の置換を継続中。LNK4075を修正。 ...
[hengband/hengband.git] / src / init1.c
index 2b9e04e..998e188 100644 (file)
@@ -1,29 +1,25 @@
-/* File: init1.c */
-
-/*
- * Copyright (c) 1997 Ben Harrison
- *
+/*!
+ * @file init1.c
+ * @brief ゲームデータ初期化1 / Initialization (part 1) -BEN-
+ * @date 2014/01/28
+ * @author
+ * <pre>
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
  * This software may be copied and distributed for educational, research,
  * and not for profit purposes provided that this copyright and statement
  * are included in all such copies.  Other copyrights may also apply.
- */
-
-/* Purpose: Initialization (part 1) -BEN- */
-
-#include "angband.h"
-
-
-/*
+ * 2014 Deskull rearranged comment for Doxygen.\n
+ * </pre>
+ * @details
+ * <pre>
  * This file is used to initialize various variables and arrays for the
  * Angband game.  Note the use of "fd_read()" and "fd_write()" to bypass
  * the common limitation of "read()" and "write()" to only 32767 bytes
  * at a time.
- *
  * Several of the arrays for Angband are built from "template" files in
  * the "lib/file" directory, from which quick-load binary "image" files
  * are constructed whenever they are not present in the "lib/data"
  * directory, or if those files become obsolete, if we are allowed.
- *
  * Warning -- the "ascii" file parsers use a minor hack to collect the
  * name and text information in a single pass.  Thus, the game will not
  * be able to load any template file with more than 20K of names or 60K
  * "*.raw" files in "lib/data", and then quit, and recompile without
  * defining ALLOW_TEMPLATES, which will both save 20K and prevent people
  * from changing the ascii template files in potentially dangerous ways.
- *
+ * ノートとして記録:ALLOW_TEMPLATESが定義されていない場合、
+ * このファイルのコードの多くはコンパイル出力され、本ゲームは
+ * 正規の「バイナリテンプレートファイル」がlib/dataファイル内に
+ * 存在しない限り起動しなくなる。一方ALLOW_TEMPLATESが定義されている
+ * ならば1度ゲームが起動するごとに*.rawファイル群が作成され、終了時には
+ * ALLOW_TEMPLATEの定義に関係なくリコンパイルされる。これにより20K(バイト?)
+ * のデータが保存され、プレイヤーが潜在的に危険な方法でascii文字の
+ * テンプレートファイルを変更することを妨げることができる。
  * The code could actually be removed and placed into a "stand-alone"
  * program, but that feels a little silly, especially considering some
  * of the platforms that we currently support.
+ * </pre>
  */
 
+#include "angband.h"
+
+
+
 #ifdef ALLOW_TEMPLATES
 
 #include "init.h"
@@ -49,7 +57,8 @@
 
 /*** Helper arrays for parsing ascii template files ***/
 
-/*
+/*!
+ * モンスターの打撃手段トークンの定義 /
  * Monster Blow Methods
  */
 static cptr r_info_blow_method[] =
@@ -84,7 +93,8 @@ static cptr r_info_blow_method[] =
 };
 
 
-/*
+/*!
+ * モンスターの打撃属性トークンの定義 /
  * Monster Blow Effects
  */
 static cptr r_info_blow_effect[] =
@@ -123,11 +133,13 @@ static cptr r_info_blow_effect[] =
        "EXP_VAMP",
        "DR_MANA",
        "SUPERHURT",
+       "INERTIA",
+       "STUN",
        NULL
 };
 
-
-/*
+/*!
+ * 地形属性トークンの定義 /
  * Feature info flags
  */
 static cptr f_info_flags[] =
@@ -251,7 +263,8 @@ static cptr f_info_flags[] =
 };
 
 
-/*
+/*!
+ * モンスター特性トークンの定義1 /
  * Monster race flags
  */
 static cptr r_info_flags1[] =
@@ -290,7 +303,8 @@ static cptr r_info_flags1[] =
        "XXX3"
 };
 
-/*
+/*!
+ * モンスター特性トークンの定義2 /
  * Monster race flags
  */
 static cptr r_info_flags2[] =
@@ -329,7 +343,8 @@ static cptr r_info_flags2[] =
        "QUANTUM"
 };
 
-/*
+/*!
+ * モンスター特性トークンの定義3 /
  * Monster race flags
  */
 static cptr r_info_flags3[] =
@@ -368,7 +383,8 @@ static cptr r_info_flags3[] =
        "NO_SLEEP"
 };
 
-/*
+/*!
+ * モンスター特性トークンの定義4 /
  * Monster race flags
  */
 static cptr r_info_flags4[] =
@@ -407,10 +423,11 @@ static cptr r_info_flags4[] =
        "BR_DISI",
 };
 
-/*
+/*!
+ * モンスター特性トークン(発動型能力1) /
  * Monster race flags
  */
-static cptr r_info_flags5[] =
+static cptr r_a_ability_flags1[] =
 {
        "BA_ACID",
        "BA_ELEC",
@@ -446,10 +463,11 @@ static cptr r_info_flags5[] =
        "HOLD"
 };
 
-/*
+/*!
+ * モンスター特性トークン(発動型能力2) /
  * Monster race flags
  */
-static cptr r_info_flags6[] =
+static cptr r_a_ability_flags2[] =
 {
        "HASTE",
        "HAND_DOOM",
@@ -485,8 +503,89 @@ static cptr r_info_flags6[] =
        "S_UNIQUE"
 };
 
+/*!
+ * モンスター特性トークン(発動型能力3) /
+ * Monster race flags
+ */
+static cptr r_a_ability_flags3[] =
+{
+       "XXXA3X00",
+       "XXXA3X01",
+       "XXXA3X02",
+       "XXXA3X03",
+       "XXXA3X04",
+       "XXXA3X05",
+       "XXXA3X06",
+       "XXXA3X07",
+       "XXXA3X08",
+       "XXXA3X09",
+       "XXXA3X10",
+       "XXXA3X11",
+       "XXXA3X12",
+       "XXXA3X13",
+       "XXXA3X14",
+       "XXXA3X15",
+       "XXXA3X16",
+       "XXXA3X17",
+       "XXXA3X18",
+       "XXXA3X19",
+       "XXXA3X20",
+       "XXXA3X21",
+       "XXXA3X22",
+       "XXXA3X23",
+       "XXXA3X24",
+       "XXXA3X25",
+       "XXXA3X26",
+       "XXXA3X27",
+       "XXXA3X28",
+       "XXXA3X29",
+       "XXXA3X30",
+       "XXXA3X31",
+};
+
+/*!
+ * モンスター特性トークン(発動型能力4) /
+ * Monster race flags
+ */
+static cptr r_a_ability_flags4[] =
+{
+       "XXXA4X00",
+       "XXXA4X01",
+       "XXXA4X02",
+       "XXXA4X03",
+       "XXXA4X04",
+       "XXXA4X05",
+       "XXXA4X06",
+       "XXXA4X07",
+       "XXXA4X08",
+       "XXXA4X09",
+       "XXXA4X10",
+       "XXXA4X11",
+       "XXXA4X12",
+       "XXXA4X13",
+       "XXXA4X14",
+       "XXXA4X15",
+       "XXXA4X16",
+       "XXXA4X17",
+       "XXXA4X18",
+       "XXXA4X19",
+       "XXXA4X20",
+       "XXXA4X21",
+       "XXXA4X22",
+       "XXXA4X23",
+       "XXXA4X24",
+       "XXXA4X25",
+       "XXXA4X26",
+       "XXXA4X27",
+       "XXXA4X28",
+       "XXXA4X29",
+       "XXXA4X30",
+       "XXXA4X31",
+};
 
-/*
+
+/*!
+ * モンスター特性トークンの定義7 /
  * Monster race flags
  */
 static cptr r_info_flags7[] =
@@ -505,7 +604,7 @@ static cptr r_info_flags7[] =
        "SELF_LITE_2",
        "GUARDIAN",
        "CHAMELEON",
-       "KILL_EXP",
+       "XXXX4XXX",
        "TANUKI",
        "HAS_DARK_1",
        "SELF_DARK_1",
@@ -525,7 +624,8 @@ static cptr r_info_flags7[] =
        "XXX7X31",
 };
 
-/*
+/*!
+ * モンスター特性トークンの定義8 /
  * Monster race flags
  */
 static cptr r_info_flags8[] =
@@ -565,8 +665,9 @@ static cptr r_info_flags8[] =
 };
 
 
-/*
- * Monster race flags - Drops
+/*!
+ * モンスター特性トークンの定義9 /
+ * Monster race flags
  */
 static cptr r_info_flags9[] =
 {
@@ -606,8 +707,9 @@ static cptr r_info_flags9[] =
 };
 
 
-/*
- * Monster race flags - Resistances
+/*!
+ * モンスター特性トークンの定義R(耐性) /
+ * Monster race flags
  */
 static cptr r_info_flagsr[] =
 {
@@ -646,7 +748,8 @@ static cptr r_info_flagsr[] =
 };
 
 
-/*
+/*!
+ * オブジェクト基本特性トークンの定義 /
  * Object flags
  */
 static cptr k_info_flags[] =
@@ -699,7 +802,7 @@ static cptr k_info_flags[] =
        "THROW",
        "REFLECT",
        "FREE_ACT",
-       "HOLD_LIFE",
+       "HOLD_EXP",
        "RES_ACID",
        "RES_ELEC",
        "RES_FIRE",
@@ -728,7 +831,7 @@ static cptr k_info_flags[] =
        "WARNING",
        "HIDE_TYPE",
        "SHOW_MODS",
-       "XXX1",
+       "SLAY_GOOD",
        "LEVITATION",
        "LITE",
        "SEE_INVIS",
@@ -746,9 +849,9 @@ static cptr k_info_flags[] =
        "TELEPORT",
        "AGGRAVATE",
        "BLESSED",
-       "XXX3",
-       "XXX4",
-       "XXX5",
+       "XXX3", /* Fake flag for Smith */
+       "XXX4", /* Fake flag for Smith */
+       "KILL_GOOD",
 
        "KILL_ANIMAL",
        "KILL_EVIL",
@@ -772,9 +875,34 @@ static cptr k_info_flags[] =
        "ESP_UNIQUE",
        "FULL_NAME",
        "FIXED_FLAVOR",
+       "ADD_L_CURSE",
+       "ADD_H_CURSE",
+       "DRAIN_HP",
+       "DRAIN_MANA",
+       
+       "LITE_2",
+       "LITE_3",
+       "LITE_M1",
+       "LITE_M2",
+       "LITE_M3",
+       "LITE_FUEL",
+       
+       "CALL_ANIMAL",
+       "CALL_DEMON",
+       "CALL_DRAGON",
+       "CALL_UNDEAD",
+       "COWARDICE",
+       "LOW_MELEE",
+       "LOW_AC",
+       "LOW_MAGIC",
+       "FAST_DIGEST",
+       "SLOW_REGEN",
 };
 
-
+/*!
+ * オブジェクト生成特性トークンの定義 /
+ * Object flags
+ */
 static cptr k_info_gen_flags[] =
 {
        "INSTA_ART",
@@ -793,8 +921,8 @@ static cptr k_info_gen_flags[] =
        "RANDOM_CURSE0",
        "RANDOM_CURSE1",
        "RANDOM_CURSE2",
-       "XXX",
-       "XXX",
+       "XTRA_DICE",
+       "POWERFUL",
        "XXX",
        "XXX",
        "XXX",
@@ -811,8 +939,8 @@ static cptr k_info_gen_flags[] =
        "XXX",
 };
 
-
-/*
+/*!
+ * ダンジョン特性トークンの定義 /
  * Dungeon flags
  */
 static cptr d_info_flags1[] =
@@ -829,7 +957,7 @@ static cptr d_info_flags1[] =
        "GLASS_DOOR",
        "CAVE",
        "CAVERN",
-       "XXX",
+       "ARCADE",
        "XXX",
        "XXX",
        "XXX",
@@ -852,9 +980,15 @@ static cptr d_info_flags1[] =
 };
 
 
-/*
+/*!
+ * @brief データの可変文字列情報をテキストとして保管する /
  * Add a text to the text-storage and store offset to it.
- *
+ * @param offset 文字列保管ポインタからのオフセット
+ * @param head テキスト保管ヘッダ情報の構造体参照ポインタ
+ * @param buf 保管文字列
+ * @param normal_text テキストの正規化を行う
+ * @return
+ * 無事保管ができたらTRUEを返す。
  * Returns FALSE when there isn't enough space available to store
  * the text.
  */
@@ -909,11 +1043,16 @@ static bool add_text(u32b *offset, header *head, cptr buf, bool normal_text)
 }
 
 
-/*
+/*!
+ * @brief データの可変文字列情報を名前として保管する /
  * Add a name to the name-storage and return an offset to it.
- *
+ * @param offset 文字列保管ポインタからのオフセット
+ * @param head テキスト保管ヘッダ情報の構造体参照ポインタ
+ * @param buf 保管文字列
+ * @return
+ * 無事保管ができたらTRUEを返す。
  * Returns FALSE when there isn't enough space available to store
- * the name.
+ * the text.
  */
 static bool add_name(u32b *offset, header *head, cptr buf)
 {
@@ -939,13 +1078,18 @@ static bool add_name(u32b *offset, header *head, cptr buf)
 }
 
 
-/*
+/*!
+ * @brief データの可変文字列情報をタグとして保管する /
  * Add a tag to the tag-storage and return an offset to it.
- *
+ * @param offset 文字列保管ポインタからのオフセット
+ * @param head テキスト保管ヘッダ情報の構造体参照ポインタ
+ * @param buf 保管文字列
+ * @return
+ * 無事保管ができたらTRUEを返す。
  * Returns FALSE when there isn't enough space available to store
- * the name.
+ * the text.
  */
-static bool add_tag(s16b *offset, header *head, cptr buf)
+static bool add_tag(STR_OFFSET *offset, header *head, cptr buf)
 {
        u32b i;
 
@@ -981,9 +1125,12 @@ static bool add_tag(s16b *offset, header *head, cptr buf)
 }
 
 
-/*
+/*!
+ * @brief シンボル1文字をカラーIDに変更する /
  * Convert a "color letter" into an "actual" color
  * The colors are: dwsorgbuDWvyRGBU, as shown below
+ * @param c シンボル文字
+ * @return カラーID
  */
 byte color_char_to_attr(char c)
 {
@@ -1016,8 +1163,14 @@ byte color_char_to_attr(char c)
 /*** Initialize from ascii template files ***/
 
 
-/*
+/*!
+ * @brief パース関数に基づいてデータファイルからデータを読み取る /
  * Initialize an "*_info" array, by parsing an ascii "template" file
+ * @param fp 読み取りに使うファイルポインタ
+ * @param buf 読み取りに使うバッファ領域
+ * @param head ヘッダ構造体
+ * @param parse_info_txt_line パース関数
+ * @return エラーコード
  */
 errr init_info_txt(FILE *fp, char *buf, header *head,
                   parse_info_txt_func parse_info_txt_line)
@@ -1034,7 +1187,7 @@ errr init_info_txt(FILE *fp, char *buf, header *head,
        /* Prepare the "fake" stuff */
        head->name_size = 0;
        head->text_size = 0;
-       head->tag_size = 1;
+       head->tag_size = 0;
 
        /* Parse */
        while (0 == my_fgets(fp, buf, 1024))
@@ -1082,8 +1235,12 @@ errr init_info_txt(FILE *fp, char *buf, header *head,
 }
 
 
-/*
+/*!
+ * @brief Vault情報(v_info)のパース関数 /
  * Initialize the "v_info" array, by parsing an ascii "template" file
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
  */
 errr parse_v_info(char *buf, header *head)
 {
@@ -1150,10 +1307,10 @@ errr parse_v_info(char *buf, header *head)
                        &typ, &rat, &hgt, &wid)) return (1);
 
                /* Save the values */
-               v_ptr->typ = typ;
-               v_ptr->rat = rat;
-               v_ptr->hgt = hgt;
-               v_ptr->wid = wid;
+               v_ptr->typ = (ROOM_IDX)typ;
+               v_ptr->rat = (PROB)rat;
+               v_ptr->hgt = (POSITION)hgt;
+               v_ptr->wid = (POSITION)wid;
        }
 
        /* Oops */
@@ -1164,9 +1321,12 @@ errr parse_v_info(char *buf, header *head)
 }
 
 
-
-/*
+/*!
+ * @brief 職業技能情報(s_info)のパース関数 /
  * Initialize the "s_info" array, by parsing an ascii "template" file
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
  */
 errr parse_s_info(char *buf, header *head)
 {
@@ -1233,8 +1393,8 @@ errr parse_s_info(char *buf, header *head)
                        || max < WEAPON_EXP_UNSKILLED || max > WEAPON_EXP_MASTER) return (8);
 
                /* Save the values */
-               s_ptr->s_start[num] = start;
-               s_ptr->s_max[num] = max;
+               s_ptr->s_start[num] = (SUB_EXP)start;
+               s_ptr->s_max[num] = (SUB_EXP)max;
        }
 
 
@@ -1246,8 +1406,12 @@ errr parse_s_info(char *buf, header *head)
 }
 
 
-/*
+/*!
+ * @brief 職業魔法情報(m_info)のパース関数 /
  * Initialize the "m_info" array, by parsing an ascii "template" file
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
  */
 errr parse_m_info(char *buf, header *head)
 {
@@ -1358,10 +1522,10 @@ errr parse_m_info(char *buf, header *head)
                if (4 != sscanf(buf+2, "%d:%d:%d:%d",
                                &level, &mana, &fail, &exp)) return (1);
 
-               m_ptr->info[realm][magic_idx].slevel = level;
-               m_ptr->info[realm][magic_idx].smana = mana;
-               m_ptr->info[realm][magic_idx].sfail = fail;
-               m_ptr->info[realm][magic_idx].sexp = exp;
+               m_ptr->info[realm][magic_idx].slevel = (PLAYER_LEVEL)level;
+               m_ptr->info[realm][magic_idx].smana = (MANA_POINT)mana;
+               m_ptr->info[realm][magic_idx].sfail = (PERCENTAGE)fail;
+               m_ptr->info[realm][magic_idx].sexp = (EXP)exp;
                magic_idx ++;
        }
 
@@ -1374,8 +1538,13 @@ errr parse_m_info(char *buf, header *head)
 }
 
 
-/*
+/*!
+ * @brief テキストトークンを走査してフラグを一つ得る(汎用) /
  * Grab one flag from a textual string
+ * @param flags ビットフラグを追加する先の参照ポインタ
+ * @param names トークン定義配列
+ * @param what 参照元の文字列ポインタ
+ * @return エラーコード
  */
 static errr grab_one_flag(u32b *flags, cptr names[], cptr what)
 {
@@ -1395,8 +1564,12 @@ static errr grab_one_flag(u32b *flags, cptr names[], cptr what)
 }
 
 
-/*
+/*!
+ * @brief テキストトークンを走査してフラグを一つ得る(地形情報向け) /
  * Grab one flag in an feature_type from a textual string
+ * @param f_ptr 地形情報を保管する先の構造体参照ポインタ
+ * @param what 参照元の文字列ポインタ
+ * @return エラーコード
  */
 static errr grab_one_feat_flag(feature_type *f_ptr, cptr what)
 {
@@ -1413,23 +1586,24 @@ static errr grab_one_feat_flag(feature_type *f_ptr, cptr what)
        }
 
        /* Oops */
-#ifdef JP
-       msg_format("̤ÃΤÎÃÏ·Á¥Õ¥é¥° '%s'¡£", what);
-#else
-       msg_format("Unknown feature flag '%s'.", what);
-#endif
+       msg_format(_("未知の地形フラグ '%s'。", "Unknown feature flag '%s'."), what);
 
        /* Error */
        return PARSE_ERROR_GENERIC;
 }
 
 
-/*
+/*!
+ * @brief テキストトークンを走査してフラグ(ステート)を一つ得る(地形情報向け2) /
  * Grab an action in an feature_type from a textual string
+ * @param f_ptr 地形情報を保管する先の構造体参照ポインタ
+ * @param what 参照元の文字列ポインタ
+ * @param count ステートの保存先ID
+ * @return エラーコード
  */
 static errr grab_one_feat_action(feature_type *f_ptr, cptr what, int count)
 {
-       int i;
+       FF_FLAGS_IDX i;
 
        /* Check flags */
        for (i = 0; i < FF_FLAG_MAX; i++)
@@ -1442,19 +1616,19 @@ static errr grab_one_feat_action(feature_type *f_ptr, cptr what, int count)
        }
 
        /* Oops */
-#ifdef JP
-       msg_format("̤ÃΤÎÃÏ·Á¥¢¥¯¥·¥ç¥ó '%s'¡£", what);
-#else
-       msg_format("Unknown feature action '%s'.", what);
-#endif
+       msg_format(_("未知の地形アクション '%s'。", "Unknown feature action '%s'."), what);
 
        /* Error */
        return PARSE_ERROR_GENERIC;
 }
 
 
-/*
+/*!
+ * @brief 地形情報(f_info)のパース関数 /
  * Initialize the "f_info" array, by parsing an ascii "template" file
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
  */
 errr parse_f_info(char *buf, header *head)
 {
@@ -1501,10 +1675,10 @@ errr parse_f_info(char *buf, header *head)
                }
 
                /* Default "mimic" */
-               f_ptr->mimic = i;
+               f_ptr->mimic = (FEAT_IDX)i;
 
                /* Default "destroyed state" -- if not specified */
-               f_ptr->destroyed = i;
+               f_ptr->destroyed = (FEAT_IDX)i;
 
                /* Default "states" */
                for (i = 0; i < MAX_FEAT_STATES; i++) f_ptr->state[i].action = FF_FLAG_MAX;
@@ -1544,12 +1718,12 @@ errr parse_f_info(char *buf, header *head)
        /* Process 'M' for "Mimic" (one line only) */
        else if (buf[0] == 'M')
        {
-               s16b offset;
+               STR_OFFSET offset;
 
                if (!add_tag(&offset, head, buf + 2)) return PARSE_ERROR_OUT_OF_MEMORY;
 
                /* Record a fake tag index */
-               f_ptr->mimic = -offset;
+               f_ptr->mimic_tag = offset;
        }
 
 
@@ -1647,7 +1821,7 @@ errr parse_f_info(char *buf, header *head)
                        if (1 == sscanf(s, "SUBTYPE_%d", &i))
                        {
                                /* Extract a "subtype" */
-                               f_ptr->subtype =  i;
+                               f_ptr->subtype = (FEAT_SUBTYPE)i;
 
                                /* Start at next entry */
                                s = t;
@@ -1660,7 +1834,7 @@ errr parse_f_info(char *buf, header *head)
                        if (1 == sscanf(s, "POWER_%d", &i))
                        {
                                /* Extract a "power" */
-                               f_ptr->power =  i;
+                               f_ptr->power = (FEAT_POWER)i;
 
                                /* Start at next entry */
                                s = t;
@@ -1686,13 +1860,13 @@ errr parse_f_info(char *buf, header *head)
                if (1 != sscanf(buf+2, "%d", &priority)) return (PARSE_ERROR_GENERIC);
 
                /* Save the value */
-               f_ptr->priority = priority;
+               f_ptr->priority = (FEAT_PRIORITY)priority;
        }
 
        /* Process 'K' for "States" (up to four lines + default (which cannot be last)) */
        else if (buf[0] == 'K')
        {
-               s16b offset;
+               STR_OFFSET offset;
 
                /* Find the next empty state slot (if any) */
                for (i = 0; i < MAX_FEAT_STATES; i++) if (f_ptr->state[i].action == FF_FLAG_MAX) break;
@@ -1712,7 +1886,7 @@ errr parse_f_info(char *buf, header *head)
                        if (!add_tag(&offset, head, t)) return PARSE_ERROR_OUT_OF_MEMORY;
 
                        /* Record a fake tag index */
-                       f_ptr->destroyed = -offset;
+                       f_ptr->destroyed_tag = offset;
                }
                else
                {
@@ -1725,20 +1899,23 @@ errr parse_f_info(char *buf, header *head)
                        if (!add_tag(&offset, head, t)) return PARSE_ERROR_OUT_OF_MEMORY;
 
                        /* Record a fake tag index */
-                       f_ptr->state[i].result = -offset;
+                       f_ptr->state[i].result_tag = offset;
                }
        }
 
        /* Oops */
-       else    return (6);
+       else return (6);
 
        /* Success */
        return (0);
 }
 
 
-/*
+/*!
+ * @brief 地形タグからIDを得る /
  * Convert a fake tag to a real feat index
+ * @param str タグ文字列
+ * @return 地形ID
  */
 s16b f_tag_to_index(cptr str)
 {
@@ -1759,38 +1936,43 @@ s16b f_tag_to_index(cptr str)
 }
 
 
-/*
+/*!
+ * @brief 地形タグからIDを得る /
  * Search for real index corresponding to this fake tag
+ * @param feat タグ文字列のオフセット
+ * @return 地形ID。該当がないなら-1
  */
-static void search_real_feat(s16b *feat)
+static FEAT_IDX search_real_feat(STR_OFFSET feat)
 {
-       int i;
+       FEAT_IDX i;
 
        /* Don't convert non-fake tag */
-       if (*feat >= 0) return;
+       if (feat <= 0)
+       {
+               return -1;
+       }
 
        /* Search for real index corresponding to this fake tag */
        for (i = 0; i < f_head.info_num; i++)
        {
-               if ((-(*feat)) == f_info[i].tag)
+               if (feat == f_info[i].tag)
                {
                        /* Record real index */
-                       *feat = (s16b)i;
-                       return;
+                       return i;
                }
        }
 
        /* Undefined tag */
-#ifdef JP
-       msg_format("̤ÄêµÁ¤Î¥¿¥° '%s'¡£", f_tag + (-(*feat)));
-#else
-       msg_format("%s is undefined.", f_tag + (-(*feat)));
-#endif
+       msg_format(_("未定義のタグ '%s'。", "%s is undefined."), f_tag + feat);
+       return -1;
 }
 
 
-/*
+/*!
+ * @brief 地形情報の各種タグからIDへ変換して結果を収める /
  * Retouch fake tags of f_info
+ * @param head ヘッダ構造体
+ * @return なし
  */
 void retouch_f_info(header *head)
 {
@@ -1800,19 +1982,27 @@ void retouch_f_info(header *head)
        for (i = 0; i < head->info_num; i++)
        {
                feature_type *f_ptr = &f_info[i];
-               int j;
+               FEAT_IDX j, k;
 
-               search_real_feat(&f_ptr->mimic);
-
-               search_real_feat(&f_ptr->destroyed);
-
-               for (j = 0; j < MAX_FEAT_STATES; j++) search_real_feat(&f_ptr->state[j].result);
+               k = search_real_feat(f_ptr->mimic_tag);
+               f_ptr->mimic = k < 0 ? f_ptr->mimic : k;
+               k = search_real_feat(f_ptr->destroyed_tag);
+               f_ptr->destroyed = k < 0 ? f_ptr->destroyed : k;
+               for (j = 0; j < MAX_FEAT_STATES; j++)
+               {
+                       k = search_real_feat(f_ptr->state[j].result_tag);
+                       f_ptr->state[j].result = k < 0 ? f_ptr->state[j].result : k;
+               }
        }
 }
 
 
-/*
+/*!
+ * @brief テキストトークンを走査してフラグを一つ得る(ベースアイテム用) /
  * Grab one flag in an object_kind from a textual string
+ * @param k_ptr 保管先のベースアイテム構造体参照ポインタ
+ * @param what 参照元の文字列ポインタ
+ * @return エラーコード
  */
 static errr grab_one_kind_flag(object_kind *k_ptr, cptr what)
 {
@@ -1832,20 +2022,52 @@ static errr grab_one_kind_flag(object_kind *k_ptr, cptr what)
                return 0;
 
        /* Oops */
-#ifdef JP
-       msg_format("̤ÃΤΥ¢¥¤¥Æ¥à¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
-       msg_format("Unknown object flag '%s'.", what);
-#endif
-
+       msg_format(_("未知のアイテム・フラグ '%s'。", "Unknown object flag '%s'."), what);
 
        /* Error */
        return (1);
 }
 
+/*!
+ * @brief テキストトークンを走査してフラグを一つ得る(発動能力用) /
+ * Grab one activation index flag
+ * @param what 参照元の文字列ポインタ
+ * @return 発動能力ID
+ */
+static byte grab_one_activation_flag(cptr what)
+{
+       int i;
+
+       for (i = 0; ; i++)
+       {
+               if (activation_info[i].flag == NULL) break;
+
+               if (streq(what, activation_info[i].flag))
+               {
+                       return activation_info[i].index;
+               }
+       }
+
+       i = atoi(what);
+        if (i > 0)
+        {
+                return ((byte) i);
+        }
+
+       /* Oops */
+       msg_format(_("未知の発動・フラグ '%s'。", "Unknown activation flag '%s'."), what);
+
+       /* Error */
+       return (0);
+}
+
 
-/*
+/*!
+ * @brief ベースアイテム(k_info)のパース関数 /
  * Initialize the "k_info" array, by parsing an ascii "template" file
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
  */
 errr parse_k_info(char *buf, header *head)
 {
@@ -1915,8 +2137,8 @@ errr parse_k_info(char *buf, header *head)
 
 
 #ifdef JP
-       /* ±Ñ¸ì̾¤òÆɤà¥ë¡¼¥Á¥ó¤òÄɲà*/
-       /* 'E' ¤«¤é»Ï¤Þ¤ë¹Ô¤Ï±Ñ¸ì̾¤È¤·¤Æ¤¤¤ë */
+       /* 英語名を読むルーチンを追加 */
+       /* 'E' から始まる行は英語名としている */
        else if (buf[0] == 'E')
        {
                /* nothing to do */
@@ -2002,9 +2224,9 @@ errr parse_k_info(char *buf, header *head)
                                &tval, &sval, &pval)) return (1);
 
                /* Save the values */
-               k_ptr->tval = tval;
-               k_ptr->sval = sval;
-               k_ptr->pval = pval;
+               k_ptr->tval = (OBJECT_TYPE_VALUE)tval;
+               k_ptr->sval = (OBJECT_SUBTYPE_VALUE)sval;
+               k_ptr->pval = (PARAMETER_VALUE)pval;
        }
 
        /* Process 'W' for "More Info" (one line only) */
@@ -2018,16 +2240,15 @@ errr parse_k_info(char *buf, header *head)
                                &level, &extra, &wgt, &cost)) return (1);
 
                /* Save the values */
-               k_ptr->level = level;
-               k_ptr->extra = extra;
-               k_ptr->weight = wgt;
-               k_ptr->cost = cost;
+               k_ptr->level = (DEPTH)level;
+               k_ptr->extra = (BIT_FLAGS8)extra;
+               k_ptr->weight = (WEIGHT)wgt;
+               k_ptr->cost = (PRICE)cost;
        }
 
        /* Process 'A' for "Allocation" (one line only) */
        else if (buf[0] == 'A')
        {
-               int i;
 
                /* XXX XXX XXX Simply read each number following a colon */
                for (i = 0, s = buf+1; s && (s[0] == ':') && s[1]; ++i)
@@ -2048,7 +2269,7 @@ errr parse_k_info(char *buf, header *head)
                        if (t && (!s || t < s))
                        {
                                int chance = atoi(t+1);
-                               if (chance > 0) k_ptr->chance[i] = chance;
+                               if (chance > 0) k_ptr->chance[i] = (PROB)chance;
                        }
                }
        }
@@ -2062,12 +2283,27 @@ errr parse_k_info(char *buf, header *head)
                if (6 != sscanf(buf+2, "%d:%dd%d:%d:%d:%d",
                                &ac, &hd1, &hd2, &th, &td, &ta)) return (1);
 
-               k_ptr->ac = ac;
-               k_ptr->dd = hd1;
-               k_ptr->ds = hd2;
-               k_ptr->to_h = th;
-               k_ptr->to_d = td;
-               k_ptr->to_a =  ta;
+               k_ptr->ac = (ARMOUR_CLASS)ac;
+               k_ptr->dd = (DICE_NUMBER)hd1;
+               k_ptr->ds = (DICE_SID)hd2;
+               k_ptr->to_h = (HIT_PROB)th;
+               k_ptr->to_d = (HIT_POINT)td;
+               k_ptr->to_a = (ARMOUR_CLASS)ta;
+       }
+
+       /* Hack -- Process 'U' for activation index */
+       else if (buf[0] == 'U')
+       {
+               byte n;
+               n = grab_one_activation_flag(buf + 2);
+               if (n > 0)
+               {
+                       k_ptr->act_idx = n;
+               }
+               else
+               {
+                       return (5);
+               }
        }
 
        /* Hack -- Process 'F' for flags */
@@ -2103,9 +2339,12 @@ errr parse_k_info(char *buf, header *head)
        return (0);
 }
 
-
-/*
- * Grab one flag in an artifact_type from a textual string
+/*!
+ * @brief テキストトークンを走査してフラグを一つ得る(アーティファクト用) /
+ * Grab one activation index flag
+ * @param a_ptr 保管先のアーティファクト構造体参照ポインタ
+ * @param what 参照元の文字列ポインタ
+ * @return エラーがあった場合1、エラーがない場合0を返す
  */
 static errr grab_one_artifact_flag(artifact_type *a_ptr, cptr what)
 {
@@ -2125,22 +2364,19 @@ static errr grab_one_artifact_flag(artifact_type *a_ptr, cptr what)
                return 0;
 
        /* Oops */
-#ifdef JP
-       msg_format("̤ÃΤÎÅÁÀâ¤Î¥¢¥¤¥Æ¥à¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
-       msg_format("Unknown artifact flag '%s'.", what);
-#endif
-
+       msg_format(_("未知の伝説のアイテム・フラグ '%s'。", "Unknown artifact flag '%s'."), what);
 
        /* Error */
        return (1);
 }
 
 
-
-
-/*
+/*!
+ * @brief 固定アーティファクト情報(a_info)のパース関数 /
  * Initialize the "a_info" array, by parsing an ascii "template" file
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
  */
 errr parse_a_info(char *buf, header *head)
 {
@@ -2198,8 +2434,8 @@ errr parse_a_info(char *buf, header *head)
 
 
 #ifdef JP
-       /* ±Ñ¸ì̾¤òÆɤà¥ë¡¼¥Á¥ó¤òÄɲà*/
-       /* 'E' ¤«¤é»Ï¤Þ¤ë¹Ô¤Ï±Ñ¸ì̾¤È¤·¤Æ¤¤¤ë */
+       /* 英語名を読むルーチンを追加 */
+       /* 'E' から始まる行は英語名としている */
        else if (buf[0] == 'E')
        {
                /* nothing to do */
@@ -2245,9 +2481,9 @@ errr parse_a_info(char *buf, header *head)
                                &tval, &sval, &pval)) return (1);
 
                /* Save the values */
-               a_ptr->tval = tval;
-               a_ptr->sval = sval;
-               a_ptr->pval = pval;
+               a_ptr->tval = (OBJECT_TYPE_VALUE)tval;
+               a_ptr->sval = (OBJECT_SUBTYPE_VALUE)sval;
+               a_ptr->pval = (PARAMETER_VALUE)pval;
        }
 
        /* Process 'W' for "More Info" (one line only) */
@@ -2261,10 +2497,10 @@ errr parse_a_info(char *buf, header *head)
                                &level, &rarity, &wgt, &cost)) return (1);
 
                /* Save the values */
-               a_ptr->level = level;
-               a_ptr->rarity = rarity;
-               a_ptr->weight = wgt;
-               a_ptr->cost = cost;
+               a_ptr->level = (DEPTH)level;
+               a_ptr->rarity = (RARITY)rarity;
+               a_ptr->weight = (WEIGHT)wgt;
+               a_ptr->cost = (PRICE)cost;
        }
 
        /* Hack -- Process 'P' for "power" and such */
@@ -2276,12 +2512,27 @@ errr parse_a_info(char *buf, header *head)
                if (6 != sscanf(buf+2, "%d:%dd%d:%d:%d:%d",
                                &ac, &hd1, &hd2, &th, &td, &ta)) return (1);
 
-               a_ptr->ac = ac;
-               a_ptr->dd = hd1;
-               a_ptr->ds = hd2;
-               a_ptr->to_h = th;
-               a_ptr->to_d = td;
-               a_ptr->to_a =  ta;
+               a_ptr->ac = (ARMOUR_CLASS)ac;
+               a_ptr->dd = (DICE_NUMBER)hd1;
+               a_ptr->ds = (DICE_SID)hd2;
+               a_ptr->to_h = (HIT_PROB)th;
+               a_ptr->to_d = (HIT_POINT)td;
+               a_ptr->to_a = (ARMOUR_CLASS)ta;
+       }
+
+       /* Hack -- Process 'U' for activation index */
+       else if (buf[0] == 'U')
+       {
+               byte n;
+               n = grab_one_activation_flag(buf + 2);
+               if (n > 0)
+               {
+                       a_ptr->act_idx = n;
+               }
+               else
+               {
+                       return (5);
+               }
        }
 
        /* Hack -- Process 'F' for flags */
@@ -2318,8 +2569,12 @@ errr parse_a_info(char *buf, header *head)
 }
 
 
-/*
+/*!
+ * @brief テキストトークンを走査してフラグを一つ得る(アーティファクト用) /
  * Grab one flag in a ego-item_type from a textual string
+ * @param e_ptr 保管先のエゴ構造体参照ポインタ
+ * @param what 参照元の文字列ポインタ
+ * @return エラーがあった場合1、エラーがない場合0を返す
  */
 static bool grab_one_ego_item_flag(ego_item_type *e_ptr, cptr what)
 {
@@ -2339,22 +2594,19 @@ static bool grab_one_ego_item_flag(ego_item_type *e_ptr, cptr what)
                return 0;
 
        /* Oops */
-#ifdef JP
-       msg_format("̤ÃΤÎ̾¤Î¤¢¤ë¥¢¥¤¥Æ¥à¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
-       msg_format("Unknown ego-item flag '%s'.", what);
-#endif
-
+       msg_format(_("未知の名のあるアイテム・フラグ '%s'。", "Unknown ego-item flag '%s'."), what);
 
        /* Error */
        return (1);
 }
 
 
-
-
-/*
+/*!
+ * @brief アイテムエゴ情報(e_info)のパース関数 /
  * Initialize the "e_info" array, by parsing an ascii "template" file
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
  */
 errr parse_e_info(char *buf, header *head)
 {
@@ -2413,8 +2665,8 @@ errr parse_e_info(char *buf, header *head)
 
 
 #ifdef JP
-       /* ±Ñ¸ì̾¤òÆɤà¥ë¡¼¥Á¥ó¤òÄɲà*/
-       /* 'E' ¤«¤é»Ï¤Þ¤ë¹Ô¤Ï±Ñ¸ì̾ */
+       /* 英語名を読むルーチンを追加 */
+       /* 'E' から始まる行は英語名 */
        else if (buf[0] == 'E')
        {
                /* nothing to do */
@@ -2453,8 +2705,8 @@ errr parse_e_info(char *buf, header *head)
                                &slot, &rating)) return (1);
 
                /* Save the values */
-               e_ptr->slot = slot;
-               e_ptr->rating = rating;
+               e_ptr->slot = (INVENTORY_IDX)slot;
+               e_ptr->rating = (PRICE)rating;
        }
 
        /* Process 'W' for "More Info" (one line only) */
@@ -2469,7 +2721,7 @@ errr parse_e_info(char *buf, header *head)
 
                /* Save the values */
                e_ptr->level = level;
-               e_ptr->rarity = rarity;
+               e_ptr->rarity = (RARITY)rarity;
                /* e_ptr->weight = wgt; */
                e_ptr->cost = cost;
        }
@@ -2477,16 +2729,31 @@ errr parse_e_info(char *buf, header *head)
        /* Hack -- Process 'C' for "creation" */
        else if (buf[0] == 'C')
        {
-               int th, td, ta, pv;
+               int th, td, ta, pval;
 
                /* Scan for the values */
                if (4 != sscanf(buf+2, "%d:%d:%d:%d",
-                               &th, &td, &ta, &pv)) return (1);
+                               &th, &td, &ta, &pval)) return (1);
+
+               e_ptr->max_to_h = (HIT_PROB)th;
+               e_ptr->max_to_d = (HIT_POINT)td;
+               e_ptr->max_to_a = (ARMOUR_CLASS)ta;
+               e_ptr->max_pval = (PARAMETER_VALUE)pval;
+       }
 
-               e_ptr->max_to_h = th;
-               e_ptr->max_to_d = td;
-               e_ptr->max_to_a = ta;
-               e_ptr->max_pval = pv;
+       /* Hack -- Process 'U' for activation index */
+       else if (buf[0] == 'U')
+       {
+               byte n;
+               n = grab_one_activation_flag(buf + 2);
+               if (n > 0)
+               {
+                       e_ptr->act_idx = n;
+               }
+               else
+               {
+                       return (5);
+               }
        }
 
        /* Hack -- Process 'F' for flags */
@@ -2521,8 +2788,12 @@ errr parse_e_info(char *buf, header *head)
 }
 
 
-/*
+/*!
+ * @brief テキストトークンを走査してフラグを一つ得る(モンスター用1) /
  * Grab one (basic) flag in a monster_race from a textual string
+ * @param r_ptr 保管先のモンスター種族構造体参照ポインタ
+ * @param what 参照元の文字列ポインタ
+ * @return エラーコード
  */
 static errr grab_one_basic_flag(monster_race *r_ptr, cptr what)
 {
@@ -2548,49 +2819,45 @@ static errr grab_one_basic_flag(monster_race *r_ptr, cptr what)
                return 0;
 
        /* Oops */
-#ifdef JP
-       msg_format("̤ÃΤΥâ¥ó¥¹¥¿¡¼¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
-       msg_format("Unknown monster flag '%s'.", what);
-#endif
-
+       msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what);
 
        /* Failure */
        return (1);
 }
 
 
-/*
+/*!
+ * @brief テキストトークンを走査してフラグを一つ得る(モンスター用2) /
  * Grab one (spell) flag in a monster_race from a textual string
+ * @param r_ptr 保管先のモンスター種族構造体参照ポインタ
+ * @param what 参照元の文字列ポインタ
+ * @return エラーコード
  */
 static errr grab_one_spell_flag(monster_race *r_ptr, cptr what)
 {
        if (grab_one_flag(&r_ptr->flags4, r_info_flags4, what) == 0)
                return 0;
 
-       if (grab_one_flag(&r_ptr->flags5, r_info_flags5, what) == 0)
+       if (grab_one_flag(&r_ptr->a_ability_flags1, r_a_ability_flags1, what) == 0)
                return 0;
 
-       if (grab_one_flag(&r_ptr->flags6, r_info_flags6, what) == 0)
+       if (grab_one_flag(&r_ptr->a_ability_flags2, r_a_ability_flags2, what) == 0)
                return 0;
 
        /* Oops */
-#ifdef JP
-       msg_format("̤ÃΤΥâ¥ó¥¹¥¿¡¼¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
-       msg_format("Unknown monster flag '%s'.", what);
-#endif
-
+       msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what);
 
        /* Failure */
        return (1);
 }
 
 
-
-
-/*
+/*!
+ * @brief モンスター種族情報(r_info)のパース関数 /
  * Initialize the "r_info" array, by parsing an ascii "template" file
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
  */
 errr parse_r_info(char *buf, header *head)
 {
@@ -2642,8 +2909,8 @@ errr parse_r_info(char *buf, header *head)
 
 
 #ifdef JP
-       /* ±Ñ¸ì̾¤òÆɤà¥ë¡¼¥Á¥ó¤òÄɲà*/
-       /* 'E' ¤«¤é»Ï¤Þ¤ë¹Ô¤Ï±Ñ¸ì̾ */
+       /* 英語名を読むルーチンを追加 */
+       /* 'E' から始まる行は英語名 */
        else if (buf[0] == 'E')
        {
                /* Acquire the Text */
@@ -2717,12 +2984,12 @@ errr parse_r_info(char *buf, header *head)
                                &spd, &hp1, &hp2, &aaf, &ac, &slp)) return (1);
 
                /* Save the values */
-               r_ptr->speed = spd;
-               r_ptr->hdice = MAX(hp1, 1);
-               r_ptr->hside = MAX(hp2, 1);
-               r_ptr->aaf = aaf;
-               r_ptr->ac = ac;
-               r_ptr->sleep = slp;
+               r_ptr->speed = (SPEED)spd;
+               r_ptr->hdice = (DICE_NUMBER)MAX(hp1, 1);
+               r_ptr->hside = (DICE_SID)MAX(hp2, 1);
+               r_ptr->aaf = (POSITION)aaf;
+               r_ptr->ac = (ARMOUR_CLASS)ac;
+               r_ptr->sleep = (SLEEP_DEGREE)slp;
        }
 
        /* Process 'W' for "More Info" (one line only) */
@@ -2738,12 +3005,29 @@ errr parse_r_info(char *buf, header *head)
                                &lev, &rar, &pad, &exp, &nextexp, &nextmon)) return (1);
 
                /* Save the values */
-               r_ptr->level = lev;
-               r_ptr->rarity = rar;
-               r_ptr->extra = pad;
-               r_ptr->mexp = exp;
-               r_ptr->next_exp = nextexp;
-               r_ptr->next_r_idx = nextmon;
+               r_ptr->level = (DEPTH)lev;
+               r_ptr->rarity = (RARITY)rar;
+               r_ptr->extra = (BIT_FLAGS16)pad;
+               r_ptr->mexp = (EXP)exp;
+               r_ptr->next_exp = (EXP)nextexp;
+               r_ptr->next_r_idx = (IDX)nextmon;
+       }
+
+       /* Process 'R' for "Reinforcement" (up to six lines) */
+       else if (buf[0] == 'R')
+       {
+               int id, ds, dd;
+               /* Find the next empty blow slot (if any) */
+               for (i = 0; i < 6; i++) if (r_ptr->reinforce_id[i] == 0) break;
+
+               /* Oops, no more slots */
+               if (i == 6) return (1);
+
+               /* Scan for the values */
+               if (3 != sscanf(buf+2, "%d:%dd%d", &id, &dd, &ds)) return (1);
+               r_ptr->reinforce_id[i] = (MONRACE_IDX)id;
+               r_ptr->reinforce_dd[i] = (DICE_NUMBER)dd;
+               r_ptr->reinforce_ds[i] = (DICE_SID)ds;
        }
 
        /* Process 'B' for "Blows" (up to four lines) */
@@ -2794,10 +3078,10 @@ errr parse_r_info(char *buf, header *head)
                if (*t == 'd') *t++ = '\0';
 
                /* Save the method */
-               r_ptr->blow[i].method = n1;
+               r_ptr->blow[i].method = (BLOW_METHOD)n1;
 
                /* Save the effect */
-               r_ptr->blow[i].effect = n2;
+               r_ptr->blow[i].effect = (BLOW_EFFECT)n2;
 
                /* Extract the damage dice and sides */
                r_ptr->blow[i].d_dice = atoi(s);
@@ -2865,6 +3149,31 @@ errr parse_r_info(char *buf, header *head)
                }
        }
 
+       /* Process 'A' for "Artifact Flags" (multiple lines) */
+       else if (buf[0] == 'A')
+       {
+               int id, per, rarity;
+
+               /* Find the next empty blow slot (if any) */
+               for (i = 0; i < 4; i++) if (!r_ptr->artifact_id[i]) break;
+
+               /* Oops, no more slots */
+               if (i == 4) return (1);
+
+               if (3 != sscanf(buf+2, "%d:%d:%d", &id, &rarity, &per)) return (1);
+               r_ptr->artifact_id[i] = (ARTIFACT_IDX)id;
+               r_ptr->artifact_rarity[i] = (RARITY)rarity;
+               r_ptr->artifact_percent[i] = (PERCENTAGE)per;
+       }
+
+       /* Process 'V' for "Arena power value ratio" */
+       else if (buf[0] == 'V')
+       {
+               int val;
+               if (3 != sscanf(buf+2, "%d", &val)) return (1);
+               r_ptr->arena_ratio = (PERCENTAGE)val;
+       }
+
        /* Oops */
        else return (6);
 
@@ -2874,8 +3183,12 @@ errr parse_r_info(char *buf, header *head)
 }
 
 
-/*
+/*!
+ * @brief テキストトークンを走査してフラグを一つ得る(ダンジョン用) /
  * Grab one flag for a dungeon type from a textual string
+ * @param d_ptr 保管先のダンジョン構造体参照ポインタ
+ * @param what 参照元の文字列ポインタ
+ * @return エラーコード
  */
 static errr grab_one_dungeon_flag(dungeon_info_type *d_ptr, cptr what)
 {
@@ -2883,18 +3196,18 @@ static errr grab_one_dungeon_flag(dungeon_info_type *d_ptr, cptr what)
                return 0;
 
        /* Oops */
-#ifdef JP
-       msg_format("̤ÃΤΥÀ¥ó¥¸¥ç¥ó¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
-       msg_format("Unknown dungeon type flag '%s'.", what);
-#endif
+       msg_format(_("未知のダンジョン・フラグ '%s'。", "Unknown dungeon type flag '%s'."), what);
 
        /* Failure */
        return (1);
 }
 
-/*
+/*!
+ * @brief テキストトークンを走査してフラグを一つ得る(モンスターのダンジョン出現条件用1) /
  * Grab one (basic) flag in a monster_race from a textual string
+ * @param d_ptr 保管先のダンジョン構造体参照ポインタ
+ * @param what 参照元の文字列ポインタ
+ * @return エラーコード
  */
 static errr grab_one_basic_monster_flag(dungeon_info_type *d_ptr, cptr what)
 {
@@ -2920,43 +3233,43 @@ static errr grab_one_basic_monster_flag(dungeon_info_type *d_ptr, cptr what)
                return 0;
 
        /* Oops */
-#ifdef JP
-       msg_format("̤ÃΤΥâ¥ó¥¹¥¿¡¼¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
-       msg_format("Unknown monster flag '%s'.", what);
-#endif
+       msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what);
        /* Failure */
        return (1);
 }
 
 
-/*
+/*!
+ * @brief テキストトークンを走査してフラグを一つ得る(モンスターのダンジョン出現条件用2) /
  * Grab one (spell) flag in a monster_race from a textual string
+ * @param d_ptr 保管先のダンジョン構造体参照ポインタ
+ * @param what 参照元の文字列ポインタ
+ * @return エラーコード
  */
 static errr grab_one_spell_monster_flag(dungeon_info_type *d_ptr, cptr what)
 {
        if (grab_one_flag(&d_ptr->mflags4, r_info_flags4, what) == 0)
                return 0;
 
-       if (grab_one_flag(&d_ptr->mflags5, r_info_flags5, what) == 0)
+       if (grab_one_flag(&d_ptr->m_a_ability_flags1, r_a_ability_flags1, what) == 0)
                return 0;
 
-       if (grab_one_flag(&d_ptr->mflags6, r_info_flags6, what) == 0)
+       if (grab_one_flag(&d_ptr->m_a_ability_flags2, r_a_ability_flags2, what) == 0)
                return 0;
 
        /* Oops */
-#ifdef JP
-       msg_format("̤ÃΤΥâ¥ó¥¹¥¿¡¼¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
-       msg_format("Unknown monster flag '%s'.", what);
-#endif
+       msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what);
 
        /* Failure */
        return (1);
 }
 
-/*
+/*!
+ * @brief ダンジョン情報(d_info)のパース関数 /
  * Initialize the "d_info" array, by parsing an ascii "template" file
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
  */
 errr parse_d_info(char *buf, header *head)
 {
@@ -3049,16 +3362,16 @@ errr parse_d_info(char *buf, header *head)
                                 &min_lev, &max_lev, &min_plev, &mode, &min_alloc, &max_chance, &obj_good, &obj_great, (unsigned int *)&pit, (unsigned int *)&nest)) return (1);
 
                /* Save the values */
-               d_ptr->mindepth = min_lev;
-               d_ptr->maxdepth = max_lev;
-               d_ptr->min_plev = min_plev;
-               d_ptr->mode = mode;
+               d_ptr->mindepth = (DEPTH)min_lev;
+               d_ptr->maxdepth = (DEPTH)max_lev;
+               d_ptr->min_plev = (PLAYER_LEVEL)min_plev;
+               d_ptr->mode = (BIT_FLAGS8)mode;
                d_ptr->min_m_alloc_level = min_alloc;
                d_ptr->max_m_alloc_chance = max_chance;
                d_ptr->obj_good = obj_good;
                d_ptr->obj_great = obj_great;
-               d_ptr->pit = pit;
-               d_ptr->nest = nest;
+               d_ptr->pit = (BIT_FLAGS16)pit;
+               d_ptr->nest = (BIT_FLAGS16)nest;
        }
 
        /* Process 'P' for "Place Info" */
@@ -3088,7 +3401,7 @@ errr parse_d_info(char *buf, header *head)
                        d_ptr->floor[i].feat = f_tag_to_index(zz[i * 2]);
                        if (d_ptr->floor[i].feat < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
 
-                       d_ptr->floor[i].percent = atoi(zz[i * 2 + 1]);
+                       d_ptr->floor[i].percent = (PERCENTAGE)atoi(zz[i * 2 + 1]);
                }
                d_ptr->tunnel_percent = atoi(zz[DUNGEON_FEAT_PROB_NUM * 2]);
        }
@@ -3107,7 +3420,7 @@ errr parse_d_info(char *buf, header *head)
                        d_ptr->fill[i].feat = f_tag_to_index(zz[i * 2]);
                        if (d_ptr->fill[i].feat < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
 
-                       d_ptr->fill[i].percent = atoi(zz[i * 2 + 1]);
+                       d_ptr->fill[i].percent = (PERCENTAGE)atoi(zz[i * 2 + 1]);
                }
 
                d_ptr->outer_wall = f_tag_to_index(zz[DUNGEON_FEAT_PROB_NUM * 2]);
@@ -3145,7 +3458,7 @@ errr parse_d_info(char *buf, header *head)
                        if (1 == sscanf(s, "FINAL_ARTIFACT_%d", &artif))
                        {
                                /* Extract a "Final Artifact" */
-                               d_ptr->final_artifact = artif;
+                               d_ptr->final_artifact = (ARTIFACT_IDX)artif;
 
                                /* Start at next entry */
                                s = t;
@@ -3158,7 +3471,7 @@ errr parse_d_info(char *buf, header *head)
                        if (1 == sscanf(s, "FINAL_OBJECT_%d", &artif))
                        {
                                /* Extract a "Final Artifact" */
-                               d_ptr->final_object = artif;
+                               d_ptr->final_object = (KIND_OBJECT_IDX)artif;
 
                                /* Start at next entry */
                                s = t;
@@ -3171,7 +3484,7 @@ errr parse_d_info(char *buf, header *head)
                        if (1 == sscanf(s, "FINAL_GUARDIAN_%d", &monst))
                        {
                                /* Extract a "Artifact Guardian" */
-                               d_ptr->final_guardian = monst;
+                               d_ptr->final_guardian = (MONRACE_IDX)monst;
 
                                /* Start at next entry */
                                s = t;
@@ -3184,7 +3497,7 @@ errr parse_d_info(char *buf, header *head)
                        if (1 == sscanf(s, "MONSTER_DIV_%d", &monst))
                        {
                                /* Extract a "Special %" */
-                               d_ptr->special_div = monst;
+                               d_ptr->special_div = (PROB)monst;
 
                                /* Start at next entry */
                                s = t;
@@ -3306,12 +3619,12 @@ typedef struct dungeon_grid dungeon_grid;
 
 struct dungeon_grid
 {
-       int             feature;                /* Terrain feature */
-       int             monster;                /* Monster */
-       int             object;                 /* Object */
-       int             ego;                    /* Ego-Item */
-       int             artifact;               /* Artifact */
-       int             trap;                   /* Trap */
+       IDX             feature;                /* Terrain feature */
+       IDX             monster;                /* Monster */
+       IDX             object;                 /* Object */
+       IDX             ego;                    /* Ego-Item */
+       IDX             artifact;               /* Artifact */
+       IDX             trap;                   /* Trap */
        int             cave_info;              /* Flags for CAVE_MARK, CAVE_GLOW, CAVE_ICKY, CAVE_ROOM */
        int             special;                /* Reserved for special terrain info */
        int             random;                 /* Number of the random effect */
@@ -3321,8 +3634,11 @@ struct dungeon_grid
 static dungeon_grid letter[255];
 
 
-/*
+/*!
+ * @brief 地形情報の「F:」情報をパースする
  * Process "F:<letter>:<terrain>:<cave_info>:<monster>:<object>:<ego>:<artifact>:<trap>:<special>" -- info for dungeon grid
+ * @param buf 解析文字列
+ * @return エラーコード
  */
 static errr parse_line_feature(char *buf)
 {
@@ -3372,11 +3688,18 @@ static errr parse_line_feature(char *buf)
                                if (zz[6][0] == '*')
                                {
                                        letter[index].random |= RANDOM_ARTIFACT;
-                                       if (zz[6][1]) letter[index].artifact = atoi(zz[6] + 1);
+                                       if (zz[6][1]) letter[index].artifact = (IDX)atoi(zz[6] + 1);
+                               }
+                               else if (zz[6][0] == '!')
+                               {
+                                       if (p_ptr->inside_quest)
+                                       {
+                                               letter[index].artifact = quest[p_ptr->inside_quest].k_idx;
+                                       }
                                }
                                else
                                {
-                                       letter[index].artifact = atoi(zz[6]);
+                                       letter[index].artifact = (IDX)atoi(zz[6]);
                                }
                                /* Fall through */
                        /* Ego-item */
@@ -3384,11 +3707,11 @@ static errr parse_line_feature(char *buf)
                                if (zz[5][0] == '*')
                                {
                                        letter[index].random |= RANDOM_EGO;
-                                       if (zz[5][1]) letter[index].ego = atoi(zz[5] + 1);
+                                       if (zz[5][1]) letter[index].ego = (IDX)atoi(zz[5] + 1);
                                }
                                else
                                {
-                                       letter[index].ego = atoi(zz[5]);
+                                       letter[index].ego = (IDX)atoi(zz[5]);
                                }
                                /* Fall through */
                        /* Object */
@@ -3396,11 +3719,26 @@ static errr parse_line_feature(char *buf)
                                if (zz[4][0] == '*')
                                {
                                        letter[index].random |= RANDOM_OBJECT;
-                                       if (zz[4][1]) letter[index].object = atoi(zz[4] + 1);
+                                       if (zz[4][1]) letter[index].object = (IDX)atoi(zz[4] + 1);
+                               }
+                               else if (zz[4][0] == '!')
+                               {
+                                       if (p_ptr->inside_quest)
+                                       {
+                                               int a_idx = quest[p_ptr->inside_quest].k_idx;
+                                               if (a_idx)
+                                               {
+                                                       artifact_type *a_ptr = &a_info[a_idx];
+                                                       if (!(a_ptr->gen_flags & TRG_INSTA_ART))
+                                                       {
+                                                               letter[index].object = lookup_kind(a_ptr->tval, a_ptr->sval);
+                                                       }
+                                               }
+                                       }
                                }
                                else
                                {
-                                       letter[index].object = atoi(zz[4]);
+                                       letter[index].object = (IDX)atoi(zz[4]);
                                }
                                /* Fall through */
                        /* Monster */
@@ -3408,7 +3746,7 @@ static errr parse_line_feature(char *buf)
                                if (zz[3][0] == '*')
                                {
                                        letter[index].random |= RANDOM_MONSTER;
-                                       if (zz[3][1]) letter[index].monster = atoi(zz[3] + 1);
+                                       if (zz[3][1]) letter[index].monster = (IDX)atoi(zz[3] + 1);
                                }
                                else if (zz[3][0] == 'c')
                                {
@@ -3417,7 +3755,7 @@ static errr parse_line_feature(char *buf)
                                }
                                else
                                {
-                                       letter[index].monster = atoi(zz[3]);
+                                       letter[index].monster = (IDX)atoi(zz[3]);
                                }
                                /* Fall through */
                        /* Cave info */
@@ -3445,8 +3783,11 @@ static errr parse_line_feature(char *buf)
 }
 
 
-/*
+/*!
+ * @brief 地形情報の「B:」情報をパースする
  * Process "B:<Index>:<Command>:..." -- Building definition
+ * @param buf 解析文字列
+ * @return エラーコード
  */
 static errr parse_line_building(char *buf)
 {
@@ -3514,19 +3855,19 @@ static errr parse_line_building(char *buf)
                                strcpy(building[index].act_names[action_index], zz[1]);
 
                                /* Cost of the action for members */
-                               building[index].member_costs[action_index] = atoi(zz[2]);
+                               building[index].member_costs[action_index] = (PRICE)atoi(zz[2]);
 
                                /* Cost of the action for non-members */
-                               building[index].other_costs[action_index] = atoi(zz[3]);
+                               building[index].other_costs[action_index] = (PRICE)atoi(zz[3]);
 
                                /* Letter assigned to the action */
                                building[index].letters[action_index] = zz[4][0];
 
                                /* Action code */
-                               building[index].actions[action_index] = atoi(zz[5]);
+                               building[index].actions[action_index] = (BACT_IDX)atoi(zz[5]);
 
                                /* Action restriction */
-                               building[index].action_restr[action_index] = atoi(zz[6]);
+                               building[index].action_restr[action_index] = (BACT_RESTRICT_IDX)atoi(zz[6]);
 
                                break;
                        }
@@ -3541,7 +3882,7 @@ static errr parse_line_building(char *buf)
                        {
                                for (i = 0; i < MAX_CLASS; i++)
                                {
-                                       building[index].member_class[i] = atoi(zz[i]);
+                                       building[index].member_class[i] = (CLASS_IDX)atoi(zz[i]);
                                }
 
                                break;
@@ -3557,7 +3898,7 @@ static errr parse_line_building(char *buf)
                        {
                                for (i = 0; i < MAX_RACES; i++)
                                {
-                                       building[index].member_race[i] = atoi(zz[i]);
+                                       building[index].member_race[i] = (RACE_IDX)atoi(zz[i]);
                                }
 
                                break;
@@ -3573,7 +3914,7 @@ static errr parse_line_building(char *buf)
                        {
                                for (i = 0; i < MAX_MAGIC; i++)
                                {
-                                       building[index].member_realm[i+1] = atoi(zz[i]);
+                                       building[index].member_realm[i+1] = (REALM_IDX)atoi(zz[i]);
                                }
 
                                break;
@@ -3598,8 +3939,13 @@ static errr parse_line_building(char *buf)
 }
 
 
-/*
+/*!
+ * @brief フロアの所定のマスにオブジェクトを配置する
  * Place the object j_ptr to a grid
+ * @param j_ptr オブジェクト構造体の参照ポインタ
+ * @param y 配置先Y座標
+ * @param x 配置先X座標
+ * @return エラーコード
  */
 static void drop_here(object_type *j_ptr, int y, int x)
 {
@@ -3631,8 +3977,17 @@ static void drop_here(object_type *j_ptr, int y, int x)
 }
 
 
-/*
+/*!
+ * @brief クエスト用固定ダンジョンをフロアに生成する
  * Parse a sub-file of the "extra info"
+ * @param buf 文字列
+ * @param ymin 詳細不明
+ * @param xmin 詳細不明
+ * @param ymax 詳細不明
+ * @param xmax 詳細不明
+ * @param y 詳細不明
+ * @param x 詳細不明
+ * @return エラーコード
  */
 static errr process_dungeon_file_aux(char *buf, int ymin, int xmin, int ymax, int xmax, int *y, int *x)
 {
@@ -3645,7 +4000,7 @@ static errr process_dungeon_file_aux(char *buf, int ymin, int xmin, int ymax, in
        if (!buf[0]) return (0);
 
        /* Skip "blank" lines */
-       if (isspace(buf[0])) return (0);
+       if (iswspace(buf[0])) return (0);
 
        /* Skip comments */
        if (buf[0] == '#') return (0);
@@ -3687,10 +4042,10 @@ static errr process_dungeon_file_aux(char *buf, int ymin, int xmin, int ymax, in
 
                        int idx = s[0];
 
-                       int object_index = letter[idx].object;
-                       int monster_index = letter[idx].monster;
+                       IDX object_index = letter[idx].object;
+                       IDX monster_index = letter[idx].monster;
                        int random = letter[idx].random;
-                       int artifact_index = letter[idx].artifact;
+                       IDX artifact_index = letter[idx].artifact;
 
                        /* Lay down a floor */
                        c_ptr->feat = conv_dungeon_feat(letter[idx].feature);
@@ -3824,7 +4179,7 @@ static errr process_dungeon_file_aux(char *buf, int ymin, int xmin, int ymax, in
                        {
                                if (a_info[artifact_index].cur_num)
                                {
-                                       int k_idx = lookup_kind(TV_SCROLL, SV_SCROLL_ACQUIREMENT);
+                                       IDX k_idx = lookup_kind(TV_SCROLL, SV_SCROLL_ACQUIREMENT);
                                        object_type forge;
                                        object_type *q_ptr = &forge;
 
@@ -3881,17 +4236,16 @@ static errr process_dungeon_file_aux(char *buf, int ymin, int xmin, int ymax, in
 
                                if (num < 9) return (PARSE_ERROR_TOO_FEW_ARGUMENTS);
 
-                               q_ptr->type    = atoi(zz[2]);
-                               q_ptr->num_mon = atoi(zz[3]);
-                               q_ptr->cur_num = atoi(zz[4]);
-                               q_ptr->max_num = atoi(zz[5]);
-                               q_ptr->level   = atoi(zz[6]);
-                               q_ptr->r_idx   = atoi(zz[7]);
-                               q_ptr->k_idx   = atoi(zz[8]);
-                               q_ptr->dungeon = atoi(zz[9]);
+                               q_ptr->type    = (QUEST_TYPE)atoi(zz[2]);
+                               q_ptr->num_mon = (MONSTER_NUMBER)atoi(zz[3]);
+                               q_ptr->cur_num = (MONSTER_NUMBER)atoi(zz[4]);
+                               q_ptr->max_num = (MONSTER_NUMBER)atoi(zz[5]);
+                               q_ptr->level   = (DEPTH)atoi(zz[6]);
+                               q_ptr->r_idx   = (IDX)atoi(zz[7]);
+                               q_ptr->k_idx   = (IDX)atoi(zz[8]);
+                               q_ptr->dungeon = (DUNGEON_IDX)atoi(zz[9]);
 
-                               if (num > 10)
-                                       q_ptr->flags  = atoi(zz[10]);
+                               if (num > 10) q_ptr->flags  = atoi(zz[10]);
 
                                r_ptr = &r_info[q_ptr->r_idx];
                                if (r_ptr->flags1 & RF1_UNIQUE)
@@ -3903,10 +4257,42 @@ static errr process_dungeon_file_aux(char *buf, int ymin, int xmin, int ymax, in
                        return (0);
                }
 
+               else if (zz[1][0] == 'R')
+               {
+                       if (init_flags & INIT_ASSIGN)
+                       {
+                               int count = 0;
+                               IDX idx, reward_idx = 0;
+
+                               for (idx = 2; idx < num; idx++)
+                               {
+                                       IDX a_idx = (IDX)atoi(zz[idx]);
+                                       if (a_idx < 1) continue;
+                                       if (a_info[a_idx].cur_num > 0) continue;
+                                       count++;
+                                       if (one_in_(count)) reward_idx = a_idx;
+                               }
+
+                               if (reward_idx)
+                               {
+                                       /* Set quest's rewarding artifact */
+                                       q_ptr->k_idx = reward_idx;
+                                       a_info[reward_idx].gen_flags |= TRG_QUESTITEM;
+                               }
+                               else
+                               {
+                                       /* Change a quest type to KILL_ALL when all artifact of reward list are got */
+                                       q_ptr->type = QUEST_TYPE_KILL_ALL;
+                               }
+                       }
+
+                       return (0);
+               }
+
                /* Process "Q:<q_index>:N:<name>" -- quest name */
                else if (zz[1][0] == 'N')
                {
-                       if (init_flags & (INIT_ASSIGN | INIT_SHOW_TEXT))
+                       if (init_flags & (INIT_ASSIGN | INIT_SHOW_TEXT | INIT_NAME_ONLY))
                        {
                                strcpy(q_ptr->name, zz[2]);
                        }
@@ -3958,16 +4344,16 @@ static errr process_dungeon_file_aux(char *buf, int ymin, int xmin, int ymax, in
                                /* Place player in a quest level */
                                if (p_ptr->inside_quest)
                                {
-                                       int y, x;
+                                       int py, px;
 
                                        /* Delete the monster (if any) */
-                                       delete_monster(py, px);
+                                       delete_monster(p_ptr->y, p_ptr->x);
 
-                                       y = atoi(zz[0]);
-                                       x = atoi(zz[1]);
+                                       py = atoi(zz[0]);
+                                       px = atoi(zz[1]);
 
-                                       py = y;
-                                       px = x;
+                                       p_ptr->y = py;
+                                       p_ptr->x = px;
                                }
                                /* Place player in the town */
                                else if (!p_ptr->oldpx && !p_ptr->oldpy)
@@ -3995,67 +4381,67 @@ static errr process_dungeon_file_aux(char *buf, int ymin, int xmin, int ymax, in
                        /* Maximum towns */
                        if (zz[0][0] == 'T')
                        {
-                               max_towns = atoi(zz[1]);
+                               max_towns = (IDX)atoi(zz[1]);
                        }
 
                        /* Maximum quests */
                        else if (zz[0][0] == 'Q')
                        {
-                               max_quests = atoi(zz[1]);
+                               max_quests = (IDX)atoi(zz[1]);
                        }
 
                        /* Maximum r_idx */
                        else if (zz[0][0] == 'R')
                        {
-                               max_r_idx = atoi(zz[1]);
+                               max_r_idx = (IDX)atoi(zz[1]);
                        }
 
                        /* Maximum k_idx */
                        else if (zz[0][0] == 'K')
                        {
-                               max_k_idx = atoi(zz[1]);
+                               max_k_idx = (IDX)atoi(zz[1]);
                        }
 
                        /* Maximum v_idx */
                        else if (zz[0][0] == 'V')
                        {
-                               max_v_idx = atoi(zz[1]);
+                               max_v_idx = (IDX)atoi(zz[1]);
                        }
 
                        /* Maximum f_idx */
                        else if (zz[0][0] == 'F')
                        {
-                               max_f_idx = atoi(zz[1]);
+                               max_f_idx = (IDX)atoi(zz[1]);
                        }
 
                        /* Maximum a_idx */
                        else if (zz[0][0] == 'A')
                        {
-                               max_a_idx = atoi(zz[1]);
+                               max_a_idx = (IDX)atoi(zz[1]);
                        }
 
                        /* Maximum e_idx */
                        else if (zz[0][0] == 'E')
                        {
-                               max_e_idx = atoi(zz[1]);
+                               max_e_idx = (IDX)atoi(zz[1]);
                        }
 
                        /* Maximum d_idx */
                        else if (zz[0][0] == 'D')
                        {
-                               max_d_idx = atoi(zz[1]); 
+                               max_d_idx = (IDX)atoi(zz[1]);
                        }
 
                        /* Maximum o_idx */
                        else if (zz[0][0] == 'O')
                        {
-                               max_o_idx = atoi(zz[1]);
+                               max_o_idx = (IDX)atoi(zz[1]);
                        }
 
                        /* Maximum m_idx */
                        else if (zz[0][0] == 'M')
                        {
-                               max_m_idx = atoi(zz[1]);
+                               max_m_idx = (IDX)atoi(zz[1]);
                        }
 
                        /* Wilderness size */
@@ -4083,8 +4469,12 @@ static char tmp[8];
 static cptr variant = "ZANGBAND";
 
 
-/*
+/*!
+ * @brief クエスト用固定ダンジョン生成時の分岐処理
  * Helper function for "process_dungeon_file()"
+ * @param sp
+ * @param fp
+ * @return エラーコード
  */
 static cptr process_dungeon_file_expr(char **sp, char *fp)
 {
@@ -4102,7 +4492,7 @@ static cptr process_dungeon_file_expr(char **sp, char *fp)
        s = (*sp);
 
        /* Skip spaces */
-       while (isspace(*s)) s++;
+       while (iswspace(*s)) s++;
 
        /* Save start */
        b = s;
@@ -4230,7 +4620,15 @@ static cptr process_dungeon_file_expr(char **sp, char *fp)
        else
        {
                /* Accept all printables except spaces and brackets */
+#ifdef JP
+               while (iskanji(*s) || (isprint(*s) && !my_strchr(" []", *s)))
+               {
+                       if (iskanji(*s)) s++;
+                       s++;
+               }
+#else
                while (isprint(*s) && !my_strchr(" []", *s)) ++s;
+#endif
 
                /* Extract final and Terminate */
                if ((f = *s) != '\0') *s++ = '\0';
@@ -4261,47 +4659,46 @@ static cptr process_dungeon_file_expr(char **sp, char *fp)
                        /* Race */
                        else if (streq(b+1, "RACE"))
                        {
-#ifdef JP
-                               v = rp_ptr->E_title;
-#else
-                               v = rp_ptr->title;
-#endif
+                               v = _(rp_ptr->E_title, rp_ptr->title);
                        }
 
                        /* Class */
                        else if (streq(b+1, "CLASS"))
                        {
-#ifdef JP
-                               v = cp_ptr->E_title;
-#else
-                               v = cp_ptr->title;
-#endif
+                               v = _(cp_ptr->E_title, cp_ptr->title);
                        }
 
                        /* First realm */
                        else if (streq(b+1, "REALM1"))
                        {
-#ifdef JP
-                               v = E_realm_names[p_ptr->realm1];
-#else
-                               v = realm_names[p_ptr->realm1];
-#endif
+                               v = _(E_realm_names[p_ptr->realm1], realm_names[p_ptr->realm1]);
                        }
 
                        /* Second realm */
                        else if (streq(b+1, "REALM2"))
                        {
-#ifdef JP
-                               v = E_realm_names[p_ptr->realm2];
-#else
-                               v = realm_names[p_ptr->realm2];
-#endif
+                               v = _(E_realm_names[p_ptr->realm2], realm_names[p_ptr->realm2]);
                        }
 
                        /* Player name */
                        else if (streq(b+1, "PLAYER"))
                        {
-                               v = player_base;
+                               static char tmp_player_name[32];
+                               char *pn, *tpn;
+                               for (pn = p_ptr->name, tpn = tmp_player_name; *pn; pn++, tpn++)
+                               {
+#ifdef JP
+                                       if (iskanji(*pn))
+                                       {
+                                               *(tpn++) = *(pn++);
+                                               *tpn = *pn;
+                                               continue;
+                                       }
+#endif
+                                       *tpn = my_strchr(" []", *pn) ? '_' : *pn;
+                               }
+                               *tpn = '\0';
+                               v = tmp_player_name;
                        }
 
                        /* Town */
@@ -4332,6 +4729,14 @@ static cptr process_dungeon_file_expr(char **sp, char *fp)
                                v = tmp;
                        }
 
+                       /* Quest type */
+                       else if (prefix(b+1, "QUEST_TYPE"))
+                       {
+                               /* "QUEST_TYPE" uses a special parameter to determine the type of the quest */
+                               sprintf(tmp, "%d", quest[atoi(b+11)].type);
+                               v = tmp;
+                       }
+
                        /* Quest status */
                        else if (prefix(b+1, "QUEST"))
                        {
@@ -4385,6 +4790,16 @@ static cptr process_dungeon_file_expr(char **sp, char *fp)
 }
 
 
+/*!
+ * @brief クエスト用固定ダンジョン生成時のメインルーチン
+ * Helper function for "process_dungeon_file()"
+ * @param name ファイル名
+ * @param ymin 詳細不明
+ * @param xmin 詳細不明
+ * @param ymax 詳細不明
+ * @param xmax 詳細不明
+ * @return エラーコード
+ */
 errr process_dungeon_file(cptr name, int ymin, int xmin, int ymax, int xmax)
 {
        FILE *fp;
@@ -4421,7 +4836,7 @@ errr process_dungeon_file(cptr name, int ymin, int xmin, int ymax, int xmax)
                if (!buf[0]) continue;
 
                /* Skip "blank" lines */
-               if (isspace(buf[0])) continue;
+               if (iswspace(buf[0])) continue;
 
                /* Skip comments */
                if (buf[0] == '#') continue;
@@ -4467,11 +4882,7 @@ errr process_dungeon_file(cptr name, int ymin, int xmin, int ymax, int xmax)
 
                /* Oops */
                msg_format("Error %d (%s) at line %d of '%s'.", err, oops, num, name);
-#ifdef JP
-msg_format("'%s'¤ò²òÀÏÃæ¡£", buf);
-#else
-               msg_format("Parsing '%s'.", buf);
-#endif
+               msg_format(_("'%s'を解析中。", "Parsing '%s'."), buf);
 
                msg_print(NULL);
        }
@@ -4505,7 +4916,7 @@ void write_r_info_txt(void)
 
        cptr desc;
 
-       int mode = -1;
+       BIT_FLAGS mode = -1;
 
        if (!fff) return;
 
@@ -4556,8 +4967,8 @@ void write_r_info_txt(void)
                f_ptr[1] = r_ptr->flags2; n_ptr[1] = r_info_flags2;
                f_ptr[2] = r_ptr->flags3; n_ptr[2] = r_info_flags3;
                f_ptr[3] = r_ptr->flags4; n_ptr[3] = r_info_flags4;
-               f_ptr[4] = r_ptr->flags5; n_ptr[4] = r_info_flags5;
-               f_ptr[5] = r_ptr->flags6; n_ptr[5] = r_info_flags6;
+               f_ptr[4] = r_ptr->a_ability_flags1; n_ptr[4] = r_a_ability_flags1;
+               f_ptr[5] = r_ptr->a_ability_flags2; n_ptr[5] = r_a_ability_flags2;
                f_ptr[6] = r_ptr->flags7; n_ptr[6] = r_info_flags7;
                f_ptr[7] = r_ptr->flags8; n_ptr[7] = r_info_flags8;
                f_ptr[8] = r_ptr->flags9; n_ptr[8] = r_info_flags9;
@@ -4684,7 +5095,7 @@ void write_r_info_txt(void)
                        /* Start the line */
                        sprintf(buf, "D:");
 
-                       for (bc = 0, t = buf + 2; ((bc < 60) || !isspace(desc[j])) && (j < dlen); j++, bc++, t++)
+                       for (bc = 0, t = buf + 2; ((bc < 60) || !iswspace(desc[j])) && (j < dlen); j++, bc++, t++)
                        {
                                *t = desc[j];
                        }