z = y + aux[x];
/* Load the entry */
- table[z].index = i;
+ table[z].index = (KIND_OBJECT_IDX)i;
table[z].level = (DEPTH)x;
table[z].prob1 = (PROB)p;
table[z].prob2 = (PROB)p;
p = (100 / r_ptr->rarity);
/* Load the entry */
- alloc_race_table[i].index = elements[i].index;
+ alloc_race_table[i].index = (KIND_OBJECT_IDX)elements[i].index;
alloc_race_table[i].level = (DEPTH)x;
alloc_race_table[i].prob1 = (PROB)p;
alloc_race_table[i].prob2 = (PROB)p;