+++ /dev/null
-/*!
- * @file init2.c
- * @brief ゲームデータ初期化2 / Initialization (part 2) -BEN-
- * @date 2014/01/28
- * @author
- * <pre>
- * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
- * This software may be copied and distributed for educational, research,
- * and not for profit purposes provided that this copyright and statement
- * are included in all such copies. Other copyrights may also apply.
- * 2014 Deskull rearranged comment for Doxygen.\n
- * </pre>
- * @details
- * <pre>
- * This file is used to initialize various variables and arrays for the
- * Angband game. Note the use of "fd_read()" and "fd_write()" to bypass
- * the common limitation of "read()" and "write()" to only 32767 bytes
- * at a time.
- * Several of the arrays for Angband are built from "template" files in
- * the "lib/file" directory, from which quick-load binary "image" files
- * are constructed whenever they are not present in the "lib/data"
- * directory, or if those files become obsolete, if we are allowed.
- * Warning -- the "ascii" file parsers use a minor hack to collect the
- * name and text information in a single pass. Thus, the game will not
- * be able to load any template file with more than 20K of names or 60K
- * of text, even though technically, up to 64K should be legal.
- * The "init1.c" file is used only to parse the ascii template files,
- * to create the binary image files. If you include the binary image
- * files instead of the ascii template files, then you can undefine
- * "ALLOW_TEMPLATES", saving about 20K by removing "init1.c". Note
- * that the binary image files are extremely system dependant.
- * </pre>
- */
-
-#include "angband.h"
-
-#include "init.h"
-#include "trap.h"
-#include "rooms.h"
-#include "store.h"
-#include "wild.h"
-
-#ifndef MACINTOSH
-#ifdef CHECK_MODIFICATION_TIME
-#include <sys/types.h>
-#include <sys/stat.h>
-#endif /* CHECK_MODIFICATION_TIME */
-#endif
-
-static void put_title(void);
-
-/*!
- * @brief 各データファイルを読み取るためのパスを取得する
- * Find the default paths to all of our important sub-directories.
- * @param path パス保管先の文字列
- * @return なし
- * @details
- * <pre>
- * The purpose of each sub-directory is described in "variable.c".
- * All of the sub-directories should, by default, be located inside
- * the main "lib" directory, whose location is very system dependant.
- * This function takes a writable buffer, initially containing the
- * "path" to the "lib" directory, for example, "/pkg/lib/angband/",
- * or a system dependant string, for example, ":lib:". The buffer
- * must be large enough to contain at least 32 more characters.
- * Various command line options may allow some of the important
- * directories to be changed to user-specified directories, most
- * importantly, the "info" and "user" and "save" directories,
- * but this is done after this function, see "main.c".
- * In general, the initial path should end in the appropriate "PATH_SEP"
- * string. All of the "sub-directory" paths (created below or supplied
- * by the user) will NOT end in the "PATH_SEP" string, see the special
- * "path_build()" function in "util.c" for more information.
- * Mega-Hack -- support fat raw files under NEXTSTEP, using special
- * "suffixed" directories for the "ANGBAND_DIR_DATA" directory, but
- * requiring the directories to be created by hand by the user.
- * Hack -- first we free all the strings, since this is known
- * to succeed even if the strings have not been allocated yet,
- * as long as the variables start out as "NULL". This allows
- * this function to be called multiple times, for example, to
- * try several base "path" values until a good one is found.
- * </pre>
- */
-void init_file_paths(char *path)
-{
- char *tail;
-
-#ifdef PRIVATE_USER_PATH
- char buf[1024];
-#endif /* PRIVATE_USER_PATH */
-
- /*** Free everything ***/
-
- /* Free the main path */
- string_free(ANGBAND_DIR);
-
- /* Free the sub-paths */
- string_free(ANGBAND_DIR_APEX);
- string_free(ANGBAND_DIR_BONE);
- string_free(ANGBAND_DIR_DATA);
- string_free(ANGBAND_DIR_EDIT);
- string_free(ANGBAND_DIR_SCRIPT);
- string_free(ANGBAND_DIR_FILE);
- string_free(ANGBAND_DIR_HELP);
- string_free(ANGBAND_DIR_INFO);
- string_free(ANGBAND_DIR_SAVE);
- string_free(ANGBAND_DIR_USER);
- string_free(ANGBAND_DIR_XTRA);
-
-
- /*** Prepare the "path" ***/
-
- /* Hack -- save the main directory */
- ANGBAND_DIR = string_make(path);
-
- /* Prepare to append to the Base Path */
- tail = path + strlen(path);
-
- /*** Build the sub-directory names ***/
-
- /* Build a path name */
- strcpy(tail, "apex");
- ANGBAND_DIR_APEX = string_make(path);
-
- /* Build a path name */
- strcpy(tail, "bone");
- ANGBAND_DIR_BONE = string_make(path);
-
- /* Build a path name */
- strcpy(tail, "data");
- ANGBAND_DIR_DATA = string_make(path);
-
- /* Build a path name */
- strcpy(tail, "edit");
- ANGBAND_DIR_EDIT = string_make(path);
-
- /* Build a path name */
- strcpy(tail, "script");
- ANGBAND_DIR_SCRIPT = string_make(path);
-
- /* Build a path name */
- strcpy(tail, "file");
- ANGBAND_DIR_FILE = string_make(path);
-
- /* Build a path name */
- strcpy(tail, "help");
- ANGBAND_DIR_HELP = string_make(path);
-
- /* Build a path name */
- strcpy(tail, "info");
- ANGBAND_DIR_INFO = string_make(path);
-
- /* Build a path name */
- strcpy(tail, "pref");
- ANGBAND_DIR_PREF = string_make(path);
-
- /* Build a path name */
- strcpy(tail, "save");
- ANGBAND_DIR_SAVE = string_make(path);
-
-#ifdef PRIVATE_USER_PATH
-
- /* Build the path to the user specific directory */
- path_build(buf, sizeof(buf), PRIVATE_USER_PATH, VERSION_NAME);
-
- /* Build a relative path name */
- ANGBAND_DIR_USER = string_make(buf);
-
-#else /* PRIVATE_USER_PATH */
-
- /* Build a path name */
- strcpy(tail, "user");
- ANGBAND_DIR_USER = string_make(path);
-
-#endif /* PRIVATE_USER_PATH */
-
- /* Build a path name */
- strcpy(tail, "xtra");
- ANGBAND_DIR_XTRA = string_make(path);
-
-
-#ifdef NeXT
-
- /* Allow "fat binary" usage with NeXT */
- if (TRUE)
- {
- concptr next = NULL;
-
-# if defined(m68k)
- next = "m68k";
-# endif
-
-# if defined(i386)
- next = "i386";
-# endif
-
-# if defined(sparc)
- next = "sparc";
-# endif
-
-# if defined(hppa)
- next = "hppa";
-# endif
-
- /* Use special directory */
- if (next)
- {
- /* Forget the old path name */
- string_free(ANGBAND_DIR_DATA);
-
- /* Build a new path name */
- sprintf(tail, "data-%s", next);
- ANGBAND_DIR_DATA = string_make(path);
- }
- }
-
-#endif /* NeXT */
-
-}
-
-
-
-#ifdef ALLOW_TEMPLATES
-
-
-/*
- * Hack -- help give useful error messages
- */
-int error_idx; /*!< データ読み込み/初期化時に汎用的にエラーコードを保存するグローバル変数 */
-int error_line; /*!< データ読み込み/初期化時に汎用的にエラー行数を保存するグローバル変数 */
-
-
-/*!
- * エラーメッセージの名称定義 / Standard error message text
- */
-concptr err_str[PARSE_ERROR_MAX] =
-{
- NULL,
-#ifdef JP
- "文法エラー",
- "古いファイル",
- "記録ヘッダがない",
- "不連続レコード",
- "おかしなフラグ存在",
- "未定義命令",
- "メモリ不足",
- "座標範囲外",
- "引数不足",
- "未定義地形タグ",
-#else
- "parse error",
- "obsolete file",
- "missing record header",
- "non-sequential records",
- "invalid flag specification",
- "undefined directive",
- "out of memory",
- "coordinates out of bounds",
- "too few arguments",
- "undefined terrain tag",
-#endif
-
-};
-
-
-#endif /* ALLOW_TEMPLATES */
-
-
-/*
- * File headers
- */
-header v_head; /*!< Vault情報のヘッダ構造体 */
-header f_head; /*!< 地形情報のヘッダ構造体 */
-header k_head; /*!< ペースアイテム情報のヘッダ構造体 */
-header a_head; /*!< 固定アーティファクト情報のヘッダ構造体 */
-header e_head; /*!< アイテムエゴ情報のヘッダ構造体 */
-header r_head; /*!< モンスター種族情報のヘッダ構造体 */
-header d_head; /*!< ダンジョン情報のヘッダ構造体 */
-header s_head; /*!< プレイヤー職業技能情報のヘッダ構造体 */
-header m_head; /*!< プレイヤー職業魔法情報のヘッダ構造体 */
-
-#ifdef CHECK_MODIFICATION_TIME
-
-/*!
- * @brief テキストファイルとrawファイルの更新時刻を比較する
- * Find the default paths to all of our important sub-directories.
- * @param fd ファイルディスクリプタ
- * @param template_file ファイル名
- * @return テキストの方が新しいか、rawファイルがなく更新の必要がある場合-1、更新の必要がない場合0。
- */
-static errr check_modification_date(int fd, concptr template_file)
-{
- char buf[1024];
-
- struct stat txt_stat, raw_stat;
-
- /* Build the filename */
- path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, template_file);
-
- /* Access stats on text file */
- if (stat(buf, &txt_stat))
- {
- /* No text file - continue */
- }
-
- /* Access stats on raw file */
- else if (fstat(fd, &raw_stat))
- {
- /* Error */
- return (-1);
- }
-
- /* Ensure text file is not newer than raw file */
- else if (txt_stat.st_mtime > raw_stat.st_mtime)
- {
- /* Reprocess text file */
- return (-1);
- }
-
- return (0);
-}
-
-#endif /* CHECK_MODIFICATION_TIME */
-
-
-
-/*** Initialize from binary image files ***/
-
-
-/*!
- * @brief rawファイルからのデータの読み取り処理
- * Initialize the "*_info" array, by parsing a binary "image" file
- * @param fd ファイルディスクリプタ
- * @param head rawファイルのヘッダ
- * @return エラーコード
- */
-static errr init_info_raw(int fd, header *head)
-{
- header test;
-
- /* Read and Verify the header */
- if (fd_read(fd, (char*)(&test), sizeof(header)) ||
- (test.v_major != head->v_major) ||
- (test.v_minor != head->v_minor) ||
- (test.v_patch != head->v_patch) ||
- (test.info_num != head->info_num) ||
- (test.info_len != head->info_len) ||
- (test.head_size != head->head_size) ||
- (test.info_size != head->info_size))
- {
- /* Error */
- return (-1);
- }
-
-
- /* Accept the header */
- (*head) = test;
-
-
- /* Allocate the "*_info" array */
- C_MAKE(head->info_ptr, head->info_size, char);
-
- /* Read the "*_info" array */
- fd_read(fd, head->info_ptr, head->info_size);
-
-
- if (head->name_size)
- {
- /* Allocate the "*_name" array */
- C_MAKE(head->name_ptr, head->name_size, char);
-
- /* Read the "*_name" array */
- fd_read(fd, head->name_ptr, head->name_size);
- }
-
-
- if (head->text_size)
- {
- /* Allocate the "*_text" array */
- C_MAKE(head->text_ptr, head->text_size, char);
-
- /* Read the "*_text" array */
- fd_read(fd, head->text_ptr, head->text_size);
- }
-
-
- if (head->tag_size)
- {
- /* Allocate the "*_tag" array */
- C_MAKE(head->tag_ptr, head->tag_size, char);
-
- /* Read the "*_tag" array */
- fd_read(fd, head->tag_ptr, head->tag_size);
- }
-
-
- /* Success */
- return (0);
-}
-
-
-
-/*!
- * @brief ヘッダ構造体の更新
- * Initialize the header of an *_info.raw file.
- * @param head rawファイルのヘッダ
- * @param num データ数
- * @param len データの長さ
- * @return エラーコード
- */
-static void init_header(header *head, IDX num, int len)
-{
- /* Save the "version" */
- head->v_major = FAKE_VER_MAJOR;
- head->v_minor = FAKE_VER_MINOR;
- head->v_patch = FAKE_VER_PATCH;
- head->v_extra = 0;
-
- /* Save the "record" information */
- head->info_num = (IDX)num;
- head->info_len = len;
-
- /* Save the size of "*_head" and "*_info" */
- head->head_size = sizeof(header);
- head->info_size = head->info_num * head->info_len;
-}
-
-
-/*!
- * @brief ヘッダ構造体の更新
- * Initialize the "*_info" array
- * @param filename ファイル名(拡張子txt/raw)
- * @param head 処理に用いるヘッダ構造体
- * @param info データ保管先の構造体ポインタ
- * @param name 名称用可変文字列の保管先
- * @param text テキスト用可変文字列の保管先
- * @param tag タグ用可変文字列の保管先
- * @return エラーコード
- * @note
- * Note that we let each entry have a unique "name" and "text" string,
- * even if the string happens to be empty (everyone has a unique '\0').
- */
-static errr init_info(concptr filename, header *head,
- void **info, char **name, char **text, char **tag)
-{
- int fd;
-
- BIT_FLAGS mode = 0644;
-
- errr err = 1;
-
- FILE *fp;
-
- /* General buffer */
- char buf[1024];
-
-
-#ifdef ALLOW_TEMPLATES
-
- /*** Load the binary image file ***/
-
- /* Build the filename */
- path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format(_("%s_j.raw", "%s.raw"), filename));
-
-
- /* Attempt to open the "raw" file */
- fd = fd_open(buf, O_RDONLY);
-
- /* Process existing "raw" file */
- if (fd >= 0)
- {
-#ifdef CHECK_MODIFICATION_TIME
-
- err = check_modification_date(fd, format("%s.txt", filename));
-
-#endif /* CHECK_MODIFICATION_TIME */
-
- /* Attempt to parse the "raw" file */
- if (!err)
- err = init_info_raw(fd, head);
-
- /* Close it */
- (void)fd_close(fd);
- }
-
-
- /* Do we have to parse the *.txt file? */
- if (err)
- {
- /*** Make the fake arrays ***/
-
- /* Allocate the "*_info" array */
- C_MAKE(head->info_ptr, head->info_size, char);
-
- /* Hack -- make "fake" arrays */
- if (name) C_MAKE(head->name_ptr, FAKE_NAME_SIZE, char);
- if (text) C_MAKE(head->text_ptr, FAKE_TEXT_SIZE, char);
- if (tag) C_MAKE(head->tag_ptr, FAKE_TAG_SIZE, char);
-
- if (info) (*info) = head->info_ptr;
- if (name) (*name) = head->name_ptr;
- if (text) (*text) = head->text_ptr;
- if (tag) (*tag) = head->tag_ptr;
-
- /*** Load the ascii template file ***/
-
- /* Build the filename */
-
- path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, format("%s.txt", filename));
-
- /* Open the file */
- fp = my_fopen(buf, "r");
-
- /* Parse it */
- if (!fp) quit(format(_("'%s.txt'ファイルをオープンできません。", "Cannot open '%s.txt' file."), filename));
-
- /* Parse the file */
- err = init_info_txt(fp, buf, head, head->parse_info_txt);
-
- /* Close it */
- my_fclose(fp);
-
- /* Errors */
- if (err)
- {
- concptr oops;
-
-#ifdef JP
- /* Error string */
- oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "未知の");
-
- msg_format("'%s.txt'ファイルの %d 行目にエラー。", filename, error_line);
- msg_format("レコード %d は '%s' エラーがあります。", error_idx, oops);
- msg_format("構文 '%s'。", buf);
- msg_print(NULL);
-
- /* Quit */
- quit(format("'%s.txt'ファイルにエラー", filename));
-#else
- /* Error string */
- oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "unknown");
-
- msg_format("Error %d at line %d of '%s.txt'.", err, error_line, filename);
- msg_format("Record %d contains a '%s' error.", error_idx, oops);
- msg_format("Parsing '%s'.", buf);
- msg_print(NULL);
-
- /* Quit */
- quit(format("Error in '%s.txt' file.", filename));
-#endif
-
- }
-
-
- /*** Make final retouch on fake tags ***/
-
- if (head->retouch)
- {
- (*head->retouch)(head);
- }
-
-
- /*** Dump the binary image file ***/
-
- /* File type is "DATA" */
- FILE_TYPE(FILE_TYPE_DATA);
-
- /* Build the filename */
- path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format(_("%s_j.raw", "%s.raw"), filename));
-
-
- /* Grab permissions */
- safe_setuid_grab();
-
- /* Kill the old file */
- (void)fd_kill(buf);
-
- /* Attempt to create the raw file */
- fd = fd_make(buf, mode);
-
- /* Drop permissions */
- safe_setuid_drop();
-
- /* Dump to the file */
- if (fd >= 0)
- {
- /* Dump it */
- fd_write(fd, (concptr)(head), head->head_size);
-
- /* Dump the "*_info" array */
- fd_write(fd, head->info_ptr, head->info_size);
-
- /* Dump the "*_name" array */
- fd_write(fd, head->name_ptr, head->name_size);
-
- /* Dump the "*_text" array */
- fd_write(fd, head->text_ptr, head->text_size);
-
- /* Dump the "*_tag" array */
- fd_write(fd, head->tag_ptr, head->tag_size);
-
- /* Close */
- (void)fd_close(fd);
- }
-
-
- /*** Kill the fake arrays ***/
-
- /* Free the "*_info" array */
- C_KILL(head->info_ptr, head->info_size, char);
-
- /* Hack -- Free the "fake" arrays */
- if (name) C_KILL(head->name_ptr, FAKE_NAME_SIZE, char);
- if (text) C_KILL(head->text_ptr, FAKE_TEXT_SIZE, char);
- if (tag) C_KILL(head->tag_ptr, FAKE_TAG_SIZE, char);
-
-#endif /* ALLOW_TEMPLATES */
-
-
- /*** Load the binary image file ***/
-
- /* Build the filename */
- path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format(_("%s_j.raw", "%s.raw"), filename));
-
- /* Attempt to open the "raw" file */
- fd = fd_open(buf, O_RDONLY);
-
- /* Process existing "raw" file */
- if (fd < 0) quit(format(_("'%s_j.raw'ファイルをロードできません。", "Cannot load '%s.raw' file."), filename));
-
- /* Attempt to parse the "raw" file */
- err = init_info_raw(fd, head);
-
- /* Close it */
- (void)fd_close(fd);
-
- /* Error */
- if (err) quit(format(_("'%s_j.raw'ファイルを解析できません。", "Cannot parse '%s.raw' file."), filename));
-
-#ifdef ALLOW_TEMPLATES
- }
-#endif
-
- if (info) (*info) = head->info_ptr;
- if (name) (*name) = head->name_ptr;
- if (text) (*text) = head->text_ptr;
- if (tag) (*tag) = head->tag_ptr;
-
- /* Success */
- return (0);
-}
-
-
-/*!
- * @brief 地形情報読み込みのメインルーチン /
- * Initialize the "f_info" array
- * @return エラーコード
- */
-static errr init_f_info(void)
-{
- /* Init the header */
- init_header(&f_head, max_f_idx, sizeof(feature_type));
-
-#ifdef ALLOW_TEMPLATES
-
- /* Save a pointer to the parsing function */
- f_head.parse_info_txt = parse_f_info;
-
- /* Save a pointer to the retouch fake tags */
- f_head.retouch = retouch_f_info;
-
-#endif /* ALLOW_TEMPLATES */
-
- return init_info("f_info", &f_head,
- (void*)&f_info, &f_name, NULL, &f_tag);
-}
-
-
-/*!
- * @brief ベースアイテム情報読み込みのメインルーチン /
- * Initialize the "k_info" array
- * @return エラーコード
- */
-static errr init_k_info(void)
-{
- /* Init the header */
- init_header(&k_head, max_k_idx, sizeof(object_kind));
-
-#ifdef ALLOW_TEMPLATES
-
- /* Save a pointer to the parsing function */
- k_head.parse_info_txt = parse_k_info;
-
-#endif /* ALLOW_TEMPLATES */
-
- return init_info("k_info", &k_head,
- (void*)&k_info, &k_name, &k_text, NULL);
-}
-
-
-
-/*!
- * @brief 固定アーティファクト情報読み込みのメインルーチン /
- * Initialize the "a_info" array
- * @return エラーコード
- */
-static errr init_a_info(void)
-{
- /* Init the header */
- init_header(&a_head, max_a_idx, sizeof(artifact_type));
-
-#ifdef ALLOW_TEMPLATES
-
- /* Save a pointer to the parsing function */
- a_head.parse_info_txt = parse_a_info;
-
-#endif /* ALLOW_TEMPLATES */
-
- return init_info("a_info", &a_head,
- (void*)&a_info, &a_name, &a_text, NULL);
-}
-
-
-
-/*!
- * @brief 固定アーティファクト情報読み込みのメインルーチン /
- * Initialize the "e_info" array
- * @return エラーコード
- */
-static errr init_e_info(void)
-{
- /* Init the header */
- init_header(&e_head, max_e_idx, sizeof(ego_item_type));
-
-#ifdef ALLOW_TEMPLATES
-
- /* Save a pointer to the parsing function */
- e_head.parse_info_txt = parse_e_info;
-
-#endif /* ALLOW_TEMPLATES */
-
- return init_info("e_info", &e_head,
- (void*)&e_info, &e_name, &e_text, NULL);
-}
-
-
-
-/*!
- * @brief モンスター種族情報読み込みのメインルーチン /
- * Initialize the "r_info" array
- * @return エラーコード
- */
-static errr init_r_info(void)
-{
- /* Init the header */
- init_header(&r_head, max_r_idx, sizeof(monster_race));
-
-#ifdef ALLOW_TEMPLATES
-
- /* Save a pointer to the parsing function */
- r_head.parse_info_txt = parse_r_info;
-
-#endif /* ALLOW_TEMPLATES */
-
- return init_info("r_info", &r_head,
- (void*)&r_info, &r_name, &r_text, NULL);
-}
-
-
-
-/*!
- * @brief ダンジョン情報読み込みのメインルーチン /
- * Initialize the "d_info" array
- * @return エラーコード
- */
-static errr init_d_info(void)
-{
- /* Init the header */
- init_header(&d_head, max_d_idx, sizeof(dungeon_type));
-
-#ifdef ALLOW_TEMPLATES
-
- /* Save a pointer to the parsing function */
- d_head.parse_info_txt = parse_d_info;
-
-#endif /* ALLOW_TEMPLATES */
-
- return init_info("d_info", &d_head,
- (void*)&d_info, &d_name, &d_text, NULL);
-}
-
-
-/*!
- * @brief Vault情報読み込みのメインルーチン /
- * Initialize the "v_info" array
- * @return エラーコード
- * @note
- * Note that we let each entry have a unique "name" and "text" string,
- * even if the string happens to be empty (everyone has a unique '\0').
- */
-errr init_v_info(void)
-{
- /* Init the header */
- init_header(&v_head, max_v_idx, sizeof(vault_type));
-
-#ifdef ALLOW_TEMPLATES
-
- /* Save a pointer to the parsing function */
- v_head.parse_info_txt = parse_v_info;
-
-#endif /* ALLOW_TEMPLATES */
-
- return init_info("v_info", &v_head,
- (void*)&v_info, &v_name, &v_text, NULL);
-}
-
-
-/*!
- * @brief 職業技能情報読み込みのメインルーチン /
- * Initialize the "s_info" array
- * @return エラーコード
- */
-static errr init_s_info(void)
-{
- /* Init the header */
- init_header(&s_head, MAX_CLASS, sizeof(skill_table));
-
-#ifdef ALLOW_TEMPLATES
-
- /* Save a pointer to the parsing function */
- s_head.parse_info_txt = parse_s_info;
-
-#endif /* ALLOW_TEMPLATES */
-
- return init_info("s_info", &s_head,
- (void*)&s_info, NULL, NULL, NULL);
-}
-
-
-/*!
- * @brief 職業魔法情報読み込みのメインルーチン /
- * Initialize the "m_info" array
- * @return エラーコード
- */
-static errr init_m_info(void)
-{
- /* Init the header */
- init_header(&m_head, MAX_CLASS, sizeof(player_magic));
-
-#ifdef ALLOW_TEMPLATES
-
- /* Save a pointer to the parsing function */
- m_head.parse_info_txt = parse_m_info;
-
-#endif /* ALLOW_TEMPLATES */
-
- return init_info("m_info", &m_head,
- (void*)&m_info, NULL, NULL, NULL);
-}
-
-
-
-
-
-/*!
- * @brief 基本情報読み込みのメインルーチン /
- * Initialize misc. values
- * @return エラーコード
- */
-static errr init_misc(void)
-{
- /* Initialize the values */
- process_dungeon_file("misc.txt", 0, 0, 0, 0);
-
- return 0;
-}
-
-
-/*!
- * @brief 町情報読み込みのメインルーチン /
- * Initialize town array
- * @return エラーコード
- */
-static errr init_towns(void)
-{
- int i, j, k;
-
- /*** Prepare the Towns ***/
-
- /* Allocate the towns */
- C_MAKE(town_info, max_towns, town_type);
-
- for (i = 1; i < max_towns; i++)
- {
- /*** Prepare the Stores ***/
-
- /* Allocate the stores */
- C_MAKE(town_info[i].store, MAX_STORES, store_type);
-
- /* Fill in each store */
- for (j = 0; j < MAX_STORES; j++)
- {
- /* Access the store */
- store_type *st_ptr = &town_info[i].store[j];
-
- if ((i > 1) && (j == STORE_MUSEUM || j == STORE_HOME)) continue;
-
- /* Assume full stock */
-
- /*
- * 我が家が 20 ページまで使える隠し機能のための準備。
- * オプションが有効でもそうでなくても一応スペース
- * を作っておく。
- */
- if (j == STORE_HOME)
- {
- st_ptr->stock_size = (STORE_INVEN_MAX * 10);
- }
- else if (j == STORE_MUSEUM)
- {
- st_ptr->stock_size = (STORE_INVEN_MAX * 50);
- }
- else
- {
- st_ptr->stock_size = STORE_INVEN_MAX;
- }
- /* Allocate the stock */
- C_MAKE(st_ptr->stock, st_ptr->stock_size, object_type);
-
- /* No table for the black market or home */
- if ((j == STORE_BLACK) || (j == STORE_HOME) || (j == STORE_MUSEUM)) continue;
-
- /* Assume full table */
- st_ptr->table_size = STORE_CHOICES;
-
- /* Allocate the stock */
- C_MAKE(st_ptr->table, st_ptr->table_size, s16b);
-
- /* Scan the choices */
- for (k = 0; k < STORE_CHOICES; k++)
- {
- KIND_OBJECT_IDX k_idx;
-
- /* Extract the tval/sval codes */
- int tv = store_table[j][k][0];
- int sv = store_table[j][k][1];
-
- /* Look for it */
- for (k_idx = 1; k_idx < max_k_idx; k_idx++)
- {
- object_kind *k_ptr = &k_info[k_idx];
-
- /* Found a match */
- if ((k_ptr->tval == tv) && (k_ptr->sval == sv)) break;
- }
-
- /* Catch errors */
- if (k_idx == max_k_idx) continue;
-
- /* Add that item index to the table */
- st_ptr->table[st_ptr->table_num++] = k_idx;
- }
- }
- }
-
- return 0;
-}
-
-/*!
- * @brief 店情報初期化のメインルーチン /
- * Initialize buildings
- * @return エラーコード
- */
-errr init_buildings(void)
-{
- int i, j;
-
- for (i = 0; i < MAX_BLDG; i++)
- {
- building[i].name[0] = '\0';
- building[i].owner_name[0] = '\0';
- building[i].owner_race[0] = '\0';
-
- for (j = 0; j < 8; j++)
- {
- building[i].act_names[j][0] = '\0';
- building[i].member_costs[j] = 0;
- building[i].other_costs[j] = 0;
- building[i].letters[j] = 0;
- building[i].actions[j] = 0;
- building[i].action_restr[j] = 0;
- }
-
- for (j = 0; j < MAX_CLASS; j++)
- {
- building[i].member_class[j] = 0;
- }
-
- for (j = 0; j < MAX_RACES; j++)
- {
- building[i].member_race[j] = 0;
- }
-
- for (j = 0; j < MAX_MAGIC+1; j++)
- {
- building[i].member_realm[j] = 0;
- }
- }
-
- return (0);
-}
-
-
-/*!
- * @brief クエスト情報初期化のメインルーチン /
- * Initialize quest array
- * @return エラーコード
- */
-static errr init_quests(void)
-{
- int i;
-
- /*** Prepare the quests ***/
-
- /* Allocate the quests */
- C_MAKE(quest, max_q_idx, quest_type);
-
- /* Set all quest to "untaken" */
- for (i = 0; i < max_q_idx; i++)
- {
- quest[i].status = QUEST_STATUS_UNTAKEN;
- }
-
- return 0;
-}
-
-/*! 地形タグ情報から地形IDを得られなかった場合にTRUEを返すグローバル変数 */
-static bool feat_tag_is_not_found = FALSE;
-
-/*!
- * @brief 地形タグからIDを得る /
- * Initialize quest array
- * @return 地形ID
- */
-s16b f_tag_to_index_in_init(concptr str)
-{
- FEAT_IDX feat = f_tag_to_index(str);
-
- if (feat < 0) feat_tag_is_not_found = TRUE;
-
- return feat;
-}
-
-
-/*!
- * @brief 地形の汎用定義をタグを通じて取得する /
- * Initialize feature variables
- * @return エラーコード
- */
-static errr init_feat_variables(void)
-{
- FEAT_IDX i;
-
- /* Nothing */
- feat_none = f_tag_to_index_in_init("NONE");
-
- /* Floor */
- feat_floor = f_tag_to_index_in_init("FLOOR");
-
- /* Objects */
- feat_glyph = f_tag_to_index_in_init("GLYPH");
- feat_explosive_rune = f_tag_to_index_in_init("EXPLOSIVE_RUNE");
- feat_mirror = f_tag_to_index_in_init("MIRROR");
-
- /* Doors */
- feat_door[DOOR_DOOR].open = f_tag_to_index_in_init("OPEN_DOOR");
- feat_door[DOOR_DOOR].broken = f_tag_to_index_in_init("BROKEN_DOOR");
- feat_door[DOOR_DOOR].closed = f_tag_to_index_in_init("CLOSED_DOOR");
-
- /* Locked doors */
- for (i = 1; i < MAX_LJ_DOORS; i++)
- {
- s16b door = f_tag_to_index(format("LOCKED_DOOR_%d", i));
- if (door < 0) break;
- feat_door[DOOR_DOOR].locked[i - 1] = door;
- }
- if (i == 1) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
- feat_door[DOOR_DOOR].num_locked = i - 1;
-
- /* Jammed doors */
- for (i = 0; i < MAX_LJ_DOORS; i++)
- {
- s16b door = f_tag_to_index(format("JAMMED_DOOR_%d", i));
- if (door < 0) break;
- feat_door[DOOR_DOOR].jammed[i] = door;
- }
- if (!i) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
- feat_door[DOOR_DOOR].num_jammed = i;
-
- /* Glass doors */
- feat_door[DOOR_GLASS_DOOR].open = f_tag_to_index_in_init("OPEN_GLASS_DOOR");
- feat_door[DOOR_GLASS_DOOR].broken = f_tag_to_index_in_init("BROKEN_GLASS_DOOR");
- feat_door[DOOR_GLASS_DOOR].closed = f_tag_to_index_in_init("CLOSED_GLASS_DOOR");
-
- /* Locked glass doors */
- for (i = 1; i < MAX_LJ_DOORS; i++)
- {
- s16b door = f_tag_to_index(format("LOCKED_GLASS_DOOR_%d", i));
- if (door < 0) break;
- feat_door[DOOR_GLASS_DOOR].locked[i - 1] = door;
- }
- if (i == 1) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
- feat_door[DOOR_GLASS_DOOR].num_locked = i - 1;
-
- /* Jammed glass doors */
- for (i = 0; i < MAX_LJ_DOORS; i++)
- {
- s16b door = f_tag_to_index(format("JAMMED_GLASS_DOOR_%d", i));
- if (door < 0) break;
- feat_door[DOOR_GLASS_DOOR].jammed[i] = door;
- }
- if (!i) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
- feat_door[DOOR_GLASS_DOOR].num_jammed = i;
-
- /* Curtains */
- feat_door[DOOR_CURTAIN].open = f_tag_to_index_in_init("OPEN_CURTAIN");
- feat_door[DOOR_CURTAIN].broken = feat_door[DOOR_CURTAIN].open;
- feat_door[DOOR_CURTAIN].closed = f_tag_to_index_in_init("CLOSED_CURTAIN");
- feat_door[DOOR_CURTAIN].locked[0] = feat_door[DOOR_CURTAIN].closed;
- feat_door[DOOR_CURTAIN].num_locked = 1;
- feat_door[DOOR_CURTAIN].jammed[0] = feat_door[DOOR_CURTAIN].closed;
- feat_door[DOOR_CURTAIN].num_jammed = 1;
-
- /* Stairs */
- feat_up_stair = f_tag_to_index_in_init("UP_STAIR");
- feat_down_stair = f_tag_to_index_in_init("DOWN_STAIR");
- feat_entrance = f_tag_to_index_in_init("ENTRANCE");
-
- /* Normal traps */
- init_normal_traps();
-
- /* Special traps */
- feat_trap_open = f_tag_to_index_in_init("TRAP_OPEN");
- feat_trap_armageddon = f_tag_to_index_in_init("TRAP_ARMAGEDDON");
- feat_trap_piranha = f_tag_to_index_in_init("TRAP_PIRANHA");
-
- /* Rubble */
- feat_rubble = f_tag_to_index_in_init("RUBBLE");
-
- /* Seams */
- feat_magma_vein = f_tag_to_index_in_init("MAGMA_VEIN");
- feat_quartz_vein = f_tag_to_index_in_init("QUARTZ_VEIN");
-
- /* Walls */
- feat_granite = f_tag_to_index_in_init("GRANITE");
- feat_permanent = f_tag_to_index_in_init("PERMANENT");
-
- /* Glass floor */
- feat_glass_floor = f_tag_to_index_in_init("GLASS_FLOOR");
-
- /* Glass walls */
- feat_glass_wall = f_tag_to_index_in_init("GLASS_WALL");
- feat_permanent_glass_wall = f_tag_to_index_in_init("PERMANENT_GLASS_WALL");
-
- /* Pattern */
- feat_pattern_start = f_tag_to_index_in_init("PATTERN_START");
- feat_pattern_1 = f_tag_to_index_in_init("PATTERN_1");
- feat_pattern_2 = f_tag_to_index_in_init("PATTERN_2");
- feat_pattern_3 = f_tag_to_index_in_init("PATTERN_3");
- feat_pattern_4 = f_tag_to_index_in_init("PATTERN_4");
- feat_pattern_end = f_tag_to_index_in_init("PATTERN_END");
- feat_pattern_old = f_tag_to_index_in_init("PATTERN_OLD");
- feat_pattern_exit = f_tag_to_index_in_init("PATTERN_EXIT");
- feat_pattern_corrupted = f_tag_to_index_in_init("PATTERN_CORRUPTED");
-
- /* Various */
- feat_black_market = f_tag_to_index_in_init("BLACK_MARKET");
- feat_town = f_tag_to_index_in_init("TOWN");
-
- /* Terrains */
- feat_deep_water = f_tag_to_index_in_init("DEEP_WATER");
- feat_shallow_water = f_tag_to_index_in_init("SHALLOW_WATER");
- feat_deep_lava = f_tag_to_index_in_init("DEEP_LAVA");
- feat_shallow_lava = f_tag_to_index_in_init("SHALLOW_LAVA");
- feat_heavy_cold_zone = f_tag_to_index_in_init("HEAVY_COLD_ZONE");
- feat_cold_zone = f_tag_to_index_in_init("COLD_ZONE");
- feat_heavy_electrical_zone = f_tag_to_index_in_init("HEAVY_ELECTRICAL_ZONE");
- feat_electrical_zone = f_tag_to_index_in_init("ELECTRICAL_ZONE");
- feat_deep_acid_puddle = f_tag_to_index_in_init("DEEP_ACID_PUDDLE");
- feat_shallow_acid_puddle = f_tag_to_index_in_init("SHALLOW_ACID_PUDDLE");
- feat_deep_poisonous_puddle = f_tag_to_index_in_init("DEEP_POISONOUS_PUDDLE");
- feat_shallow_poisonous_puddle = f_tag_to_index_in_init("SHALLOW_POISONOUS_PUDDLE");
- feat_dirt = f_tag_to_index_in_init("DIRT");
- feat_grass = f_tag_to_index_in_init("GRASS");
- feat_flower = f_tag_to_index_in_init("FLOWER");
- feat_brake = f_tag_to_index_in_init("BRAKE");
- feat_tree = f_tag_to_index_in_init("TREE");
- feat_mountain = f_tag_to_index_in_init("MOUNTAIN");
- feat_swamp = f_tag_to_index_in_init("SWAMP");
-
- /* Unknown grid (not detected) */
- feat_undetected = f_tag_to_index_in_init("UNDETECTED");
-
- /* Wilderness terrains */
- init_wilderness_terrains();
-
- return feat_tag_is_not_found ? PARSE_ERROR_UNDEFINED_TERRAIN_TAG : 0;
-}
-
-
-/*!
- * @brief その他の初期情報更新 /
- * Initialize some other arrays
- * @return エラーコード
- */
-static errr init_other(void)
-{
- int i, n;
-
-
- /*** Prepare the "dungeon" information ***/
-
- /* Allocate and Wipe the object list */
- C_MAKE(o_list, max_o_idx, object_type);
-
- /* Allocate and Wipe the monster list */
- C_MAKE(m_list, max_m_idx, monster_type);
-
- /* Allocate and Wipe the monster process list */
- for (i = 0; i < MAX_MTIMED; i++)
- {
- C_MAKE(mproc_list[i], max_m_idx, s16b);
- }
-
- /* Allocate and Wipe the max dungeon level */
- C_MAKE(max_dlv, max_d_idx, DEPTH);
-
- /* Allocate and wipe each line of the grid_array */
- for (i = 0; i < MAX_HGT; i++)
- {
- /* Allocate one row of the grid_array */
- C_MAKE(grid_array[i], MAX_WID, grid_type);
- }
-
-
- /*** Prepare the various "bizarre" arrays ***/
-
- /* Macro variables */
- C_MAKE(macro__pat, MACRO_MAX, concptr);
- C_MAKE(macro__act, MACRO_MAX, concptr);
- C_MAKE(macro__cmd, MACRO_MAX, bool);
-
- /* Macro action buffer */
- C_MAKE(macro__buf, 1024, char);
-
- /* Quark variables */
- quark_init();
-
- /* Message variables */
- C_MAKE(message__ptr, MESSAGE_MAX, u32b);
- C_MAKE(message__buf, MESSAGE_BUF, char);
-
- /* Hack -- No messages yet */
- message__tail = MESSAGE_BUF;
-
-
- /*** Prepare the Player inventory ***/
-
- /* Allocate it */
- C_MAKE(inventory, INVEN_TOTAL, object_type);
-
-
- /*** Prepare the options ***/
-
- /* Scan the options */
- for (i = 0; option_info[i].o_desc; i++)
- {
- int os = option_info[i].o_set;
- int ob = option_info[i].o_bit;
-
- /* Set the "default" options */
- if (option_info[i].o_var)
- {
- /* Accept */
- option_mask[os] |= (1L << ob);
-
- /* Set */
- if (option_info[i].o_norm)
- {
- /* Set */
- option_flag[os] |= (1L << ob);
- }
-
- /* Clear */
- else
- {
- /* Clear */
- option_flag[os] &= ~(1L << ob);
- }
- }
- }
-
- /* Analyze the windows */
- for (n = 0; n < 8; n++)
- {
- /* Analyze the options */
- for (i = 0; i < 32; i++)
- {
- /* Accept */
- if (window_flag_desc[i])
- {
- /* Accept */
- window_mask[n] |= (1L << i);
- }
- }
- }
-
- /*
- * Set the "default" window flags
- * Window 1 : Display messages
- * Window 2 : Display inven/equip
- */
- window_flag[1] = 1L << A_MAX;
- window_flag[2] = 1L << 0;
-
-
- /*** Pre-allocate space for the "format()" buffer ***/
-
- /* Hack -- Just call the "format()" function */
- (void)format("%s (%s).", "Mr.Hoge", MAINTAINER);
-
-
- /* Success */
- return (0);
-}
-
-
-/*!
- * @brief オブジェクト配列を初期化する /
- * Initialize some other arrays
- * @return エラーコード
- */
-static errr init_object_alloc(void)
-{
- int i, j;
- object_kind *k_ptr;
- alloc_entry *table;
- s16b num[MAX_DEPTH];
- s16b aux[MAX_DEPTH];
-
-
- /*** Analyze object allocation info ***/
-
- /* Clear the "aux" array */
- (void)C_WIPE(&aux, MAX_DEPTH, s16b);
-
- /* Clear the "num" array */
- (void)C_WIPE(&num, MAX_DEPTH, s16b);
-
- /* Free the old "alloc_kind_table" (if it exists) */
- if (alloc_kind_table)
- {
- C_KILL(alloc_kind_table, alloc_kind_size, alloc_entry);
- }
-
- /* Size of "alloc_kind_table" */
- alloc_kind_size = 0;
-
- /* Scan the objects */
- for (i = 1; i < max_k_idx; i++)
- {
- k_ptr = &k_info[i];
-
- /* Scan allocation pairs */
- for (j = 0; j < 4; j++)
- {
- /* Count the "legal" entries */
- if (k_ptr->chance[j])
- {
- /* Count the entries */
- alloc_kind_size++;
-
- /* Group by level */
- num[k_ptr->locale[j]]++;
- }
- }
- }
-
- /* Collect the level indexes */
- for (i = 1; i < MAX_DEPTH; i++)
- {
- /* Group by level */
- num[i] += num[i-1];
- }
-
- /* Paranoia */
- if (!num[0]) quit(_("町のアイテムがない!", "No town objects!"));
-
- /*** Initialize object allocation info ***/
-
- /* Allocate the alloc_kind_table */
- C_MAKE(alloc_kind_table, alloc_kind_size, alloc_entry);
-
- /* Access the table entry */
- table = alloc_kind_table;
-
- /* Scan the objects */
- for (i = 1; i < max_k_idx; i++)
- {
- k_ptr = &k_info[i];
-
- /* Scan allocation pairs */
- for (j = 0; j < 4; j++)
- {
- /* Count the "legal" entries */
- if (k_ptr->chance[j])
- {
- int p, x, y, z;
-
- /* Extract the base level */
- x = k_ptr->locale[j];
-
- /* Extract the base probability */
- p = (100 / k_ptr->chance[j]);
-
- /* Skip entries preceding our locale */
- y = (x > 0) ? num[x-1] : 0;
-
- /* Skip previous entries at this locale */
- z = y + aux[x];
-
- /* Load the entry */
- table[z].index = (KIND_OBJECT_IDX)i;
- table[z].level = (DEPTH)x;
- table[z].prob1 = (PROB)p;
- table[z].prob2 = (PROB)p;
- table[z].prob3 = (PROB)p;
-
- /* Another entry complete for this locale */
- aux[x]++;
- }
- }
- }
-
- /* Success */
- return (0);
-}
-
-
-/*!
- * @brief モンスター配列と生成テーブルを初期化する /
- * Initialize some other arrays
- * @return エラーコード
- */
-static errr init_alloc(void)
-{
- int i;
- monster_race *r_ptr;
-
-#ifdef SORT_R_INFO
-
- tag_type *elements;
-
- /* Allocate the "r_info" array */
- C_MAKE(elements, max_r_idx, tag_type);
-
- /* Scan the monsters */
- for (i = 1; i < max_r_idx; i++)
- {
- elements[i].tag = r_info[i].level;
- elements[i].index = i;
- }
-
- tag_sort(elements, max_r_idx);
-
- /*** Initialize monster allocation info ***/
-
- /* Size of "alloc_race_table" */
- alloc_race_size = max_r_idx;
-
- /* Allocate the alloc_race_table */
- C_MAKE(alloc_race_table, alloc_race_size, alloc_entry);
-
- /* Scan the monsters */
- for (i = 1; i < max_r_idx; i++)
- {
- /* Get the i'th race */
- r_ptr = &r_info[elements[i].index];
-
- /* Count valid pairs */
- if (r_ptr->rarity)
- {
- int p, x;
-
- /* Extract the base level */
- x = r_ptr->level;
-
- /* Extract the base probability */
- p = (100 / r_ptr->rarity);
-
- /* Load the entry */
- alloc_race_table[i].index = (KIND_OBJECT_IDX)elements[i].index;
- alloc_race_table[i].level = (DEPTH)x;
- alloc_race_table[i].prob1 = (PROB)p;
- alloc_race_table[i].prob2 = (PROB)p;
- alloc_race_table[i].prob3 = (PROB)p;
- }
- }
-
- /* Free the "r_info" array */
- C_KILL(elements, max_r_idx, tag_type);
-
-#else /* SORT_R_INFO */
-
- int j;
- alloc_entry *table;
- s16b num[MAX_DEPTH];
- s16b aux[MAX_DEPTH];
-
- /*** Analyze monster allocation info ***/
-
- /* Clear the "aux" array */
- C_WIPE(&aux, MAX_DEPTH, s16b);
-
- /* Clear the "num" array */
- C_WIPE(&num, MAX_DEPTH, s16b);
-
- /* Size of "alloc_race_table" */
- alloc_race_size = 0;
-
- /* Scan the monsters */
- for (i = 1; i < max_r_idx; i++)
- {
- /* Get the i'th race */
- r_ptr = &r_info[i];
-
- /* Legal monsters */
- if (r_ptr->rarity)
- {
- /* Count the entries */
- alloc_race_size++;
-
- /* Group by level */
- num[r_ptr->level]++;
- }
- }
-
- /* Collect the level indexes */
- for (i = 1; i < MAX_DEPTH; i++)
- {
- /* Group by level */
- num[i] += num[i-1];
- }
-
- /* Paranoia */
- if (!num[0]) quit(_("町のモンスターがない!", "No town monsters!"));
-
- /*** Initialize monster allocation info ***/
-
- /* Allocate the alloc_race_table */
- C_MAKE(alloc_race_table, alloc_race_size, alloc_entry);
-
- /* Access the table entry */
- table = alloc_race_table;
-
- /* Scan the monsters */
- for (i = 1; i < max_r_idx; i++)
- {
- /* Get the i'th race */
- r_ptr = &r_info[i];
-
- /* Count valid pairs */
- if (r_ptr->rarity)
- {
- int p, x, y, z;
-
- /* Extract the base level */
- x = r_ptr->level;
-
- /* Extract the base probability */
- p = (100 / r_ptr->rarity);
-
- /* Skip entries preceding our locale */
- y = (x > 0) ? num[x-1] : 0;
-
- /* Skip previous entries at this locale */
- z = y + aux[x];
-
- /* Load the entry */
- table[z].index = i;
- table[z].level = x;
- table[z].prob1 = p;
- table[z].prob2 = p;
- table[z].prob3 = p;
-
- /* Another entry complete for this locale */
- aux[x]++;
- }
- }
-
-#endif /* SORT_R_INFO */
-
- /* Init the "alloc_kind_table" */
- (void)init_object_alloc();
-
- /* Success */
- return (0);
-}
-
-
-
-/*!
- * @brief 画面左下にシステムメッセージを表示する /
- * Hack -- take notes on line 23
- * @return なし
- */
-static void note(concptr str)
-{
- Term_erase(0, 23, 255);
- Term_putstr(20, 23, -1, TERM_WHITE, str);
- Term_fresh();
-}
-
-
-
-/*!
- * @brief 全ゲームデータ読み込みのサブルーチン /
- * Hack -- Explain a broken "lib" folder and quit (see below).
- * @return なし
- * @note
- * <pre>
- * This function is "messy" because various things
- * may or may not be initialized, but the "plog()" and "quit()"
- * functions are "supposed" to work under any conditions.
- * </pre>
- */
-static void init_angband_aux(concptr why)
-{
- /* Why */
- plog(why);
-
-#ifdef JP
- /* Explain */
- plog("'lib'ディレクトリが存在しないか壊れているようです。");
-
- /* More details */
- plog("ひょっとするとアーカイブが正しく解凍されていないのかもしれません。");
-
- /* Explain */
- plog("該当する'README'ファイルを読んで確認してみて下さい。");
-
- /* Quit with error */
- quit("致命的なエラー。");
-#else
- /* Explain */
- plog("The 'lib' directory is probably missing or broken.");
-
- /* More details */
- plog("Perhaps the archive was not extracted correctly.");
-
- /* Explain */
- plog("See the 'README' file for more information.");
-
- /* Quit with error */
- quit("Fatal Error.");
-#endif
-
-}
-
-
-/*!
- * @brief 全ゲームデータ読み込みのメインルーチン /
- * Hack -- main Angband initialization entry point
- * @return なし
- * @note
- * <pre>
- * This function is "messy" because various things
- * may or may not be initialized, but the "plog()" and "quit()"
- * functions are "supposed" to work under any conditions.
- * Verify some files, display the "news.txt" file, create
- * the high score file, initialize all internal arrays, and
- * load the basic "user pref files".
- * Be very careful to keep track of the order in which things
- * are initialized, in particular, the only thing *known* to
- * be available when this function is called is the "z-term.c"
- * package, and that may not be fully initialized until the
- * end of this function, when the default "user pref files"
- * are loaded and "Term_xtra(TERM_XTRA_REACT,0)" is called.
- * Note that this function attempts to verify the "news" file,
- * and the game aborts (cleanly) on failure, since without the
- * "news" file, it is likely that the "lib" folder has not been
- * correctly located. Otherwise, the news file is displayed for
- * the user.
- * Note that this function attempts to verify (or create) the
- * "high score" file, and the game aborts (cleanly) on failure,
- * since one of the most common "extraction" failures involves
- * failing to extract all sub-directories (even empty ones), such
- * as by failing to use the "-d" option of "pkunzip", or failing
- * to use the "save empty directories" option with "Compact Pro".
- * This error will often be caught by the "high score" creation
- * code below, since the "lib/apex" directory, being empty in the
- * standard distributions, is most likely to be "lost", making it
- * impossible to create the high score file.
- * Note that various things are initialized by this function,
- * including everything that was once done by "init_some_arrays".
- * This initialization involves the parsing of special files
- * in the "lib/data" and sometimes the "lib/edit" directories.
- * Note that the "template" files are initialized first, since they
- * often contain errors. This means that macros and message recall
- * and things like that are not available until after they are done.
- * We load the default "user pref files" here in case any "color"
- * changes are needed before character creation.
- * Note that the "graf-xxx.prf" file must be loaded separately,
- * if needed, in the first (?) pass through "TERM_XTRA_REACT".
- * </pre>
- */
-void init_angband(void)
-{
- int fd = -1;
-
- BIT_FLAGS mode = 0664;
-
- FILE *fp;
-
- char buf[1024];
-
-
- /*** Verify the "news" file ***/
-
- /* Build the filename */
- path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("news_j.txt", "news.txt"));
-
- /* Attempt to open the file */
- fd = fd_open(buf, O_RDONLY);
-
- /* Failure */
- if (fd < 0)
- {
- char why[1024];
-
- sprintf(why, _("'%s'ファイルにアクセスできません!", "Cannot access the '%s' file!"), buf);
-
- /* Crash and burn */
- init_angband_aux(why);
- }
-
- /* Close it */
- (void)fd_close(fd);
-
-
- /*** Display the "news" file ***/
- Term_clear();
-
- /* Build the filename */
- path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("news_j.txt", "news.txt"));
-
- /* Open the News file */
- fp = my_fopen(buf, "r");
-
- /* Dump */
- if (fp)
- {
- int i = 0;
-
- /* Dump the file to the screen */
- while (0 == my_fgets(fp, buf, sizeof(buf)))
- {
- /* Display and advance */
- Term_putstr(0, i++, -1, TERM_WHITE, buf);
- }
-
- /* Close */
- my_fclose(fp);
- }
-
- /* Flush it */
- Term_flush();
-
-
- /*** Verify (or create) the "high score" file ***/
-
- /* Build the filename */
- path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
-
- /* Attempt to open the high score file */
- fd = fd_open(buf, O_RDONLY);
-
- /* Failure */
- if (fd < 0)
- {
- /* File type is "DATA" */
- FILE_TYPE(FILE_TYPE_DATA);
-
- /* Grab permissions */
- safe_setuid_grab();
-
- /* Create a new high score file */
- fd = fd_make(buf, mode);
-
- /* Drop permissions */
- safe_setuid_drop();
-
- /* Failure */
- if (fd < 0)
- {
- char why[1024];
-
- sprintf(why, _("'%s'ファイルを作成できません!", "Cannot create the '%s' file!"), buf);
-
- /* Crash and burn */
- init_angband_aux(why);
- }
- }
-
- /* Close it */
- (void)fd_close(fd);
-
- put_title();
-
- /*** Initialize some arrays ***/
-
- /* Initialize misc. values */
- note(_("[変数を初期化しています...(その他)", "[Initializing values... (misc)]"));
- if (init_misc()) quit(_("その他の変数を初期化できません", "Cannot initialize misc. values"));
-
- /* Initialize feature info */
-#ifdef JP
- note("[データの初期化中... (地形)]");
- if (init_f_info()) quit("地形初期化不能");
- if (init_feat_variables()) quit("地形初期化不能");
-#else
- note("[Initializing arrays... (features)]");
- if (init_f_info()) quit("Cannot initialize features");
- if (init_feat_variables()) quit("Cannot initialize features");
-#endif
-
-
- /* Initialize object info */
- note(_("[データの初期化中... (アイテム)]", "[Initializing arrays... (objects)]"));
- if (init_k_info()) quit(_("アイテム初期化不能", "Cannot initialize objects"));
-
-
- /* Initialize artifact info */
- note(_("[データの初期化中... (伝説のアイテム)]", "[Initializing arrays... (artifacts)]"));
- if (init_a_info()) quit(_("伝説のアイテム初期化不能", "Cannot initialize artifacts"));
-
-
- /* Initialize ego-item info */
- note(_("[データの初期化中... (名のあるアイテム)]", "[Initializing arrays... (ego-items)]"));
- if (init_e_info()) quit(_("名のあるアイテム初期化不能", "Cannot initialize ego-items"));
-
-
- /* Initialize monster info */
- note(_("[データの初期化中... (モンスター)]", "[Initializing arrays... (monsters)]"));
- if (init_r_info()) quit(_("モンスター初期化不能", "Cannot initialize monsters"));
-
-
- /* Initialize dungeon info */
- note(_("[データの初期化中... (ダンジョン)]", "[Initializing arrays... (dungeon)]"));
- if (init_d_info()) quit(_("ダンジョン初期化不能", "Cannot initialize dungeon"));
- {
- int i;
- for (i = 1; i < max_d_idx; i++)
- if (d_info[i].final_guardian)
- r_info[d_info[i].final_guardian].flags7 |= RF7_GUARDIAN;
- }
-
- /* Initialize magic info */
- note(_("[データの初期化中... (魔法)]", "[Initializing arrays... (magic)]"));
- if (init_m_info()) quit(_("魔法初期化不能", "Cannot initialize magic"));
-
- /* Initialize weapon_exp info */
- note(_("[データの初期化中... (熟練度)]", "[Initializing arrays... (skill)]"));
- if (init_s_info()) quit(_("熟練度初期化不能", "Cannot initialize skill"));
-
- /* Initialize wilderness array */
- note(_("[配列を初期化しています... (荒野)]", "[Initializing arrays... (wilderness)]"));
-
- if (init_wilderness()) quit(_("荒野を初期化できません", "Cannot initialize wilderness"));
-
-
- /* Initialize town array */
- note(_("[配列を初期化しています... (街)]", "[Initializing arrays... (towns)]"));
- if (init_towns()) quit(_("街を初期化できません", "Cannot initialize towns"));
-
-
- /* Initialize building array */
- note(_("[配列を初期化しています... (建物)]", "[Initializing arrays... (buildings)]"));
- if (init_buildings()) quit(_("建物を初期化できません", "Cannot initialize buildings"));
-
-
- /* Initialize quest array */
- note(_("[配列を初期化しています... (クエスト)]", "[Initializing arrays... (quests)]"));
- if (init_quests()) quit(_("クエストを初期化できません", "Cannot initialize quests"));
-
- /* Initialize vault info */
- if (init_v_info()) quit(_("vault 初期化不能", "Cannot initialize vaults"));
-
- /* Initialize some other arrays */
- note(_("[データの初期化中... (その他)]", "[Initializing arrays... (other)]"));
- if (init_other()) quit(_("その他のデータ初期化不能", "Cannot initialize other stuff"));
-
-
- /* Initialize some other arrays */
- note(_("[データの初期化中... (アロケーション)]", "[Initializing arrays... (alloc)]"));
- if (init_alloc()) quit(_("アロケーション・スタッフ初期化不能", "Cannot initialize alloc stuff"));
-
-
-
- /*** Load default user pref files ***/
-
- /* Initialize feature info */
- note(_("[ユーザー設定ファイルを初期化しています...]", "[Initializing user pref files...]"));
-
- /* Access the "basic" pref file */
- strcpy(buf, "pref.prf");
-
- /* Process that file */
- process_pref_file(buf);
-
- /* Access the "basic" system pref file */
- sprintf(buf, "pref-%s.prf", ANGBAND_SYS);
-
- /* Process that file */
- process_pref_file(buf);
-
- note(_("[初期化終了]", "[Initialization complete]"));
-}
-
-/*!
- * @brief タイトル記述
- * @return なし
- */
-static void put_title(void)
-{
- char title[120];
- int col;
-#if H_VER_EXTRA > 0
- sprintf(title, _("変愚蛮怒 %d.%d.%d.%d(%s)", "Hengband %d.%d.%d.%d(%s)"), H_VER_MAJOR, H_VER_MINOR, H_VER_PATCH, H_VER_EXTRA,
-#else
- sprintf(title, _("変愚蛮怒 %d.%d.%d(%s)", "Hengband %d.%d.%d(%s)"), H_VER_MAJOR, H_VER_MINOR, H_VER_PATCH,
-#endif
- IS_STABLE_VERSION ? _("安定版", "Stable") : _("開発版", "Developing"));
- col = (80 - strlen(title)) / 2;
- col = col < 0 ? 0 : col;
- prt(title, VER_INFO_ROW, col);
-}
-
-/*!
- * @brief サムチェック情報を出力 / Get check sum in string form
- * @return サムチェック情報の文字列
- */
-concptr get_check_sum(void)
-{
- return format("%02x%02x%02x%02x%02x%02x%02x%02x%02x",
- f_head.v_extra,
- k_head.v_extra,
- a_head.v_extra,
- e_head.v_extra,
- r_head.v_extra,
- d_head.v_extra,
- m_head.v_extra,
- s_head.v_extra,
- v_head.v_extra);
-}
-