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[hengband/hengband.git] / src / init2.c
diff --git a/src/init2.c b/src/init2.c
deleted file mode 100644 (file)
index 713f68d..0000000
+++ /dev/null
@@ -1,2317 +0,0 @@
-/* File: init2.c */
-
-/* Purpose: Initialization (part 2) -BEN- */
-
-#include "angband.h"
-
-#include "init.h"
-
-#ifndef MACINTOSH
-#ifdef CHECK_MODIFICATION_TIME
-#include <sys/types.h>
-#include <sys/stat.h>
-#endif /* CHECK_MODIFICATION_TIME */
-#endif
-
-/*
- * This file is used to initialize various variables and arrays for the
- * Angband game.  Note the use of "fd_read()" and "fd_write()" to bypass
- * the common limitation of "read()" and "write()" to only 32767 bytes
- * at a time.
- *
- * Several of the arrays for Angband are built from "template" files in
- * the "lib/file" directory, from which quick-load binary "image" files
- * are constructed whenever they are not present in the "lib/data"
- * directory, or if those files become obsolete, if we are allowed.
- *
- * Warning -- the "ascii" file parsers use a minor hack to collect the
- * name and text information in a single pass.  Thus, the game will not
- * be able to load any template file with more than 20K of names or 60K
- * of text, even though technically, up to 64K should be legal.
- *
- * The "init1.c" file is used only to parse the ascii template files,
- * to create the binary image files.  If you include the binary image
- * files instead of the ascii template files, then you can undefine
- * "ALLOW_TEMPLATES", saving about 20K by removing "init1.c".  Note
- * that the binary image files are extremely system dependant.
- */
-
-
-
-/*
- * Find the default paths to all of our important sub-directories.
- *
- * The purpose of each sub-directory is described in "variable.c".
- *
- * All of the sub-directories should, by default, be located inside
- * the main "lib" directory, whose location is very system dependant.
- *
- * This function takes a writable buffer, initially containing the
- * "path" to the "lib" directory, for example, "/pkg/lib/angband/",
- * or a system dependant string, for example, ":lib:".  The buffer
- * must be large enough to contain at least 32 more characters.
- *
- * Various command line options may allow some of the important
- * directories to be changed to user-specified directories, most
- * importantly, the "info" and "user" and "save" directories,
- * but this is done after this function, see "main.c".
- *
- * In general, the initial path should end in the appropriate "PATH_SEP"
- * string.  All of the "sub-directory" paths (created below or supplied
- * by the user) will NOT end in the "PATH_SEP" string, see the special
- * "path_build()" function in "util.c" for more information.
- *
- * Mega-Hack -- support fat raw files under NEXTSTEP, using special
- * "suffixed" directories for the "ANGBAND_DIR_DATA" directory, but
- * requiring the directories to be created by hand by the user.
- *
- * Hack -- first we free all the strings, since this is known
- * to succeed even if the strings have not been allocated yet,
- * as long as the variables start out as "NULL".  This allows
- * this function to be called multiple times, for example, to
- * try several base "path" values until a good one is found.
- */
-void init_file_paths(char *path)
-{
-       char *tail;
-
-#ifdef PRIVATE_USER_PATH
-       char buf[1024];
-#endif /* PRIVATE_USER_PATH */
-
-       /*** Free everything ***/
-
-       /* Free the main path */
-       string_free(ANGBAND_DIR);
-
-       /* Free the sub-paths */
-       string_free(ANGBAND_DIR_APEX);
-       string_free(ANGBAND_DIR_BONE);
-       string_free(ANGBAND_DIR_DATA);
-       string_free(ANGBAND_DIR_EDIT);
-       string_free(ANGBAND_DIR_SCRIPT);
-       string_free(ANGBAND_DIR_FILE);
-       string_free(ANGBAND_DIR_HELP);
-       string_free(ANGBAND_DIR_INFO);
-       string_free(ANGBAND_DIR_SAVE);
-       string_free(ANGBAND_DIR_USER);
-       string_free(ANGBAND_DIR_XTRA);
-
-
-       /*** Prepare the "path" ***/
-
-       /* Hack -- save the main directory */
-       ANGBAND_DIR = string_make(path);
-
-       /* Prepare to append to the Base Path */
-       tail = path + strlen(path);
-
-
-#ifdef VM
-
-       /*** Use "flat" paths with VM/ESA ***/
-
-       /* Use "blank" path names */
-       ANGBAND_DIR_APEX = string_make("");
-       ANGBAND_DIR_BONE = string_make("");
-       ANGBAND_DIR_DATA = string_make("");
-       ANGBAND_DIR_EDIT = string_make("");
-       ANGBAND_DIR_SCRIPT = string_make("");
-       ANGBAND_DIR_FILE = string_make("");
-       ANGBAND_DIR_HELP = string_make("");
-       ANGBAND_DIR_INFO = string_make("");
-       ANGBAND_DIR_SAVE = string_make("");
-       ANGBAND_DIR_USER = string_make("");
-       ANGBAND_DIR_XTRA = string_make("");
-
-
-#else /* VM */
-
-
-       /*** Build the sub-directory names ***/
-
-       /* Build a path name */
-       strcpy(tail, "apex");
-       ANGBAND_DIR_APEX = string_make(path);
-
-       /* Build a path name */
-       strcpy(tail, "bone");
-       ANGBAND_DIR_BONE = string_make(path);
-
-       /* Build a path name */
-       strcpy(tail, "data");
-       ANGBAND_DIR_DATA = string_make(path);
-
-       /* Build a path name */
-       strcpy(tail, "edit");
-       ANGBAND_DIR_EDIT = string_make(path);
-
-       /* Build a path name */
-       strcpy(tail, "script");
-       ANGBAND_DIR_SCRIPT = string_make(path);
-
-       /* Build a path name */
-       strcpy(tail, "file");
-       ANGBAND_DIR_FILE = string_make(path);
-
-       /* Build a path name */
-       strcpy(tail, "help");
-       ANGBAND_DIR_HELP = string_make(path);
-
-       /* Build a path name */
-       strcpy(tail, "info");
-       ANGBAND_DIR_INFO = string_make(path);
-
-       /* Build a path name */
-       strcpy(tail, "pref");
-       ANGBAND_DIR_PREF = string_make(path);
-
-       /* Build a path name */
-       strcpy(tail, "save");
-       ANGBAND_DIR_SAVE = string_make(path);
-
-#ifdef PRIVATE_USER_PATH
-
-       /* Build the path to the user specific directory */
-       path_build(buf, sizeof(buf), PRIVATE_USER_PATH, VERSION_NAME);
-
-       /* Build a relative path name */
-       ANGBAND_DIR_USER = string_make(buf);
-
-#else /* PRIVATE_USER_PATH */
-
-       /* Build a path name */
-       strcpy(tail, "user");
-       ANGBAND_DIR_USER = string_make(path);
-
-#endif /* PRIVATE_USER_PATH */
-
-       /* Build a path name */
-       strcpy(tail, "xtra");
-       ANGBAND_DIR_XTRA = string_make(path);
-
-#endif /* VM */
-
-
-#ifdef NeXT
-
-       /* Allow "fat binary" usage with NeXT */
-       if (TRUE)
-       {
-               cptr next = NULL;
-
-# if defined(m68k)
-               next = "m68k";
-# endif
-
-# if defined(i386)
-               next = "i386";
-# endif
-
-# if defined(sparc)
-               next = "sparc";
-# endif
-
-# if defined(hppa)
-               next = "hppa";
-# endif
-
-               /* Use special directory */
-               if (next)
-               {
-                       /* Forget the old path name */
-                       string_free(ANGBAND_DIR_DATA);
-
-                       /* Build a new path name */
-                       sprintf(tail, "data-%s", next);
-                       ANGBAND_DIR_DATA = string_make(path);
-               }
-       }
-
-#endif /* NeXT */
-
-}
-
-
-
-#ifdef ALLOW_TEMPLATES
-
-
-/*
- * Hack -- help give useful error messages
- */
-int error_idx;
-int error_line;
-
-
-/*
- * Standard error message text
- */
-cptr err_str[PARSE_ERROR_MAX] =
-{
-       NULL,
-#ifdef JP
-        "ʸˡ¥¨¥é¡¼",
-        "¸Å¤¤¥Õ¥¡¥¤¥ë",
-        "µ­Ï¿¥Ø¥Ã¥À¤¬¤Ê¤¤",
-        "ÉÔϢ³¥ì¥³¡¼¥É",
-        "¤ª¤«¤·¤Ê¥Õ¥é¥°Â¸ºß",
-        "̤ÄêµÁÌ¿Îá",
-        "¥á¥â¥êÉÔ­",
-        "ºÂɸÈϰϳ°",
-        "°ú¿ôÉÔ­",
-#else
-       "parse error",
-       "obsolete file",
-       "missing record header",
-       "non-sequential records",
-       "invalid flag specification",
-       "undefined directive",
-       "out of memory",
-       "coordinates out of bounds",
-       "too few arguments",
-#endif
-
-};
-
-
-#endif /* ALLOW_TEMPLATES */
-
-
-/*
- * File headers
- */
-header v_head;
-header f_head;
-header k_head;
-header a_head;
-header e_head;
-header r_head;
-header d_head;
-header s_head;
-header m_head;
-
-#ifdef CHECK_MODIFICATION_TIME
-
-static errr check_modification_date(int fd, cptr template_file)
-{
-       char buf[1024];
-
-       struct stat txt_stat, raw_stat;
-
-       /* Build the filename */
-       path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, template_file);
-
-       /* Access stats on text file */
-       if (stat(buf, &txt_stat))
-       {
-               /* No text file - continue */
-       }
-
-       /* Access stats on raw file */
-       else if (fstat(fd, &raw_stat))
-       {
-               /* Error */
-               return (-1);
-       }
-
-       /* Ensure text file is not newer than raw file */
-       else if (txt_stat.st_mtime > raw_stat.st_mtime)
-       {
-               /* Reprocess text file */
-               return (-1);
-       }
-
-       return (0);
-}
-
-#endif /* CHECK_MODIFICATION_TIME */
-
-
-
-/*** Initialize from binary image files ***/
-
-
-/*
- * Initialize the "*_info" array, by parsing a binary "image" file
- */
-static errr init_info_raw(int fd, header *head)
-{
-       header test;
-
-       /* Read and Verify the header */
-       if (fd_read(fd, (char*)(&test), sizeof(header)) ||
-           (test.v_major != head->v_major) ||
-           (test.v_minor != head->v_minor) ||
-           (test.v_patch != head->v_patch) ||
-           (test.info_num != head->info_num) ||
-           (test.info_len != head->info_len) ||
-           (test.head_size != head->head_size) ||
-           (test.info_size != head->info_size))
-       {
-               /* Error */
-               return (-1);
-       }
-
-
-       /* Accept the header */
-       (*head) = test;
-
-
-       /* Allocate the "*_info" array */
-       C_MAKE(head->info_ptr, head->info_size, char);
-
-       /* Read the "*_info" array */
-       fd_read(fd, head->info_ptr, head->info_size);
-
-
-       if (head->name_size)
-       {
-               /* Allocate the "*_name" array */
-               C_MAKE(head->name_ptr, head->name_size, char);
-
-               /* Read the "*_name" array */
-               fd_read(fd, head->name_ptr, head->name_size);
-       }
-
-
-       if (head->text_size)
-       {
-               /* Allocate the "*_text" array */
-               C_MAKE(head->text_ptr, head->text_size, char);
-
-               /* Read the "*_text" array */
-               fd_read(fd, head->text_ptr, head->text_size);
-       }
-
-       /* Success */
-       return (0);
-}
-
-
-
-/*
- * Initialize the header of an *_info.raw file.
- */
-static void init_header(header *head, int num, int len)
-{
-       /* Save the "version" */
-       head->v_major = FAKE_VER_MAJOR;
-       head->v_minor = FAKE_VER_MINOR;
-       head->v_patch = FAKE_VER_PATCH;
-       head->v_extra = 0;
-
-       /* Save the "record" information */
-       head->info_num = num;
-       head->info_len = len;
-
-       /* Save the size of "*_head" and "*_info" */
-       head->head_size = sizeof(header);
-       head->info_size = head->info_num * head->info_len;
-}
-
-
-/*
- * Initialize the "*_info" array
- *
- * Note that we let each entry have a unique "name" and "text" string,
- * even if the string happens to be empty (everyone has a unique '\0').
- */
-static errr init_info(cptr filename, header *head,
-                       void **info, char **name, char **text)
-{
-       int fd;
-
-       int mode = 0644;
-
-       errr err = 1;
-
-       FILE *fp;
-
-       /* General buffer */
-       char buf[1024];
-
-
-#ifdef ALLOW_TEMPLATES
-
-       /*** Load the binary image file ***/
-
-       /* Build the filename */
-#ifdef JP
-       path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format("%s_j.raw", filename));
-#else
-       path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format("%s.raw", filename));
-#endif
-
-
-       /* Attempt to open the "raw" file */
-       fd = fd_open(buf, O_RDONLY);
-
-       /* Process existing "raw" file */
-       if (fd >= 0)
-       {
-#ifdef CHECK_MODIFICATION_TIME
-
-                err = check_modification_date(fd, format("%s_j.txt", filename));
-
-#endif /* CHECK_MODIFICATION_TIME */
-
-               /* Attempt to parse the "raw" file */
-               if (!err)
-                       err = init_info_raw(fd, head);
-
-               /* Close it */
-               (void)fd_close(fd);
-       }
-
-
-       /* Do we have to parse the *.txt file? */
-       if (err)
-       {
-               /*** Make the fake arrays ***/
-
-               /* Allocate the "*_info" array */
-               C_MAKE(head->info_ptr, head->info_size, char);
-
-               /* Hack -- make "fake" arrays */
-               if (name) C_MAKE(head->name_ptr, FAKE_NAME_SIZE, char);
-               if (text) C_MAKE(head->text_ptr, FAKE_TEXT_SIZE, char);
-
-               if (info) (*info) = head->info_ptr;
-               if (name) (*name) = head->name_ptr;
-               if (text) (*text) = head->text_ptr;
-
-               /*** Load the ascii template file ***/
-
-               /* Build the filename */
-
-               path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, format("%s_j.txt", filename));
-
-               /* Open the file */
-               fp = my_fopen(buf, "r");
-
-               /* Parse it */
-#ifdef JP
-               if (!fp) quit(format("'%s_j.txt'¥Õ¥¡¥¤¥ë¤ò¥ª¡¼¥×¥ó¤Ç¤­¤Þ¤»¤ó¡£", filename));
-#else
-               if (!fp) quit(format("Cannot open '%s.txt' file.", filename));
-#endif
-
-
-               /* Parse the file */
-               err = init_info_txt(fp, buf, head, head->parse_info_txt);
-
-               /* Close it */
-               my_fclose(fp);
-
-               /* Errors */
-               if (err)
-               {
-                       cptr oops;
-
-#ifdef JP
-                       /* Error string */
-                       oops = ((err > 0) ? err_str[err] : "̤ÃΤÎ");
-
-                       /* Oops */
-                       msg_format("'%s_j.txt'¥Õ¥¡¥¤¥ë¤Î %d ¹ÔÌܤ˥¨¥é¡¼¡£", filename, error_line);
-                       msg_format("¥ì¥³¡¼¥É %d ¤Ï '%s' ¥¨¥é¡¼¤¬¤¢¤ê¤Þ¤¹¡£", error_idx, oops);
-                       msg_format("¹½Ê¸ '%s'¡£", buf);
-                       msg_print(NULL);
-
-                       /* Quit */
-                       quit(format("'%s_j.txt'¥Õ¥¡¥¤¥ë¤Ë¥¨¥é¡¼", filename));
-#else
-                       /* Error string */
-                       oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "unknown");
-
-                       /* Oops */
-                       msg_format("Error %d at line %d of '%s.txt'.", err, error_line, filename);
-                       msg_format("Record %d contains a '%s' error.", error_idx, oops);
-                       msg_format("Parsing '%s'.", buf);
-                       msg_print(NULL);
-
-                       /* Quit */
-                       quit(format("Error in '%s.txt' file.", filename));
-#endif
-
-               }
-
-
-               /*** Dump the binary image file ***/
-
-               /* File type is "DATA" */
-               FILE_TYPE(FILE_TYPE_DATA);
-
-               /* Build the filename */
-#ifdef JP
-               path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format("%s_j.raw", filename));
-#else
-               path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format("%s.raw", filename));
-#endif
-
-
-               /* Kill the old file */
-               (void)fd_kill(buf);
-
-               /* Attempt to create the raw file */
-               fd = fd_make(buf, mode);
-
-               /* Dump to the file */
-               if (fd >= 0)
-               {
-                       /* Dump it */
-                       fd_write(fd, (cptr)(head), head->head_size);
-
-               /* Dump the "*_info" array */
-                       fd_write(fd, head->info_ptr, head->info_size);
-
-                       /* Dump the "*_name" array */
-                       fd_write(fd, head->name_ptr, head->name_size);
-
-                       /* Dump the "*_text" array */
-                       fd_write(fd, head->text_ptr, head->text_size);
-
-                       /* Close */
-                       (void)fd_close(fd);
-               }
-
-
-               /*** Kill the fake arrays ***/
-
-               /* Free the "*_info" array */
-               C_KILL(head->info_ptr, head->info_size, char);
-
-               /* Hack -- Free the "fake" arrays */
-               if (name) C_KILL(head->name_ptr, FAKE_NAME_SIZE, char);
-               if (text) C_KILL(head->text_ptr, FAKE_TEXT_SIZE, char);
-
-#endif /* ALLOW_TEMPLATES */
-
-
-               /*** Load the binary image file ***/
-
-               /* Build the filename */
-#ifdef JP
-               path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format("%s_j.raw", filename));
-#else
-               path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format("%s.raw", filename));
-#endif
-
-
-               /* Attempt to open the "raw" file */
-               fd = fd_open(buf, O_RDONLY);
-
-               /* Process existing "raw" file */
-#ifdef JP
-               if (fd < 0) quit(format("'%s_j.raw'¥Õ¥¡¥¤¥ë¤ò¥í¡¼¥É¤Ç¤­¤Þ¤»¤ó¡£", filename));
-#else
-               if (fd < 0) quit(format("Cannot load '%s.raw' file.", filename));
-#endif
-
-
-               /* Attempt to parse the "raw" file */
-               err = init_info_raw(fd, head);
-
-               /* Close it */
-               (void)fd_close(fd);
-
-               /* Error */
-#ifdef JP
-               if (err) quit(format("'%s_j.raw'¥Õ¥¡¥¤¥ë¤ò²òÀϤǤ­¤Þ¤»¤ó¡£", filename));
-#else
-               if (err) quit(format("Cannot parse '%s.raw' file.", filename));
-#endif
-
-#ifdef ALLOW_TEMPLATES
-       }
-#endif
-
-       if (info) (*info) = head->info_ptr;
-       if (name) (*name) = head->name_ptr;
-       if (text) (*text) = head->text_ptr;
-
-       /* Success */
-       return (0);
-}
-
-
-/*
- * Initialize the "f_info" array
- */
-static errr init_f_info(void)
-{
-       /* Init the header */
-       init_header(&f_head, max_f_idx, sizeof(feature_type));
-
-#ifdef ALLOW_TEMPLATES
-
-       /* Save a pointer to the parsing function */
-       f_head.parse_info_txt = parse_f_info;
-
-#endif /* ALLOW_TEMPLATES */
-
-       return init_info("f_info", &f_head,
-                        (void*)&f_info, (void*)&f_name, (void*)&f_text);
-}
-
-
-/*
- * Initialize the "k_info" array
- */
-static errr init_k_info(void)
-{
-       /* Init the header */
-       init_header(&k_head, max_k_idx, sizeof(object_kind));
-
-#ifdef ALLOW_TEMPLATES
-
-       /* Save a pointer to the parsing function */
-       k_head.parse_info_txt = parse_k_info;
-
-#endif /* ALLOW_TEMPLATES */
-
-       return init_info("k_info", &k_head,
-                        (void*)&k_info, (void*)&k_name, (void*)&k_text);
-}
-
-
-
-/*
- * Initialize the "a_info" array
- */
-static errr init_a_info(void)
-{
-       /* Init the header */
-       init_header(&a_head, max_a_idx, sizeof(artifact_type));
-
-#ifdef ALLOW_TEMPLATES
-
-       /* Save a pointer to the parsing function */
-       a_head.parse_info_txt = parse_a_info;
-
-#endif /* ALLOW_TEMPLATES */
-
-       return init_info("a_info", &a_head,
-                        (void*)&a_info, (void*)&a_name, (void*)&a_text);
-}
-
-
-
-/*
- * Initialize the "e_info" array
- */
-static errr init_e_info(void)
-{
-       /* Init the header */
-       init_header(&e_head, max_e_idx, sizeof(ego_item_type));
-
-#ifdef ALLOW_TEMPLATES
-
-       /* Save a pointer to the parsing function */
-       e_head.parse_info_txt = parse_e_info;
-
-#endif /* ALLOW_TEMPLATES */
-
-       return init_info("e_info", &e_head,
-                        (void*)&e_info, (void*)&e_name, (void*)&e_text);
-}
-
-
-
-/*
- * Initialize the "r_info" array
- */
-static errr init_r_info(void)
-{
-       /* Init the header */
-       init_header(&r_head, max_r_idx, sizeof(monster_race));
-
-#ifdef ALLOW_TEMPLATES
-
-       /* Save a pointer to the parsing function */
-       r_head.parse_info_txt = parse_r_info;
-
-#endif /* ALLOW_TEMPLATES */
-
-       return init_info("r_info", &r_head,
-                        (void*)&r_info, (void*)&r_name, (void*)&r_text);
-}
-
-
-
-/*
- * Initialize the "d_info" array
- */
-static errr init_d_info(void)
-{
-       /* Init the header */
-       init_header(&d_head, max_d_idx, sizeof(dungeon_info_type));
-
-#ifdef ALLOW_TEMPLATES
-
-       /* Save a pointer to the parsing function */
-       d_head.parse_info_txt = parse_d_info;
-
-#endif /* ALLOW_TEMPLATES */
-
-       return init_info("d_info", &d_head,
-                        (void*)&d_info, (void*)&d_name, (void*)&d_text);
-}
-
-
-/*
- * Initialize the "v_info" array
- *
- * Note that we let each entry have a unique "name" and "text" string,
- * even if the string happens to be empty (everyone has a unique '\0').
- */
-errr init_v_info(void)
-{
-       /* Init the header */
-       init_header(&v_head, max_v_idx, sizeof(vault_type));
-
-#ifdef ALLOW_TEMPLATES
-
-       /* Save a pointer to the parsing function */
-       v_head.parse_info_txt = parse_v_info;
-
-#endif /* ALLOW_TEMPLATES */
-
-       return init_info("v_info", &v_head,
-                        (void*)&v_info, (void*)&v_name, (void*)&v_text);
-}
-
-
-/*
- * Initialize the "s_info" array
- */
-static errr init_s_info(void)
-{
-       /* Init the header */
-       init_header(&s_head, MAX_CLASS, sizeof(skill_table));
-
-#ifdef ALLOW_TEMPLATES
-
-       /* Save a pointer to the parsing function */
-       s_head.parse_info_txt = parse_s_info;
-
-#endif /* ALLOW_TEMPLATES */
-
-       return init_info("s_info", &s_head,
-                        (void*)&s_info, (void*)&s_name, (void*)&s_text);
-}
-
-
-/*
- * Initialize the "m_info" array
- */
-static errr init_m_info(void)
-{
-       /* Init the header */
-       init_header(&m_head, MAX_CLASS, sizeof(player_magic));
-
-#ifdef ALLOW_TEMPLATES
-
-       /* Save a pointer to the parsing function */
-       m_head.parse_info_txt = parse_m_info;
-
-#endif /* ALLOW_TEMPLATES */
-
-       return init_info("m_info", &m_head,
-                        (void*)&m_info, (void*)&m_name, (void*)&m_text);
-}
-
-
-
-/*** Initialize others ***/
-
-/*
- * Hack -- Objects sold in the stores -- by tval/sval pair.
- */
-static byte store_table[MAX_STORES][STORE_CHOICES][2] =
-{
-       {
-               /* General Store */
-
-               { TV_FOOD, SV_FOOD_RATION },
-               { TV_FOOD, SV_FOOD_RATION },
-               { TV_FOOD, SV_FOOD_RATION },
-               { TV_FOOD, SV_FOOD_RATION },
-
-               { TV_FOOD, SV_FOOD_RATION },
-               { TV_FOOD, SV_FOOD_BISCUIT },
-               { TV_FOOD, SV_FOOD_JERKY },
-               { TV_FOOD, SV_FOOD_JERKY },
-
-               { TV_FOOD, SV_FOOD_PINT_OF_WINE },
-               { TV_FOOD, SV_FOOD_PINT_OF_ALE },
-               { TV_LITE, SV_LITE_TORCH },
-               { TV_LITE, SV_LITE_TORCH },
-
-               { TV_LITE, SV_LITE_TORCH },
-               { TV_LITE, SV_LITE_TORCH },
-               { TV_LITE, SV_LITE_LANTERN },
-               { TV_LITE, SV_LITE_LANTERN },
-
-               { TV_FLASK, 0 },
-               { TV_FLASK, 0 },
-               { TV_FLASK, 0 },
-               { TV_FLASK, 0 },
-
-               { TV_FLASK, 0 },
-               { TV_FLASK, 0 },
-               { TV_SPIKE, 0 },
-               { TV_SPIKE, 0 },
-
-               { TV_SHOT, SV_AMMO_NORMAL },
-               { TV_ARROW, SV_AMMO_NORMAL },
-               { TV_BOLT, SV_AMMO_NORMAL },
-               { TV_DIGGING, SV_SHOVEL },
-
-               { TV_DIGGING, SV_PICK },
-               { TV_CLOAK, SV_CLOAK },
-               { TV_CLOAK, SV_CLOAK },
-               { TV_CLOAK, SV_FUR_CLOAK },
-
-               { TV_FOOD, SV_FOOD_RATION },
-               { TV_FOOD, SV_FOOD_RATION },
-               { TV_FOOD, SV_FOOD_RATION },
-               { TV_FOOD, SV_FOOD_RATION },
-
-               { TV_LITE, SV_LITE_TORCH },
-               { TV_LITE, SV_LITE_TORCH },
-               { TV_LITE, SV_LITE_LANTERN },
-               { TV_LITE, SV_LITE_LANTERN },
-
-               { TV_FLASK, 0 },
-               { TV_FLASK, 0 },
-
-               { TV_CAPTURE, 0 },
-
-               { TV_FIGURINE, 0 },
-
-               { TV_SHOT, SV_AMMO_NORMAL },
-               { TV_ARROW, SV_AMMO_NORMAL },
-               { TV_BOLT, SV_AMMO_NORMAL },
-               { TV_DIGGING, SV_SHOVEL }
-       },
-
-       {
-               /* Armoury */
-
-               { TV_BOOTS, SV_PAIR_OF_SOFT_LEATHER_BOOTS },
-               { TV_BOOTS, SV_PAIR_OF_SOFT_LEATHER_BOOTS },
-               { TV_BOOTS, SV_PAIR_OF_HARD_LEATHER_BOOTS },
-               { TV_BOOTS, SV_PAIR_OF_HARD_LEATHER_BOOTS },
-
-               { TV_HELM, SV_HARD_LEATHER_CAP },
-               { TV_HELM, SV_HARD_LEATHER_CAP },
-               { TV_HELM, SV_METAL_CAP },
-               { TV_HELM, SV_IRON_HELM },
-
-               { TV_SOFT_ARMOR, SV_ROBE },
-               { TV_SOFT_ARMOR, SV_ROBE },
-               { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
-               { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
-
-               { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR },
-               { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR },
-               { TV_SOFT_ARMOR, SV_HARD_STUDDED_LEATHER },
-               { TV_SOFT_ARMOR, SV_HARD_STUDDED_LEATHER },
-
-               { TV_SOFT_ARMOR, SV_RHINO_HIDE_ARMOR },
-               { TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL },
-               { TV_HARD_ARMOR, SV_METAL_SCALE_MAIL },
-               { TV_HARD_ARMOR, SV_CHAIN_MAIL },
-
-               { TV_HARD_ARMOR, SV_DOUBLE_RING_MAIL },
-               { TV_HARD_ARMOR, SV_AUGMENTED_CHAIN_MAIL },
-               { TV_HARD_ARMOR, SV_BAR_CHAIN_MAIL },
-               { TV_HARD_ARMOR, SV_DOUBLE_CHAIN_MAIL },
-
-               { TV_HARD_ARMOR, SV_METAL_BRIGANDINE_ARMOUR },
-               { TV_HARD_ARMOR, SV_SPLINT_MAIL },
-               { TV_GLOVES, SV_SET_OF_LEATHER_GLOVES },
-               { TV_GLOVES, SV_SET_OF_LEATHER_GLOVES },
-
-               { TV_GLOVES, SV_SET_OF_GAUNTLETS },
-               { TV_SHIELD, SV_SMALL_LEATHER_SHIELD },
-               { TV_SHIELD, SV_LARGE_LEATHER_SHIELD },
-               { TV_SHIELD, SV_SMALL_METAL_SHIELD },
-
-               { TV_BOOTS, SV_PAIR_OF_HARD_LEATHER_BOOTS },
-               { TV_BOOTS, SV_PAIR_OF_HARD_LEATHER_BOOTS },
-               { TV_HELM, SV_HARD_LEATHER_CAP },
-               { TV_HELM, SV_HARD_LEATHER_CAP },
-
-               { TV_SOFT_ARMOR, SV_ROBE },
-               { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
-               { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
-               { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR },
-
-               { TV_SOFT_ARMOR, SV_LEATHER_JACK },
-               { TV_HARD_ARMOR, SV_METAL_SCALE_MAIL },
-               { TV_HARD_ARMOR, SV_CHAIN_MAIL },
-               { TV_HARD_ARMOR, SV_CHAIN_MAIL },
-
-               { TV_GLOVES, SV_SET_OF_LEATHER_GLOVES },
-               { TV_GLOVES, SV_SET_OF_GAUNTLETS },
-               { TV_SHIELD, SV_SMALL_LEATHER_SHIELD },
-               { TV_SHIELD, SV_SMALL_LEATHER_SHIELD }
-       },
-
-       {
-               /* Weaponsmith */
-
-               { TV_SWORD, SV_DAGGER },
-               { TV_SWORD, SV_MAIN_GAUCHE },
-               { TV_SWORD, SV_RAPIER },
-               { TV_SWORD, SV_SMALL_SWORD },
-
-               { TV_SWORD, SV_SHORT_SWORD },
-               { TV_SWORD, SV_SABRE },
-               { TV_SWORD, SV_CUTLASS },
-               { TV_SWORD, SV_TULWAR },
-
-               { TV_SWORD, SV_BROAD_SWORD },
-               { TV_SWORD, SV_LONG_SWORD },
-               { TV_SWORD, SV_SCIMITAR },
-               { TV_SWORD, SV_KATANA },
-
-               { TV_SWORD, SV_BASTARD_SWORD },
-               { TV_POLEARM, SV_SPEAR },
-               { TV_POLEARM, SV_AWL_PIKE },
-               { TV_POLEARM, SV_TRIDENT },
-
-               { TV_POLEARM, SV_PIKE },
-               { TV_POLEARM, SV_BEAKED_AXE },
-               { TV_POLEARM, SV_BROAD_AXE },
-               { TV_POLEARM, SV_LANCE },
-
-               { TV_POLEARM, SV_BATTLE_AXE },
-               { TV_POLEARM, SV_HATCHET },
-               { TV_BOW, SV_SLING },
-               { TV_BOW, SV_SHORT_BOW },
-
-               { TV_BOW, SV_LIGHT_XBOW },
-               { TV_SHOT, SV_AMMO_NORMAL },
-               { TV_SHOT, SV_AMMO_NORMAL },
-               { TV_ARROW, SV_AMMO_NORMAL },
-
-               { TV_ARROW, SV_AMMO_NORMAL },
-               { TV_BOLT, SV_AMMO_NORMAL },
-               { TV_BOLT, SV_AMMO_NORMAL },
-               { TV_BOW, SV_LIGHT_XBOW },
-
-               { TV_ARROW, SV_AMMO_NORMAL },
-               { TV_BOLT, SV_AMMO_NORMAL },
-               { TV_BOW, SV_SHORT_BOW },
-               { TV_BOW, SV_LIGHT_XBOW },
-
-               { TV_SWORD, SV_DAGGER },
-               { TV_SWORD, SV_TANTO },
-               { TV_SWORD, SV_RAPIER },
-               { TV_SWORD, SV_SMALL_SWORD },
-
-               { TV_SWORD, SV_SHORT_SWORD },
-               { TV_SWORD, SV_LONG_SWORD },
-               { TV_SWORD, SV_SCIMITAR },
-               { TV_SWORD, SV_BROAD_SWORD },
-
-               { TV_HISSATSU_BOOK, 0 },
-               { TV_HISSATSU_BOOK, 0 },
-               { TV_HISSATSU_BOOK, 1 },
-               { TV_HISSATSU_BOOK, 1 },
-       },
-
-       {
-               /* Temple */
-
-               { TV_HAFTED, SV_NUNCHAKU },
-               { TV_HAFTED, SV_QUARTERSTAFF },
-               { TV_HAFTED, SV_MACE },
-               { TV_HAFTED, SV_BO_STAFF },
-
-               { TV_HAFTED, SV_WAR_HAMMER },
-               { TV_HAFTED, SV_WAR_HAMMER },
-               { TV_HAFTED, SV_MORNING_STAR },
-               { TV_HAFTED, SV_FLAIL },
-
-               { TV_HAFTED, SV_LEAD_FILLED_MACE },
-               { TV_SCROLL, SV_SCROLL_REMOVE_CURSE },
-               { TV_SCROLL, SV_SCROLL_BLESSING },
-               { TV_SCROLL, SV_SCROLL_HOLY_CHANT },
-
-               { TV_POTION, SV_POTION_HEROISM },
-               { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
-               { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
-               { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
-
-               { TV_POTION, SV_POTION_CURE_LIGHT },
-               { TV_POTION, SV_POTION_CURE_SERIOUS },
-               { TV_POTION, SV_POTION_CURE_SERIOUS },
-               { TV_POTION, SV_POTION_CURE_CRITICAL },
-
-               { TV_POTION, SV_POTION_CURE_CRITICAL },
-               { TV_POTION, SV_POTION_RESTORE_EXP },
-               { TV_POTION, SV_POTION_RESTORE_EXP },
-               { TV_POTION, SV_POTION_RESTORE_EXP },
-
-               { TV_LIFE_BOOK, 0 },
-               { TV_LIFE_BOOK, 0 },
-               { TV_LIFE_BOOK, 1 },
-               { TV_LIFE_BOOK, 1 },
-
-               { TV_CRUSADE_BOOK, 0 },
-               { TV_CRUSADE_BOOK, 0 },
-               { TV_CRUSADE_BOOK, 1 },
-               { TV_CRUSADE_BOOK, 1 },
-
-               { TV_HAFTED, SV_WHIP },
-               { TV_HAFTED, SV_MACE },
-               { TV_HAFTED, SV_BALL_AND_CHAIN },
-               { TV_HAFTED, SV_WAR_HAMMER },
-
-               { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
-               { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
-               { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
-               { TV_POTION, SV_POTION_CURE_CRITICAL },
-
-               { TV_POTION, SV_POTION_CURE_CRITICAL },
-               { TV_POTION, SV_POTION_RESTORE_EXP },
-
-               { TV_FIGURINE, 0 },
-               { TV_STATUE, SV_ANY },
-
-               { TV_SCROLL, SV_SCROLL_REMOVE_CURSE },
-               { TV_SCROLL, SV_SCROLL_REMOVE_CURSE },
-               { TV_SCROLL, SV_SCROLL_STAR_REMOVE_CURSE },
-               { TV_SCROLL, SV_SCROLL_STAR_REMOVE_CURSE }
-       },
-
-       {
-               /* Alchemy shop */
-
-               { TV_SCROLL, SV_SCROLL_ENCHANT_WEAPON_TO_HIT },
-               { TV_SCROLL, SV_SCROLL_ENCHANT_WEAPON_TO_DAM },
-               { TV_SCROLL, SV_SCROLL_ENCHANT_ARMOR },
-               { TV_SCROLL, SV_SCROLL_IDENTIFY },
-
-               { TV_SCROLL, SV_SCROLL_IDENTIFY },
-               { TV_SCROLL, SV_SCROLL_IDENTIFY },
-               { TV_SCROLL, SV_SCROLL_IDENTIFY },
-               { TV_SCROLL, SV_SCROLL_LIGHT },
-
-               { TV_SCROLL, SV_SCROLL_PHASE_DOOR },
-               { TV_SCROLL, SV_SCROLL_PHASE_DOOR },
-               { TV_SCROLL, SV_SCROLL_TELEPORT },
-               { TV_SCROLL, SV_SCROLL_MONSTER_CONFUSION },
-
-               { TV_SCROLL, SV_SCROLL_MAPPING },
-               { TV_SCROLL, SV_SCROLL_DETECT_GOLD },
-               { TV_SCROLL, SV_SCROLL_DETECT_ITEM },
-               { TV_SCROLL, SV_SCROLL_DETECT_TRAP },
-
-               { TV_SCROLL, SV_SCROLL_DETECT_INVIS },
-               { TV_SCROLL, SV_SCROLL_RECHARGING },
-               { TV_SCROLL, SV_SCROLL_SATISFY_HUNGER },
-               { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
-
-               { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
-               { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
-               { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
-               { TV_SCROLL, SV_SCROLL_TELEPORT },
-
-               { TV_SCROLL, SV_SCROLL_TELEPORT },
-               { TV_POTION, SV_POTION_RES_STR },
-               { TV_POTION, SV_POTION_RES_INT },
-               { TV_POTION, SV_POTION_RES_WIS },
-
-               { TV_POTION, SV_POTION_RES_DEX },
-               { TV_POTION, SV_POTION_RES_CON },
-               { TV_POTION, SV_POTION_RES_CHR },
-               { TV_SCROLL, SV_SCROLL_IDENTIFY },
-
-               { TV_SCROLL, SV_SCROLL_IDENTIFY },
-               { TV_SCROLL, SV_SCROLL_STAR_IDENTIFY },  /* Yep, occasionally! */
-               { TV_SCROLL, SV_SCROLL_STAR_IDENTIFY },
-               { TV_SCROLL, SV_SCROLL_LIGHT },
-
-               { TV_POTION, SV_POTION_RES_STR },
-               { TV_POTION, SV_POTION_RES_INT },
-               { TV_POTION, SV_POTION_RES_WIS },
-               { TV_POTION, SV_POTION_RES_DEX },
-
-               { TV_POTION, SV_POTION_RES_CON },
-               { TV_POTION, SV_POTION_RES_CHR },
-               { TV_SCROLL, SV_SCROLL_ENCHANT_ARMOR },
-               { TV_SCROLL, SV_SCROLL_ENCHANT_ARMOR },
-
-               { TV_SCROLL, SV_SCROLL_RECHARGING },
-               { TV_SCROLL, SV_SCROLL_SATISFY_HUNGER },
-               { TV_SCROLL, SV_SCROLL_SATISFY_HUNGER },
-               { TV_SCROLL, SV_SCROLL_SATISFY_HUNGER }
-
-       },
-
-       {
-               /* Magic-User store */
-
-               { TV_RING, SV_RING_PROTECTION },
-               { TV_RING, SV_RING_FEATHER_FALL },
-               { TV_RING, SV_RING_PROTECTION },
-               { TV_RING, SV_RING_RESIST_FIRE },
-
-               { TV_RING, SV_RING_RESIST_COLD },
-               { TV_AMULET, SV_AMULET_CHARISMA },
-               { TV_RING, SV_RING_WARNING },
-               { TV_AMULET, SV_AMULET_RESIST_ACID },
-
-               { TV_AMULET, SV_AMULET_SEARCHING },
-               { TV_WAND, SV_WAND_SLOW_MONSTER },
-               { TV_WAND, SV_WAND_CONFUSE_MONSTER },
-               { TV_WAND, SV_WAND_SLEEP_MONSTER },
-
-               { TV_WAND, SV_WAND_MAGIC_MISSILE },
-               { TV_WAND, SV_WAND_STINKING_CLOUD },
-               { TV_WAND, SV_WAND_WONDER },
-               { TV_WAND, SV_WAND_DISARMING },
-
-               { TV_STAFF, SV_STAFF_LITE },
-               { TV_STAFF, SV_STAFF_MAPPING },
-               { TV_STAFF, SV_STAFF_DETECT_TRAP },
-               { TV_STAFF, SV_STAFF_DETECT_DOOR },
-
-               { TV_STAFF, SV_STAFF_DETECT_GOLD },
-               { TV_STAFF, SV_STAFF_DETECT_ITEM },
-               { TV_STAFF, SV_STAFF_DETECT_INVIS },
-               { TV_STAFF, SV_STAFF_DETECT_EVIL },
-
-               { TV_STAFF, SV_STAFF_TELEPORTATION },
-               { TV_STAFF, SV_STAFF_TELEPORTATION },
-               { TV_STAFF, SV_STAFF_TELEPORTATION },
-               { TV_STAFF, SV_STAFF_TELEPORTATION },
-
-               { TV_STAFF, SV_STAFF_IDENTIFY },
-               { TV_STAFF, SV_STAFF_IDENTIFY },
-               { TV_STAFF, SV_STAFF_IDENTIFY },
-
-               { TV_STAFF, SV_STAFF_IDENTIFY },
-               { TV_STAFF, SV_STAFF_REMOVE_CURSE },
-               { TV_STAFF, SV_STAFF_CURE_LIGHT },
-               { TV_STAFF, SV_STAFF_PROBING },
-
-               { TV_FIGURINE, 0 },
-
-               { TV_SORCERY_BOOK, 0 },
-               { TV_SORCERY_BOOK, 0 },
-               { TV_SORCERY_BOOK, 1 },
-               { TV_SORCERY_BOOK, 1 },
-
-               { TV_ARCANE_BOOK, 0 },
-               { TV_ARCANE_BOOK, 0 },
-               { TV_ARCANE_BOOK, 1 },
-               { TV_ARCANE_BOOK, 1 },
-
-               { TV_ARCANE_BOOK, 2 },
-               { TV_ARCANE_BOOK, 2 },
-               { TV_ARCANE_BOOK, 3 },
-               { TV_ARCANE_BOOK, 3 },
-
-       },
-
-       {
-               /* Black Market (unused) */
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 }
-       },
-
-       {
-               /* Home (unused) */
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 }
-       },
-
-       {
-               /* Bookstore */
-               { TV_SORCERY_BOOK, 0 },
-               { TV_SORCERY_BOOK, 0 },
-               { TV_SORCERY_BOOK, 1 },
-               { TV_SORCERY_BOOK, 1 },
-
-               { TV_NATURE_BOOK, 0 },
-               { TV_NATURE_BOOK, 0 },
-               { TV_NATURE_BOOK, 1 },
-               { TV_NATURE_BOOK, 1 },
-
-               { TV_CHAOS_BOOK, 0 },
-               { TV_CHAOS_BOOK, 0 },
-               { TV_CHAOS_BOOK, 1 },
-               { TV_CHAOS_BOOK, 1 },
-
-               { TV_DEATH_BOOK, 0 },
-               { TV_DEATH_BOOK, 0 },
-               { TV_DEATH_BOOK, 1 },
-               { TV_DEATH_BOOK, 1 },
-
-               { TV_TRUMP_BOOK, 0 },           /* +16 */
-               { TV_TRUMP_BOOK, 0 },
-               { TV_TRUMP_BOOK, 1 },
-               { TV_TRUMP_BOOK, 1 },
-
-               { TV_ARCANE_BOOK, 0 },
-               { TV_ARCANE_BOOK, 1 },
-               { TV_ARCANE_BOOK, 2 },
-               { TV_ARCANE_BOOK, 3 },
-
-               { TV_ENCHANT_BOOK, 0 },
-               { TV_ENCHANT_BOOK, 0 },
-               { TV_ENCHANT_BOOK, 1 },
-               { TV_ENCHANT_BOOK, 1 },
-
-               { TV_DAEMON_BOOK, 0 },
-               { TV_DAEMON_BOOK, 0 },
-               { TV_DAEMON_BOOK, 1 },
-               { TV_DAEMON_BOOK, 1 },
-
-               { TV_MUSIC_BOOK, 0 },
-               { TV_MUSIC_BOOK, 0 },
-               { TV_MUSIC_BOOK, 1 },
-               { TV_MUSIC_BOOK, 1 },
-       },
-
-       {
-               /* Museum (unused) */
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 },
-               { 0, 0 }
-       }
-};
-
-
-/*
- * Initialize misc. values
- */
-static errr init_misc(void)
-{
-       /* Initialize the values */
-       process_dungeon_file("misc_j.txt", 0, 0, 0, 0);
-
-       return 0;
-}
-
-
-/*
- * Initialize town array
- */
-static errr init_towns(void)
-{
-       int i, j, k;
-
-       /*** Prepare the Towns ***/
-
-       /* Allocate the towns */
-       C_MAKE(town, max_towns, town_type);
-
-       for (i = 1; i < max_towns; i++)
-       {
-               /*** Prepare the Stores ***/
-
-               /* Allocate the stores */
-               C_MAKE(town[i].store, MAX_STORES, store_type);
-
-               /* Fill in each store */
-               for (j = 0; j < MAX_STORES; j++)
-               {
-                       /* Access the store */
-                       store_type *st_ptr = &town[i].store[j];
-
-                       if ((i > 1) && (j == STORE_MUSEUM || j == STORE_HOME)) continue;
-
-                       /* Assume full stock */
-
-               /*
-                * ²æ¤¬²È¤¬ 20 ¥Ú¡¼¥¸¤Þ¤Ç»È¤¨¤ë±£¤·µ¡Ç½¤Î¤¿¤á¤Î½àÈ÷¡£
-                * ¥ª¥×¥·¥ç¥ó¤¬Í­¸ú¤Ç¤â¤½¤¦¤Ç¤Ê¤¯¤Æ¤â°ì±þ¥¹¥Ú¡¼¥¹
-                * ¤òºî¤Ã¤Æ¤ª¤¯¡£
-                */
-               if (j == STORE_HOME)
-               {
-                       st_ptr->stock_size = (STORE_INVEN_MAX * 10);
-               }
-               else if (j == STORE_MUSEUM)
-               {
-                       st_ptr->stock_size = (STORE_INVEN_MAX * 50);
-               }
-               else
-               {
-                       st_ptr->stock_size = STORE_INVEN_MAX;
-               }
-
-
-                       /* Allocate the stock */
-                       C_MAKE(st_ptr->stock, st_ptr->stock_size, object_type);
-
-                       /* No table for the black market or home */
-                       if ((j == STORE_BLACK) || (j == STORE_HOME) || (j == STORE_MUSEUM)) continue;
-
-                       /* Assume full table */
-                       st_ptr->table_size = STORE_CHOICES;
-
-                       /* Allocate the stock */
-                       C_MAKE(st_ptr->table, st_ptr->table_size, s16b);
-
-                       /* Scan the choices */
-                       for (k = 0; k < STORE_CHOICES; k++)
-                       {
-                               int k_idx;
-
-                               /* Extract the tval/sval codes */
-                               int tv = store_table[j][k][0];
-                               int sv = store_table[j][k][1];
-
-                               /* Look for it */
-                               for (k_idx = 1; k_idx < max_k_idx; k_idx++)
-                               {
-                                       object_kind *k_ptr = &k_info[k_idx];
-
-                                       /* Found a match */
-                                       if ((k_ptr->tval == tv) && (k_ptr->sval == sv)) break;
-                               }
-
-                               /* Catch errors */
-                               if (k_idx == max_k_idx) continue;
-
-                               /* Add that item index to the table */
-                               st_ptr->table[st_ptr->table_num++] = k_idx;
-                       }
-               }
-       }
-
-       return 0;
-}
-
-/*
- * Initialize buildings
- */
-errr init_buildings(void)
-{
-       int i, j;
-
-       for (i = 0; i < MAX_BLDG; i++)
-       {
-               building[i].name[0] = '\0';
-               building[i].owner_name[0] = '\0';
-               building[i].owner_race[0] = '\0';
-
-               for (j = 0; j < 8; j++)
-               {
-                       building[i].act_names[j][0] = '\0';
-                       building[i].member_costs[j] = 0;
-                       building[i].other_costs[j] = 0;
-                       building[i].letters[j] = 0;
-                       building[i].actions[j] = 0;
-                       building[i].action_restr[j] = 0;
-               }
-
-               for (j = 0; j < MAX_CLASS; j++)
-               {
-                       building[i].member_class[j] = 0;
-               }
-
-               for (j = 0; j < MAX_RACES; j++)
-               {
-                       building[i].member_race[j] = 0;
-               }
-
-               for (j = 0; j < MAX_MAGIC+1; j++)
-               {
-                       building[i].member_realm[j] = 0;
-               }
-       }
-
-       return (0);
-}
-
-
-/*
- * Initialize quest array
- */
-static errr init_quests(void)
-{
-       int i;
-
-       /*** Prepare the quests ***/
-
-       /* Allocate the quests */
-       C_MAKE(quest, max_quests, quest_type);
-
-       /* Set all quest to "untaken" */
-       for (i = 0; i < max_quests; i++)
-       {
-               quest[i].status = QUEST_STATUS_UNTAKEN;
-       }
-
-       return 0;
-}
-
-
-/*
- * Initialize some other arrays
- */
-static errr init_other(void)
-{
-       int i, n;
-
-
-       /*** Prepare the "dungeon" information ***/
-
-       /* Allocate and Wipe the object list */
-       C_MAKE(o_list, max_o_idx, object_type);
-
-       /* Allocate and Wipe the monster list */
-       C_MAKE(m_list, max_m_idx, monster_type);
-
-        /* Allocate and Wipe the max dungeon level */
-        C_MAKE(max_dlv, max_d_idx, s16b);
-
-       /* Allocate and wipe each line of the cave */
-       for (i = 0; i < MAX_HGT; i++)
-       {
-               /* Allocate one row of the cave */
-               C_MAKE(cave[i], MAX_WID, cave_type);
-       }
-
-
-       /*** Prepare the various "bizarre" arrays ***/
-
-       /* Macro variables */
-       C_MAKE(macro__pat, MACRO_MAX, cptr);
-       C_MAKE(macro__act, MACRO_MAX, cptr);
-       C_MAKE(macro__cmd, MACRO_MAX, bool);
-
-       /* Macro action buffer */
-       C_MAKE(macro__buf, 1024, char);
-
-       /* Quark variables */
-       C_MAKE(quark__str, QUARK_MAX, cptr);
-
-       /* Message variables */
-       C_MAKE(message__ptr, MESSAGE_MAX, u16b);
-       C_MAKE(message__buf, MESSAGE_BUF, char);
-
-       /* Hack -- No messages yet */
-       message__tail = MESSAGE_BUF;
-
-
-       /*** Prepare the Player inventory ***/
-
-       /* Allocate it */
-       C_MAKE(inventory, INVEN_TOTAL, object_type);
-
-
-       /*** Pre-allocate the basic "auto-inscriptions" ***/
-
-       /* The "basic" feelings */
-#ifdef JP
-       (void)quark_add("¼ö¤ï¤ì¤Æ¤¤¤ë");
-       (void)quark_add("²õ¤ì¤Æ¤¤¤ë");
-       (void)quark_add("ÊÂ");
-       (void)quark_add("¾å¼Á");
-#else
-       (void)quark_add("cursed");
-       (void)quark_add("broken");
-       (void)quark_add("average");
-       (void)quark_add("good");
-#endif
-
-
-       /* The "extra" feelings */
-#ifdef JP
-       (void)quark_add("¹âµéÉÊ");
-       (void)quark_add("̵²ÁÃÍ");
-       (void)quark_add("ÆÃÊÌÀ½");
-       (void)quark_add("¶²¤í¤·¤¤");
-#else
-       (void)quark_add("excellent");
-       (void)quark_add("worthless");
-       (void)quark_add("special");
-       (void)quark_add("terrible");
-#endif
-
-
-       /* Some extra strings */
-#ifdef JP
-       (void)quark_add("¼ö¤¤¤Ê¤·");
-       (void)quark_add("Çä½ÐÃæ");
-#else
-       (void)quark_add("uncursed");
-       (void)quark_add("on sale");
-#endif
-
-
-
-       /*** Prepare the options ***/
-
-       /* Scan the options */
-       for (i = 0; option_info[i].o_desc; i++)
-       {
-               int os = option_info[i].o_set;
-               int ob = option_info[i].o_bit;
-
-               /* Set the "default" options */
-               if (option_info[i].o_var)
-               {
-                       /* Accept */
-                       option_mask[os] |= (1L << ob);
-
-                       /* Set */
-                       if (option_info[i].o_norm)
-                       {
-                               /* Set */
-                               option_flag[os] |= (1L << ob);
-                       }
-
-                       /* Clear */
-                       else
-                       {
-                               /* Clear */
-                               option_flag[os] &= ~(1L << ob);
-                       }
-               }
-       }
-
-       /* Analyze the windows */
-       for (n = 0; n < 8; n++)
-       {
-               /* Analyze the options */
-               for (i = 0; i < 32; i++)
-               {
-                       /* Accept */
-                       if (window_flag_desc[i])
-                       {
-                               /* Accept */
-                               window_mask[n] |= (1L << i);
-                       }
-               }
-       }
-
-       /*
-         *  Set the "default" window flags
-        *  Window 1 : Display messages
-        *  Window 2 : Display inven/equip
-        */
-        window_flag[1] = 1L << 6;
-        window_flag[2] = 1L << 0;
-
-
-       /*** Pre-allocate space for the "format()" buffer ***/
-
-       /* Hack -- Just call the "format()" function */
-       (void)format("%s (%s).", "Mr.Hoge", MAINTAINER);
-
-
-       /* Success */
-       return (0);
-}
-
-
-
-/*
- * Initialize some other arrays
- */
-static errr init_alloc(void)
-{
-       int i;
-       monster_race *r_ptr;
-
-#ifdef SORT_R_INFO
-
-       tag_type *elements;
-
-       /* Allocate the "r_info" array */
-       C_MAKE(elements, max_r_idx, tag_type);
-
-       /* Scan the monsters */
-       for (i = 1; i < max_r_idx; i++)
-       {
-               elements[i].tag = r_info[i].level;
-               elements[i].pointer = (void*)i;
-       }
-
-       tag_sort(elements, max_r_idx);
-
-       /*** Initialize monster allocation info ***/
-
-       /* Size of "alloc_race_table" */
-       alloc_race_size = max_r_idx;
-
-       /* Allocate the alloc_race_table */
-       C_MAKE(alloc_race_table, alloc_race_size, alloc_entry);
-
-       /* Scan the monsters */
-       for (i = 1; i < max_r_idx; i++)
-       {
-               /* Get the i'th race */
-               r_ptr = &r_info[(int)elements[i].pointer];
-
-               /* Count valid pairs */
-               if (r_ptr->rarity)
-               {
-                       int p, x;
-
-                       /* Extract the base level */
-                       x = r_ptr->level;
-
-                       /* Extract the base probability */
-                       p = (100 / r_ptr->rarity);
-
-                       /* Load the entry */
-                       alloc_race_table[i].index = (int)elements[i].pointer;
-                       alloc_race_table[i].level = x;
-                       alloc_race_table[i].prob1 = p;
-                       alloc_race_table[i].prob2 = p;
-                       alloc_race_table[i].prob3 = p;
-               }
-       }
-
-#else /* SORT_R_INFO */
-
-       int j;
-       alloc_entry *table;
-       s16b num[MAX_DEPTH];
-       s16b aux[MAX_DEPTH];
-
-       /*** Analyze monster allocation info ***/
-
-       /* Clear the "aux" array */
-       C_WIPE(&aux, MAX_DEPTH, s16b);
-
-       /* Clear the "num" array */
-       C_WIPE(&num, MAX_DEPTH, s16b);
-
-       /* Size of "alloc_race_table" */
-       alloc_race_size = 0;
-
-       /* Scan the monsters */
-       for (i = 1; i < max_r_idx; i++)
-       {
-               /* Get the i'th race */
-               r_ptr = &r_info[i];
-
-               /* Legal monsters */
-               if (r_ptr->rarity)
-               {
-                       /* Count the entries */
-                       alloc_race_size++;
-
-                       /* Group by level */
-                       num[r_ptr->level]++;
-               }
-       }
-
-       /* Collect the level indexes */
-       for (i = 1; i < MAX_DEPTH; i++)
-       {
-               /* Group by level */
-               num[i] += num[i-1];
-       }
-
-       /* Paranoia */
-#ifdef JP
-       if (!num[0]) quit("Ä®¤Î¥â¥ó¥¹¥¿¡¼¤¬¤Ê¤¤¡ª");
-#else
-       if (!num[0]) quit("No town monsters!");
-#endif
-
-
-
-       /*** Initialize monster allocation info ***/
-
-       /* Allocate the alloc_race_table */
-       C_MAKE(alloc_race_table, alloc_race_size, alloc_entry);
-
-       /* Access the table entry */
-       table = alloc_race_table;
-
-       /* Scan the monsters */
-       for (i = 1; i < max_r_idx; i++)
-       {
-               /* Get the i'th race */
-               r_ptr = &r_info[i];
-
-               /* Count valid pairs */
-               if (r_ptr->rarity)
-               {
-                       int p, x, y, z;
-
-                       /* Extract the base level */
-                       x = r_ptr->level;
-
-                       /* Extract the base probability */
-                       p = (100 / r_ptr->rarity);
-
-                       /* Skip entries preceding our locale */
-                       y = (x > 0) ? num[x-1] : 0;
-
-                       /* Skip previous entries at this locale */
-                       z = y + aux[x];
-
-                       /* Load the entry */
-                       table[z].index = i;
-                       table[z].level = x;
-                       table[z].prob1 = p;
-                       table[z].prob2 = p;
-                       table[z].prob3 = p;
-
-                       /* Another entry complete for this locale */
-                       aux[x]++;
-               }
-       }
-
-#endif /* SORT_R_INFO */
-
-       /* Init the "alloc_kind_table" */
-       (void)init_object_alloc();
-
-       /* Success */
-       return (0);
-}
-
-
-
-/*
- * Hack -- take notes on line 23
- */
-static void note(cptr str)
-{
-       Term_erase(0, 23, 255);
-       Term_putstr(20, 23, -1, TERM_WHITE, str);
-       Term_fresh();
-}
-
-
-
-/*
- * Hack -- Explain a broken "lib" folder and quit (see below).
- *
- * XXX XXX XXX This function is "messy" because various things
- * may or may not be initialized, but the "plog()" and "quit()"
- * functions are "supposed" to work under any conditions.
- */
-static void init_angband_aux(cptr why)
-{
-       /* Why */
-       plog(why);
-
-#ifdef JP
-       /* Explain */
-       plog("'lib'¥Ç¥£¥ì¥¯¥È¥ê¤¬Â¸ºß¤·¤Ê¤¤¤«²õ¤ì¤Æ¤¤¤ë¤è¤¦¤Ç¤¹¡£");
-
-       /* More details */
-       plog("¤Ò¤ç¤Ã¤È¤¹¤ë¤È¥¢¡¼¥«¥¤¥Ö¤¬Àµ¤·¤¯²òÅव¤ì¤Æ¤¤¤Ê¤¤¤Î¤«¤â¤·¤ì¤Þ¤»¤ó¡£");
-
-       /* Explain */
-       plog("³ºÅö¤¹¤ë'README'¥Õ¥¡¥¤¥ë¤òÆɤó¤Ç³Îǧ¤·¤Æ¤ß¤Æ²¼¤µ¤¤¡£");
-
-       /* Quit with error */
-       quit("Ã×̿Ū¤Ê¥¨¥é¡¼¡£");
-#else
-       /* Explain */
-       plog("The 'lib' directory is probably missing or broken.");
-
-       /* More details */
-       plog("Perhaps the archive was not extracted correctly.");
-
-       /* Explain */
-       plog("See the 'README' file for more information.");
-
-       /* Quit with error */
-       quit("Fatal Error.");
-#endif
-
-}
-
-
-/*
- * Hack -- main Angband initialization entry point
- *
- * Verify some files, display the "news.txt" file, create
- * the high score file, initialize all internal arrays, and
- * load the basic "user pref files".
- *
- * Be very careful to keep track of the order in which things
- * are initialized, in particular, the only thing *known* to
- * be available when this function is called is the "z-term.c"
- * package, and that may not be fully initialized until the
- * end of this function, when the default "user pref files"
- * are loaded and "Term_xtra(TERM_XTRA_REACT,0)" is called.
- *
- * Note that this function attempts to verify the "news" file,
- * and the game aborts (cleanly) on failure, since without the
- * "news" file, it is likely that the "lib" folder has not been
- * correctly located.  Otherwise, the news file is displayed for
- * the user.
- *
- * Note that this function attempts to verify (or create) the
- * "high score" file, and the game aborts (cleanly) on failure,
- * since one of the most common "extraction" failures involves
- * failing to extract all sub-directories (even empty ones), such
- * as by failing to use the "-d" option of "pkunzip", or failing
- * to use the "save empty directories" option with "Compact Pro".
- * This error will often be caught by the "high score" creation
- * code below, since the "lib/apex" directory, being empty in the
- * standard distributions, is most likely to be "lost", making it
- * impossible to create the high score file.
- *
- * Note that various things are initialized by this function,
- * including everything that was once done by "init_some_arrays".
- *
- * This initialization involves the parsing of special files
- * in the "lib/data" and sometimes the "lib/edit" directories.
- *
- * Note that the "template" files are initialized first, since they
- * often contain errors.  This means that macros and message recall
- * and things like that are not available until after they are done.
- *
- * We load the default "user pref files" here in case any "color"
- * changes are needed before character creation.
- *
- * Note that the "graf-xxx.prf" file must be loaded separately,
- * if needed, in the first (?) pass through "TERM_XTRA_REACT".
- */
-void init_angband(void)
-{
-       int fd = -1;
-
-       int mode = 0644;
-
-       FILE *fp;
-
-       char buf[1024];
-
-
-       /*** Verify the "news" file ***/
-
-       /* Build the filename */
-#ifdef JP
-       path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "news_j.txt");
-#else
-       path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "news.txt");
-#endif
-
-
-       /* Attempt to open the file */
-       fd = fd_open(buf, O_RDONLY);
-
-       /* Failure */
-       if (fd < 0)
-       {
-               char why[1024];
-
-               /* Message */
-#ifdef JP
-       sprintf(why, "'%s'¥Õ¥¡¥¤¥ë¤Ë¥¢¥¯¥»¥¹¤Ç¤­¤Þ¤»¤ó!", buf);
-#else
-               sprintf(why, "Cannot access the '%s' file!", buf);
-#endif
-
-
-               /* Crash and burn */
-               init_angband_aux(why);
-       }
-
-       /* Close it */
-       (void)fd_close(fd);
-
-
-       /*** Display the "news" file ***/
-
-       /* Clear screen */
-       Term_clear();
-
-       /* Build the filename */
-#ifdef JP
-       path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "news_j.txt");
-#else
-       path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "news.txt");
-#endif
-
-
-       /* Open the News file */
-       fp = my_fopen(buf, "r");
-
-       /* Dump */
-       if (fp)
-       {
-               int i = 0;
-
-               /* Dump the file to the screen */
-               while (0 == my_fgets(fp, buf, sizeof(buf)))
-               {
-                       /* Display and advance */
-                       Term_putstr(0, i++, -1, TERM_WHITE, buf);
-               }
-
-               /* Close */
-               my_fclose(fp);
-       }
-
-       /* Flush it */
-       Term_fresh();
-
-
-       /*** Verify (or create) the "high score" file ***/
-
-       /* Build the filename */
-       path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
-
-       /* Attempt to open the high score file */
-       fd = fd_open(buf, O_RDONLY);
-
-       /* Failure */
-       if (fd < 0)
-       {
-               /* File type is "DATA" */
-               FILE_TYPE(FILE_TYPE_DATA);
-
-               /* Create a new high score file */
-               fd = fd_make(buf, mode);
-
-               /* Failure */
-               if (fd < 0)
-               {
-                       char why[1024];
-
-                       /* Message */
-#ifdef JP
-                       sprintf(why, "'%s'¥Õ¥¡¥¤¥ë¤òºîÀ®¤Ç¤­¤Þ¤»¤ó!", buf);
-#else
-                       sprintf(why, "Cannot create the '%s' file!", buf);
-#endif
-
-
-                       /* Crash and burn */
-                       init_angband_aux(why);
-               }
-       }
-
-       /* Close it */
-       (void)fd_close(fd);
-
-
-       /*** Initialize some arrays ***/
-
-       /* Initialize misc. values */
-#ifdef JP
-note("[ÊÑ¿ô¤ò½é´ü²½¤·¤Æ¤¤¤Þ¤¹...(¤½¤Î¾)");
-#else
-       note("[Initializing values... (misc)]");
-#endif
-
-#ifdef JP
-if (init_misc()) quit("¤½¤Î¾¤ÎÊÑ¿ô¤ò½é´ü²½¤Ç¤­¤Þ¤»¤ó");
-#else
-       if (init_misc()) quit("Cannot initialize misc. values");
-#endif
-
-
-       /* Initialize feature info */
-#ifdef JP
-       note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (ÃÏ·Á)]");
-       if (init_f_info()) quit("ÃÏ·Á½é´ü²½ÉÔǽ");
-#else
-       note("[Initializing arrays... (features)]");
-       if (init_f_info()) quit("Cannot initialize features");
-#endif
-
-
-       /* Initialize object info */
-#ifdef JP
-       note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (¥¢¥¤¥Æ¥à)]");
-       if (init_k_info()) quit("¥¢¥¤¥Æ¥à½é´ü²½ÉÔǽ");
-#else
-       note("[Initializing arrays... (objects)]");
-       if (init_k_info()) quit("Cannot initialize objects");
-#endif
-
-
-       /* Initialize artifact info */
-#ifdef JP
-       note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (ÅÁÀâ¤Î¥¢¥¤¥Æ¥à)]");
-       if (init_a_info()) quit("ÅÁÀâ¤Î¥¢¥¤¥Æ¥à½é´ü²½ÉÔǽ");
-#else
-       note("[Initializing arrays... (artifacts)]");
-       if (init_a_info()) quit("Cannot initialize artifacts");
-#endif
-
-
-       /* Initialize ego-item info */
-#ifdef JP
-       note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (̾¤Î¤¢¤ë¥¢¥¤¥Æ¥à)]");
-       if (init_e_info()) quit("̾¤Î¤¢¤ë¥¢¥¤¥Æ¥à½é´ü²½ÉÔǽ");
-#else
-       note("[Initializing arrays... (ego-items)]");
-       if (init_e_info()) quit("Cannot initialize ego-items");
-#endif
-
-
-       /* Initialize monster info */
-#ifdef JP
-       note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (¥â¥ó¥¹¥¿¡¼)]");
-       if (init_r_info()) quit("¥â¥ó¥¹¥¿¡¼½é´ü²½ÉÔǽ");
-#else
-       note("[Initializing arrays... (monsters)]");
-       if (init_r_info()) quit("Cannot initialize monsters");
-#endif
-
-
-       /* Initialize dungeon info */
-#ifdef JP
-       note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (¥À¥ó¥¸¥ç¥ó)]");
-       if (init_d_info()) quit("¥À¥ó¥¸¥ç¥ó½é´ü²½ÉÔǽ");
-#else
-       note("[Initializing arrays... (dungeon)]");
-       if (init_d_info()) quit("Cannot initialize dungeon");
-#endif
-       {
-               int i;
-               for (i = 1; i < max_d_idx; i++)
-                       if (d_info[i].final_guardian)
-                               r_info[d_info[i].final_guardian].flags7 |= RF7_GUARDIAN;
-       }
-
-       /* Initialize magic info */
-#ifdef JP
-       note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (ËâË¡)]");
-       if (init_m_info()) quit("ËâË¡½é´ü²½ÉÔǽ");
-#else
-       note("[Initializing arrays... (magic)]");
-       if (init_m_info()) quit("Cannot initialize magic");
-#endif
-
-       /* Initialize weapon_exp info */
-#ifdef JP
-       note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (½ÏÎýÅÙ)]");
-       if (init_s_info()) quit("½ÏÎýÅÙ½é´ü²½ÉÔǽ");
-#else
-       note("[Initializing arrays... (skill)]");
-       if (init_s_info()) quit("Cannot initialize skill");
-#endif
-
-       /* Initialize wilderness array */
-#ifdef JP
-note("[ÇÛÎó¤ò½é´ü²½¤·¤Æ¤¤¤Þ¤¹... (¹ÓÌî)]");
-#else
-       note("[Initializing arrays... (wilderness)]");
-#endif
-
-#ifdef JP
-if (init_wilderness()) quit("¹ÓÌî¤ò½é´ü²½¤Ç¤­¤Þ¤»¤ó");
-#else
-       if (init_wilderness()) quit("Cannot initialize wilderness");
-#endif
-
-
-       /* Initialize town array */
-#ifdef JP
-note("[ÇÛÎó¤ò½é´ü²½¤·¤Æ¤¤¤Þ¤¹... (³¹)]");
-#else
-       note("[Initializing arrays... (towns)]");
-#endif
-
-#ifdef JP
-if (init_towns()) quit("³¹¤ò½é´ü²½¤Ç¤­¤Þ¤»¤ó");
-#else
-       if (init_towns()) quit("Cannot initialize towns");
-#endif
-
-
-       /* Initialize building array */
-#ifdef JP
-note("[ÇÛÎó¤ò½é´ü²½¤·¤Æ¤¤¤Þ¤¹... (·úʪ)]");
-#else
-       note("[Initializing arrays... (buildings)]");
-#endif
-
-#ifdef JP
-if (init_buildings()) quit("·úʪ¤ò½é´ü²½¤Ç¤­¤Þ¤»¤ó");
-#else
-       if (init_buildings()) quit("Cannot initialize buildings");
-#endif
-
-
-       /* Initialize quest array */
-#ifdef JP
-note("[ÇÛÎó¤ò½é´ü²½¤·¤Æ¤¤¤Þ¤¹... (¥¯¥¨¥¹¥È)]");
-#else
-       note("[Initializing arrays... (quests)]");
-#endif
-
-#ifdef JP
-if (init_quests()) quit("¥¯¥¨¥¹¥È¤ò½é´ü²½¤Ç¤­¤Þ¤»¤ó");
-#else
-       if (init_quests()) quit("Cannot initialize quests");
-#endif
-
-
-       /* Initialize some other arrays */
-#ifdef JP
-       note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (¤½¤Î¾)]");
-       if (init_other()) quit("¤½¤Î¾¤Î¥Ç¡¼¥¿½é´ü²½ÉÔǽ");
-#else
-       note("[Initializing arrays... (other)]");
-       if (init_other()) quit("Cannot initialize other stuff");
-#endif
-
-
-       /* Initialize some other arrays */
-#ifdef JP
-       /* translation */
-       note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (¥¢¥í¥±¡¼¥·¥ç¥ó)]");
-       if (init_alloc()) quit("¥¢¥í¥±¡¼¥·¥ç¥ó¡¦¥¹¥¿¥Ã¥Õ½é´ü²½ÉÔǽ");
-#else
-       note("[Initializing arrays... (alloc)]");
-       if (init_alloc()) quit("Cannot initialize alloc stuff");
-#endif
-
-
-
-       /*** Load default user pref files ***/
-
-       /* Initialize feature info */
-#ifdef JP
-note("[¥æ¡¼¥¶¡¼ÀßÄê¥Õ¥¡¥¤¥ë¤ò½é´ü²½¤·¤Æ¤¤¤Þ¤¹...]");
-#else
-       note("[Initializing user pref files...]");
-#endif
-
-
-       /* Access the "basic" pref file */
-       strcpy(buf, "pref.prf");
-
-       /* Process that file */
-       process_pref_file(buf);
-
-       /* Access the "basic" system pref file */
-       sprintf(buf, "pref-%s.prf", ANGBAND_SYS);
-
-       /* Process that file */
-       process_pref_file(buf);
-
-       /* Done */
-#ifdef JP
-       note("[½é´ü²½½ªÎ»]");
-#else
-       note("[Initialization complete]");
-#endif
-
-}
-
-/*
- *  Get check sum in string form
- */
-cptr get_check_sum(void)
-{
-        return format("%02x%02x%02x%02x%02x%02x%02x%02x%02x", 
-                      f_head.v_extra, 
-                      k_head.v_extra, 
-                      a_head.v_extra, 
-                      e_head.v_extra, 
-                      r_head.v_extra, 
-                      d_head.v_extra, 
-                      m_head.v_extra, 
-                      s_head.v_extra, 
-                      v_head.v_extra);
-}
-