feat_shallow_water = f_tag_to_index_in_init("SHALLOW_WATER");
feat_deep_lava = f_tag_to_index_in_init("DEEP_LAVA");
feat_shallow_lava = f_tag_to_index_in_init("SHALLOW_LAVA");
+ feat_heavy_cold_zone = f_tag_to_index_in_init("HEAVY_COLD_ZONE");
+ feat_cold_zone = f_tag_to_index_in_init("COLD_ZONE");
+ feat_heavy_electrical_zone = f_tag_to_index_in_init("HEAVY_ELECTRICAL_ZONE");
+ feat_electrical_zone = f_tag_to_index_in_init("ELECTRICAL_ZONE");
+ feat_deep_acid_puddle = f_tag_to_index_in_init("DEEP_ACID_PUDDLE");
+ feat_shallow_acid_puddle = f_tag_to_index_in_init("SHALLOW_ACID_PUDDLE");
+ feat_deep_poisonous_puddle = f_tag_to_index_in_init("DEEP_POISONOUS_PUDDLE");
+ feat_shallow_poisonous_puddle = f_tag_to_index_in_init("SHALLOW_POISONOUS_PUDDLE");
feat_dirt = f_tag_to_index_in_init("DIRT");
feat_grass = f_tag_to_index_in_init("GRASS");
feat_flower = f_tag_to_index_in_init("FLOWER");
* Window 1 : Display messages
* Window 2 : Display inven/equip
*/
- window_flag[1] = 1L << 6;
+ window_flag[1] = 1L << A_MAX;
window_flag[2] = 1L << 0;