/* Allocate and Wipe the max dungeon level */
C_MAKE(max_dlv, max_d_idx, DEPTH);
- /* Allocate and wipe each line of the cave */
+ /* Allocate and wipe each line of the grid_array */
for (i = 0; i < MAX_HGT; i++)
{
- /* Allocate one row of the cave */
- C_MAKE(cave[i], MAX_WID, grid_type);
+ /* Allocate one row of the grid_array */
+ C_MAKE(grid_array[i], MAX_WID, grid_type);
}