creature_ptr->panic_save = 1;
signals_ignore_tstp();
(void)strcpy(creature_ptr->died_from, _("(緊急セーブ)", "(panic save)"));
- if (!save_player(creature_ptr, SAVE_TYPE_NORMAL)) quit(_("緊急セーブ失敗!", "panic save failed!"));
+ if (!save_player(creature_ptr, SAVE_TYPE_CLOSE_GAME)) quit(_("緊急セーブ失敗!", "panic save failed!"));
quit(_("緊急セーブ成功!", "panic save succeeded!"));
}