* @author Hourier
*/
-#include "system/angband.h"
#include "io/input-key-processor.h"
-#include "world/world.h"
-#include "core/special-internal-keys.h"
-#include "dungeon/dungeon.h"
-#include "mind/mind-sniper.h"
#include "autopick/autopick-pref-processor.h"
-#include "store/store-util.h"
-#include "main/sound-definitions-table.h"
-#include "io/write-diary.h"
-#include "inventory/player-inventory.h"
-#include "player/player-effects.h"
-#include "store/store.h" // do_cmd_store() がある。後で移設する.
-#include "dungeon/quest.h" // do_cmd_quest() がある。後で移設する.
-#include "floor/wild.h"
-#include "spell/spells-object.h"
-#include "mind/mind.h" // do_cmd_mind_browse() がある。後で移設する.
-#include "mspell/monster-spell.h" // do_cmd_cast_learned() がある。後で移設する.
-#include "mind/racial.h" // do_cmd_racial_power() がある。ファイル名変更?.
-#include "view/display-main-window.h"
-#include "knowledge/knowledge-autopick.h"
-#include "knowledge/knowledge-quests.h"
-#include "io/chuukei.h"
-#include "player/player-move.h" // do_cmd_travel() がある。後で移設する.
-#include "io/files-util.h"
-
-#include "cmd-item/cmd-activate.h"
-#include "cmd-io/cmd-autopick.h"
+#include "cmd-action/cmd-hissatsu.h"
+#include "cmd-action/cmd-mane.h"
+#include "cmd-action/cmd-mind.h"
+#include "cmd-action/cmd-move.h"
+#include "cmd-action/cmd-open-close.h"
+#include "cmd-action/cmd-others.h"
+#include "cmd-action/cmd-pet.h"
+#include "cmd-action/cmd-racial.h"
+#include "cmd-action/cmd-shoot.h"
+#include "cmd-action/cmd-spell.h"
+#include "cmd-action/cmd-travel.h"
+#include "cmd-action/cmd-tunnel.h"
#include "cmd-building/cmd-building.h"
+#include "cmd-building/cmd-store.h"
+#include "cmd-io/cmd-autopick.h"
#include "cmd-io/cmd-diary.h"
-#include "cmd/cmd-draw.h"
#include "cmd-io/cmd-dump.h"
+#include "cmd-io/cmd-floor.h"
+#include "cmd-io/cmd-gameoption.h"
+#include "cmd-io/cmd-help.h"
+#include "cmd-io/cmd-knowledge.h"
+#include "cmd-io/cmd-lore.h"
+#include "cmd-io/cmd-macro.h"
#include "cmd-io/cmd-process-screen.h"
+#include "cmd-io/cmd-save.h"
+#include "cmd-item/cmd-destroy.h"
#include "cmd-item/cmd-eat.h"
-#include "cmd-io/cmd-help.h"
-#include "cmd-action/cmd-hissatsu.h"
+#include "cmd-item/cmd-equipment.h"
#include "cmd-item/cmd-item.h"
-#include "cmd-io/cmd-knowledge.h"
#include "cmd-item/cmd-magiceat.h"
-#include "cmd-action/cmd-mane.h"
-#include "cmd-io/cmd-macro.h"
#include "cmd-item/cmd-quaff.h"
#include "cmd-item/cmd-read.h"
-#include "cmd-io/cmd-save.h"
+#include "cmd-item/cmd-refill.h"
#include "cmd-item/cmd-smith.h"
-#include "cmd-action/cmd-spell.h"
+#include "cmd-item/cmd-throw.h"
#include "cmd-item/cmd-usestaff.h"
#include "cmd-item/cmd-zaprod.h"
#include "cmd-item/cmd-zapwand.h"
-#include "cmd-action/cmd-pet.h"
-#include "cmd/cmd-basic.h"
-#include "cmd/cmd-visuals.h"
-#include "wizard/wizard-spoiler.h"
-#include "wizard/wizard-special-process.h"
-
-// todo command-processor.h と util.h が相互依存している。後で別な場所に移す.
-COMMAND_CODE now_message;
+#include "cmd-visual/cmd-draw.h"
+#include "cmd-visual/cmd-map.h"
+#include "cmd-visual/cmd-visuals.h"
+#include "core/asking-player.h"
+#include "core/player-redraw-types.h"
+#include "core/player-update-types.h"
+#include "core/special-internal-keys.h"
+#include "dungeon/dungeon-flag-types.h"
+#include "dungeon/dungeon.h"
+#include "dungeon/quest.h" // do_cmd_quest() がある。後で移設する.
+#include "floor/wild.h"
+#include "game-option/birth-options.h"
+#include "game-option/disturbance-options.h"
+#include "game-option/game-play-options.h"
+#include "game-option/input-options.h"
+#include "game-option/runtime-arguments.h"
+#include "io-dump/random-art-info-dumper.h"
+#include "io/chuukei.h"
+#include "io/command-repeater.h"
+#include "io/files-util.h"
+#include "io/input-key-requester.h" // todo 相互依存している、後で何とかする.
+#include "io/write-diary.h"
+#include "knowledge/knowledge-autopick.h"
+#include "knowledge/knowledge-quests.h"
+#include "main/sound-definitions-table.h"
+#include "main/sound-of-music.h"
+#include "mind/mind-blue-mage.h"
+#include "mind/mind-magic-eater.h"
+#include "mind/mind-sniper.h"
+#include "mind/snipe-types.h"
+#include "player/attack-defense-types.h"
+#include "player/player-class.h"
+#include "player/special-defense-types.h"
+#include "status/action-setter.h"
+#include "store/home.h"
+#include "store/store-util.h"
+#include "system/floor-type-definition.h"
+#include "term/screen-processor.h"
+#include "util/int-char-converter.h"
+#include "view/display-messages.h"
+#include "window/display-sub-windows.h"
+#include "wizard/cmd-wizard.h"
+#include "world/world.h"
/*!
* @brief ウィザードモードへの導入処理
* @param player_ptr プレーヤーへの参照ポインタ
* @return 実際にウィザードモードへ移行したらTRUEを返す。
*/
-bool enter_wizard_mode(player_type* player_ptr)
+bool enter_wizard_mode(player_type *player_ptr)
{
if (!current_world_ptr->noscore) {
if (!allow_debug_opts || arg_wizard) {
return FALSE;
}
- exe_write_diary(player_ptr, DIARY_DESCRIPTION, 0, _("ウィザードモードに突入してスコアを残せなくなった。", "gave up recording score to enter wizard mode."));
+ exe_write_diary(
+ player_ptr, DIARY_DESCRIPTION, 0, _("ウィザードモードに突入してスコアを残せなくなった。", "gave up recording score to enter wizard mode."));
current_world_ptr->noscore |= 0x0002;
}
* @param player_ptr プレーヤーへの参照ポインタ
* @return 実際にデバッグコマンドへ移行したらTRUEを返す。
*/
-static bool enter_debug_mode(player_type* player_ptr)
+static bool enter_debug_mode(player_type *player_ptr)
{
if (!current_world_ptr->noscore) {
if (!allow_debug_opts) {
return FALSE;
}
- exe_write_diary(player_ptr, DIARY_DESCRIPTION, 0, _("デバッグモードに突入してスコアを残せなくなった。", "gave up sending score to use debug commands."));
+ exe_write_diary(
+ player_ptr, DIARY_DESCRIPTION, 0, _("デバッグモードに突入してスコアを残せなくなった。", "gave up sending score to use debug commands."));
current_world_ptr->noscore |= 0x0008;
}
* @todo Make some "blocks"
* @return なし
*/
-void process_command(player_type* creature_ptr)
+void process_command(player_type *creature_ptr)
{
COMMAND_CODE old_now_message = now_message;
repeat_check();
if ((creature_ptr->pclass == CLASS_SNIPER) && (creature_ptr->concent))
creature_ptr->reset_concent = TRUE;
- floor_type* floor_ptr = creature_ptr->current_floor_ptr;
+ floor_type *floor_ptr = creature_ptr->current_floor_ptr;
switch (command_cmd) {
case ESCAPE:
case ' ':
break;
}
case 'b': {
- if ((creature_ptr->pclass == CLASS_MINDCRAFTER) || (creature_ptr->pclass == CLASS_BERSERKER) || (creature_ptr->pclass == CLASS_NINJA) || (creature_ptr->pclass == CLASS_MIRROR_MASTER))
+ if ((creature_ptr->pclass == CLASS_MINDCRAFTER) || (creature_ptr->pclass == CLASS_BERSERKER) || (creature_ptr->pclass == CLASS_NINJA)
+ || (creature_ptr->pclass == CLASS_MIRROR_MASTER))
do_cmd_mind_browse(creature_ptr);
else if (creature_ptr->pclass == CLASS_SMITH)
do_cmd_kaji(creature_ptr, TRUE);
if (!creature_ptr->wild_mode) {
if ((creature_ptr->pclass == CLASS_WARRIOR) || (creature_ptr->pclass == CLASS_ARCHER) || (creature_ptr->pclass == CLASS_CAVALRY)) {
msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
- } else if (floor_ptr->dun_level && (d_info[creature_ptr->dungeon_idx].flags1 & DF1_NO_MAGIC) && (creature_ptr->pclass != CLASS_BERSERKER) && (creature_ptr->pclass != CLASS_SMITH)) {
+ } else if (floor_ptr->dun_level && (d_info[creature_ptr->dungeon_idx].flags1 & DF1_NO_MAGIC) && (creature_ptr->pclass != CLASS_BERSERKER)
+ && (creature_ptr->pclass != CLASS_SMITH)) {
msg_print(_("ダンジョンが魔法を吸収した!", "The dungeon absorbs all attempted magic!"));
msg_print(NULL);
} else if (creature_ptr->anti_magic && (creature_ptr->pclass != CLASS_BERSERKER) && (creature_ptr->pclass != CLASS_SMITH)) {
msg_format(_("狂戦士化していて頭が回らない!", "You cannot think directly!"));
free_turn(creature_ptr);
} else {
- if ((creature_ptr->pclass == CLASS_MINDCRAFTER) || (creature_ptr->pclass == CLASS_BERSERKER) || (creature_ptr->pclass == CLASS_NINJA) || (creature_ptr->pclass == CLASS_MIRROR_MASTER))
+ if ((creature_ptr->pclass == CLASS_MINDCRAFTER) || (creature_ptr->pclass == CLASS_BERSERKER) || (creature_ptr->pclass == CLASS_NINJA)
+ || (creature_ptr->pclass == CLASS_MIRROR_MASTER))
do_cmd_mind(creature_ptr);
else if (creature_ptr->pclass == CLASS_IMITATOR)
do_cmd_mane(creature_ptr, FALSE);
break;
}
case '!': {
- (void)Term_user(0);
+ (void)term_user(0);
break;
}
case '"': {
break;
}
case '=': {
- do_cmd_options();
- (void)combine_and_reorder_home(STORE_HOME);
+ do_cmd_options(creature_ptr);
+ (void)combine_and_reorder_home(creature_ptr, STORE_HOME);
do_cmd_redraw(creature_ptr);
break;
}
break;
}
case ']': {
- prepare_movie_hooks();
+ prepare_movie_hooks(creature_ptr);
break;
}
case KTRL('V'): {