OSDN Git Service

Fix Savedate error.
[hengband/hengband.git] / src / load.c
index 24e65de..55c6e21 100644 (file)
@@ -73,7 +73,14 @@ static u32b  v_check = 0L;
  */
 static u32b    x_check = 0L;
 
-
+/*
+ * Hack -- Japanese Kanji code
+ * 0: Unknown
+ * 1: ASCII
+ * 2: EUC
+ * 3: SJIS
+ */
+static byte kanji_code = 0;
 
 /*
  * This function determines if the version of the savefile
@@ -220,8 +227,40 @@ static void rd_string(char *str, int max)
 
        /* Terminate */
        str[max-1] = '\0';
+
+
 #ifdef JP
-       codeconv(str);
+       /* Convert Kanji code */
+       switch (kanji_code)
+       {
+#ifdef SJIS
+       case 2:
+               /* EUC to SJIS */
+               euc2sjis(str);
+               break;
+#endif
+
+#ifdef EUC
+       case 3:
+               /* SJIS to EUC */
+               sjis2euc(str);
+               break;
+#endif
+
+       case 0:
+       {
+               /* ÉÔÌÀ¤Î´Á»ú¥³¡¼¥É¤«¤é¥·¥¹¥Æ¥à¤Î´Á»ú¥³¡¼¥É¤ËÊÑ´¹ */
+               byte code = codeconv(str);
+
+               /* ´Á»ú¥³¡¼¥É¤¬È½ÌÀ¤·¤¿¤é¡¢¤½¤ì¤òµ­Ï¿ */
+               if (code) kanji_code = code;
+
+               break;
+       }
+       default:
+               /* No conversion needed */
+               break;
+       }
 #endif
 }
 
@@ -324,13 +363,13 @@ static void rd_item_old(object_type *o_ptr)
                        o_ptr->curse_flags |= TRC_CURSED;
                        if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
                        if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
-                       if (o_ptr->name1)
+                       if (object_is_fixed_artifact(o_ptr))
                        {
                                artifact_type *a_ptr = &a_info[o_ptr->name1];
                                if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
                                if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
                        }
-                       else if (o_ptr->name2)
+                       else if (object_is_ego(o_ptr))
                        {
                                ego_item_type *e_ptr = &e_info[o_ptr->name2];
                                if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
@@ -388,7 +427,7 @@ static void rd_item_old(object_type *o_ptr)
                {
                        switch (o_ptr->xtra2 % 8)
                        {
-                       case 0: add_flag(o_ptr->art_flags, TR_FEATHER);     break;
+                       case 0: add_flag(o_ptr->art_flags, TR_LEVITATION);     break;
                        case 1: add_flag(o_ptr->art_flags, TR_LITE);        break;
                        case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS);   break;
                        case 3: add_flag(o_ptr->art_flags, TR_WARNING);     break;
@@ -430,7 +469,7 @@ static void rd_item_old(object_type *o_ptr)
                rd_byte(&o_ptr->xtra3);
                if (h_older_than(1, 3, 0, 1))
                {
-                       if (o_ptr->tval > TV_CAPTURE && o_ptr->xtra3 >= 1+96)
+                       if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
                                o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
                }
 
@@ -478,7 +517,7 @@ static void rd_item_old(object_type *o_ptr)
        }
 
        /* Paranoia */
-       if (o_ptr->name1)
+       if (object_is_fixed_artifact(o_ptr))
        {
                artifact_type *a_ptr;
 
@@ -490,7 +529,7 @@ static void rd_item_old(object_type *o_ptr)
        }
 
        /* Paranoia */
-       if (o_ptr->name2)
+       if (object_is_ego(o_ptr))
        {
                ego_item_type *e_ptr;
 
@@ -611,16 +650,14 @@ static void rd_item(object_type *o_ptr)
        if (flags & SAVE_ITEM_INSCRIPTION)
        {
                rd_string(buf, sizeof(buf));
-               if (buf[0]) o_ptr->inscription = quark_add(buf);
-               else o_ptr->inscription = 0;
+               o_ptr->inscription = quark_add(buf);
        }
        else o_ptr->inscription = 0;
 
        if (flags & SAVE_ITEM_ART_NAME)
        {
                rd_string(buf, sizeof(buf));
-               if (buf[0]) o_ptr->art_name = quark_add(buf);
-               else o_ptr->art_name = 0;
+               o_ptr->art_name = quark_add(buf);
        }
        else o_ptr->art_name = 0;
 }
@@ -666,7 +703,7 @@ static void rd_monster_old(monster_type *m_ptr)
        {
                rd_s16b(&m_ptr->max_maxhp);
        }
-       rd_s16b(&m_ptr->csleep);
+       rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
        rd_byte(&m_ptr->mspeed);
        if (z_older_than(10, 4, 2))
        {
@@ -680,17 +717,22 @@ static void rd_monster_old(monster_type *m_ptr)
 
        if (z_older_than(10,0,7))
        {
-               m_ptr->fast = 0;
-               m_ptr->slow = 0;
+               m_ptr->mtimed[MTIMED_FAST] = 0;
+               m_ptr->mtimed[MTIMED_SLOW] = 0;
        }
        else
        {
-               rd_byte(&m_ptr->fast);
-               rd_byte(&m_ptr->slow);
+               rd_byte(&tmp8u);
+               m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
+               rd_byte(&tmp8u);
+               m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
        }
-       rd_byte(&m_ptr->stunned);
-       rd_byte(&m_ptr->confused);
-       rd_byte(&m_ptr->monfear);
+       rd_byte(&tmp8u);
+       m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
+       rd_byte(&tmp8u);
+       m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
+       rd_byte(&tmp8u);
+       m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
 
        if (z_older_than(10,0,10))
        {
@@ -708,7 +750,8 @@ static void rd_monster_old(monster_type *m_ptr)
                rd_s16b(&m_ptr->target_x);
        }
 
-       rd_byte(&m_ptr->invulner);
+       rd_byte(&tmp8u);
+       m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
 
        if (!(z_major == 2 && z_minor == 0 && z_patch == 6))
                rd_u32b(&m_ptr->smart);
@@ -725,7 +768,7 @@ static void rd_monster_old(monster_type *m_ptr)
                if (m_ptr->r_idx < 0)
                {
                        m_ptr->r_idx = (0-m_ptr->r_idx);
-                       m_ptr->mflag2 |= MFLAG_KAGE;
+                       m_ptr->mflag2 |= MFLAG2_KAGE;
                }
        }
        else
@@ -735,7 +778,7 @@ static void rd_monster_old(monster_type *m_ptr)
 
        if (z_older_than(11, 0, 12))
        {
-               if (m_ptr->mflag2 & MFLAG_KAGE)
+               if (m_ptr->mflag2 & MFLAG2_KAGE)
                        m_ptr->ap_r_idx = MON_KAGE;
        }
 
@@ -760,6 +803,7 @@ static void rd_monster(monster_type *m_ptr)
 {
        u32b flags;
        char buf[128];
+       byte tmp8u;
 
        if (h_older_than(1, 5, 0, 0))
        {
@@ -789,31 +833,55 @@ static void rd_monster(monster_type *m_ptr)
        if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
        else m_ptr->sub_align = 0;
 
-       if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->csleep);
-       else m_ptr->csleep = 0;
+       if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
+       else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
 
        rd_byte(&m_ptr->mspeed);
 
        rd_s16b(&m_ptr->energy_need);
 
-       if (flags & SAVE_MON_FAST) rd_byte(&m_ptr->fast);
-       else m_ptr->fast = 0;
-       if (flags & SAVE_MON_SLOW) rd_byte(&m_ptr->slow);
-       else m_ptr->slow = 0;
-       if (flags & SAVE_MON_STUNNED) rd_byte(&m_ptr->stunned);
-       else m_ptr->stunned = 0;
-       if (flags & SAVE_MON_CONFUSED) rd_byte(&m_ptr->confused);
-       else m_ptr->confused = 0;
-       if (flags & SAVE_MON_MONFEAR) rd_byte(&m_ptr->monfear);
-       else m_ptr->monfear = 0;
+       if (flags & SAVE_MON_FAST)
+       {
+               rd_byte(&tmp8u);
+               m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
+       }
+       else m_ptr->mtimed[MTIMED_FAST] = 0;
+       if (flags & SAVE_MON_SLOW)
+       {
+               rd_byte(&tmp8u);
+               m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
+       }
+       else m_ptr->mtimed[MTIMED_SLOW] = 0;
+       if (flags & SAVE_MON_STUNNED)
+       {
+               rd_byte(&tmp8u);
+               m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
+       }
+       else m_ptr->mtimed[MTIMED_STUNNED] = 0;
+       if (flags & SAVE_MON_CONFUSED)
+       {
+               rd_byte(&tmp8u);
+               m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
+       }
+       else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
+       if (flags & SAVE_MON_MONFEAR)
+       {
+               rd_byte(&tmp8u);
+               m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
+       }
+       else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
 
        if (flags & SAVE_MON_TARGET_Y) rd_s16b(&m_ptr->target_y);
        else m_ptr->target_y = 0;
        if (flags & SAVE_MON_TARGET_X) rd_s16b(&m_ptr->target_x);
        else m_ptr->target_x = 0;
 
-       if (flags & SAVE_MON_INVULNER) rd_byte(&m_ptr->invulner);
-       else m_ptr->invulner = 0;
+       if (flags & SAVE_MON_INVULNER)
+       {
+               rd_byte(&tmp8u);
+               m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
+       }
+       else m_ptr->mtimed[MTIMED_INVULNER] = 0;
 
        if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
        else m_ptr->smart = 0;
@@ -829,14 +897,58 @@ static void rd_monster(monster_type *m_ptr)
        if (flags & SAVE_MON_NICKNAME) 
        {
                rd_string(buf, sizeof(buf));
-               if (buf[0]) m_ptr->nickname = quark_add(buf);
-               else m_ptr->nickname = 0;
+               m_ptr->nickname = quark_add(buf);
        }
        else m_ptr->nickname = 0;
+
+       if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
+       else m_ptr->parent_m_idx = 0;
 }
 
 
+/*
+ * Old monster bit flags of racial resistances
+ */
+#define RF3_IM_ACID         0x00010000  /* Resist acid a lot */
+#define RF3_IM_ELEC         0x00020000  /* Resist elec a lot */
+#define RF3_IM_FIRE         0x00040000  /* Resist fire a lot */
+#define RF3_IM_COLD         0x00080000  /* Resist cold a lot */
+#define RF3_IM_POIS         0x00100000  /* Resist poison a lot */
+#define RF3_RES_TELE        0x00200000  /* Resist teleportation */
+#define RF3_RES_NETH        0x00400000  /* Resist nether a lot */
+#define RF3_RES_WATE        0x00800000  /* Resist water */
+#define RF3_RES_PLAS        0x01000000  /* Resist plasma */
+#define RF3_RES_NEXU        0x02000000  /* Resist nexus */
+#define RF3_RES_DISE        0x04000000  /* Resist disenchantment */
+#define RF3_RES_ALL         0x08000000  /* Resist all */
+
+#define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
+{\
+       if ((R_PTR)->r_flags3 & (RF3)) \
+       { \
+               (R_PTR)->r_flags3 &= ~(RF3); \
+               (R_PTR)->r_flagsr |= (RFR); \
+       } \
+}
+
+#define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
+{\
+       if ((R_PTR)->r_flags4 & (RF4_BR)) \
+       { \
+               (R_PTR)->r_flagsr |= (RFR); \
+       } \
+}
 
+#define RF4_BR_LITE         0x00004000  /* Breathe Lite */
+#define RF4_BR_DARK         0x00008000  /* Breathe Dark */
+#define RF4_BR_CONF         0x00010000  /* Breathe Confusion */
+#define RF4_BR_SOUN         0x00020000  /* Breathe Sound */
+#define RF4_BR_CHAO         0x00040000  /* Breathe Chaos */
+#define RF4_BR_TIME         0x00200000  /* Breathe Time */
+#define RF4_BR_INER         0x00400000  /* Breathe Inertia */
+#define RF4_BR_GRAV         0x00800000  /* Breathe Gravity */
+#define RF4_BR_SHAR         0x01000000  /* Breathe Shards */
+#define RF4_BR_WALL         0x04000000  /* Breathe Force */
 /*
  * Read the monster lore
  */
@@ -850,6 +962,14 @@ static void rd_lore(int r_idx)
        rd_s16b(&r_ptr->r_sights);
        rd_s16b(&r_ptr->r_deaths);
        rd_s16b(&r_ptr->r_pkills);
+       if (h_older_than(1, 7, 0, 5))
+       {
+               r_ptr->r_akills = r_ptr->r_pkills;
+       }
+       else
+       {
+               rd_s16b(&r_ptr->r_akills);
+       }
        rd_s16b(&r_ptr->r_tkills);
 
        /* Count wakes and ignores */
@@ -881,6 +1001,46 @@ static void rd_lore(int r_idx)
        rd_u32b(&r_ptr->r_flags4);
        rd_u32b(&r_ptr->r_flags5);
        rd_u32b(&r_ptr->r_flags6);
+       if (h_older_than(1, 5, 0, 3))
+       {
+               r_ptr->r_flagsr = 0L;
+
+               /* Move RF3 resistance flags to RFR */
+               MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID,  RFR_IM_ACID);
+               MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC,  RFR_IM_ELEC);
+               MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE,  RFR_IM_FIRE);
+               MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD,  RFR_IM_COLD);
+               MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS,  RFR_IM_POIS);
+               MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
+               MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
+               MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
+               MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
+               MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
+               MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
+               MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL,  RFR_RES_ALL);
+
+               /* Separate breathers resistance from RF4 to RFR */
+               RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
+               RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
+               RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
+               RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
+               RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
+               RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
+               RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
+               RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
+               RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
+
+               /* Resist confusion is merged to RF3_NO_CONF */
+               if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
+
+               /* Misc resistance hack to RFR */
+               if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
+               if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
+       }
+       else
+       {
+               rd_u32b(&r_ptr->r_flagsr);
+       }
 
        /* Read the "Racial" monster limit per level */
        rd_byte(&r_ptr->max_num);
@@ -898,6 +1058,7 @@ static void rd_lore(int r_idx)
        r_ptr->r_flags4 &= r_ptr->flags4;
        r_ptr->r_flags5 &= r_ptr->flags5;
        r_ptr->r_flags6 &= r_ptr->flags6;
+       r_ptr->r_flagsr &= r_ptr->flagsr;
 }
 
 
@@ -916,7 +1077,7 @@ static void rd_lore(int r_idx)
 static void home_carry(store_type *st_ptr, object_type *o_ptr)
 {
        int                             slot;
-       s32b                       value, j_value;
+       s32b                       value;
        int     i;
        object_type *j_ptr;
 
@@ -949,45 +1110,7 @@ static void home_carry(store_type *st_ptr, object_type *o_ptr)
        /* Check existing slots to see if we must "slide" */
        for (slot = 0; slot < st_ptr->stock_num; slot++)
        {
-               /* Get that item */
-               j_ptr = &st_ptr->stock[slot];
-
-               /* Hack -- readable books always come first */
-               if ((o_ptr->tval == mp_ptr->spell_book) &&
-                       (j_ptr->tval != mp_ptr->spell_book)) break;
-               if ((j_ptr->tval == mp_ptr->spell_book) &&
-                       (o_ptr->tval != mp_ptr->spell_book)) continue;
-
-               /* Objects sort by decreasing type */
-               if (o_ptr->tval > j_ptr->tval) break;
-               if (o_ptr->tval < j_ptr->tval) continue;
-
-               /* Can happen in the home */
-               if (!object_aware_p(o_ptr)) continue;
-               if (!object_aware_p(j_ptr)) break;
-
-               /* Objects sort by increasing sval */
-               if (o_ptr->sval < j_ptr->sval) break;
-               if (o_ptr->sval > j_ptr->sval) continue;
-
-               /* Objects in the home can be unknown */
-               if (!object_known_p(o_ptr)) continue;
-               if (!object_known_p(j_ptr)) break;
-
-               /*
-                * Hack:  otherwise identical rods sort by
-                * increasing recharge time --dsb
-                */
-               if (o_ptr->tval == TV_ROD)
-               {
-                       if (o_ptr->pval < j_ptr->pval) break;
-                       if (o_ptr->pval > j_ptr->pval) continue;
-               }
-
-               /* Objects sort by decreasing value */
-               j_value = object_value(j_ptr);
-               if (value > j_value) break;
-               if (value < j_value) continue;
+               if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
        }
 
        /* Slide the others up */
@@ -1162,6 +1285,17 @@ static void rd_options(void)
        rd_byte(&b);
        hitpoint_warn = b;
 
+       /* Read "mana_warn" */
+       if(h_older_than(1, 7, 0, 0))
+       {
+               mana_warn=2;
+       }
+       else 
+       {
+               rd_byte(&b);
+               mana_warn = b;
+       }
+
 
        /*** Cheating options ***/
 
@@ -1242,6 +1376,9 @@ static void rd_options(void)
                else option_flag[5] |= (0x00000001 << 3);
        }
 
+       /* Extract the options */
+       extract_option_vars();
+
 
        /*** Window Options ***/
 
@@ -1341,7 +1478,8 @@ static void load_quick_start(void)
 
        for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
 
-       rd_byte(&previous_char.quests);
+       /* UNUSED : Was number of random quests */
+       rd_byte(&tmp8u);
 
        rd_byte(&tmp8u);
        previous_char.quick_ok = (bool)tmp8u;
@@ -1356,11 +1494,21 @@ static void rd_extra(void)
 
        byte tmp8u;
        s16b tmp16s;
+       u16b tmp16u;
 
        rd_string(player_name, sizeof(player_name));
 
        rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
 
+       if (!h_older_than(1, 7, 0, 1))
+       {
+               char buf[1024];
+
+               /* Read the message */
+               rd_string(buf, sizeof buf);
+               if (buf[0]) p_ptr->last_message = string_make(buf);
+       }
+
        load_quick_start();
 
        for (i = 0; i < 4; i++)
@@ -1404,8 +1552,19 @@ static void rd_extra(void)
        rd_s32b(&p_ptr->au);
 
        rd_s32b(&p_ptr->max_exp);
+       if (h_older_than(1, 5, 4, 1)) p_ptr->max_max_exp = p_ptr->max_exp;
+       else rd_s32b(&p_ptr->max_max_exp);
        rd_s32b(&p_ptr->exp);
-       rd_u16b(&p_ptr->exp_frac);
+
+       if (h_older_than(1, 7, 0, 3))
+       {
+               rd_u16b(&tmp16u);
+               p_ptr->exp_frac = (u32b)tmp16u;
+       }
+       else
+       {
+               rd_u32b(&p_ptr->exp_frac);
+       }
 
        rd_s16b(&p_ptr->lev);
 
@@ -1444,7 +1603,7 @@ static void rd_extra(void)
                        }
                }
        }
-       if ((p_ptr->pclass == CLASS_BARD) && p_ptr->magic_num1[0]) p_ptr->action = ACTION_SING;
+       if (music_singing_any()) p_ptr->action = ACTION_SING;
 
        if (z_older_than(11, 0, 7))
        {
@@ -1497,46 +1656,12 @@ static void rd_extra(void)
 
        if (z_older_than(10, 0, 3))
        {
-               get_mon_num_prep(NULL, NULL);
-               for (i = 0; i < MAX_KUBI; i++)
-               {
-                       monster_race *r_ptr;
-                       while (1)
-                       {
-                               int j;
-
-                               kubi_r_idx[i] = get_mon_num(MAX_DEPTH - 1);
-                               r_ptr = &r_info[kubi_r_idx[i]];
-
-                               if(!(r_ptr->flags1 & RF1_UNIQUE)) continue;
-
-                               if(!(r_ptr->flags9 & RF9_DROP_CORPSE)) continue;
-
-                               if(r_ptr->flags6 & RF6_SPECIAL) continue;
+               determine_bounty_uniques();
 
-                               for (j = 0; j < i; j++)
-                                       if (kubi_r_idx[i] == kubi_r_idx[j])break;
-
-                               if (j == i) break;
-                       }
-               }
-               for (i = 0; i < MAX_KUBI -1; i++)
-               {
-                       int j,tmp;
-                       for (j = i; j < MAX_KUBI; j++)
-                       {
-                               if (r_info[kubi_r_idx[i]].level > r_info[kubi_r_idx[j]].level)
-                               {
-                                       tmp = kubi_r_idx[i];
-                                       kubi_r_idx[i] = kubi_r_idx[j];
-                                       kubi_r_idx[j] = tmp;
-                               }
-                       }
-               }
                for (i = 0; i < MAX_KUBI; i++)
                {
-                       if(!r_info[kubi_r_idx[i]].max_num)
-                               kubi_r_idx[i] += 10000;
+                       /* Is this bounty unique already dead? */
+                       if (!r_info[kubi_r_idx[i]].max_num) kubi_r_idx[i] += 10000;
                }
        }
        else
@@ -1569,6 +1694,11 @@ static void rd_extra(void)
 
        /* Read arena and rewards information */
        rd_s16b(&p_ptr->arena_number);
+       if (h_older_than(1, 5, 0, 1))
+       {
+               /* Arena loser of previous version was marked number 99 */
+               if (p_ptr->arena_number >= 99) p_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
+       }
        rd_s16b(&tmp16s);
        p_ptr->inside_arena = (bool)tmp16s;
        rd_s16b(&p_ptr->inside_quest);
@@ -1579,33 +1709,55 @@ static void rd_extra(void)
                p_ptr->inside_battle = (bool)tmp16s;
        }
        rd_byte(&p_ptr->exit_bldg);
-       rd_byte(&p_ptr->leftbldg);
+       rd_byte(&tmp8u);
 
        rd_s16b(&p_ptr->oldpx);
        rd_s16b(&p_ptr->oldpy);
        if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
 
+       /* Was p_ptr->rewards[MAX_BACT] */
        rd_s16b(&tmp16s);
+       for (i = 0; i < tmp16s; i++)
+       {
+               s16b tmp16s2;
+               rd_s16b(&tmp16s2);
+       }
 
-       if (tmp16s > MAX_BACT)
+       if (h_older_than(1, 7, 0, 3))
        {
-#ifdef JP
-note(format("¤ÎÃæ", tmp16s));
-#else
-               note(format("Too many (%d) building rewards!", tmp16s));
-#endif
+               rd_s16b(&tmp16s);
+               p_ptr->mhp = tmp16s;
+
+               rd_s16b(&tmp16s);
+               p_ptr->chp = tmp16s;
 
+               rd_u16b(&tmp16u);
+               p_ptr->chp_frac = (u32b)tmp16u;
+       }
+       else
+       {
+               rd_s32b(&p_ptr->mhp);
+               rd_s32b(&p_ptr->chp);
+               rd_u32b(&p_ptr->chp_frac);
        }
 
-       for (i = 0; i < tmp16s; i++) rd_s16b(&p_ptr->rewards[i]);
+       if (h_older_than(1, 7, 0, 3))
+       {
+               rd_s16b(&tmp16s);
+               p_ptr->msp = tmp16s;
 
-       rd_s16b(&p_ptr->mhp);
-       rd_s16b(&p_ptr->chp);
-       rd_u16b(&p_ptr->chp_frac);
+               rd_s16b(&tmp16s);
+               p_ptr->csp = tmp16s;
 
-       rd_s16b(&p_ptr->msp);
-       rd_s16b(&p_ptr->csp);
-       rd_u16b(&p_ptr->csp_frac);
+               rd_u16b(&tmp16u);
+               p_ptr->csp_frac = (u32b)tmp16u;
+       }
+       else
+       {
+               rd_s32b(&p_ptr->msp);
+               rd_s32b(&p_ptr->csp);
+               rd_u32b(&p_ptr->csp_frac);
+       }
 
        rd_s16b(&p_ptr->max_plv);
        if (z_older_than(10, 3, 8))
@@ -1631,7 +1783,7 @@ note(format("
        /* More info */
        strip_bytes(8);
        rd_s16b(&p_ptr->sc);
-       strip_bytes(2);
+       rd_s16b(&p_ptr->concent);
 
        /* Read the flags */
        strip_bytes(2); /* Old "rest" */
@@ -1644,6 +1796,10 @@ note(format("
        rd_s16b(&p_ptr->energy_need);
        if (z_older_than(11, 0, 13))
                p_ptr->energy_need = 100 - p_ptr->energy_need;
+       if (z_older_than(12, 1, 3))
+               p_ptr->enchant_energy_need = 0;
+       else
+               rd_s16b(&p_ptr->enchant_energy_need);
 
        rd_s16b(&p_ptr->fast);
        rd_s16b(&p_ptr->slow);
@@ -1696,7 +1852,7 @@ note(format("
                p_ptr->tim_regen = 0;
                p_ptr->kabenuke = 0;
                p_ptr->tim_stealth = 0;
-               p_ptr->tim_ffall = 0;
+               p_ptr->tim_levitation = 0;
                p_ptr->tim_sh_touki = 0;
                p_ptr->lightspeed = 0;
                p_ptr->tsubureru = 0;
@@ -1711,7 +1867,7 @@ note(format("
                p_ptr->multishadow = 0;
                p_ptr->dustrobe = 0;
 
-               p_ptr->chaos_patron = get_chaos_patron();
+               p_ptr->chaos_patron = ((p_ptr->age + p_ptr->sc) % MAX_PATRON);
                p_ptr->muta1 = 0;
                p_ptr->muta2 = 0;
                p_ptr->muta3 = 0;
@@ -1725,7 +1881,7 @@ note(format("
                rd_s16b(&p_ptr->tim_regen);
                rd_s16b(&p_ptr->kabenuke);
                rd_s16b(&p_ptr->tim_stealth);
-               rd_s16b(&p_ptr->tim_ffall);
+               rd_s16b(&p_ptr->tim_levitation);
                rd_s16b(&p_ptr->tim_sh_touki);
                rd_s16b(&p_ptr->lightspeed);
                rd_s16b(&p_ptr->tsubureru);
@@ -1810,7 +1966,10 @@ note(format("
                rd_u32b(&p_ptr->special_defense);
        }
        rd_byte(&p_ptr->knowledge);
-       rd_byte(&tmp8u); /* oops */
+
+       rd_byte(&tmp8u);
+       p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
+
        rd_byte(&tmp8u); /* oops */
        rd_byte(&p_ptr->action);
        if (!z_older_than(10, 4, 3))
@@ -1844,12 +2003,35 @@ note(format("
        p_ptr->is_dead = tmp8u;
 
        /* Read "feeling" */
-       rd_byte(&tmp8u);
-       feeling = tmp8u;
+       rd_byte(&p_ptr->feeling);
+
+       switch (p_ptr->start_race)
+       {
+       case RACE_VAMPIRE:
+       case RACE_SKELETON:
+       case RACE_ZOMBIE:
+       case RACE_SPECTRE:
+               turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
+               break;
+       default:
+               turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
+               break;
+       }
+       dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
 
-       /* Turn of last "feeling" */
+       /* Turn when level began */
        rd_s32b(&old_turn);
 
+       if (h_older_than(1, 7, 0, 4))
+       {
+               p_ptr->feeling_turn = old_turn;
+       }
+       else
+       {
+               /* Turn of last "feeling" */
+               rd_s32b(&p_ptr->feeling_turn);
+       }
+
        /* Current turn */
        rd_s32b(&turn);
 
@@ -1862,6 +2044,7 @@ note(format("
        if (z_older_than(11, 0, 13))
        {
                old_turn /= 2;
+               p_ptr->feeling_turn /= 2;
                turn /= 2;
                dungeon_turn /= 2;
        }
@@ -1874,23 +2057,7 @@ note(format("
 
        if (z_older_than(10,0,3))
        {
-               monster_race *r_ptr;
-
-               while (1)
-               {
-                       today_mon = get_mon_num(MAX(max_dlv[DUNGEON_ANGBAND], 3));
-                       r_ptr = &r_info[today_mon];
-               
-                       if (r_ptr->flags1 & RF1_UNIQUE) continue;
-                       if (r_ptr->flags2 & (RF2_MULTIPLY)) continue;
-                       if (!(r_ptr->flags9 & RF9_DROP_CORPSE) || !(r_ptr->flags9 & RF9_DROP_SKELETON)) continue;
-                       if (r_ptr->level < MIN(max_dlv[DUNGEON_ANGBAND], 40)) continue;
-                       if (r_ptr->rarity > 10) continue;
-                       if (r_ptr->level == 0) continue;
-                       break;
-               }
-
-               p_ptr->today_mon = 0;
+               determine_today_mon(TRUE);
        }
        else
        {
@@ -1917,6 +2084,24 @@ note(format("
                rd_s16b(&p_ptr->floor_id);
        }
 
+       if (h_older_than(1, 5, 0, 2))
+       {
+               /* Nothing to do */
+       }
+       else
+       {
+               /* Get number of party_mon array */
+               rd_s16b(&tmp16s);
+
+               /* Strip old temporary preserved pets */
+               for (i = 0; i < tmp16s; i++)
+               {
+                       monster_type dummy_mon;
+
+                       rd_monster(&dummy_mon);
+               }
+       }
+
        if (z_older_than(10,1,2))
        {
                playtime = 0;
@@ -2000,6 +2185,9 @@ static errr rd_inventory(void)
                /* Wield equipment */
                if (n >= INVEN_RARM)
                {
+                       /* Player touches it */
+                       q_ptr->marked |= OM_TOUCHED;
+
                        /* Copy object */
                        object_copy(&inventory[n], q_ptr);
 
@@ -2031,6 +2219,9 @@ note("
                        /* Get a slot */
                        n = slot++;
 
+                       /* Player touches it */
+                       q_ptr->marked |= OM_TOUCHED;
+
                        /* Copy object */
                        object_copy(&inventory[n], q_ptr);
 
@@ -2077,6 +2268,22 @@ static void rd_messages(void)
 /* Old hidden trap flag */
 #define CAVE_TRAP       0x8000
 
+/*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
+#define OLD_FEAT_INVIS              0x02
+#define OLD_FEAT_GLYPH              0x03
+#define OLD_FEAT_QUEST_ENTER        0x08
+#define OLD_FEAT_QUEST_EXIT         0x09
+#define OLD_FEAT_MINOR_GLYPH        0x40
+#define OLD_FEAT_BLDG_1             0x81
+#define OLD_FEAT_MIRROR             0xc3
+
+/* Old quests */
+#define OLD_QUEST_WATER_CAVE 18
+
+/* Quest constants */
+#define QUEST_OLD_CASTLE  27
+#define QUEST_ROYAL_CRYPT 28
+
 /*
  * Read the dungeon (old method)
  *
@@ -2145,7 +2352,7 @@ static errr rd_dungeon_old(void)
                        rd_u16b(&info);
 
                        /* Decline invalid flags */
-                       info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT);
+                       info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
                }
 
                /* Apply the RLE info */
@@ -2186,7 +2393,7 @@ static errr rd_dungeon_old(void)
                        c_ptr = &cave[y][x];
 
                        /* Extract "feat" */
-                       c_ptr->feat = tmp8u;
+                       c_ptr->feat = (s16b)tmp8u;
 
                        /* Advance/Wrap */
                        if (++x >= xmax)
@@ -2215,8 +2422,8 @@ static errr rd_dungeon_old(void)
                        /* Access the cave */
                        c_ptr = &cave[y][x];
 
-                       /* Extract "feat" */
-                       c_ptr->mimic = tmp8u;
+                       /* Extract "mimic" */
+                       c_ptr->mimic = (s16b)tmp8u;
 
                        /* Advance/Wrap */
                        if (++x >= xmax)
@@ -2278,16 +2485,16 @@ static errr rd_dungeon_old(void)
                        c_ptr = &cave[y][x];
 
                        /* Very old */
-                       if (c_ptr->feat == FEAT_INVIS)
+                       if (c_ptr->feat == OLD_FEAT_INVIS)
                        {
-                               c_ptr->feat = FEAT_FLOOR;
+                               c_ptr->feat = feat_floor;
                                c_ptr->info |= CAVE_TRAP;
                        }
-               
+
                        /* Older than 1.1.1 */
-                       if (c_ptr->feat == FEAT_MIRROR)
+                       if (c_ptr->feat == OLD_FEAT_MIRROR)
                        {
-                               c_ptr->feat = FEAT_FLOOR;
+                               c_ptr->feat = feat_floor;
                                c_ptr->info |= CAVE_OBJECT;
                        }
                }
@@ -2303,16 +2510,16 @@ static errr rd_dungeon_old(void)
                        /* Old CAVE_IN_MIRROR flag */
                        if (c_ptr->info & CAVE_OBJECT)
                        {
-                               c_ptr->mimic = FEAT_MIRROR;
+                               c_ptr->mimic = feat_mirror;
                        }
 
                        /* Runes will be mimics and flags */
-                       else if (c_ptr->feat == FEAT_MINOR_GLYPH ||
-                                c_ptr->feat == FEAT_GLYPH)
+                       else if ((c_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
+                                (c_ptr->feat == OLD_FEAT_GLYPH))
                        {
                                c_ptr->info |= CAVE_OBJECT;
                                c_ptr->mimic = c_ptr->feat;
-                               c_ptr->feat = FEAT_FLOOR;
+                               c_ptr->feat = feat_floor;
                        }
 
                        /* Hidden traps will be trap terrains mimicing floor */
@@ -2324,17 +2531,39 @@ static errr rd_dungeon_old(void)
                        }
 
                        /* Another hidden trap */
-                       else if (c_ptr->feat == FEAT_INVIS)
+                       else if (c_ptr->feat == OLD_FEAT_INVIS)
                        {
-                               c_ptr->mimic = FEAT_FLOOR;
-                               c_ptr->feat = FEAT_TRAP_OPEN;
+                               c_ptr->mimic = feat_floor;
+                               c_ptr->feat = feat_trap_open;
                        }
+               }
+       }
+
+       /* Quest 18 was removed */
+       if (h_older_than(1, 7, 0, 6) && !vanilla_town)
+       {
+               for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
+               {
+                       /* Access the cave */
+                       c_ptr = &cave[y][x];
 
-                       /* Hidden doors will be closed doors mimicing wall */
-                       else if (c_ptr->feat == FEAT_SECRET)
+                       if ((c_ptr->special == OLD_QUEST_WATER_CAVE) && !dun_level)
+                       {
+                               if (c_ptr->feat == OLD_FEAT_QUEST_ENTER)
+                               {
+                                       c_ptr->feat = feat_tree;
+                                       c_ptr->special = 0;
+                               }
+                               else if (c_ptr->feat == OLD_FEAT_BLDG_1)
+                               {
+                                       c_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
+                               }
+                       }
+                       else if ((c_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
+                                (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
                        {
-                               place_closed_door(y, x);
-                               c_ptr->mimic = FEAT_WALL_EXTRA;
+                               c_ptr->feat = feat_up_stair;
+                               c_ptr->special = 0;
                        }
                }
        }
@@ -2564,7 +2793,7 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr)
        rd_s16b(&cur_hgt);
        rd_s16b(&cur_wid);
 
-       rd_byte(&feeling);
+       rd_byte(&p_ptr->feeling);
 
 
 
@@ -2583,8 +2812,18 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr)
 
                /* Read it */
                rd_u16b(&ct_ptr->info);
-               rd_byte(&ct_ptr->feat);
-               rd_byte(&ct_ptr->mimic);
+               if (h_older_than(1, 7, 0, 2))
+               {
+                       rd_byte(&tmp8u);
+                       ct_ptr->feat = (s16b)tmp8u;
+                       rd_byte(&tmp8u);
+                       ct_ptr->mimic = (s16b)tmp8u;
+               }
+               else
+               {
+                       rd_s16b(&ct_ptr->feat);
+                       rd_s16b(&ct_ptr->mimic);
+               }
                rd_s16b(&ct_ptr->special);
        }
 
@@ -2634,6 +2873,35 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr)
                }
        }
 
+       /* Quest 18 was removed */
+       if (h_older_than(1, 7, 0, 6) && !vanilla_town)
+       {
+               for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
+               {
+                       /* Access the cave */
+                       cave_type *c_ptr = &cave[y][x];
+
+                       if ((c_ptr->special == OLD_QUEST_WATER_CAVE) && !dun_level)
+                       {
+                               if (c_ptr->feat == OLD_FEAT_QUEST_ENTER)
+                               {
+                                       c_ptr->feat = feat_tree;
+                                       c_ptr->special = 0;
+                               }
+                               else if (c_ptr->feat == OLD_FEAT_BLDG_1)
+                               {
+                                       c_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
+                               }
+                       }
+                       else if ((c_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
+                                (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
+                       {
+                               c_ptr->feat = feat_up_stair;
+                               c_ptr->special = 0;
+                       }
+               }
+       }
+
        /* Free the "template" array */
        C_FREE(template, limit, cave_template_type);
 
@@ -2754,7 +3022,7 @@ static errr rd_dungeon(void)
        int i;
 
        /* Initialize saved_floors array and temporal files */
-       init_saved_floors();
+       init_saved_floors(FALSE);
 
        /* Older method */
        if (h_older_than(1, 5, 0, 0))
@@ -2781,15 +3049,12 @@ static errr rd_dungeon(void)
        rd_byte(&dungeon_type);
 
 
-       /*** On the surface  ***/
-       if (!p_ptr->floor_id)
-       {
-               /* Number of array elements?? */
-               rd_byte(&num);
-
-               /* It should be 0 */
-               if (num) err = 181;
+       /* Number of the saved_floors array elements */
+       rd_byte(&num);
 
+       /*** No saved floor (On the surface etc.) ***/
+       if (!num)
+       {
                /* Read the current floor data */
                err = rd_saved_floor(NULL);
        }
@@ -2797,8 +3062,6 @@ static errr rd_dungeon(void)
        /*** In the dungeon ***/
        else
        {
-               /* Number of array elements */
-               rd_byte(&num);
 
                /* Read the saved_floors array */
                for (i = 0; i < num; i++)
@@ -2820,7 +3083,7 @@ static errr rd_dungeon(void)
                {
                        saved_floor_type *sf_ptr = &saved_floors[i];
                        byte tmp8u;
-               
+
                        /* Unused element */
                        if (!sf_ptr->floor_id) continue;
 
@@ -2830,7 +3093,7 @@ static errr rd_dungeon(void)
 
                        /* Read from the save file */
                        err = rd_saved_floor(sf_ptr);
-                       
+
                        /* Error? */
                        if (err) break;
 
@@ -2892,14 +3155,6 @@ static errr rd_dungeon(void)
 #endif
                break;
 
-       case 181:
-#ifdef JP
-               note("Error 181");
-#else
-               note("Error 181");
-#endif
-               break;
-
        case 182:
 #ifdef JP
                note("¥Æ¥ó¥Ý¥é¥ê¡¦¥Õ¥¡¥¤¥ë¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¡ª");
@@ -2991,8 +3246,13 @@ static errr rd_savefile_new_aux(void)
        rd_u32b(&tmp32u);
 
        /* Later use (always zero) */
-       rd_u32b(&tmp32u);
+       rd_u16b(&tmp16u);
+
+       /* Later use (always zero) */
+       rd_byte(&tmp8u);
 
+       /* Kanji code */
+       rd_byte(&kanji_code);
 
        /* Read RNG state */
        rd_randomizer();
@@ -3029,8 +3289,11 @@ if (arg_fiddle) note("
 
                /* Hack -- Reset the death counter */
                r_ptr->max_num = 100;
+
                if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
-               if (r_ptr->flags7 & RF7_UNIQUE_7) r_ptr->max_num = 7;
+
+               /* Hack -- Non-unique Nazguls are semi-unique */
+               else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
        }
 
        /* Monster Memory */
@@ -3096,24 +3359,6 @@ if (arg_fiddle) note("
 #endif
 
 
-#if 0
-       /*
-        * Initialize arena and rewards information
-        */
-       p_ptr->arena_number = 0;
-       p_ptr->inside_arena = 0;
-       p_ptr->inside_quest = 0;
-       p_ptr->leftbldg = FALSE;
-       p_ptr->exit_bldg = TRUE;
-
-       /* Start in town 1 */
-       p_ptr->town_num = 1;
-
-       p_ptr->wilderness_x = 4;
-       p_ptr->wilderness_y = 4;
-
-#endif
-
        /* Init the wilderness seeds */
        for (i = 0; i < max_wild_x; i++)
        {
@@ -3186,7 +3431,9 @@ note(format("
                                }
 
                                /* Load quest status if quest is running */
-                               if (quest[i].status == QUEST_STATUS_TAKEN || (!z_older_than(10, 3, 14) && (quest[i].status == QUEST_STATUS_COMPLETED)) || (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST+max_rquests_load))))
+                               if ((quest[i].status == QUEST_STATUS_TAKEN) ||
+                                   (!z_older_than(10, 3, 14) && (quest[i].status == QUEST_STATUS_COMPLETED)) ||
+                                   (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
                                {
                                        rd_s16b(&quest[i].cur_num);
                                        rd_s16b(&quest[i].max_num);
@@ -3197,36 +3444,7 @@ note(format("
 
                                        if ((quest[i].type == QUEST_TYPE_RANDOM) && (!quest[i].r_idx))
                                        {
-                                               int r_idx;
-                                               while (1)
-                                               {
-                                                        monster_race *r_ptr;
-
-                                                       /*
-                                                        * Random monster 5 - 10 levels out of depth
-                                                        * (depending on level)
-                                                        */
-                                                       r_idx = get_mon_num(quest[i].level + 5 + randint1(quest[i].level / 10));
-                                                       r_ptr = &r_info[r_idx];
-
-                                                       if(!(r_ptr->flags1 & RF1_UNIQUE)) continue;
-
-                                                       if(r_ptr->flags6 & RF6_SPECIAL) continue;
-
-                                                       if(r_ptr->flags7 & RF7_FRIENDLY) continue;
-
-                                                       if(r_ptr->flags7 & RF7_AQUATIC) continue;
-
-                                                       if(r_ptr->flags8 & RF8_WILD_ONLY) continue;
-
-                                                       /*
-                                                        * Accept monsters that are 2 - 6 levels
-                                                        * out of depth depending on the quest level
-                                                        */
-                                                       if (r_ptr->level > (quest[i].level + (quest[i].level / 20))) break;
-                                               }
-
-                                               quest[i].r_idx = r_idx;
+                                               determine_random_questor(&quest[i]);
                                        }
 
                                        /* Load quest item index */
@@ -3278,6 +3496,13 @@ note(format("
                        }
                }
 
+               /* Quest 18 was removed */
+               if (h_older_than(1, 7, 0, 6))
+               {
+                       WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
+                       quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
+               }
+
                /* Position in the wilderness */
                rd_s32b(&p_ptr->wilderness_x);
                rd_s32b(&p_ptr->wilderness_y);
@@ -3585,6 +3810,17 @@ note("
                }
        }
 
+       /* Quest 18 was removed */
+       if (h_older_than(1, 7, 0, 6))
+       {
+               if (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
+               {
+                       dungeon_type = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
+                       dun_level = 1;
+                       p_ptr->inside_quest = 0;
+               }
+       }
+
 
 #ifdef VERIFY_CHECKSUMS
 
@@ -3740,10 +3976,31 @@ bool load_floor(saved_floor_type *sf_ptr, u32b mode)
        byte old_h_ver_minor = 0;
        byte old_h_ver_patch = 0;
        byte old_h_ver_extra = 0;
-
        bool ok = TRUE;
        char floor_savefile[1024];
 
+       byte old_kanji_code = kanji_code;
+
+       /*
+        * Temporal files are always written in system depended kanji
+        * code.
+        */
+#ifdef JP
+# ifdef EUC
+       /* EUC kanji code */
+       kanji_code = 2;
+# endif
+# ifdef SJIS
+       /* SJIS kanji code */
+       kanji_code = 3;
+# endif
+#else
+       /* ASCII */
+       kanji_code = 1;
+#endif
+
+
        /* We have one file already opened */
        if (mode & SLF_SECOND)
        {
@@ -3809,6 +4066,9 @@ bool load_floor(saved_floor_type *sf_ptr, u32b mode)
                h_ver_extra = old_h_ver_extra;
        }
 
+       /* Restore old knowledge */
+       kanji_code = old_kanji_code;
+
        /* Result */
        return ok;
 }