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Fix Savedate error.
[hengband/hengband.git] / src / load.c
index 66bb5c1..55c6e21 100644 (file)
@@ -1,5 +1,13 @@
 /* File: load.c */
 
+/*
+ * Copyright (c) 1997 Ben Harrison, and others
+ *
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies.  Other copyrights may also apply.
+ */
+
 /* Purpose: support for loading savefiles -BEN- */
 
 #include "angband.h"
@@ -65,31 +73,41 @@ static u32b v_check = 0L;
  */
 static u32b    x_check = 0L;
 
+/*
+ * Hack -- Japanese Kanji code
+ * 0: Unknown
+ * 1: ASCII
+ * 2: EUC
+ * 3: SJIS
+ */
+static byte kanji_code = 0;
 
-
-#if 0
 /*
  * This function determines if the version of the savefile
- * currently being read is older than version "x.y.z".
+ * currently being read is older than version "major.minor.patch.extra".
  */
-static bool older_than(byte x, byte y, byte z)
+static bool h_older_than(byte major, byte minor, byte patch, byte extra)
 {
        /* Much older, or much more recent */
-       if (sf_major < x) return (TRUE);
-       if (sf_major > x) return (FALSE);
+       if (h_ver_major < major) return (TRUE);
+       if (h_ver_major > major) return (FALSE);
 
        /* Distinctly older, or distinctly more recent */
-       if (sf_minor < y) return (TRUE);
-       if (sf_minor > y) return (FALSE);
+       if (h_ver_minor < minor) return (TRUE);
+       if (h_ver_minor > minor) return (FALSE);
 
        /* Barely older, or barely more recent */
-       if (sf_patch < z) return (TRUE);
-       if (sf_patch > z) return (FALSE);
+       if (h_ver_patch < patch) return (TRUE);
+       if (h_ver_patch > patch) return (FALSE);
+
+       /* Barely older, or barely more recent */
+       if (h_ver_extra < extra) return (TRUE);
+       if (h_ver_extra > extra) return (FALSE);
 
        /* Identical versions */
        return (FALSE);
 }
-#endif
+
 
 /*
  * The above function, adapted for Zangband
@@ -134,46 +152,6 @@ static void note(cptr msg)
 
 
 /*
- * Hack -- determine if an item is "wearable" (or a missile)
- */
-static bool wearable_p(object_type *o_ptr)
-{
-       /* Valid "tval" codes */
-       switch (o_ptr->tval)
-       {
-               case TV_SHOT:
-               case TV_ARROW:
-               case TV_BOLT:
-               case TV_BOW:
-               case TV_DIGGING:
-               case TV_HAFTED:
-               case TV_POLEARM:
-               case TV_SWORD:
-               case TV_BOOTS:
-               case TV_GLOVES:
-               case TV_HELM:
-               case TV_CROWN:
-               case TV_SHIELD:
-               case TV_CLOAK:
-               case TV_SOFT_ARMOR:
-               case TV_HARD_ARMOR:
-               case TV_DRAG_ARMOR:
-               case TV_LITE:
-               case TV_AMULET:
-               case TV_RING:
-               case TV_CAPTURE:
-               case TV_CARD:
-               {
-                       return (TRUE);
-               }
-       }
-
-       /* Nope */
-       return (FALSE);
-}
-
-
-/*
  * The following functions are used to load the basic building blocks
  * of savefiles.  They also maintain the "checksum" info for 2.7.0+
  */
@@ -232,10 +210,6 @@ static void rd_string(char *str, int max)
 {
        int i;
 
-#ifdef JP
-        int    kanji, iseuc,l;
-       unsigned char c1,c2;
-#endif
        /* Read the string */
        for (i = 0; TRUE; i++)
        {
@@ -253,65 +227,40 @@ static void rd_string(char *str, int max)
 
        /* Terminate */
        str[max-1] = '\0';
+
+
 #ifdef JP
-        kanji = 0;
-        iseuc = 1;
-       l=strlen(str);
-        for (i = 0; i < l; i++) {
-                c1 = str[i];
-                if (c1 & 0x80)  kanji = 1;
-                if ( c1>=0x80 && (c1 < 0xa1 || c1 > 0xfe)) iseuc = 0;
-                }
-#ifdef EUC
-               if (kanji && !iseuc) {
-                       unsigned char   tmp[256];
-                       for (i = 0; i < l; i++) {
-                               c1 = str[i];
-                               if (c1 & 0x80) {
-                                       i++;
-                                       c2 = str[i];
-                                       if (c2 >= 0x9f) {
-                                               c1 = c1 * 2 - (c1 >= 0xe0 ? 0xe0 : 0x60);
-                                               c2 += 2;
-                                       } else {
-                                               c1 = c1 * 2 - (c1 >= 0xe0 ? 0xe1 : 0x61);
-                                               c2 += 0x60 + (c2 < 0x7f);
-                                       }
-                                       tmp[i - 1] = c1;
-                                       tmp[i] = c2;
-                               } else
-                                       tmp[i] = c1;
-                       }
-                       tmp[l] = 0;
-                       strcpy(str, (char *)tmp);
-               }
+       /* Convert Kanji code */
+       switch (kanji_code)
+       {
+#ifdef SJIS
+       case 2:
+               /* EUC to SJIS */
+               euc2sjis(str);
+               break;
 #endif
 
-#ifdef SJIS
-               if (kanji && iseuc) {
-                       unsigned char   tmp[256];
-                       for (i = 0; i < l; i++) {
-                               c1 = str[i];
-                               if (c1 & 0x80) {
-                                       i++;
-                                       c2 = str[i];
-                                       if (c1 % 2) {
-                                               c1 = (c1 >> 1) + (c1 < 0xdf ? 0x31 : 0x71);
-                                               c2 -= 0x60 + (c2 < 0xe0);
-                                       } else {
-                                               c1 = (c1 >> 1) + (c1 < 0xdf ? 0x30 : 0x70);
-                                               c2 -= 2;
-                                       }
-                                       tmp[i - 1] = c1;
-                                       tmp[i] = c2;
-                               } else
-                                       tmp[i] = c1;
-                       }
-                       tmp[l] = 0;
-                       strcpy(str, tmp);
-               }
+#ifdef EUC
+       case 3:
+               /* SJIS to EUC */
+               sjis2euc(str);
+               break;
 #endif
 
+       case 0:
+       {
+               /* ÉÔÌÀ¤Î´Á»ú¥³¡¼¥É¤«¤é¥·¥¹¥Æ¥à¤Î´Á»ú¥³¡¼¥É¤ËÊÑ´¹ */
+               byte code = codeconv(str);
+
+               /* ´Á»ú¥³¡¼¥É¤¬È½ÌÀ¤·¤¿¤é¡¢¤½¤ì¤òµ­Ï¿ */
+               if (code) kanji_code = code;
+
+               break;
+       }
+       default:
+               /* No conversion needed */
+               break;
+       }
 #endif
 }
 
@@ -330,7 +279,7 @@ static void strip_bytes(int n)
 #define OLD_MAX_MANE 22
 
 /*
- * Read an object
+ * Read an object (Old method)
  *
  * This function attempts to "repair" old savefiles, and to extract
  * the most up to date values for various object fields.
@@ -346,15 +295,8 @@ static void strip_bytes(int n)
  * a complete hack, items which are inscribed with "uncursed" will be
  * "uncursed" when imported from pre-2.7.9 savefiles.
  */
-static void rd_item(object_type *o_ptr)
+static void rd_item_old(object_type *o_ptr)
 {
-       byte old_dd;
-       byte old_ds;
-
-       u32b f1, f2, f3;
-
-       object_kind *k_ptr;
-
        char buf[128];
 
 
@@ -393,17 +335,53 @@ static void rd_item(object_type *o_ptr)
 
        rd_s16b(&o_ptr->ac);
 
-       rd_byte(&old_dd);
-       rd_byte(&old_ds);
+       rd_byte(&o_ptr->dd);
+       rd_byte(&o_ptr->ds);
 
        rd_byte(&o_ptr->ident);
 
        rd_byte(&o_ptr->marked);
 
-       /* Old flags */
-       rd_u32b(&o_ptr->art_flags1);
-       rd_u32b(&o_ptr->art_flags2);
-       rd_u32b(&o_ptr->art_flags3);
+       /* Object flags */
+       rd_u32b(&o_ptr->art_flags[0]);
+       rd_u32b(&o_ptr->art_flags[1]);
+       rd_u32b(&o_ptr->art_flags[2]);
+       if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
+       else rd_u32b(&o_ptr->art_flags[3]);
+
+       if (h_older_than(1, 3, 0, 0))
+       {
+               if (o_ptr->name2 == EGO_TELEPATHY)
+                       add_flag(o_ptr->art_flags, TR_TELEPATHY);
+       }
+
+       if (z_older_than(11, 0, 11))
+       {
+               o_ptr->curse_flags = 0L;
+               if (o_ptr->ident & 0x40)
+               {
+                       o_ptr->curse_flags |= TRC_CURSED;
+                       if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
+                       if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
+                       if (object_is_fixed_artifact(o_ptr))
+                       {
+                               artifact_type *a_ptr = &a_info[o_ptr->name1];
+                               if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
+                               if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
+                       }
+                       else if (object_is_ego(o_ptr))
+                       {
+                               ego_item_type *e_ptr = &e_info[o_ptr->name2];
+                               if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
+                               if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
+                       }
+               }
+               o_ptr->art_flags[2] &= (0x1FFFFFFFL);
+       }
+       else
+       {
+               rd_u32b(&o_ptr->curse_flags);
+       }
 
        /* Monster holding object */
        rd_s16b(&o_ptr->held_m_idx);
@@ -411,6 +389,58 @@ static void rd_item(object_type *o_ptr)
        /* Special powers */
        rd_byte(&o_ptr->xtra1);
        rd_byte(&o_ptr->xtra2);
+
+       if (z_older_than(11, 0, 10))
+       {
+               if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
+               {
+                       switch (o_ptr->xtra2 % 6)
+                       {
+                       case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
+                       case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
+                       case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
+                       case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
+                       case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
+                       case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
+                       }
+                       o_ptr->xtra2 = 0;
+               }
+               else if (o_ptr->xtra1 == EGO_XTRA_POWER)
+               {
+                       switch (o_ptr->xtra2 % 11)
+                       {
+                       case  0: add_flag(o_ptr->art_flags, TR_RES_BLIND);  break;
+                       case  1: add_flag(o_ptr->art_flags, TR_RES_CONF);   break;
+                       case  2: add_flag(o_ptr->art_flags, TR_RES_SOUND);  break;
+                       case  3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
+                       case  4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
+                       case  5: add_flag(o_ptr->art_flags, TR_RES_NEXUS);  break;
+                       case  6: add_flag(o_ptr->art_flags, TR_RES_CHAOS);  break;
+                       case  7: add_flag(o_ptr->art_flags, TR_RES_DISEN);  break;
+                       case  8: add_flag(o_ptr->art_flags, TR_RES_POIS);   break;
+                       case  9: add_flag(o_ptr->art_flags, TR_RES_DARK);   break;
+                       case 10: add_flag(o_ptr->art_flags, TR_RES_LITE);   break;
+                       }
+                       o_ptr->xtra2 = 0;
+               }               
+               else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
+               {
+                       switch (o_ptr->xtra2 % 8)
+                       {
+                       case 0: add_flag(o_ptr->art_flags, TR_LEVITATION);     break;
+                       case 1: add_flag(o_ptr->art_flags, TR_LITE);        break;
+                       case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS);   break;
+                       case 3: add_flag(o_ptr->art_flags, TR_WARNING);     break;
+                       case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
+                       case 5: add_flag(o_ptr->art_flags, TR_REGEN);       break;
+                       case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT);    break;
+                       case 7: add_flag(o_ptr->art_flags, TR_HOLD_LIFE);   break;
+                       }
+                       o_ptr->xtra2 = 0;
+               }
+               o_ptr->xtra1 = 0;
+       }
+
        if (z_older_than(10, 2, 3))
        {
                o_ptr->xtra3 = 0;
@@ -437,6 +467,12 @@ static void rd_item(object_type *o_ptr)
        else
        {
                rd_byte(&o_ptr->xtra3);
+               if (h_older_than(1, 3, 0, 1))
+               {
+                       if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
+                               o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
+               }
+
                rd_s16b(&o_ptr->xtra4);
                rd_s16b(&o_ptr->xtra5);
        }
@@ -447,40 +483,15 @@ static void rd_item(object_type *o_ptr)
                o_ptr->pval = 0;
        }
 
-       /* Feeling - from 2.3.1, "savefile version 1" */
-       if (sf_version >= 1)
-       {
-               rd_byte(&o_ptr->feeling);
-       }
+       rd_byte(&o_ptr->feeling);
 
        /* Inscription */
-       rd_string(buf, 128);
-
-       /* If this savefile is old, maybe we need to translate the feeling */
-       if (sf_version < 1)
-       {
-               byte i;
-
-               for (i = 0; i <= FEEL_MAX; i++)
-               {
-                       if (game_inscriptions[i] == NULL)
-                       {
-                               continue;
-                       }
-
-                       if (streq(buf, game_inscriptions[i]))
-                       {
-                               o_ptr->feeling = i;
-                               buf[0] = 0;
-                               break;
-                       }
-               }
-       }
+       rd_string(buf, sizeof(buf));
 
        /* Save the inscription */
        if (buf[0]) o_ptr->inscription = quark_add(buf);
 
-       rd_string(buf, 128);
+       rd_string(buf, sizeof(buf));
        if (buf[0]) o_ptr->art_name = quark_add(buf);
 
        /* The Python object */
@@ -496,55 +507,17 @@ static void rd_item(object_type *o_ptr)
 
        if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
 
-       /* Obtain the "kind" template */
-       k_ptr = &k_info[o_ptr->k_idx];
-
-       /* Obtain tval/sval from k_info */
-       o_ptr->tval = k_ptr->tval;
-       o_ptr->sval = k_ptr->sval;
-
-       /* Hack -- notice "broken" items */
-       if (k_ptr->cost <= 0) o_ptr->ident |= (IDENT_BROKEN);
-
-
-       /* Repair non "wearable" items */
-       if (!wearable_p(o_ptr))
-       {
-               /* Acquire correct fields */
-               o_ptr->to_h = k_ptr->to_h;
-               o_ptr->to_d = k_ptr->to_d;
-               o_ptr->to_a = k_ptr->to_a;
-
-               /* Acquire correct fields */
-               o_ptr->ac = k_ptr->ac;
-               o_ptr->dd = k_ptr->dd;
-               o_ptr->ds = k_ptr->ds;
-
-               /* Acquire correct weight */
-               o_ptr->weight = k_ptr->weight;
-
-               /* Paranoia */
-               o_ptr->name1 = o_ptr->name2 = 0;
-
-               /* All done */
-               return;
-       }
-
-
-       /* Extract the flags */
-       object_flags(o_ptr, &f1, &f2, &f3);
-
        if (z_older_than(10, 4, 9))
        {
-               if (o_ptr->art_flags1 & TR1_MAGIC_MASTERY)
+               if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
                {
-                       o_ptr->art_flags1 &= ~(TR1_MAGIC_MASTERY);
-                       o_ptr->art_flags3 |= (TR3_DEC_MANA);
+                       remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
+                       add_flag(o_ptr->art_flags, TR_DEC_MANA);
                }
        }
 
        /* Paranoia */
-       if (o_ptr->name1)
+       if (object_is_fixed_artifact(o_ptr))
        {
                artifact_type *a_ptr;
 
@@ -556,7 +529,7 @@ static void rd_item(object_type *o_ptr)
        }
 
        /* Paranoia */
-       if (o_ptr->name2)
+       if (object_is_ego(o_ptr))
        {
                ego_item_type *e_ptr;
 
@@ -567,76 +540,133 @@ static void rd_item(object_type *o_ptr)
                if (!e_ptr->name) o_ptr->name2 = 0;
 
        }
+}
 
-       /* Acquire standard fields */
-       o_ptr->ac = k_ptr->ac;
-       o_ptr->dd = k_ptr->dd;
-       o_ptr->ds = k_ptr->ds;
-
-       /* Acquire standard weight */
-       o_ptr->weight = k_ptr->weight;
 
-       /* Hack -- extract the "broken" flag */
-       if (!o_ptr->pval < 0) o_ptr->ident |= (IDENT_BROKEN);
+/*
+ * Read an object (New method)
+ */
+static void rd_item(object_type *o_ptr)
+{
+       object_kind *k_ptr;
+       u32b flags;
+       char buf[128];
 
-       /* Artifacts */
-       if (o_ptr->name1)
+       if (h_older_than(1, 5, 0, 0))
        {
-               artifact_type *a_ptr;
+               rd_item_old(o_ptr);
+               return;
+       }
 
-               /* Obtain the artifact info */
-               a_ptr = &a_info[o_ptr->name1];
+       /*** Item save flags ***/
+       rd_u32b(&flags);
+
+       /*** Read un-obvious elements ***/
+       /* Kind */
+       rd_s16b(&o_ptr->k_idx);
+
+       /* Location */
+       rd_byte(&o_ptr->iy);
+       rd_byte(&o_ptr->ix);
+
+       /* Type/Subtype */
+       k_ptr = &k_info[o_ptr->k_idx];
+       o_ptr->tval = k_ptr->tval;
+       o_ptr->sval = k_ptr->sval;
 
-               /* Acquire new artifact "pval" */
-               o_ptr->pval = a_ptr->pval;
+       /* Special pval */
+       if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
+       else o_ptr->pval = 0;
 
-               /* Acquire new artifact fields */
-               o_ptr->ac = a_ptr->ac;
-               o_ptr->dd = a_ptr->dd;
-               o_ptr->ds = a_ptr->ds;
+       if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
+       else o_ptr->discount = 0;
+       if (flags & SAVE_ITEM_NUMBER) rd_byte(&o_ptr->number);
+       else o_ptr->number = 1;
 
-               /* Acquire new artifact weight */
-               o_ptr->weight = a_ptr->weight;
+       rd_s16b(&o_ptr->weight);
 
-               /* Hack -- extract the "broken" flag */
-               if (!a_ptr->cost) o_ptr->ident |= (IDENT_BROKEN);
-       }
+       if (flags & SAVE_ITEM_NAME1) rd_byte(&o_ptr->name1);
+       else o_ptr->name1 = 0;
+       if (flags & SAVE_ITEM_NAME2) rd_byte(&o_ptr->name2);
+       else o_ptr->name2 = 0;
+       if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
+       else o_ptr->timeout = 0;
+
+       if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
+       else o_ptr->to_h = 0;
+       if (flags & SAVE_ITEM_TO_D) rd_s16b(&o_ptr->to_d);
+       else o_ptr->to_d = 0;
+       if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
+       else o_ptr->to_a = 0;
+
+       if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
+       else o_ptr->ac = 0;
+
+       if (flags & SAVE_ITEM_DD) rd_byte(&o_ptr->dd);
+       else o_ptr->dd = 0;
+       if (flags & SAVE_ITEM_DS) rd_byte(&o_ptr->ds);
+       else o_ptr->ds = 0;
+
+       if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
+       else o_ptr->ident = 0;
+
+       if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
+       else o_ptr->marked = 0;
+
+       /* Object flags */
+       if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
+       else o_ptr->art_flags[0] = 0;
+       if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
+       else o_ptr->art_flags[1] = 0;
+       if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
+       else o_ptr->art_flags[2] = 0;
+       if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
+       else o_ptr->art_flags[3] = 0;
+
+       if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
+       else o_ptr->curse_flags = 0;
 
-       /* Ego items */
-       if (o_ptr->name2)
-       {
-               ego_item_type *e_ptr;
+       /* Monster holding object */
+       if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
+       else o_ptr->held_m_idx = 0;
 
-               /* Obtain the ego-item info */
-               e_ptr = &e_info[o_ptr->name2];
+       /* Special powers */
+       if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
+       else o_ptr->xtra1 = 0;
+       if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
+       else o_ptr->xtra2 = 0;
 
-               o_ptr->dd = old_dd;
-               o_ptr->ds = old_ds;
+       if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
+       else o_ptr->xtra3 = 0;
 
-               if (o_ptr->name2 == EGO_DWARVEN)
-               {
-                       o_ptr->ac += 5;
-                       o_ptr->weight = (2 * k_info[o_ptr->k_idx].weight / 3);
-               }
+       if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
+       else o_ptr->xtra4 = 0;
+       if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
+       else o_ptr->xtra5 = 0;
+
+       if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
+       else o_ptr->feeling = 0;
 
-               /* Hack -- extract the "broken" flag */
-               if (!e_ptr->cost) o_ptr->ident |= (IDENT_BROKEN);
+       if (flags & SAVE_ITEM_INSCRIPTION)
+       {
+               rd_string(buf, sizeof(buf));
+               o_ptr->inscription = quark_add(buf);
        }
+       else o_ptr->inscription = 0;
 
-       if (o_ptr->art_name) /* A random artifact */
+       if (flags & SAVE_ITEM_ART_NAME)
        {
-               o_ptr->dd = old_dd;
-               o_ptr->ds = old_ds;
+               rd_string(buf, sizeof(buf));
+               o_ptr->art_name = quark_add(buf);
        }
+       else o_ptr->art_name = 0;
 }
 
 
-
-
 /*
- * Read a monster
+ * Read a monster (Old method)
  */
-static void rd_monster(monster_type *m_ptr)
+static void rd_monster_old(monster_type *m_ptr)
 {
        byte tmp8u;
        char buf[128];
@@ -644,6 +674,22 @@ static void rd_monster(monster_type *m_ptr)
        /* Read the monster race */
        rd_s16b(&m_ptr->r_idx);
 
+       if (z_older_than(11, 0, 12))
+               m_ptr->ap_r_idx = m_ptr->r_idx;
+       else
+               rd_s16b(&m_ptr->ap_r_idx);
+
+       if (z_older_than(11, 0, 14))
+       {
+               monster_race *r_ptr = &r_info[m_ptr->r_idx];
+
+               m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
+               if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
+               if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
+       }
+       else
+               rd_byte(&m_ptr->sub_align);
+
        /* Read the other information */
        rd_byte(&m_ptr->fy);
        rd_byte(&m_ptr->fx);
@@ -657,39 +703,46 @@ static void rd_monster(monster_type *m_ptr)
        {
                rd_s16b(&m_ptr->max_maxhp);
        }
-       rd_s16b(&m_ptr->csleep);
+       rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
        rd_byte(&m_ptr->mspeed);
        if (z_older_than(10, 4, 2))
        {
                rd_byte(&tmp8u);
-               m_ptr->energy = (s16b)tmp8u;
+               m_ptr->energy_need = (s16b)tmp8u;
        }
-       else rd_s16b(&m_ptr->energy);
+       else rd_s16b(&m_ptr->energy_need);
+
+       if (z_older_than(11, 0, 13))
+               m_ptr->energy_need = 100 - m_ptr->energy_need;
+
        if (z_older_than(10,0,7))
        {
-               m_ptr->fast = 0;
-               m_ptr->slow = 0;
+               m_ptr->mtimed[MTIMED_FAST] = 0;
+               m_ptr->mtimed[MTIMED_SLOW] = 0;
        }
        else
        {
-               rd_byte(&m_ptr->fast);
-               rd_byte(&m_ptr->slow);
+               rd_byte(&tmp8u);
+               m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
+               rd_byte(&tmp8u);
+               m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
        }
-       rd_byte(&m_ptr->stunned);
-       rd_byte(&m_ptr->confused);
-       rd_byte(&m_ptr->monfear);
+       rd_byte(&tmp8u);
+       m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
+       rd_byte(&tmp8u);
+       m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
+       rd_byte(&tmp8u);
+       m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
 
        if (z_older_than(10,0,10))
        {
-               m_ptr->target_y = 0;
-               m_ptr->target_x = 0;
+               reset_target(m_ptr);
        }
        else if (z_older_than(10,0,11))
        {
                s16b tmp16s;
                rd_s16b(&tmp16s);
-               m_ptr->target_y = 0;
-               m_ptr->target_x = 0;
+               reset_target(m_ptr);
        }
        else
        {
@@ -697,11 +750,8 @@ static void rd_monster(monster_type *m_ptr)
                rd_s16b(&m_ptr->target_x);
        }
 
-       /* Monster invulnerability introduced from 2.3.2+ */
-       if (sf_version < 2)
-               m_ptr->invulner = 0;
-       else
-               rd_byte(&m_ptr->invulner);
+       rd_byte(&tmp8u);
+       m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
 
        if (!(z_major == 2 && z_minor == 0 && z_patch == 6))
                rd_u32b(&m_ptr->smart);
@@ -718,7 +768,7 @@ static void rd_monster(monster_type *m_ptr)
                if (m_ptr->r_idx < 0)
                {
                        m_ptr->r_idx = (0-m_ptr->r_idx);
-                       m_ptr->mflag2 |= MFLAG_KAGE;
+                       m_ptr->mflag2 |= MFLAG2_KAGE;
                }
        }
        else
@@ -726,13 +776,19 @@ static void rd_monster(monster_type *m_ptr)
                rd_byte(&m_ptr->mflag2);
        }
 
+       if (z_older_than(11, 0, 12))
+       {
+               if (m_ptr->mflag2 & MFLAG2_KAGE)
+                       m_ptr->ap_r_idx = MON_KAGE;
+       }
+
        if (z_older_than(10, 1, 3))
        {
                m_ptr->nickname = 0;
        }
        else
        {
-               rd_string(buf, 128);
+               rd_string(buf, sizeof(buf));
                if (buf[0]) m_ptr->nickname = quark_add(buf);
        }
 
@@ -740,9 +796,159 @@ static void rd_monster(monster_type *m_ptr)
 }
 
 
+/*
+ * Read a monster (New method)
+ */
+static void rd_monster(monster_type *m_ptr)
+{
+       u32b flags;
+       char buf[128];
+       byte tmp8u;
+
+       if (h_older_than(1, 5, 0, 0))
+       {
+               rd_monster_old(m_ptr);
+               return;
+       }
+
+       /*** Monster save flags ***/
+       rd_u32b(&flags);
+
+       /*** Read un-obvious elements ***/
+
+       /* Read the monster race */
+       rd_s16b(&m_ptr->r_idx);
+
+       /* Read the other information */
+       rd_byte(&m_ptr->fy);
+       rd_byte(&m_ptr->fx);
+       rd_s16b(&m_ptr->hp);
+       rd_s16b(&m_ptr->maxhp);
+       rd_s16b(&m_ptr->max_maxhp);
+
+       /* Monster race index of its appearance */
+       if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
+       else m_ptr->ap_r_idx = m_ptr->r_idx;
+
+       if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
+       else m_ptr->sub_align = 0;
+
+       if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
+       else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
+
+       rd_byte(&m_ptr->mspeed);
+
+       rd_s16b(&m_ptr->energy_need);
+
+       if (flags & SAVE_MON_FAST)
+       {
+               rd_byte(&tmp8u);
+               m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
+       }
+       else m_ptr->mtimed[MTIMED_FAST] = 0;
+       if (flags & SAVE_MON_SLOW)
+       {
+               rd_byte(&tmp8u);
+               m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
+       }
+       else m_ptr->mtimed[MTIMED_SLOW] = 0;
+       if (flags & SAVE_MON_STUNNED)
+       {
+               rd_byte(&tmp8u);
+               m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
+       }
+       else m_ptr->mtimed[MTIMED_STUNNED] = 0;
+       if (flags & SAVE_MON_CONFUSED)
+       {
+               rd_byte(&tmp8u);
+               m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
+       }
+       else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
+       if (flags & SAVE_MON_MONFEAR)
+       {
+               rd_byte(&tmp8u);
+               m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
+       }
+       else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
+
+       if (flags & SAVE_MON_TARGET_Y) rd_s16b(&m_ptr->target_y);
+       else m_ptr->target_y = 0;
+       if (flags & SAVE_MON_TARGET_X) rd_s16b(&m_ptr->target_x);
+       else m_ptr->target_x = 0;
+
+       if (flags & SAVE_MON_INVULNER)
+       {
+               rd_byte(&tmp8u);
+               m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
+       }
+       else m_ptr->mtimed[MTIMED_INVULNER] = 0;
+
+       if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
+       else m_ptr->smart = 0;
+
+       if (flags & SAVE_MON_EXP) rd_u32b(&m_ptr->exp);
+       else m_ptr->exp = 0;
+
+       m_ptr->mflag = 0; /* Not saved */
+
+       if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
+       else m_ptr->mflag2 = 0;
+
+       if (flags & SAVE_MON_NICKNAME) 
+       {
+               rd_string(buf, sizeof(buf));
+               m_ptr->nickname = quark_add(buf);
+       }
+       else m_ptr->nickname = 0;
+
+       if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
+       else m_ptr->parent_m_idx = 0;
+}
 
 
+/*
+ * Old monster bit flags of racial resistances
+ */
+#define RF3_IM_ACID         0x00010000  /* Resist acid a lot */
+#define RF3_IM_ELEC         0x00020000  /* Resist elec a lot */
+#define RF3_IM_FIRE         0x00040000  /* Resist fire a lot */
+#define RF3_IM_COLD         0x00080000  /* Resist cold a lot */
+#define RF3_IM_POIS         0x00100000  /* Resist poison a lot */
+#define RF3_RES_TELE        0x00200000  /* Resist teleportation */
+#define RF3_RES_NETH        0x00400000  /* Resist nether a lot */
+#define RF3_RES_WATE        0x00800000  /* Resist water */
+#define RF3_RES_PLAS        0x01000000  /* Resist plasma */
+#define RF3_RES_NEXU        0x02000000  /* Resist nexus */
+#define RF3_RES_DISE        0x04000000  /* Resist disenchantment */
+#define RF3_RES_ALL         0x08000000  /* Resist all */
+
+#define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
+{\
+       if ((R_PTR)->r_flags3 & (RF3)) \
+       { \
+               (R_PTR)->r_flags3 &= ~(RF3); \
+               (R_PTR)->r_flagsr |= (RFR); \
+       } \
+}
+
+#define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
+{\
+       if ((R_PTR)->r_flags4 & (RF4_BR)) \
+       { \
+               (R_PTR)->r_flagsr |= (RFR); \
+       } \
+}
 
+#define RF4_BR_LITE         0x00004000  /* Breathe Lite */
+#define RF4_BR_DARK         0x00008000  /* Breathe Dark */
+#define RF4_BR_CONF         0x00010000  /* Breathe Confusion */
+#define RF4_BR_SOUN         0x00020000  /* Breathe Sound */
+#define RF4_BR_CHAO         0x00040000  /* Breathe Chaos */
+#define RF4_BR_TIME         0x00200000  /* Breathe Time */
+#define RF4_BR_INER         0x00400000  /* Breathe Inertia */
+#define RF4_BR_GRAV         0x00800000  /* Breathe Gravity */
+#define RF4_BR_SHAR         0x01000000  /* Breathe Shards */
+#define RF4_BR_WALL         0x04000000  /* Breathe Force */
 /*
  * Read the monster lore
  */
@@ -756,6 +962,14 @@ static void rd_lore(int r_idx)
        rd_s16b(&r_ptr->r_sights);
        rd_s16b(&r_ptr->r_deaths);
        rd_s16b(&r_ptr->r_pkills);
+       if (h_older_than(1, 7, 0, 5))
+       {
+               r_ptr->r_akills = r_ptr->r_pkills;
+       }
+       else
+       {
+               rd_s16b(&r_ptr->r_akills);
+       }
        rd_s16b(&r_ptr->r_tkills);
 
        /* Count wakes and ignores */
@@ -771,7 +985,7 @@ static void rd_lore(int r_idx)
        rd_byte(&r_ptr->r_drop_item);
 
        /* Count spells */
-       rd_byte(&r_ptr->r_cast_inate);
+       rd_byte(&tmp8u);
        rd_byte(&r_ptr->r_cast_spell);
 
        /* Count blows of each type */
@@ -787,14 +1001,55 @@ static void rd_lore(int r_idx)
        rd_u32b(&r_ptr->r_flags4);
        rd_u32b(&r_ptr->r_flags5);
        rd_u32b(&r_ptr->r_flags6);
+       if (h_older_than(1, 5, 0, 3))
+       {
+               r_ptr->r_flagsr = 0L;
+
+               /* Move RF3 resistance flags to RFR */
+               MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID,  RFR_IM_ACID);
+               MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC,  RFR_IM_ELEC);
+               MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE,  RFR_IM_FIRE);
+               MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD,  RFR_IM_COLD);
+               MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS,  RFR_IM_POIS);
+               MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
+               MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
+               MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
+               MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
+               MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
+               MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
+               MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL,  RFR_RES_ALL);
+
+               /* Separate breathers resistance from RF4 to RFR */
+               RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
+               RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
+               RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
+               RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
+               RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
+               RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
+               RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
+               RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
+               RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
+
+               /* Resist confusion is merged to RF3_NO_CONF */
+               if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
+
+               /* Misc resistance hack to RFR */
+               if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
+               if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
+       }
+       else
+       {
+               rd_u32b(&r_ptr->r_flagsr);
+       }
 
        /* Read the "Racial" monster limit per level */
        rd_byte(&r_ptr->max_num);
 
+       /* Location in saved floor */
+       rd_s16b(&r_ptr->floor_id);
+
        /* Later (?) */
        rd_byte(&tmp8u);
-       rd_byte(&tmp8u);
-       rd_byte(&tmp8u);
 
        /* Repair the lore flags */
        r_ptr->r_flags1 &= r_ptr->flags1;
@@ -803,6 +1058,7 @@ static void rd_lore(int r_idx)
        r_ptr->r_flags4 &= r_ptr->flags4;
        r_ptr->r_flags5 &= r_ptr->flags5;
        r_ptr->r_flags6 &= r_ptr->flags6;
+       r_ptr->r_flagsr &= r_ptr->flagsr;
 }
 
 
@@ -821,7 +1077,7 @@ static void rd_lore(int r_idx)
 static void home_carry(store_type *st_ptr, object_type *o_ptr)
 {
        int                             slot;
-       s32b                       value, j_value;
+       s32b                       value;
        int     i;
        object_type *j_ptr;
 
@@ -854,45 +1110,7 @@ static void home_carry(store_type *st_ptr, object_type *o_ptr)
        /* Check existing slots to see if we must "slide" */
        for (slot = 0; slot < st_ptr->stock_num; slot++)
        {
-               /* Get that item */
-               j_ptr = &st_ptr->stock[slot];
-
-               /* Hack -- readable books always come first */
-               if ((o_ptr->tval == mp_ptr->spell_book) &&
-                       (j_ptr->tval != mp_ptr->spell_book)) break;
-               if ((j_ptr->tval == mp_ptr->spell_book) &&
-                       (o_ptr->tval != mp_ptr->spell_book)) continue;
-
-               /* Objects sort by decreasing type */
-               if (o_ptr->tval > j_ptr->tval) break;
-               if (o_ptr->tval < j_ptr->tval) continue;
-
-               /* Can happen in the home */
-               if (!object_aware_p(o_ptr)) continue;
-               if (!object_aware_p(j_ptr)) break;
-
-               /* Objects sort by increasing sval */
-               if (o_ptr->sval < j_ptr->sval) break;
-               if (o_ptr->sval > j_ptr->sval) continue;
-
-               /* Objects in the home can be unknown */
-               if (!object_known_p(o_ptr)) continue;
-               if (!object_known_p(j_ptr)) break;
-
-               /*
-                * Hack:  otherwise identical rods sort by
-                * increasing recharge time --dsb
-                */
-               if (o_ptr->tval == TV_ROD)
-               {
-                       if (o_ptr->pval < j_ptr->pval) break;
-                       if (o_ptr->pval > j_ptr->pval) continue;
-               }
-
-               /* Objects sort by decreasing value */
-               j_value = object_value(j_ptr);
-               if (value > j_value) break;
-               if (value < j_value) continue;
+               if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
        }
 
        /* Slide the others up */
@@ -1067,12 +1285,23 @@ static void rd_options(void)
        rd_byte(&b);
        hitpoint_warn = b;
 
+       /* Read "mana_warn" */
+       if(h_older_than(1, 7, 0, 0))
+       {
+               mana_warn=2;
+       }
+       else 
+       {
+               rd_byte(&b);
+               mana_warn = b;
+       }
+
 
        /*** Cheating options ***/
 
        rd_u16b(&c);
 
-       if (c & 0x0002) wizard = TRUE;
+       if (c & 0x0002) p_ptr->wizard = TRUE;
 
        cheat_peek = (c & 0x0100) ? TRUE : FALSE;
        cheat_hear = (c & 0x0200) ? TRUE : FALSE;
@@ -1080,6 +1309,7 @@ static void rd_options(void)
        cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
        cheat_know = (c & 0x1000) ? TRUE : FALSE;
        cheat_live = (c & 0x2000) ? TRUE : FALSE;
+       cheat_save = (c & 0x4000) ? TRUE : FALSE;
 
        rd_byte((byte *)&autosave_l);
        rd_byte((byte *)&autosave_t);
@@ -1146,6 +1376,9 @@ static void rd_options(void)
                else option_flag[5] |= (0x00000001 << 3);
        }
 
+       /* Extract the options */
+       extract_option_vars();
+
 
        /*** Window Options ***/
 
@@ -1200,14 +1433,57 @@ static void rd_ghost(void)
        char buf[64];
 
        /* Strip name */
-       rd_string(buf, 64);
+       rd_string(buf, sizeof(buf));
 
        /* Strip old data */
        strip_bytes(60);
 }
 
 
+/*
+ * Save quick start data
+ */
+static void load_quick_start(void)
+{
+       byte tmp8u;
+       int i;
+
+       if (z_older_than(11, 0, 13))
+       {
+               previous_char.quick_ok = FALSE;
+               return;
+       }
+
+       rd_byte(&previous_char.psex);
+       rd_byte(&previous_char.prace);
+       rd_byte(&previous_char.pclass);
+       rd_byte(&previous_char.pseikaku);
+       rd_byte(&previous_char.realm1);
+       rd_byte(&previous_char.realm2);
+
+       rd_s16b(&previous_char.age);
+       rd_s16b(&previous_char.ht);
+       rd_s16b(&previous_char.wt);
+       rd_s16b(&previous_char.sc);
+       rd_s32b(&previous_char.au);
+
+       for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max[i]);
+       for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max_max[i]);
+
+       for (i = 0; i < PY_MAX_LEVEL; i++) rd_s16b(&previous_char.player_hp[i]);
+
+       rd_s16b(&previous_char.chaos_patron);
 
+       for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
+
+       for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
+
+       /* UNUSED : Was number of random quests */
+       rd_byte(&tmp8u);
+
+       rd_byte(&tmp8u);
+       previous_char.quick_ok = (bool)tmp8u;
+}
 
 /*
  * Read the "extra" information
@@ -1218,14 +1494,26 @@ static void rd_extra(void)
 
        byte tmp8u;
        s16b tmp16s;
+       u16b tmp16u;
+
+       rd_string(player_name, sizeof(player_name));
 
-       rd_string(player_name, 32);
+       rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
 
-       rd_string(died_from, 80);
+       if (!h_older_than(1, 7, 0, 1))
+       {
+               char buf[1024];
+
+               /* Read the message */
+               rd_string(buf, sizeof buf);
+               if (buf[0]) p_ptr->last_message = string_make(buf);
+       }
+
+       load_quick_start();
 
        for (i = 0; i < 4; i++)
        {
-               rd_string(history[i], 60);
+               rd_string(p_ptr->history[i], sizeof(p_ptr->history[i]));
        }
 
        /* Class/Race/Seikaku/Gender/Spells */
@@ -1264,25 +1552,36 @@ static void rd_extra(void)
        rd_s32b(&p_ptr->au);
 
        rd_s32b(&p_ptr->max_exp);
+       if (h_older_than(1, 5, 4, 1)) p_ptr->max_max_exp = p_ptr->max_exp;
+       else rd_s32b(&p_ptr->max_max_exp);
        rd_s32b(&p_ptr->exp);
-       rd_u16b(&p_ptr->exp_frac);
+
+       if (h_older_than(1, 7, 0, 3))
+       {
+               rd_u16b(&tmp16u);
+               p_ptr->exp_frac = (u32b)tmp16u;
+       }
+       else
+       {
+               rd_u32b(&p_ptr->exp_frac);
+       }
 
        rd_s16b(&p_ptr->lev);
 
-       for (i = 0; i < 64; i++) rd_s16b(&spell_exp[i]);
+       for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
        if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
        {
-               for (i = 0; i < 64; i++) spell_exp[i] = 1600;
+               for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
        }
        if (z_older_than(10, 3, 6))
-               for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&weapon_exp[i][j]);
+               for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
        else
-               for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&weapon_exp[i][j]);
-       for (i = 0; i < 10; i++) rd_s16b(&skill_exp[i]);
+               for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
+       for (i = 0; i < 10; i++) rd_s16b(&p_ptr->skill_exp[i]);
        if (z_older_than(10, 4, 1))
        {
-               if (p_ptr->pclass != CLASS_BEASTMASTER) skill_exp[GINOU_RIDING] /= 2;
-               skill_exp[GINOU_RIDING] = MIN(skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
+               if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
+               p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
        }
        if (z_older_than(10, 3, 14))
        {
@@ -1293,8 +1592,18 @@ static void rd_extra(void)
        {
                for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
                for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
+               if (h_older_than(1, 3, 0, 1))
+               {
+                       if (p_ptr->pclass == CLASS_SMITH)
+                       {
+                               p_ptr->magic_num1[TR_ES_ATTACK] = p_ptr->magic_num1[96];
+                               p_ptr->magic_num1[96] = 0;
+                               p_ptr->magic_num1[TR_ES_AC] = p_ptr->magic_num1[97];
+                               p_ptr->magic_num1[97] = 0;
+                       }
+               }
        }
-       if ((p_ptr->pclass == CLASS_BARD) && p_ptr->magic_num1[0]) p_ptr->action = ACTION_SING;
+       if (music_singing_any()) p_ptr->action = ACTION_SING;
 
        if (z_older_than(11, 0, 7))
        {
@@ -1315,10 +1624,10 @@ static void rd_extra(void)
        {
                for (i = 0; i < OLD_MAX_MANE; i++)
                {
-                       mane_spell[i] = -1;
-                       mane_dam[i] = 0;
+                       p_ptr->mane_spell[i] = -1;
+                       p_ptr->mane_dam[i] = 0;
                }
-               mane_num = 0;
+               p_ptr->mane_num = 0;
        }
        else if (z_older_than(10, 2, 3))
        {
@@ -1329,64 +1638,30 @@ static void rd_extra(void)
                }
                for (i = 0; i < MAX_MANE; i++)
                {
-                       mane_spell[i] = -1;
-                       mane_dam[i] = 0;
+                       p_ptr->mane_spell[i] = -1;
+                       p_ptr->mane_dam[i] = 0;
                }
                rd_s16b(&tmp16s);
-               mane_num = 0;
+               p_ptr->mane_num = 0;
        }
        else
        {
                for (i = 0; i < MAX_MANE; i++)
                {
-                       rd_s16b(&mane_spell[i]);
-                       rd_s16b(&mane_dam[i]);
+                       rd_s16b(&p_ptr->mane_spell[i]);
+                       rd_s16b(&p_ptr->mane_dam[i]);
                }
-               rd_s16b(&mane_num);
+               rd_s16b(&p_ptr->mane_num);
        }
 
        if (z_older_than(10, 0, 3))
        {
-               get_mon_num_prep(NULL, NULL);
-               for (i = 0; i < MAX_KUBI; i++)
-               {
-                       monster_race *r_ptr;
-                       while (1)
-                       {
-                               int j;
-
-                               kubi_r_idx[i] = get_mon_num(MAX_DEPTH - 1);
-                               r_ptr = &r_info[kubi_r_idx[i]];
-
-                               if(!(r_ptr->flags1 & RF1_UNIQUE)) continue;
+               determine_bounty_uniques();
 
-                               if(!(r_ptr->flags9 & RF9_DROP_CORPSE)) continue;
-
-                               if(r_ptr->flags6 & RF6_SPECIAL) continue;
-
-                               for (j = 0; j < i; j++)
-                                       if (kubi_r_idx[i] == kubi_r_idx[j])break;
-
-                               if (j == i) break;
-                       }
-               }
-               for (i = 0; i < MAX_KUBI -1; i++)
-               {
-                       int j,tmp;
-                       for (j = i; j < MAX_KUBI; j++)
-                       {
-                               if (r_info[kubi_r_idx[i]].level > r_info[kubi_r_idx[j]].level)
-                               {
-                                       tmp = kubi_r_idx[i];
-                                       kubi_r_idx[i] = kubi_r_idx[j];
-                                       kubi_r_idx[j] = tmp;
-                               }
-                       }
-               }
                for (i = 0; i < MAX_KUBI; i++)
                {
-                       if(!r_info[kubi_r_idx[i]].max_num)
-                               kubi_r_idx[i] += 10000;
+                       /* Is this bounty unique already dead? */
+                       if (!r_info[kubi_r_idx[i]].max_num) kubi_r_idx[i] += 10000;
                }
        }
        else
@@ -1419,6 +1694,11 @@ static void rd_extra(void)
 
        /* Read arena and rewards information */
        rd_s16b(&p_ptr->arena_number);
+       if (h_older_than(1, 5, 0, 1))
+       {
+               /* Arena loser of previous version was marked number 99 */
+               if (p_ptr->arena_number >= 99) p_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
+       }
        rd_s16b(&tmp16s);
        p_ptr->inside_arena = (bool)tmp16s;
        rd_s16b(&p_ptr->inside_quest);
@@ -1429,33 +1709,55 @@ static void rd_extra(void)
                p_ptr->inside_battle = (bool)tmp16s;
        }
        rd_byte(&p_ptr->exit_bldg);
-       rd_byte(&p_ptr->leftbldg);
+       rd_byte(&tmp8u);
 
        rd_s16b(&p_ptr->oldpx);
        rd_s16b(&p_ptr->oldpy);
        if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
 
+       /* Was p_ptr->rewards[MAX_BACT] */
        rd_s16b(&tmp16s);
+       for (i = 0; i < tmp16s; i++)
+       {
+               s16b tmp16s2;
+               rd_s16b(&tmp16s2);
+       }
 
-       if (tmp16s > MAX_BACT)
+       if (h_older_than(1, 7, 0, 3))
        {
-#ifdef JP
-note(format("¤ÎÃæ", tmp16s));
-#else
-               note(format("Too many (%d) building rewards!", tmp16s));
-#endif
+               rd_s16b(&tmp16s);
+               p_ptr->mhp = tmp16s;
 
+               rd_s16b(&tmp16s);
+               p_ptr->chp = tmp16s;
+
+               rd_u16b(&tmp16u);
+               p_ptr->chp_frac = (u32b)tmp16u;
+       }
+       else
+       {
+               rd_s32b(&p_ptr->mhp);
+               rd_s32b(&p_ptr->chp);
+               rd_u32b(&p_ptr->chp_frac);
        }
 
-       for (i = 0; i < tmp16s; i++) rd_s16b(&p_ptr->rewards[i]);
+       if (h_older_than(1, 7, 0, 3))
+       {
+               rd_s16b(&tmp16s);
+               p_ptr->msp = tmp16s;
 
-       rd_s16b(&p_ptr->mhp);
-       rd_s16b(&p_ptr->chp);
-       rd_u16b(&p_ptr->chp_frac);
+               rd_s16b(&tmp16s);
+               p_ptr->csp = tmp16s;
 
-       rd_s16b(&p_ptr->msp);
-       rd_s16b(&p_ptr->csp);
-       rd_u16b(&p_ptr->csp_frac);
+               rd_u16b(&tmp16u);
+               p_ptr->csp_frac = (u32b)tmp16u;
+       }
+       else
+       {
+               rd_s32b(&p_ptr->msp);
+               rd_s32b(&p_ptr->csp);
+               rd_u32b(&p_ptr->csp_frac);
+       }
 
        rd_s16b(&p_ptr->max_plv);
        if (z_older_than(10, 3, 8))
@@ -1464,16 +1766,16 @@ note(format("
        }
        else
        {
-                byte max = (byte)max_d_idx;
+               byte max = (byte)max_d_idx;
 
-                rd_byte(&max);
+               rd_byte(&max);
 
-                for(i = 0; i < max; i++)
+               for(i = 0; i < max; i++)
                {
-                        rd_s16b(&max_dlv[i]);
+                       rd_s16b(&max_dlv[i]);
                        if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
                }
-        }
+       }
 
        /* Repair maximum player level XXX XXX XXX */
        if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
@@ -1481,7 +1783,7 @@ note(format("
        /* More info */
        strip_bytes(8);
        rd_s16b(&p_ptr->sc);
-       strip_bytes(2);
+       rd_s16b(&p_ptr->concent);
 
        /* Read the flags */
        strip_bytes(2); /* Old "rest" */
@@ -1490,7 +1792,15 @@ note(format("
        rd_s16b(&p_ptr->confused);
        rd_s16b(&p_ptr->food);
        strip_bytes(4); /* Old "food_digested" / "protection" */
-       rd_s16b(&p_ptr->energy);
+
+       rd_s16b(&p_ptr->energy_need);
+       if (z_older_than(11, 0, 13))
+               p_ptr->energy_need = 100 - p_ptr->energy_need;
+       if (z_older_than(12, 1, 3))
+               p_ptr->enchant_energy_need = 0;
+       else
+               rd_s16b(&p_ptr->enchant_energy_need);
+
        rd_s16b(&p_ptr->fast);
        rd_s16b(&p_ptr->slow);
        rd_s16b(&p_ptr->afraid);
@@ -1517,6 +1827,12 @@ note(format("
                rd_s16b(&tmp16s);
                p_ptr->recall_dungeon = (byte)tmp16s;
        }
+
+       if (h_older_than(1, 5, 0, 0))
+               p_ptr->alter_reality = 0;
+       else
+               rd_s16b(&p_ptr->alter_reality);
+
        rd_s16b(&p_ptr->see_infra);
        rd_s16b(&p_ptr->tim_infra);
        rd_s16b(&p_ptr->oppose_fire);
@@ -1536,7 +1852,7 @@ note(format("
                p_ptr->tim_regen = 0;
                p_ptr->kabenuke = 0;
                p_ptr->tim_stealth = 0;
-               p_ptr->tim_ffall = 0;
+               p_ptr->tim_levitation = 0;
                p_ptr->tim_sh_touki = 0;
                p_ptr->lightspeed = 0;
                p_ptr->tsubureru = 0;
@@ -1551,7 +1867,7 @@ note(format("
                p_ptr->multishadow = 0;
                p_ptr->dustrobe = 0;
 
-               p_ptr->chaos_patron = get_chaos_patron();
+               p_ptr->chaos_patron = ((p_ptr->age + p_ptr->sc) % MAX_PATRON);
                p_ptr->muta1 = 0;
                p_ptr->muta2 = 0;
                p_ptr->muta3 = 0;
@@ -1565,7 +1881,7 @@ note(format("
                rd_s16b(&p_ptr->tim_regen);
                rd_s16b(&p_ptr->kabenuke);
                rd_s16b(&p_ptr->tim_stealth);
-               rd_s16b(&p_ptr->tim_ffall);
+               rd_s16b(&p_ptr->tim_levitation);
                rd_s16b(&p_ptr->tim_sh_touki);
                rd_s16b(&p_ptr->lightspeed);
                rd_s16b(&p_ptr->tsubureru);
@@ -1589,6 +1905,17 @@ note(format("
                        rd_s16b(&p_ptr->tim_sh_fire);
                }
 
+               if (z_older_than(11, 0, 99))
+               {
+                       p_ptr->tim_sh_holy = 0;
+                       p_ptr->tim_eyeeye = 0;
+               }
+               else
+               {
+                       rd_s16b(&p_ptr->tim_sh_holy);
+                       rd_s16b(&p_ptr->tim_eyeeye);
+               }
+
                /* by henkma */
                if ( z_older_than(11,0,3) ){
                  p_ptr->tim_reflect=0;
@@ -1639,7 +1966,10 @@ note(format("
                rd_u32b(&p_ptr->special_defense);
        }
        rd_byte(&p_ptr->knowledge);
-       rd_byte(&tmp8u); /* oops */
+
+       rd_byte(&tmp8u);
+       p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
+
        rd_byte(&tmp8u); /* oops */
        rd_byte(&p_ptr->action);
        if (!z_older_than(10, 4, 3))
@@ -1648,7 +1978,7 @@ note(format("
                if (tmp8u) p_ptr->action = ACTION_LEARN;
        }
        rd_byte((byte *)&preserve_mode);
-       rd_byte((byte *)&wait_report_score);
+       rd_byte((byte *)&p_ptr->wait_report_score);
 
        /* Future use */
        for (i = 0; i < 48; i++) rd_byte(&tmp8u);
@@ -1663,22 +1993,45 @@ note(format("
 
 
        /* Special stuff */
-       rd_u16b(&panic_save);
-       rd_u16b(&total_winner);
-       rd_u16b(&noscore);
+       rd_u16b(&p_ptr->panic_save);
+       rd_u16b(&p_ptr->total_winner);
+       rd_u16b(&p_ptr->noscore);
 
 
        /* Read "death" */
        rd_byte(&tmp8u);
-       death = tmp8u;
+       p_ptr->is_dead = tmp8u;
 
        /* Read "feeling" */
-       rd_byte(&tmp8u);
-       feeling = tmp8u;
+       rd_byte(&p_ptr->feeling);
+
+       switch (p_ptr->start_race)
+       {
+       case RACE_VAMPIRE:
+       case RACE_SKELETON:
+       case RACE_ZOMBIE:
+       case RACE_SPECTRE:
+               turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
+               break;
+       default:
+               turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
+               break;
+       }
+       dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
 
-       /* Turn of last "feeling" */
+       /* Turn when level began */
        rd_s32b(&old_turn);
 
+       if (h_older_than(1, 7, 0, 4))
+       {
+               p_ptr->feeling_turn = old_turn;
+       }
+       else
+       {
+               /* Turn of last "feeling" */
+               rd_s32b(&p_ptr->feeling_turn);
+       }
+
        /* Current turn */
        rd_s32b(&turn);
 
@@ -1688,6 +2041,14 @@ note(format("
        }
        else rd_s32b(&dungeon_turn);
 
+       if (z_older_than(11, 0, 13))
+       {
+               old_turn /= 2;
+               p_ptr->feeling_turn /= 2;
+               turn /= 2;
+               dungeon_turn /= 2;
+       }
+
        if (z_older_than(10, 3, 13))
        {
                old_battle = turn;
@@ -1696,23 +2057,7 @@ note(format("
 
        if (z_older_than(10,0,3))
        {
-               monster_race *r_ptr;
-
-               while (1)
-               {
-                       today_mon = get_mon_num(MAX(max_dlv[DUNGEON_ANGBAND], 3));
-                       r_ptr = &r_info[today_mon];
-               
-                       if (r_ptr->flags1 & RF1_UNIQUE) continue;
-                       if (r_ptr->flags2 & (RF2_MULTIPLY)) continue;
-                       if (!(r_ptr->flags9 & RF9_DROP_CORPSE) || !(r_ptr->flags9 & RF9_DROP_SKELETON)) continue;
-                       if (r_ptr->level < MIN(max_dlv[DUNGEON_ANGBAND], 40)) continue;
-                       if (r_ptr->rarity > 10) continue;
-                       if (r_ptr->level == 0) continue;
-                       break;
-               }
-
-               p_ptr->today_mon = 0;
+               determine_today_mon(TRUE);
        }
        else
        {
@@ -1729,6 +2074,34 @@ note(format("
                rd_s16b(&p_ptr->riding);
        }
 
+       /* Current floor_id */
+       if (h_older_than(1, 5, 0, 0))
+       {
+               p_ptr->floor_id = 0;
+       }
+       else
+       {
+               rd_s16b(&p_ptr->floor_id);
+       }
+
+       if (h_older_than(1, 5, 0, 2))
+       {
+               /* Nothing to do */
+       }
+       else
+       {
+               /* Get number of party_mon array */
+               rd_s16b(&tmp16s);
+
+               /* Strip old temporary preserved pets */
+               for (i = 0; i < tmp16s; i++)
+               {
+                       monster_type dummy_mon;
+
+                       rd_monster(&dummy_mon);
+               }
+       }
+
        if (z_older_than(10,1,2))
        {
                playtime = 0;
@@ -1812,6 +2185,9 @@ static errr rd_inventory(void)
                /* Wield equipment */
                if (n >= INVEN_RARM)
                {
+                       /* Player touches it */
+                       q_ptr->marked |= OM_TOUCHED;
+
                        /* Copy object */
                        object_copy(&inventory[n], q_ptr);
 
@@ -1843,6 +2219,9 @@ note("
                        /* Get a slot */
                        n = slot++;
 
+                       /* Player touches it */
+                       q_ptr->marked |= OM_TOUCHED;
+
                        /* Copy object */
                        object_copy(&inventory[n], q_ptr);
 
@@ -1877,7 +2256,7 @@ static void rd_messages(void)
        for (i = 0; i < num; i++)
        {
                /* Read the message */
-               rd_string(buf, 128);
+               rd_string(buf, sizeof(buf));
 
                /* Save the message */
                message_add(buf);
@@ -1886,13 +2265,32 @@ static void rd_messages(void)
 
 
 
+/* Old hidden trap flag */
+#define CAVE_TRAP       0x8000
+
+/*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
+#define OLD_FEAT_INVIS              0x02
+#define OLD_FEAT_GLYPH              0x03
+#define OLD_FEAT_QUEST_ENTER        0x08
+#define OLD_FEAT_QUEST_EXIT         0x09
+#define OLD_FEAT_MINOR_GLYPH        0x40
+#define OLD_FEAT_BLDG_1             0x81
+#define OLD_FEAT_MIRROR             0xc3
+
+/* Old quests */
+#define OLD_QUEST_WATER_CAVE 18
+
+/* Quest constants */
+#define QUEST_OLD_CASTLE  27
+#define QUEST_ROYAL_CRYPT 28
+
 /*
- * Read the dungeon
+ * Read the dungeon (old method)
  *
  * The monsters/objects must be loaded in the same order
  * that they were stored, since the actual indexes matter.
  */
-static errr rd_dungeon(void)
+static errr rd_dungeon_old(void)
 {
        int i, y, x;
        int ymax, xmax;
@@ -1907,7 +2305,7 @@ static errr rd_dungeon(void)
 
        /* Header info */
        rd_s16b(&dun_level);
-        if (z_older_than(10, 3, 8)) dungeon_type = DUNGEON_ANGBAND;
+       if (z_older_than(10, 3, 8)) dungeon_type = DUNGEON_ANGBAND;
        else rd_byte(&dungeon_type);
 
        /* Set the base level for old versions */
@@ -1923,8 +2321,8 @@ static errr rd_dungeon(void)
        if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {py = 33;px = 131;}
        rd_s16b(&cur_hgt);
        rd_s16b(&cur_wid);
-       rd_s16b(&max_panel_rows);
-       rd_s16b(&max_panel_cols);
+       rd_s16b(&tmp16s); /* max_panel_rows */
+       rd_s16b(&tmp16s); /* max_panel_cols */
 
 #if 0
        if (!py || !px) {py = 10;px = 10;}/* ¥À¥ó¥¸¥ç¥óÀ¸À®¤Ë¼ºÇÔ¤·¤Æ¥»¥°¥á¥ó¥Æ¤Ã¤¿¤È¤­¤ÎÉüµìÍÑ */
@@ -1940,12 +2338,22 @@ static errr rd_dungeon(void)
        /* Load the dungeon data */
        for (x = y = 0; y < ymax; )
        {
+               u16b info;
+
                /* Grab RLE info */
                rd_byte(&count);
                if (z_older_than(10,3,6))
+               {
                        rd_byte(&tmp8u);
+                       info = (u16b)tmp8u;
+               }
                else
-                       rd_s16b(&tmp16s);
+               {
+                       rd_u16b(&info);
+
+                       /* Decline invalid flags */
+                       info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
+               }
 
                /* Apply the RLE info */
                for (i = count; i > 0; i--)
@@ -1954,9 +2362,7 @@ static errr rd_dungeon(void)
                        c_ptr = &cave[y][x];
 
                        /* Extract "info" */
-                       if (z_older_than(10,3,6))
-                               c_ptr->info = tmp8u;
-                       else c_ptr->info = tmp16s;
+                       c_ptr->info = info;
 
                        /* Advance/Wrap */
                        if (++x >= xmax)
@@ -1986,14 +2392,8 @@ static errr rd_dungeon(void)
                        /* Access the cave */
                        c_ptr = &cave[y][x];
 
-                       if (c_ptr->feat == FEAT_INVIS)
-                       {
-                               c_ptr->feat = FEAT_FLOOR;
-                               c_ptr->info |= CAVE_TRAP;
-                       }
-
                        /* Extract "feat" */
-                       c_ptr->feat = tmp8u;
+                       c_ptr->feat = (s16b)tmp8u;
 
                        /* Advance/Wrap */
                        if (++x >= xmax)
@@ -2022,8 +2422,8 @@ static errr rd_dungeon(void)
                        /* Access the cave */
                        c_ptr = &cave[y][x];
 
-                       /* Extract "feat" */
-                       c_ptr->mimic = tmp8u;
+                       /* Extract "mimic" */
+                       c_ptr->mimic = (s16b)tmp8u;
 
                        /* Advance/Wrap */
                        if (++x >= xmax)
@@ -2067,13 +2467,114 @@ static errr rd_dungeon(void)
                }
        }
 
+       /* Convert cave data */
+       if (z_older_than(11, 0, 99))
+       {
+               for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
+               {
+                       /* Wipe old unused flags */
+                       cave[y][x].info &= ~(CAVE_MASK);
+               }
+       }
+
+       if (h_older_than(1, 1, 1, 0))
+       {
+               for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
+               {
+                       /* Access the cave */
+                       c_ptr = &cave[y][x];
+
+                       /* Very old */
+                       if (c_ptr->feat == OLD_FEAT_INVIS)
+                       {
+                               c_ptr->feat = feat_floor;
+                               c_ptr->info |= CAVE_TRAP;
+                       }
+
+                       /* Older than 1.1.1 */
+                       if (c_ptr->feat == OLD_FEAT_MIRROR)
+                       {
+                               c_ptr->feat = feat_floor;
+                               c_ptr->info |= CAVE_OBJECT;
+                       }
+               }
+       }
+
+       if (h_older_than(1, 3, 1, 0))
+       {
+               for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
+               {
+                       /* Access the cave */
+                       c_ptr = &cave[y][x];
+
+                       /* Old CAVE_IN_MIRROR flag */
+                       if (c_ptr->info & CAVE_OBJECT)
+                       {
+                               c_ptr->mimic = feat_mirror;
+                       }
+
+                       /* Runes will be mimics and flags */
+                       else if ((c_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
+                                (c_ptr->feat == OLD_FEAT_GLYPH))
+                       {
+                               c_ptr->info |= CAVE_OBJECT;
+                               c_ptr->mimic = c_ptr->feat;
+                               c_ptr->feat = feat_floor;
+                       }
+
+                       /* Hidden traps will be trap terrains mimicing floor */
+                       else if (c_ptr->info & CAVE_TRAP)
+                       {
+                               c_ptr->info &= ~CAVE_TRAP;
+                               c_ptr->mimic = c_ptr->feat;
+                               c_ptr->feat = choose_random_trap();
+                       }
+
+                       /* Another hidden trap */
+                       else if (c_ptr->feat == OLD_FEAT_INVIS)
+                       {
+                               c_ptr->mimic = feat_floor;
+                               c_ptr->feat = feat_trap_open;
+                       }
+               }
+       }
+
+       /* Quest 18 was removed */
+       if (h_older_than(1, 7, 0, 6) && !vanilla_town)
+       {
+               for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
+               {
+                       /* Access the cave */
+                       c_ptr = &cave[y][x];
+
+                       if ((c_ptr->special == OLD_QUEST_WATER_CAVE) && !dun_level)
+                       {
+                               if (c_ptr->feat == OLD_FEAT_QUEST_ENTER)
+                               {
+                                       c_ptr->feat = feat_tree;
+                                       c_ptr->special = 0;
+                               }
+                               else if (c_ptr->feat == OLD_FEAT_BLDG_1)
+                               {
+                                       c_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
+                               }
+                       }
+                       else if ((c_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
+                                (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
+                       {
+                               c_ptr->feat = feat_up_stair;
+                               c_ptr->special = 0;
+                       }
+               }
+       }
+
        /*** Objects ***/
 
        /* Read the item count */
        rd_u16b(&limit);
 
        /* Verify maximum */
-       if (limit >= max_o_idx)
+       if (limit > max_o_idx)
        {
 #ifdef JP
 note(format("¥¢¥¤¥Æ¥à¤ÎÇÛÎó¤¬Â礭¤¹¤®¤ë(%d)¡ª", limit));
@@ -2153,7 +2654,7 @@ note(format("
        rd_u16b(&limit);
 
        /* Hack -- verify */
-       if (limit >= max_m_idx)
+       if (limit > max_m_idx)
        {
 #ifdef JP
 note(format("¥â¥ó¥¹¥¿¡¼¤ÎÇÛÎó¤¬Â礭¤¹¤®¤ë(%d)¡ª", limit));
@@ -2168,12 +2669,8 @@ note(format("
        for (i = 1; i < limit; i++)
        {
                int m_idx;
-
                monster_type *m_ptr;
 
-               monster_race *r_ptr;
-
-
                /* Get a new record */
                m_idx = m_pop();
 
@@ -2203,12 +2700,8 @@ note(format("
                /* Mark the location */
                c_ptr->m_idx = m_idx;
 
-
-               /* Access race */
-               r_ptr = &r_info[m_ptr->r_idx];
-
-               /* Count XXX XXX XXX */
-               r_ptr->cur_num++;
+               /* Count */
+               real_r_ptr(m_ptr)->cur_num++;
        }
 
        /*** Success ***/
@@ -2226,71 +2719,540 @@ note(format("
 
 
 /*
- * Actually read the savefile
+ * Read the saved floor
+ *
+ * The monsters/objects must be loaded in the same order
+ * that they were stored, since the actual indexes matter.
  */
-static errr rd_savefile_new_aux(void)
+static errr rd_saved_floor(saved_floor_type *sf_ptr)
 {
-       int i, j;
-       int town_count;
-
-       s32b wild_x_size;
-       s32b wild_y_size;
-
+       int ymax, xmax;
+       int i, y, x;
+       byte count;
        byte tmp8u;
+       s16b tmp16s;
        u16b tmp16u;
+       s32b tmp32s;
        u32b tmp32u;
+       u16b limit;
 
-#ifdef VERIFY_CHECKSUMS
-       u32b n_x_check, n_v_check;
-       u32b o_x_check, o_v_check;
-#endif
+       cave_template_type *template;
 
 
-       /* Mention the savefile version */
-#ifdef JP
-note(format("¥Ð¡¼¥¸¥ç¥ó %d.%d.%d ¤Î¥»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ë¤ò¥í¡¼¥ÉÃæ...",
-#else
-       note(format("Loading a %d.%d.%d savefile...",
-#endif
+       /*** Wipe all cave ***/
+       clear_cave();
 
-               (z_major > 9) ? z_major - 10 : z_major, z_minor, z_patch));
 
+       /*** Basic info ***/
 
-       /* Strip the version bytes */
-       strip_bytes(4);
+       /* Dungeon floor specific info follows */
 
-       /* Hack -- decrypt */
-       xor_byte = sf_extra;
+       if (!sf_ptr)
+       {
+               /*** Not a saved floor ***/
 
+               rd_s16b(&dun_level);
+               base_level = dun_level;
+       }
+       else
+       {
+               /*** The saved floor ***/
 
-       /* Clear the checksums */
-       v_check = 0L;
-       x_check = 0L;
+               rd_s16b(&tmp16s);
+               if (tmp16s != sf_ptr->floor_id) return 171;
 
-#if SAVEFILE_VERSION
-       /* Read the version number of the savefile */
-       rd_u32b(&sf_version);
-#endif /* SAVEFILE_VERSION */
+               rd_byte(&tmp8u);
+               if (tmp8u != sf_ptr->savefile_id) return 171;
 
-       /* Operating system info */
-       rd_u32b(&sf_xtra);
+               rd_s16b(&tmp16s);
+               if (tmp16s != sf_ptr->dun_level) return 171;
+               dun_level = sf_ptr->dun_level;
 
-       /* Time of savefile creation */
-       rd_u32b(&sf_when);
+               rd_s32b(&tmp32s);
+               if (tmp32s != sf_ptr->last_visit) return 171;
 
-       /* Number of resurrections */
-       rd_u16b(&sf_lives);
+               rd_u32b(&tmp32u);
+               if (tmp32u != sf_ptr->visit_mark) return 171;
 
-       /* Number of times played */
-       rd_u16b(&sf_saves);
+               rd_s16b(&tmp16s);
+               if (tmp16s != sf_ptr->upper_floor_id) return 171;
+
+               rd_s16b(&tmp16s);
+               if (tmp16s != sf_ptr->lower_floor_id) return 171;
+       }
+
+       rd_s16b(&base_level);
+       rd_s16b(&num_repro);
+
+       rd_u16b(&tmp16u);
+       py = (int)tmp16u;
+
+       rd_u16b(&tmp16u);
+       px = (int)tmp16u;
+
+       rd_s16b(&cur_hgt);
+       rd_s16b(&cur_wid);
+
+       rd_byte(&p_ptr->feeling);
+
+
+
+       /*** Read template for cave_type ***/
+
+       /* Read the template count */
+       rd_u16b(&limit);
+
+       /* Allocate the "template" array */
+       C_MAKE(template, limit, cave_template_type);
+
+       /* Read the templates */
+       for (i = 0; i < limit; i++)
+       {
+               cave_template_type *ct_ptr = &template[i];
+
+               /* Read it */
+               rd_u16b(&ct_ptr->info);
+               if (h_older_than(1, 7, 0, 2))
+               {
+                       rd_byte(&tmp8u);
+                       ct_ptr->feat = (s16b)tmp8u;
+                       rd_byte(&tmp8u);
+                       ct_ptr->mimic = (s16b)tmp8u;
+               }
+               else
+               {
+                       rd_s16b(&ct_ptr->feat);
+                       rd_s16b(&ct_ptr->mimic);
+               }
+               rd_s16b(&ct_ptr->special);
+       }
+
+       /* Maximal size */
+       ymax = cur_hgt;
+       xmax = cur_wid;
+
+
+       /*** Run length decoding ***/
+
+       /* Load the dungeon data */
+       for (x = y = 0; y < ymax; )
+       {
+               u16b id;
+
+               /* Grab RLE info */
+               rd_byte(&count);
+
+               id = 0;
+               do 
+               {
+                       rd_byte(&tmp8u);
+                       id += tmp8u;
+               } while (tmp8u == MAX_UCHAR);
+
+               /* Apply the RLE info */
+               for (i = count; i > 0; i--)
+               {
+                       /* Access the cave */
+                       cave_type *c_ptr = &cave[y][x];
+
+                       /* Extract cave data */
+                       c_ptr->info = template[id].info;
+                       c_ptr->feat = template[id].feat;
+                       c_ptr->mimic = template[id].mimic;
+                       c_ptr->special = template[id].special;
+
+                       /* Advance/Wrap */
+                       if (++x >= xmax)
+                       {
+                               /* Wrap */
+                               x = 0;
+
+                               /* Advance/Wrap */
+                               if (++y >= ymax) break;
+                       }
+               }
+       }
+
+       /* Quest 18 was removed */
+       if (h_older_than(1, 7, 0, 6) && !vanilla_town)
+       {
+               for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
+               {
+                       /* Access the cave */
+                       cave_type *c_ptr = &cave[y][x];
+
+                       if ((c_ptr->special == OLD_QUEST_WATER_CAVE) && !dun_level)
+                       {
+                               if (c_ptr->feat == OLD_FEAT_QUEST_ENTER)
+                               {
+                                       c_ptr->feat = feat_tree;
+                                       c_ptr->special = 0;
+                               }
+                               else if (c_ptr->feat == OLD_FEAT_BLDG_1)
+                               {
+                                       c_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
+                               }
+                       }
+                       else if ((c_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
+                                (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
+                       {
+                               c_ptr->feat = feat_up_stair;
+                               c_ptr->special = 0;
+                       }
+               }
+       }
+
+       /* Free the "template" array */
+       C_FREE(template, limit, cave_template_type);
+
+
+       /*** Objects ***/
+
+       /* Read the item count */
+       rd_u16b(&limit);
+
+       /* Verify maximum */
+       if (limit > max_o_idx) return 151;
+
+
+       /* Read the dungeon items */
+       for (i = 1; i < limit; i++)
+       {
+               int o_idx;
+               object_type *o_ptr;
+
+
+               /* Get a new record */
+               o_idx = o_pop();
+
+               /* Oops */
+               if (i != o_idx) return 152;
+
+               /* Acquire place */
+               o_ptr = &o_list[o_idx];
+
+               /* Read the item */
+               rd_item(o_ptr);
+
+
+               /* Monster */
+               if (o_ptr->held_m_idx)
+               {
+                       monster_type *m_ptr;
+
+                       /* Monster */
+                       m_ptr = &m_list[o_ptr->held_m_idx];
+
+                       /* Build a stack */
+                       o_ptr->next_o_idx = m_ptr->hold_o_idx;
+
+                       /* Place the object */
+                       m_ptr->hold_o_idx = o_idx;
+               }
+
+               /* Dungeon */
+               else
+               {
+                       /* Access the item location */
+                       cave_type *c_ptr = &cave[o_ptr->iy][o_ptr->ix];
+
+                       /* Build a stack */
+                       o_ptr->next_o_idx = c_ptr->o_idx;
+
+                       /* Place the object */
+                       c_ptr->o_idx = o_idx;
+               }
+       }
+
+
+       /*** Monsters ***/
+
+       /* Read the monster count */
+       rd_u16b(&limit);
+
+       /* Hack -- verify */
+       if (limit > max_m_idx) return 161;
+
+       /* Read the monsters */
+       for (i = 1; i < limit; i++)
+       {
+               cave_type *c_ptr;
+               int m_idx;
+               monster_type *m_ptr;
+
+               /* Get a new record */
+               m_idx = m_pop();
+
+               /* Oops */
+               if (i != m_idx) return 162;
+
+
+               /* Acquire monster */
+               m_ptr = &m_list[m_idx];
+
+               /* Read the monster */
+               rd_monster(m_ptr);
+
+
+               /* Access grid */
+               c_ptr = &cave[m_ptr->fy][m_ptr->fx];
+
+               /* Mark the location */
+               c_ptr->m_idx = m_idx;
+
+               /* Count */
+               real_r_ptr(m_ptr)->cur_num++;
+       }
+
+       /* Success */
+       return 0;
+}
+
+
+/*
+ * Read the dungeon (new method)
+ *
+ * The monsters/objects must be loaded in the same order
+ * that they were stored, since the actual indexes matter.
+ */
+static errr rd_dungeon(void)
+{
+       errr err = 0;
+       byte num;
+       int i;
+
+       /* Initialize saved_floors array and temporal files */
+       init_saved_floors(FALSE);
+
+       /* Older method */
+       if (h_older_than(1, 5, 0, 0))
+       {
+               err = rd_dungeon_old();
+
+               /* Prepare floor_id of current floor */
+               if (dungeon_type)
+               {
+                       p_ptr->floor_id = get_new_floor_id();
+                       get_sf_ptr(p_ptr->floor_id)->dun_level = dun_level;
+               }
+
+               return err;
+       }
+
+
+       /*** Meta info ***/
+
+        /* Number of floor_id used from birth */
+       rd_s16b(&max_floor_id);
+
+       /* Current dungeon type */
+       rd_byte(&dungeon_type);
+
+
+       /* Number of the saved_floors array elements */
+       rd_byte(&num);
+
+       /*** No saved floor (On the surface etc.) ***/
+       if (!num)
+       {
+               /* Read the current floor data */
+               err = rd_saved_floor(NULL);
+       }
+
+       /*** In the dungeon ***/
+       else
+       {
+
+               /* Read the saved_floors array */
+               for (i = 0; i < num; i++)
+               {
+                       saved_floor_type *sf_ptr = &saved_floors[i];
+
+                       rd_s16b(&sf_ptr->floor_id);
+                       rd_byte(&sf_ptr->savefile_id);
+                       rd_s16b(&sf_ptr->dun_level);
+                       rd_s32b(&sf_ptr->last_visit);
+                       rd_u32b(&sf_ptr->visit_mark);
+                       rd_s16b(&sf_ptr->upper_floor_id);
+                       rd_s16b(&sf_ptr->lower_floor_id);
+               }
+
+
+               /* Move saved floors data to temporal files */
+               for (i = 0; i < num; i++)
+               {
+                       saved_floor_type *sf_ptr = &saved_floors[i];
+                       byte tmp8u;
+
+                       /* Unused element */
+                       if (!sf_ptr->floor_id) continue;
+
+                       /* Read the failure mark */
+                       rd_byte(&tmp8u);
+                       if (tmp8u) continue;
+
+                       /* Read from the save file */
+                       err = rd_saved_floor(sf_ptr);
+
+                       /* Error? */
+                       if (err) break;
+
+                       /* Re-save as temporal saved floor file */
+                       if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
+
+                       /* Error? */
+                       if (err) break;
+               }
+
+               /* Finally load current floor data from temporal file */
+               if (!err)
+               {
+                       if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
+               }
+       }
+
+
+       /*** Error messages ***/
+       switch (err)
+       {
+       case 151:
+#ifdef JP
+               note("¥¢¥¤¥Æ¥à¤ÎÇÛÎó¤¬Â礭¤¹¤®¤ë¡ª");
+#else
+               note("Too many object entries!");
+#endif
+               break;
+
+       case 152:
+#ifdef JP
+               note("¥¢¥¤¥Æ¥àÇÛÃÖ¥¨¥é¡¼");
+#else
+               note("Object allocation error");
+#endif
+               break;
+
+       case 161:
+#ifdef JP
+               note("¥â¥ó¥¹¥¿¡¼¤ÎÇÛÎó¤¬Â礭¤¹¤®¤ë¡ª");
+#else
+               note("Too many monster entries!");
+#endif
+               break;
+
+       case 162:
+#ifdef JP
+               note("¥â¥ó¥¹¥¿¡¼ÇÛÃÖ¥¨¥é¡¼");
+#else
+               note("Monster allocation error");
+#endif
+               break;
+
+       case 171:
+#ifdef JP
+               note("Êݸ¤µ¤ì¤¿¥Õ¥í¥¢¤Î¥À¥ó¥¸¥ç¥ó¥Ç¡¼¥¿¤¬²õ¤ì¤Æ¤¤¤Þ¤¹¡ª");
+#else
+               note("Dungeon data of saved floors are broken!");
+#endif
+               break;
+
+       case 182:
+#ifdef JP
+               note("¥Æ¥ó¥Ý¥é¥ê¡¦¥Õ¥¡¥¤¥ë¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¡ª");
+#else
+               note("Failed to make temporal files!");
+#endif
+               break;
+
+       case 183:
+#ifdef JP
+               note("Error 183");
+#else
+               note("Error 183");
+#endif
+               break;
+       }
+
+       /* The dungeon is ready */
+       character_dungeon = TRUE;
+
+       /* Success or Error */
+       return err;
+}
+
+
+/*
+ * Actually read the savefile
+ */
+static errr rd_savefile_new_aux(void)
+{
+       int i, j;
+       int town_count;
+
+       s32b wild_x_size;
+       s32b wild_y_size;
+
+       byte tmp8u;
+       u16b tmp16u;
+       u32b tmp32u;
+
+#ifdef VERIFY_CHECKSUMS
+       u32b n_x_check, n_v_check;
+       u32b o_x_check, o_v_check;
+#endif
+
+
+       /* Mention the savefile version */
+       note(format(
+#ifdef JP
+                    "¥Ð¡¼¥¸¥ç¥ó %d.%d.%d ¤Î¥»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ë¤ò¥í¡¼¥ÉÃæ...",
+#else
+                    "Loading a %d.%d.%d savefile...",
+#endif
+                    (z_major > 9) ? z_major - 10 : z_major, z_minor, z_patch));
+
+
+       /* Strip the version bytes */
+       strip_bytes(4);
+
+       /* Hack -- decrypt */
+       xor_byte = sf_extra;
+
+
+       /* Clear the checksums */
+       v_check = 0L;
+       x_check = 0L;
+
+       /* Read the version number of the savefile */
+       /* Old savefile will be version 0.0.0.3 */
+       rd_byte(&h_ver_extra);
+       rd_byte(&h_ver_patch);
+       rd_byte(&h_ver_minor);
+       rd_byte(&h_ver_major);
+
+       /* Operating system info */
+       rd_u32b(&sf_system);
+
+       /* Time of savefile creation */
+       rd_u32b(&sf_when);
+
+       /* Number of resurrections */
+       rd_u16b(&sf_lives);
+
+       /* Number of times played */
+       rd_u16b(&sf_saves);
 
 
        /* Later use (always zero) */
        rd_u32b(&tmp32u);
 
        /* Later use (always zero) */
-       rd_u32b(&tmp32u);
+       rd_u16b(&tmp16u);
+
+       /* Later use (always zero) */
+       rd_byte(&tmp8u);
 
+       /* Kanji code */
+       rd_byte(&kanji_code);
 
        /* Read RNG state */
        rd_randomizer();
@@ -2310,18 +3272,6 @@ if (arg_fiddle) note("
        if (arg_fiddle) note("Loaded Option Flags");
 #endif
 
-       /*
-        * Munchkin players are marked
-        *
-        * XXX - should be replaced with a better method,
-        * after the new scorefile-handling is implemented.
-        */
-       if (munchkin_death)
-       {
-               /* Mark savefile */
-               noscore |= 0x0001;
-       }
-
        /* Then the "messages" */
        rd_messages();
 #ifdef JP
@@ -2334,14 +3284,16 @@ if (arg_fiddle) note("
 
        for (i = 0; i < max_r_idx; i++)
        {
-               monster_race *r_ptr;
                /* Access that monster */
-               r_ptr = &r_info[i];
+               monster_race *r_ptr = &r_info[i];
 
                /* Hack -- Reset the death counter */
                r_ptr->max_num = 100;
+
                if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
-               if (r_ptr->flags7 & RF7_UNIQUE_7) r_ptr->max_num = 7;
+
+               /* Hack -- Non-unique Nazguls are semi-unique */
+               else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
        }
 
        /* Monster Memory */
@@ -2362,13 +3314,8 @@ note(format("
        /* Read the available records */
        for (i = 0; i < tmp16u; i++)
        {
-               monster_race *r_ptr;
-
                /* Read the lore */
                rd_lore(i);
-
-               /* Access that monster */
-               r_ptr = &r_info[i];
        }
 
 #ifdef JP
@@ -2412,30 +3359,12 @@ if (arg_fiddle) note("
 #endif
 
 
-#if 0
-       /*
-        * Initialize arena and rewards information
-        */
-       p_ptr->arena_number = 0;
-       p_ptr->inside_arena = 0;
-       p_ptr->inside_quest = 0;
-       p_ptr->leftbldg = FALSE;
-       p_ptr->exit_bldg = TRUE;
-
-       /* Start in town 1 */
-       p_ptr->town_num = 1;
-
-       p_ptr->wilderness_x = 4;
-       p_ptr->wilderness_y = 4;
-
-#endif
-
        /* Init the wilderness seeds */
        for (i = 0; i < max_wild_x; i++)
        {
                for (j = 0; j < max_wild_y; j++)
                {
-                       wilderness[j][i].seed = rand_int(0x10000000);
+                       wilderness[j][i].seed = randint0(0x10000000);
                }
        }
 
@@ -2502,7 +3431,9 @@ note(format("
                                }
 
                                /* Load quest status if quest is running */
-                               if (quest[i].status == QUEST_STATUS_TAKEN || (!z_older_than(10, 3, 14) && (quest[i].status == QUEST_STATUS_COMPLETED)) || (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST+max_rquests_load))))
+                               if ((quest[i].status == QUEST_STATUS_TAKEN) ||
+                                   (!z_older_than(10, 3, 14) && (quest[i].status == QUEST_STATUS_COMPLETED)) ||
+                                   (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
                                {
                                        rd_s16b(&quest[i].cur_num);
                                        rd_s16b(&quest[i].max_num);
@@ -2513,43 +3444,14 @@ note(format("
 
                                        if ((quest[i].type == QUEST_TYPE_RANDOM) && (!quest[i].r_idx))
                                        {
-                                               int r_idx;
-                                               while (1)
-                                               {
-                                                        monster_race *r_ptr;
-
-                                                       /*
-                                                        * Random monster 5 - 10 levels out of depth
-                                                        * (depending on level)
-                                                        */
-                                                       r_idx = get_mon_num(quest[i].level + 5 + randint(quest[i].level / 10));
-                                                       r_ptr = &r_info[r_idx];
-
-                                                       if(!(r_ptr->flags1 & RF1_UNIQUE)) continue;
-
-                                                       if(r_ptr->flags6 & RF6_SPECIAL) continue;
-
-                                                       if(r_ptr->flags7 & RF7_FRIENDLY) continue;
-
-                                                       if(r_ptr->flags7 & RF7_AQUATIC) continue;
-
-                                                       if(r_ptr->flags8 & RF8_WILD_ONLY) continue;
-
-                                                       /*
-                                                        * Accept monsters that are 2 - 6 levels
-                                                        * out of depth depending on the quest level
-                                                        */
-                                                       if (r_ptr->level > (quest[i].level + (quest[i].level / 20))) break;
-                                               }
-
-                                               quest[i].r_idx = r_idx;
+                                               determine_random_questor(&quest[i]);
                                        }
 
                                        /* Load quest item index */
                                        rd_s16b(&quest[i].k_idx);
 
                                        if (quest[i].k_idx)
-                                               a_info[quest[i].k_idx].flags3 |= TR3_QUESTITEM;
+                                               a_info[quest[i].k_idx].gen_flags |= TRG_QUESTITEM;
 
                                        rd_byte(&quest[i].flags);
 
@@ -2564,7 +3466,7 @@ note(format("
                                                        init_flags = INIT_ASSIGN;
                                                        p_ptr->inside_quest = i;
 
-                                                       process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
+                                                       process_dungeon_file("q_info.txt", 0, 0, 0, 0);
                                                        p_ptr->inside_quest = old_inside_quest;
                                                }
                                        }
@@ -2594,6 +3496,13 @@ note(format("
                        }
                }
 
+               /* Quest 18 was removed */
+               if (h_older_than(1, 7, 0, 6))
+               {
+                       WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
+                       quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
+               }
+
                /* Position in the wilderness */
                rd_s32b(&p_ptr->wilderness_x);
                rd_s32b(&p_ptr->wilderness_y);
@@ -2658,11 +3567,23 @@ note(format("
        /* Read the artifact flags */
        for (i = 0; i < tmp16u; i++)
        {
+               artifact_type *a_ptr = &a_info[i];
+
                rd_byte(&tmp8u);
-               a_info[i].cur_num = tmp8u;
-               rd_byte(&tmp8u);
-               rd_byte(&tmp8u);
-               rd_byte(&tmp8u);
+               a_ptr->cur_num = tmp8u;
+
+               if (h_older_than(1, 5, 0, 0))
+               {
+                       a_ptr->floor_id = 0;
+
+                       rd_byte(&tmp8u);
+                       rd_byte(&tmp8u);
+                       rd_byte(&tmp8u);
+               }
+               else
+               {
+                       rd_s16b(&a_ptr->floor_id);
+               }
        }
 #ifdef JP
 if (arg_fiddle) note("ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
@@ -2674,7 +3595,8 @@ if (arg_fiddle) note("
 
        /* Read the extra stuff */
        rd_extra();
-       if (p_ptr->energy > 999) world_player = TRUE;
+       if (p_ptr->energy_need < -999) world_player = TRUE;
+
 #ifdef JP
 if (arg_fiddle) note("ÆÃÊ̾ðÊó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
 #else
@@ -2700,7 +3622,7 @@ note(format("
        /* Read the player_hp array */
        for (i = 0; i < tmp16u; i++)
        {
-               rd_s16b(&player_hp[i]);
+               rd_s16b(&p_ptr->player_hp[i]);
        }
 
        /* Important -- Initialize the sex */
@@ -2711,22 +3633,22 @@ note(format("
        cp_ptr = &class_info[p_ptr->pclass];
        ap_ptr = &seikaku_info[p_ptr->pseikaku];
 
-       if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !death)
+       if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
        {
                p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
                do_cmd_rerate(FALSE);
        }
-       if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !death)
+       if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
        {
                p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
                do_cmd_rerate(FALSE);
        }
-       if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !death)
+       if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
        {
                p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
                do_cmd_rerate(FALSE);
        }
-       if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !death)
+       if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
        {
                p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
                do_cmd_rerate(FALSE);
@@ -2737,12 +3659,12 @@ note(format("
 
 
        /* Read spell info */
-       rd_u32b(&spell_learned1);
-       rd_u32b(&spell_learned2);
-       rd_u32b(&spell_worked1);
-       rd_u32b(&spell_worked2);
-       rd_u32b(&spell_forgotten1);
-       rd_u32b(&spell_forgotten2);
+       rd_u32b(&p_ptr->spell_learned1);
+       rd_u32b(&p_ptr->spell_learned2);
+       rd_u32b(&p_ptr->spell_worked1);
+       rd_u32b(&p_ptr->spell_worked2);
+       rd_u32b(&p_ptr->spell_forgotten1);
+       rd_u32b(&p_ptr->spell_forgotten2);
 
        if (z_older_than(10,0,5))
        {
@@ -2751,8 +3673,8 @@ note(format("
                {
                        /* Count known spells */
                        if ((i < 32) ?
-                           (spell_learned1 & (1L << i)) :
-                           (spell_learned2 & (1L << (i - 32))))
+                           (p_ptr->spell_learned1 & (1L << i)) :
+                           (p_ptr->spell_learned2 & (1L << (i - 32))))
                        {
                                p_ptr->learned_spells++;
                        }
@@ -2769,7 +3691,7 @@ note(format("
 
        for (i = 0; i < 64; i++)
        {
-               rd_byte(&spell_order[i]);
+               rd_byte(&p_ptr->spell_order[i]);
        }
 
 
@@ -2843,11 +3765,11 @@ note("
        if (!z_older_than(11, 0, 9))
        {
                char buf[SCREEN_BUF_SIZE];
-               rd_string(buf, SCREEN_BUF_SIZE);
+               rd_string(buf, sizeof(buf));
                if (buf[0]) screen_dump = string_make(buf);
        }
 
-       if (death)
+       if (p_ptr->is_dead)
        {
                for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
                {
@@ -2857,7 +3779,7 @@ note("
 
 
        /* I'm not dead yet... */
-       if (!death)
+       if (!p_ptr->is_dead)
        {
                /* Dead players have no dungeon */
 #ifdef JP
@@ -2888,6 +3810,17 @@ note("
                }
        }
 
+       /* Quest 18 was removed */
+       if (h_older_than(1, 7, 0, 6))
+       {
+               if (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
+               {
+                       dungeon_type = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
+                       dun_level = 1;
+                       p_ptr->inside_quest = 0;
+               }
+       }
+
 
 #ifdef VERIFY_CHECKSUMS
 
@@ -2943,9 +3876,15 @@ errr rd_savefile_new(void)
 {
        errr err;
 
+       /* Grab permissions */
+       safe_setuid_grab();
+
        /* The savefile is a binary file */
        fff = my_fopen(savefile, "rb");
 
+       /* Drop permissions */
+       safe_setuid_drop();
+
        /* Paranoia */
        if (!fff) return (-1);
 
@@ -2963,3 +3902,173 @@ errr rd_savefile_new(void)
 }
 
 
+/*
+ * Actually load and verify a floor save data
+ */
+static bool load_floor_aux(saved_floor_type *sf_ptr)
+{
+       byte tmp8u;
+       u32b tmp32u;
+
+#ifdef VERIFY_CHECKSUMS
+       u32b n_x_check, n_v_check;
+       u32b o_x_check, o_v_check;
+#endif
+
+       /* Hack -- decrypt (read xor_byte) */
+       xor_byte = 0;
+       rd_byte(&tmp8u);
+
+       /* Clear the checksums */
+       v_check = 0L;
+       x_check = 0L;
+
+       /* Set the version number to current version */
+       /* Never load old temporal files */
+       h_ver_extra = H_VER_EXTRA;
+       h_ver_patch = H_VER_PATCH;
+       h_ver_minor = H_VER_MINOR;
+       h_ver_major = H_VER_MAJOR;
+
+       /* Verify the sign */
+       rd_u32b(&tmp32u);
+       if (saved_floor_file_sign != tmp32u) return FALSE;
+
+       /* Read -- have error? */
+       if (rd_saved_floor(sf_ptr)) return FALSE;
+
+
+#ifdef VERIFY_CHECKSUMS
+       /* Save the checksum */
+       n_v_check = v_check;
+
+       /* Read the old checksum */
+       rd_u32b(&o_v_check);
+
+       /* Verify */
+       if (o_v_check != n_v_check) return FALSE;
+
+       /* Save the encoded checksum */
+       n_x_check = x_check;
+
+       /* Read the checksum */
+       rd_u32b(&o_x_check);
+
+       /* Verify */
+       if (o_x_check != n_x_check) return FALSE;
+#endif
+
+       /* Success */
+       return TRUE;
+}
+
+
+/*
+ * Attempt to load the temporally saved-floor data
+ */
+bool load_floor(saved_floor_type *sf_ptr, u32b mode)
+{
+       FILE *old_fff = NULL;
+       byte old_xor_byte = 0;
+       u32b old_v_check = 0;
+       u32b old_x_check = 0;
+       byte old_h_ver_major = 0;
+       byte old_h_ver_minor = 0;
+       byte old_h_ver_patch = 0;
+       byte old_h_ver_extra = 0;
+       bool ok = TRUE;
+       char floor_savefile[1024];
+
+       byte old_kanji_code = kanji_code;
+
+       /*
+        * Temporal files are always written in system depended kanji
+        * code.
+        */
+#ifdef JP
+# ifdef EUC
+       /* EUC kanji code */
+       kanji_code = 2;
+# endif
+# ifdef SJIS
+       /* SJIS kanji code */
+       kanji_code = 3;
+# endif
+#else
+       /* ASCII */
+       kanji_code = 1;
+#endif
+
+
+       /* We have one file already opened */
+       if (mode & SLF_SECOND)
+       {
+               /* Backup original values */
+               old_fff = fff;
+               old_xor_byte = xor_byte;
+               old_v_check = v_check;
+               old_x_check = x_check;
+               old_h_ver_major = h_ver_major;
+               old_h_ver_minor = h_ver_minor;
+               old_h_ver_patch = h_ver_patch;
+               old_h_ver_extra = h_ver_extra;
+       }
+
+       /* floor savefile */
+       sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
+
+       /* Grab permissions */
+       safe_setuid_grab();
+
+       /* The savefile is a binary file */
+       fff = my_fopen(floor_savefile, "rb");
+
+       /* Drop permissions */
+       safe_setuid_drop();
+
+       /* Couldn't read */
+       if (!fff) ok = FALSE;
+
+       /* Attempt to load */
+       if (ok)
+       {
+               /* Load saved floor data from file */
+               ok = load_floor_aux(sf_ptr);
+
+               /* Check for errors */
+               if (ferror(fff)) ok = FALSE;
+
+               /* Close the file */
+               my_fclose(fff);
+
+               /* Grab permissions */
+               safe_setuid_grab();
+
+               /* Delete the file */
+               if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
+
+               /* Drop permissions */
+               safe_setuid_drop();
+       }
+
+       /* We have one file already opened */
+       if (mode & SLF_SECOND)
+       {
+               /* Restore original values */
+               fff = old_fff;
+               xor_byte = old_xor_byte;
+               v_check = old_v_check;
+               x_check = old_x_check;
+               h_ver_major = old_h_ver_major;
+               h_ver_minor = old_h_ver_minor;
+               h_ver_patch = old_h_ver_patch;
+               h_ver_extra = old_h_ver_extra;
+       }
+
+       /* Restore old knowledge */
+       kanji_code = old_kanji_code;
+
+       /* Result */
+       return ok;
+}