* the existing "number of turns to protect for", and where each hit
* by a monster will reduce the shield by that amount.
*
- * XXX XXX XXX
+ *
*/
#include "angband.h"
BIT_FLAGS flag[8];
BIT_FLAGS mask[8];
-
- /*** Oops ***/
-
/* Ignore old options */
strip_bytes(16);
-
/*** Special info */
/* Read "delay_factor" */
* @brief ダミー情報スキップ / Hack -- strip the "ghost" info
* @return なし
* @details
- * XXX XXX XXX This is such a nasty hack it hurts.
+ * This is such a nasty hack it hurts.
*/
static void rd_ghost(void)
{
p_ptr->realm1 = (REALM_IDX)tmp8u;
rd_byte(&tmp8u);
p_ptr->realm2 = (REALM_IDX)tmp8u;
- rd_byte(&tmp8u); /* oops */
+ rd_byte(&tmp8u);
if (z_older_than(10, 4, 4))
{
for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_max_max[i]);
for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_cur[i]);
- strip_bytes(24); /* oops */
-
+ strip_bytes(24);
rd_s32b(&p_ptr->au);
rd_s32b(&p_ptr->max_exp);
}
}
- /* Repair maximum player level XXX XXX XXX */
+ /* Repair maximum player level */
if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
/* More info */
rd_byte(&tmp8u);
p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
- rd_byte(&tmp8u); /* oops */
+ rd_byte(&tmp8u);
rd_byte(&tmp8u);
p_ptr->action = (ACTION_IDX)tmp8u;
if (!z_older_than(10, 4, 3))
/* Warning -- backpack is full */
else if (inven_cnt == INVEN_PACK)
{
- /* Oops */
note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the inventory!"));
/* Fail */
/* Get a new record */
o_idx = o_pop();
- /* Oops */
if (i != o_idx)
{
note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
rd_item(o_ptr);
- /* XXX XXX XXX XXX XXX */
+ /* XXX XXX */
/* Monster */
if (o_ptr->held_m_idx)
/* Get a new record */
m_idx = m_pop();
- /* Oops */
if (i != m_idx)
{
note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
/* Get a new record */
o_idx = o_pop();
- /* Oops */
if (i != o_idx) return 152;
/* Acquire place */
/* Get a new record */
m_idx = m_pop();
- /* Oops */
if (i != m_idx) return 162;