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[hengband/hengband.git] / src / load.c
diff --git a/src/load.c b/src/load.c
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-/*!
- * @file load.c
- * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
- * @date 2014/07/07
- * @author
- * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
- *
- * This software may be copied and distributed for educational, research,
- * and not for profit purposes provided that this copyright and statement
- * are included in all such copies.  Other copyrights may also apply.
- * @details
- * This file loads savefiles from Angband 2.7.X and 2.8.X
- *
- * Ancient savefiles (pre-2.7.0) are loaded by another file.
- *
- * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
- * and savefiles from those versions may not be successfully converted.
- *
- * We attempt to prevent corrupt savefiles from inducing memory errors.
- *
- * Note that this file should not use the random number generator, the
- * object flavors, the visual attr/char mappings, or anything else which
- * is initialized *after* or *during* the "load character" function.
- *
- * This file assumes that the monster/object records are initialized
- * to zero, and the race/kind tables have been loaded correctly.  The
- * order of object stacks is currently not saved in the savefiles, but
- * the "next" pointers are saved, so all necessary knowledge is present.
- *
- * We should implement simple "savefile extenders" using some form of
- * "sized" chunks of bytes, with a {size,type,data} format, so everyone
- * can know the size, interested people can know the type, and the actual
- * data is available to the parsing routines that acknowledge the type.
- *
- * Consider changing the "globe of invulnerability" code so that it
- * takes some form of "maximum damage to protect from" in addition to
- * the existing "number of turns to protect for", and where each hit
- * by a monster will reduce the shield by that amount.
- *
- *
- */
-
-#include "angband.h"
-#include "util.h"
-#include "core.h"
-
-#include "load.h"
-#include "bldg.h"
-#include "report.h"
-
-#include "dungeon.h"
-#include "feature.h"
-#include "floor-generate.h"
-#include "trap.h"
-#include "mutation.h"
-#include "monster.h"
-#include "quest.h"
-#include "store.h"
-#include "artifact.h"
-#include "avatar.h"
-#include "spells-status.h"
-#include "object-hook.h"
-#include "wild.h"
-#include "patron.h"
-
-#include "floor.h"
-#include "floor-save.h"
-#include "floor-town.h"
-#include "grid.h"
-
-#include "cmd-pet.h"
-#include "dungeon-file.h"
-#include "files.h"
-#include "player-skill.h"
-#include "player-class.h"
-#include "player-race.h"
-#include "player-personality.h"
-#include "player-sex.h"
-#include "birth.h"
-#include "world.h"
-#include "objectkind.h"
-#include "object-ego.h"
-#include "save.h"
-#include "japanese.h"
-#include "cmd-smith.h"
-
- /*
-  * Maximum number of tries for selection of a proper quest monster
-  */
-#define MAX_TRIES 100
-
-#define OLD_MAX_MANE 22
-
-/* Old hidden trap flag */
-#define CAVE_TRAP       0x8000
-
-/*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
-#define OLD_FEAT_INVIS              0x02
-#define OLD_FEAT_GLYPH              0x03
-#define OLD_FEAT_QUEST_ENTER        0x08
-#define OLD_FEAT_QUEST_EXIT         0x09
-#define OLD_FEAT_MINOR_GLYPH        0x40
-#define OLD_FEAT_BLDG_1             0x81
-#define OLD_FEAT_MIRROR             0xc3
-
-/* Old quests */
-#define OLD_QUEST_WATER_CAVE 18
-
-/* Quest constants */
-#define QUEST_OLD_CASTLE  27
-#define QUEST_ROYAL_CRYPT 28
-
-/*
- * Local "savefile" pointer
- */
-static FILE    *fff;
-
-/*
- * Hack -- old "encryption" byte
- */
-static byte    xor_byte;
-
-/*
- * Hack -- simple "checksum" on the actual values
- */
-static u32b    v_check = 0L;
-
-/*
- * Hack -- simple "checksum" on the encoded bytes
- */
-static u32b    x_check = 0L;
-
-/*
- * Hack -- Japanese Kanji code
- * 0: Unknown
- * 1: ASCII
- * 2: EUC
- * 3: SJIS
- */
-static byte kanji_code = 0;
-
-/*!
- * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
- * @param major メジャーバージョン値
- * @param minor マイナーバージョン値
- * @param patch パッチバージョン値
- * @param extra エクストラパージョン値
- * @return 現在のバージョンより値が古いならtrue
- */
-static bool h_older_than(byte major, byte minor, byte patch, byte extra)
-{
-       if (current_world_ptr->h_ver_major < major) return TRUE;
-       if (current_world_ptr->h_ver_major > major) return FALSE;
-
-       if (current_world_ptr->h_ver_minor < minor) return TRUE;
-       if (current_world_ptr->h_ver_minor > minor) return FALSE;
-
-       if (current_world_ptr->h_ver_patch < patch) return TRUE;
-       if (current_world_ptr->h_ver_patch > patch) return FALSE;
-
-       if (current_world_ptr->h_ver_extra < extra) return TRUE;
-       if (current_world_ptr->h_ver_extra > extra) return FALSE;
-
-       return FALSE;
-}
-
-
-/*!
- * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
- * @param x メジャーバージョン値
- * @param y マイナーバージョン値
- * @param z パッチバージョン値
- * @return 現在のバージョンより値が古いならtrue
- */
-static bool z_older_than(byte x, byte y, byte z)
-{
-       if (current_world_ptr->z_major < x) return TRUE;
-       if (current_world_ptr->z_major > x) return FALSE;
-
-       if (current_world_ptr->z_minor < y) return TRUE;
-       if (current_world_ptr->z_minor > y) return FALSE;
-
-       if (current_world_ptr->z_patch < z) return TRUE;
-       if (current_world_ptr->z_patch > z) return FALSE;
-
-       return FALSE;
-}
-
-
-/*!
- * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
- * @param msg 表示文字列
- * @return なし
- * @details
- * Avoid the top two lines, to avoid interference with "msg_print()".
- */
-static void note(concptr msg)
-{
-       static TERM_LEN y = 2;
-       prt(msg, y, 0);
-       if (++y >= 24) y = 2;
-
-       Term_fresh();
-}
-
-
-/*!
- * @brief ロードファイルポインタから1バイトを読み込む
- * @return 読み込んだバイト値
- * @details
- * The following functions are used to load the basic building blocks
- * of savefiles.  They also maintain the "checksum" info for 2.7.0+
- */
-static byte sf_get(void)
-{
-       byte c = getc(fff) & 0xFF;
-       byte v = c ^ xor_byte;
-       xor_byte = c;
-
-       v_check += v;
-       x_check += xor_byte;
-       return v;
-}
-
-
-/*!
- * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
- * @param ip 読み込みポインタ
- * @return なし
- */
-static void rd_byte(byte *ip)
-{
-       *ip = sf_get();
-}
-
-
-/*!
- * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
- * @param ip 読み込みポインタ
- * @return なし
- */
-static void rd_u16b(u16b *ip)
-{
-       (*ip) = sf_get();
-       (*ip) |= ((u16b)(sf_get()) << 8);
-}
-
-
-/*!
- * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
- * @param ip 読み込みポインタ
- * @return なし
- */
-static void rd_s16b(s16b *ip)
-{
-       rd_u16b((u16b*)ip);
-}
-
-
-/*!
- * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
- * @param ip 読み込みポインタ
- * @return なし
- */
-static void rd_u32b(u32b *ip)
-{
-       (*ip) = sf_get();
-       (*ip) |= ((u32b)(sf_get()) << 8);
-       (*ip) |= ((u32b)(sf_get()) << 16);
-       (*ip) |= ((u32b)(sf_get()) << 24);
-}
-
-
-/*!
- * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
- * @param ip 読み込みポインタ
- * @return なし
- */
-static void rd_s32b(s32b *ip)
-{
-       rd_u32b((u32b*)ip);
-}
-
-
-/*!
- * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
- * @param str 読み込みポインタ
- * @param max 最大読み取りバイト数
- * @return なし
- */
-static void rd_string(char *str, int max)
-{
-       for (int i = 0; TRUE; i++)
-       {
-               byte tmp8u;
-               rd_byte(&tmp8u);
-               if (i < max) str[i] = tmp8u;
-
-               if (!tmp8u) break;
-       }
-
-       str[max - 1] = '\0';
-#ifdef JP
-       switch (kanji_code)
-       {
-#ifdef SJIS
-       case 2:
-               euc2sjis(str);
-               break;
-#endif
-
-#ifdef EUC
-       case 3:
-               sjis2euc(str);
-               break;
-#endif
-
-       case 0:
-       {
-               byte code = codeconv(str);
-
-               /* 漢字コードが判明したら、それを記録 */
-               if (code) kanji_code = code;
-
-               break;
-       }
-       default:
-               break;
-       }
-#endif
-}
-
-
-/*!
- * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
- * @param n スキップバイト数
- * @return なし
- */
-static void strip_bytes(int n)
-{
-       byte tmp8u;
-       while (n--) rd_byte(&tmp8u);
-}
-
-
-/*!
- * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
- * @param o_ptr アイテムオブジェクト読み取り先ポインタ
- * @return なし
- * @details
- * This function attempts to "repair" old savefiles, and to extract
- * the most up to date values for various object fields.
- *
- * Note that Angband 2.7.9 introduced a new method for object "flags"
- * in which the "flags" on an object are actually extracted when they
- * are needed from the object kind, artifact index, ego-item index,
- * and two special "xtra" fields which are used to encode any "extra"
- * power of certain ego-items.  This had the side effect that items
- * imported from pre-2.7.9 savefiles will lose any "extra" powers they
- * may have had, and also, all "uncursed" items will become "cursed"
- * again, including Calris, even if it is being worn at the time.  As
- * a complete hack, items which are inscribed with "uncursed" will be
- * "uncursed" when imported from pre-2.7.9 savefiles.
- */
-static void rd_item_old(object_type *o_ptr)
-{
-       rd_s16b(&o_ptr->k_idx);
-
-       byte tmp8u;
-       rd_byte(&tmp8u);
-       o_ptr->iy = (POSITION)tmp8u;
-       rd_byte(&tmp8u);
-       o_ptr->ix = (POSITION)tmp8u;
-
-       /* Type/Subtype */
-       rd_byte(&tmp8u);
-       o_ptr->tval = tmp8u;
-       rd_byte(&tmp8u);
-       o_ptr->sval = tmp8u;
-
-       if (z_older_than(10, 4, 4))
-       {
-               if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
-               if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
-               if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
-       }
-
-       rd_s16b(&o_ptr->pval);
-       rd_byte(&o_ptr->discount);
-       rd_byte(&tmp8u);
-       o_ptr->number = (ITEM_NUMBER)tmp8u;
-
-       s16b tmp16s;
-       rd_s16b(&tmp16s);
-       o_ptr->weight = tmp16s;
-
-       rd_byte(&tmp8u);
-       o_ptr->name1 = tmp8u;
-
-       rd_byte(&tmp8u);
-       o_ptr->name2 = tmp8u;
-
-       rd_s16b(&o_ptr->timeout);
-       rd_s16b(&o_ptr->to_h);
-       rd_s16b(&tmp16s);
-       o_ptr->to_d = tmp16s;
-
-       rd_s16b(&o_ptr->to_a);
-       rd_s16b(&o_ptr->ac);
-       rd_byte(&tmp8u);
-       o_ptr->dd = tmp8u;
-
-       rd_byte(&tmp8u);
-       o_ptr->ds = tmp8u;
-
-       rd_byte(&o_ptr->ident);
-       rd_byte(&o_ptr->marked);
-       rd_u32b(&o_ptr->art_flags[0]);
-       rd_u32b(&o_ptr->art_flags[1]);
-       rd_u32b(&o_ptr->art_flags[2]);
-       if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
-       else rd_u32b(&o_ptr->art_flags[3]);
-
-       if (h_older_than(1, 3, 0, 0))
-       {
-               if (o_ptr->name2 == EGO_TELEPATHY)
-                       add_flag(o_ptr->art_flags, TR_TELEPATHY);
-       }
-
-       if (z_older_than(11, 0, 11))
-       {
-               o_ptr->curse_flags = 0L;
-               if (o_ptr->ident & 0x40)
-               {
-                       o_ptr->curse_flags |= TRC_CURSED;
-                       if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
-                       if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
-                       if (object_is_fixed_artifact(o_ptr))
-                       {
-                               artifact_type *a_ptr = &a_info[o_ptr->name1];
-                               if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
-                               if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
-                       }
-                       else if (object_is_ego(o_ptr))
-                       {
-                               ego_item_type *e_ptr = &e_info[o_ptr->name2];
-                               if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
-                               if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
-                       }
-               }
-               o_ptr->art_flags[2] &= (0x1FFFFFFFL);
-       }
-       else
-       {
-               rd_u32b(&o_ptr->curse_flags);
-       }
-
-       rd_s16b(&o_ptr->held_m_idx);
-       rd_byte(&o_ptr->xtra1);
-       rd_byte(&o_ptr->xtra2);
-
-       if (z_older_than(11, 0, 10))
-       {
-               if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
-               {
-                       switch (o_ptr->xtra2 % 6)
-                       {
-                       case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
-                       case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
-                       case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
-                       case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
-                       case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
-                       case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
-                       }
-                       o_ptr->xtra2 = 0;
-               }
-               else if (o_ptr->xtra1 == EGO_XTRA_POWER)
-               {
-                       switch (o_ptr->xtra2 % 11)
-                       {
-                       case  0: add_flag(o_ptr->art_flags, TR_RES_BLIND);  break;
-                       case  1: add_flag(o_ptr->art_flags, TR_RES_CONF);   break;
-                       case  2: add_flag(o_ptr->art_flags, TR_RES_SOUND);  break;
-                       case  3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
-                       case  4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
-                       case  5: add_flag(o_ptr->art_flags, TR_RES_NEXUS);  break;
-                       case  6: add_flag(o_ptr->art_flags, TR_RES_CHAOS);  break;
-                       case  7: add_flag(o_ptr->art_flags, TR_RES_DISEN);  break;
-                       case  8: add_flag(o_ptr->art_flags, TR_RES_POIS);   break;
-                       case  9: add_flag(o_ptr->art_flags, TR_RES_DARK);   break;
-                       case 10: add_flag(o_ptr->art_flags, TR_RES_LITE);   break;
-                       }
-                       o_ptr->xtra2 = 0;
-               }
-               else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
-               {
-                       switch (o_ptr->xtra2 % 8)
-                       {
-                       case 0: add_flag(o_ptr->art_flags, TR_LEVITATION);     break;
-                       case 1: add_flag(o_ptr->art_flags, TR_LITE_1);        break;
-                       case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS);   break;
-                       case 3: add_flag(o_ptr->art_flags, TR_WARNING);     break;
-                       case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
-                       case 5: add_flag(o_ptr->art_flags, TR_REGEN);       break;
-                       case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT);    break;
-                       case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP);   break;
-                       }
-                       o_ptr->xtra2 = 0;
-               }
-               o_ptr->xtra1 = 0;
-       }
-
-       if (z_older_than(10, 2, 3))
-       {
-               o_ptr->xtra3 = 0;
-               o_ptr->xtra4 = 0;
-               o_ptr->xtra5 = 0;
-               if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
-               {
-                       o_ptr->xtra3 = o_ptr->xtra1;
-                       o_ptr->xtra1 = 0;
-               }
-               if (o_ptr->tval == TV_CAPTURE)
-               {
-                       if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
-                               o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
-                       else
-                               o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
-                       if (ironman_nightmare)
-                       {
-                               o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5 * 2L);
-                       }
-                       o_ptr->xtra4 = o_ptr->xtra5;
-               }
-       }
-       else
-       {
-               rd_byte(&o_ptr->xtra3);
-               if (h_older_than(1, 3, 0, 1))
-               {
-                       if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1 + 96)
-                               o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
-               }
-
-               rd_s16b(&o_ptr->xtra4);
-               rd_s16b(&o_ptr->xtra5);
-       }
-
-       if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
-       {
-               o_ptr->xtra4 = o_ptr->pval;
-               o_ptr->pval = 0;
-       }
-
-       rd_byte(&o_ptr->feeling);
-
-       char buf[128];
-       rd_string(buf, sizeof(buf));
-       if (buf[0]) o_ptr->inscription = quark_add(buf);
-
-       rd_string(buf, sizeof(buf));
-
-       /* todo 元々このif文には末尾に";"が付いていた、バグかもしれない */
-       if (buf[0]) o_ptr->art_name = quark_add(buf);
-       {
-               s32b tmp32s;
-
-               rd_s32b(&tmp32s);
-               strip_bytes(tmp32s);
-       }
-
-       if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
-
-       if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
-
-       if (z_older_than(10, 4, 9))
-       {
-               if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
-               {
-                       remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
-                       add_flag(o_ptr->art_flags, TR_DEC_MANA);
-               }
-       }
-
-       if (object_is_fixed_artifact(o_ptr))
-       {
-               artifact_type *a_ptr;
-               a_ptr = &a_info[o_ptr->name1];
-               if (!a_ptr->name) o_ptr->name1 = 0;
-       }
-
-       if (object_is_ego(o_ptr))
-       {
-               ego_item_type *e_ptr;
-               e_ptr = &e_info[o_ptr->name2];
-               if (!e_ptr->name) o_ptr->name2 = 0;
-       }
-}
-
-
-/*!
- * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
- * @param o_ptr アイテムオブジェクト保存先ポインタ
- * @return なし
- */
-static void rd_item(object_type *o_ptr)
-{
-       if (h_older_than(1, 5, 0, 0))
-       {
-               rd_item_old(o_ptr);
-               return;
-       }
-
-       BIT_FLAGS flags;
-       rd_u32b(&flags);
-       rd_s16b(&o_ptr->k_idx);
-
-       byte tmp8u;
-       rd_byte(&tmp8u);
-       o_ptr->iy = (POSITION)tmp8u;
-       rd_byte(&tmp8u);
-       o_ptr->ix = (POSITION)tmp8u;
-
-       object_kind *k_ptr;
-       k_ptr = &k_info[o_ptr->k_idx];
-       o_ptr->tval = k_ptr->tval;
-       o_ptr->sval = k_ptr->sval;
-
-       if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
-       else o_ptr->pval = 0;
-
-       if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
-       else o_ptr->discount = 0;
-       if (flags & SAVE_ITEM_NUMBER) {
-               rd_byte(&tmp8u);
-               o_ptr->number = tmp8u;
-       }
-       else o_ptr->number = 1;
-
-       s16b tmp16s;
-       rd_s16b(&tmp16s);
-       o_ptr->weight = tmp16s;
-
-       if (flags & SAVE_ITEM_NAME1)
-       {
-               rd_byte(&tmp8u);
-               o_ptr->name1 = tmp8u;
-       }
-       else o_ptr->name1 = 0;
-
-       if (flags & SAVE_ITEM_NAME2)
-       {
-               rd_byte(&tmp8u);
-               o_ptr->name2 = tmp8u;
-       }
-       else o_ptr->name2 = 0;
-
-       if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
-       else o_ptr->timeout = 0;
-
-       if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
-       else o_ptr->to_h = 0;
-
-       if (flags & SAVE_ITEM_TO_D)
-       {
-               rd_s16b(&tmp16s);
-               o_ptr->to_d = tmp16s;
-       }
-       else o_ptr->to_d = 0;
-
-       if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
-       else o_ptr->to_a = 0;
-
-       if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
-       else o_ptr->ac = 0;
-
-       if (flags & SAVE_ITEM_DD)
-       {
-               rd_byte(&tmp8u);
-               o_ptr->dd = tmp8u;
-       }
-       else o_ptr->dd = 0;
-
-       if (flags & SAVE_ITEM_DS)
-       {
-               rd_byte(&tmp8u);
-               o_ptr->ds = tmp8u;
-       }
-       else o_ptr->ds = 0;
-
-       if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
-       else o_ptr->ident = 0;
-
-       if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
-       else o_ptr->marked = 0;
-
-       /* Object flags */
-       if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
-       else o_ptr->art_flags[0] = 0;
-
-       if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
-       else o_ptr->art_flags[1] = 0;
-
-       if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
-       else o_ptr->art_flags[2] = 0;
-
-       if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
-       else o_ptr->art_flags[3] = 0;
-
-       if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
-       else o_ptr->art_flags[4] = 0;
-
-       if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
-       else o_ptr->curse_flags = 0;
-
-       /* Monster holding object */
-       if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
-       else o_ptr->held_m_idx = 0;
-
-       /* Special powers */
-       if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
-       else o_ptr->xtra1 = 0;
-
-       if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
-       else o_ptr->xtra2 = 0;
-
-       if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
-       else o_ptr->xtra3 = 0;
-
-       if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
-       else o_ptr->xtra4 = 0;
-
-       if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
-       else o_ptr->xtra5 = 0;
-
-       if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
-       else o_ptr->feeling = 0;
-
-       if (flags & SAVE_ITEM_INSCRIPTION)
-       {
-               char buf[128];
-               rd_string(buf, sizeof(buf));
-               o_ptr->inscription = quark_add(buf);
-       }
-       else o_ptr->inscription = 0;
-
-       if (flags & SAVE_ITEM_ART_NAME)
-       {
-               char buf[128];
-               rd_string(buf, sizeof(buf));
-               o_ptr->art_name = quark_add(buf);
-       }
-       else
-       {
-               o_ptr->art_name = 0;
-       }
-
-       if (!h_older_than(2, 1, 2, 4)) return;
-
-       BIT_FLAGS flgs[TR_FLAG_SIZE];
-       object_flags(o_ptr, flgs);
-
-       if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
-       {
-               add_flag(o_ptr->art_flags, TR_LITE_M1);
-               remove_flag(o_ptr->art_flags, TR_LITE_1);
-               remove_flag(o_ptr->art_flags, TR_LITE_2);
-               remove_flag(o_ptr->art_flags, TR_LITE_3);
-               return;
-       }
-
-       if (o_ptr->name2 == EGO_LITE_DARKNESS)
-       {
-               if (o_ptr->tval != TV_LITE)
-               {
-                       add_flag(o_ptr->art_flags, TR_LITE_M1);
-                       return;
-               }
-
-               if (o_ptr->sval == SV_LITE_TORCH)
-               {
-                       add_flag(o_ptr->art_flags, TR_LITE_M1);
-               }
-               else if (o_ptr->sval == SV_LITE_LANTERN)
-               {
-                       add_flag(o_ptr->art_flags, TR_LITE_M2);
-               }
-               else if (o_ptr->sval == SV_LITE_FEANOR)
-               {
-                       add_flag(o_ptr->art_flags, TR_LITE_M3);
-               }
-
-               return;
-       }
-
-       if (o_ptr->tval == TV_LITE)
-       {
-               if (object_is_fixed_artifact(o_ptr))
-               {
-                       add_flag(o_ptr->art_flags, TR_LITE_3);
-                       return;
-               }
-
-               if (o_ptr->sval == SV_LITE_TORCH)
-               {
-                       add_flag(o_ptr->art_flags, TR_LITE_1);
-                       add_flag(o_ptr->art_flags, TR_LITE_FUEL);
-                       return;
-               }
-
-               if (o_ptr->sval == SV_LITE_LANTERN)
-               {
-                       add_flag(o_ptr->art_flags, TR_LITE_2);
-                       add_flag(o_ptr->art_flags, TR_LITE_FUEL);
-                       return;
-               }
-
-               if (o_ptr->sval == SV_LITE_FEANOR)
-               {
-                       add_flag(o_ptr->art_flags, TR_LITE_2);
-                       return;
-               }
-       }
-}
-
-
-/*!
- * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
- * @param player_ptr プレーヤーへの参照ポインタ
- * @param m_ptr モンスター保存先ポインタ
- * @return なし
- */
-static void rd_monster_old(player_type *player_ptr, monster_type *m_ptr)
-{
-       rd_s16b(&m_ptr->r_idx);
-
-       if (z_older_than(11, 0, 12))
-               m_ptr->ap_r_idx = m_ptr->r_idx;
-       else
-               rd_s16b(&m_ptr->ap_r_idx);
-
-       if (z_older_than(11, 0, 14))
-       {
-               monster_race *r_ptr = &r_info[m_ptr->r_idx];
-
-               m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
-               if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
-               if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
-       }
-       else
-               rd_byte(&m_ptr->sub_align);
-
-       byte tmp8u;
-       rd_byte(&tmp8u);
-       m_ptr->fy = (POSITION)tmp8u;
-       rd_byte(&tmp8u);
-       m_ptr->fx = (POSITION)tmp8u;
-       m_ptr->current_floor_ptr = player_ptr->current_floor_ptr;
-
-       s16b tmp16s;
-       rd_s16b(&tmp16s);
-       m_ptr->hp = tmp16s;
-       rd_s16b(&tmp16s);
-       m_ptr->maxhp = tmp16s;
-
-       if (z_older_than(11, 0, 5))
-       {
-               m_ptr->max_maxhp = m_ptr->maxhp;
-       }
-       else
-       {
-               rd_s16b(&tmp16s);
-               m_ptr->max_maxhp = (HIT_POINT)tmp16s;
-       }
-       if (h_older_than(2, 1, 2, 1))
-       {
-               m_ptr->dealt_damage = 0;
-       }
-       else
-       {
-               rd_s32b(&m_ptr->dealt_damage);
-       }
-
-       rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
-       rd_byte(&tmp8u);
-       m_ptr->mspeed = tmp8u;
-
-       if (z_older_than(10, 4, 2))
-       {
-               rd_byte(&tmp8u);
-               m_ptr->energy_need = (s16b)tmp8u;
-       }
-       else rd_s16b(&m_ptr->energy_need);
-
-       if (z_older_than(11, 0, 13))
-               m_ptr->energy_need = 100 - m_ptr->energy_need;
-
-       if (z_older_than(10, 0, 7))
-       {
-               m_ptr->mtimed[MTIMED_FAST] = 0;
-               m_ptr->mtimed[MTIMED_SLOW] = 0;
-       }
-       else
-       {
-               rd_byte(&tmp8u);
-               m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
-               rd_byte(&tmp8u);
-               m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
-       }
-
-       rd_byte(&tmp8u);
-       m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
-       rd_byte(&tmp8u);
-       m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
-       rd_byte(&tmp8u);
-       m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
-
-       if (z_older_than(10, 0, 10))
-       {
-               reset_target(m_ptr);
-       }
-       else if (z_older_than(10, 0, 11))
-       {
-               rd_s16b(&tmp16s);
-               reset_target(m_ptr);
-       }
-       else
-       {
-               rd_s16b(&tmp16s);
-               m_ptr->target_y = (POSITION)tmp16s;
-               rd_s16b(&tmp16s);
-               m_ptr->target_x = (POSITION)tmp16s;
-       }
-
-       rd_byte(&tmp8u);
-       m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
-
-       if (!(current_world_ptr->z_major == 2 && current_world_ptr->z_minor == 0 && current_world_ptr->z_patch == 6))
-               rd_u32b(&m_ptr->smart);
-       else
-               m_ptr->smart = 0;
-
-       u32b tmp32u;
-       if (z_older_than(10, 4, 5))
-       {
-               m_ptr->exp = 0;
-       }
-       else
-       {
-               rd_u32b(&tmp32u);
-               m_ptr->exp = tmp32u;
-       }
-
-       if (z_older_than(10, 2, 2))
-       {
-               if (m_ptr->r_idx < 0)
-               {
-                       m_ptr->r_idx = (0 - m_ptr->r_idx);
-                       m_ptr->mflag2 |= MFLAG2_KAGE;
-               }
-       }
-       else
-       {
-               rd_byte(&m_ptr->mflag2);
-       }
-
-       if (z_older_than(11, 0, 12))
-       {
-               if (m_ptr->mflag2 & MFLAG2_KAGE)
-                       m_ptr->ap_r_idx = MON_KAGE;
-       }
-
-       if (z_older_than(10, 1, 3))
-       {
-               m_ptr->nickname = 0;
-       }
-       else
-       {
-               char buf[128];
-               rd_string(buf, sizeof(buf));
-               if (buf[0]) m_ptr->nickname = quark_add(buf);
-       }
-
-       rd_byte(&tmp8u);
-}
-
-
-/*!
- * @brief モンスターを読み込む(現版) / Read a monster (New method)
- * @param player_ptr プレーヤーへの参照ポインタ
- * @param m_ptr モンスター保存先ポインタ
- * @return なし
- */
-static void rd_monster(player_type *player_ptr, monster_type *m_ptr)
-{
-       if (h_older_than(1, 5, 0, 0))
-       {
-               rd_monster_old(player_ptr, m_ptr);
-               return;
-       }
-
-       BIT_FLAGS flags;
-       rd_u32b(&flags);
-       rd_s16b(&m_ptr->r_idx);
-       byte tmp8u;
-       rd_byte(&tmp8u);
-       m_ptr->fy = (POSITION)tmp8u;
-       rd_byte(&tmp8u);
-       m_ptr->fx = (POSITION)tmp8u;
-
-       s16b tmp16s;
-       rd_s16b(&tmp16s);
-       m_ptr->hp = (HIT_POINT)tmp16s;
-       rd_s16b(&tmp16s);
-       m_ptr->maxhp = (HIT_POINT)tmp16s;
-       rd_s16b(&tmp16s);
-       m_ptr->max_maxhp = (HIT_POINT)tmp16s;
-
-       if (h_older_than(2, 1, 2, 1))
-       {
-               m_ptr->dealt_damage = 0;
-       }
-       else
-       {
-               rd_s32b(&m_ptr->dealt_damage);
-       }
-
-       if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
-       else m_ptr->ap_r_idx = m_ptr->r_idx;
-
-       if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
-       else m_ptr->sub_align = 0;
-
-       if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
-       else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
-
-       rd_byte(&tmp8u);
-       m_ptr->mspeed = tmp8u;
-
-       rd_s16b(&m_ptr->energy_need);
-
-       if (flags & SAVE_MON_FAST)
-       {
-               rd_byte(&tmp8u);
-               m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
-       }
-       else m_ptr->mtimed[MTIMED_FAST] = 0;
-
-       if (flags & SAVE_MON_SLOW)
-       {
-               rd_byte(&tmp8u);
-               m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
-       }
-       else m_ptr->mtimed[MTIMED_SLOW] = 0;
-
-       if (flags & SAVE_MON_STUNNED)
-       {
-               rd_byte(&tmp8u);
-               m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
-       }
-       else m_ptr->mtimed[MTIMED_STUNNED] = 0;
-
-       if (flags & SAVE_MON_CONFUSED)
-       {
-               rd_byte(&tmp8u);
-               m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
-       }
-       else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
-
-       if (flags & SAVE_MON_MONFEAR)
-       {
-               rd_byte(&tmp8u);
-               m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
-       }
-       else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
-
-       if (flags & SAVE_MON_TARGET_Y)
-       {
-               rd_s16b(&tmp16s);
-               m_ptr->target_y = (POSITION)tmp16s;
-       }
-       else m_ptr->target_y = 0;
-
-       if (flags & SAVE_MON_TARGET_X)
-       {
-               rd_s16b(&tmp16s);
-               m_ptr->target_x = (POSITION)tmp16s;
-       }
-       else m_ptr->target_x = 0;
-
-       if (flags & SAVE_MON_INVULNER)
-       {
-               rd_byte(&tmp8u);
-               m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
-       }
-       else m_ptr->mtimed[MTIMED_INVULNER] = 0;
-
-       if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
-       else m_ptr->smart = 0;
-
-       if (flags & SAVE_MON_EXP)
-       {
-               u32b tmp32u;
-               rd_u32b(&tmp32u);
-               m_ptr->exp = (EXP)tmp32u;
-       }
-       else m_ptr->exp = 0;
-
-       m_ptr->mflag = 0; /* Not saved */
-
-       if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
-       else m_ptr->mflag2 = 0;
-
-       if (flags & SAVE_MON_NICKNAME)
-       {
-               char buf[128];
-               rd_string(buf, sizeof(buf));
-               m_ptr->nickname = quark_add(buf);
-       }
-       else m_ptr->nickname = 0;
-
-       if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
-       else m_ptr->parent_m_idx = 0;
-}
-
-
-/*
- * Old monster bit flags of racial resistances
- */
-#define RF3_IM_ACID         0x00010000  /* Resist acid a lot */
-#define RF3_IM_ELEC         0x00020000  /* Resist elec a lot */
-#define RF3_IM_FIRE         0x00040000  /* Resist fire a lot */
-#define RF3_IM_COLD         0x00080000  /* Resist cold a lot */
-#define RF3_IM_POIS         0x00100000  /* Resist poison a lot */
-#define RF3_RES_TELE        0x00200000  /* Resist teleportation */
-#define RF3_RES_NETH        0x00400000  /* Resist nether a lot */
-#define RF3_RES_WATE        0x00800000  /* Resist water */
-#define RF3_RES_PLAS        0x01000000  /* Resist plasma */
-#define RF3_RES_NEXU        0x02000000  /* Resist nexus */
-#define RF3_RES_DISE        0x04000000  /* Resist disenchantment */
-#define RF3_RES_ALL         0x08000000  /* Resist all */
-
-#define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
-{\
-       if ((R_PTR)->r_flags3 & (RF3)) \
-       { \
-               (R_PTR)->r_flags3 &= ~(RF3); \
-               (R_PTR)->r_flagsr |= (RFR); \
-       } \
-}
-
-#define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
-{\
-       if ((R_PTR)->r_flags4 & (RF4_BR)) \
-       { \
-               (R_PTR)->r_flagsr |= (RFR); \
-       } \
-}
-
-#define RF4_BR_LITE         0x00004000  /* Breathe Lite */
-#define RF4_BR_DARK         0x00008000  /* Breathe Dark */
-#define RF4_BR_CONF         0x00010000  /* Breathe Confusion */
-#define RF4_BR_SOUN         0x00020000  /* Breathe Sound */
-#define RF4_BR_CHAO         0x00040000  /* Breathe Chaos */
-#define RF4_BR_TIME         0x00200000  /* Breathe Time */
-#define RF4_BR_INER         0x00400000  /* Breathe Inertia */
-#define RF4_BR_GRAV         0x00800000  /* Breathe Gravity */
-#define RF4_BR_SHAR         0x01000000  /* Breathe Shards */
-#define RF4_BR_WALL         0x04000000  /* Breathe Force */
-
- /*!
-  * @brief モンスターの思い出を読み込む / Read the monster lore
-  * @param r_idx 読み込み先モンスターID
-  * @return なし
-  */
-static void rd_lore(MONRACE_IDX r_idx)
-{
-       monster_race *r_ptr = &r_info[r_idx];
-
-       s16b tmp16s;
-       rd_s16b(&tmp16s);
-       r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
-
-       rd_s16b(&tmp16s);
-       r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
-
-       rd_s16b(&tmp16s);
-       r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
-
-       if (h_older_than(1, 7, 0, 5))
-       {
-               r_ptr->r_akills = r_ptr->r_pkills;
-       }
-       else
-       {
-               rd_s16b(&tmp16s);
-               r_ptr->r_akills = (MONSTER_NUMBER)tmp16s;
-       }
-
-       rd_s16b(&tmp16s);
-       r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
-
-       rd_byte(&r_ptr->r_wake);
-       rd_byte(&r_ptr->r_ignore);
-       rd_byte(&r_ptr->r_xtra1);
-       rd_byte(&r_ptr->r_xtra2);
-
-       byte tmp8u;
-       rd_byte(&tmp8u);
-       r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
-       rd_byte(&tmp8u);
-       r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
-
-       rd_byte(&tmp8u);
-       rd_byte(&r_ptr->r_cast_spell);
-
-       rd_byte(&r_ptr->r_blows[0]);
-       rd_byte(&r_ptr->r_blows[1]);
-       rd_byte(&r_ptr->r_blows[2]);
-       rd_byte(&r_ptr->r_blows[3]);
-
-       rd_u32b(&r_ptr->r_flags1);
-       rd_u32b(&r_ptr->r_flags2);
-       rd_u32b(&r_ptr->r_flags3);
-       rd_u32b(&r_ptr->r_flags4);
-       rd_u32b(&r_ptr->r_flags5);
-       rd_u32b(&r_ptr->r_flags6);
-       if (h_older_than(1, 5, 0, 3))
-       {
-               r_ptr->r_flagsr = 0L;
-               MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
-               MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
-               MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
-               MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
-               MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
-               MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
-               MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
-               MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
-               MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
-               MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
-               MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
-               MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
-
-               RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
-               RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
-               RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
-               RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
-               RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
-               RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
-               RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
-               RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
-               RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
-
-               if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
-               if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
-               if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
-       }
-       else
-       {
-               rd_u32b(&r_ptr->r_flagsr);
-       }
-
-       rd_byte(&tmp8u);
-       r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
-
-       rd_s16b(&r_ptr->floor_id);
-       rd_byte(&tmp8u);
-
-       r_ptr->r_flags1 &= r_ptr->flags1;
-       r_ptr->r_flags2 &= r_ptr->flags2;
-       r_ptr->r_flags3 &= r_ptr->flags3;
-       r_ptr->r_flags4 &= r_ptr->flags4;
-       r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
-       r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
-       r_ptr->r_flagsr &= r_ptr->flagsr;
-}
-
-
-/*!
- * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the inventory of the "Home"
- * @param player_ptr プレーヤーへの参照ポインタ
- * @param st_ptr 店舗の参照ポインタ
- * @param o_ptr アイテムオブジェクト参照ポインタ
- * @return なし
- * @details
- * In all cases, return the slot (or -1) where the object was placed
- *
- * Note that this is a hacked up version of "inven_carry()".
- *
- * Also note that it may not correctly "adapt" to "knowledge" bacoming
- * known, the player may have to pick stuff up and drop it again.
- */
-static void home_carry(player_type *player_ptr, store_type *st_ptr, object_type *o_ptr)
-{
-       for (int i = 0; i < st_ptr->stock_num; i++)
-       {
-               object_type *j_ptr;
-               j_ptr = &st_ptr->stock[i];
-               if (!object_similar(j_ptr, o_ptr)) continue;
-
-               object_absorb(j_ptr, o_ptr);
-               return;
-       }
-
-       if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) return;
-
-       s32b value = object_value(o_ptr);
-       int slot;
-       for (slot = 0; slot < st_ptr->stock_num; slot++)
-       {
-               if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
-       }
-
-       for (int i = st_ptr->stock_num; i > slot; i--)
-       {
-               st_ptr->stock[i] = st_ptr->stock[i - 1];
-       }
-
-       st_ptr->stock_num++;
-       st_ptr->stock[slot] = *o_ptr;
-       chg_virtue(player_ptr, V_SACRIFICE, -1);
-}
-
-
-/*!
- * @brief 店舗情報を読み込む / Read a store
- * @param player_ptr プレーヤーへの参照ポインタ
- * @param town_number 街ID
- * @param store_number 店舗ID
- * @return エラーID
- */
-static errr rd_store(player_type *player_ptr, int town_number, int store_number)
-{
-       store_type *st_ptr;
-       bool sort = FALSE;
-       if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
-       {
-               st_ptr = &town_info[1].store[store_number];
-               if (st_ptr->stock_num) sort = TRUE;
-       }
-       else
-       {
-               st_ptr = &town_info[town_number].store[store_number];
-       }
-
-       byte own;
-       byte tmp8u;
-       s16b num;
-       rd_s32b(&st_ptr->store_open);
-       rd_s16b(&st_ptr->insult_cur);
-       rd_byte(&own);
-       if (z_older_than(11, 0, 4))
-       {
-               rd_byte(&tmp8u);
-               num = tmp8u;
-       }
-       else
-       {
-               rd_s16b(&num);
-       }
-
-       rd_s16b(&st_ptr->good_buy);
-       rd_s16b(&st_ptr->bad_buy);
-
-       rd_s32b(&st_ptr->last_visit);
-       st_ptr->owner = own;
-
-       for (int j = 0; j < num; j++)
-       {
-               object_type forge;
-               object_type *q_ptr;
-               q_ptr = &forge;
-               object_wipe(q_ptr);
-
-               rd_item(q_ptr);
-
-               bool is_valid_item = st_ptr->stock_num < (store_number == STORE_HOME ? STORE_INVEN_MAX * 10 : store_number == STORE_MUSEUM ? STORE_INVEN_MAX * 50 : STORE_INVEN_MAX);
-               if (!is_valid_item) continue;
-
-               if (sort)
-               {
-                       home_carry(player_ptr, st_ptr, q_ptr);
-               }
-               else
-               {
-                       int k = st_ptr->stock_num++;
-                       object_copy(&st_ptr->stock[k], q_ptr);
-               }
-       }
-
-       return 0;
-}
-
-
-/*!
- * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
- * @return なし
- */
-static void rd_randomizer(void)
-{
-       u16b tmp16u;
-       rd_u16b(&tmp16u);
-       rd_u16b(&Rand_place);
-       for (int i = 0; i < RAND_DEG; i++)
-       {
-               rd_u32b(&Rand_state[i]);
-       }
-}
-
-
-/*!
- * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
- * @return なし
- * @details
- * Note that the normal options are now stored as a set of 256 bit flags,
- * plus a set of 256 bit masks to indicate which bit flags were defined
- * at the time the savefile was created.  This will allow new options
- * to be added, and old options to be removed, at any time, without
- * hurting old savefiles.
- *
- * The window options are stored in the same way, but note that each
- * window gets 32 options, and their order is fixed by certain defines.
- */
-static void rd_options(void)
-{
-       strip_bytes(16);
-
-       byte b;
-       rd_byte(&b);
-       delay_factor = b;
-
-       rd_byte(&b);
-       hitpoint_warn = b;
-
-       if (h_older_than(1, 7, 0, 0))
-       {
-               mana_warn = 2;
-       }
-       else
-       {
-               rd_byte(&b);
-               mana_warn = b;
-       }
-
-       u16b c;
-       rd_u16b(&c);
-
-       if (c & 0x0002) current_world_ptr->wizard = TRUE;
-
-       cheat_peek = (c & 0x0100) ? TRUE : FALSE;
-       cheat_hear = (c & 0x0200) ? TRUE : FALSE;
-       cheat_room = (c & 0x0400) ? TRUE : FALSE;
-       cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
-       cheat_know = (c & 0x1000) ? TRUE : FALSE;
-       cheat_live = (c & 0x2000) ? TRUE : FALSE;
-       cheat_save = (c & 0x4000) ? TRUE : FALSE;
-       cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
-       cheat_turn = (c & 0x0080) ? TRUE : FALSE;
-       cheat_sight = (c & 0x0040) ? TRUE : FALSE;
-
-       rd_byte((byte *)&autosave_l);
-       rd_byte((byte *)&autosave_t);
-       rd_s16b(&autosave_freq);
-
-       BIT_FLAGS flag[8];
-       for (int n = 0; n < 8; n++) rd_u32b(&flag[n]);
-
-       BIT_FLAGS mask[8];
-       for (int n = 0; n < 8; n++) rd_u32b(&mask[n]);
-
-       for (int n = 0; n < 8; n++)
-       {
-               for (int i = 0; i < 32; i++)
-               {
-                       if (!(mask[n] & (1L << i))) continue;
-                       if (!(option_mask[n] & (1L << i))) continue;
-
-                       if (flag[n] & (1L << i))
-                       {
-                               option_flag[n] |= (1L << i);
-                       }
-                       else
-                       {
-                               option_flag[n] &= ~(1L << i);
-                       }
-               }
-       }
-
-       if (z_older_than(10, 4, 5))
-       {
-               if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
-               else option_flag[5] |= (0x00000001 << 4);
-               if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
-               else option_flag[2] |= (0x00000001 << 5);
-               if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
-               else option_flag[4] |= (0x00000001 << 5);
-               if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
-               else option_flag[5] |= (0x00000001 << 0);
-               if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
-               else option_flag[5] |= (0x00000001 << 12);
-               if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
-               else option_flag[1] |= (0x00000001 << 0);
-               if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
-               else option_flag[1] |= (0x00000001 << 18);
-               if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
-               else option_flag[1] |= (0x00000001 << 19);
-               if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
-               else option_flag[5] |= (0x00000001 << 3);
-       }
-
-       extract_option_vars();
-       for (int n = 0; n < 8; n++) rd_u32b(&flag[n]);
-
-       for (int n = 0; n < 8; n++) rd_u32b(&mask[n]);
-
-       for (int n = 0; n < 8; n++)
-       {
-               for (int i = 0; i < 32; i++)
-               {
-                       if (!(mask[n] & (1L << i))) continue;
-                       if (!(window_mask[n] & (1L << i))) continue;
-
-                       if (flag[n] & (1L << i))
-                       {
-                               window_flag[n] |= (1L << i);
-                       }
-                       else
-                       {
-                               window_flag[n] &= ~(1L << i);
-                       }
-               }
-       }
-}
-
-
-/*!
- * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
- * @return なし
- * @details
- * This is such a nasty hack it hurts.
- */
-static void rd_ghost(void)
-{
-       char buf[64];
-       rd_string(buf, sizeof(buf));
-       strip_bytes(60);
-}
-
-
-/*!
- * @brief クイックスタート情報を読み込む / Load quick start data
- * @return なし
- */
-static void load_quick_start(void)
-{
-       if (z_older_than(11, 0, 13))
-       {
-               previous_char.quick_ok = FALSE;
-               return;
-       }
-
-       rd_byte(&previous_char.psex);
-       byte tmp8u;
-       rd_byte(&tmp8u);
-       previous_char.prace = (RACE_IDX)tmp8u;
-       rd_byte(&tmp8u);
-       previous_char.pclass = (CLASS_IDX)tmp8u;
-       rd_byte(&tmp8u);
-       previous_char.pseikaku = (CHARACTER_IDX)tmp8u;
-       rd_byte(&tmp8u);
-       previous_char.realm1 = (REALM_IDX)tmp8u;
-       rd_byte(&tmp8u);
-       previous_char.realm2 = (REALM_IDX)tmp8u;
-
-       rd_s16b(&previous_char.age);
-       rd_s16b(&previous_char.ht);
-       rd_s16b(&previous_char.wt);
-       rd_s16b(&previous_char.sc);
-       rd_s32b(&previous_char.au);
-
-       for (int i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
-       for (int i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
-
-       for (int i = 0; i < PY_MAX_LEVEL; i++)
-       {
-               s16b tmp16s;
-               rd_s16b(&tmp16s);
-               previous_char.player_hp[i] = (HIT_POINT)tmp16s;
-       }
-
-       rd_s16b(&previous_char.chaos_patron);
-
-       for (int i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
-
-       for (int i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
-
-       rd_byte(&tmp8u);
-       rd_byte(&tmp8u);
-       previous_char.quick_ok = (bool)tmp8u;
-}
-
-
-/*!
- * @brief その他の情報を読み込む / Read the "extra" information
- * @return なし
- */
-static void rd_extra(player_type *creature_ptr)
-{
-       rd_string(creature_ptr->name, sizeof(creature_ptr->name));
-       rd_string(creature_ptr->died_from, sizeof(creature_ptr->died_from));
-       if (!h_older_than(1, 7, 0, 1))
-       {
-               char buf[1024];
-               rd_string(buf, sizeof buf);
-               if (buf[0]) creature_ptr->last_message = string_make(buf);
-       }
-
-       load_quick_start();
-       for (int i = 0; i < 4; i++)
-       {
-               rd_string(creature_ptr->history[i], sizeof(creature_ptr->history[i]));
-       }
-
-       byte tmp8u;
-       rd_byte(&tmp8u);
-       creature_ptr->prace = (RACE_IDX)tmp8u;
-
-       rd_byte(&tmp8u);
-       creature_ptr->pclass = (CLASS_IDX)tmp8u;
-
-       rd_byte(&tmp8u);
-       creature_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
-
-       rd_byte(&creature_ptr->psex);
-       rd_byte(&tmp8u);
-       creature_ptr->realm1 = (REALM_IDX)tmp8u;
-
-       rd_byte(&tmp8u);
-       creature_ptr->realm2 = (REALM_IDX)tmp8u;
-
-       rd_byte(&tmp8u);
-       if (z_older_than(10, 4, 4))
-       {
-               if (creature_ptr->realm1 == 9) creature_ptr->realm1 = REALM_MUSIC;
-               if (creature_ptr->realm2 == 9) creature_ptr->realm2 = REALM_MUSIC;
-               if (creature_ptr->realm1 == 10) creature_ptr->realm1 = REALM_HISSATSU;
-               if (creature_ptr->realm2 == 10) creature_ptr->realm2 = REALM_HISSATSU;
-       }
-
-       rd_byte(&tmp8u);
-       creature_ptr->hitdie = tmp8u;
-       rd_u16b(&creature_ptr->expfact);
-
-       rd_s16b(&creature_ptr->age);
-       rd_s16b(&creature_ptr->ht);
-       rd_s16b(&creature_ptr->wt);
-
-       for (int i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_max[i]);
-       for (int i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_max_max[i]);
-       for (int i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_cur[i]);
-
-       strip_bytes(24);
-       rd_s32b(&creature_ptr->au);
-
-       rd_s32b(&creature_ptr->max_exp);
-       if (h_older_than(1, 5, 4, 1)) creature_ptr->max_max_exp = creature_ptr->max_exp;
-       else rd_s32b(&creature_ptr->max_max_exp);
-       rd_s32b(&creature_ptr->exp);
-
-       if (h_older_than(1, 7, 0, 3))
-       {
-               u16b tmp16u;
-               rd_u16b(&tmp16u);
-               creature_ptr->exp_frac = (u32b)tmp16u;
-       }
-       else
-       {
-               rd_u32b(&creature_ptr->exp_frac);
-       }
-
-       rd_s16b(&creature_ptr->lev);
-
-       for (int i = 0; i < 64; i++) rd_s16b(&creature_ptr->spell_exp[i]);
-       if ((creature_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
-       {
-               for (int i = 0; i < 64; i++) creature_ptr->spell_exp[i] = SPELL_EXP_MASTER;
-       }
-
-       if (z_older_than(10, 3, 6))
-               for (int i = 0; i < 5; i++) for (int j = 0; j < 60; j++) rd_s16b(&creature_ptr->weapon_exp[i][j]);
-       else
-               for (int i = 0; i < 5; i++) for (int j = 0; j < 64; j++) rd_s16b(&creature_ptr->weapon_exp[i][j]);
-       for (int i = 0; i < GINOU_MAX; i++) rd_s16b(&creature_ptr->skill_exp[i]);
-       if (z_older_than(10, 4, 1))
-       {
-               if (creature_ptr->pclass != CLASS_BEASTMASTER) creature_ptr->skill_exp[GINOU_RIDING] /= 2;
-               creature_ptr->skill_exp[GINOU_RIDING] = MIN(creature_ptr->skill_exp[GINOU_RIDING], s_info[creature_ptr->pclass].s_max[GINOU_RIDING]);
-       }
-
-       if (z_older_than(10, 3, 14))
-       {
-               for (int i = 0; i < 108; i++) creature_ptr->magic_num1[i] = 0;
-               for (int i = 0; i < 108; i++) creature_ptr->magic_num2[i] = 0;
-       }
-       else
-       {
-               for (int i = 0; i < 108; i++) rd_s32b(&creature_ptr->magic_num1[i]);
-               for (int i = 0; i < 108; i++) rd_byte(&creature_ptr->magic_num2[i]);
-               if (h_older_than(1, 3, 0, 1))
-               {
-                       if (creature_ptr->pclass == CLASS_SMITH)
-                       {
-                               creature_ptr->magic_num1[TR_ES_ATTACK] = creature_ptr->magic_num1[96];
-                               creature_ptr->magic_num1[96] = 0;
-                               creature_ptr->magic_num1[TR_ES_AC] = creature_ptr->magic_num1[97];
-                               creature_ptr->magic_num1[97] = 0;
-                       }
-               }
-       }
-
-       if (music_singing_any(creature_ptr)) creature_ptr->action = ACTION_SING;
-
-       if (z_older_than(11, 0, 7))
-       {
-               creature_ptr->start_race = creature_ptr->prace;
-               creature_ptr->old_race1 = 0L;
-               creature_ptr->old_race2 = 0L;
-               creature_ptr->old_realm = 0;
-       }
-       else
-       {
-               rd_byte(&tmp8u);
-               creature_ptr->start_race = (RACE_IDX)tmp8u;
-               s32b tmp32s;
-               rd_s32b(&tmp32s);
-               creature_ptr->old_race1 = (BIT_FLAGS)tmp32s;
-               rd_s32b(&tmp32s);
-               creature_ptr->old_race2 = (BIT_FLAGS)tmp32s;
-               rd_s16b(&creature_ptr->old_realm);
-       }
-
-       if (z_older_than(10, 0, 1))
-       {
-               for (int i = 0; i < MAX_MANE; i++)
-               {
-                       creature_ptr->mane_spell[i] = -1;
-                       creature_ptr->mane_dam[i] = 0;
-               }
-               creature_ptr->mane_num = 0;
-       }
-       else if (z_older_than(10, 2, 3))
-       {
-               s16b tmp16s;
-               for (int i = 0; i < OLD_MAX_MANE; i++)
-               {
-                       rd_s16b(&tmp16s);
-                       rd_s16b(&tmp16s);
-               }
-
-               for (int i = 0; i < MAX_MANE; i++)
-               {
-                       creature_ptr->mane_spell[i] = -1;
-                       creature_ptr->mane_dam[i] = 0;
-               }
-
-               rd_s16b(&tmp16s);
-               creature_ptr->mane_num = 0;
-       }
-       else
-       {
-               for (int i = 0; i < MAX_MANE; i++)
-               {
-                       s16b tmp16s;
-                       rd_s16b(&tmp16s);
-                       creature_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
-                       rd_s16b(&tmp16s);
-                       creature_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
-               }
-
-               rd_s16b(&creature_ptr->mane_num);
-       }
-
-       if (z_older_than(10, 0, 3))
-       {
-               determine_bounty_uniques(creature_ptr);
-
-               for (int i = 0; i < MAX_BOUNTY; i++)
-               {
-                       /* Is this bounty unique already dead? */
-                       if (!r_info[current_world_ptr->bounty_r_idx[i]].max_num) current_world_ptr->bounty_r_idx[i] += 10000;
-               }
-       }
-       else
-       {
-               for (int i = 0; i < MAX_BOUNTY; i++)
-               {
-                       rd_s16b(&current_world_ptr->bounty_r_idx[i]);
-               }
-       }
-
-       if (z_older_than(10, 0, 3))
-       {
-               update_gambling_monsters(creature_ptr);
-       }
-       else
-       {
-               for (int i = 0; i < 4; i++)
-               {
-                       rd_s16b(&battle_mon[i]);
-                       if (z_older_than(10, 3, 4))
-                       {
-                               s16b tmp16s;
-                               rd_s16b(&tmp16s);
-                               mon_odds[i] = tmp16s;
-                       }
-                       else rd_u32b(&mon_odds[i]);
-               }
-       }
-
-       rd_s16b(&creature_ptr->town_num);
-       rd_s16b(&creature_ptr->arena_number);
-       if (h_older_than(1, 5, 0, 1))
-       {
-               if (creature_ptr->arena_number >= 99) creature_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
-       }
-
-       s16b tmp16s;
-       rd_s16b(&tmp16s);
-       creature_ptr->current_floor_ptr->inside_arena = (bool)tmp16s;
-       rd_s16b(&creature_ptr->current_floor_ptr->inside_quest);
-       if (z_older_than(10, 3, 5)) creature_ptr->phase_out = FALSE;
-       else
-       {
-               rd_s16b(&tmp16s);
-               creature_ptr->phase_out = (bool)tmp16s;
-       }
-
-       rd_byte(&creature_ptr->exit_bldg);
-       rd_byte(&tmp8u);
-
-       rd_s16b(&tmp16s);
-       creature_ptr->oldpx = (POSITION)tmp16s;
-
-       rd_s16b(&tmp16s);
-       creature_ptr->oldpy = (POSITION)tmp16s;
-       if (z_older_than(10, 3, 13) && !creature_ptr->current_floor_ptr->dun_level && !creature_ptr->current_floor_ptr->inside_arena) { creature_ptr->oldpy = 33; creature_ptr->oldpx = 131; }
-
-       rd_s16b(&tmp16s);
-       for (int i = 0; i < tmp16s; i++)
-       {
-               s16b tmp16s2;
-               rd_s16b(&tmp16s2);
-       }
-
-       if (h_older_than(1, 7, 0, 3))
-       {
-               rd_s16b(&tmp16s);
-               creature_ptr->mhp = tmp16s;
-
-               rd_s16b(&tmp16s);
-               creature_ptr->chp = tmp16s;
-
-               u16b tmp16u;
-               rd_u16b(&tmp16u);
-               creature_ptr->chp_frac = (u32b)tmp16u;
-       }
-       else
-       {
-               rd_s32b(&creature_ptr->mhp);
-               rd_s32b(&creature_ptr->chp);
-               rd_u32b(&creature_ptr->chp_frac);
-       }
-
-       if (h_older_than(1, 7, 0, 3))
-       {
-               rd_s16b(&tmp16s);
-               creature_ptr->msp = tmp16s;
-
-               rd_s16b(&tmp16s);
-               creature_ptr->csp = tmp16s;
-
-               u16b tmp16u;
-               rd_u16b(&tmp16u);
-               creature_ptr->csp_frac = (u32b)tmp16u;
-       }
-       else
-       {
-               rd_s32b(&creature_ptr->msp);
-               rd_s32b(&creature_ptr->csp);
-               rd_u32b(&creature_ptr->csp_frac);
-       }
-
-       rd_s16b(&creature_ptr->max_plv);
-       if (z_older_than(10, 3, 8))
-       {
-               rd_s16b(&tmp16s);
-               max_dlv[DUNGEON_ANGBAND] = tmp16s;
-       }
-       else
-       {
-               byte max = (byte)current_world_ptr->max_d_idx;
-
-               rd_byte(&max);
-
-               for (int i = 0; i < max; i++)
-               {
-                       rd_s16b(&tmp16s);
-                       max_dlv[i] = tmp16s;
-                       if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
-               }
-       }
-
-       if (creature_ptr->max_plv < creature_ptr->lev) creature_ptr->max_plv = creature_ptr->lev;
-
-       strip_bytes(8);
-       rd_s16b(&creature_ptr->sc);
-       rd_s16b(&creature_ptr->concent);
-
-       strip_bytes(2); /* Old "rest" */
-       rd_s16b(&creature_ptr->blind);
-       rd_s16b(&creature_ptr->paralyzed);
-       rd_s16b(&creature_ptr->confused);
-       rd_s16b(&creature_ptr->food);
-       strip_bytes(4); /* Old "food_digested" / "protection" */
-
-       rd_s16b(&creature_ptr->energy_need);
-       if (z_older_than(11, 0, 13))
-               creature_ptr->energy_need = 100 - creature_ptr->energy_need;
-       if (h_older_than(2, 1, 2, 0))
-               creature_ptr->enchant_energy_need = 0;
-       else
-               rd_s16b(&creature_ptr->enchant_energy_need);
-
-       rd_s16b(&creature_ptr->fast);
-       rd_s16b(&creature_ptr->slow);
-       rd_s16b(&creature_ptr->afraid);
-       rd_s16b(&creature_ptr->cut);
-       rd_s16b(&creature_ptr->stun);
-       rd_s16b(&creature_ptr->poisoned);
-       rd_s16b(&creature_ptr->image);
-       rd_s16b(&creature_ptr->protevil);
-       rd_s16b(&creature_ptr->invuln);
-       if (z_older_than(10, 0, 0))
-               creature_ptr->ult_res = 0;
-       else
-               rd_s16b(&creature_ptr->ult_res);
-       rd_s16b(&creature_ptr->hero);
-       rd_s16b(&creature_ptr->shero);
-       rd_s16b(&creature_ptr->shield);
-       rd_s16b(&creature_ptr->blessed);
-       rd_s16b(&creature_ptr->tim_invis);
-       rd_s16b(&creature_ptr->word_recall);
-       if (z_older_than(10, 3, 8))
-               creature_ptr->recall_dungeon = DUNGEON_ANGBAND;
-       else
-       {
-               rd_s16b(&tmp16s);
-               creature_ptr->recall_dungeon = (byte)tmp16s;
-       }
-
-       if (h_older_than(1, 5, 0, 0))
-               creature_ptr->alter_reality = 0;
-       else
-               rd_s16b(&creature_ptr->alter_reality);
-
-       rd_s16b(&creature_ptr->see_infra);
-       rd_s16b(&creature_ptr->tim_infra);
-       rd_s16b(&creature_ptr->oppose_fire);
-       rd_s16b(&creature_ptr->oppose_cold);
-       rd_s16b(&creature_ptr->oppose_acid);
-       rd_s16b(&creature_ptr->oppose_elec);
-       rd_s16b(&creature_ptr->oppose_pois);
-       if (z_older_than(10, 0, 2)) creature_ptr->tsuyoshi = 0;
-       else rd_s16b(&creature_ptr->tsuyoshi);
-
-       /* Old savefiles do not have the following fields... */
-       if ((current_world_ptr->z_major == 2) && (current_world_ptr->z_minor == 0) && (current_world_ptr->z_patch == 6))
-       {
-               creature_ptr->tim_esp = 0;
-               creature_ptr->wraith_form = 0;
-               creature_ptr->resist_magic = 0;
-               creature_ptr->tim_regen = 0;
-               creature_ptr->kabenuke = 0;
-               creature_ptr->tim_stealth = 0;
-               creature_ptr->tim_levitation = 0;
-               creature_ptr->tim_sh_touki = 0;
-               creature_ptr->lightspeed = 0;
-               creature_ptr->tsubureru = 0;
-               creature_ptr->tim_res_nether = 0;
-               creature_ptr->tim_res_time = 0;
-               creature_ptr->mimic_form = 0;
-               creature_ptr->tim_mimic = 0;
-               creature_ptr->tim_sh_fire = 0;
-               creature_ptr->tim_reflect = 0;
-               creature_ptr->multishadow = 0;
-               creature_ptr->dustrobe = 0;
-               creature_ptr->chaos_patron = ((creature_ptr->age + creature_ptr->sc) % MAX_PATRON);
-               creature_ptr->muta1 = 0;
-               creature_ptr->muta2 = 0;
-               creature_ptr->muta3 = 0;
-               get_virtues(creature_ptr);
-       }
-       else
-       {
-               rd_s16b(&creature_ptr->tim_esp);
-               rd_s16b(&creature_ptr->wraith_form);
-               rd_s16b(&creature_ptr->resist_magic);
-               rd_s16b(&creature_ptr->tim_regen);
-               rd_s16b(&creature_ptr->kabenuke);
-               rd_s16b(&creature_ptr->tim_stealth);
-               rd_s16b(&creature_ptr->tim_levitation);
-               rd_s16b(&creature_ptr->tim_sh_touki);
-               rd_s16b(&creature_ptr->lightspeed);
-               rd_s16b(&creature_ptr->tsubureru);
-               if (z_older_than(10, 4, 7))
-                       creature_ptr->magicdef = 0;
-               else
-                       rd_s16b(&creature_ptr->magicdef);
-               rd_s16b(&creature_ptr->tim_res_nether);
-               if (z_older_than(10, 4, 11))
-               {
-                       creature_ptr->tim_res_time = 0;
-                       creature_ptr->mimic_form = 0;
-                       creature_ptr->tim_mimic = 0;
-                       creature_ptr->tim_sh_fire = 0;
-               }
-               else
-               {
-                       rd_s16b(&creature_ptr->tim_res_time);
-                       rd_byte(&tmp8u);
-                       creature_ptr->mimic_form = (IDX)tmp8u;
-                       rd_s16b(&creature_ptr->tim_mimic);
-                       rd_s16b(&creature_ptr->tim_sh_fire);
-               }
-
-               if (z_older_than(11, 0, 99))
-               {
-                       creature_ptr->tim_sh_holy = 0;
-                       creature_ptr->tim_eyeeye = 0;
-               }
-               else
-               {
-                       rd_s16b(&creature_ptr->tim_sh_holy);
-                       rd_s16b(&creature_ptr->tim_eyeeye);
-               }
-
-               if (z_older_than(11, 0, 3)) {
-                       creature_ptr->tim_reflect = 0;
-                       creature_ptr->multishadow = 0;
-                       creature_ptr->dustrobe = 0;
-               }
-               else
-               {
-                       rd_s16b(&creature_ptr->tim_reflect);
-                       rd_s16b(&creature_ptr->multishadow);
-                       rd_s16b(&creature_ptr->dustrobe);
-               }
-
-               rd_s16b(&creature_ptr->chaos_patron);
-               rd_u32b(&creature_ptr->muta1);
-               rd_u32b(&creature_ptr->muta2);
-               rd_u32b(&creature_ptr->muta3);
-
-               for (int i = 0; i < 8; i++)
-                       rd_s16b(&creature_ptr->virtues[i]);
-               for (int i = 0; i < 8; i++)
-                       rd_s16b(&creature_ptr->vir_types[i]);
-       }
-
-       creature_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod(creature_ptr);
-       if (z_older_than(10, 0, 9))
-       {
-               rd_byte(&tmp8u);
-               if (tmp8u) creature_ptr->special_attack = ATTACK_CONFUSE;
-               creature_ptr->ele_attack = 0;
-       }
-       else
-       {
-               rd_s16b(&creature_ptr->ele_attack);
-               rd_u32b(&creature_ptr->special_attack);
-       }
-
-       if (creature_ptr->special_attack & KAMAE_MASK) creature_ptr->action = ACTION_KAMAE;
-       else if (creature_ptr->special_attack & KATA_MASK) creature_ptr->action = ACTION_KATA;
-       if (z_older_than(10, 0, 12))
-       {
-               creature_ptr->ele_immune = 0;
-               creature_ptr->special_defense = 0;
-       }
-       else
-       {
-               rd_s16b(&creature_ptr->ele_immune);
-               rd_u32b(&creature_ptr->special_defense);
-       }
-
-       rd_byte(&creature_ptr->knowledge);
-       rd_byte(&tmp8u);
-       creature_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
-
-       rd_byte(&tmp8u);
-       rd_byte(&tmp8u);
-       creature_ptr->action = (ACTION_IDX)tmp8u;
-       if (!z_older_than(10, 4, 3))
-       {
-               rd_byte(&tmp8u);
-               if (tmp8u) creature_ptr->action = ACTION_LEARN;
-       }
-
-       rd_byte((byte *)&preserve_mode);
-       rd_byte((byte *)&creature_ptr->wait_report_score);
-
-       for (int i = 0; i < 48; i++) rd_byte(&tmp8u);
-
-       strip_bytes(12);
-       rd_u32b(&current_world_ptr->seed_flavor);
-       rd_u32b(&current_world_ptr->seed_town);
-
-       rd_u16b(&creature_ptr->panic_save);
-       rd_u16b(&current_world_ptr->total_winner);
-       rd_u16b(&current_world_ptr->noscore);
-
-       rd_byte(&tmp8u);
-       creature_ptr->is_dead = tmp8u;
-
-       rd_byte(&creature_ptr->feeling);
-
-       switch (creature_ptr->start_race)
-       {
-       case RACE_VAMPIRE:
-       case RACE_SKELETON:
-       case RACE_ZOMBIE:
-       case RACE_SPECTRE:
-               current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
-               break;
-       default:
-               current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
-               break;
-       }
-
-       current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
-       rd_s32b(&creature_ptr->current_floor_ptr->generated_turn);
-       if (h_older_than(1, 7, 0, 4))
-       {
-               creature_ptr->feeling_turn = creature_ptr->current_floor_ptr->generated_turn;
-       }
-       else
-       {
-               rd_s32b(&creature_ptr->feeling_turn);
-       }
-
-       rd_s32b(&current_world_ptr->game_turn);
-       if (z_older_than(10, 3, 12))
-       {
-               current_world_ptr->dungeon_turn = current_world_ptr->game_turn;
-       }
-       else rd_s32b(&current_world_ptr->dungeon_turn);
-
-       if (z_older_than(11, 0, 13))
-       {
-               creature_ptr->current_floor_ptr->generated_turn /= 2;
-               creature_ptr->feeling_turn /= 2;
-               current_world_ptr->game_turn /= 2;
-               current_world_ptr->dungeon_turn /= 2;
-       }
-
-       if (z_older_than(10, 3, 13))
-       {
-               current_world_ptr->arena_start_turn = current_world_ptr->game_turn;
-       }
-       else rd_s32b(&current_world_ptr->arena_start_turn);
-
-       if (z_older_than(10, 0, 3))
-       {
-               determine_daily_bounty(creature_ptr, TRUE);
-       }
-       else
-       {
-               rd_s16b(&today_mon);
-               rd_s16b(&creature_ptr->today_mon);
-       }
-
-       if (z_older_than(10, 0, 7))
-       {
-               creature_ptr->riding = 0;
-       }
-       else
-       {
-               rd_s16b(&creature_ptr->riding);
-       }
-
-       if (h_older_than(1, 5, 0, 0))
-       {
-               creature_ptr->floor_id = 0;
-       }
-       else
-       {
-               rd_s16b(&creature_ptr->floor_id);
-       }
-
-       if (h_older_than(1, 5, 0, 2))
-       {
-               /* Nothing to do */
-       }
-       else
-       {
-               rd_s16b(&tmp16s);
-               for (int i = 0; i < tmp16s; i++)
-               {
-                       monster_type dummy_mon;
-                       rd_monster(creature_ptr, &dummy_mon);
-               }
-       }
-
-       if (z_older_than(10, 1, 2))
-       {
-               current_world_ptr->play_time = 0;
-       }
-       else
-       {
-               rd_u32b(&current_world_ptr->play_time);
-       }
-
-       if (z_older_than(10, 3, 9))
-       {
-               creature_ptr->visit = 1L;
-       }
-       else if (z_older_than(10, 3, 10))
-       {
-               s32b tmp32s;
-               rd_s32b(&tmp32s);
-               creature_ptr->visit = 1L;
-       }
-       else
-       {
-               s32b tmp32s;
-               rd_s32b(&tmp32s);
-               creature_ptr->visit = (BIT_FLAGS)tmp32s;
-       }
-
-       if (!z_older_than(11, 0, 5))
-       {
-               rd_u32b(&creature_ptr->count);
-       }
-}
-
-
-/*!
- * @brief プレイヤーの所持品情報を読み込む / Read the player inventory
- * @param player_ptr プレーヤーへの参照ポインタ
- * @return なし
- * @details
- * Note that the inventory changed in Angband 2.7.4.  Two extra
- * pack slots were added and the equipment was rearranged.  Note
- * that these two features combine when parsing old save-files, in
- * which items from the old "aux" slot are "carried", perhaps into
- * one of the two new "inventory" slots.
- *
- * Note that the inventory is "re-sorted" later by "dungeon()".
- */
-static errr rd_inventory(player_type *player_ptr)
-{
-       player_ptr->total_weight = 0;
-       player_ptr->inven_cnt = 0;
-       player_ptr->equip_cnt = 0;
-
-       if (player_ptr->inventory_list != NULL) C_WIPE(player_ptr->inventory_list, INVEN_TOTAL, object_type);
-       C_MAKE(player_ptr->inventory_list, INVEN_TOTAL, object_type);
-
-       int slot = 0;
-       while (TRUE)
-       {
-               u16b n;
-               rd_u16b(&n);
-
-               if (n == 0xFFFF) break;
-               object_type forge;
-               object_type *q_ptr;
-               q_ptr = &forge;
-               object_wipe(q_ptr);
-
-               rd_item(q_ptr);
-               if (!q_ptr->k_idx) return (53);
-
-               if (n >= INVEN_RARM)
-               {
-                       q_ptr->marked |= OM_TOUCHED;
-                       object_copy(&player_ptr->inventory_list[n], q_ptr);
-                       player_ptr->total_weight += (q_ptr->number * q_ptr->weight);
-                       player_ptr->equip_cnt++;
-                       continue;
-               }
-
-               if (player_ptr->inven_cnt == INVEN_PACK)
-               {
-                       note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the inventory"));
-                       return (54);
-               }
-
-               n = slot++;
-               q_ptr->marked |= OM_TOUCHED;
-               object_copy(&player_ptr->inventory_list[n], q_ptr);
-               player_ptr->total_weight += (q_ptr->number * q_ptr->weight);
-               player_ptr->inven_cnt++;
-       }
-
-       return 0;
-}
-
-
-/*!
- * @brief メッセージログを読み込む / Read the saved messages
- * @return なし
- */
-static void rd_messages(void)
-{
-       if (h_older_than(2, 2, 0, 75))
-       {
-               u16b num;
-               rd_u16b(&num);
-               int message_max;
-               message_max = (int)num;
-
-               for (int i = 0; i < message_max; i++)
-               {
-                       char buf[128];
-                       rd_string(buf, sizeof(buf));
-                       message_add(buf);
-               }
-       }
-
-       u32b num;
-       rd_u32b(&num);
-       int message_max;
-       message_max = (int)num;
-
-       for (int i = 0; i < message_max; i++)
-       {
-               char buf[128];
-               rd_string(buf, sizeof(buf));
-               message_add(buf);
-       }
-}
-
-
-/*!
- * @brief メッセージログを読み込む / Read the dungeon (old method)
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @return なし
- * @details
- * The monsters/objects must be loaded in the same order
- * that they were stored, since the actual indexes matter.
- */
-static errr rd_dungeon_old(player_type *creature_ptr)
-{
-       s16b tmp16s;
-       rd_s16b(&tmp16s);
-       floor_type *floor_ptr = creature_ptr->current_floor_ptr;
-       floor_ptr->dun_level = (DEPTH)tmp16s;
-       if (z_older_than(10, 3, 8)) creature_ptr->dungeon_idx = DUNGEON_ANGBAND;
-       else
-       {
-               byte tmp8u;
-               rd_byte(&tmp8u);
-               creature_ptr->dungeon_idx = (IDX)tmp8u;
-       }
-
-       floor_ptr->base_level = floor_ptr->dun_level;
-       rd_s16b(&tmp16s);
-       floor_ptr->base_level = (DEPTH)tmp16s;
-
-       rd_s16b(&tmp16s);
-       floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
-       rd_s16b(&tmp16s);
-       creature_ptr->y = (POSITION)tmp16s;
-       rd_s16b(&tmp16s);
-       creature_ptr->x = (POSITION)tmp16s;
-       if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena) { creature_ptr->y = 33; creature_ptr->x = 131; }
-       rd_s16b(&tmp16s);
-       floor_ptr->height = (POSITION)tmp16s;
-       rd_s16b(&tmp16s);
-       floor_ptr->width = (POSITION)tmp16s;
-       rd_s16b(&tmp16s); /* max_panel_rows */
-       rd_s16b(&tmp16s); /* max_panel_cols */
-
-       int ymax = floor_ptr->height;
-       int xmax = floor_ptr->width;
-
-       for (int x = 0, y = 0; y < ymax; )
-       {
-               u16b info;
-               byte count;
-               rd_byte(&count);
-               if (z_older_than(10, 3, 6))
-               {
-                       byte tmp8u;
-                       rd_byte(&tmp8u);
-                       info = (u16b)tmp8u;
-               }
-               else
-               {
-                       rd_u16b(&info);
-                       info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
-               }
-
-               for (int i = count; i > 0; i--)
-               {
-                       grid_type *g_ptr;
-                       g_ptr = &floor_ptr->grid_array[y][x];
-                       g_ptr->info = info;
-                       if (++x >= xmax)
-                       {
-                               x = 0;
-                               if (++y >= ymax) break;
-                       }
-               }
-       }
-
-       for (int x = 0, y = 0; y < ymax; )
-       {
-               byte count;
-               rd_byte(&count);
-               byte tmp8u;
-               rd_byte(&tmp8u);
-               for (int i = count; i > 0; i--)
-               {
-                       grid_type *g_ptr;
-                       g_ptr = &floor_ptr->grid_array[y][x];
-                       g_ptr->feat = (s16b)tmp8u;
-                       if (++x >= xmax)
-                       {
-                               x = 0;
-                               if (++y >= ymax) break;
-                       }
-               }
-       }
-
-       for (int x = 0, y = 0; y < ymax; )
-       {
-               byte count;
-               rd_byte(&count);
-               byte tmp8u;
-               rd_byte(&tmp8u);
-               for (int i = count; i > 0; i--)
-               {
-                       grid_type *g_ptr;
-                       g_ptr = &floor_ptr->grid_array[y][x];
-                       g_ptr->mimic = (s16b)tmp8u;
-                       if (++x >= xmax)
-                       {
-                               x = 0;
-                               if (++y >= ymax) break;
-                       }
-               }
-       }
-
-       for (int x = 0, y = 0; y < ymax; )
-       {
-               byte count;
-               rd_byte(&count);
-               rd_s16b(&tmp16s);
-               for (int i = count; i > 0; i--)
-               {
-                       grid_type *g_ptr;
-                       g_ptr = &floor_ptr->grid_array[y][x];
-                       g_ptr->special = tmp16s;
-                       if (++x >= xmax)
-                       {
-                               x = 0;
-                               if (++y >= ymax) break;
-                       }
-               }
-       }
-
-       if (z_older_than(11, 0, 99))
-       {
-               for (int y = 0; y < ymax; y++)
-               {
-                       for (int x = 0; x < xmax; x++)
-                       {
-                               floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
-                       }
-               }
-       }
-
-       if (h_older_than(1, 1, 1, 0))
-       {
-               for (int y = 0; y < ymax; y++)
-               {
-                       for (int x = 0; x < xmax; x++)
-                       {
-                               grid_type *g_ptr;
-                               g_ptr = &floor_ptr->grid_array[y][x];
-
-                               /* Very old */
-                               if (g_ptr->feat == OLD_FEAT_INVIS)
-                               {
-                                       g_ptr->feat = feat_floor;
-                                       g_ptr->info |= CAVE_TRAP;
-                               }
-
-                               /* Older than 1.1.1 */
-                               if (g_ptr->feat == OLD_FEAT_MIRROR)
-                               {
-                                       g_ptr->feat = feat_floor;
-                                       g_ptr->info |= CAVE_OBJECT;
-                               }
-                       }
-               }
-       }
-
-       if (h_older_than(1, 3, 1, 0))
-       {
-               for (int y = 0; y < ymax; y++)
-               {
-                       for (int x = 0; x < xmax; x++)
-                       {
-                               grid_type *g_ptr;
-                               g_ptr = &floor_ptr->grid_array[y][x];
-
-                               /* Old CAVE_IN_MIRROR flag */
-                               if (g_ptr->info & CAVE_OBJECT)
-                               {
-                                       g_ptr->mimic = feat_mirror;
-                               }
-                               else if ((g_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
-                                       (g_ptr->feat == OLD_FEAT_GLYPH))
-                               {
-                                       g_ptr->info |= CAVE_OBJECT;
-                                       g_ptr->mimic = g_ptr->feat;
-                                       g_ptr->feat = feat_floor;
-                               }
-                               else if (g_ptr->info & CAVE_TRAP)
-                               {
-                                       g_ptr->info &= ~CAVE_TRAP;
-                                       g_ptr->mimic = g_ptr->feat;
-                                       g_ptr->feat = choose_random_trap(creature_ptr);
-                               }
-                               else if (g_ptr->feat == OLD_FEAT_INVIS)
-                               {
-                                       g_ptr->mimic = feat_floor;
-                                       g_ptr->feat = feat_trap_open;
-                               }
-                       }
-               }
-       }
-
-       /* Quest 18 was removed */
-       if (h_older_than(1, 7, 0, 6) && !vanilla_town)
-       {
-               for (int y = 0; y < ymax; y++)
-               {
-                       for (int x = 0; x < xmax; x++)
-                       {
-                               grid_type *g_ptr;
-                               g_ptr = &floor_ptr->grid_array[y][x];
-
-                               if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level)
-                               {
-                                       if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
-                                       {
-                                               g_ptr->feat = feat_tree;
-                                               g_ptr->special = 0;
-                                       }
-                                       else if (g_ptr->feat == OLD_FEAT_BLDG_1)
-                                       {
-                                               g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
-                                       }
-                               }
-                               else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
-                                       (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
-                               {
-                                       g_ptr->feat = feat_up_stair;
-                                       g_ptr->special = 0;
-                               }
-                       }
-               }
-       }
-
-       u16b limit;
-       rd_u16b(&limit);
-       if (limit > current_world_ptr->max_o_idx)
-       {
-               note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
-               return (151);
-       }
-
-       for (int i = 1; i < limit; i++)
-       {
-               OBJECT_IDX o_idx = o_pop(floor_ptr);
-               if (i != o_idx)
-               {
-                       note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
-                       return (152);
-               }
-
-               object_type *o_ptr;
-               o_ptr = &floor_ptr->o_list[o_idx];
-               rd_item(o_ptr);
-               if (OBJECT_IS_HELD_MONSTER(o_ptr))
-               {
-                       monster_type *m_ptr;
-                       m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
-                       o_ptr->next_o_idx = m_ptr->hold_o_idx;
-                       m_ptr->hold_o_idx = o_idx;
-                       continue;
-               }
-
-               grid_type *g_ptr;
-               g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
-               o_ptr->next_o_idx = g_ptr->o_idx;
-               g_ptr->o_idx = o_idx;
-       }
-
-       rd_u16b(&limit);
-       if (limit > current_world_ptr->max_m_idx)
-       {
-               note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
-               return (161);
-       }
-
-       for (int i = 1; i < limit; i++)
-       {
-               MONSTER_IDX m_idx;
-               monster_type *m_ptr;
-               m_idx = m_pop(creature_ptr);
-               if (i != m_idx)
-               {
-                       note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
-                       return (162);
-               }
-
-               m_ptr = &floor_ptr->m_list[m_idx];
-               rd_monster(creature_ptr, m_ptr);
-               grid_type *g_ptr;
-               g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
-               g_ptr->m_idx = m_idx;
-               real_r_ptr(m_ptr)->cur_num++;
-       }
-
-       if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena)
-               current_world_ptr->character_dungeon = FALSE;
-       else
-               current_world_ptr->character_dungeon = TRUE;
-
-       return 0;
-}
-
-
-/*!
- * @brief 保存されたフロアを読み込む / Read the saved floor
- * @param player_ptr プレーヤーへの参照ポインタ
- * @param sf_ptr 最後に保存されたフロアへの参照ポインタ
- * @return info読み込みエラーコード
- * @details
- * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
- * 現在確認している処理は以下の通り、
- * <ul>
- * <li>1.7.0.2で8bitだったgrid_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
- * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
- * </ul>
- * The monsters/objects must be loaded in the same order
- * that they were stored, since the actual indexes matter.
- */
-static errr rd_saved_floor(player_type *player_ptr, saved_floor_type *sf_ptr)
-{
-       grid_template_type *templates;
-       floor_type *floor_ptr = player_ptr->current_floor_ptr;
-       clear_cave(player_ptr);
-       player_ptr->x = player_ptr->y = 0;
-
-       if (!sf_ptr)
-       {
-               s16b tmp16s;
-               rd_s16b(&tmp16s);
-               floor_ptr->dun_level = (DEPTH)tmp16s;
-               floor_ptr->base_level = floor_ptr->dun_level;
-       }
-       else
-       {
-               s16b tmp16s;
-               rd_s16b(&tmp16s);
-               if (tmp16s != sf_ptr->floor_id) return 171;
-
-               byte tmp8u;
-               rd_byte(&tmp8u);
-               if (tmp8u != sf_ptr->savefile_id) return 171;
-
-               rd_s16b(&tmp16s);
-               if (tmp16s != sf_ptr->dun_level) return 171;
-               floor_ptr->dun_level = sf_ptr->dun_level;
-
-               s32b tmp32s;
-               rd_s32b(&tmp32s);
-               if (tmp32s != sf_ptr->last_visit) return 171;
-
-               u32b tmp32u;
-               rd_u32b(&tmp32u);
-               if (tmp32u != sf_ptr->visit_mark) return 171;
-
-               rd_s16b(&tmp16s);
-               if (tmp16s != sf_ptr->upper_floor_id) return 171;
-
-               rd_s16b(&tmp16s);
-               if (tmp16s != sf_ptr->lower_floor_id) return 171;
-       }
-
-       s16b tmp16s;
-       rd_s16b(&tmp16s);
-       floor_ptr->base_level = (DEPTH)tmp16s;
-       rd_s16b(&tmp16s);
-       floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
-
-       u16b tmp16u;
-       rd_u16b(&tmp16u);
-       player_ptr->y = (POSITION)tmp16u;
-
-       rd_u16b(&tmp16u);
-       player_ptr->x = (POSITION)tmp16u;
-
-       rd_s16b(&tmp16s);
-       floor_ptr->height = (POSITION)tmp16s;
-       rd_s16b(&tmp16s);
-       floor_ptr->width = (POSITION)tmp16s;
-
-       rd_byte(&player_ptr->feeling);
-
-       u16b limit;
-       rd_u16b(&limit);
-       C_MAKE(templates, limit, grid_template_type);
-
-       for (int i = 0; i < limit; i++)
-       {
-               grid_template_type *ct_ptr = &templates[i];
-               rd_u16b(&tmp16u);
-               ct_ptr->info = (BIT_FLAGS)tmp16u;
-               if (h_older_than(1, 7, 0, 2))
-               {
-                       byte tmp8u;
-                       rd_byte(&tmp8u);
-                       ct_ptr->feat = (s16b)tmp8u;
-                       rd_byte(&tmp8u);
-                       ct_ptr->mimic = (s16b)tmp8u;
-               }
-               else
-               {
-                       rd_s16b(&ct_ptr->feat);
-                       rd_s16b(&ct_ptr->mimic);
-               }
-
-               rd_s16b(&ct_ptr->special);
-       }
-
-       POSITION ymax = floor_ptr->height;
-       POSITION xmax = floor_ptr->width;
-       for (POSITION x = 0, y = 0; y < ymax; )
-       {
-               byte count;
-               rd_byte(&count);
-
-               u16b id = 0;
-               byte tmp8u;
-               do
-               {
-                       rd_byte(&tmp8u);
-                       id += tmp8u;
-               } while (tmp8u == MAX_UCHAR);
-
-               for (int i = count; i > 0; i--)
-               {
-                       grid_type *g_ptr = &floor_ptr->grid_array[y][x];
-                       g_ptr->info = templates[id].info;
-                       g_ptr->feat = templates[id].feat;
-                       g_ptr->mimic = templates[id].mimic;
-                       g_ptr->special = templates[id].special;
-
-                       if (++x >= xmax)
-                       {
-                               x = 0;
-                               if (++y >= ymax) break;
-                       }
-               }
-       }
-
-       /* Quest 18 was removed */
-       if (h_older_than(1, 7, 0, 6) && !vanilla_town)
-       {
-               for (POSITION y = 0; y < ymax; y++)
-               {
-                       for (POSITION x = 0; x < xmax; x++)
-                       {
-                               grid_type *g_ptr = &floor_ptr->grid_array[y][x];
-
-                               if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level)
-                               {
-                                       if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
-                                       {
-                                               g_ptr->feat = feat_tree;
-                                               g_ptr->special = 0;
-                                       }
-                                       else if (g_ptr->feat == OLD_FEAT_BLDG_1)
-                                       {
-                                               g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
-                                       }
-                               }
-                               else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
-                                       (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
-                               {
-                                       g_ptr->feat = feat_up_stair;
-                                       g_ptr->special = 0;
-                               }
-                       }
-               }
-       }
-
-       C_KILL(templates, limit, grid_template_type);
-       rd_u16b(&limit);
-       if (limit > current_world_ptr->max_o_idx) return 151;
-       for (int i = 1; i < limit; i++)
-       {
-               OBJECT_IDX o_idx;
-               object_type *o_ptr;
-               o_idx = o_pop(floor_ptr);
-               if (i != o_idx) return 152;
-
-               o_ptr = &floor_ptr->o_list[o_idx];
-               rd_item(o_ptr);
-
-               if (OBJECT_IS_HELD_MONSTER(o_ptr))
-               {
-                       monster_type *m_ptr;
-                       m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
-                       o_ptr->next_o_idx = m_ptr->hold_o_idx;
-                       m_ptr->hold_o_idx = o_idx;
-               }
-               else
-               {
-                       grid_type *g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
-                       o_ptr->next_o_idx = g_ptr->o_idx;
-                       g_ptr->o_idx = o_idx;
-               }
-       }
-
-       rd_u16b(&limit);
-       if (limit > current_world_ptr->max_m_idx) return 161;
-
-       for (int i = 1; i < limit; i++)
-       {
-               grid_type *g_ptr;
-               MONSTER_IDX m_idx;
-               monster_type *m_ptr;
-               m_idx = m_pop(player_ptr);
-               if (i != m_idx) return 162;
-
-               m_ptr = &floor_ptr->m_list[m_idx];
-               rd_monster(player_ptr, m_ptr);
-               g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
-               g_ptr->m_idx = m_idx;
-               real_r_ptr(m_ptr)->cur_num++;
-       }
-
-       return 0;
-}
-
-
-/*!
- * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
- * @param player_ptr プレーヤーへの参照ポインタ
- * @return エラーコード
- * @details
- * The monsters/objects must be loaded in the same order
- * that they were stored, since the actual indexes matter.
- */
-static errr rd_dungeon(player_type *player_ptr)
-{
-       init_saved_floors(player_ptr, FALSE);
-       errr err = 0;
-       if (h_older_than(1, 5, 0, 0))
-       {
-               err = rd_dungeon_old(player_ptr);
-               if (player_ptr->dungeon_idx)
-               {
-                       player_ptr->floor_id = get_new_floor_id(player_ptr);
-                       get_sf_ptr(player_ptr->floor_id)->dun_level = player_ptr->current_floor_ptr->dun_level;
-               }
-
-               return err;
-       }
-
-       rd_s16b(&max_floor_id);
-       byte tmp8u;
-       rd_byte(&tmp8u);
-       player_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
-       byte num;
-       rd_byte(&num);
-       if (num == 0)
-       {
-               err = rd_saved_floor(player_ptr, NULL);
-       }
-       else
-       {
-               for (int i = 0; i < num; i++)
-               {
-                       saved_floor_type *sf_ptr = &saved_floors[i];
-
-                       rd_s16b(&sf_ptr->floor_id);
-                       rd_byte(&tmp8u);
-                       sf_ptr->savefile_id = (s16b)tmp8u;
-
-                       s16b tmp16s;
-                       rd_s16b(&tmp16s);
-                       sf_ptr->dun_level = (DEPTH)tmp16s;
-
-                       rd_s32b(&sf_ptr->last_visit);
-                       rd_u32b(&sf_ptr->visit_mark);
-                       rd_s16b(&sf_ptr->upper_floor_id);
-                       rd_s16b(&sf_ptr->lower_floor_id);
-               }
-
-               for (int i = 0; i < num; i++)
-               {
-                       saved_floor_type *sf_ptr = &saved_floors[i];
-                       if (!sf_ptr->floor_id) continue;
-                       rd_byte(&tmp8u);
-                       if (tmp8u) continue;
-
-                       err = rd_saved_floor(player_ptr, sf_ptr);
-                       if (err) break;
-
-                       if (!save_floor(player_ptr, sf_ptr, SLF_SECOND)) err = 182;
-
-                       if (err) break;
-               }
-
-               if (err == 0)
-               {
-                       if (!load_floor(player_ptr, get_sf_ptr(player_ptr->floor_id), SLF_SECOND)) err = 183;
-               }
-       }
-
-       switch (err)
-       {
-       case 151:
-               note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
-               break;
-
-       case 152:
-               note(_("アイテム配置エラー", "Object allocation error"));
-               break;
-
-       case 161:
-               note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
-               break;
-
-       case 162:
-               note(_("モンスター配置エラー", "Monster allocation error"));
-               break;
-
-       case 171:
-               note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
-               break;
-
-       case 182:
-               note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporary files!"));
-               break;
-
-       case 183:
-               note(_("Error 183", "Error 183"));
-               break;
-       }
-
-       current_world_ptr->character_dungeon = TRUE;
-       return err;
-}
-
-
-/*!
- * @brief ロード処理全体のサブ関数 / Actually read the savefile
- * @return エラーコード
- */
-static errr rd_savefile_new_aux(player_type *creature_ptr)
-{
-       u32b n_x_check, n_v_check;
-       u32b o_x_check, o_v_check;
-
-       strip_bytes(4);
-       xor_byte = current_world_ptr->sf_extra;
-       v_check = 0L;
-       x_check = 0L;
-
-       /* Old savefile will be version 0.0.0.3 */
-       rd_byte(&current_world_ptr->h_ver_extra);
-       rd_byte(&current_world_ptr->h_ver_patch);
-       rd_byte(&current_world_ptr->h_ver_minor);
-       rd_byte(&current_world_ptr->h_ver_major);
-
-       note(format(
-               _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
-               (current_world_ptr->h_ver_major > 9) ? current_world_ptr->h_ver_major - 10 : current_world_ptr->h_ver_major, current_world_ptr->h_ver_minor, current_world_ptr->h_ver_patch, current_world_ptr->h_ver_extra));
-
-       rd_u32b(&current_world_ptr->sf_system);
-       rd_u32b(&current_world_ptr->sf_when);
-       rd_u16b(&current_world_ptr->sf_lives);
-       rd_u16b(&current_world_ptr->sf_saves);
-
-       u32b tmp32u;
-       rd_u32b(&tmp32u);
-
-       u16b tmp16u;
-       rd_u16b(&tmp16u);
-
-       byte tmp8u;
-       rd_byte(&tmp8u);
-       rd_byte(&kanji_code);
-
-       rd_randomizer();
-       if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
-
-       rd_options();
-       if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
-
-       rd_messages();
-       if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
-
-       for (int i = 0; i < max_r_idx; i++)
-       {
-               monster_race *r_ptr = &r_info[i];
-               r_ptr->max_num = 100;
-
-               if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
-               else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
-       }
-
-       rd_u16b(&tmp16u);
-       if (tmp16u > max_r_idx)
-       {
-               note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
-               return (21);
-       }
-
-       for (int i = 0; i < tmp16u; i++)
-       {
-               rd_lore((MONRACE_IDX)i);
-       }
-
-       if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
-
-       rd_u16b(&tmp16u);
-       if (tmp16u > max_k_idx)
-       {
-               note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
-               return (22);
-       }
-
-       for (int i = 0; i < tmp16u; i++)
-       {
-               object_kind *k_ptr = &k_info[i];
-               rd_byte(&tmp8u);
-               k_ptr->aware = (tmp8u & 0x01) ? TRUE : FALSE;
-               k_ptr->tried = (tmp8u & 0x02) ? TRUE : FALSE;
-       }
-       if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
-
-       /* 2.1.3 or newer version */
-       {
-               u16b max_towns_load;
-               u16b max_quests_load;
-               byte max_rquests_load;
-               s16b old_inside_quest = creature_ptr->current_floor_ptr->inside_quest;
-
-               rd_u16b(&max_towns_load);
-               if (max_towns_load > max_towns)
-               {
-                       note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
-                       return (23);
-               }
-
-               rd_u16b(&max_quests_load);
-               if (z_older_than(11, 0, 7))
-               {
-                       max_rquests_load = 10;
-               }
-               else
-               {
-                       rd_byte(&max_rquests_load);
-               }
-
-               if (max_quests_load > max_q_idx)
-               {
-                       note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
-                       return (23);
-               }
-
-               for (int i = 0; i < max_quests_load; i++)
-               {
-                       if (i >= max_q_idx)
-                       {
-                               strip_bytes(2);
-                               strip_bytes(2);
-                               continue;
-                       }
-
-                       quest_type* const q_ptr = &quest[i];
-
-                       rd_s16b(&q_ptr->status);
-                       s16b tmp16s;
-                       rd_s16b(&tmp16s);
-                       q_ptr->level = tmp16s;
-
-                       if (z_older_than(11, 0, 6))
-                       {
-                               q_ptr->complev = 0;
-                       }
-                       else
-                       {
-                               rd_byte(&tmp8u);
-                               q_ptr->complev = tmp8u;
-                       }
-                       if (h_older_than(2, 1, 2, 2))
-                       {
-                               q_ptr->comptime = 0;
-                       }
-                       else
-                       {
-                               rd_u32b(&q_ptr->comptime);
-                       }
-
-                       bool is_quest_running = (q_ptr->status == QUEST_STATUS_TAKEN);
-                       is_quest_running |= (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED));
-                       is_quest_running |= (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load)));
-                       if (!is_quest_running) continue;
-
-                       rd_s16b(&tmp16s);
-                       q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
-                       rd_s16b(&tmp16s);
-                       q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
-                       rd_s16b(&q_ptr->type);
-
-                       rd_s16b(&q_ptr->r_idx);
-                       if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
-                       {
-                               determine_random_questor(creature_ptr, &quest[i]);
-                       }
-
-                       rd_s16b(&q_ptr->k_idx);
-                       if (q_ptr->k_idx)
-                               a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
-
-                       rd_byte(&tmp8u);
-                       q_ptr->flags = tmp8u;
-
-                       if (z_older_than(10, 3, 11))
-                       {
-                               if (q_ptr->flags & QUEST_FLAG_PRESET)
-                               {
-                                       q_ptr->dungeon = 0;
-                               }
-                               else
-                               {
-                                       init_flags = INIT_ASSIGN;
-                                       creature_ptr->current_floor_ptr->inside_quest = (QUEST_IDX)i;
-
-                                       process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
-                                       creature_ptr->current_floor_ptr->inside_quest = old_inside_quest;
-                               }
-                       }
-                       else
-                       {
-                               rd_byte(&tmp8u);
-                               q_ptr->dungeon = tmp8u;
-                       }
-
-                       if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
-                               if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
-                                       r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
-               }
-
-               /* Quest 18 was removed */
-               if (h_older_than(1, 7, 0, 6))
-               {
-                       (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
-                       quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
-               }
-
-               rd_s32b(&creature_ptr->wilderness_x);
-               rd_s32b(&creature_ptr->wilderness_y);
-               if (z_older_than(10, 3, 13))
-               {
-                       creature_ptr->wilderness_x = 5;
-                       creature_ptr->wilderness_y = 48;
-               }
-
-               if (z_older_than(10, 3, 7)) creature_ptr->wild_mode = FALSE;
-               else rd_byte((byte *)&creature_ptr->wild_mode);
-               if (z_older_than(10, 3, 7)) creature_ptr->ambush_flag = FALSE;
-               else rd_byte((byte *)&creature_ptr->ambush_flag);
-
-               s32b wild_x_size;
-               s32b wild_y_size;
-               rd_s32b(&wild_x_size);
-               rd_s32b(&wild_y_size);
-
-               if ((wild_x_size > current_world_ptr->max_wild_x) || (wild_y_size > current_world_ptr->max_wild_y))
-               {
-                       note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
-                       return (23);
-               }
-
-               for (int i = 0; i < wild_x_size; i++)
-               {
-                       for (int j = 0; j < wild_y_size; j++)
-                       {
-                               rd_u32b(&wilderness[j][i].seed);
-                       }
-               }
-       }
-
-       if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
-
-       rd_u16b(&tmp16u);
-       if (tmp16u > max_a_idx)
-       {
-               note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
-               return (24);
-       }
-
-       for (int i = 0; i < tmp16u; i++)
-       {
-               artifact_type *a_ptr = &a_info[i];
-
-               rd_byte(&tmp8u);
-               a_ptr->cur_num = tmp8u;
-
-               if (h_older_than(1, 5, 0, 0))
-               {
-                       a_ptr->floor_id = 0;
-
-                       rd_byte(&tmp8u);
-                       rd_byte(&tmp8u);
-                       rd_byte(&tmp8u);
-               }
-               else
-               {
-                       rd_s16b(&a_ptr->floor_id);
-               }
-       }
-
-       if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
-
-       rd_extra(creature_ptr);
-       if (creature_ptr->energy_need < -999) creature_ptr->timewalk = TRUE;
-
-       if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
-
-       rd_u16b(&tmp16u);
-       if (tmp16u > PY_MAX_LEVEL)
-       {
-               note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
-               return (25);
-       }
-
-       for (int i = 0; i < tmp16u; i++)
-       {
-               s16b tmp16s;
-               rd_s16b(&tmp16s);
-               creature_ptr->player_hp[i] = (HIT_POINT)tmp16s;
-       }
-
-       sp_ptr = &sex_info[creature_ptr->psex];
-       rp_ptr = &race_info[creature_ptr->prace];
-       cp_ptr = &class_info[creature_ptr->pclass];
-       ap_ptr = &seikaku_info[creature_ptr->pseikaku];
-
-       if (z_older_than(10, 2, 2) && (creature_ptr->pclass == CLASS_BEASTMASTER) && !creature_ptr->is_dead)
-       {
-               creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
-               roll_hitdice(creature_ptr, 0L);
-       }
-
-       if (z_older_than(10, 3, 2) && (creature_ptr->pclass == CLASS_ARCHER) && !creature_ptr->is_dead)
-       {
-               creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
-               roll_hitdice(creature_ptr, 0L);
-       }
-
-       if (z_older_than(10, 2, 6) && (creature_ptr->pclass == CLASS_SORCERER) && !creature_ptr->is_dead)
-       {
-               creature_ptr->hitdie = rp_ptr->r_mhp / 2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
-               roll_hitdice(creature_ptr, 0L);
-       }
-
-       if (z_older_than(10, 4, 7) && (creature_ptr->pclass == CLASS_BLUE_MAGE) && !creature_ptr->is_dead)
-       {
-               creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
-               roll_hitdice(creature_ptr, 0L);
-       }
-
-       mp_ptr = &m_info[creature_ptr->pclass];
-
-       rd_u32b(&creature_ptr->spell_learned1);
-       rd_u32b(&creature_ptr->spell_learned2);
-       rd_u32b(&creature_ptr->spell_worked1);
-       rd_u32b(&creature_ptr->spell_worked2);
-       rd_u32b(&creature_ptr->spell_forgotten1);
-       rd_u32b(&creature_ptr->spell_forgotten2);
-
-       if (z_older_than(10, 0, 5))
-       {
-               creature_ptr->learned_spells = 0;
-               for (int i = 0; i < 64; i++)
-               {
-                       if ((i < 32) ?
-                               (creature_ptr->spell_learned1 & (1L << i)) :
-                               (creature_ptr->spell_learned2 & (1L << (i - 32))))
-                       {
-                               creature_ptr->learned_spells++;
-                       }
-               }
-       }
-       else rd_s16b(&creature_ptr->learned_spells);
-
-       if (z_older_than(10, 0, 6))
-       {
-               creature_ptr->add_spells = 0;
-       }
-       else rd_s16b(&creature_ptr->add_spells);
-
-       if (creature_ptr->pclass == CLASS_MINDCRAFTER) creature_ptr->add_spells = 0;
-
-       for (int i = 0; i < 64; i++)
-       {
-               rd_byte(&tmp8u);
-               creature_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
-       }
-
-       if (rd_inventory(creature_ptr))
-       {
-               note(_("持ち物情報を読み込むことができません", "Unable to read inventory"));
-               return (21);
-       }
-
-       rd_u16b(&tmp16u);
-       int town_count = tmp16u;
-
-       rd_u16b(&tmp16u);
-       for (int i = 1; i < town_count; i++)
-       {
-               for (int j = 0; j < tmp16u; j++)
-               {
-                       if (rd_store(creature_ptr, i, j)) return (22);
-               }
-       }
-
-       rd_s16b(&creature_ptr->pet_follow_distance);
-       if (z_older_than(10, 4, 10))
-       {
-               creature_ptr->pet_extra_flags = 0;
-               rd_byte(&tmp8u);
-               if (tmp8u) creature_ptr->pet_extra_flags |= PF_OPEN_DOORS;
-               rd_byte(&tmp8u);
-               if (tmp8u) creature_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
-
-               if (z_older_than(10, 0, 4)) creature_ptr->pet_extra_flags |= PF_TELEPORT;
-               else
-               {
-                       rd_byte(&tmp8u);
-                       if (tmp8u) creature_ptr->pet_extra_flags |= PF_TELEPORT;
-               }
-
-               if (z_older_than(10, 0, 7)) creature_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
-               else
-               {
-                       rd_byte(&tmp8u);
-                       if (tmp8u) creature_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
-               }
-
-               if (z_older_than(10, 0, 8)) creature_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
-               else
-               {
-                       rd_byte(&tmp8u);
-                       if (tmp8u) creature_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
-               }
-
-               if (!z_older_than(10, 0, 8))
-               {
-                       rd_byte(&tmp8u);
-                       if (tmp8u) creature_ptr->pet_extra_flags |= PF_BALL_SPELL;
-               }
-       }
-       else
-       {
-               rd_s16b(&creature_ptr->pet_extra_flags);
-       }
-
-       if (!z_older_than(11, 0, 9))
-       {
-               char buf[SCREEN_BUF_MAX_SIZE];
-               rd_string(buf, sizeof(buf));
-               if (buf[0]) screen_dump = string_make(buf);
-       }
-
-       if (creature_ptr->is_dead)
-       {
-               for (int i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
-               {
-                       r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
-               }
-       }
-
-       if (!creature_ptr->is_dead)
-       {
-               note(_("ダンジョン復元中...", "Restoring Dungeon..."));
-               if (rd_dungeon(creature_ptr))
-               {
-                       note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
-                       return (34);
-               }
-
-               rd_ghost();
-               {
-                       s32b tmp32s;
-
-                       rd_s32b(&tmp32s);
-                       strip_bytes(tmp32s);
-               }
-       }
-
-       /* Quest 18 was removed */
-       if (h_older_than(1, 7, 0, 6))
-       {
-               if (creature_ptr->current_floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
-               {
-                       creature_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
-                       creature_ptr->current_floor_ptr->dun_level = 1;
-                       creature_ptr->current_floor_ptr->inside_quest = 0;
-               }
-       }
-
-       n_v_check = v_check;
-       rd_u32b(&o_v_check);
-       if (o_v_check != n_v_check)
-       {
-               note(_("チェックサムがおかしい", "Invalid checksum"));
-               return 11;
-       }
-
-       n_x_check = x_check;
-       rd_u32b(&o_x_check);
-       if (o_x_check != n_x_check)
-       {
-               note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
-               return 11;
-       }
-
-       return 0;
-}
-
-
-/*!
- * @brief ロード処理全体のメイン関数 / Actually read the savefile
- * @param player_ptr プレーヤーへの参照ポインタ
- * @return エラーコード
- */
-errr rd_savefile_new(player_type *player_ptr)
-{
-       safe_setuid_grab();
-       fff = my_fopen(savefile, "rb");
-       safe_setuid_drop();
-       if (!fff) return -1;
-       errr err = rd_savefile_new_aux(player_ptr);
-
-       if (ferror(fff)) err = -1;
-       my_fclose(fff);
-       return err;
-}
-
-
-/*!
- * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
- * @param player_ptr プレーヤーへの参照ポインタ
- * @param sf_ptr 保存フロア読み込み先
- * @return 成功したらtrue
- */
-static bool load_floor_aux(player_type *player_ptr, saved_floor_type *sf_ptr)
-{
-       u32b n_x_check, n_v_check;
-       u32b o_x_check, o_v_check;
-
-       xor_byte = 0;
-       byte tmp8u;
-       rd_byte(&tmp8u);
-
-       v_check = 0L;
-       x_check = 0L;
-
-       current_world_ptr->h_ver_extra = H_VER_EXTRA;
-       current_world_ptr->h_ver_patch = H_VER_PATCH;
-       current_world_ptr->h_ver_minor = H_VER_MINOR;
-       current_world_ptr->h_ver_major = H_VER_MAJOR;
-
-       u32b tmp32u;
-       rd_u32b(&tmp32u);
-       if (saved_floor_file_sign != tmp32u) return FALSE;
-
-       if (rd_saved_floor(player_ptr, sf_ptr)) return FALSE;
-
-       n_v_check = v_check;
-       rd_u32b(&o_v_check);
-
-       if (o_v_check != n_v_check) return FALSE;
-
-       n_x_check = x_check;
-       rd_u32b(&o_x_check);
-
-       if (o_x_check != n_x_check) return FALSE;
-       return TRUE;
-}
-
-
-/*!
- * @brief 一時保存フロア情報を読み込む / Attempt to load the temporarily saved-floor data
- * @param player_ptr プレーヤーへの参照ポインタ
- * @param sf_ptr 保存フロア読み込み先
- * @param mode オプション
- * @return 成功したらtrue
- */
-bool load_floor(player_type *player_ptr, saved_floor_type *sf_ptr, BIT_FLAGS mode)
-{
-       /*
-        * Temporary files are always written in system depended kanji
-        * code.
-        */
-#ifdef JP
-# ifdef EUC
-       kanji_code = 2;
-# endif
-# ifdef SJIS
-       kanji_code = 3;
-# endif
-#else
-       kanji_code = 1;
-#endif
-
-       FILE *old_fff = NULL;
-       byte old_xor_byte = 0;
-       u32b old_v_check = 0;
-       u32b old_x_check = 0;
-       byte old_h_ver_major = 0;
-       byte old_h_ver_minor = 0;
-       byte old_h_ver_patch = 0;
-       byte old_h_ver_extra = 0;
-       if (mode & SLF_SECOND)
-       {
-               old_fff = fff;
-               old_xor_byte = xor_byte;
-               old_v_check = v_check;
-               old_x_check = x_check;
-               old_h_ver_major = current_world_ptr->h_ver_major;
-               old_h_ver_minor = current_world_ptr->h_ver_minor;
-               old_h_ver_patch = current_world_ptr->h_ver_patch;
-               old_h_ver_extra = current_world_ptr->h_ver_extra;
-       }
-
-       char floor_savefile[1024];
-       sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
-
-       safe_setuid_grab();
-       fff = my_fopen(floor_savefile, "rb");
-       safe_setuid_drop();
-
-       bool is_save_successful = TRUE;
-       if (!fff) is_save_successful = FALSE;
-
-       if (is_save_successful)
-       {
-               is_save_successful = load_floor_aux(player_ptr, sf_ptr);
-               if (ferror(fff)) is_save_successful = FALSE;
-               my_fclose(fff);
-
-               safe_setuid_grab();
-               if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
-
-               safe_setuid_drop();
-       }
-
-       if (mode & SLF_SECOND)
-       {
-               fff = old_fff;
-               xor_byte = old_xor_byte;
-               v_check = old_v_check;
-               x_check = old_x_check;
-               current_world_ptr->h_ver_major = old_h_ver_major;
-               current_world_ptr->h_ver_minor = old_h_ver_minor;
-               current_world_ptr->h_ver_patch = old_h_ver_patch;
-               current_world_ptr->h_ver_extra = old_h_ver_extra;
-       }
-
-       byte old_kanji_code = kanji_code;
-       kanji_code = old_kanji_code;
-       return is_save_successful;
-}