strcpy(buf, use_bg ? "1" : "0");
WritePrivateProfileString("Angband", "BackGround", buf, ini_file);
WritePrivateProfileString("Angband", "BackGroundBitmap", bg_bitmap_file[0] != '\0' ? bg_bitmap_file : "bg.bmp", ini_file);
+ WritePrivateProfileString("Angband", "SaveFile", savefile, ini_file);
for (int i = 0; i < MAX_TERM_DATA; ++i) {
save_prefs_aux(i);
arg_music = (GetPrivateProfileInt("Angband", "Music", 0, ini_file) != 0);
use_bg = GetPrivateProfileInt("Angband", "BackGround", 0, ini_file);
GetPrivateProfileString("Angband", "BackGroundBitmap", "bg.bmp", bg_bitmap_file, 1023, ini_file);
+ GetPrivateProfileString("Angband", "SaveFile", "", savefile, 1023, ini_file);
for (int i = 0; i < MAX_TERM_DATA; ++i) {
load_prefs_aux(i);
}
char wav_path[1024];
char *zz[SAMPLE_SOUND_MAX];
- path_build(ini_path, 1024, ANGBAND_DIR_XTRA_SOUND, "sound.cfg");
+ path_build(ini_path, 1024, ANGBAND_DIR_XTRA_SOUND, "sound_debug.cfg");
+ if (GetPrivateProfileString("Device", "type", "", mci_device_type, 256, ini_path) == 0) {
+ path_build(ini_path, 1024, ANGBAND_DIR_XTRA_SOUND, "sound.cfg");
+ GetPrivateProfileString("Device", "type", "", mci_device_type, 256, ini_path);
+ }
+
for (int i = 0; i < SOUND_MAX; i++) {
GetPrivateProfileString("Sound", angband_sound_name[i], "", tmp, 1024, ini_path);
int num = tokenize_whitespace(tmp, SAMPLE_SOUND_MAX, zz);
for (int j = 0; j < num; j++) {
- /* Access the sound */
path_build(wav_path, 1024, ANGBAND_DIR_XTRA_SOUND, zz[j]);
-
- /* Save the sound filename, if it exists */
if (check_file(wav_path))
sound_file[i][j] = string_make(zz[j]);
}
} else {
game_in_progress = TRUE;
term_flush();
+ strcpy(savefile, "");
play_game(player_ptr, TRUE, FALSE);
quit(NULL);
}
p_ptr->panic_save = 1;
signals_ignore_tstp();
(void)strcpy(p_ptr->died_from, _("(緊急セーブ)", "(panic save)"));
- (void)save_player(p_ptr, SAVE_TYPE_NORMAL);
+ (void)save_player(p_ptr, SAVE_TYPE_CLOSE_GAME);
quit(NULL);
return 0;
}