OSDN Git Service

Refacotr: replace ifdef JP macros
[hengband/hengband.git] / src / melee1.c
index 323e03f..5adbd40 100644 (file)
@@ -195,11 +195,7 @@ bool make_attack_normal(int m_idx)
 
        if (p_ptr->special_defense & KATA_IAI)
        {
-#ifdef JP
-               msg_print("相手が襲いかかる前に素早く武器を振るった。");
-#else
-               msg_format("You took sen, draw and cut in one motion before %s move.", m_name);
-#endif
+               msg_format(_("相手が襲いかかる前に素早く武器を振るった。", "You took sen, draw and cut in one motion before %s move."), m_name);
                if (py_attack(m_ptr->fy, m_ptr->fx, HISSATSU_IAI)) return TRUE;
        }
 
@@ -295,12 +291,7 @@ bool make_attack_normal(int m_idx)
                        {
                                case RBM_HIT:
                                {
-#ifdef JP
-                                       act = "殴られた。";
-#else
-                                       act = "hits you.";
-#endif
-
+                                       act = _("殴られた。", "hits you.");
                                        do_cut = do_stun = 1;
                                        touched = TRUE;
                                        sound(SOUND_HIT);
@@ -309,12 +300,7 @@ bool make_attack_normal(int m_idx)
 
                                case RBM_TOUCH:
                                {
-#ifdef JP
-                                       act = "触られた。";
-#else
-                                       act = "touches you.";
-#endif
-
+                                       act = _("触られた。", "touches you.");
                                        touched = TRUE;
                                        sound(SOUND_TOUCH);
                                        break;
@@ -322,12 +308,7 @@ bool make_attack_normal(int m_idx)
 
                                case RBM_PUNCH:
                                {
-#ifdef JP
-                                       act = "パンチされた。";
-#else
-                                       act = "punches you.";
-#endif
-
+                                       act = _("パンチされた。", "punches you.");
                                        touched = TRUE;
                                        do_stun = 1;
                                        sound(SOUND_HIT);
@@ -336,12 +317,7 @@ bool make_attack_normal(int m_idx)
 
                                case RBM_KICK:
                                {
-#ifdef JP
-                                       act = "蹴られた。";
-#else
-                                       act = "kicks you.";
-#endif
-
+                                       act = _("蹴られた。", "kicks you.");
                                        touched = TRUE;
                                        do_stun = 1;
                                        sound(SOUND_HIT);
@@ -350,12 +326,7 @@ bool make_attack_normal(int m_idx)
 
                                case RBM_CLAW:
                                {
-#ifdef JP
-                                       act = "ひっかかれた。";
-#else
-                                       act = "claws you.";
-#endif
-
+                                       act = _("ひっかかれた。", "claws you.");
                                        touched = TRUE;
                                        do_cut = 1;
                                        sound(SOUND_CLAW);
@@ -364,12 +335,7 @@ bool make_attack_normal(int m_idx)
 
                                case RBM_BITE:
                                {
-#ifdef JP
-                                       act = "噛まれた。";
-#else
-                                       act = "bites you.";
-#endif
-
+                                       act = _("噛まれた。", "bites you.");
                                        do_cut = 1;
                                        touched = TRUE;
                                        sound(SOUND_BITE);
@@ -378,12 +344,7 @@ bool make_attack_normal(int m_idx)
 
                                case RBM_STING:
                                {
-#ifdef JP
-                                       act = "刺された。";
-#else
-                                       act = "stings you.";
-#endif
-
+                                       act = _("刺された。", "stings you.");
                                        touched = TRUE;
                                        sound(SOUND_STING);
                                        break;
@@ -391,12 +352,7 @@ bool make_attack_normal(int m_idx)
 
                                case RBM_SLASH:
                                {
-#ifdef JP
-                                       act = "斬られた。";
-#else
-                                       act = "slashes you.";
-#endif
-
+                                       act = _("斬られた。", "slashes you.");
                                        touched = TRUE;
                                        do_cut = 1;
                                        sound(SOUND_CLAW);
@@ -405,12 +361,7 @@ bool make_attack_normal(int m_idx)
 
                                case RBM_BUTT:
                                {
-#ifdef JP
-                                       act = "角で突かれた。";
-#else
-                                       act = "butts you.";
-#endif
-
+                                       act = _("角で突かれた。", "butts you.");
                                        do_stun = 1;
                                        touched = TRUE;
                                        sound(SOUND_HIT);
@@ -419,12 +370,7 @@ bool make_attack_normal(int m_idx)
 
                                case RBM_CRUSH:
                                {
-#ifdef JP
-                                       act = "体当たりされた。";
-#else
-                                       act = "crushes you.";
-#endif
-
+                                       act = _("体当たりされた。", "crushes you.");
                                        do_stun = 1;
                                        touched = TRUE;
                                        sound(SOUND_CRUSH);
@@ -433,12 +379,7 @@ bool make_attack_normal(int m_idx)
 
                                case RBM_ENGULF:
                                {
-#ifdef JP
-                                       act = "飲み込まれた。";
-#else
-                                       act = "engulfs you.";
-#endif
-
+                                       act = _("飲み込まれた。", "engulfs you.");
                                        touched = TRUE;
                                        sound(SOUND_CRUSH);
                                        break;
@@ -460,13 +401,8 @@ bool make_attack_normal(int m_idx)
 
                                case RBM_CRAWL:
                                {
-#ifdef JP
                                        abbreviate = -1;
-                                       act = "が体の上を這い回った。";
-#else
-                                       act = "crawls on you.";
-#endif
-
+                                       act = _("が体の上を這い回った。", "crawls on you.");
                                        touched = TRUE;
                                        sound(SOUND_SLIME);
                                        break;
@@ -474,96 +410,56 @@ bool make_attack_normal(int m_idx)
 
                                case RBM_DROOL:
                                {
-#ifdef JP
-                                       act = "よだれをたらされた。";
-#else
-                                       act = "drools on you.";
-#endif
-
+                                       act = _("よだれをたらされた。", "drools on you.");
                                        sound(SOUND_SLIME);
                                        break;
                                }
 
                                case RBM_SPIT:
                                {
-#ifdef JP
-                                       act = "唾を吐かれた。";
-#else
-                                       act = "spits on you.";
-#endif
-
+                                       act = _("唾を吐かれた。", "spits on you.");
                                        sound(SOUND_SLIME);
                                        break;
                                }
 
                                case RBM_EXPLODE:
                                {
-#ifdef JP
                                        abbreviate = -1;
-                                       act = "は爆発した。";
-#else
-                                       act = "explodes.";
-#endif
-
+                                       act = _("は爆発した。", "explodes.");
                                        explode = TRUE;
                                        break;
                                }
 
                                case RBM_GAZE:
                                {
-#ifdef JP
-                                       act = "にらまれた。";
-#else
-                                       act = "gazes at you.";
-#endif
-
+                                       act = _("にらまれた。", "gazes at you.");
                                        break;
                                }
 
                                case RBM_WAIL:
                                {
-#ifdef JP
-                                       act = "泣き叫ばれた。";
-#else
-                                       act = "wails at you.";
-#endif
-
+                                       act = _("泣き叫ばれた。", "wails at you.");
                                        sound(SOUND_WAIL);
                                        break;
                                }
 
                                case RBM_SPORE:
                                {
-#ifdef JP
-                                       act = "胞子を飛ばされた。";
-#else
-                                       act = "releases spores at you.";
-#endif
-
+                                       act = _("胞子を飛ばされた。", "releases spores at you.");
                                        sound(SOUND_SLIME);
                                        break;
                                }
 
                                case RBM_XXX4:
                                {
-#ifdef JP
                                        abbreviate = -1;
-                                       act = "が XXX4 を発射した。";
-#else
-                                       act = "projects XXX4's at you.";
-#endif
-
+                                       act = _("が XXX4 を発射した。", "projects XXX4's at you.");
                                        break;
                                }
 
                                case RBM_BEG:
                                {
-#ifdef JP
-                                       act = "金をせがまれた。";
-#else
-                                       act = "begs you for money.";
-#endif
-
+                                       act = _("金をせがまれた。", "begs you for money.");
                                        sound(SOUND_MOAN);
                                        break;
                                }
@@ -717,12 +613,7 @@ bool make_attack_normal(int m_idx)
                                        if (((randint1(rlev*2+300) > (ac+200)) || one_in_(13)) && !CHECK_MULTISHADOW())
                                        {
                                                int tmp_damage = damage - (damage * ((ac < 150) ? ac : 150) / 250);
-#ifdef JP
-                                               msg_print("痛恨の一撃!");
-#else
-                                               msg_print("It was a critical hit!");
-#endif
-
+                                               msg_print(_("痛恨の一撃!", "It was a critical hit!"));
                                                tmp_damage = MAX(damage, tmp_damage*2);
 
                                                /* Take damage */
@@ -824,12 +715,7 @@ bool make_attack_normal(int m_idx)
                                                        heal = MIN(heal, m_ptr->maxhp - m_ptr->hp);
 
                                                        /* Message */
-#ifdef JP
-                                                       msg_print("ザックからエネルギーが吸い取られた!");
-#else
-                                                       msg_print("Energy drains from your pack!");
-#endif
-
+                                                       msg_print(_("ザックからエネルギーが吸い取られた!", "Energy drains from your pack!"));
 
                                                        /* Obvious */
                                                        obvious = TRUE;
@@ -877,12 +763,7 @@ bool make_attack_normal(int m_idx)
                                                              p_ptr->lev)))
                                        {
                                                /* Saving throw message */
-#ifdef JP
-                                               msg_print("しかし素早く財布を守った!");
-#else
-                                               msg_print("You quickly protect your money pouch!");
-#endif
-
+                                               msg_print(_("しかし素早く財布を守った!", "You quickly protect your money pouch!"));
 
                                                /* Occasional blink anyway */
                                                if (randint0(3)) blinked = TRUE;
@@ -898,34 +779,18 @@ bool make_attack_normal(int m_idx)
                                                p_ptr->au -= gold;
                                                if (gold <= 0)
                                                {
-#ifdef JP
-                                                       msg_print("しかし何も盗まれなかった。");
-#else
-                                                       msg_print("Nothing was stolen.");
-#endif
-
+                                                       msg_print(_("しかし何も盗まれなかった。", "Nothing was stolen."));
                                                }
                                                else if (p_ptr->au)
                                                {
-#ifdef JP
-                                                       msg_print("財布が軽くなった気がする。");
-                                                       msg_format("$%ld のお金が盗まれた!", (long)gold);
-#else
-                                                       msg_print("Your purse feels lighter.");
-                                                       msg_format("%ld coins were stolen!", (long)gold);
-#endif
+                                                       msg_print(_("財布が軽くなった気がする。", "Your purse feels lighter."));
+                                                       msg_format(_("$%ld のお金が盗まれた!", "%ld coins were stolen!"), (long)gold);
                                                        chg_virtue(V_SACRIFICE, 1);
                                                }
                                                else
                                                {
-#ifdef JP
-                                                       msg_print("財布が軽くなった気がする。");
-                                                       msg_print("お金が全部盗まれた!");
-#else
-                                                       msg_print("Your purse feels lighter.");
-                                                       msg_print("All of your coins were stolen!");
-#endif
-
+                                                       msg_print(_("財布が軽くなった気がする。", "Your purse feels lighter."));
+                                                       msg_print(_("お金が全部盗まれた!", "All of your coins were stolen!"));
                                                        chg_virtue(V_SACRIFICE, 2);
                                                }
 
@@ -958,12 +823,7 @@ bool make_attack_normal(int m_idx)
                                                              p_ptr->lev)))
                                        {
                                                /* Saving throw message */
-#ifdef JP
-                                               msg_print("しかしあわててザックを取り返した!");
-#else
-                                               msg_print("You grab hold of your backpack!");
-#endif
-
+                                               msg_print(_("しかしあわててザックを取り返した!", "You grab hold of your backpack!"));
 
                                                /* Occasional "blink" anyway */
                                                blinked = TRUE;
@@ -1137,12 +997,7 @@ bool make_attack_normal(int m_idx)
                                                /* Notice */
                                                if (!p_ptr->blind)
                                                {
-#ifdef JP
-                                                       msg_print("明かりが暗くなってしまった。");
-#else
-                                                       msg_print("Your light dims.");
-#endif
-
+                                                       msg_print(_("明かりが暗くなってしまった。", "Your light dims."));
                                                        obvious = TRUE;
                                                }
 
@@ -1160,12 +1015,7 @@ bool make_attack_normal(int m_idx)
                                        obvious = TRUE;
 
                                        /* Message */
-#ifdef JP
-                                       msg_print("酸を浴びせられた!");
-#else
-                                       msg_print("You are covered in acid!");
-#endif
-
+                                       msg_print(_("酸を浴びせられた!", "You are covered in acid!"));
 
                                        /* Special damage */
                                        get_damage += acid_dam(damage, ddesc, -1, FALSE);
@@ -1186,12 +1036,7 @@ bool make_attack_normal(int m_idx)
                                        obvious = TRUE;
 
                                        /* Message */
-#ifdef JP
-                                       msg_print("電撃を浴びせられた!");
-#else
-                                       msg_print("You are struck by electricity!");
-#endif
-
+                                       msg_print(_("電撃を浴びせられた!", "You are struck by electricity!"));
 
                                        /* Special damage */
                                        get_damage += elec_dam(damage, ddesc, -1, FALSE);
@@ -1209,12 +1054,7 @@ bool make_attack_normal(int m_idx)
                                        obvious = TRUE;
 
                                        /* Message */
-#ifdef JP
-                                       msg_print("全身が炎に包まれた!");
-#else
-                                       msg_print("You are enveloped in flames!");
-#endif
-
+                                       msg_print(_("全身が炎に包まれた!", "You are enveloped in flames!"));
 
                                        /* Special damage */
                                        get_damage += fire_dam(damage, ddesc, -1, FALSE);
@@ -1232,12 +1072,7 @@ bool make_attack_normal(int m_idx)
                                        obvious = TRUE;
 
                                        /* Message */
-#ifdef JP
-                                       msg_print("全身が冷気で覆われた!");
-#else
-                                       msg_print("You are covered with frost!");
-#endif
-
+                                       msg_print(_("全身が冷気で覆われた!", "You are covered with frost!"));
 
                                        /* Special damage */
                                        get_damage += cold_dam(damage, ddesc, -1, FALSE);
@@ -1312,22 +1147,12 @@ bool make_attack_normal(int m_idx)
                                        }
                                        else if (p_ptr->resist_fear)
                                        {
-#ifdef JP
-                                               msg_print("しかし恐怖に侵されなかった!");
-#else
-                                               msg_print("You stand your ground!");
-#endif
-
+                                               msg_print(_("しかし恐怖に侵されなかった!", "You stand your ground!"));
                                                obvious = TRUE;
                                        }
                                        else if (randint0(100 + r_ptr->level/2) < p_ptr->skill_sav)
                                        {
-#ifdef JP
-                                               msg_print("しかし恐怖に侵されなかった!");
-#else
-                                               msg_print("You stand your ground!");
-#endif
-
+                                               msg_print(_("しかし恐怖に侵されなかった!", "You stand your ground!"));
                                                obvious = TRUE;
                                        }
                                        else
@@ -1358,22 +1183,12 @@ bool make_attack_normal(int m_idx)
                                        }
                                        else if (p_ptr->free_act)
                                        {
-#ifdef JP
-                                               msg_print("しかし効果がなかった!");
-#else
-                                               msg_print("You are unaffected!");
-#endif
-
+                                               msg_print(_("しかし効果がなかった!", "You are unaffected!"));
                                                obvious = TRUE;
                                        }
                                        else if (randint0(100 + r_ptr->level/2) < p_ptr->skill_sav)
                                        {
-#ifdef JP
-                                               msg_print("しかし効力を跳ね返した!");
-#else
-                                               msg_print("You resist the effects!");
-#endif
-
+                                               msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
                                                obvious = TRUE;
                                        }
                                        else
@@ -1596,12 +1411,7 @@ bool make_attack_normal(int m_idx)
                                                bool perm = one_in_(10);
                                                if (dec_stat(A_CON, randint1(10), perm))
                                                {
-#ifdef JP
-                                                       msg_print("病があなたを蝕んでいる気がする。");
-#else
-                                                       msg_print("You feel strange sickness.");
-#endif
-
+                                                       msg_print(_("病があなたを蝕んでいる気がする。", "You feel strange sickness."));
                                                        obvious = TRUE;
                                                }
                                        }
@@ -1618,12 +1428,7 @@ bool make_attack_normal(int m_idx)
                                                        case 1: case 2: case 3: case 4: case 5:
                                                        {
                                                                if (p_ptr->prace == RACE_ANDROID) break;
-#ifdef JP
-                                                               msg_print("人生が逆戻りした気がする。");
-#else
-                                                               msg_print("You feel life has clocked back.");
-#endif
-
+                                                               msg_print(_("人生が逆戻りした気がする。", "You feel life has clocked back."));
                                                                lose_exp(100 + (p_ptr->exp / 100) * MON_DRAIN_LIFE);
                                                                break;
                                                        }
@@ -1652,13 +1457,7 @@ bool make_attack_normal(int m_idx)
 
                                                                }
 
-#ifdef JP
-                                                               msg_format("あなたは以前ほど%sなくなってしまった...。", act);
-#else
-                                                               msg_format("You're not as %s as you used to be...", act);
-#endif
-
-
+                                                               msg_format(_("あなたは以前ほど%sなくなってしまった...。", "You're not as %s as you used to be..."), act);
                                                                p_ptr->stat_cur[stat] = (p_ptr->stat_cur[stat] * 3) / 4;
                                                                if (p_ptr->stat_cur[stat] < 3) p_ptr->stat_cur[stat] = 3;
                                                                p_ptr->update |= (PU_BONUS);
@@ -1667,12 +1466,7 @@ bool make_attack_normal(int m_idx)
 
                                                        case 10:
                                                        {
-#ifdef JP
-                                               msg_print("あなたは以前ほど力強くなくなってしまった...。");
-#else
-                                                               msg_print("You're not as powerful as you used to be...");
-#endif
-
+                                                               msg_print(_("あなたは以前ほど力強くなくなってしまった...。", "You're not as powerful as you used to be..."));
 
                                                                for (k = 0; k < 6; k++)
                                                                {
@@ -1742,12 +1536,7 @@ bool make_attack_normal(int m_idx)
                                                /* Special message */
                                                if (m_ptr->ml && did_heal)
                                                {
-#ifdef JP
-msg_format("%sは体力を回復したようだ。", m_name);
-#else
-                                                       msg_format("%^s appears healthier.", m_name);
-#endif
-
+                                                       msg_format(_("%sは体力を回復したようだ。", "%^s appears healthier."), m_name);
                                                }
                                        }
 
@@ -1760,11 +1549,7 @@ msg_format("%sは体力を回復したようだ。", m_name);
 
                                        if (CHECK_MULTISHADOW())
                                        {
-#ifdef JP
-                                               msg_print("攻撃は幻影に命中し、あなたには届かなかった。");
-#else
-                                               msg_print("The attack hits Shadow, you are unharmed!");
-#endif
+                                               msg_print(_("攻撃は幻影に命中し、あなたには届かなかった。", "The attack hits Shadow, you are unharmed!"));
                                        }
                                        else
                                        {
@@ -2237,11 +2022,7 @@ msg_format("%sは体力を回復したようだ。", m_name);
                        monster_desc(m_name, &m_list[p_ptr->riding], 0);
                        if (rakuba((damage > 200) ? 200 : damage, FALSE))
                        {
-#ifdef JP
-msg_format("%^sから落ちてしまった!", m_name);
-#else
-                               msg_format("You have fallen from %s.", m_name);
-#endif
+                               msg_format(_("%^sから落ちてしまった!", "You have fallen from %s."), m_name);
                        }
                }
 
@@ -2277,11 +2058,7 @@ msg_format("%^sから落ちてしまった!", m_name);
                monster_desc(m_name, m_ptr, 0);
 
                p_ptr->csp -= 7;
-#ifdef JP
-               msg_format("%^sに反撃した!", m_name);
-#else
-               msg_format("Your counterattack to %s!", m_name);
-#endif
+               msg_format(_("%^sに反撃した!", "Your counterattack to %s!"), m_name);
                py_attack(m_ptr->fy, m_ptr->fx, HISSATSU_COUNTER);
                fear = FALSE;
 
@@ -2294,19 +2071,11 @@ msg_format("%^sから落ちてしまった!", m_name);
        {
                if (teleport_barrier(m_idx))
                {
-#ifdef JP
-                       msg_print("泥棒は笑って逃げ...ようとしたがバリアに防がれた。");
-#else
-                       msg_print("The thief flees laughing...? But magic barrier obstructs it.");
-#endif
+                       msg_print(_("泥棒は笑って逃げ...ようとしたがバリアに防がれた。", "The thief flees laughing...? But magic barrier obstructs it."));
                }
                else
                {
-#ifdef JP
-                       msg_print("泥棒は笑って逃げた!");
-#else
-                       msg_print("The thief flees laughing!");
-#endif
+                       msg_print(_("泥棒は笑って逃げた!", "The thief flees laughing!"));
                        teleport_away(m_idx, MAX_SIGHT * 2 + 5, 0L);
                }
        }
@@ -2321,12 +2090,7 @@ msg_format("%^sから落ちてしまった!", m_name);
        if (m_ptr->ml && fear && alive && !p_ptr->is_dead)
        {
                sound(SOUND_FLEE);
-#ifdef JP
-               msg_format("%^sは恐怖で逃げ出した!", m_name);
-#else
-               msg_format("%^s flees in terror!", m_name);
-#endif
-
+               msg_format(_("%^sは恐怖で逃げ出した!", "%^s flees in terror!"), m_name);
        }
 
        if (p_ptr->special_defense & KATA_IAI)