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[Refactor] #37353 コメント整理 / Refactor comments.
[hengband/hengband.git] / src / melee1.c
index a6b87df..6c85868 100644 (file)
@@ -1981,7 +1981,6 @@ bool make_attack_normal(MONSTER_IDX m_idx)
                                                msg_print(_("痛恨の一撃!", "It was a critical hit!"));
                                                tmp_damage = MAX(damage, tmp_damage*2);
 
-                                               /* Take damage */
                                                get_damage += take_hit(DAMAGE_ATTACK, tmp_damage, ddesc, -1);
                                                break;
                                        }
@@ -1994,7 +1993,6 @@ bool make_attack_normal(MONSTER_IDX m_idx)
                                        /* Hack -- Player armor reduces total damage */
                                        damage -= (damage * ((ac < 150) ? ac : 150) / 250);
 
-                                       /* Take damage */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
                                        break;
@@ -2435,7 +2433,6 @@ bool make_attack_normal(MONSTER_IDX m_idx)
 
                                case RBE_BLIND:
                                {
-                                       /* Take damage */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
                                        if (p_ptr->is_dead) break;
@@ -2463,7 +2460,6 @@ bool make_attack_normal(MONSTER_IDX m_idx)
                                case RBE_CONFUSE:
                                {
                                        if (explode) break;
-                                       /* Take damage */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
                                        if (p_ptr->is_dead) break;
@@ -2485,7 +2481,6 @@ bool make_attack_normal(MONSTER_IDX m_idx)
 
                                case RBE_TERRIFY:
                                {
-                                       /* Take damage */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
                                        if (p_ptr->is_dead) break;
@@ -2521,7 +2516,6 @@ bool make_attack_normal(MONSTER_IDX m_idx)
 
                                case RBE_PARALYZE:
                                {
-                                       /* Take damage */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
                                        if (p_ptr->is_dead) break;
@@ -2662,7 +2656,6 @@ bool make_attack_normal(MONSTER_IDX m_idx)
                                        /* Hack -- Reduce damage based on the player armor class */
                                        damage -= (damage * ((ac < 150) ? ac : 150) / 250);
 
-                                       /* Take damage */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
                                        /* Radius 8 earthquake centered at the monster */
@@ -2681,7 +2674,6 @@ bool make_attack_normal(MONSTER_IDX m_idx)
                                        /* Obvious */
                                        obvious = TRUE;
 
-                                       /* Take damage */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
                                        if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
@@ -2697,7 +2689,6 @@ bool make_attack_normal(MONSTER_IDX m_idx)
                                        /* Obvious */
                                        obvious = TRUE;
 
-                                       /* Take damage */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
                                        if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
@@ -2713,7 +2704,6 @@ bool make_attack_normal(MONSTER_IDX m_idx)
                                        /* Obvious */
                                        obvious = TRUE;
 
-                                       /* Take damage */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
                                        if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
@@ -2729,7 +2719,6 @@ bool make_attack_normal(MONSTER_IDX m_idx)
                                        /* Obvious */
                                        obvious = TRUE;
 
-                                       /* Take damage */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
                                        if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
@@ -2840,7 +2829,6 @@ bool make_attack_normal(MONSTER_IDX m_idx)
                                        /* Obvious */
                                        obvious = TRUE;
 
-                                       /* Take damage */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
                                        if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
@@ -2905,7 +2893,6 @@ bool make_attack_normal(MONSTER_IDX m_idx)
                                        {
                                                do_cut = 0;
 
-                                               /* Take damage */
                                                p_ptr->csp -= damage;
                                                if (p_ptr->csp < 0)
                                                {
@@ -2923,7 +2910,6 @@ bool make_attack_normal(MONSTER_IDX m_idx)
                                }
                                case RBE_INERTIA:
                                {
-                                       /* Take damage */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
                                        if (p_ptr->is_dead) break;
@@ -2945,7 +2931,6 @@ bool make_attack_normal(MONSTER_IDX m_idx)
                                }
                                case RBE_STUN:
                                {
-                                       /* Take damage */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
                                        if (p_ptr->is_dead) break;