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#37287 init1.cとmelee2.c、monster2.c内のC4457警告に対応 / Deal C4457 warning in init1.c, melee...
[hengband/hengband.git] / src / melee2.c
index 679532a..fa7d673 100644 (file)
@@ -226,12 +226,7 @@ void mon_take_hit_mon(int m_idx, int dam, bool *fear, cptr note, int who)
        {
                if (seen)
                {
-#ifdef JP
-msg_format("%^sはダメージを受けない。", m_name);
-#else
-                       msg_format("%^s is unharmed.", m_name);
-#endif
-
+                       msg_format(_("%^sはダメージを受けない。", "%^s is unharmed."), m_name);
                }
 
                return;
@@ -248,12 +243,7 @@ msg_format("%^sはダメージを受けない。", m_name);
                {
                        if (seen)
                        {
-#ifdef JP
-msg_format("%^sはダメージを受けない。", m_name);
-#else
-                               msg_format("%^s is unharmed.", m_name);
-#endif
-
+                               msg_format(_("%^sはダメージを受けない。", "%^s is unharmed."), m_name);
                        }
                        return;
                }
@@ -294,32 +284,17 @@ msg_format("%^sはダメージを受けない。", m_name);
                                /* Death by special attack */
                                else if (note)
                                {
-#ifdef JP
-msg_format("%^s%s", m_name, note);
-#else
-                                       msg_format("%^s%s", m_name, note);
-#endif
-
+                                       msg_format(_("%^s%s", "%^s%s"), m_name, note);
                                }
                                /* Death by normal attack -- nonliving monster */
                                else if (!monster_living(r_ptr))
                                {
-#ifdef JP
-msg_format("%^sは破壊された。", m_name);
-#else
-                                       msg_format("%^s is destroyed.", m_name);
-#endif
-
+                                       msg_format(_("%^sは破壊された。", "%^s is destroyed."), m_name);
                                }
                                /* Death by normal attack -- living monster */
                                else
                                {
-#ifdef JP
-msg_format("%^sは殺された。", m_name);
-#else
-                                       msg_format("%^s is killed.", m_name);
-#endif
-
+                                       msg_format(_("%^sは殺された。", "%^s is killed."), m_name);
                                }
                        }
 
@@ -387,19 +362,13 @@ msg_format("%^sは殺された。", m_name);
 
        if (p_ptr->riding && (p_ptr->riding == m_idx) && (dam > 0))
        {
-               char m_name[80];
-
                /* Extract monster name */
                monster_desc(m_name, m_ptr, 0);
 
                if (m_ptr->hp > m_ptr->maxhp/3) dam = (dam + 1) / 2;
                if (rakuba((dam > 200) ? 200 : dam, FALSE))
                {
-#ifdef JP
-msg_format("%^sに振り落とされた!", m_name);
-#else
-                               msg_format("You have thrown off from %s!", m_name);
-#endif
+                       msg_format(_("%^sに振り落とされた!", "You have thrown off from %s!"), m_name);
                }
        }
 
@@ -514,7 +483,7 @@ static bool get_moves_aux2(int m_idx, int *yp, int *xp)
        x1 = m_ptr->fx;
 
        /* Monster can already cast spell to player */
-       if (projectable(y1, x1, py, px)) return (FALSE);
+       if (projectable(y1, x1, p_ptr->y, p_ptr->x)) return (FALSE);
 
        /* Set current grid cost */
        now_cost = cave[y1][x1].cost;
@@ -557,7 +526,7 @@ static bool get_moves_aux2(int m_idx, int *yp, int *xp)
 
                if (now_cost < cost) continue;
 
-               if (!projectable(y, x, py, px)) continue;
+               if (!projectable(y, x, p_ptr->y, p_ptr->x)) continue;
 
                /* Accept louder sounds */
                if (best < cost) continue;
@@ -634,7 +603,7 @@ static bool get_moves_aux(int m_idx, int *yp, int *xp, bool no_flow)
        x1 = m_ptr->fx;
 
        /* Hack -- Player can see us, run towards him */
-       if (player_has_los_bold(y1, x1) && projectable(py, px, y1, x1)) return (FALSE);
+       if (player_has_los_bold(y1, x1) && projectable(p_ptr->y, p_ptr->x, y1, x1)) return (FALSE);
 
        /* Monster grid */
        c_ptr = &cave[y1][x1];
@@ -649,7 +618,7 @@ static bool get_moves_aux(int m_idx, int *yp, int *xp, bool no_flow)
        else if (c_ptr->when)
        {
                /* Too old smell */
-               if (cave[py][px].when - c_ptr->when > 127) return (FALSE);
+               if (cave[p_ptr->y][p_ptr->x].when - c_ptr->when > 127) return (FALSE);
 
                use_scent = TRUE;
                best = 0;
@@ -698,8 +667,8 @@ static bool get_moves_aux(int m_idx, int *yp, int *xp, bool no_flow)
                }
 
                /* Hack -- Save the "twiddled" location */
-               (*yp) = py + 16 * ddy_ddd[i];
-               (*xp) = px + 16 * ddx_ddd[i];
+               (*yp) = p_ptr->y + 16 * ddy_ddd[i];
+               (*xp) = p_ptr->x + 16 * ddx_ddd[i];
        }
 
        /* No legal move (?) */
@@ -986,10 +955,10 @@ static bool find_safety(int m_idx, int *yp, int *xp)
                        }
 
                        /* Check for absence of shot (more or less) */
-                       if (!projectable(py, px, y, x))
+                       if (!projectable(p_ptr->y, p_ptr->x, y, x))
                        {
                                /* Calculate distance from player */
-                               dis = distance(y, x, py, px);
+                               dis = distance(y, x, p_ptr->y, p_ptr->x);
 
                                /* Remember if further than previous */
                                if (dis > gdis)
@@ -1066,10 +1035,10 @@ static bool find_hiding(int m_idx, int *yp, int *xp)
                        if (!monster_can_enter(y, x, r_ptr, 0)) continue;
 
                        /* Check for hidden, available grid */
-                       if (!projectable(py, px, y, x) && clean_shot(fy, fx, y, x, FALSE))
+                       if (!projectable(p_ptr->y, p_ptr->x, y, x) && clean_shot(fy, fx, y, x, FALSE))
                        {
                                /* Calculate distance from player */
-                               dis = distance(y, x, py, px);
+                               dis = distance(y, x, p_ptr->y, p_ptr->x);
 
                                /* Remember if closer than previous */
                                if (dis < gdis && dis >= 2)
@@ -1109,10 +1078,10 @@ static bool get_moves(int m_idx, int *mm)
 {
        monster_type *m_ptr = &m_list[m_idx];
        monster_race *r_ptr = &r_info[m_ptr->r_idx];
-       int          y, ay, x, ax;
+       int          y = 0, ay, x = 0, ax;
        int          move_val = 0;
-       int          y2 = py;
-       int          x2 = px;
+       int          y2 = p_ptr->y;
+       int          x2 = p_ptr->x;
        bool         done = FALSE;
        bool         will_run = mon_will_run(m_idx);
        cave_type    *c_ptr;
@@ -1139,7 +1108,7 @@ static bool get_moves(int m_idx, int *mm)
 
        if (!done && !will_run && is_hostile(m_ptr) &&
            (r_ptr->flags1 & RF1_FRIENDS) &&
-           ((los(m_ptr->fy, m_ptr->fx, py, px) && projectable(m_ptr->fy, m_ptr->fx, py, px)) ||
+           ((los(m_ptr->fy, m_ptr->fx, p_ptr->y, p_ptr->x) && projectable(m_ptr->fy, m_ptr->fx, p_ptr->y, p_ptr->x)) ||
            (cave[m_ptr->fy][m_ptr->fx].dist < MAX_SIGHT / 2)))
        {
        /*
@@ -1154,8 +1123,8 @@ static bool get_moves(int m_idx, int *mm)
                        /* Count room grids next to player */
                        for (i = 0; i < 8; i++)
                        {
-                               int xx = px + ddx_ddd[i];
-                               int yy = py + ddy_ddd[i];
+                               int xx = p_ptr->x + ddx_ddd[i];
+                               int yy = p_ptr->y + ddy_ddd[i];
 
                                if (!in_bounds2(yy, xx)) continue;
 
@@ -1168,7 +1137,7 @@ static bool get_moves(int m_idx, int *mm)
                                        room++;
                                }
                        }
-                       if (cave[py][px].info & CAVE_ROOM) room -= 2;
+                       if (cave[p_ptr->y][p_ptr->x].info & CAVE_ROOM) room -= 2;
                        if (!r_ptr->flags4 && !r_ptr->flags5 && !r_ptr->flags6) room -= 2;
 
                        /* Not in a room and strong player */
@@ -1189,15 +1158,15 @@ static bool get_moves(int m_idx, int *mm)
                        for (i = 0; i < 8; i++)
                        {
                                /* Pick squares near player (semi-randomly) */
-                               y2 = py + ddy_ddd[(m_idx + i) & 7];
-                               x2 = px + ddx_ddd[(m_idx + i) & 7];
+                               y2 = p_ptr->y + ddy_ddd[(m_idx + i) & 7];
+                               x2 = p_ptr->x + ddx_ddd[(m_idx + i) & 7];
 
                                /* Already there? */
                                if ((m_ptr->fy == y2) && (m_ptr->fx == x2))
                                {
                                        /* Attack the player */
-                                       y2 = py;
-                                       x2 = px;
+                                       y2 = p_ptr->y;
+                                       x2 = p_ptr->x;
 
                                        break;
                                }
@@ -1579,179 +1548,104 @@ static bool monst_attack_monst(int m_idx, int t_idx)
                        {
                        case RBM_HIT:
                                {
-#ifdef JP
-act = "%sを殴った。";
-#else
-                                       act = "hits %s.";
-#endif
-
+                                       act = _("%sを殴った。", "hits %s.");
                                        touched = TRUE;
                                        break;
                                }
 
                        case RBM_TOUCH:
                                {
-#ifdef JP
-act = "%sを触った。";
-#else
-                                       act = "touches %s.";
-#endif
-
+                                       act = _("%sを触った。", "touches %s.");
                                        touched = TRUE;
                                        break;
                                }
 
                        case RBM_PUNCH:
                                {
-#ifdef JP
-act = "%sをパンチした。";
-#else
-                                       act = "punches %s.";
-#endif
-
+                                       act = _("%sをパンチした。", "punches %s.");
                                        touched = TRUE;
                                        break;
                                }
 
                        case RBM_KICK:
                                {
-#ifdef JP
-act = "%sを蹴った。";
-#else
-                                       act = "kicks %s.";
-#endif
-
+                                       act = _("%sを蹴った。", "kicks %s.");
                                        touched = TRUE;
                                        break;
                                }
 
                        case RBM_CLAW:
                                {
-#ifdef JP
-act = "%sをひっかいた。";
-#else
-                                       act = "claws %s.";
-#endif
-
+                                       act = _("%sをひっかいた。", "claws %s.");
                                        touched = TRUE;
                                        break;
                                }
 
                        case RBM_BITE:
                                {
-#ifdef JP
-act = "%sを噛んだ。";
-#else
-                                       act = "bites %s.";
-#endif
-
+                                       act = _("%sを噛んだ。", "bites %s.");
                                        touched = TRUE;
                                        break;
                                }
 
                        case RBM_STING:
                                {
-#ifdef JP
-act = "%sを刺した。";
-#else
-                                       act = "stings %s.";
-#endif
-
+                                       act = _("%sを刺した。", "stings %s.");
                                        touched = TRUE;
                                        break;
                                }
 
                        case RBM_SLASH:
                                {
-#ifdef JP
-act = "%sを斬った。";
-#else
-                                       act = "slashes %s.";
-#endif
-
+                                       act = _("%sを斬った。", "slashes %s.");
                                        break;
                                }
 
                        case RBM_BUTT:
                                {
-#ifdef JP
-act = "%sを角で突いた。";
-#else
-                                       act = "butts %s.";
-#endif
-
+                                       act = _("%sを角で突いた。", "butts %s.");
                                        touched = TRUE;
                                        break;
                                }
 
                        case RBM_CRUSH:
                                {
-#ifdef JP
-act = "%sに体当りした。";
-#else
-                                       act = "crushes %s.";
-#endif
-
+                                       act = _("%sに体当りした。", "crushes %s.");
                                        touched = TRUE;
                                        break;
                                }
 
                        case RBM_ENGULF:
                                {
-#ifdef JP
-act = "%sを飲み込んだ。";
-#else
-                                       act = "engulfs %s.";
-#endif
-
+                                       act = _("%sを飲み込んだ。", "engulfs %s.");
                                        touched = TRUE;
                                        break;
                                }
 
                        case RBM_CHARGE:
                                {
-#ifdef JP
-act = "%sに請求書をよこした。";
-#else
-                                       act = "charges %s.";
-#endif
-
+                                       act = _("%sに請求書をよこした。", "charges %s.");
                                        touched = TRUE;
                                        break;
                                }
 
                        case RBM_CRAWL:
                                {
-#ifdef JP
-act = "%sの体の上を這い回った。";
-#else
-                                       act = "crawls on %s.";
-#endif
-
+                                       act = _("%sの体の上を這い回った。", "crawls on %s.");
                                        touched = TRUE;
                                        break;
                                }
 
                        case RBM_DROOL:
                                {
-#ifdef JP
-act = "%sによだれをたらした。";
-#else
-                                       act = "drools on %s.";
-#endif
-
+                                       act = _("%sによだれをたらした。", "drools on %s.");
                                        touched = FALSE;
                                        break;
                                }
 
                        case RBM_SPIT:
                                {
-#ifdef JP
-act = "%sに唾を吐いた。";
-#else
-                                       act = "spits on %s.";
-#endif
-
+                                       act = _("%sに唾を吐いた。", "spits on %s.");
                                        touched = FALSE;
                                        break;
                                }
@@ -1759,12 +1653,7 @@ act = "%sに唾を吐いた。";
                        case RBM_EXPLODE:
                                {
                                        if (see_either) disturb(1, 1);
-#ifdef JP
-act = "爆発した。";
-#else
-                                       act = "explodes.";
-#endif
-
+                                       act = _("爆発した。", "explodes.");
                                        explode = TRUE;
                                        touched = FALSE;
                                        break;
@@ -1772,96 +1661,56 @@ act = "爆発した。";
 
                        case RBM_GAZE:
                                {
-#ifdef JP
-act = "%sをにらんだ。";
-#else
-                                       act = "gazes at %s.";
-#endif
-
+                                       act = _("%sをにらんだ。", "gazes at %s.");
                                        touched = FALSE;
                                        break;
                                }
 
                        case RBM_WAIL:
                                {
-#ifdef JP
-act = "%sに泣きついた。";
-#else
-                                       act = "wails at %s.";
-#endif
-
+                                       act = _("%sに泣きついた。", "wails at %s.");
                                        touched = FALSE;
                                        break;
                                }
 
                        case RBM_SPORE:
                                {
-#ifdef JP
-act = "%sに胞子を飛ばした。";
-#else
-                                       act = "releases spores at %s.";
-#endif
-
+                                       act = _("%sに胞子を飛ばした。", "releases spores at %s.");
                                        touched = FALSE;
                                        break;
                                }
 
                        case RBM_XXX4:
                                {
-#ifdef JP
-act = "%sにXXX4を飛ばした。";
-#else
-                                       act = "projects XXX4's at %s.";
-#endif
-
+                                       act = _("%sにXXX4を飛ばした。", "projects XXX4's at %s.");
                                        touched = FALSE;
                                        break;
                                }
 
                        case RBM_BEG:
                                {
-#ifdef JP
-act = "%sに金をせがんだ。";
-#else
-                                       act = "begs %s for money.";
-#endif
-
+                                       act = _("%sに金をせがんだ。", "begs %s for money.");
                                        touched = FALSE;
                                        break;
                                }
 
                        case RBM_INSULT:
                                {
-#ifdef JP
-act = "%sを侮辱した。";
-#else
-                                       act = "insults %s.";
-#endif
-
+                                       act = _("%sを侮辱した。", "insults %s.");
                                        touched = FALSE;
                                        break;
                                }
 
                        case RBM_MOAN:
                                {
-#ifdef JP
-act = "%sにむかってうめいた。";
-#else
-                                       act = "moans at %s.";
-#endif
-
+                                       act = _("%sにむかってうめいた。", "moans at %s.");
                                        touched = FALSE;
                                        break;
                                }
 
                        case RBM_SHOW:
                                {
-#ifdef JP
-act = "%sにむかって歌った。";
-#else
-                                       act = "sings to %s.";
-#endif
-
+                                       act = _("%sにむかって歌った。", "sings to %s.");
                                        touched = FALSE;
                                        break;
                                }
@@ -1995,7 +1844,7 @@ act = "%sにむかって歌った。";
                                break;
 
                        case RBE_INERTIA:
-                               pt = GF_INERTIA;
+                               pt = GF_INERTIAL;
                                break;
 
                        case RBE_STUN:
@@ -2046,11 +1895,7 @@ act = "%sにむかって歌った。";
                                                /* Special message */
                                                if (see_m && did_heal)
                                                {
-#ifdef JP
-                                                       msg_format("%sは体力を回復したようだ。", m_name);
-#else
-                                                       msg_format("%^s appears healthier.", m_name);
-#endif
+                                                       msg_format(_("%sは体力を回復したようだ。", "%^s appears healthier."), m_name);
                                                }
                                        }
                                        break;
@@ -2065,11 +1910,7 @@ act = "%sにむかって歌った。";
                                                {
                                                        if (see_either)
                                                        {
-#ifdef JP
-                                                               msg_format("%^sは突然熱くなった!", m_name);
-#else
-                                                               msg_format("%^s is suddenly very hot!", m_name);
-#endif
+                                                               msg_format(_("%^sは突然熱くなった!", "%^s is suddenly very hot!"), m_name);
                                                        }
                                                        if (m_ptr->ml && is_original_ap_and_seen(t_ptr)) tr_ptr->r_flags2 |= RF2_AURA_FIRE;
                                                        project(t_idx, 0, m_ptr->fy, m_ptr->fx,
@@ -2090,11 +1931,7 @@ act = "%sにむかって歌った。";
                                                {
                                                        if (see_either)
                                                        {
-#ifdef JP
-                                                               msg_format("%^sは突然寒くなった!", m_name);
-#else
-                                                               msg_format("%^s is suddenly very cold!", m_name);
-#endif
+                                                               msg_format(_("%^sは突然寒くなった!", "%^s is suddenly very cold!"), m_name);
                                                        }
                                                        if (m_ptr->ml && is_original_ap_and_seen(t_ptr)) tr_ptr->r_flags3 |= RF3_AURA_COLD;
                                                        project(t_idx, 0, m_ptr->fy, m_ptr->fx,
@@ -2115,11 +1952,7 @@ act = "%sにむかって歌った。";
                                                {
                                                        if (see_either)
                                                        {
-#ifdef JP
-                                                               msg_format("%^sは電撃を食らった!", m_name);
-#else
-                                                               msg_format("%^s gets zapped!", m_name);
-#endif
+                                                               msg_format(_("%^sは電撃を食らった!", "%^s gets zapped!"), m_name);
                                                        }
                                                        if (m_ptr->ml && is_original_ap_and_seen(t_ptr)) tr_ptr->r_flags2 |= RF2_AURA_ELEC;
                                                        project(t_idx, 0, m_ptr->fy, m_ptr->fx,
@@ -2196,13 +2029,7 @@ act = "%sにむかって歌った。";
 
                /* Cancel Invulnerability */
                (void)set_monster_invulner(m_idx, 0, FALSE);
-
-#ifdef JP
-               mon_take_hit_mon(m_idx, m_ptr->hp + 1, &fear, "は爆発して粉々になった。", m_idx);
-#else
-               mon_take_hit_mon(m_idx, m_ptr->hp + 1, &fear, " explodes into tiny shreds.", m_idx);
-#endif
-
+               mon_take_hit_mon(m_idx, m_ptr->hp + 1, &fear, _("は爆発して粉々になった。", " explodes into tiny shreds."), m_idx);
                blinked = FALSE;
        }
 
@@ -2213,11 +2040,7 @@ act = "%sにむかって歌った。";
                {
                        if (see_m)
                        {
-#ifdef JP
-                               msg_print("泥棒は笑って逃げ...ようとしたがバリアに防がれた。");
-#else
-                               msg_print("The thief flees laughing...? But magic barrier obstructs it.");
-#endif
+                               msg_print(_("泥棒は笑って逃げ...ようとしたがバリアに防がれた。", "The thief flees laughing...? But magic barrier obstructs it."));
                        }
                        else if (known)
                        {
@@ -2228,11 +2051,7 @@ act = "%sにむかって歌った。";
                {
                        if (see_m)
                        {
-#ifdef JP
-                               msg_print("泥棒は笑って逃げた!");
-#else
-                               msg_print("The thief flees laughing!");
-#endif
+                               msg_print(_("泥棒は笑って逃げた!", "The thief flees laughing!"));
                        }
                        else if (known)
                        {
@@ -2363,12 +2182,7 @@ static void process_monster(int m_idx)
 
                        /* Acquire the monster name */
                        monster_desc(m_name, m_ptr, 0);
-
-#ifdef JP
-                       msg_format("%sは消え去った!", m_name);
-#else
-                       msg_format("%^s disappears!", m_name);
-#endif
+                       msg_format(_("%sは消え去った!", "%^s disappears!"), m_name);
                }
 
                if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
@@ -2407,11 +2221,7 @@ static void process_monster(int m_idx)
                                monster_desc(m_name, m_ptr, 0);
 
                                /* Oops */
-#ifdef JP
-                               msg_format("%sは消え去った!", m_name);
-#else
-                               msg_format("%^s disappears!", m_name);
-#endif
+                               msg_format(_("%sは消え去った!", "%^s disappears!"), m_name);
                        }
 
                        /* Generate treasure, etc */
@@ -2422,11 +2232,7 @@ static void process_monster(int m_idx)
 
                        if (sad)
                        {
-#ifdef JP
-                               msg_print("少しの間悲しい気分になった。");
-#else
-                               msg_print("You feel sad for a moment.");
-#endif
+                               msg_print(_("少しの間悲しい気分になった。", "You feel sad for a moment."));
                        }
 
                        return;
@@ -2434,11 +2240,7 @@ static void process_monster(int m_idx)
        }
 
        if (m_ptr->r_idx == MON_SHURYUUDAN)
-#ifdef JP
-               mon_take_hit_mon(m_idx, 1, &fear, "は爆発して粉々になった。", m_idx);
-#else
-               mon_take_hit_mon(m_idx, 1, &fear, " explodes into tiny shreds.", m_idx);
-#endif
+               mon_take_hit_mon(m_idx, 1, &fear, _("は爆発して粉々になった。", " explodes into tiny shreds."), m_idx);
 
        if ((is_pet(m_ptr) || is_friendly(m_ptr)) && ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL)) && !p_ptr->inside_battle)
        {
@@ -2451,11 +2253,8 @@ static void process_monster(int m_idx)
 
                        if (is_riding_mon && riding_pinch < 2)
                        {
-#ifdef JP
-                               msg_format("%sは傷の痛さの余りあなたの束縛から逃れようとしている。", m_name);
-#else
-                               msg_format("%^s seems to be in so much pain, and trying to escape from your restriction.", m_name);
-#endif
+                               msg_format(_("%sは傷の痛さの余りあなたの束縛から逃れようとしている。",
+                                                        "%^s seems to be in so much pain, and trying to escape from your restriction."), m_name);
                                riding_pinch++;
                                disturb(1, 1);
                        }
@@ -2463,48 +2262,27 @@ static void process_monster(int m_idx)
                        {
                                if (is_riding_mon)
                                {
-#ifdef JP
-                                       msg_format("%sはあなたの束縛から脱出した。", m_name);
-#else
-                                       msg_format("%^s succeeded to escape from your restriction!", m_name);
-#endif
+                                       msg_format(_("%sはあなたの束縛から脱出した。", "%^s succeeded to escape from your restriction!"), m_name);
                                        if (rakuba(-1, FALSE))
                                        {
-#ifdef JP
-                                               msg_print("地面に落とされた。");
-#else
-                                               msg_print("You have fallen from riding pet.");
-#endif
+                                               msg_print(_("地面に落とされた。", "You have fallen from riding pet."));
                                        }
                                }
 
                                if (see_m)
                                {
                                        if ((r_ptr->flags2 & RF2_CAN_SPEAK) && (m_ptr->r_idx != MON_GRIP) && (m_ptr->r_idx != MON_WOLF) && (m_ptr->r_idx != MON_FANG) &&
-                                           player_has_los_bold(m_ptr->fy, m_ptr->fx) && projectable(m_ptr->fy, m_ptr->fx, py, px))
+                                           player_has_los_bold(m_ptr->fy, m_ptr->fx) && projectable(m_ptr->fy, m_ptr->fx, p_ptr->y, p_ptr->x))
                                        {
-#ifdef JP
-                                               msg_format("%^s「ピンチだ!退却させてもらう!」", m_name);
-#else
-                                               msg_format("%^s says 'It is the pinch! I will retreat'.", m_name);
-#endif
+                                               msg_format(_("%^s「ピンチだ!退却させてもらう!」", "%^s says 'It is the pinch! I will retreat'."), m_name);
                                        }
-#ifdef JP
-                                       msg_format("%^sがテレポート・レベルの巻物を読んだ。", m_name);
-                                       msg_format("%^sが消え去った。", m_name);
-#else
-                                       msg_format("%^s read a scroll of teleport level.", m_name);
-                                       msg_format("%^s disappears.", m_name);
-#endif
+                                       msg_format(_("%^sがテレポート・レベルの巻物を読んだ。", "%^s read a scroll of teleport level."), m_name);
+                                       msg_format(_("%^sが消え去った。", "%^s disappears."), m_name);
                                }
 
                                if (is_riding_mon && rakuba(-1, FALSE))
                                {
-#ifdef JP
-                                       msg_print("地面に落とされた。");
-#else
-                                       msg_print("You have fallen from riding pet.");
-#endif
+                                       msg_print(_("地面に落とされた。", "You have fallen from riding pet."));
                                }
 
                                /* Check for quest completion */
@@ -2542,11 +2320,7 @@ static void process_monster(int m_idx)
                        monster_desc(m_name, m_ptr, 0);
 
                        /* Dump a message */
-#ifdef JP
-                       msg_format("%^sが目を覚ました。", m_name);
-#else
-                       msg_format("%^s wakes up.", m_name);
-#endif
+                       msg_format(_("%^sが目を覚ました。", "%^s wakes up."), m_name);
                }
 
                /* Hack -- Count the wakings */
@@ -2589,11 +2363,7 @@ static void process_monster(int m_idx)
                {
                        char m_name[80];
                        monster_desc(m_name, m_ptr, is_pet(m_ptr) ? MD_ASSUME_VISIBLE : 0);
-#ifdef JP
-                       msg_format("%^sは突然敵にまわった!", m_name);
-#else
-                       msg_format("%^s suddenly becomes hostile!", m_name);
-#endif
+                       msg_format(_("%^sは突然敵にまわった!", "%^s suddenly becomes hostile!"), m_name);
                }
 
                set_hostile(m_ptr);
@@ -2658,7 +2428,7 @@ static void process_monster(int m_idx)
 
                                        for (k = 0; k < 6; k++)
                                        {
-                                               if (summon_specific(m_idx, m_ptr->fy, m_ptr->fx, rlev, SUMMON_BIZARRE1, (PM_ALLOW_GROUP | p_mode)))
+                                               if (summon_specific(m_idx, m_ptr->fy, m_ptr->fx, rlev, SUMMON_MOLD, (PM_ALLOW_GROUP | p_mode)))
                                                {
                                                        if (m_list[hack_m_idx_ii].ml) count++;
                                                }
@@ -2679,18 +2449,14 @@ static void process_monster(int m_idx)
                    !m_ptr->ml && (m_ptr->cdis <= MAX_SIGHT))
                {
                        if (disturb_minor) disturb(FALSE, FALSE);
-#ifdef JP
-                       msg_print("重厚な足音が聞こえた。");
-#else
-                       msg_print("You hear heavy steps.");
-#endif
+                       msg_print(_("重厚な足音が聞こえた。", "You hear heavy steps."));
                }
 
                /* Some monsters can speak */
                if ((ap_r_ptr->flags2 & RF2_CAN_SPEAK) && aware &&
                    one_in_(SPEAK_CHANCE) &&
                    player_has_los_bold(oy, ox) &&
-                   projectable(oy, ox, py, px))
+                   projectable(oy, ox, p_ptr->y, p_ptr->x))
                {
                        char m_name[80];
                        char monmessage[1024];
@@ -2700,47 +2466,22 @@ static void process_monster(int m_idx)
                        if (m_ptr->ml)
                                monster_desc(m_name, m_ptr, 0);
                        else
-#ifdef JP
-                               strcpy(m_name, "それ");
-#else
-                               strcpy(m_name, "It");
-#endif
+                               strcpy(m_name, _("それ", "It"));
 
                        /* Select the file for monster quotes */
                        if (MON_MONFEAR(m_ptr))
-#ifdef JP
-                               filename = "monfear_j.txt";
-#else
-                               filename = "monfear.txt";
-#endif
+                               filename = _("monfear_j.txt", "monfear.txt");
                        else if (is_pet(m_ptr))
-#ifdef JP
-                               filename = "monpet_j.txt";
-#else
-                               filename = "monpet.txt";
-#endif
+                               filename = _("monpet_j.txt", "monpet.txt");
                        else if (is_friendly(m_ptr))
-#ifdef JP
-                               filename = "monfrien_j.txt";
-#else
-                               filename = "monfrien.txt";
-#endif
+                               filename = _("monfrien_j.txt", "monfrien.txt");
                        else
-#ifdef JP
-                               filename = "monspeak_j.txt";
-#else
-                               filename = "monspeak.txt";
-#endif
+                               filename = _("monspeak_j.txt", "monspeak.txt");
                        /* Get the monster line */
                        if (get_rnd_line(filename, m_ptr->ap_r_idx, monmessage) == 0)
                        {
                                /* Say something */
-#ifdef JP
-msg_format("%^s%s", m_name, monmessage);
-#else
-                               msg_format("%^s %s", m_name, monmessage);
-#endif
-
+                               msg_format(_("%^s%s", "%^s %s"), m_name, monmessage);
                        }
                }
        }
@@ -3030,17 +2771,9 @@ msg_format("%^s%s", m_name, monmessage);
                                {
                                        /* Message */
                                        if (have_flag(f_ptr->flags, FF_GLASS))
-#ifdef JP
-                                               msg_print("ガラスが砕ける音がした!");
-#else
-                                               msg_print("You hear a glass was crashed!");
-#endif
+                                               msg_print(_("ガラスが砕ける音がした!", "You hear a glass was crashed!"));
                                        else
-#ifdef JP
-                                               msg_print("ドアを叩き開ける音がした!");
-#else
-                                               msg_print("You hear a door burst open!");
-#endif
+                                               msg_print(_("ドアを叩き開ける音がした!", "You hear a door burst open!"));
 
                                        /* Disturb (sometimes) */
                                        if (disturb_minor) disturb(0, 0);
@@ -3100,11 +2833,7 @@ msg_format("%^s%s", m_name, monmessage);
                                /* Describe observable breakage */
                                if (c_ptr->info & CAVE_MARK)
                                {
-#ifdef JP
-                                       msg_print("守りのルーンが壊れた!");
-#else
-                                       msg_print("The rune of protection is broken!");
-#endif
+                                       msg_print(_("守りのルーンが壊れた!", "The rune of protection is broken!"));
                                }
 
                                /* Forget the rune */
@@ -3136,22 +2865,13 @@ msg_format("%^s%s", m_name, monmessage);
                                        /* Describe observable breakage */
                                        if (c_ptr->info & CAVE_MARK)
                                        {
-#ifdef JP
-                                               msg_print("ルーンが爆発した!");
-#else
-                                               msg_print("The rune explodes!");
-#endif
-
+                                               msg_print(_("ルーンが爆発した!", "The rune explodes!"));
                                                project(0, 2, ny, nx, 2 * (p_ptr->lev + damroll(7, 7)), GF_MANA, (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP | PROJECT_NO_HANGEKI), -1);
                                        }
                                }
                                else
                                {
-#ifdef JP
-                                       msg_print("爆発のルーンは解除された。");
-#else
-                                       msg_print("An explosive rune was disarmed.");
-#endif
+                                       msg_print(_("爆発のルーンは解除された。", "An explosive rune was disarmed."));
                                }
 
                                /* Forget the rune */
@@ -3282,17 +3002,9 @@ msg_format("%^s%s", m_name, monmessage);
                        if (one_in_(GRINDNOISE))
                        {
                                if (have_flag(f_ptr->flags, FF_GLASS))
-#ifdef JP
-                                       msg_print("何かの砕ける音が聞こえる。");
-#else
-                                       msg_print("There is a crashing sound.");
-#endif
+                                       msg_print(_("何かの砕ける音が聞こえる。", "There is a crashing sound."));
                                else
-#ifdef JP
-                                       msg_print("ギシギシいう音が聞こえる。");
-#else
-                                       msg_print("There is a grinding sound.");
-#endif
+                                       msg_print(_("ギシギシいう音が聞こえる。", "There is a grinding sound."));
                        }
 
                        cave_alter_feat(ny, nx, FF_HURT_DISI);
@@ -3405,7 +3117,7 @@ msg_format("%^s%s", m_name, monmessage);
                        /* Possible disturb */
                        if (m_ptr->ml &&
                            (disturb_move ||
-                            (disturb_near && (m_ptr->mflag & MFLAG_VIEW) && projectable(py, px, m_ptr->fy, m_ptr->fx)) ||
+                            (disturb_near && (m_ptr->mflag & MFLAG_VIEW) && projectable(p_ptr->y, p_ptr->x, m_ptr->fy, m_ptr->fx)) ||
                             (disturb_high && ap_r_ptr->r_tkills && ap_r_ptr->level >= p_ptr->lev)))
                        {
                                /* Disturb */
@@ -3494,11 +3206,7 @@ msg_format("%^s%s", m_name, monmessage);
                                                        if (m_ptr->ml && player_can_see_bold(ny, nx))
                                                        {
                                                                /* Dump a message */
-#ifdef JP
-                                                               msg_format("%^sは%sを拾おうとしたが、だめだった。", m_name, o_name);
-#else
-                                                               msg_format("%^s tries to pick up %s, but fails.", m_name, o_name);
-#endif
+                                                               msg_format(_("%^sは%sを拾おうとしたが、だめだった。", "%^s tries to pick up %s, but fails."), m_name, o_name);
                                                        }
                                                }
                                        }
@@ -3513,11 +3221,7 @@ msg_format("%^s%s", m_name, monmessage);
                                                if (player_can_see_bold(ny, nx))
                                                {
                                                        /* Dump a message */
-#ifdef JP
-                                                       msg_format("%^sが%sを拾った。", m_name, o_name);
-#else
-                                                       msg_format("%^s picks up %s.", m_name, o_name);
-#endif
+                                                       msg_format(_("%^sが%sを拾った。", "%^s picks up %s."), m_name, o_name);
                                                }
 
                                                /* Excise the object */
@@ -3549,11 +3253,7 @@ msg_format("%^s%s", m_name, monmessage);
                                                if (player_has_los_bold(ny, nx))
                                                {
                                                        /* Dump a message */
-#ifdef JP
-                                                       msg_format("%^sが%sを破壊した。", m_name, o_name);
-#else
-                                                       msg_format("%^s destroys %s.", m_name, o_name);
-#endif
+                                                       msg_format(_("%^sが%sを破壊した。", "%^s destroys %s."), m_name, o_name);
                                                }
 
                                                /* Delete the object */
@@ -3644,11 +3344,7 @@ msg_format("%^s%s", m_name, monmessage);
                        monster_desc(m_name, m_ptr, 0);
 
                        /* Dump a message */
-#ifdef JP
-                       msg_format("%^sは戦いを決意した!", m_name);
-#else
-                       msg_format("%^s turns to fight!", m_name);
-#endif
+                       msg_format(_("%^sは戦いを決意した!", "%^s turns to fight!"), m_name);
                }
 
                if (m_ptr->ml) chg_virtue(V_COMPASSION, -1);
@@ -3803,19 +3499,19 @@ void process_monsters(void)
                }
 
                /* Handle "sight" and "aggravation" */
-               else if ((m_ptr->cdis <= MAX_SIGHT) &&
+        else if ((m_ptr->cdis <= MAX_SIGHT || p_ptr->inside_battle) &&
                        (player_has_los_bold(fy, fx) || (p_ptr->cursed & TRC_AGGRAVATE)))
                {
                        /* We can "see" or "feel" the player */
                        test = TRUE;
                }
 
-#if 0 /* (cave[py][px].when == cave[fy][fx].when) is always FALSE... */
+#if 0 /* (cave[p_ptr->y][p_ptr->x].when == cave[fy][fx].when) is always FALSE... */
                /* Hack -- Monsters can "smell" the player from far away */
                /* Note that most monsters have "aaf" of "20" or so */
                else if (!(m_ptr->mflag2 & MFLAG2_NOFLOW) &&
-                       cave_have_flag_bold(py, px, FF_MOVE) &&
-                       (cave[py][px].when == cave[fy][fx].when) &&
+                       cave_have_flag_bold(p_ptr->y, p_ptr->x, FF_MOVE) &&
+                       (cave[p_ptr->y][p_ptr->x].when == cave[fy][fx].when) &&
                        (cave[fy][fx].dist < MONSTER_FLOW_DEPTH) &&
                        (cave[fy][fx].dist < r_ptr->aaf))
                {
@@ -4385,11 +4081,7 @@ static void process_monsters_mtimed_aux(int m_idx, int mtimed_idx)
                                                monster_desc(m_name, m_ptr, 0);
 
                                                /* Dump a message */
-#ifdef JP
-                                               msg_format("%^sが目を覚ました。", m_name);
-#else
-                                               msg_format("%^s wakes up.", m_name);
-#endif
+                                               msg_format(_("%^sが目を覚ました。", "%^s wakes up."), m_name);
                                        }
 
                                        if (is_original_ap_and_seen(m_ptr))
@@ -4415,11 +4107,7 @@ static void process_monsters_mtimed_aux(int m_idx, int mtimed_idx)
                                monster_desc(m_name, m_ptr, 0);
 
                                /* Dump a message */
-#ifdef JP
-                               msg_format("%^sはもう加速されていない。", m_name);
-#else
-                               msg_format("%^s is no longer fast.", m_name);
-#endif
+                               msg_format(_("%^sはもう加速されていない。", "%^s is no longer fast."), m_name);
                        }
                }
                break;
@@ -4436,11 +4124,7 @@ static void process_monsters_mtimed_aux(int m_idx, int mtimed_idx)
                                monster_desc(m_name, m_ptr, 0);
 
                                /* Dump a message */
-#ifdef JP
-                               msg_format("%^sはもう減速されていない。", m_name);
-#else
-                               msg_format("%^s is no longer slow.", m_name);
-#endif
+                               msg_format(_("%^sはもう減速されていない。", "%^s is no longer slow."), m_name);
                        }
                }
                break;
@@ -4461,11 +4145,7 @@ static void process_monsters_mtimed_aux(int m_idx, int mtimed_idx)
                                monster_desc(m_name, m_ptr, 0);
 
                                /* Dump a message */
-#ifdef JP
-                               msg_format("%^sは朦朧状態から立ち直った。", m_name);
-#else
-                               msg_format("%^s is no longer stunned.", m_name);
-#endif
+                               msg_format(_("%^sは朦朧状態から立ち直った。", "%^s is no longer stunned."), m_name);
                        }
                }
                break;
@@ -4484,11 +4164,7 @@ static void process_monsters_mtimed_aux(int m_idx, int mtimed_idx)
                                monster_desc(m_name, m_ptr, 0);
 
                                /* Dump a message */
-#ifdef JP
-                               msg_format("%^sは混乱から立ち直った。", m_name);
-#else
-                               msg_format("%^s is no longer confused.", m_name);
-#endif
+                               msg_format(_("%^sは混乱から立ち直った。", "%^s is no longer confused."), m_name);
                        }
                }
                break;
@@ -4533,11 +4209,7 @@ static void process_monsters_mtimed_aux(int m_idx, int mtimed_idx)
                                monster_desc(m_name, m_ptr, 0);
 
                                /* Dump a message */
-#ifdef JP
-                               msg_format("%^sはもう無敵でない。", m_name);
-#else
-                               msg_format("%^s is no longer invulnerable.", m_name);
-#endif
+                               msg_format(_("%^sはもう無敵でない。", "%^s is no longer invulnerable."), m_name);
                        }
                }
                break;
@@ -4582,27 +4254,15 @@ void dispel_monster_status(int m_idx)
        monster_desc(m_name, m_ptr, 0);
        if (set_monster_invulner(m_idx, 0, TRUE))
        {
-#ifdef JP
-               if (m_ptr->ml) msg_format("%sはもう無敵ではない。", m_name);
-#else
-               if (m_ptr->ml) msg_format("%^s is no longer invulnerable.", m_name);
-#endif
+               if (m_ptr->ml) msg_format(_("%sはもう無敵ではない。", "%^s is no longer invulnerable."), m_name);
        }
        if (set_monster_fast(m_idx, 0))
        {
-#ifdef JP
-               if (m_ptr->ml) msg_format("%sはもう加速されていない。", m_name);
-#else
-               if (m_ptr->ml) msg_format("%^s is no longer fast.", m_name);
-#endif
+               if (m_ptr->ml) msg_format(_("%sはもう加速されていない。", "%^s is no longer fast."), m_name);
        }
        if (set_monster_slow(m_idx, 0))
        {
-#ifdef JP
-               if (m_ptr->ml) msg_format("%sはもう減速されていない。", m_name);
-#else
-               if (m_ptr->ml) msg_format("%^s is no longer slow.", m_name);
-#endif
+               if (m_ptr->ml) msg_format(_("%sはもう減速されていない。", "%^s is no longer slow."), m_name);
        }
 }
 
@@ -4625,17 +4285,9 @@ bool process_the_world(int num, int who, bool vs_player)
                monster_desc(m_name, m_ptr, 0);
 
                if (who == 1)
-#ifdef JP
-                       msg_print("「『ザ・ワールド』!時は止まった!」");
-#else
-                       msg_format("%s yells 'The World! Time has stopped!'", m_name);
-#endif
+                       msg_format(_("「『ザ・ワールド』!時は止まった!」", "%s yells 'The World! Time has stopped!'"), m_name);
                else if (who == 3)
-#ifdef JP
-                       msg_print("「時よ!」");
-#else
-                       msg_format("%s yells 'Time!'", m_name);
-#endif
+                       msg_format(_("「時よ!」", "%s yells 'Time!'"), m_name);
                else msg_print("hek!");
 
                msg_print(NULL);
@@ -4679,13 +4331,9 @@ bool process_the_world(int num, int who, bool vs_player)
        p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
 
        world_monster = 0;
-       if (vs_player || (player_has_los_bold(m_ptr->fy, m_ptr->fx) && projectable(py, px, m_ptr->fy, m_ptr->fx)))
+       if (vs_player || (player_has_los_bold(m_ptr->fy, m_ptr->fx) && projectable(p_ptr->y, p_ptr->x, m_ptr->fy, m_ptr->fx)))
        {
-#ifdef JP
-               msg_print("「時は動きだす…」");
-#else
-               msg_print("You feel time flowing around you once more.");
-#endif
+               msg_print(_("「時は動きだす…」", "You feel time flowing around you once more."));
                msg_print(NULL);
        }
 
@@ -4796,20 +4444,11 @@ void monster_gain_exp(int m_idx, int s_idx)
                                                hallu_race = &r_info[randint1(max_r_idx - 1)];
                                        }
                                        while (!hallu_race->name || (hallu_race->flags1 & RF1_UNIQUE));
-
-#ifdef JP
-                                       msg_format("%sは%sに進化した。", m_name, r_name + hallu_race->name);
-#else
-                                       msg_format("%^s evolved into %s.", m_name, r_name + hallu_race->name);
-#endif
+                                       msg_format(_("%sは%sに進化した。", "%^s evolved into %s."), m_name, r_name + hallu_race->name);
                                }
                                else
                                {
-#ifdef JP
-                                       msg_format("%sは%sに進化した。", m_name, r_name + r_ptr->name);
-#else
-                                       msg_format("%^s evolved into %s.", m_name, r_name + r_ptr->name);
-#endif
+                                       msg_format(_("%sは%sに進化した。", "%^s evolved into %s."), m_name, r_name + r_ptr->name);
                                }
                        }