* 特殊技能を揃えて実装している。
*/
-
-
#include "angband.h"
+#include "melee.h"
+#include "projection.h"
+#include "spells-summon.h"
+#include "avatar.h"
+#include "player-status.h"
+#include "spells-status.h"
+#include "cmd-spell.h"
/*! 特殊技能の一覧テーブル */
mind_power const mind_powers[5] =
};
/*! 特殊能力の解説文字列 */
-static cptr const mind_tips[5][MAX_MIND_POWERS] =
+static concptr const mind_tips[5][MAX_MIND_POWERS] =
{
#ifdef JP
{
*/
void mindcraft_info(char *p, int use_mind, int power)
{
-#ifdef JP
- cptr s_dam = "損傷:";
- cptr s_dur = "期間:";
- cptr s_range = "範囲:";
-#else
- cptr s_dam = "dam ";
- cptr s_dur = "dur ";
- cptr s_range = "range ";
-#endif
PLAYER_LEVEL plev = p_ptr->lev;
strcpy(p, "");
switch (power)
{
case 0: break;
- case 1: sprintf(p, " %s%dd%d", s_dam, 3 + ((plev - 1) / 4), 3 + plev/15); break;
- case 2: sprintf(p, " %s10", s_range); break;
- case 3: sprintf(p, " %s%d", s_range, plev * 5); break;
+ case 1: sprintf(p, " %s%dd%d", KWD_DAM, 3 + ((plev - 1) / 4), 3 + plev/15); break;
+ case 2: sprintf(p, " %s10", KWD_SPHERE); break;
+ case 3: sprintf(p, " %s%d", KWD_SPHERE, plev * 5); break;
case 4: break;
- case 5: sprintf(p, " %s%dd8", s_dam, 8 + ((plev - 5) / 4)); break;
- case 6: sprintf(p, " %s%d", s_dur, plev); break;
+ case 5: sprintf(p, " %s%dd8", KWD_DAM, 8 + ((plev - 5) / 4)); break;
+ case 6: sprintf(p, " %s%d", KWD_DURATION, plev); break;
case 7: break;
- case 8: sprintf(p, (plev < 25 ? " %s%d" : " %sd%d"), s_dam, (plev < 25 ? plev * 3 / 2 : plev * ((plev - 5) / 10 + 1))); break;
- case 9: sprintf(p, " %s10+d%d", s_dur, plev * 3 / 2); break;
+ case 8: sprintf(p, (plev < 25 ? " %s%d" : " %sd%d"), KWD_DAM, (plev < 25 ? plev * 3 / 2 : plev * ((plev - 5) / 10 + 1))); break;
+ case 9: sprintf(p, " %s10+d%d", KWD_DURATION, plev * 3 / 2); break;
#ifdef JP
case 10: sprintf(p, " 最大重量:%d.%dkg", lbtokg1(plev * 15),lbtokg2(plev * 15)); break;
#else
case 10: sprintf(p, " max wgt %d", plev * 15); break;
#endif
- case 11: sprintf(p, " %s%dd6", s_dam, plev / 2); break;
- case 12: sprintf(p, " %sd%d+%d", s_dam, plev * 3, plev * 3); break;
+ case 11: sprintf(p, " %s%dd6", KWD_DAM, plev / 2); break;
+ case 12: sprintf(p, " %sd%d+%d", KWD_DAM, plev * 3, plev * 3); break;
case 13: sprintf(p, _(" 行動:%ld回", " %ld acts."), (long int)(p_ptr->csp + 100-p_ptr->energy_need - 50)/100); break;
}
break;
switch (power)
{
- case 0: sprintf(p, " %s%dd4", s_dam, 3 + ((plev - 1) / 5) + boost / 12); break;
+ case 0: sprintf(p, " %s%dd4", KWD_DAM, 3 + ((plev - 1) / 5) + boost / 12); break;
case 1: break;
- case 2: sprintf(p, " %s%d+d30", s_dur, 30 + boost / 5); break;
- case 3: sprintf(p, " %s%dd5", s_dam, 5 + ((plev - 1) / 5) + boost / 10); break;
- case 4: sprintf(p, " %s%d+d20", s_dur, 20 + boost / 5); break;
+ case 2: sprintf(p, " %s%d+d30", KWD_DURATION, 30 + boost / 5); break;
+ case 3: sprintf(p, " %s%dd5", KWD_DAM, 5 + ((plev - 1) / 5) + boost / 10); break;
+ case 4: sprintf(p, " %s%d+d20", KWD_DURATION, 20 + boost / 5); break;
case 5: break;
- case 6: sprintf(p, " %s%d+d%d", s_dur, 15 + boost / 7, plev / 2); break;
- case 7: sprintf(p, " %s%dd8", s_dam, 8 + ((plev - 5) / 4) + boost / 12); break;
- case 8: sprintf(p, " %s10d6+%d", s_dam, plev * 3 / 2 + boost * 3 / 5); break;
+ case 6: sprintf(p, " %s%d+d%d", KWD_DURATION, 15 + boost / 7, plev / 2); break;
+ case 7: sprintf(p, " %s%dd8", KWD_DAM, 8 + ((plev - 5) / 4) + boost / 12); break;
+ case 8: sprintf(p, " %s10d6+%d", KWD_DAM, plev * 3 / 2 + boost * 3 / 5); break;
case 9: break;
case 10: sprintf(p, _(" 最大%d体", " max %d"), 1+boost/100); break;
- case 11: sprintf(p, " %s%d", s_dam, 100 + plev + boost); break;
- case 12: sprintf(p, " %s%dd15", s_dam, 10 + plev / 2 + boost * 3 / 10); break;
+ case 11: sprintf(p, " %s%d", KWD_DAM, 100 + plev + boost); break;
+ case 12: sprintf(p, " %s%dd15", KWD_DAM, 10 + plev / 2 + boost * 3 / 10); break;
case 13: sprintf(p, _(" 行動:%d+d16回", " %d+d16 acts"), 16+boost/20); break;
}
break;
{
case 0: break;
case 1: break;
- case 2: sprintf(p, " %s%dd4", s_dam, 3 + ((plev - 1) / 5) ); break;
- case 3: sprintf(p, " %s10", s_range); break;
+ case 2: sprintf(p, " %s%dd4", KWD_DAM, 3 + ((plev - 1) / 5) ); break;
+ case 3: sprintf(p, " %s10", KWD_SPHERE); break;
case 4: break;
- case 5: sprintf(p, " %s%d", s_range, plev *5); break;
- case 6: sprintf(p, " %s20+d20", s_dur); break;
+ case 5: sprintf(p, " %s%d", KWD_SPHERE, plev *5); break;
+ case 6: sprintf(p, " %s20+d20", KWD_DURATION); break;
case 7: break;
- case 8: sprintf(p, " %s%dd8", s_dam, 8+((plev -5)/4) ); break;
+ case 8: sprintf(p, " %s%dd8", KWD_DAM, 8+((plev -5)/4) ); break;
case 9: break;
- case 10: sprintf(p, " %s%dd8", s_dam, 11+(plev-5)/4 ); break;
+ case 10: sprintf(p, " %s%dd8", KWD_DAM, 11+(plev-5)/4 ); break;
case 11: break;
- case 12: sprintf(p, " %s20+d20", s_dur); break;
- case 13: sprintf(p, " %s150+d%d", s_dam, plev*2 ); break;
+ case 12: sprintf(p, " %s20+d20", KWD_DURATION); break;
+ case 13: sprintf(p, " %s150+d%d", KWD_DAM, plev*2 ); break;
case 14: break;
case 15: break;
- case 16: sprintf(p, " %s%d", s_range, plev/2 +10); break;
+ case 16: sprintf(p, " %s%d", KWD_SPHERE, plev/2 +10); break;
case 17: break;
- case 18: sprintf(p, " %s6+d6", s_dur); break;
- case 19: sprintf(p, " %s%d", s_dam, plev*11+5 ); break;
- case 20: sprintf(p, " %s4+d4", s_dur); break;
+ case 18: sprintf(p, " %s6+d6", KWD_DURATION); break;
+ case 19: sprintf(p, " %s%d", KWD_DAM, plev*11+5 ); break;
+ case 20: sprintf(p, " %s4+d4", KWD_DURATION); break;
}
break;
}
{
case 0: break;
case 1: break;
- case 2: sprintf(p, " %s10", s_range); break;
+ case 2: sprintf(p, " %s10", KWD_SPHERE); break;
case 3: break;
- case 4: sprintf(p, " %s%d", s_range , plev *5); break;
- case 5: sprintf(p, " %s30", s_range); break;
+ case 4: sprintf(p, " %s%d", KWD_SPHERE , plev *5); break;
+ case 5: sprintf(p, " %s30", KWD_SPHERE); break;
case 6: break;
case 7: break;
- case 8: sprintf(p, " %s20+d20", s_dur); break;
- case 9: sprintf(p, " %s%d", s_dam, (50+plev)/2 ); break;
+ case 8: sprintf(p, " %s20+d20", KWD_DURATION); break;
+ case 9: sprintf(p, " %s%d", KWD_DAM, (50+plev)/2 ); break;
case 10: break;
case 11: break;
case 12: break;
case 13: break;
case 14: break;
case 15: break;
- case 16: sprintf(p, " %s%d+d%d", s_dur, plev/2, plev/2); break;
- case 17: sprintf(p, " %s%d*3", s_dam, (75+plev*2/3)/2 ); break;
- case 18: sprintf(p, " %s%dd10", s_dam, 6+plev/8 ); break;
- case 19: sprintf(p, " %s6+d6", s_dur); break;
+ case 16: sprintf(p, " %s%d+d%d", KWD_DURATION, plev/2, plev/2); break;
+ case 17: sprintf(p, " %s%d*3", KWD_DAM, (75+plev*2/3)/2 ); break;
+ case 18: sprintf(p, " %s%dd10", KWD_DAM, 6+plev/8 ); break;
+ case 19: sprintf(p, " %s6+d6", KWD_DURATION); break;
}
break;
}
char choice;
char out_val[160];
char comment[80];
- cptr p;
+ concptr p;
COMMAND_CODE code;
mind_type spell;
const mind_power *mind_ptr;
/* Show list */
redraw = TRUE;
-
- /* Save the screen */
if (!only_browse && !use_menu) screen_save();
/* Display a list of spells */
put_str(format(_("Lv %s 失率 効果", "Lv %s Fail Info"),
((use_mind == MIND_BERSERKER) || (use_mind == MIND_NINJUTSU)) ? "HP" : "MP"), y, x + 35);
- has_weapon[0] = buki_motteruka(INVEN_RARM);
- has_weapon[1] = buki_motteruka(INVEN_LARM);
+ has_weapon[0] = has_melee_weapon(INVEN_RARM);
+ has_weapon[1] = has_melee_weapon(INVEN_LARM);
/* Dump the spells */
for (i = 0; i < MAX_MIND_POWERS; i++)
{
/* Hide list */
redraw = FALSE;
-
- /* Restore the screen */
screen_load();
}
/* Stop the loop */
flag = TRUE;
}
-
- /* Restore the screen */
if (redraw && !only_browse) screen_load();
- /* Show choices */
p_ptr->window |= (PW_SPELL);
-
- window_stuff();
+ handle_stuff();
/* Abort if needed */
if (!flag) return (FALSE);
break;
case 13:
{
- if (world_player)
- {
- msg_print(_("既に時は止まっている。", "Time is already stopped."));
- return (FALSE);
- }
- world_player = TRUE;
- msg_print(_("「時よ!」", "You yell 'Time!'"));
- msg_print(NULL);
-
- /* Hack */
- p_ptr->energy_need -= 1000 + (100 + p_ptr->csp - 50)*TURNS_PER_TICK/10;
-
- p_ptr->redraw |= (PR_MAP);
-
- /* Update monsters */
- p_ptr->update |= (PU_MONSTERS);
-
- p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
-
- handle_stuff();
+ time_walk(p_ptr);
break;
}
default:
bool success = FALSE;
for (i = 0; i < 1 + boost/100; i++)
- if (summon_specific(-1, p_ptr->y, p_ptr->x, plev, SUMMON_PHANTOM, PM_FORCE_PET))
+ if (summon_specific(-1, p_ptr->y, p_ptr->x, plev, SUMMON_PHANTOM, PM_FORCE_PET, '\0'))
success = TRUE;
if (success)
{
/* mirror of recall */
case 17:
- return word_of_recall();
+ return recall_player(p_ptr, randint0(21) + 15);
/* multi-shadow */
case 18:
set_multishadow(6 + randint1(6), FALSE);
if (player_can_enter(cave[y][x].feat, 0) && !is_trap(cave[y][x].feat) && !cave[y][x].m_idx)
{
msg_print(NULL);
-
- /* Move the player */
(void)move_player_effect(y, x, MPE_FORGET_FLOW | MPE_HANDLE_STUFF | MPE_DONT_PICKUP);
}
break;
*/
static bool cast_ninja_spell(int spell)
{
- POSITION x, y;
+ POSITION x = 0, y = 0;
DIRECTION dir;
PLAYER_LEVEL plev = p_ptr->lev;
}
if (slot == INVEN_PACK)
{
-#ifdef JP
- if (!i) msg_print("くさびを持っていない。");
- else msg_print("くさびがなくなった。");
-#else
- if (!i) msg_print("You have no Iron Spikes.");
- else msg_print("You have no more Iron Spikes.");
-#endif
+ if (!i) msg_print(_("くさびを持っていない。", "You have no Iron Spikes."));
+ else msg_print(_("くさびがなくなった。", "You have no more Iron Spikes."));
return FALSE;
}
{
monster_type *m_ptr;
MONSTER_IDX m_idx;
- char m_name[80];
+ GAME_TEXT m_name[MAX_NLEN];
int i;
int path_n;
u16b path_g[512];
ty = target_row, tx = target_col;
for (i = 1; i < path_n; i++)
{
- int ny = GRID_Y(path_g[i]);
- int nx = GRID_X(path_g[i]);
+ POSITION ny = GRID_Y(path_g[i]);
+ POSITION nx = GRID_X(path_g[i]);
cave_type *c_ptr = &cave[ny][nx];
if (in_bounds(ny, nx) && cave_empty_bold(ny, nx) &&
/* Wake the monster up */
(void)set_monster_csleep(m_idx, 0);
- /* Update the monster (new location) */
update_monster(m_idx, TRUE);
-
- /* Redraw the old grid */
lite_spot(target_row, target_col);
-
- /* Redraw the new grid */
lite_spot(ty, tx);
if (r_info[m_ptr->r_idx].flags7 & (RF7_LITE_MASK | RF7_DARK_MASK))
mind_type spell;
bool cast;
int use_mind, mana_cost;
- cptr p;
+ concptr p;
bool on_mirror = FALSE;
- /* not if confused */
- if (p_ptr->confused)
- {
- msg_print(_("混乱していて集中できない!", "You are too confused!"));
- return;
- }
+ if (cmd_limit_confused(p_ptr)) return;
/* get power */
if (!get_mind_power(&n, FALSE)) return;
#ifdef JP
switch(p_ptr->pclass)
{
- case CLASS_MINDCRAFTER: use_mind = MIND_MINDCRAFTER;p = "精神";break;
- case CLASS_FORCETRAINER: use_mind = MIND_KI;p = "気";break;
- case CLASS_BERSERKER: use_mind = MIND_BERSERKER;p = "怒り";break;
- case CLASS_MIRROR_MASTER: use_mind = MIND_MIRROR_MASTER;p = "鏡魔法";break;
- case CLASS_NINJA: use_mind = MIND_NINJUTSU;p = "精神";break;
- default: use_mind = 0;p = "超能力";break;
+ case CLASS_MINDCRAFTER: use_mind = MIND_MINDCRAFTER; p = "精神";break;
+ case CLASS_FORCETRAINER: use_mind = MIND_KI; p = "気";break;
+ case CLASS_BERSERKER: use_mind = MIND_BERSERKER; p = "怒り";break;
+ case CLASS_MIRROR_MASTER: use_mind = MIND_MIRROR_MASTER; p = "鏡魔法";break;
+ case CLASS_NINJA: use_mind = MIND_NINJUTSU; p = "精神";break;
+ default: use_mind = 0 ;p = "超能力"; break;
}
#else
switch(p_ptr->pclass)
{
- case CLASS_MINDCRAFTER: use_mind = MIND_MINDCRAFTER;break;
- case CLASS_FORCETRAINER: use_mind = MIND_KI;break;
- case CLASS_BERSERKER: use_mind = MIND_BERSERKER;break;
- case CLASS_MIRROR_MASTER: use_mind = MIND_MIRROR_MASTER;break;
- case CLASS_NINJA: use_mind = MIND_NINJUTSU;break;
- default: use_mind = 0;break;
+ case CLASS_MINDCRAFTER: use_mind = MIND_MINDCRAFTER; break;
+ case CLASS_FORCETRAINER: use_mind = MIND_KI; break;
+ case CLASS_BERSERKER: use_mind = MIND_BERSERKER; break;
+ case CLASS_MIRROR_MASTER: use_mind = MIND_MIRROR_MASTER; break;
+ case CLASS_NINJA: use_mind = MIND_NINJUTSU; break;
+ default: use_mind = 0; break;
}
#endif
spell = mind_powers[use_mind].info[n];
{
if (heavy_armor()) chance += 20;
if (p_ptr->icky_wield[0]) chance += 20;
- else if (buki_motteruka(INVEN_RARM)) chance += 10;
+ else if (has_melee_weapon(INVEN_RARM)) chance += 10;
if (p_ptr->icky_wield[1]) chance += 20;
- else if (buki_motteruka(INVEN_LARM)) chance += 10;
+ else if (has_melee_weapon(INVEN_LARM)) chance += 10;
if (n == 5)
{
int j;
(void)dec_stat(A_WIS, 15 + randint1(10), perm);
}
}
-
- /* Redraw mana */
p_ptr->redraw |= (PR_MANA);
-
p_ptr->window |= (PW_PLAYER);
p_ptr->window |= (PW_SPELL);
}