u16b p = bolt_pict(y, x, y, x, GF_MANA);
print_rel(caster_ptr, PICT_C(p), PICT_A(p), y, x);
move_cursor_relative(y, x);
- if (need_term_fresh()) {
+ if (need_term_fresh(caster_ptr)) {
term_fresh();
term_xtra(TERM_XTRA_DELAY, msec);
}
*/
bool confusing_light(player_type *creature_ptr)
{
- msg_print(_("辺りを睨んだ...", "You glare nearby monsters..."));
+ msg_print(_("辺りを睨んだ...", "You glare at nearby monsters..."));
slow_monsters(creature_ptr, creature_ptr->lev);
stun_monsters(creature_ptr, creature_ptr->lev * 4);
confuse_monsters(creature_ptr, creature_ptr->lev * 4);
if (exe_dimension_door(caster_ptr, x, y))
return TRUE;
- msg_print(_("鏡の世界をうまく通れなかった!", "You fail to pass the mirror plane correctly!"));
+ msg_print(_("鏡の世界をうまく通れなかった!", "You could not enter the mirror!"));
return TRUE;
}
if (creature_ptr->dustrobe > v)
return FALSE;
} else if (!creature_ptr->dustrobe) {
- msg_print(_("体が鏡のオーラで覆われた。", "You were enveloped by mirror shards."));
+ msg_print(_("体が鏡のオーラで覆われた。", "You are enveloped by mirror shards."));
notice = TRUE;
}
} else {