{
int i;
POSITION x = 0, y = 0;
- IDX t_idx;
+ MONSTER_IDX t_idx;
int start;
int plus = 1;
/* Scan thru all monsters */
for (i = start; ((i < start + m_max) && (i > start - m_max)); i+=plus)
{
- IDX dummy = (i % m_max);
+ MONSTER_IDX dummy = (i % m_max);
if (!dummy) continue;
* @param who 打撃を行ったモンスターの参照ID
* @return なし
*/
-void mon_take_hit_mon(MONSTER_IDX m_idx, HIT_POINT dam, bool *dead, bool *fear, concptr note, IDX who)
+void mon_take_hit_mon(MONSTER_IDX m_idx, HIT_POINT dam, bool *dead, bool *fear, concptr note, MONSTER_IDX who)
{
monster_type *m_ptr = ¤t_floor_ptr->m_list[m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
*/
void process_monsters(void)
{
- IDX i;
+ MONSTER_IDX i;
POSITION fx, fy;
bool test;