/* Ignore locations off of edge */
if (!in_bounds2(p_ptr->current_floor_ptr, y, x)) continue;
- /* Don't move toward player */
- /* if (p_ptr->current_floor_ptr->grid_array[y][x].dist < 3) continue; */ /* Hmm.. Need it? */
-
/* Calculate distance of this grid from our destination */
dis = distance(y, x, y1, x1);