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[Refactor] #38997 monster_*() にplayer_type * 引数追加 / Added player_type * argument...
[hengband/hengband.git] / src / monster-process.c
index ac1f03f..c124630 100644 (file)
@@ -1293,14 +1293,14 @@ void process_monster(player_type *target_ptr, MONSTER_IDX m_idx)
                if (see_m)
                {
                        GAME_TEXT m_name[MAX_NLEN];
-                       monster_desc(m_name, m_ptr, 0);
+                       monster_desc(target_ptr, m_name, m_ptr, 0);
                        msg_format(_("%sは消え去った!", "%^s disappears!"), m_name);
                }
 
                if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
                {
                        GAME_TEXT m_name[MAX_NLEN];
-                       monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
+                       monster_desc(target_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
                        exe_write_diary(target_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_LOSE_PARENT, m_name);
                }
 
@@ -1325,7 +1325,7 @@ void process_monster(player_type *target_ptr, MONSTER_IDX m_idx)
                        if (see_m)
                        {
                                GAME_TEXT m_name[MAX_NLEN];
-                               monster_desc(m_name, m_ptr, 0);
+                               monster_desc(target_ptr, m_name, m_ptr, 0);
 
                                msg_format(_("%sは消え去った!", "%^s disappears!"), m_name);
                        }
@@ -1356,7 +1356,7 @@ void process_monster(player_type *target_ptr, MONSTER_IDX m_idx)
                if (m_ptr->hp < m_ptr->maxhp / 3)
                {
                        GAME_TEXT m_name[MAX_NLEN];
-                       monster_desc(m_name, m_ptr, 0);
+                       monster_desc(target_ptr, m_name, m_ptr, 0);
 
                        if (is_riding_mon && riding_pinch < 2)
                        {
@@ -1416,7 +1416,7 @@ void process_monster(player_type *target_ptr, MONSTER_IDX m_idx)
                if (m_ptr->ml)
                {
                        GAME_TEXT m_name[MAX_NLEN];
-                       monster_desc(m_name, m_ptr, 0);
+                       monster_desc(target_ptr, m_name, m_ptr, 0);
                        msg_format(_("%^sが目を覚ました。", "%^s wakes up."), m_name);
                }
 
@@ -1457,7 +1457,7 @@ void process_monster(player_type *target_ptr, MONSTER_IDX m_idx)
                if (is_pet(m_ptr) || see_m)
                {
                        GAME_TEXT m_name[MAX_NLEN];
-                       monster_desc(m_name, m_ptr, is_pet(m_ptr) ? MD_ASSUME_VISIBLE : 0);
+                       monster_desc(target_ptr, m_name, m_ptr, is_pet(m_ptr) ? MD_ASSUME_VISIBLE : 0);
                        msg_format(_("%^sは突然敵にまわった!", "%^s suddenly becomes hostile!"), m_name);
                }
 
@@ -1555,7 +1555,7 @@ void process_monster(player_type *target_ptr, MONSTER_IDX m_idx)
 
                        /* Acquire the monster name/poss */
                        if (m_ptr->ml)
-                               monster_desc(m_name, m_ptr, 0);
+                               monster_desc(target_ptr, m_name, m_ptr, 0);
                        else
                                strcpy(m_name, _("それ", "It"));
 
@@ -2234,7 +2234,7 @@ void process_monster(player_type *target_ptr, MONSTER_IDX m_idx)
 
                        /* Acquire the object name */
                        object_desc(o_name, o_ptr, 0);
-                       monster_desc(m_name, m_ptr, MD_INDEF_HIDDEN);
+                       monster_desc(target_ptr, m_name, m_ptr, MD_INDEF_HIDDEN);
 
                        /* React to objects that hurt the monster */
                        if (have_flag(flgs, TR_SLAY_DRAGON)) flg3 |= (RF3_DRAGON);
@@ -2392,7 +2392,7 @@ void process_monster(player_type *target_ptr, MONSTER_IDX m_idx)
        if (see_m)
        {
                GAME_TEXT m_name[MAX_NLEN];
-               monster_desc(m_name, m_ptr, 0);
+               monster_desc(target_ptr, m_name, m_ptr, 0);
                msg_format(_("%^sは戦いを決意した!", "%^s turns to fight!"), m_name);
        }