void vault_prep_clone(player_type *player_ptr)
{
get_mon_num_prep(player_ptr, vault_aux_simple, NULL);
- vault_aux_race = get_mon_num(player_ptr, player_ptr->current_floor_ptr->dun_level + 10, 0);
+ vault_aux_race = get_mon_num(player_ptr, 0, player_ptr->current_floor_ptr->dun_level + 10, 0);
get_mon_num_prep(player_ptr, NULL, NULL);
}
void vault_prep_symbol(player_type *player_ptr)
{
get_mon_num_prep(player_ptr, vault_aux_simple, NULL);
- MONRACE_IDX r_idx = get_mon_num(player_ptr, player_ptr->current_floor_ptr->dun_level + 10, 0);
+ MONRACE_IDX r_idx = get_mon_num(player_ptr, 0, player_ptr->current_floor_ptr->dun_level + 10, 0);
get_mon_num_prep(player_ptr, NULL, NULL);
vault_aux_char = r_info[r_idx].d_char;
}