/* mspells4.c */
extern bool spell_learnable(player_type *target_ptr, MONSTER_IDX m_idx);
-extern HIT_POINT monspell_to_player(int SPELL_NUM, player_type *target_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx);
+extern HIT_POINT monspell_to_player(player_type *target_ptr, int SPELL_NUM, POSITION y, POSITION x, MONSTER_IDX m_idx);
extern HIT_POINT monspell_to_monster(player_type *target_ptr, int SPELL_NUM, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx);
extern HIT_POINT monspell_damage(player_type *target_ptr, int SPELL_NUM, MONSTER_IDX m_idx, int TYPE);
extern HIT_POINT monspell_race_damage(player_type *target_ptr, int SPELL_NUM, MONRACE_IDX r_idx, int TYPE);