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[Refactor] #37353 mon_damage_mod() を monster-status.c/h へ移動。 / Move mon_damage_mod...
[hengband/hengband.git] / src / monster-status.c
index 5f7b5c3..16650a2 100644 (file)
@@ -1,4 +1,139 @@
 #include "angband.h"
+#include "monster.h"
+#include "monster-status.h"
+#include "spells-summon.h"
+#include "monsterrace-hook.h"
+#include "object-curse.h"
+
+
+
+/*!
+ * @brief モンスターに与えたダメージの修正処理 /
+ * Modify the physical damage done to the monster.
+ * @param m_ptr ダメージを受けるモンスターの構造体参照ポインタ
+ * @param dam ダメージ基本値
+ * @param is_psy_spear 攻撃手段が光の剣ならばTRUE
+ * @return 修正を行った結果のダメージ量
+ * @details
+ * <pre>
+ * (for example when it's invulnerable or shielded)
+ * ToDo: Accept a damage-type to calculate the modified damage from
+ * things like fire, frost, lightning, poison, ... attacks.
+ * "type" is not yet used and should be 0.
+ * </pre>
+ */
+HIT_POINT mon_damage_mod(monster_type *m_ptr, HIT_POINT dam, bool is_psy_spear)
+{
+       monster_race *r_ptr = &r_info[m_ptr->r_idx];
+
+       if ((r_ptr->flagsr & RFR_RES_ALL) && dam > 0)
+       {
+               dam /= 100;
+               if ((dam == 0) && one_in_(3)) dam = 1;
+       }
+
+       if (MON_INVULNER(m_ptr))
+       {
+               if (is_psy_spear)
+               {
+                       if (!p_ptr->blind && is_seen(m_ptr))
+                       {
+                               msg_print(_("バリアを切り裂いた!", "The barrier is penetrated!"));
+                       }
+               }
+               else if (!one_in_(PENETRATE_INVULNERABILITY))
+               {
+                       return (0);
+               }
+       }
+       return (dam);
+}
+
+
+
+/*!
+ * @brief モンスターに与えたダメージを元に経験値を加算する /
+ * Calculate experience point to be get
+ * @param dam 与えたダメージ量
+ * @param m_ptr ダメージを与えたモンスターの構造体参照ポインタ
+ * @return なし
+ * @details
+ * <pre>
+ * Even the 64 bit operation is not big enough to avoid overflaw
+ * unless we carefully choose orders of multiplication and division.
+ * Get the coefficient first, and multiply (potentially huge) base
+ * experience point of a monster later.
+ * </pre>
+ */
+static void get_exp_from_mon(HIT_POINT dam, monster_type *m_ptr)
+{
+       monster_race *r_ptr = &r_info[m_ptr->r_idx];
+
+       s32b new_exp;
+       u32b new_exp_frac;
+       s32b div_h;
+       u32b div_l;
+
+       if (!m_ptr->r_idx) return;
+       if (is_pet(m_ptr) || p_ptr->inside_battle) return;
+
+       /*
+        * - Ratio of monster's level to player's level effects
+        * - Varying speed effects
+        * - Get a fraction in proportion of damage point
+        */
+       new_exp = r_ptr->level * SPEED_TO_ENERGY(m_ptr->mspeed) * dam;
+       new_exp_frac = 0;
+       div_h = 0L;
+       div_l = (p_ptr->max_plv + 2) * SPEED_TO_ENERGY(r_ptr->speed);
+
+       /* Use (average maxhp * 2) as a denominator */
+       if (!(r_ptr->flags1 & RF1_FORCE_MAXHP))
+               s64b_mul(&div_h, &div_l, 0, r_ptr->hdice * (ironman_nightmare ? 2 : 1) * (r_ptr->hside + 1));
+       else
+               s64b_mul(&div_h, &div_l, 0, r_ptr->hdice * (ironman_nightmare ? 2 : 1) * r_ptr->hside * 2);
+
+       /* Special penalty in the wilderness */
+       if (!dun_level && (!(r_ptr->flags8 & RF8_WILD_ONLY) || !(r_ptr->flags1 & RF1_UNIQUE)))
+               s64b_mul(&div_h, &div_l, 0, 5);
+
+       /* Do division first to prevent overflaw */
+       s64b_div(&new_exp, &new_exp_frac, div_h, div_l);
+
+       /* Special penalty for mutiply-monster */
+       if ((r_ptr->flags2 & RF2_MULTIPLY) || (m_ptr->r_idx == MON_DAWN))
+       {
+               int monnum_penarty = r_ptr->r_akills / 400;
+               if (monnum_penarty > 8) monnum_penarty = 8;
+
+               while (monnum_penarty--)
+               {
+                       /* Divide by 4 */
+                       s64b_RSHIFT(new_exp, new_exp_frac, 2);
+               }
+       }
+
+       /* Special penalty for rest_and_shoot exp scum */
+       if ((m_ptr->dealt_damage > m_ptr->max_maxhp) && (m_ptr->hp >= 0))
+       {
+               int over_damage = m_ptr->dealt_damage / m_ptr->max_maxhp;
+               if (over_damage > 32) over_damage = 32;
+
+               while (over_damage--)
+               {
+                       /* 9/10 for once */
+                       s64b_mul(&new_exp, &new_exp_frac, 0, 9);
+                       s64b_div(&new_exp, &new_exp_frac, 0, 10);
+               }
+       }
+
+       /* Finally multiply base experience point of the monster */
+       s64b_mul(&new_exp, &new_exp_frac, 0, r_ptr->mexp);
+
+       /* Gain experience */
+       gain_exp_64(new_exp, new_exp_frac);
+}
+
 
 
 /*!
@@ -480,12 +615,8 @@ static void process_monsters_mtimed_aux(MONSTER_IDX m_idx, int mtimed_idx)
                                        /* Notice the "waking up" */
                                        if (m_ptr->ml)
                                        {
-                                               char m_name[80];
-
-                                               /* Acquire the monster name */
+                                               GAME_TEXT m_name[MAX_NLEN];
                                                monster_desc(m_name, m_ptr, 0);
-
-                                               /* Dump a message */
                                                msg_format(_("%^sが目を覚ました。", "%^s wakes up."), m_name);
                                        }
 
@@ -506,12 +637,8 @@ static void process_monsters_mtimed_aux(MONSTER_IDX m_idx, int mtimed_idx)
                {
                        if (is_seen(m_ptr))
                        {
-                               char m_name[80];
-
-                               /* Acquire the monster name */
+                               GAME_TEXT m_name[MAX_NLEN];
                                monster_desc(m_name, m_ptr, 0);
-
-                               /* Dump a message */
                                msg_format(_("%^sはもう加速されていない。", "%^s is no longer fast."), m_name);
                        }
                }
@@ -523,12 +650,8 @@ static void process_monsters_mtimed_aux(MONSTER_IDX m_idx, int mtimed_idx)
                {
                        if (is_seen(m_ptr))
                        {
-                               char m_name[80];
-
-                               /* Acquire the monster name */
+                               GAME_TEXT m_name[MAX_NLEN];
                                monster_desc(m_name, m_ptr, 0);
-
-                               /* Dump a message */
                                msg_format(_("%^sはもう減速されていない。", "%^s is no longer slow."), m_name);
                        }
                }
@@ -544,12 +667,8 @@ static void process_monsters_mtimed_aux(MONSTER_IDX m_idx, int mtimed_idx)
                        /* Message if visible */
                        if (is_seen(m_ptr))
                        {
-                               char m_name[80];
-
-                               /* Acquire the monster name */
+                               GAME_TEXT m_name[MAX_NLEN];
                                monster_desc(m_name, m_ptr, 0);
-
-                               /* Dump a message */
                                msg_format(_("%^sは朦朧状態から立ち直った。", "%^s is no longer stunned."), m_name);
                        }
                }
@@ -563,12 +682,8 @@ static void process_monsters_mtimed_aux(MONSTER_IDX m_idx, int mtimed_idx)
                        /* Message if visible */
                        if (is_seen(m_ptr))
                        {
-                               char m_name[80];
-
-                               /* Acquire the monster name */
+                               GAME_TEXT m_name[MAX_NLEN];
                                monster_desc(m_name, m_ptr, 0);
-
-                               /* Dump a message */
                                msg_format(_("%^sは混乱から立ち直った。", "%^s is no longer confused."), m_name);
                        }
                }
@@ -581,18 +696,14 @@ static void process_monsters_mtimed_aux(MONSTER_IDX m_idx, int mtimed_idx)
                        /* Visual note */
                        if (is_seen(m_ptr))
                        {
-                               char m_name[80];
+                               GAME_TEXT m_name[MAX_NLEN];
 #ifndef JP
                                char m_poss[80];
 
                                /* Acquire the monster possessive */
                                monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
 #endif
-
-                               /* Acquire the monster name */
                                monster_desc(m_name, m_ptr, 0);
-
-                               /* Dump a message */
 #ifdef JP
                                msg_format("%^sは勇気を取り戻した。", m_name);
 #else
@@ -608,12 +719,8 @@ static void process_monsters_mtimed_aux(MONSTER_IDX m_idx, int mtimed_idx)
                {
                        if (is_seen(m_ptr))
                        {
-                               char m_name[80];
-
-                               /* Acquire the monster name */
+                               GAME_TEXT m_name[MAX_NLEN];
                                monster_desc(m_name, m_ptr, 0);
-
-                               /* Dump a message */
                                msg_format(_("%^sはもう無敵でない。", "%^s is no longer invulnerable."), m_name);
                        }
                }
@@ -654,7 +761,7 @@ void process_monsters_mtimed(int mtimed_idx)
 void dispel_monster_status(MONSTER_IDX m_idx)
 {
        monster_type *m_ptr = &m_list[m_idx];
-       char         m_name[80];
+       GAME_TEXT m_name[MAX_NLEN];
 
        monster_desc(m_name, m_ptr, 0);
        if (set_monster_invulner(m_idx, 0, TRUE))
@@ -686,7 +793,7 @@ bool process_the_world(int num, MONSTER_IDX who, bool vs_player)
 
        if (vs_player)
        {
-               char m_name[80];
+               GAME_TEXT m_name[MAX_NLEN];
                monster_desc(m_name, m_ptr, 0);
 
                if (who == 1)
@@ -707,29 +814,14 @@ bool process_the_world(int num, MONSTER_IDX who, bool vs_player)
        {
                if (!m_ptr->r_idx) break;
                process_monster(world_monster);
-
                reset_target(m_ptr);
-
-               /* Notice stuff */
-               if (p_ptr->notice) notice_stuff();
-
-               if (p_ptr->update) update_stuff();
-
-               /* Redraw stuff */
-               if (p_ptr->redraw) redraw_stuff();
-
-               /* Redraw stuff */
-               if (p_ptr->window) window_stuff();
+               handle_stuff();
 
                if (vs_player) Term_xtra(TERM_XTRA_DELAY, 500);
        }
 
-       /* Redraw map */
        p_ptr->redraw |= (PR_MAP);
-
-       /* Update monsters */
        p_ptr->update |= (PU_MONSTERS);
-
        p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
 
        world_monster = 0;
@@ -740,7 +832,6 @@ bool process_the_world(int num, MONSTER_IDX who, bool vs_player)
        }
 
        handle_stuff();
-
        return (TRUE);
 }
 
@@ -780,7 +871,7 @@ void monster_gain_exp(MONSTER_IDX m_idx, IDX s_idx)
 
        if (m_ptr->exp >= r_ptr->next_exp)
        {
-               char m_name[80];
+               GAME_TEXT m_name[MAX_NLEN];
                int old_hp = m_ptr->hp;
                int old_maxhp = m_ptr->max_maxhp;
                int old_r_idx = m_ptr->r_idx;
@@ -857,8 +948,448 @@ void monster_gain_exp(MONSTER_IDX m_idx, IDX s_idx)
                        /* Now you feel very close to this pet. */
                        m_ptr->parent_m_idx = 0;
                }
-               update_mon(m_idx, FALSE);
+               update_monster(m_idx, FALSE);
                lite_spot(m_ptr->fy, m_ptr->fx);
        }
        if (m_idx == p_ptr->riding) p_ptr->update |= PU_BONUS;
 }
+
+/*!
+ * @brief モンスターのHPをダメージに応じて減算する /
+ * Decreases monsters hit points, handling monster death.
+ * @param dam 与えたダメージ量
+ * @param m_idx ダメージを与えたモンスターのID
+ * @param fear ダメージによってモンスターが恐慌状態に陥ったならばTRUEを返す
+ * @param note モンスターが倒された際の特別なメッセージ述語
+ * @return なし
+ * @details
+ * <pre>
+ * We return TRUE if the monster has been killed (and deleted).
+ * We announce monster death (using an optional "death message"
+ * if given, and a otherwise a generic killed/destroyed message).
+ * Only "physical attacks" can induce the "You have slain" message.
+ * Missile and Spell attacks will induce the "dies" message, or
+ * various "specialized" messages.  Note that "You have destroyed"
+ * and "is destroyed" are synonyms for "You have slain" and "dies".
+ * Hack -- unseen monsters yield "You have killed it." message.
+ * Added fear (DGK) and check whether to print fear messages -CWS
+ * Made name, sex, and capitalization generic -BEN-
+ * As always, the "ghost" processing is a total hack.
+ * Hack -- we "delay" fear messages by passing around a "fear" flag.
+ * Consider decreasing monster experience over time, say,
+ * by using "(m_exp * m_lev * (m_lev)) / (p_lev * (m_lev + n_killed))"
+ * instead of simply "(m_exp * m_lev) / (p_lev)", to make the first
+ * monster worth more than subsequent monsters.  This would also need
+ * to induce changes in the monster recall code.
+ * </pre>
+ */
+bool mon_take_hit(MONSTER_IDX m_idx, HIT_POINT dam, bool *fear, concptr note)
+{
+       monster_type *m_ptr = &m_list[m_idx];
+       monster_race *r_ptr = &r_info[m_ptr->r_idx];
+       monster_type exp_mon;
+
+       /* Innocent until proven otherwise */
+       bool innocent = TRUE, thief = FALSE;
+       int i;
+       HIT_POINT expdam;
+
+       (void)COPY(&exp_mon, m_ptr, monster_type);
+
+       expdam = (m_ptr->hp > dam) ? dam : m_ptr->hp;
+
+       get_exp_from_mon(expdam, &exp_mon);
+
+       /* Genocided by chaos patron */
+       if (!m_ptr->r_idx) m_idx = 0;
+
+       /* Redraw (later) if needed */
+       if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
+       if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
+
+       (void)set_monster_csleep(m_idx, 0);
+
+       /* Hack - Cancel any special player stealth magics. -LM- */
+       if (p_ptr->special_defense & NINJA_S_STEALTH)
+       {
+               set_superstealth(FALSE);
+       }
+
+       /* Genocided by chaos patron */
+       if (!m_idx) return TRUE;
+
+       m_ptr->hp -= dam;
+       m_ptr->dealt_damage += dam;
+
+       if (m_ptr->dealt_damage > m_ptr->max_maxhp * 100) m_ptr->dealt_damage = m_ptr->max_maxhp * 100;
+
+       if (p_ptr->wizard)
+       {
+               msg_format(_("合計%d/%dのダメージを与えた。", "You do %d (out of %d) damage."), m_ptr->dealt_damage, m_ptr->maxhp);
+       }
+
+       /* It is dead now */
+       if (m_ptr->hp < 0)
+       {
+               GAME_TEXT m_name[MAX_NLEN];
+
+               if (r_info[m_ptr->r_idx].flags7 & RF7_TANUKI)
+               {
+                       /* You might have unmasked Tanuki first time */
+                       r_ptr = &r_info[m_ptr->r_idx];
+                       m_ptr->ap_r_idx = m_ptr->r_idx;
+                       if (r_ptr->r_sights < MAX_SHORT) r_ptr->r_sights++;
+               }
+
+               if (m_ptr->mflag2 & MFLAG2_CHAMELEON)
+               {
+                       /* You might have unmasked Chameleon first time */
+                       r_ptr = real_r_ptr(m_ptr);
+                       if (r_ptr->r_sights < MAX_SHORT) r_ptr->r_sights++;
+               }
+
+               if (!(m_ptr->smart & SM_CLONED))
+               {
+                       /* When the player kills a Unique, it stays dead */
+                       if (r_ptr->flags1 & RF1_UNIQUE)
+                       {
+                               r_ptr->max_num = 0;
+
+                               /* Mega-Hack -- Banor & Lupart */
+                               if ((m_ptr->r_idx == MON_BANOR) || (m_ptr->r_idx == MON_LUPART))
+                               {
+                                       r_info[MON_BANORLUPART].max_num = 0;
+                                       r_info[MON_BANORLUPART].r_pkills++;
+                                       r_info[MON_BANORLUPART].r_akills++;
+                                       if (r_info[MON_BANORLUPART].r_tkills < MAX_SHORT) r_info[MON_BANORLUPART].r_tkills++;
+                               }
+                               else if (m_ptr->r_idx == MON_BANORLUPART)
+                               {
+                                       r_info[MON_BANOR].max_num = 0;
+                                       r_info[MON_BANOR].r_pkills++;
+                                       r_info[MON_BANOR].r_akills++;
+                                       if (r_info[MON_BANOR].r_tkills < MAX_SHORT) r_info[MON_BANOR].r_tkills++;
+                                       r_info[MON_LUPART].max_num = 0;
+                                       r_info[MON_LUPART].r_pkills++;
+                                       r_info[MON_LUPART].r_akills++;
+                                       if (r_info[MON_LUPART].r_tkills < MAX_SHORT) r_info[MON_LUPART].r_tkills++;
+                               }
+                       }
+
+                       /* When the player kills a Nazgul, it stays dead */
+                       else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num--;
+               }
+
+               /* Count all monsters killed */
+               if (r_ptr->r_akills < MAX_SHORT) r_ptr->r_akills++;
+
+               /* Recall even invisible uniques or winners */
+               if ((m_ptr->ml && !p_ptr->image) || (r_ptr->flags1 & RF1_UNIQUE))
+               {
+                       /* Count kills this life */
+                       if ((m_ptr->mflag2 & MFLAG2_KAGE) && (r_info[MON_KAGE].r_pkills < MAX_SHORT)) r_info[MON_KAGE].r_pkills++;
+                       else if (r_ptr->r_pkills < MAX_SHORT) r_ptr->r_pkills++;
+
+                       /* Count kills in all lives */
+                       if ((m_ptr->mflag2 & MFLAG2_KAGE) && (r_info[MON_KAGE].r_tkills < MAX_SHORT)) r_info[MON_KAGE].r_tkills++;
+                       else if (r_ptr->r_tkills < MAX_SHORT) r_ptr->r_tkills++;
+
+                       /* Hack -- Auto-recall */
+                       monster_race_track(m_ptr->ap_r_idx);
+               }
+
+               /* Extract monster name */
+               monster_desc(m_name, m_ptr, MD_TRUE_NAME);
+
+               /* Don't kill Amberites */
+               if ((r_ptr->flags3 & RF3_AMBERITE) && one_in_(2))
+               {
+                       int curses = 1 + randint1(3);
+                       bool stop_ty = FALSE;
+                       int count = 0;
+
+                       msg_format(_("%^sは恐ろしい血の呪いをあなたにかけた!", "%^s puts a terrible blood curse on you!"), m_name);
+                       curse_equipment(100, 50);
+
+                       do
+                       {
+                               stop_ty = activate_ty_curse(stop_ty, &count);
+                       } while (--curses);
+               }
+
+               if (r_ptr->flags2 & RF2_CAN_SPEAK)
+               {
+                       char line_got[1024];
+                       if (!get_rnd_line(_("mondeath_j.txt", "mondeath.txt"), m_ptr->r_idx, line_got))
+                       {
+                               msg_format("%^s %s", m_name, line_got);
+                       }
+
+#ifdef WORLD_SCORE
+                       if (m_ptr->r_idx == MON_SERPENT)
+                       {
+                               screen_dump = make_screen_dump();
+                       }
+#endif
+               }
+
+               if (!(d_info[dungeon_type].flags1 & DF1_BEGINNER))
+               {
+                       if (!dun_level && !ambush_flag && !p_ptr->inside_arena)
+                       {
+                               chg_virtue(V_VALOUR, -1);
+                       }
+                       else if (r_ptr->level > dun_level)
+                       {
+                               if (randint1(10) <= (r_ptr->level - dun_level))
+                                       chg_virtue(V_VALOUR, 1);
+                       }
+                       if (r_ptr->level > 60)
+                       {
+                               chg_virtue(V_VALOUR, 1);
+                       }
+                       if (r_ptr->level >= 2 * (p_ptr->lev + 1))
+                               chg_virtue(V_VALOUR, 2);
+               }
+
+               if (r_ptr->flags1 & RF1_UNIQUE)
+               {
+                       if (r_ptr->flags3 & (RF3_EVIL | RF3_GOOD)) chg_virtue(V_HARMONY, 2);
+
+                       if (r_ptr->flags3 & RF3_GOOD)
+                       {
+                               chg_virtue(V_UNLIFE, 2);
+                               chg_virtue(V_VITALITY, -2);
+                       }
+
+                       if (one_in_(3)) chg_virtue(V_INDIVIDUALISM, -1);
+               }
+
+               if (m_ptr->r_idx == MON_BEGGAR || m_ptr->r_idx == MON_LEPER)
+               {
+                       chg_virtue(V_COMPASSION, -1);
+               }
+
+               if ((r_ptr->flags3 & RF3_GOOD) && ((r_ptr->level) / 10 + (3 * dun_level) >= randint1(100)))
+                       chg_virtue(V_UNLIFE, 1);
+
+               if (r_ptr->d_char == 'A')
+               {
+                       if (r_ptr->flags1 & RF1_UNIQUE)
+                               chg_virtue(V_FAITH, -2);
+                       else if ((r_ptr->level) / 10 + (3 * dun_level) >= randint1(100))
+                       {
+                               if (r_ptr->flags3 & RF3_GOOD) chg_virtue(V_FAITH, -1);
+                               else chg_virtue(V_FAITH, 1);
+                       }
+               }
+               else if (r_ptr->flags3 & RF3_DEMON)
+               {
+                       if (r_ptr->flags1 & RF1_UNIQUE)
+                               chg_virtue(V_FAITH, 2);
+                       else if ((r_ptr->level) / 10 + (3 * dun_level) >= randint1(100))
+                               chg_virtue(V_FAITH, 1);
+               }
+
+               if ((r_ptr->flags3 & RF3_UNDEAD) && (r_ptr->flags1 & RF1_UNIQUE))
+                       chg_virtue(V_VITALITY, 2);
+
+               if (r_ptr->r_deaths)
+               {
+                       if (r_ptr->flags1 & RF1_UNIQUE)
+                       {
+                               chg_virtue(V_HONOUR, 10);
+                       }
+                       else if ((r_ptr->level) / 10 + (2 * dun_level) >= randint1(100))
+                       {
+                               chg_virtue(V_HONOUR, 1);
+                       }
+               }
+               if ((r_ptr->flags2 & RF2_MULTIPLY) && (r_ptr->r_akills > 1000) && one_in_(10))
+               {
+                       chg_virtue(V_VALOUR, -1);
+               }
+
+               for (i = 0; i < 4; i++)
+               {
+                       if (r_ptr->blow[i].d_dice != 0) innocent = FALSE; /* Murderer! */
+
+                       if ((r_ptr->blow[i].effect == RBE_EAT_ITEM)
+                               || (r_ptr->blow[i].effect == RBE_EAT_GOLD))
+
+                               thief = TRUE; /* Thief! */
+               }
+
+               /* The new law says it is illegal to live in the dungeon */
+               if (r_ptr->level != 0) innocent = FALSE;
+
+               if (thief)
+               {
+                       if (r_ptr->flags1 & RF1_UNIQUE)
+                               chg_virtue(V_JUSTICE, 3);
+                       else if (1 + ((r_ptr->level) / 10 + (2 * dun_level)) >= randint1(100))
+                               chg_virtue(V_JUSTICE, 1);
+               }
+               else if (innocent)
+               {
+                       chg_virtue(V_JUSTICE, -1);
+               }
+
+               if ((r_ptr->flags3 & RF3_ANIMAL) && !(r_ptr->flags3 & RF3_EVIL) && !(r_ptr->flags4 & ~(RF4_NOMAGIC_MASK)) && !(r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK)) && !(r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK)))
+               {
+                       if (one_in_(4)) chg_virtue(V_NATURE, -1);
+               }
+
+               if ((r_ptr->flags1 & RF1_UNIQUE) && record_destroy_uniq)
+               {
+                       char note_buf[160];
+                       sprintf(note_buf, "%s%s", r_name + r_ptr->name, (m_ptr->smart & SM_CLONED) ? _("(クローン)", "(Clone)") : "");
+                       do_cmd_write_nikki(NIKKI_UNIQUE, 0, note_buf);
+               }
+
+               /* Make a sound */
+               sound(SOUND_KILL);
+
+               /* Death by Missile/Spell attack */
+               if (note)
+               {
+                       msg_format("%^s%s", m_name, note);
+               }
+
+               /* Death by physical attack -- invisible monster */
+               else if (!m_ptr->ml)
+               {
+#ifdef JP
+                       if ((p_ptr->pseikaku == SEIKAKU_COMBAT) || (inventory[INVEN_BOW].name1 == ART_CRIMSON))
+                               msg_format("せっかくだから%sを殺した。", m_name);
+                       else
+                               msg_format("%sを殺した。", m_name);
+#else
+                       msg_format("You have killed %s.", m_name);
+#endif
+
+               }
+
+               /* Death by Physical attack -- non-living monster */
+               else if (!monster_living(m_ptr->r_idx))
+               {
+                       bool explode = FALSE;
+
+                       for (i = 0; i < 4; i++)
+                       {
+                               if (r_ptr->blow[i].method == RBM_EXPLODE) explode = TRUE;
+                       }
+
+                       /* Special note at death */
+                       if (explode)
+                               msg_format(_("%sは爆発して粉々になった。", "%^s explodes into tiny shreds."), m_name);
+                       else
+                       {
+#ifdef JP
+                               if ((p_ptr->pseikaku == SEIKAKU_COMBAT) || (inventory[INVEN_BOW].name1 == ART_CRIMSON))
+                                       msg_format("せっかくだから%sを倒した。", m_name);
+                               else
+                                       msg_format("%sを倒した。", m_name);
+#else
+                               msg_format("You have destroyed %s.", m_name);
+#endif
+                       }
+               }
+
+               /* Death by Physical attack -- living monster */
+               else
+               {
+#ifdef JP
+                       if ((p_ptr->pseikaku == SEIKAKU_COMBAT) || (inventory[INVEN_BOW].name1 == ART_CRIMSON))
+                               msg_format("せっかくだから%sを葬り去った。", m_name);
+                       else
+                               msg_format("%sを葬り去った。", m_name);
+#else
+                       msg_format("You have slain %s.", m_name);
+#endif
+
+               }
+               if ((r_ptr->flags1 & RF1_UNIQUE) && !(m_ptr->smart & SM_CLONED) && !vanilla_town)
+               {
+                       for (i = 0; i < MAX_KUBI; i++)
+                       {
+                               if ((kubi_r_idx[i] == m_ptr->r_idx) && !(m_ptr->mflag2 & MFLAG2_CHAMELEON))
+                               {
+                                       msg_format(_("%sの首には賞金がかかっている。", "There is a price on %s's head."), m_name);
+                                       break;
+                               }
+                       }
+               }
+
+               /* Generate treasure */
+               monster_death(m_idx, TRUE);
+
+               /* Mega hack : replace IKETA to BIKETAL */
+               if ((m_ptr->r_idx == MON_IKETA) && !(p_ptr->inside_arena || p_ptr->inside_battle))
+               {
+                       POSITION dummy_y = m_ptr->fy;
+                       POSITION dummy_x = m_ptr->fx;
+                       BIT_FLAGS mode = 0L;
+                       if (is_pet(m_ptr)) mode |= PM_FORCE_PET;
+                       delete_monster_idx(m_idx);
+                       if (summon_named_creature(0, dummy_y, dummy_x, MON_BIKETAL, mode))
+                       {
+                               msg_print(_("「ハァッハッハッハ!!私がバイケタルだ!!」", "Uwa-hahaha!  *I* am Biketal!"));
+                       }
+               }
+               else
+               {
+                       delete_monster_idx(m_idx);
+               }
+
+               get_exp_from_mon((long)exp_mon.max_maxhp * 2, &exp_mon);
+
+               /* Not afraid */
+               (*fear) = FALSE;
+
+               /* Monster is dead */
+               return (TRUE);
+       }
+
+
+#ifdef ALLOW_FEAR
+
+       /* Mega-Hack -- Pain cancels fear */
+       if (MON_MONFEAR(m_ptr) && (dam > 0))
+       {
+               /* Cure fear */
+               if (set_monster_monfear(m_idx, MON_MONFEAR(m_ptr) - randint1(dam)))
+               {
+                       /* No more fear */
+                       (*fear) = FALSE;
+               }
+       }
+
+       /* Sometimes a monster gets scared by damage */
+       if (!MON_MONFEAR(m_ptr) && !(r_ptr->flags3 & (RF3_NO_FEAR)))
+       {
+               /* Percentage of fully healthy */
+               int percentage = (100L * m_ptr->hp) / m_ptr->maxhp;
+
+               /*
+                * Run (sometimes) if at 10% or less of max hit points,
+                * or (usually) when hit for half its current hit points
+                */
+               if ((randint1(10) >= percentage) || ((dam >= m_ptr->hp) && (randint0(100) < 80)))
+               {
+                       /* Hack -- note fear */
+                       (*fear) = TRUE;
+
+                       /* Hack -- Add some timed fear */
+                       (void)set_monster_monfear(m_idx, (randint1(10) +
+                               (((dam >= m_ptr->hp) && (percentage > 7)) ?
+                                       20 : ((11 - percentage) * 5))));
+               }
+       }
+
+#endif
+
+       /* Not dead yet */
+       return (FALSE);
+}
+