*/
void set_pet(monster_type *m_ptr)
{
- /* Check for quest completion */
check_quest_completion(m_ptr);
m_ptr->smart |= SM_PET;
r_ptr = &r_info[m_ptr->r_idx];
}
- /* Check for quest completion */
check_quest_completion(m_ptr);
/* Handle the possibility of player vanquishing arena combatant -KMW- */