DICE_SID d_side = r_ptr->blow[i].d_side;
HIT_POINT damage = damroll(d_dice, d_side);
- project(m_idx, 3, y, x, damage, typ, flg, -1);
+ project(p_ptr, m_idx, 3, y, x, damage, typ, flg, -1);
break;
}
}
/* One more ultra-hack: An Unmaker goes out with a big bang! */
{
BIT_FLAGS flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
- (void)project(m_idx, 6, y, x, 100, GF_CHAOS, flg, -1);
+ (void)project(p_ptr, m_idx, 6, y, x, 100, GF_CHAOS, flg, -1);
}
break;
case MON_ROLENTO:
{
BIT_FLAGS flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
- (void)project(m_idx, 3, y, x, damroll(20, 10), GF_FIRE, flg, -1);
+ (void)project(p_ptr, m_idx, 3, y, x, damroll(20, 10), GF_FIRE, flg, -1);
}
break;