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[Refactor] #38836 名称用文字配列のマジックナンバー処理。 / Delete magic number from naming string array.
[hengband/hengband.git] / src / monster1.c
index f8ec38d..78b8117 100644 (file)
@@ -754,7 +754,7 @@ static void roff_aux(MONRACE_IDX r_idx, BIT_FLAGS mode)
                                                        r_name + rf_ptr->name));
 #else
                                                bool plural = (r_ptr->reinforce_dd[n] * r_ptr->reinforce_ds[n] > 1);
-                                               char name[80];
+                                               char name[MAX_NLEN];
                                                strcpy(name, r_name + rf_ptr->name);
                                                if(plural) plural_aux(name);
                                                hooked_roff(format(",%dd%d %s", r_ptr->reinforce_dd[n], r_ptr->reinforce_ds[n], name));
@@ -2251,7 +2251,7 @@ void anger_monster(monster_type *m_ptr)
        if (p_ptr->inside_battle) return;
        if (is_friendly(m_ptr))
        {
-               GAME_TEXT m_name[80];
+               GAME_TEXT m_name[MAX_NLEN];
 
                monster_desc(m_name, m_ptr, 0);
                msg_format(_("%^sは怒った!", "%^s gets angry!"), m_name);