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[Refactor] #37353 monster1~monster-hook間整理。 / Refactor between monster1 and monster...
[hengband/hengband.git] / src / monster1.c
index cea95be..913332a 100644 (file)
@@ -1,6 +1,6 @@
-/*!
+/*!
  * @file monster1.c
- * @brief ¥â¥ó¥¹¥¿¡¼¾ðÊó¤Îµ­½Ò / describe monsters (using monster memory)
+ * @brief モンスター情報の記述 / describe monsters (using monster memory)
  * @date 2013/12/11
  * @author
  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
@@ -11,6 +11,8 @@
  */
 
 #include "angband.h"
+#include "cmd-pet.h"
+#include "monster-hook.h"
 
 
 /*
  */
 static cptr wd_he[3] =
 #ifdef JP
-{ "¤½¤ì", "Èà", "Èà½÷" };
+{ "それ", "彼", "彼女" };
 #else
 { "it", "he", "she" };
 #endif
 
 static cptr wd_his[3] =
 #ifdef JP
-{ "¤½¤ì¤Î", "Èà¤Î", "Èà½÷¤Î" };
+{ "それの", "彼の", "彼女の" };
 #else
 { "its", "his", "her" };
 #endif
@@ -33,7 +35,7 @@ static cptr wd_his[3] =
 
 
 /*!
- * ±Ñ¸ì¤ÎÊ£¿ô·Ïµ­½ÒÍÑ¥Þ¥¯¥í / Pluralizer.  Args(count, singular, plural)
+ * 英語の複数系記述用マクロ / Pluralizer.  Args(count, singular, plural)
  */
 #define plural(c,s,p) \
     (((c) == 1) ? (s) : (p))
@@ -41,21 +43,21 @@ static cptr wd_his[3] =
 
 
 /*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤ÎAC¾ðÊó¤òÆÀ¤ë¤³¤È¤¬¤Ç¤­¤ë¤«¤òÊÖ¤¹ / Determine if the "armor" is known
- * @param r_idx ¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
- * @return Å¨¤ÎAC¤òÃΤë¾ò·ï¤¬Ëþ¤¿¤µ¤ì¤Æ¤¤¤ë¤Ê¤éTRUE¤òÊÖ¤¹
+ * @brief モンスターのAC情報を得ることができるかを返す / Determine if the "armor" is known
+ * @param r_idx モンスターの種族ID
+ * @return 敵のACを知る条件が満たされているならTRUEを返す
  * @details
  * The higher the level, the fewer kills needed.
  */
-static bool know_armour(int r_idx)
+static bool know_armour(MONRACE_IDX r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
+       DEPTH level = r_ptr->level;
+       MONSTER_NUMBER kills = r_ptr->r_tkills;
 
-       s32b level = r_ptr->level;
-
-       s32b kills = r_ptr->r_tkills;
+    bool known = (r_ptr->r_cast_spell == MAX_UCHAR)? TRUE: FALSE;
 
-       if (cheat_know) return (TRUE);
+       if (cheat_know || known) return (TRUE);
 
        /* Normal monsters */
        if (kills > 304 / (4 + level)) return (TRUE);
@@ -72,22 +74,22 @@ static bool know_armour(int r_idx)
 
 
 /*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤ÎÂÇ·â°ÒÎϤòÃΤ뤳¤È¤¬¤Ç¤­¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
+ * @brief モンスターの打撃威力を知ることができるかどうかを返す
  * Determine if the "damage" of the given attack is known
- * @param r_idx ¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
- * @param i ³Îǧ¤·¤¿¤¤¹¶·â¼êÈÖ
- * @return Å¨¤Î¥À¥á¡¼¥¸¥À¥¤¥¹¤òÃΤë¾ò·ï¤¬Ëþ¤¿¤µ¤ì¤Æ¤¤¤ë¤Ê¤éTRUE¤òÊÖ¤¹
+ * @param r_idx モンスターの種族ID
+ * @param i 確認したい攻撃手番
+ * @return 敵のダメージダイスを知る条件が満たされているならTRUEを返す
  * @details
  * <pre>
  * the higher the level of the monster, the fewer the attacks you need,
  * the more damage an attack does, the more attacks you need
  * </pre>
  */
-static bool know_damage(int r_idx, int i)
+static bool know_damage(MONRACE_IDX r_idx, int i)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
-       s32b level = r_ptr->level;
+       DEPTH level = r_ptr->level;
 
        s32b a = r_ptr->r_blows[i];
 
@@ -118,9 +120,9 @@ static bool know_damage(int r_idx, int i)
 void (*hook_c_roff)(byte attr, cptr str) = c_roff;
 
 /*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤Î»×¤¤½Ð¥á¥Ã¥»¡¼¥¸¤ò¤¢¤é¤«¤¸¤á»ØÄꤵ¤ì¤¿´Ø¿ô¥Ý¥¤¥ó¥¿¤Ë´ð¤Å¤­½ÐÎϤ¹¤ë
- * @param str ½ÐÎÏʸ»úÎó
- * @return ¤Ê¤·
+ * @brief モンスターの思い出メッセージをあらかじめ指定された関数ポインタに基づき出力する
+ * @param str 出力文字列
+ * @return なし
  */
 static void hooked_roff(cptr str)
 {
@@ -128,26 +130,86 @@ static void hooked_roff(cptr str)
        hook_c_roff(TERM_WHITE, str);
 }
 
+/*!
+* @brief ダイス目を文字列に変換する
+* @param base_damage 固定値
+* @param dice_num ダイス数
+* @param dice_side ダイス面
+* @param dice_mult ダイス倍率
+* @param dice_div ダイス除数
+* @param msg 文字列を格納するポインタ
+* @return なし
+*/
+void dice_to_string(int base_damage, int dice_num, int dice_side, int dice_mult, int dice_div, char* msg)
+{
+       char base[80] = "", dice[80] = "", mult[80] = "";
+
+       if (dice_num == 0)
+       {
+               sprintf(msg, "%d", base_damage);
+       }
+       else
+       {
+               if (base_damage != 0)
+                       sprintf(base, "%d+", base_damage);
+
+               if (dice_num == 1)
+                       sprintf(dice, "d%d", dice_side);
+               else
+                       sprintf(dice, "%dd%d", dice_num, dice_side);
+
+               if (dice_mult != 1 || dice_div != 1)
+               {
+                       if (dice_div == 1)
+                               sprintf(mult, "*%d", dice_mult);
+                       else
+                               sprintf(mult, "*(%d/%d)", dice_mult, dice_div);
+               }
+               sprintf(msg, "%s%s%s", base, dice, mult);
+       }
+}
+
+/*!
+* @brief 文字列にモンスターの攻撃力を加える
+* @param r_idx モンスターの種族ID
+* @param SPELL_NUM 呪文番号
+* @param msg 表示する文字列
+* @param tmp 返すメッセージを格納する配列
+* @return なし
+*/
+void set_damage(MONRACE_IDX r_idx, int SPELL_NUM, char* msg, char* tmp)
+{
+       int base_damage = monspell_race_damage(SPELL_NUM, r_idx, BASE_DAM);
+       int dice_num = monspell_race_damage(SPELL_NUM, r_idx, DICE_NUM);
+       int dice_side = monspell_race_damage(SPELL_NUM, r_idx, DICE_SIDE);
+       int dice_mult = monspell_race_damage(SPELL_NUM, r_idx, DICE_MULT);
+       int dice_div = monspell_race_damage(SPELL_NUM, r_idx, DICE_DIV);
+       char dmg_str[80], dice_str[80];
+       dice_to_string(base_damage, dice_num, dice_side, dice_mult, dice_div, dmg_str);
+       sprintf(dice_str, "(%s)", dmg_str);
+
+       if (know_armour(r_idx))
+               sprintf(tmp, msg, dice_str);
+       else
+               sprintf(tmp, msg, "");
+}
 
 /*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤Î»×¤¤½Ð¾ðÊó¤òɽ¼¨¤¹¤ë
+ * @brief モンスターの思い出情報を表示する
  * Hack -- display monster information using "hooked_roff()"
- * @param r_idx ¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
- * @param mode É½¼¨¥ª¥×¥·¥ç¥ó
- * @return ¤Ê¤·
+ * @param r_idx モンスターの種族ID
+ * @param mode 表示オプション
+ * @return なし
  * @details
  * This function should only be called with the cursor placed at the
  * left edge of the screen, on a cleared line, in which the recall is
  * to take place.  One extra blank line is left after the recall.
  */
-static void roff_aux(int r_idx, int mode)
+static void roff_aux(MONRACE_IDX r_idx, BIT_FLAGS mode)
 {
        monster_race    *r_ptr = &r_info[r_idx];
-
        bool            old = FALSE;
-
        int             m, n, r;
-
        cptr            p, q;
 
 #ifdef JP
@@ -158,22 +220,22 @@ static void roff_aux(int r_idx, int mode)
        int             msex = 0;
 
        bool nightmare = ironman_nightmare && !(mode & 0x02);
-       int speed = nightmare ? r_ptr->speed + 5 : r_ptr->speed;
+       SPEED speed = nightmare ? r_ptr->speed + 5 : r_ptr->speed;
 
        bool            breath = FALSE;
        bool            magic = FALSE;
        bool            reinforce = FALSE;
 
-       u32b            flags1;
-       u32b            flags2;
-       u32b            flags3;
-       u32b            flags4;
-       u32b            flags5;
-       u32b            flags6;
-       u32b            flags7;
-       u32b            flagsr;
+       BIT_FLAGS flags1;
+       BIT_FLAGS flags2;
+       BIT_FLAGS flags3;
+       BIT_FLAGS flags4;
+       BIT_FLAGS a_ability_flags1;
+       BIT_FLAGS a_ability_flags2;
+       BIT_FLAGS flags7;
+       BIT_FLAGS flagsr;
 
-       byte drop_gold, drop_item;
+       ITEM_NUMBER drop_gold, drop_item;
 
        int             vn = 0;
        byte            color[96];
@@ -191,8 +253,8 @@ static void roff_aux(int r_idx, int mode)
        flags2 = (r_ptr->flags2 & r_ptr->r_flags2);
        flags3 = (r_ptr->flags3 & r_ptr->r_flags3);
        flags4 = (r_ptr->flags4 & r_ptr->r_flags4);
-       flags5 = (r_ptr->flags5 & r_ptr->r_flags5);
-       flags6 = (r_ptr->flags6 & r_ptr->r_flags6);
+       a_ability_flags1 = (r_ptr->a_ability_flags1 & r_ptr->r_flags5);
+       a_ability_flags2 = (r_ptr->a_ability_flags2 & r_ptr->r_flags6);
        flags7 = (r_ptr->flags7 & r_ptr->flags7);
        flagsr = (r_ptr->flagsr & r_ptr->r_flagsr);
 
@@ -226,8 +288,8 @@ static void roff_aux(int r_idx, int mode)
                flags2 = r_ptr->flags2;
                flags3 = r_ptr->flags3;
                flags4 = r_ptr->flags4;
-               flags5 = r_ptr->flags5;
-               flags6 = r_ptr->flags6;
+               a_ability_flags1 = r_ptr->a_ability_flags1;
+               a_ability_flags2 = r_ptr->a_ability_flags2;
                flagsr = r_ptr->flagsr;
        }
 
@@ -288,14 +350,14 @@ static void roff_aux(int r_idx, int mode)
                if (r_ptr->r_deaths)
                {
                        /* Killed ancestors */
-                       hooked_roff(format(_("%^s¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë", "%^s has slain %d of your ancestors"),
+                       hooked_roff(format(_("%^sはあなたの先祖を %d 人葬っている", "%^s has slain %d of your ancestors"),
                                           wd_he[msex], r_ptr->r_deaths));
 
                        /* But we've also killed it */
                        if (dead)
                        {
                                hooked_roff(format(
-                                       _("¤¬¡¢¤¹¤Ç¤ËµØƤ¤Á¤Ï²Ì¤¿¤·¤Æ¤¤¤ë¡ª", 
+                                       _("が、すでに仇討ちは果たしている!", 
                                         (", but you have avenged %s!  ", plural(r_ptr->r_deaths, "him", "them")))));
                        }
 
@@ -303,7 +365,7 @@ static void roff_aux(int r_idx, int mode)
                        else
                        {
                                hooked_roff(format(
-                                       _("¤Î¤Ë¡¢¤Þ¤ÀµØƤ¤Á¤ò²Ì¤¿¤·¤Æ¤¤¤Ê¤¤¡£", 
+                                       _("のに、まだ仇討ちを果たしていない。", 
                                         (", who %s unavenged.  ", plural(r_ptr->r_deaths, "remains", "remain")))));
                        }
 
@@ -314,7 +376,7 @@ static void roff_aux(int r_idx, int mode)
                /* Dead unique who never hurt us */
                else if (dead)
                {
-                       hooked_roff(_("¤¢¤Ê¤¿¤Ï¤³¤ÎµØŨ¤ò¤¹¤Ç¤ËÁò¤êµî¤Ã¤Æ¤¤¤ë¡£", "You have slain this foe.  "));
+                       hooked_roff(_("あなたはこの仇敵をすでに葬り去っている。", "You have slain this foe.  "));
 
                        /* Start a new line */
                        hooked_roff("\n");
@@ -326,14 +388,14 @@ static void roff_aux(int r_idx, int mode)
        {
                /* Dead ancestors */
                hooked_roff(
-                       _(format("¤³¤Î¥â¥ó¥¹¥¿¡¼¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë", r_ptr->r_deaths),
+                       _(format("このモンスターはあなたの先祖を %d 人葬っている", r_ptr->r_deaths),
                          format("%d of your ancestors %s been killed by this creature, ", r_ptr->r_deaths, plural(r_ptr->r_deaths, "has", "have"))));
 
                /* Some kills this life */
                if (r_ptr->r_pkills)
                {
                        hooked_roff(format(
-                               _("¤¬¡¢¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£", 
+                               _("が、あなたはこのモンスターを少なくとも %d 体は倒している。", 
                                 "and you have exterminated at least %d of the creatures.  "), r_ptr->r_pkills));
                }
 
@@ -341,7 +403,7 @@ static void roff_aux(int r_idx, int mode)
                else if (r_ptr->r_tkills)
                {
                        hooked_roff(format(
-                               _("¤¬¡¢¤¢¤Ê¤¿¤ÎÀèÁĤϤ³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£", 
+                               _("が、あなたの先祖はこのモンスターを少なくとも %d 体は倒している。", 
                                  "and your ancestors have exterminated at least %d of the creatures.  "), r_ptr->r_tkills));
                }
 
@@ -349,7 +411,7 @@ static void roff_aux(int r_idx, int mode)
                else
                {
                        hooked_roff(format(
-                               _("¤¬¡¢¤Þ¤À%s¤òÅݤ·¤¿¤³¤È¤Ï¤Ê¤¤¡£", 
+                               _("が、まだ%sを倒したことはない。", 
                                  "and %s is not ever known to have been defeated.  "), wd_he[msex]));
                }
 
@@ -364,7 +426,7 @@ static void roff_aux(int r_idx, int mode)
                if (r_ptr->r_pkills)
                {
                        hooked_roff(format(
-                               _("¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£",
+                               _("あなたはこのモンスターを少なくとも %d 体は殺している。",
                                  "You have killed at least %d of these creatures.  "), r_ptr->r_pkills));
                }
 
@@ -372,14 +434,14 @@ static void roff_aux(int r_idx, int mode)
                else if (r_ptr->r_tkills)
                {
                        hooked_roff(format(
-                               _("¤¢¤Ê¤¿¤ÎÀèÁĤϤ³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£", 
+                               _("あなたの先祖はこのモンスターを少なくとも %d 体は殺している。", 
                                  "Your ancestors have killed at least %d of these creatures.  "), r_ptr->r_tkills));
                }
 
                /* Killed none */
                else
                {
-                       hooked_roff(_("¤³¤Î¥â¥ó¥¹¥¿¡¼¤òÅݤ·¤¿¤³¤È¤Ï¤Ê¤¤¡£", "No battles to the death are recalled.  "));
+                       hooked_roff(_("このモンスターを倒したことはない。", "No battles to the death are recalled.  "));
                }
 
                /* Start a new line */
@@ -414,7 +476,7 @@ static void roff_aux(int r_idx, int mode)
        /* Describe location */
        if (r_ptr->level == 0)
        {
-               hooked_roff(format(_("%^s¤ÏÄ®¤Ë½»¤ß", "%^s lives in the town"), wd_he[msex]));
+               hooked_roff(format(_("%^sは町に住み", "%^s lives in the town"), wd_he[msex]));
                old = TRUE;
        }
        else if (r_ptr->r_tkills || know_everything)
@@ -422,13 +484,13 @@ static void roff_aux(int r_idx, int mode)
                if (depth_in_feet)
                {
                        hooked_roff(format(
-                               _("%^s¤ÏÄ̾ïÃϲ¼ %d ¥Õ¥£¡¼¥È¤Ç½Ð¸½¤·", "%^s is normally found at depths of %d feet"),
+                               _("%^sは通常地下 %d フィートで出現し", "%^s is normally found at depths of %d feet"),
                                  wd_he[msex], r_ptr->level * 50));
                }
                else
                {
                        hooked_roff(format(
-                               _("%^s¤ÏÄ̾ïÃϲ¼ %d ³¬¤Ç½Ð¸½¤·", "%^s is normally found on dungeon level %d"),
+                               _("%^sは通常地下 %d 階で出現し", "%^s is normally found on dungeon level %d"),
                                  wd_he[msex], r_ptr->level));
                }
                old = TRUE;
@@ -438,7 +500,7 @@ static void roff_aux(int r_idx, int mode)
        /* Describe movement */
        if (r_idx == MON_CHAMELEON)
        {
-               hooked_roff(_("¡¢Â¾¤Î¥â¥ó¥¹¥¿¡¼¤Ë²½¤±¤ë¡£", "and can take the shape of other monster."));
+               hooked_roff(_("、他のモンスターに化ける。", "and can take the shape of other monster."));
                return;
        }
        else
@@ -446,11 +508,11 @@ static void roff_aux(int r_idx, int mode)
                /* Introduction */
                if (old)
                {
-                       hooked_roff(_("¡¢", ", and "));
+                       hooked_roff(_("", ", and "));
                }
                else
                {
-                       hooked_roff(format(_("%^s¤Ï", "%^s "), wd_he[msex]));
+                       hooked_roff(format(_("%^s", "%^s "), wd_he[msex]));
                        old = TRUE;
                }
 #ifndef JP
@@ -463,48 +525,48 @@ static void roff_aux(int r_idx, int mode)
                        /* Adverb */
                        if ((flags1 & RF1_RAND_50) && (flags1 & RF1_RAND_25))
                        {
-                               hooked_roff(_("¤«¤Ê¤ê", " extremely"));
+                               hooked_roff(_("かなり", " extremely"));
                        }
                        else if (flags1 & RF1_RAND_50)
                        {
-                               hooked_roff(_("´öʬ", " somewhat"));
+                               hooked_roff(_("幾分", " somewhat"));
                        }
                        else if (flags1 & RF1_RAND_25)
                        {
-                               hooked_roff(_("¾¯¡¹", " a bit"));
+                               hooked_roff(_("少々", " a bit"));
                        }
 
                        /* Adjective */
-                       hooked_roff(_("ÉÔµ¬Â§¤Ë", " erratically"));
+                       hooked_roff(_("不規則に", " erratically"));
 
                        /* Hack -- Occasional conjunction */
-                       if (speed != 110) hooked_roff(_("¡¢¤«¤Ä", ", and"));
+                       if (speed != 110) hooked_roff(_("、かつ", ", and"));
                }
 
                /* Speed */
                if (speed > 110)
                {
-                       if (speed > 139) hook_c_roff(TERM_RED, _("¿®¤¸Æñ¤¤¤Û¤É", " incredibly"));
-                       else if (speed > 134) hook_c_roff(TERM_ORANGE, _("ÌÔÎõ¤Ë", " extremely"));
-                       else if (speed > 129) hook_c_roff(TERM_ORANGE, _("Èó¾ï¤Ë", " very"));
-                       else if (speed > 124) hook_c_roff(TERM_UMBER, _("¤«¤Ê¤ê", " fairly"));
-                       else if (speed < 120) hook_c_roff(TERM_L_UMBER, _("¤ä¤ä", " somewhat"));
-                       hook_c_roff(TERM_L_RED, _("ÁÇÁ᤯", " quickly"));
+                       if (speed > 139) hook_c_roff(TERM_RED, _("信じ難いほど", " incredibly"));
+                       else if (speed > 134) hook_c_roff(TERM_ORANGE, _("猛烈に", " extremely"));
+                       else if (speed > 129) hook_c_roff(TERM_ORANGE, _("非常に", " very"));
+                       else if (speed > 124) hook_c_roff(TERM_UMBER, _("かなり", " fairly"));
+                       else if (speed < 120) hook_c_roff(TERM_L_UMBER, _("やや", " somewhat"));
+                       hook_c_roff(TERM_L_RED, _("素早く", " quickly"));
                }
                else if (speed < 110)
                {
-                       if (speed < 90) hook_c_roff(TERM_L_GREEN, _("¿®¤¸Æñ¤¤¤Û¤É", " incredibly"));
-                       else if (speed < 95) hook_c_roff(TERM_BLUE, _("Èó¾ï¤Ë", " very"));
-                       else if (speed < 100) hook_c_roff(TERM_BLUE, _("¤«¤Ê¤ê", " fairly"));
-                       else if (speed > 104) hook_c_roff(TERM_GREEN, _("¤ä¤ä", " somewhat"));
-                       hook_c_roff(TERM_L_BLUE, _("¤æ¤Ã¤¯¤ê¤È", " slowly"));
+                       if (speed < 90) hook_c_roff(TERM_L_GREEN, _("信じ難いほど", " incredibly"));
+                       else if (speed < 95) hook_c_roff(TERM_BLUE, _("非常に", " very"));
+                       else if (speed < 100) hook_c_roff(TERM_BLUE, _("かなり", " fairly"));
+                       else if (speed > 104) hook_c_roff(TERM_GREEN, _("やや", " somewhat"));
+                       hook_c_roff(TERM_L_BLUE, _("ゆっくりと", " slowly"));
                }
                else
                {
-                       hooked_roff(_("ÉáÄ̤ή¤µ¤Ç", " at normal speed"));
+                       hooked_roff(_("普通の速さで", " at normal speed"));
                }
 #ifdef JP
-               hooked_roff("Æ°¤¤¤Æ¤¤¤ë");
+               hooked_roff("動いている");
 #endif
        }
 
@@ -514,22 +576,20 @@ static void roff_aux(int r_idx, int mode)
                /* Introduce */
                if (old)
                {
-                       hooked_roff(_("¡¢¤·¤«¤·", ", but "));
+                       hooked_roff(_("、しかし", ", but "));
                }
                else
                {
-                       hooked_roff(format(_("%^s¤Ï", "%^s "), wd_he[msex]));
+                       hooked_roff(format(_("%^s", "%^s "), wd_he[msex]));
                        old = TRUE;
                }
-
-               /* Describe */
-               hooked_roff(_("¿¯Æþ¼Ô¤òÄÉÀפ·¤Ê¤¤", "does not deign to chase intruders"));
+               hooked_roff(_("侵入者を追跡しない", "does not deign to chase intruders"));
        }
 
        /* End this sentence */
        if (old)
        {
-               hooked_roff(_("¡£", ".  "));
+               hooked_roff(_("", ".  "));
                old = FALSE;
        }
 
@@ -539,7 +599,7 @@ static void roff_aux(int r_idx, int mode)
        {
                /* Introduction */
 #ifdef JP
-               hooked_roff("¤³¤Î");
+               hooked_roff("この");
 #else
                if (flags1 & RF1_UNIQUE)
                {
@@ -553,59 +613,54 @@ static void roff_aux(int r_idx, int mode)
 
 
                /* Describe the "quality" */
-               if (flags2 & RF2_ELDRITCH_HORROR) hook_c_roff(TERM_VIOLET, _("¶¸µ¤¤òͶ¤¦", " sanity-blasting"));/*nuke me*/
-               if (flags3 & RF3_ANIMAL)          hook_c_roff(TERM_L_GREEN, _("¼«Á³³¦¤Î", " natural"));
-               if (flags3 & RF3_EVIL)            hook_c_roff(TERM_L_DARK, _("¼Ù°­¤Ê¤ë", " evil"));
-               if (flags3 & RF3_GOOD)            hook_c_roff(TERM_YELLOW, _("Á±ÎɤÊ", " good"));
-               if (flags3 & RF3_UNDEAD)          hook_c_roff(TERM_VIOLET, _("¥¢¥ó¥Ç¥Ã¥É¤Î", " undead"));
-               if (flags3 & RF3_AMBERITE)        hook_c_roff(TERM_VIOLET, _("¥¢¥ó¥Ð¡¼¤Î²¦Â²¤Î", " Amberite"));
+               if (flags2 & RF2_ELDRITCH_HORROR) hook_c_roff(TERM_VIOLET, _("狂気を誘う", " sanity-blasting"));/*nuke me*/
+               if (flags3 & RF3_ANIMAL)          hook_c_roff(TERM_L_GREEN, _("自然界の", " natural"));
+               if (flags3 & RF3_EVIL)            hook_c_roff(TERM_L_DARK, _("邪悪なる", " evil"));
+               if (flags3 & RF3_GOOD)            hook_c_roff(TERM_YELLOW, _("善良な", " good"));
+               if (flags3 & RF3_UNDEAD)          hook_c_roff(TERM_VIOLET, _("アンデッドの", " undead"));
+               if (flags3 & RF3_AMBERITE)        hook_c_roff(TERM_VIOLET, _("アンバーの王族の", " Amberite"));
 
-               if ((flags3 & (RF3_DRAGON | RF3_DEMON | RF3_GIANT | RF3_TROLL | RF3_ORC)) || (flags2 & (RF2_QUANTUM | RF2_HUMAN)))
+               if ((flags3 & (RF3_DRAGON | RF3_DEMON | RF3_GIANT | RF3_TROLL | RF3_ORC | RF3_ANGEL)) || (flags2 & (RF2_QUANTUM | RF2_HUMAN)))
                {
                /* Describe the "race" */
-                       if (flags3 & RF3_DRAGON)   hook_c_roff(TERM_ORANGE, _("¥É¥é¥´¥ó", " dragon"));
-                       if (flags3 & RF3_DEMON)    hook_c_roff(TERM_VIOLET, _("¥Ç¡¼¥â¥ó", " demon"));
-                       if (flags3 & RF3_GIANT)    hook_c_roff(TERM_L_UMBER, _("¥¸¥ã¥¤¥¢¥ó¥È", " giant"));
-                       if (flags3 & RF3_TROLL)    hook_c_roff(TERM_BLUE, _("¥È¥í¥ë", " troll"));
-                       if (flags3 & RF3_ORC)      hook_c_roff(TERM_UMBER, _("¥ª¡¼¥¯", " orc"));
-                       if (flags2 & RF2_HUMAN)    hook_c_roff(TERM_L_WHITE, _("¿Í´Ö", " human"));
-                       if (flags2 & RF2_QUANTUM)  hook_c_roff(TERM_VIOLET, _("ÎÌ»ÒÀ¸Êª", " quantum creature"));
+                       if (flags3 & RF3_DRAGON)   hook_c_roff(TERM_ORANGE, _("ドラゴン", " dragon"));
+                       if (flags3 & RF3_DEMON)    hook_c_roff(TERM_VIOLET, _("デーモン", " demon"));
+                       if (flags3 & RF3_GIANT)    hook_c_roff(TERM_L_UMBER, _("ジャイアント", " giant"));
+                       if (flags3 & RF3_TROLL)    hook_c_roff(TERM_BLUE, _("トロル", " troll"));
+                       if (flags3 & RF3_ORC)      hook_c_roff(TERM_UMBER, _("オーク", " orc"));
+                       if (flags2 & RF2_HUMAN)    hook_c_roff(TERM_L_WHITE, _("人間", " human"));
+                       if (flags2 & RF2_QUANTUM)  hook_c_roff(TERM_VIOLET, _("量子生物", " quantum creature"));
+                       if (flags3 & RF3_ANGEL)    hook_c_roff(TERM_YELLOW, _("天使", " angel"));
                }
                else
                {
-                       hooked_roff(_("¥â¥ó¥¹¥¿¡¼", " creature"));
+                       hooked_roff(_("ã\83¢ã\83³ã\82¹ã\82¿ã\83¼", " creature"));
                }
 
 #ifdef JP
-               hooked_roff("¤òÅݤ¹¤³¤È¤Ï");
+               hooked_roff("を倒すことは");
 #endif
                /* Group some variables */
                {
                        long i, j;
 
-#ifdef JP
-                       i = p_ptr->lev;
-                       hooked_roff(format(" %lu ¥ì¥Ù¥ë¤Î¥­¥ã¥é¥¯¥¿¤Ë¤È¤Ã¤Æ", (long)i));
-
-                       i = (long)r_ptr->mexp * r_ptr->level / (p_ptr->max_plv+2);
-                       j = ((((long)r_ptr->mexp * r_ptr->level % (p_ptr->max_plv+2)) *
-                              (long)1000 / (p_ptr->max_plv+2) + 5) / 10);
-
-                       hooked_roff(format(" Ìó%ld.%02ld ¥Ý¥¤¥ó¥È¤Î·Ð¸³¤È¤Ê¤ë¡£",
-                               (long)i, (long)j ));
-#else
                        /* calculate the integer exp part */
-                       i = (long)r_ptr->mexp * r_ptr->level / (p_ptr->max_plv+2);
+                       i = (long)r_ptr->mexp * r_ptr->level / (p_ptr->max_plv + 2) * 3 / 2;
 
                        /* calculate the fractional exp part scaled by 100, */
                        /* must use long arithmetic to avoid overflow  */
-                       j = ((((long)r_ptr->mexp * r_ptr->level % (p_ptr->max_plv+2)) *
-                              (long)1000 / (p_ptr->max_plv+2) + 5) / 10);
+                       j = ((((long)r_ptr->mexp * r_ptr->level % (p_ptr->max_plv + 2) * 3 / 2) *
+                               (long)1000 / (p_ptr->max_plv + 2) + 5) / 10);
+
+#ifdef JP
+                       hooked_roff(format(" %d レベルのキャラクタにとって 約%ld.%02ld ポイントの経験となる。",
+                               p_ptr->lev, (long)i, (long)j ));
+#else
 
                        /* Mention the experience */
-                       hooked_roff(format(" is worth about %ld.%02ld point%s",
-                                   (long)i, (long)j,
-                                   (((i == 1) && (j == 0)) ? "" : "s")));
+                       hooked_roff(format(" is worth about %ld.%02ld point%s for level %d player",
+                               (long)i, (long)j,
+                               (((i == 1) && (j == 0)) ? "" : "s")), p_ptr->lev);
 
                        /* Take account of annoying English */
                        p = "th";
@@ -631,54 +686,54 @@ static void roff_aux(int r_idx, int mode)
        if ((flags2 & RF2_AURA_FIRE) && (flags2 & RF2_AURA_ELEC) && (flags3 & RF3_AURA_COLD))
        {
                hook_c_roff(TERM_VIOLET, format(
-                       _("%^s¤Ï±ê¤Èɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", "%^s is surrounded by flames, ice and electricity.  "), wd_he[msex]));
+                       _("%^sは炎と氷とスパークに包まれている。", "%^s is surrounded by flames, ice and electricity.  "), wd_he[msex]));
        }
        else if ((flags2 & RF2_AURA_FIRE) && (flags2 & RF2_AURA_ELEC))
        {
                hook_c_roff(TERM_L_RED, format(
-                       _("%^s¤Ï±ê¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", "%^s is surrounded by flames and electricity.  "), wd_he[msex]));
+                       _("%^sは炎とスパークに包まれている。", "%^s is surrounded by flames and electricity.  "), wd_he[msex]));
        }
        else if ((flags2 & RF2_AURA_FIRE) && (flags3 & RF3_AURA_COLD))
        {
                hook_c_roff(TERM_BLUE, format(
-                       _("%^s¤Ï±ê¤Èɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", "%^s is surrounded by flames and ice.  "), wd_he[msex]));
+                       _("%^sは炎と氷に包まれている。", "%^s is surrounded by flames and ice.  "), wd_he[msex]));
        }
        else if ((flags3 & RF3_AURA_COLD) && (flags2 & RF2_AURA_ELEC))
        {
                hook_c_roff(TERM_L_GREEN, format(
-                       _("%^s¤Ïɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", "%^s is surrounded by ice and electricity.  "), wd_he[msex]));
+                       _("%^sは氷とスパークに包まれている。", "%^s is surrounded by ice and electricity.  "), wd_he[msex]));
        }
        else if (flags2 & RF2_AURA_FIRE)
        {
                hook_c_roff(TERM_RED, format(
-                       _("%^s¤Ï±ê¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", "%^s is surrounded by flames.  "), wd_he[msex]));
+                       _("%^sは炎に包まれている。", "%^s is surrounded by flames.  "), wd_he[msex]));
        }
        else if (flags3 & RF3_AURA_COLD)
        {
                hook_c_roff(TERM_BLUE, format(
-                       _("%^s¤Ïɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", "%^s is surrounded by ice.  "), wd_he[msex]));
+                       _("%^sは氷に包まれている。", "%^s is surrounded by ice.  "), wd_he[msex]));
        }
        else if (flags2 & RF2_AURA_ELEC)
        {
                hook_c_roff(TERM_L_BLUE, format(
-                       _("%^s¤Ï¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", "%^s is surrounded by electricity.  "), wd_he[msex]));
+                       _("%^sはスパークに包まれている。", "%^s is surrounded by electricity.  "), wd_he[msex]));
        }
 
        if (flags2 & RF2_REFLECTING)
-               hooked_roff(format(_("%^s¤ÏÌð¤Î¼öʸ¤òÄ·¤ÍÊÖ¤¹¡£", "%^s reflects bolt spells.  "), wd_he[msex]));
+               hooked_roff(format(_("%^sは矢の呪文を跳ね返す。", "%^s reflects bolt spells.  "), wd_he[msex]));
 
        /* Describe escorts */
        if ((flags1 & RF1_ESCORT) || (flags1 & RF1_ESCORTS) || reinforce)
        {
                hooked_roff(format(
-                       _("%^s¤ÏÄ̾ï¸î±Ò¤òȼ¤Ã¤Æ¸½¤ì¤ë¡£", "%^s usually appears with escorts.  "), wd_he[msex]));
+                       _("%^sは通常護衛を伴って現れる。", "%^s usually appears with escorts.  "), wd_he[msex]));
 
                if(reinforce)
                {
-                       hooked_roff(_("¸î±Ò¤Î¹½À®¤Ï", "These escorts"));
+                       hooked_roff(_("護衛の構成は", "These escorts"));
                        if((flags1 & RF1_ESCORT) || (flags1 & RF1_ESCORTS))
                        {
-                               hooked_roff(_("¾¯¤Ê¤¯¤È¤â", " at the least"));
+                               hooked_roff(_("少なくとも", " at the least"));
                        }
 #ifndef JP
                        hooked_roff(" contain ");
@@ -690,12 +745,12 @@ static void roff_aux(int r_idx, int mode)
                                        monster_race *rf_ptr = &r_info[r_ptr->reinforce_id[n]];
                                        if(rf_ptr->flags1 & RF1_UNIQUE)
                                        {
-                                               hooked_roff(format(_("¡¢%s", ", %s"), r_name + rf_ptr->name));
+                                               hooked_roff(format(_("%s", ", %s"), r_name + rf_ptr->name));
                                        }
                                        else
                                        {
 #ifdef JP
-                                               hooked_roff(format("¡¢ %dd%d ÂΤÎ%s", r_ptr->reinforce_dd[n], r_ptr->reinforce_ds[n],
+                                               hooked_roff(format("、 %dd%d 体の%s", r_ptr->reinforce_dd[n], r_ptr->reinforce_ds[n],
                                                        r_name + rf_ptr->name));
 #else
                                                bool plural = (r_ptr->reinforce_dd[n] * r_ptr->reinforce_ds[n] > 1);
@@ -707,47 +762,49 @@ static void roff_aux(int r_idx, int mode)
                                        }
                                }
                        }
-                       hooked_roff(_("¤ÇÀ®¤êΩ¤Ã¤Æ¤¤¤ë¡£", "."));
+                       hooked_roff(_("で成り立っている。", "."));
                }
        }
 
        /* Describe friends */
        else if (flags1 & RF1_FRIENDS)
        {
-               hooked_roff(format(_("%^s¤ÏÄ̾クÃĤǸ½¤ì¤ë¡£", "%^s usually appears in groups.  "), wd_he[msex]));
+               hooked_roff(format(_("%^sは通常集団で現れる。", "%^s usually appears in groups.  "), wd_he[msex]));
        }
 
 
        /* Collect inate attacks */
        vn = 0;
-       if (flags4 & RF4_SHRIEK)  { vp[vn] = _("ÈáÌĤǽõ¤±¤òµá¤á¤ë", "shriek for help"); color[vn++] = TERM_L_WHITE; }
+       if (flags4 & RF4_SHRIEK)  { vp[vn] = _("悲鳴で助けを求める", "shriek for help"); color[vn++] = TERM_L_WHITE; }
        if (flags4 & RF4_ROCKET)  
     {
-        int dam = monspell_race_damage(monspell_num(RF4_SPELL_START, RF4_ROCKET), r_idx, DAM_MAX);
-        sprintf(tmp_msg[vn], _("¥í¥±¥Ã¥È(%d)¤òȯ¼Í¤¹¤ë", "shoot a rocket(%d)"), dam);
+               set_damage(r_idx, (MS_ROCKET), _("ロケット%sを発射する", "shoot a rocket%s"), tmp_msg[vn]);
         vp[vn] = tmp_msg[vn];
         color[vn++] = TERM_UMBER; 
     }
     
        if (flags4 & RF4_SHOOT)
-       { 
+       {
                for (r = 0, m = 0; m < 4; m++)
                {
                        if (r_ptr->blow[m].method == RBM_SHOOT)
                        {
-                               sprintf(tmp_msg[vn], _("°ÒÎÏ %dd%d ¤Î¼Í·â¤ò¤¹¤ë","fire an arrow (Power:%dd%d)"), r_ptr->blow[m].d_side, r_ptr->blow[m].d_dice);
-                vp[vn] = tmp_msg[vn]; color[vn++] = TERM_UMBER;
+                               if (know_armour(r_idx))
+                                       sprintf(tmp_msg[vn], _("威力 %dd%d の射撃をする", "fire an arrow (Power:%dd%d)"), r_ptr->blow[m].d_side, r_ptr->blow[m].d_dice);
+                               else
+                                       sprintf(tmp_msg[vn], _("射撃をする", "fire an arrow"));
+                               vp[vn] = tmp_msg[vn]; color[vn++] = TERM_UMBER;
                                break;
                        }
                }               
        }
-       if (flags6 & (RF6_SPECIAL)) { vp[vn] = _("ÆÃÊ̤ʹÔÆ°¤ò¤¹¤ë", "do something"); color[vn++] = TERM_VIOLET; }
+       if (a_ability_flags2 & (RF6_SPECIAL)) { vp[vn] = _("特別な行動をする", "do something"); color[vn++] = TERM_VIOLET; }
 
        /* Describe inate attacks */
        if (vn)
        {
                /* Intro */
-               hooked_roff(format(_("%^s¤Ï", "%^s"), wd_he[msex]));
+               hooked_roff(format(_("%^s", "%^s"), wd_he[msex]));
 
 
                /* Scan */
@@ -758,8 +815,8 @@ static void roff_aux(int r_idx, int mode)
                        {
                                jverb(vp[n], jverb_buf, JVERB_OR);
                                hook_c_roff(color[n], jverb_buf);
-                               hook_c_roff(color[n], "¤ê");
-                               hooked_roff("¡¢");
+                               hook_c_roff(color[n], "");
+                               hooked_roff("");
                        }
                        else hook_c_roff(color[n], vp[n]);
 #else
@@ -775,34 +832,144 @@ static void roff_aux(int r_idx, int mode)
                }
 
                /* End */
-               hooked_roff(_("¤³¤È¤¬¤¢¤ë¡£", ".  "));
+               hooked_roff(_("ことがある。", ".  "));
        }
 
 
        /* Collect breaths */
        vn = 0;
-       if (flags4 & (RF4_BR_ACID))             { vp[vn] = _("»À", "acid"); color[vn++] = TERM_GREEN; }
-       if (flags4 & (RF4_BR_ELEC))             { vp[vn] = _("°ðºÊ", "lightning"); color[vn++] = TERM_BLUE; }
-       if (flags4 & (RF4_BR_FIRE))             { vp[vn] = _("²Ð±ê", "fire"); color[vn++] = TERM_RED; }
-       if (flags4 & (RF4_BR_COLD))             { vp[vn] = _("Î䵤", "frost"); color[vn++] = TERM_L_WHITE; }
-       if (flags4 & (RF4_BR_POIS))             { vp[vn] = _("ÆÇ", "poison"); color[vn++] = TERM_L_GREEN; }
-       if (flags4 & (RF4_BR_NETH))             { vp[vn] = _("ÃϹö", "nether"); color[vn++] = TERM_L_DARK; }
-       if (flags4 & (RF4_BR_LITE))             { vp[vn] = _("Á®¸÷", "light"); color[vn++] = TERM_YELLOW; }
-       if (flags4 & (RF4_BR_DARK))             { vp[vn] = _("°Å¹õ", "darkness"); color[vn++] = TERM_L_DARK; }
-       if (flags4 & (RF4_BR_CONF))             { vp[vn] = _("º®Íð", "confusion"); color[vn++] = TERM_L_UMBER; }
-       if (flags4 & (RF4_BR_SOUN))             { vp[vn] = _("¹ì²»", "sound"); color[vn++] = TERM_ORANGE; }
-       if (flags4 & (RF4_BR_CHAO))             { vp[vn] = _("¥«¥ª¥¹", "chaos"); color[vn++] = TERM_VIOLET; }
-       if (flags4 & (RF4_BR_DISE))             { vp[vn] = _("Îô²½", "disenchantment"); color[vn++] = TERM_VIOLET; }
-       if (flags4 & (RF4_BR_NEXU))             { vp[vn] = _("°ø²Ìº®Íð", "nexus"); color[vn++] = TERM_VIOLET; }
-       if (flags4 & (RF4_BR_TIME))             { vp[vn] = _("»þ´ÖµÕž", "time"); color[vn++] = TERM_L_BLUE; }
-       if (flags4 & (RF4_BR_INER))             { vp[vn] = _("ÃÙÆß", "inertia"); color[vn++] = TERM_SLATE; }
-       if (flags4 & (RF4_BR_GRAV))             { vp[vn] = _("½ÅÎÏ", "gravity"); color[vn++] = TERM_SLATE; }
-       if (flags4 & (RF4_BR_SHAR))             { vp[vn] = _("ÇËÊÒ", "shards"); color[vn++] = TERM_L_UMBER; }
-       if (flags4 & (RF4_BR_PLAS))             { vp[vn] = _("¥×¥é¥º¥Þ", "plasma"); color[vn++] = TERM_L_RED; }
-       if (flags4 & (RF4_BR_WALL))             { vp[vn] = _("¥Õ¥©¡¼¥¹", "force"); color[vn++] = TERM_UMBER; }
-       if (flags4 & (RF4_BR_MANA))             { vp[vn] = _("ËâÎÏ", "mana"); color[vn++] = TERM_L_BLUE; }
-       if (flags4 & (RF4_BR_NUKE))             { vp[vn] = _("Êü¼ÍÀ­ÇÑ´þʪ", "toxic waste"); color[vn++] = TERM_L_GREEN; }
-       if (flags4 & (RF4_BR_DISI))             { vp[vn] = _("ʬ²ò", "disintegration"); color[vn++] = TERM_SLATE; }
+       if (flags4 & (RF4_BR_ACID))
+       {
+               set_damage(r_idx, (MS_BR_ACID), _("酸%s", "acid%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_GREEN;
+       }
+       if (flags4 & (RF4_BR_ELEC))
+       {
+               set_damage(r_idx, (MS_BR_ELEC), _("稲妻%s", "lightning%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_BLUE;
+       }
+       if (flags4 & (RF4_BR_FIRE))
+       {
+               set_damage(r_idx, (MS_BR_FIRE), _("火炎%s", "fire%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_RED;
+       }
+       if (flags4 & (RF4_BR_COLD))
+       {
+               set_damage(r_idx, (MS_BR_COLD), _("冷気%s", "frost%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_WHITE;
+       }
+       if (flags4 & (RF4_BR_POIS))
+       {
+               set_damage(r_idx, (MS_BR_POIS), _("毒%s", "poison%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_GREEN;
+       }
+       if (flags4 & (RF4_BR_NETH))
+       {
+               set_damage(r_idx, (MS_BR_NETHER), _("地獄%s", "nether%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_DARK;
+       }
+       if (flags4 & (RF4_BR_LITE))
+       {
+               set_damage(r_idx, (MS_BR_LITE), _("閃光%s", "light%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_YELLOW;
+       }
+       if (flags4 & (RF4_BR_DARK))
+       {
+               set_damage(r_idx, (MS_BR_DARK), _("暗黒%s", "darkness%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_DARK;
+       }
+       if (flags4 & (RF4_BR_CONF))
+       {
+               set_damage(r_idx, (MS_BR_CONF), _("混乱%s", "confusion%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_UMBER;
+       }
+       if (flags4 & (RF4_BR_SOUN))
+       {
+               set_damage(r_idx, (MS_BR_SOUND), _("轟音%s", "sound%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_ORANGE;
+       }
+       if (flags4 & (RF4_BR_CHAO))
+       {
+               set_damage(r_idx, (MS_BR_CHAOS), _("カオス%s", "chaos%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_VIOLET;
+       }
+       if (flags4 & (RF4_BR_DISE))
+       {
+               set_damage(r_idx, (MS_BR_DISEN), _("劣化%s", "disenchantment%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_VIOLET;
+       }
+       if (flags4 & (RF4_BR_NEXU))
+       {
+               set_damage(r_idx, (MS_BR_NEXUS), _("因果混乱%s", "nexus%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_VIOLET;
+       }
+       if (flags4 & (RF4_BR_TIME))
+       {
+               set_damage(r_idx, (MS_BR_TIME), _("時間逆転%s", "time%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_BLUE;
+       }
+       if (flags4 & (RF4_BR_INER))
+       {
+               set_damage(r_idx, (MS_BR_INERTIA), _("遅鈍%s", "inertia%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_SLATE;
+       }
+       if (flags4 & (RF4_BR_GRAV))
+       {
+               set_damage(r_idx, (MS_BR_GRAVITY), _("重力%s", "gravity%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_SLATE;
+       }
+       if (flags4 & (RF4_BR_SHAR))
+       {
+               set_damage(r_idx, (MS_BR_SHARDS), _("破片%s", "shards%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_UMBER;
+       }
+       if (flags4 & (RF4_BR_PLAS))
+       {
+               set_damage(r_idx, (MS_BR_PLASMA), _("プラズマ%s", "plasma%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_RED;
+       }
+       if (flags4 & (RF4_BR_WALL))
+       {
+               set_damage(r_idx, (MS_BR_FORCE), _("フォース%s", "force%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_UMBER;
+       }
+       if (flags4 & (RF4_BR_MANA))
+       {
+               set_damage(r_idx, (MS_BR_MANA), _("魔力%s", "mana%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_BLUE;
+       }
+       if (flags4 & (RF4_BR_NUKE))
+       {
+               set_damage(r_idx, (MS_BR_NUKE), _("放射性廃棄物%s", "toxic waste%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_GREEN;
+       }
+       if (flags4 & (RF4_BR_DISI))
+       {
+               set_damage(r_idx, (MS_BR_DISI), _("分解%s", "disintegration%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_SLATE;
+       }
 
        /* Describe breaths */
        if (vn)
@@ -811,14 +978,14 @@ static void roff_aux(int r_idx, int mode)
                breath = TRUE;
 
                /* Intro */
-               hooked_roff(format(_("%^s¤Ï", "%^s"), wd_he[msex]));
+               hooked_roff(format(_("%^s", "%^s"), wd_he[msex]));
 
                /* Scan */
                for (n = 0; n < vn; n++)
                {
                        /* Intro */
 #ifdef JP
-                       if ( n != 0 ) hooked_roff("¤ä");
+                       if ( n != 0 ) hooked_roff("");
 #else
                        if (n == 0) hooked_roff(" may breathe ");
                        else if (n < vn-1) hooked_roff(", ");
@@ -830,91 +997,245 @@ static void roff_aux(int r_idx, int mode)
                        hook_c_roff(color[n], vp[n]);
                }
 #ifdef JP
-               hooked_roff("¤Î¥Ö¥ì¥¹¤òÅǤ¯¤³¤È¤¬¤¢¤ë");
+               hooked_roff("のブレスを吐くことがある");
 #endif
        }
 
 
        /* Collect spells */
        vn = 0;
-       if (flags5 & (RF5_BA_ACID))         { vp[vn] = _("¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë", "produce acid balls"); color[vn++] = TERM_GREEN; }
-       if (flags5 & (RF5_BA_ELEC))         { vp[vn] = _("¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë", "produce lightning balls"); color[vn++] = TERM_BLUE; }
-       if (flags5 & (RF5_BA_FIRE))         { vp[vn] = _("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë", "produce fire balls"); color[vn++] = TERM_RED; }
-       if (flags5 & (RF5_BA_COLD))         { vp[vn] = _("¥¢¥¤¥¹¡¦¥Ü¡¼¥ë", "produce frost balls"); color[vn++] = TERM_L_WHITE; }
-       if (flags5 & (RF5_BA_POIS))         { vp[vn] = _("°­½­±À", "produce poison balls"); color[vn++] = TERM_L_GREEN; }
-       if (flags5 & (RF5_BA_NETH))         { vp[vn] = _("ÃϹöµå", "produce nether balls"); color[vn++] = TERM_L_DARK; }
-       if (flags5 & (RF5_BA_WATE))         { vp[vn] = _("¥¦¥©¡¼¥¿¡¼¡¦¥Ü¡¼¥ë", "produce water balls"); color[vn++] = TERM_BLUE; }
-       if (flags4 & (RF4_BA_NUKE))         { vp[vn] = _("Êü¼Íǽµå", "produce balls of radiation"); color[vn++] = TERM_L_GREEN; }
-       if (flags5 & (RF5_BA_MANA))         { vp[vn] = _("ËâÎϤÎÍò", "invoke mana storms"); color[vn++] = TERM_L_BLUE; }
-       if (flags5 & (RF5_BA_DARK))         { vp[vn] = _("°Å¹õ¤ÎÍò", "invoke darkness storms"); color[vn++] = TERM_L_DARK; }
-       if (flags5 & (RF5_BA_LITE))         { vp[vn] = _("¥¹¥¿¡¼¥Ð¡¼¥¹¥È", "invoke starburst"); color[vn++] = TERM_YELLOW; }
-       if (flags4 & (RF4_BA_CHAO))         { vp[vn] = _("½ã¥í¥°¥ë¥¹", "invoke raw Logrus"); color[vn++] = TERM_VIOLET; }
-       if (flags6 & (RF6_HAND_DOOM))       { vp[vn] = _("ÇËÌǤμê", "invoke the Hand of Doom"); color[vn++] = TERM_VIOLET; }
-       if (flags6 & (RF6_PSY_SPEAR))       { vp[vn] = _("¸÷¤Î·õ", "psycho-spear"); color[vn++] = TERM_YELLOW; }
-       if (flags5 & (RF5_DRAIN_MANA))      { vp[vn] = _("ËâÎϵۼý", "drain mana"); color[vn++] = TERM_SLATE; }
-       if (flags5 & (RF5_MIND_BLAST))      { vp[vn] = _("Àº¿À¹¶·â", "cause mind blasting"); color[vn++] = TERM_L_RED; }
-       if (flags5 & (RF5_BRAIN_SMASH))     { vp[vn] = _("Ǿ¹¶·â", "cause brain smashing"); color[vn++] = TERM_RED; }
-       if (flags5 & (RF5_CAUSE_1))         { vp[vn] = _("·Ú½ý¡Ü¼ö¤¤", "cause light wounds and cursing"); color[vn++] = TERM_L_WHITE; }
-       if (flags5 & (RF5_CAUSE_2))         { vp[vn] = _("½Å½ý¡Ü¼ö¤¤", "cause serious wounds and cursing"); color[vn++] = TERM_L_WHITE; }
-       if (flags5 & (RF5_CAUSE_3))         { vp[vn] = _("Ã×Ì¿½ý¡Ü¼ö¤¤", "cause critical wounds and cursing"); color[vn++] = TERM_L_WHITE; }
-       if (flags5 & (RF5_CAUSE_4))         { vp[vn] = _("È빦¤òÆͤ¯", "cause mortal wounds"); color[vn++] = TERM_L_WHITE; }
-       if (flags5 & (RF5_BO_ACID))         { vp[vn] = _("¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È", "produce acid bolts"); color[vn++] = TERM_GREEN; }
-       if (flags5 & (RF5_BO_ELEC))         { vp[vn] = _("¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È", "produce lightning bolts"); color[vn++] = TERM_BLUE; }
-       if (flags5 & (RF5_BO_FIRE))         { vp[vn] = _("¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È", "produce fire bolts"); color[vn++] = TERM_RED; }
-       if (flags5 & (RF5_BO_COLD))         { vp[vn] = _("¥¢¥¤¥¹¡¦¥Ü¥ë¥È", "produce frost bolts"); color[vn++] = TERM_L_WHITE; }
-       if (flags5 & (RF5_BO_NETH))         { vp[vn] = _("ÃϹö¤ÎÌð", "produce nether bolts"); color[vn++] = TERM_L_DARK; }
-       if (flags5 & (RF5_BO_WATE))         { vp[vn] = _("¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È", "produce water bolts"); color[vn++] = TERM_BLUE; }
-       if (flags5 & (RF5_BO_MANA))         { vp[vn] = _("ËâÎϤÎÌð", "produce mana bolts"); color[vn++] = TERM_L_BLUE; }
-       if (flags5 & (RF5_BO_PLAS))         { vp[vn] = _("¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È", "produce plasma bolts"); color[vn++] = TERM_L_RED; }
-       if (flags5 & (RF5_BO_ICEE))         { vp[vn] = _("¶Ë´¨¤ÎÌð", "produce ice bolts"); color[vn++] = TERM_WHITE; }
-       if (flags5 & (RF5_MISSILE))         { vp[vn] = _("¥Þ¥¸¥Ã¥¯¥ß¥µ¥¤¥ë", "produce magic missiles"); color[vn++] = TERM_SLATE; }
-       if (flags5 & (RF5_SCARE))           { vp[vn] = _("¶²ÉÝ", "terrify"); color[vn++] = TERM_SLATE; }
-       if (flags5 & (RF5_BLIND))           { vp[vn] = _("Ìܤ¯¤é¤Þ¤·", "blind"); color[vn++] = TERM_L_DARK; }
-       if (flags5 & (RF5_CONF))            { vp[vn] = _("º®Íð", "confuse"); color[vn++] = TERM_L_UMBER; }
-       if (flags5 & (RF5_SLOW))            { vp[vn] = _("¸ºÂ®", "slow"); color[vn++] = TERM_UMBER; }
-       if (flags5 & (RF5_HOLD))            { vp[vn] = _("Ëãáã", "paralyze"); color[vn++] = TERM_RED; }
-       if (flags6 & (RF6_HASTE))           { vp[vn] = _("²Ã®", "haste-self"); color[vn++] = TERM_L_GREEN; }
-       if (flags6 & (RF6_HEAL))            { vp[vn] = _("¼£Ìþ", "heal-self"); color[vn++] = TERM_WHITE; }
-       if (flags6 & (RF6_INVULNER))        { vp[vn] = _("̵Ũ²½", "make invulnerable"); color[vn++] = TERM_WHITE; }
-       if (flags4 & RF4_DISPEL)            { vp[vn] = _("ËâÎϾõî", "dispel-magic"); color[vn++] = TERM_L_WHITE; }
-       if (flags6 & (RF6_BLINK))           { vp[vn] = _("¥·¥ç¡¼¥È¥Æ¥ì¥Ý¡¼¥È", "blink-self"); color[vn++] = TERM_UMBER; }
-       if (flags6 & (RF6_TPORT))           { vp[vn] = _("¥Æ¥ì¥Ý¡¼¥È", "teleport-self"); color[vn++] = TERM_ORANGE; }
-       if (flags6 & (RF6_WORLD))           { vp[vn] = _("»þ¤ò»ß¤á¤ë", "stop the time"); color[vn++] = TERM_L_BLUE; }
-       if (flags6 & (RF6_TELE_TO))         { vp[vn] = _("¥Æ¥ì¥Ý¡¼¥È¥Ð¥Ã¥¯", "teleport to"); color[vn++] = TERM_L_UMBER; }
-       if (flags6 & (RF6_TELE_AWAY))       { vp[vn] = _("¥Æ¥ì¥Ý¡¼¥È¥¢¥¦¥§¥¤", "teleport away"); color[vn++] = TERM_UMBER; }
-       if (flags6 & (RF6_TELE_LEVEL))      { vp[vn] = _("¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë", "teleport level"); color[vn++] = TERM_ORANGE; }
-
-       if (flags6 & (RF6_DARKNESS))
+       if (a_ability_flags1 & (RF5_BA_ACID))
+       {
+               set_damage(r_idx, (MS_BALL_ACID), _("アシッド・ボール%s", "produce acid balls%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_GREEN;
+       }
+       if (a_ability_flags1 & (RF5_BA_ELEC))
+       {
+               set_damage(r_idx, (MS_BALL_ELEC), _("サンダー・ボール%s", "produce lightning balls%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_BLUE;
+       }
+       if (a_ability_flags1 & (RF5_BA_FIRE))
+       {
+               set_damage(r_idx, (MS_BALL_FIRE), _("ファイア・ボール%s", "produce fire balls%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_RED;
+       }
+       if (a_ability_flags1 & (RF5_BA_COLD))
+       {
+               set_damage(r_idx, (MS_BALL_COLD), _("アイス・ボール%s", "produce frost balls%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_WHITE;
+       }
+       if (a_ability_flags1 & (RF5_BA_POIS))
+       {
+               set_damage(r_idx, (MS_BALL_POIS), _("悪臭雲%s", "produce poison balls%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_GREEN;
+       }
+       if (a_ability_flags1 & (RF5_BA_NETH))
+       {
+               set_damage(r_idx, (MS_BALL_NETHER), _("地獄球%s", "produce nether balls%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_DARK;
+       }
+       if (a_ability_flags1 & (RF5_BA_WATE))
+       {
+               set_damage(r_idx, (MS_BALL_WATER), _("ウォーター・ボール%s", "produce water balls%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_BLUE;
+       }
+       if (flags4 & (RF4_BA_NUKE))
+       {
+               set_damage(r_idx, (MS_BALL_NUKE), _("放射能球%s", "produce balls of radiation%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_GREEN;
+       }
+       if (a_ability_flags1 & (RF5_BA_MANA))
+       {
+               set_damage(r_idx, (MS_BALL_MANA), _("魔力の嵐%s", "invoke mana storms%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_BLUE;
+       }
+       if (a_ability_flags1 & (RF5_BA_DARK))
+       {
+               set_damage(r_idx, (MS_BALL_DARK), _("暗黒の嵐%s", "invoke darkness storms%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_DARK;
+       }
+       if (a_ability_flags1 & (RF5_BA_LITE))
+       {
+               set_damage(r_idx, (MS_STARBURST), _("スターバースト%s", "invoke starburst%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_YELLOW;
+       }
+       if (flags4 & (RF4_BA_CHAO))
+       {
+               set_damage(r_idx, (MS_BALL_CHAOS), _("純ログルス%s", "invoke raw Logrus%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_VIOLET;
+       }
+       if (a_ability_flags2 & (RF6_HAND_DOOM)) { vp[vn] = _("破滅の手(40%-60%)", "invoke the Hand of Doom(40%-60%)"); color[vn++] = TERM_VIOLET; }
+       if (a_ability_flags2 & (RF6_PSY_SPEAR))
+       {
+               set_damage(r_idx, (MS_PSY_SPEAR), _("光の剣%s", "psycho-spear%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_YELLOW;
+       }
+       if (a_ability_flags1 & (RF5_DRAIN_MANA))
+       {
+               set_damage(r_idx, (MS_DRAIN_MANA), _("魔力吸収%s", "drain mana%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_SLATE;
+       }
+       if (a_ability_flags1 & (RF5_MIND_BLAST))
+       {
+               set_damage(r_idx, (MS_MIND_BLAST), _("精神攻撃%s", "cause mind blasting%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_RED;
+       }
+       if (a_ability_flags1 & (RF5_BRAIN_SMASH))
+       {
+               set_damage(r_idx, (MS_BRAIN_SMASH), _("脳攻撃%s", "cause brain smashing%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_RED;
+       }
+       if (a_ability_flags1 & (RF5_CAUSE_1))
+       {
+               set_damage(r_idx, (MS_CAUSE_1),
+                       _("軽傷+呪い%s", "cause light wounds and cursing%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_WHITE;
+       }
+       if (a_ability_flags1 & (RF5_CAUSE_2))
+       {
+               set_damage(r_idx, (MS_CAUSE_2),
+                       _("重傷+呪い%s", "cause serious wounds and cursing%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_WHITE;
+       }
+       if (a_ability_flags1 & (RF5_CAUSE_3))
+       {
+               set_damage(r_idx, (MS_CAUSE_3),
+                       _("致命傷+呪い%s", "cause critical wounds and cursing%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_WHITE;
+       }
+       if (a_ability_flags1 & (RF5_CAUSE_4))
+       {
+               set_damage(r_idx, (MS_CAUSE_4),
+                       _("秘孔を突く%s", "cause mortal wounds%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_WHITE;
+       }
+       if (a_ability_flags1 & (RF5_BO_ACID))
+       {
+               set_damage(r_idx, (MS_BOLT_ACID), _("アシッド・ボルト%s", "produce acid bolts%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_GREEN;
+       }
+       if (a_ability_flags1 & (RF5_BO_ELEC))
+       {
+               set_damage(r_idx, (MS_BOLT_ELEC), _("サンダー・ボルト%s", "produce lightning bolts%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_BLUE;
+       }
+       if (a_ability_flags1 & (RF5_BO_FIRE))
+       {
+               set_damage(r_idx, (MS_BOLT_FIRE), _("ファイア・ボルト%s", "produce fire bolts%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_RED;
+       }
+       if (a_ability_flags1 & (RF5_BO_COLD))
+       {
+               set_damage(r_idx, (MS_BOLT_COLD), _("アイス・ボルト%s", "produce frost bolts%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_WHITE;
+       }
+       if (a_ability_flags1 & (RF5_BO_NETH))
+       {
+               set_damage(r_idx, (MS_BOLT_NETHER), _("地獄の矢%s", "produce nether bolts%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_DARK;
+       }
+       if (a_ability_flags1 & (RF5_BO_WATE))
+       {
+               set_damage(r_idx, (MS_BOLT_WATER), _("ウォーター・ボルト%s", "produce water bolts%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_BLUE;
+       }
+       if (a_ability_flags1 & (RF5_BO_MANA))
+       {
+               set_damage(r_idx, (MS_BOLT_MANA), _("魔力の矢%s", "produce mana bolts%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_BLUE;
+       }
+       if (a_ability_flags1 & (RF5_BO_PLAS))
+       {
+               set_damage(r_idx, (MS_BOLT_PLASMA), _("プラズマ・ボルト%s", "produce plasma bolts%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_RED;
+       }
+       if (a_ability_flags1 & (RF5_BO_ICEE))
+       {
+               set_damage(r_idx, (MS_BOLT_ICE), _("極寒の矢%s", "produce ice bolts%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_WHITE;
+       }
+       if (a_ability_flags1 & (RF5_MISSILE))
+       {
+               set_damage(r_idx, (MS_MAGIC_MISSILE), _("マジックミサイル%s", "produce magic missiles%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_SLATE;
+       }
+       if (a_ability_flags1 & (RF5_SCARE))           { vp[vn] = _("恐怖", "terrify"); color[vn++] = TERM_SLATE; }
+       if (a_ability_flags1 & (RF5_BLIND))           { vp[vn] = _("目くらまし", "blind"); color[vn++] = TERM_L_DARK; }
+       if (a_ability_flags1 & (RF5_CONF))            { vp[vn] = _("混乱", "confuse"); color[vn++] = TERM_L_UMBER; }
+       if (a_ability_flags1 & (RF5_SLOW))            { vp[vn] = _("減速", "slow"); color[vn++] = TERM_UMBER; }
+       if (a_ability_flags1 & (RF5_HOLD))            { vp[vn] = _("麻痺", "paralyze"); color[vn++] = TERM_RED; }
+       if (a_ability_flags2 & (RF6_HASTE))           { vp[vn] = _("加速", "haste-self"); color[vn++] = TERM_L_GREEN; }
+       if (a_ability_flags2 & (RF6_HEAL))            { vp[vn] = _("治癒", "heal-self"); color[vn++] = TERM_WHITE; }
+       if (a_ability_flags2 & (RF6_INVULNER))        { vp[vn] = _("無敵化", "make invulnerable"); color[vn++] = TERM_WHITE; }
+       if (flags4 & RF4_DISPEL)            { vp[vn] = _("魔力消去", "dispel-magic"); color[vn++] = TERM_L_WHITE; }
+       if (a_ability_flags2 & (RF6_BLINK))           { vp[vn] = _("ショートテレポート", "blink-self"); color[vn++] = TERM_UMBER; }
+       if (a_ability_flags2 & (RF6_TPORT))           { vp[vn] = _("テレポート", "teleport-self"); color[vn++] = TERM_ORANGE; }
+       if (a_ability_flags2 & (RF6_WORLD))           { vp[vn] = _("時を止める", "stop the time"); color[vn++] = TERM_L_BLUE; }
+       if (a_ability_flags2 & (RF6_TELE_TO))         { vp[vn] = _("テレポートバック", "teleport to"); color[vn++] = TERM_L_UMBER; }
+       if (a_ability_flags2 & (RF6_TELE_AWAY))       { vp[vn] = _("テレポートアウェイ", "teleport away"); color[vn++] = TERM_UMBER; }
+       if (a_ability_flags2 & (RF6_TELE_LEVEL))      { vp[vn] = _("テレポート・レベル", "teleport level"); color[vn++] = TERM_ORANGE; }
+
+       if (a_ability_flags2 & (RF6_DARKNESS))
        {
                if ((p_ptr->pclass != CLASS_NINJA) || (r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) || (r_ptr->flags7 & RF7_DARK_MASK))
                {
-                       vp[vn] = _("°Å°Ç", "create darkness"); color[vn++] = TERM_L_DARK;
+                       vp[vn] = _("暗闇", "create darkness"); color[vn++] = TERM_L_DARK;
                }
                else
                {
-                       vp[vn] = _("Á®¸÷", "create light"); color[vn++] = TERM_YELLOW;
+                       vp[vn] = _("閃光", "create light"); color[vn++] = TERM_YELLOW;
                }
        }
 
-       if (flags6 & (RF6_TRAPS))           { vp[vn] = _("¥È¥é¥Ã¥×", "create traps"); color[vn++] = TERM_BLUE; }
-       if (flags6 & (RF6_FORGET))          { vp[vn] = _("µ­²±¾Ãµî", "cause amnesia"); color[vn++] = TERM_BLUE; }
-       if (flags6 & (RF6_RAISE_DEAD))      { vp[vn] = _("»à¼ÔÉü³è", "raise dead"); color[vn++] = TERM_RED; }
-       if (flags6 & (RF6_S_MONSTER))       { vp[vn] = _("¥â¥ó¥¹¥¿¡¼°ìÂξ¤´­", "summon a monster"); color[vn++] = TERM_SLATE; }
-       if (flags6 & (RF6_S_MONSTERS))      { vp[vn] = _("¥â¥ó¥¹¥¿¡¼Ê£¿ô¾¤´­", "summon monsters"); color[vn++] = TERM_L_WHITE; }
-       if (flags6 & (RF6_S_KIN))           { vp[vn] = _("µß±ç¾¤´­", "summon aid"); color[vn++] = TERM_ORANGE; }
-       if (flags6 & (RF6_S_ANT))           { vp[vn] = _("¥¢¥ê¾¤´­", "summon ants"); color[vn++] = TERM_RED; }
-       if (flags6 & (RF6_S_SPIDER))        { vp[vn] = _("¥¯¥â¾¤´­", "summon spiders"); color[vn++] = TERM_L_DARK; }
-       if (flags6 & (RF6_S_HOUND))         { vp[vn] = _("¥Ï¥¦¥ó¥É¾¤´­", "summon hounds"); color[vn++] = TERM_L_UMBER; }
-       if (flags6 & (RF6_S_HYDRA))         { vp[vn] = _("¥Ò¥É¥é¾¤´­", "summon hydras"); color[vn++] = TERM_L_GREEN; }
-       if (flags6 & (RF6_S_ANGEL))         { vp[vn] = _("Å·»È°ìÂξ¤´­", "summon an angel"); color[vn++] = TERM_YELLOW; }
-       if (flags6 & (RF6_S_DEMON))         { vp[vn] = _("¥Ç¡¼¥â¥ó°ìÂξ¤´­", "summon a demon"); color[vn++] = TERM_L_RED; }
-       if (flags6 & (RF6_S_UNDEAD))        { vp[vn] = _("¥¢¥ó¥Ç¥Ã¥É°ìÂξ¤´­", "summon an undead"); color[vn++] = TERM_L_DARK; }
-       if (flags6 & (RF6_S_DRAGON))        { vp[vn] = _("¥É¥é¥´¥ó°ìÂξ¤´­", "summon a dragon"); color[vn++] = TERM_ORANGE; }
-       if (flags6 & (RF6_S_HI_UNDEAD))     { vp[vn] = _("¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¾¤´­", "summon Greater Undead"); color[vn++] = TERM_L_DARK; }
-       if (flags6 & (RF6_S_HI_DRAGON))     { vp[vn] = _("¸ÅÂå¥É¥é¥´¥ó¾¤´­", "summon Ancient Dragons"); color[vn++] = TERM_ORANGE; }    
-       if (flags6 & (RF6_S_CYBER))         { vp[vn] = _("¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¾¤´­", "summon Cyberdemons"); color[vn++] = TERM_UMBER; }
-       if (flags6 & (RF6_S_AMBERITES))     { vp[vn] = _("¥¢¥ó¥Ð¡¼¤Î²¦Â²¾¤´­", "summon Lords of Amber"); color[vn++] = TERM_VIOLET; }
-       if (flags6 & (RF6_S_UNIQUE))        { vp[vn] = _("¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¾¤´­", "summon Unique Monsters"); color[vn++] = TERM_VIOLET; }
+       if (a_ability_flags2 & (RF6_TRAPS))           { vp[vn] = _("トラップ", "create traps"); color[vn++] = TERM_BLUE; }
+       if (a_ability_flags2 & (RF6_FORGET))          { vp[vn] = _("記憶消去", "cause amnesia"); color[vn++] = TERM_BLUE; }
+       if (a_ability_flags2 & (RF6_RAISE_DEAD))      { vp[vn] = _("死者復活", "raise dead"); color[vn++] = TERM_RED; }
+       if (a_ability_flags2 & (RF6_S_MONSTER))       { vp[vn] = _("モンスター一体召喚", "summon a monster"); color[vn++] = TERM_SLATE; }
+       if (a_ability_flags2 & (RF6_S_MONSTERS))      { vp[vn] = _("モンスター複数召喚", "summon monsters"); color[vn++] = TERM_L_WHITE; }
+       if (a_ability_flags2 & (RF6_S_KIN))           { vp[vn] = _("救援召喚", "summon aid"); color[vn++] = TERM_ORANGE; }
+       if (a_ability_flags2 & (RF6_S_ANT))           { vp[vn] = _("アリ召喚", "summon ants"); color[vn++] = TERM_RED; }
+       if (a_ability_flags2 & (RF6_S_SPIDER))        { vp[vn] = _("クモ召喚", "summon spiders"); color[vn++] = TERM_L_DARK; }
+       if (a_ability_flags2 & (RF6_S_HOUND))         { vp[vn] = _("ハウンド召喚", "summon hounds"); color[vn++] = TERM_L_UMBER; }
+       if (a_ability_flags2 & (RF6_S_HYDRA))         { vp[vn] = _("ヒドラ召喚", "summon hydras"); color[vn++] = TERM_L_GREEN; }
+       if (a_ability_flags2 & (RF6_S_ANGEL))         { vp[vn] = _("天使一体召喚", "summon an angel"); color[vn++] = TERM_YELLOW; }
+       if (a_ability_flags2 & (RF6_S_DEMON))         { vp[vn] = _("デーモン一体召喚", "summon a demon"); color[vn++] = TERM_L_RED; }
+       if (a_ability_flags2 & (RF6_S_UNDEAD))        { vp[vn] = _("アンデッド一体召喚", "summon an undead"); color[vn++] = TERM_L_DARK; }
+       if (a_ability_flags2 & (RF6_S_DRAGON))        { vp[vn] = _("ドラゴン一体召喚", "summon a dragon"); color[vn++] = TERM_ORANGE; }
+       if (a_ability_flags2 & (RF6_S_HI_UNDEAD))     { vp[vn] = _("強力なアンデッド召喚", "summon Greater Undead"); color[vn++] = TERM_L_DARK; }
+       if (a_ability_flags2 & (RF6_S_HI_DRAGON))     { vp[vn] = _("古代ドラゴン召喚", "summon Ancient Dragons"); color[vn++] = TERM_ORANGE; }  
+       if (a_ability_flags2 & (RF6_S_CYBER))         { vp[vn] = _("サイバーデーモン召喚", "summon Cyberdemons"); color[vn++] = TERM_UMBER; }
+       if (a_ability_flags2 & (RF6_S_AMBERITES))     { vp[vn] = _("アンバーの王族召喚", "summon Lords of Amber"); color[vn++] = TERM_VIOLET; }
+       if (a_ability_flags2 & (RF6_S_UNIQUE))        { vp[vn] = _("ユニーク・モンスター召喚", "summon Unique Monsters"); color[vn++] = TERM_VIOLET; }
 
 
        /* Describe spells */
@@ -926,19 +1247,19 @@ static void roff_aux(int r_idx, int mode)
                /* Intro */
                if (breath)
                {
-                       hooked_roff(_("¡¢¤Ê¤ª¤«¤Ä", ", and is also"));
+                       hooked_roff(_("、なおかつ", ", and is also"));
                }
                else
                {
-                       hooked_roff(format(_("%^s¤Ï", "%^s is"), wd_he[msex]));
+                       hooked_roff(format(_("%^s", "%^s is"), wd_he[msex]));
                }
 
 #ifdef JP
                /* Adverb */
-               if (flags2 & (RF2_SMART)) hook_c_roff(TERM_YELLOW, "Ū³Î¤Ë");
+               if (flags2 & (RF2_SMART)) hook_c_roff(TERM_YELLOW, "的確に");
 
                /* Verb Phrase */
-               hooked_roff("ËâË¡¤ò»È¤¦¤³¤È¤¬¤Ç¤­¡¢");
+               hooked_roff("魔法を使うことができ、");
 #else
                /* Verb Phrase */
                hooked_roff(" magical, casting spells");
@@ -953,7 +1274,7 @@ static void roff_aux(int r_idx, int mode)
                {
                        /* Intro */
 #ifdef JP
-                       if ( n != 0 ) hooked_roff("¡¢");
+                       if ( n != 0 ) hooked_roff("");
 #else
                        if (n == 0) hooked_roff(" which ");
                        else if (n < vn-1) hooked_roff(", ");
@@ -965,7 +1286,7 @@ static void roff_aux(int r_idx, int mode)
                        hook_c_roff(color[n], vp[n]);
                }
 #ifdef JP
-               hooked_roff("¤Î¼öʸ¤ò¾§¤¨¤ë¤³¤È¤¬¤¢¤ë");
+               hooked_roff("の呪文を唱えることがある");
 #endif
        }
 
@@ -983,7 +1304,7 @@ static void roff_aux(int r_idx, int mode)
                if (m > 100 || know_everything)
                {
                        hooked_roff(format(
-                               _("(³ÎΨ:1/%d)", "; 1 time in %d"), 100 / n));
+                               _("(確率:1/%d)", "; 1 time in %d"), 100 / n));
                }
 
                /* Guess at the frequency */
@@ -991,19 +1312,19 @@ static void roff_aux(int r_idx, int mode)
                {
                        n = ((n + 9) / 10) * 10;
                        hooked_roff(format(
-                               _("(³ÎΨ:Ìó1/%d)", "; about 1 time in %d"), 100 / n));
+                               _("(確率:約1/%d)", "; about 1 time in %d"), 100 / n));
                }
 
                /* End this sentence */
-               hooked_roff(_("¡£", ".  "));
+               hooked_roff(_("", ".  "));
        }
 
        /* Describe monster "toughness" */
-       if (know_armour(r_idx))
+    if (know_everything || know_armour(r_idx))
        {
                /* Armor */
                hooked_roff(format(
-                       _("%^s¤Ï AC%d ¤ÎËɸæÎϤÈ", "%^s has an armor rating of %d"),
+                       _("%^sは AC%d の防御力と", "%^s has an armor rating of %d"),
                            wd_he[msex], r_ptr->ac));
 
                /* Maximized hitpoints */
@@ -1011,7 +1332,7 @@ static void roff_aux(int r_idx, int mode)
                {
                        u32b hp = r_ptr->hdice * (nightmare ? 2 : 1) * r_ptr->hside;
                        hooked_roff(format(
-                               _(" %d ¤ÎÂÎÎϤ¬¤¢¤ë¡£", " and a life rating of %d.  "),
+                               _(" %d の体力がある。", " and a life rating of %d.  "),
                                    (s16b)MIN(30000, hp)));
                }
 
@@ -1019,7 +1340,7 @@ static void roff_aux(int r_idx, int mode)
                else
                {
                        hooked_roff(format(
-                               _(" %dd%d ¤ÎÂÎÎϤ¬¤¢¤ë¡£", " and a life rating of %dd%d.  "),
+                               _(" %dd%d の体力がある。", " and a life rating of %dd%d.  "),
                                    r_ptr->hdice * (nightmare ? 2 : 1), r_ptr->hside));
                }
        }
@@ -1028,25 +1349,25 @@ static void roff_aux(int r_idx, int mode)
 
        /* Collect special abilities. */
        vn = 0;
-       if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) { vp[vn] = _("¥À¥ó¥¸¥ç¥ó¤ò¾È¤é¤¹", "illuminate the dungeon");     color[vn++] = TERM_WHITE; }
-       if (flags7 & (RF7_HAS_DARK_1 | RF7_HAS_DARK_2)) { vp[vn] = _("¥À¥ó¥¸¥ç¥ó¤ò°Å¤¯¤¹¤ë", "darken the dungeon");   color[vn++] = TERM_L_DARK; }
-       if (flags2 & RF2_OPEN_DOOR) { vp[vn] = _("¥É¥¢¤ò³«¤±¤ë", "open doors"); color[vn++] = TERM_WHITE; }
-       if (flags2 & RF2_BASH_DOOR) { vp[vn] = _("¥É¥¢¤òÂǤÁÇˤë", "bash down doors"); color[vn++] = TERM_WHITE; }
-       if (flags7 & RF7_CAN_FLY)  { vp[vn] = _("¶õ¤òÈô¤Ö", "fly"); color[vn++] = TERM_WHITE; }
-       if (flags7 & RF7_CAN_SWIM)   { vp[vn] = _("¿å¤òÅϤë", "swim"); color[vn++] = TERM_WHITE; }
-       if (flags2 & RF2_PASS_WALL) { vp[vn] = _("Êɤò¤¹¤êÈ´¤±¤ë", "pass through walls"); color[vn++] = TERM_WHITE; }
-       if (flags2 & RF2_KILL_WALL) { vp[vn] = _("Êɤò·¡¤ê¿Ê¤à", "bore through walls"); color[vn++] = TERM_WHITE; }
-       if (flags2 & RF2_MOVE_BODY) { vp[vn] = _("¼å¤¤¥â¥ó¥¹¥¿¡¼¤ò²¡¤·¤Î¤±¤ë", "push past weaker monsters"); color[vn++] = TERM_WHITE; }
-       if (flags2 & RF2_KILL_BODY) { vp[vn] = _("¼å¤¤¥â¥ó¥¹¥¿¡¼¤òÅݤ¹", "destroy weaker monsters"); color[vn++] = TERM_WHITE; }
-       if (flags2 & RF2_TAKE_ITEM) { vp[vn] = _("¥¢¥¤¥Æ¥à¤ò½¦¤¦", "pick up objects"); color[vn++] = TERM_WHITE; }
-       if (flags2 & RF2_KILL_ITEM) { vp[vn] = _("¥¢¥¤¥Æ¥à¤ò²õ¤¹", "destroy objects"); color[vn++] = TERM_WHITE; }
+       if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) { vp[vn] = _("ダンジョンを照らす", "illuminate the dungeon");     color[vn++] = TERM_WHITE; }
+       if (flags7 & (RF7_HAS_DARK_1 | RF7_HAS_DARK_2)) { vp[vn] = _("ダンジョンを暗くする", "darken the dungeon");   color[vn++] = TERM_L_DARK; }
+       if (flags2 & RF2_OPEN_DOOR) { vp[vn] = _("ドアを開ける", "open doors"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_BASH_DOOR) { vp[vn] = _("ドアを打ち破る", "bash down doors"); color[vn++] = TERM_WHITE; }
+       if (flags7 & RF7_CAN_FLY)  { vp[vn] = _("空を飛ぶ", "fly"); color[vn++] = TERM_WHITE; }
+       if (flags7 & RF7_CAN_SWIM)   { vp[vn] = _("水を渡る", "swim"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_PASS_WALL) { vp[vn] = _("壁をすり抜ける", "pass through walls"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_KILL_WALL) { vp[vn] = _("壁を掘り進む", "bore through walls"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_MOVE_BODY) { vp[vn] = _("弱いモンスターを押しのける", "push past weaker monsters"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_KILL_BODY) { vp[vn] = _("弱いモンスターを倒す", "destroy weaker monsters"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_TAKE_ITEM) { vp[vn] = _("アイテムを拾う", "pick up objects"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_KILL_ITEM) { vp[vn] = _("アイテムを壊す", "destroy objects"); color[vn++] = TERM_WHITE; }
 
 
        /* Describe special abilities. */
        if (vn)
        {
                /* Intro */
-               hooked_roff(format(_("%^s¤Ï", "%^s"), wd_he[msex]));
+               hooked_roff(format(_("%^s", "%^s"), wd_he[msex]));
 
                /* Scan */
                for (n = 0; n < vn; n++)
@@ -1057,7 +1378,7 @@ static void roff_aux(int r_idx, int mode)
                        {
                                jverb(vp[n], jverb_buf, JVERB_AND);
                                hook_c_roff(color[n], jverb_buf);
-                               hooked_roff("¡¢");
+                               hooked_roff("");
                        }
                        else hook_c_roff(color[n], vp[n]);
 #else
@@ -1072,75 +1393,75 @@ static void roff_aux(int r_idx, int mode)
                }
 
                /* End */
-               hooked_roff(_("¤³¤È¤¬¤Ç¤­¤ë¡£", ".  "));
+               hooked_roff(_("ことができる。", ".  "));
 
        }
        
        /* Aquatic */
        if (flags7 & RF7_AQUATIC)
        {
-               hooked_roff(format(_("%^s¤Ï¿åÃæ¤ËÀ³¤ó¤Ç¤¤¤ë¡£", "%^s lives in water.  "), wd_he[msex]));
+               hooked_roff(format(_("%^sは水中に棲んでいる。", "%^s lives in water.  "), wd_he[msex]));
        }
 
        /* Describe special abilities. */
        if (flags7 & (RF7_SELF_LITE_1 | RF7_SELF_LITE_2))
        {
-               hooked_roff(format(_("%^s¤Ï¸÷¤Ã¤Æ¤¤¤ë¡£", "%^s is shining.  "), wd_he[msex]));
+               hooked_roff(format(_("%^sは光っている。", "%^s is shining.  "), wd_he[msex]));
        }
        if (flags7 & (RF7_SELF_DARK_1 | RF7_SELF_DARK_2))
        {
-               hook_c_roff(TERM_L_DARK, format(_("%^s¤Ï°Å¹õ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", "%^s is surrounded by darkness.  "), wd_he[msex]));
+               hook_c_roff(TERM_L_DARK, format(_("%^sは暗黒に包まれている。", "%^s is surrounded by darkness.  "), wd_he[msex]));
        }
        if (flags2 & RF2_INVISIBLE)
        {
-               hooked_roff(format(_("%^s¤ÏÆ©ÌÀ¤ÇÌܤ˸«¤¨¤Ê¤¤¡£", "%^s is invisible.  "), wd_he[msex]));
+               hooked_roff(format(_("%^sは透明で目に見えない。", "%^s is invisible.  "), wd_he[msex]));
        }
        if (flags2 & RF2_COLD_BLOOD)
        {
-               hooked_roff(format(_("%^s¤ÏÎä·ìưʪ¤Ç¤¢¤ë¡£", "%^s is cold blooded.  "), wd_he[msex]));
+               hooked_roff(format(_("%^sは冷血動物である。", "%^s is cold blooded.  "), wd_he[msex]));
        }
        if (flags2 & RF2_EMPTY_MIND)
        {
-               hooked_roff(format(_("%^s¤Ï¥Æ¥ì¥Ñ¥·¡¼¤Ç¤Ï´¶ÃΤǤ­¤Ê¤¤¡£", "%^s is not detected by telepathy.  "), wd_he[msex]));
+               hooked_roff(format(_("%^sはテレパシーでは感知できない。", "%^s is not detected by telepathy.  "), wd_he[msex]));
        }
        else if (flags2 & RF2_WEIRD_MIND)
        {
-               hooked_roff(format(_("%^s¤Ï¤Þ¤ì¤Ë¥Æ¥ì¥Ñ¥·¡¼¤Ç´¶ÃΤǤ­¤ë¡£", "%^s is rarely detected by telepathy.  "), wd_he[msex]));
+               hooked_roff(format(_("%^sはまれにテレパシーで感知できる。", "%^s is rarely detected by telepathy.  "), wd_he[msex]));
        }
        if (flags2 & RF2_MULTIPLY)
        {
-               hook_c_roff(TERM_L_UMBER, format(_("%^s¤ÏÇúȯŪ¤ËÁý¿£¤¹¤ë¡£", "%^s breeds explosively.  "), wd_he[msex]));
+               hook_c_roff(TERM_L_UMBER, format(_("%^sは爆発的に増殖する。", "%^s breeds explosively.  "), wd_he[msex]));
        }
        if (flags2 & RF2_REGENERATE)
        {
-               hook_c_roff(TERM_L_WHITE, format(_("%^s¤ÏÁÇÁ᤯ÂÎÎϤò²óÉü¤¹¤ë¡£", "%^s regenerates quickly.  "), wd_he[msex]));
+               hook_c_roff(TERM_L_WHITE, format(_("%^sは素早く体力を回復する。", "%^s regenerates quickly.  "), wd_he[msex]));
        }
        if (flags7 & RF7_RIDING)
        {
-               hook_c_roff(TERM_SLATE, format(_("%^s¤Ë¾è¤ë¤³¤È¤¬¤Ç¤­¤ë¡£", "%^s is suitable for riding.  "), wd_he[msex]));
+               hook_c_roff(TERM_SLATE, format(_("%^sに乗ることができる。", "%^s is suitable for riding.  "), wd_he[msex]));
        }
 
 
        /* Collect susceptibilities */
        vn = 0;
-       if (flags3 & RF3_HURT_ROCK) { vp[vn] = _("´ä¤ò½üµî¤¹¤ë¤â¤Î", "rock remover"); color[vn++] = TERM_UMBER; }
-       if (flags3 & RF3_HURT_LITE) { vp[vn] = _("ÌÀ¤ë¤¤¸÷", "bright light"); color[vn++] = TERM_YELLOW; }
-       if (flags3 & RF3_HURT_FIRE) { vp[vn] = _("±ê", "fire"); color[vn++] = TERM_RED; }
-       if (flags3 & RF3_HURT_COLD) { vp[vn] = _("Î䵤", "cold"); color[vn++] = TERM_L_WHITE; }
+       if (flags3 & RF3_HURT_ROCK) { vp[vn] = _("岩を除去するもの", "rock remover"); color[vn++] = TERM_UMBER; }
+       if (flags3 & RF3_HURT_LITE) { vp[vn] = _("明るい光", "bright light"); color[vn++] = TERM_YELLOW; }
+       if (flags3 & RF3_HURT_FIRE) { vp[vn] = _("", "fire"); color[vn++] = TERM_RED; }
+       if (flags3 & RF3_HURT_COLD) { vp[vn] = _("冷気", "cold"); color[vn++] = TERM_L_WHITE; }
 
 
        /* Describe susceptibilities */
        if (vn)
        {
                /* Intro */
-               hooked_roff(format(_("%^s¤Ë¤Ï", "%^s"), wd_he[msex]));
+               hooked_roff(format(_("%^sには", "%^s"), wd_he[msex]));
 
                /* Scan */
                for (n = 0; n < vn; n++)
                {
                        /* Intro */
 #ifdef JP
-                       if ( n != 0 ) hooked_roff("¤ä");
+                       if ( n != 0 ) hooked_roff("");
 #else
                        if (n == 0) hooked_roff(" is hurt by ");
                        else if (n < vn-1) hooked_roff(", ");
@@ -1153,49 +1474,49 @@ static void roff_aux(int r_idx, int mode)
                }
 
                /* End */
-               hooked_roff(_("¤Ç¥À¥á¡¼¥¸¤òÍ¿¤¨¤é¤ì¤ë¡£", ".  "));
+               hooked_roff(_("でダメージを与えられる。", ".  "));
        }
 
 
        /* Collect immunities */
        vn = 0;
-       if (flagsr & RFR_IM_ACID) { vp[vn] = _("»À", "acid"); color[vn++] = TERM_GREEN; }
-       if (flagsr & RFR_IM_ELEC) { vp[vn] = _("°ðºÊ", "lightning"); color[vn++] = TERM_BLUE; }
-       if (flagsr & RFR_IM_FIRE) { vp[vn] = _("±ê", "fire"); color[vn++] = TERM_RED; }
-       if (flagsr & RFR_IM_COLD) { vp[vn] = _("Î䵤", "cold"); color[vn++] = TERM_L_WHITE; }
-       if (flagsr & RFR_IM_POIS) { vp[vn] = _("ÆÇ", "poison"); color[vn++] = TERM_L_GREEN; }
+       if (flagsr & RFR_IM_ACID) { vp[vn] = _("", "acid"); color[vn++] = TERM_GREEN; }
+       if (flagsr & RFR_IM_ELEC) { vp[vn] = _("稲妻", "lightning"); color[vn++] = TERM_BLUE; }
+       if (flagsr & RFR_IM_FIRE) { vp[vn] = _("", "fire"); color[vn++] = TERM_RED; }
+       if (flagsr & RFR_IM_COLD) { vp[vn] = _("冷気", "cold"); color[vn++] = TERM_L_WHITE; }
+       if (flagsr & RFR_IM_POIS) { vp[vn] = _("", "poison"); color[vn++] = TERM_L_GREEN; }
 
 
        /* Collect resistances */
-       if (flagsr & RFR_RES_LITE) { vp[vn] = _("Á®¸÷", "light"); color[vn++] = TERM_YELLOW; }
-       if (flagsr & RFR_RES_DARK) { vp[vn] = _("°Å¹õ", "dark"); color[vn++] = TERM_L_DARK; }
-       if (flagsr & RFR_RES_NETH) { vp[vn] = _("ÃϹö", "nether"); color[vn++] = TERM_L_DARK; }
-       if (flagsr & RFR_RES_WATE) { vp[vn] = _("¿å", "water"); color[vn++] = TERM_BLUE; }
-       if (flagsr & RFR_RES_PLAS) { vp[vn] = _("¥×¥é¥º¥Þ", "plasma"); color[vn++] = TERM_L_RED; }
-       if (flagsr & RFR_RES_SHAR) { vp[vn] = _("ÇËÊÒ", "shards"); color[vn++] = TERM_L_UMBER; }
-       if (flagsr & RFR_RES_SOUN) { vp[vn] = _("¹ì²»", "sound"); color[vn++] = TERM_ORANGE; }
-       if (flagsr & RFR_RES_CHAO) { vp[vn] = _("¥«¥ª¥¹", "chaos"); color[vn++] = TERM_VIOLET; }
-       if (flagsr & RFR_RES_NEXU) { vp[vn] = _("°ø²Ìº®Íð", "nexus"); color[vn++] = TERM_VIOLET; }
-       if (flagsr & RFR_RES_DISE) { vp[vn] = _("Îô²½", "disenchantment"); color[vn++] = TERM_VIOLET; }
-       if (flagsr & RFR_RES_WALL) { vp[vn] = _("¥Õ¥©¡¼¥¹", "force"); color[vn++] = TERM_UMBER; }
-       if (flagsr & RFR_RES_INER) { vp[vn] = _("ÃÙÆß", "inertia"); color[vn++] = TERM_SLATE; }
-       if (flagsr & RFR_RES_TIME) { vp[vn] = _("»þ´ÖµÕž", "time"); color[vn++] = TERM_L_BLUE; }
-       if (flagsr & RFR_RES_GRAV) { vp[vn] = _("½ÅÎÏ", "gravity"); color[vn++] = TERM_SLATE; }
-       if (flagsr & RFR_RES_ALL) { vp[vn] = _("¤¢¤é¤æ¤ë¹¶·â", "all"); color[vn++] = TERM_YELLOW; }
-       if ((flagsr & RFR_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) { vp[vn] = _("¥Æ¥ì¥Ý¡¼¥È", "teleportation"); color[vn++] = TERM_ORANGE; }
+       if (flagsr & RFR_RES_LITE) { vp[vn] = _("閃光", "light"); color[vn++] = TERM_YELLOW; }
+       if (flagsr & RFR_RES_DARK) { vp[vn] = _("暗黒", "dark"); color[vn++] = TERM_L_DARK; }
+       if (flagsr & RFR_RES_NETH) { vp[vn] = _("地獄", "nether"); color[vn++] = TERM_L_DARK; }
+       if (flagsr & RFR_RES_WATE) { vp[vn] = _("", "water"); color[vn++] = TERM_BLUE; }
+       if (flagsr & RFR_RES_PLAS) { vp[vn] = _("プラズマ", "plasma"); color[vn++] = TERM_L_RED; }
+       if (flagsr & RFR_RES_SHAR) { vp[vn] = _("破片", "shards"); color[vn++] = TERM_L_UMBER; }
+       if (flagsr & RFR_RES_SOUN) { vp[vn] = _("轟音", "sound"); color[vn++] = TERM_ORANGE; }
+       if (flagsr & RFR_RES_CHAO) { vp[vn] = _("ã\82«ã\82ªã\82¹", "chaos"); color[vn++] = TERM_VIOLET; }
+       if (flagsr & RFR_RES_NEXU) { vp[vn] = _("因果混乱", "nexus"); color[vn++] = TERM_VIOLET; }
+       if (flagsr & RFR_RES_DISE) { vp[vn] = _("劣化", "disenchantment"); color[vn++] = TERM_VIOLET; }
+       if (flagsr & RFR_RES_WALL) { vp[vn] = _("ã\83\95ã\82©ã\83¼ã\82¹", "force"); color[vn++] = TERM_UMBER; }
+       if (flagsr & RFR_RES_INER) { vp[vn] = _("遅鈍", "inertia"); color[vn++] = TERM_SLATE; }
+       if (flagsr & RFR_RES_TIME) { vp[vn] = _("時間逆転", "time"); color[vn++] = TERM_L_BLUE; }
+       if (flagsr & RFR_RES_GRAV) { vp[vn] = _("重力", "gravity"); color[vn++] = TERM_SLATE; }
+       if (flagsr & RFR_RES_ALL) { vp[vn] = _("あらゆる攻撃", "all"); color[vn++] = TERM_YELLOW; }
+       if ((flagsr & RFR_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) { vp[vn] = _("テレポート", "teleportation"); color[vn++] = TERM_ORANGE; }
 
        /* Describe immunities and resistances */
        if (vn)
        {
                /* Intro */
-               hooked_roff(format(_("%^s¤Ï", "%^s"), wd_he[msex]));
+               hooked_roff(format(_("%^s", "%^s"), wd_he[msex]));
 
                /* Scan */
                for (n = 0; n < vn; n++)
                {
                        /* Intro */
 #ifdef JP
-                       if ( n != 0 ) hooked_roff("¤È");
+                       if ( n != 0 ) hooked_roff("");
 #else
                        if (n == 0) hooked_roff(" resists ");
                        else if (n < vn-1) hooked_roff(", ");
@@ -1208,7 +1529,7 @@ static void roff_aux(int r_idx, int mode)
                }
 
                /* End */
-               hooked_roff(_("¤ÎÂÑÀ­¤ò»ý¤Ã¤Æ¤¤¤ë¡£", ".  "));
+               hooked_roff(_("の耐性を持っている。", ".  "));
        }
 
 
@@ -1216,39 +1537,39 @@ static void roff_aux(int r_idx, int mode)
        {
                if (r_ptr->next_r_idx)
                {
-                       hooked_roff(format(_("%^s¤Ï·Ð¸³¤òÀѤà¤È¡¢", "%^s will evolve into "), wd_he[msex]));
+                       hooked_roff(format(_("%^sは経験を積むと、", "%^s will evolve into "), wd_he[msex]));
                        hook_c_roff(TERM_YELLOW, format("%s", r_name+r_info[r_ptr->next_r_idx].name));
                        hooked_roff(format(
-                               _(("¤Ë¿Ê²½¤¹¤ë¡£"), 
+                               _(("に進化する。"), 
                                  (" when %s gets enugh experience.  ", wd_he[msex]))));
                }
                else if (!(r_ptr->flags1 & RF1_UNIQUE))
                {
-                       hooked_roff(format(_("%s¤Ï¿Ê²½¤·¤Ê¤¤¡£", "%s won't evolve.  "), wd_he[msex]));
+                       hooked_roff(format(_("%sは進化しない。", "%s won't evolve.  "), wd_he[msex]));
                }
        }
 
        /* Collect non-effects */
        vn = 0;
-       if (flags3 & RF3_NO_STUN)  { vp[vn] = _("Û¯Û°¤È¤·¤Ê¤¤", "stunned"); color[vn++] = TERM_ORANGE; }
-       if (flags3 & RF3_NO_FEAR)  { vp[vn] = _("¶²Éݤò´¶¤¸¤Ê¤¤", "frightened"); color[vn++] = TERM_SLATE; }
-       if (flags3 & RF3_NO_CONF)  { vp[vn] = _("º®Í𤷤ʤ¤", "confused"); color[vn++] = TERM_L_UMBER; }
-       if (flags3 & RF3_NO_SLEEP) { vp[vn] = _("̲¤é¤µ¤ì¤Ê¤¤", "slept"); color[vn++] = TERM_BLUE; }
-       if ((flagsr & RFR_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) { vp[vn] = _("¥Æ¥ì¥Ý¡¼¥È¤µ¤ì¤Ê¤¤", "teleported"); color[vn++] = TERM_ORANGE; }
+       if (flags3 & RF3_NO_STUN)  { vp[vn] = _("朦朧としない", "stunned"); color[vn++] = TERM_ORANGE; }
+       if (flags3 & RF3_NO_FEAR)  { vp[vn] = _("恐怖を感じない", "frightened"); color[vn++] = TERM_SLATE; }
+       if (flags3 & RF3_NO_CONF)  { vp[vn] = _("混乱しない", "confused"); color[vn++] = TERM_L_UMBER; }
+       if (flags3 & RF3_NO_SLEEP) { vp[vn] = _("眠らされない", "slept"); color[vn++] = TERM_BLUE; }
+       if ((flagsr & RFR_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) { vp[vn] = _("テレポートされない", "teleported"); color[vn++] = TERM_ORANGE; }
 
        /* Describe non-effects */
        if (vn)
        {
                /* Intro */
                hooked_roff(format(
-                       _("%^s¤Ï", "%^s"), wd_he[msex]));
+                       _("%^s", "%^s"), wd_he[msex]));
 
                /* Scan */
                for (n = 0; n < vn; n++)
                {
                        /* Intro */
 #ifdef JP
-                       if ( n != 0 ) hooked_roff("¤·¡¢");
+                       if ( n != 0 ) hooked_roff("し、");
 #else
                        if (n == 0) hooked_roff(" cannot be ");
                        else if (n < vn - 1) hooked_roff(", ");
@@ -1261,7 +1582,7 @@ static void roff_aux(int r_idx, int mode)
                }
 
                /* End */
-               hooked_roff(_("¡£", ".  "));
+               hooked_roff(_("", ".  "));
        }
 
 
@@ -1274,51 +1595,51 @@ static void roff_aux(int r_idx, int mode)
 
                if (r_ptr->sleep > 200)
                {
-                       act = _("¤ò̵»ë¤·¤¬¤Á¤Ç¤¢¤ë¤¬", "prefers to ignore");
+                       act = _("を無視しがちであるが", "prefers to ignore");
                }
                else if (r_ptr->sleep > 95)
                {
-                       act = _("¤ËÂФ·¤Æ¤Û¤È¤ó¤ÉÃí°Õ¤òʧ¤ï¤Ê¤¤¤¬", "pays very little attention to");
+                       act = _("に対してほとんど注意を払わないが", "pays very little attention to");
                }
                else if (r_ptr->sleep > 75)
                {
-                       act = _("¤ËÂФ·¤Æ¤¢¤Þ¤êÃí°Õ¤òʧ¤ï¤Ê¤¤¤¬", "pays little attention to");
+                       act = _("に対してあまり注意を払わないが", "pays little attention to");
                }
                else if (r_ptr->sleep > 45)
                {
-                       act = _("¤ò¸«²á¤´¤·¤¬¤Á¤Ç¤¢¤ë¤¬", "tends to overlook");
+                       act = _("を見過ごしがちであるが", "tends to overlook");
                }
                else if (r_ptr->sleep > 25)
                {
-                       act = _("¤ò¤Û¤ó¤Î¾¯¤·¤Ï¸«¤Æ¤ª¤ê", "takes quite a while to see");
+                       act = _("をほんの少しは見ており", "takes quite a while to see");
                }
                else if (r_ptr->sleep > 10)
                {
-                       act = _("¤ò¤·¤Ð¤é¤¯¤Ï¸«¤Æ¤ª¤ê", "takes a while to see");
+                       act = _("をしばらくは見ており", "takes a while to see");
                }
                else if (r_ptr->sleep > 5)
                {
-                       act = _("¤ò´öʬÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê", "is fairly observant of");
+                       act = _("を幾分注意深く見ており", "is fairly observant of");
                }
                else if (r_ptr->sleep > 3)
                {
-                       act = _("¤òÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê", "is observant of");
+                       act = _("を注意深く見ており", "is observant of");
                }
                else if (r_ptr->sleep > 1)
                {
-                       act = _("¤ò¤«¤Ê¤êÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê", "is very observant of");
+                       act = _("をかなり注意深く見ており", "is very observant of");
                }
                else if (r_ptr->sleep > 0)
                {
-                       act = _("¤ò·Ù²ü¤·¤Æ¤ª¤ê", "is vigilant for");
+                       act = _("を警戒しており", "is vigilant for");
                }
                else
                {
-                       act = _("¤ò¤«¤Ê¤ê·Ù²ü¤·¤Æ¤ª¤ê", "is ever vigilant for");
+                       act = _("をかなり警戒しており", "is ever vigilant for");
                }
 
                hooked_roff(
-                       _(format("%^s¤Ï¿¯Æþ¼Ô%s¡¢ %d ¥Õ¥£¡¼¥ÈÀ褫¤é¿¯Æþ¼Ô¤Ëµ¤ÉÕ¤¯¤³¤È¤¬¤¢¤ë¡£", wd_he[msex], act, 10 * r_ptr->aaf),
+                       _(format("%^sは侵入者%s、 %d フィート先から侵入者に気付くことがある。", wd_he[msex], act, 10 * r_ptr->aaf),
                          format("%^s %s intruders, which %s may notice from %d feet.  ", wd_he[msex], act, wd_he[msex], 10 * r_ptr->aaf)));
        }
 
@@ -1328,7 +1649,7 @@ static void roff_aux(int r_idx, int mode)
        {
                /* Intro */
                hooked_roff(format(
-                       _("%^s¤Ï", "%^s may carry"), wd_he[msex]));
+                       _("%^s", "%^s may carry"), wd_he[msex]));
 #ifndef JP
                /* No "n" needed */
                sin = FALSE;
@@ -1341,7 +1662,7 @@ static void roff_aux(int r_idx, int mode)
                /* One drop (may need an "n") */
                if (n == 1)
                {
-                       hooked_roff(_("°ì¤Ä¤Î", " a"));
+                       hooked_roff(_("一つの", " a"));
 #ifndef JP
                        sin = TRUE;
 #endif
@@ -1351,33 +1672,32 @@ static void roff_aux(int r_idx, int mode)
                else if (n == 2)
                {
                        hooked_roff(
-                               _("°ì¤Ä¤«Æó¤Ä¤Î", " one or two"));
+                               _("一つか二つの", " one or two"));
                }
 
                /* Many drops */
                else
                {
                        hooked_roff(format(
-                               _(" %d ¸Ä¤Þ¤Ç¤Î", " up to %d"), n));
+                               _(" %d 個までの", " up to %d"), n));
                }
 
 
                /* Great */
                if (flags1 & RF1_DROP_GREAT)
                {
-                       p = _("ÆÃÊ̤Ê", " exceptional");
+                       p = _("特別な", " exceptional");
                }
 
                /* Good (no "n" needed) */
                else if (flags1 & RF1_DROP_GOOD)
                {
-                       p = _("¾å¼Á¤Ê", " good");
+                       p = _("上質な", " good");
 #ifndef JP
                        sin = FALSE;
 #endif
                }
 
-               /* Okay */
                else
                {
                        p = NULL;
@@ -1396,14 +1716,14 @@ static void roff_aux(int r_idx, int mode)
                        /* Dump "object(s)" */
                        if (p) hooked_roff(p);
                        hooked_roff(
-                               _("¥¢¥¤¥Æ¥à", " object"));
+                               _("アイテム", " object"));
 
 #ifndef JP
                        if (n != 1) hooked_roff("s");
 #endif
 
                        /* Conjunction replaces variety, if needed for "gold" below */
-                       p = _("¤ä", " or");
+                       p = _("", " or");
                }
 
                /* Treasures */
@@ -1420,7 +1740,7 @@ static void roff_aux(int r_idx, int mode)
 
                        /* Dump "treasure(s)" */
                        if (p) hooked_roff(p);
-                       hooked_roff(_("ºâÊõ", " treasure"));
+                       hooked_roff(_("財宝", " treasure"));
 #ifndef JP
                        if (n != 1) hooked_roff("s");
 #endif
@@ -1428,7 +1748,7 @@ static void roff_aux(int r_idx, int mode)
                }
 
                /* End this sentence */
-               hooked_roff(_("¤ò»ý¤Ã¤Æ¤¤¤ë¤³¤È¤¬¤¢¤ë¡£", ".  "));
+               hooked_roff(_("を持っていることがある。", ".  "));
        }
 
 
@@ -1467,30 +1787,30 @@ static void roff_aux(int r_idx, int mode)
                /* Acquire the method */
                switch (method)
                {
-                       case RBM_HIT:           p = _("²¥¤ë", "hit"); break;
-                       case RBM_TOUCH:         p = _("¿¨¤ë", "touch"); break;
-                       case RBM_PUNCH:         p = _("¥Ñ¥ó¥Á¤¹¤ë", "punch"); break;
-                       case RBM_KICK:          p = _("½³¤ë", "kick"); break;
-                       case RBM_CLAW:          p = _("¤Ò¤Ã¤«¤¯", "claw"); break;
-                       case RBM_BITE:          p = _("³ú¤à", "bite"); break;
-                       case RBM_STING:         p = _("»É¤¹", "sting"); break;
-                       case RBM_SLASH:         p = _("»Â¤ë", "slash"); break;
-                       case RBM_BUTT:          p = _("³Ñ¤ÇÆͤ¯", "butt"); break;
-                       case RBM_CRUSH:         p = _("ÂÎÅö¤¿¤ê¤¹¤ë", "crush"); break;
-                       case RBM_ENGULF:        p = _("°û¤ß¹þ¤à", "engulf"); break;
-                       case RBM_CHARGE:        p = _("ÀÁµá½ñ¤ò¤è¤³¤¹", "charge"); break;
-                       case RBM_CRAWL:         p = _("ÂΤξå¤òÇ礤²ó¤ë", "crawl on you"); break;
-                       case RBM_DROOL:         p = _("¤è¤À¤ì¤ò¤¿¤é¤¹", "drool on you"); break;
-                       case RBM_SPIT:          p = _("¤Ä¤Ð¤òÅǤ¯", "spit"); break;
-                       case RBM_EXPLODE:       p = _("Çúȯ¤¹¤ë", "explode"); break;
-                       case RBM_GAZE:          p = _("¤Ë¤é¤à", "gaze"); break;
-                       case RBM_WAIL:          p = _("µã¤­¶«¤Ö", "wail"); break;
-                       case RBM_SPORE:         p = _("˦»Ò¤òÈô¤Ð¤¹", "release spores"); break;
+                       case RBM_HIT:           p = _("殴る", "hit"); break;
+                       case RBM_TOUCH:         p = _("触る", "touch"); break;
+                       case RBM_PUNCH:         p = _("パンチする", "punch"); break;
+                       case RBM_KICK:          p = _("蹴る", "kick"); break;
+                       case RBM_CLAW:          p = _("ひっかく", "claw"); break;
+                       case RBM_BITE:          p = _("噛む", "bite"); break;
+                       case RBM_STING:         p = _("刺す", "sting"); break;
+                       case RBM_SLASH:         p = _("斬る", "slash"); break;
+                       case RBM_BUTT:          p = _("角で突く", "butt"); break;
+                       case RBM_CRUSH:         p = _("体当たりする", "crush"); break;
+                       case RBM_ENGULF:        p = _("飲み込む", "engulf"); break;
+                       case RBM_CHARGE:        p = _("請求書をよこす", "charge"); break;
+                       case RBM_CRAWL:         p = _("体の上を這い回る", "crawl on you"); break;
+                       case RBM_DROOL:         p = _("よだれをたらす", "drool on you"); break;
+                       case RBM_SPIT:          p = _("つばを吐く", "spit"); break;
+                       case RBM_EXPLODE:       p = _("爆発する", "explode"); break;
+                       case RBM_GAZE:          p = _("にらむ", "gaze"); break;
+                       case RBM_WAIL:          p = _("泣き叫ぶ", "wail"); break;
+                       case RBM_SPORE:         p = _("胞子を飛ばす", "release spores"); break;
                        case RBM_XXX4:          break;
-                       case RBM_BEG:           p = _("¶â¤ò¤»¤¬¤à", "beg"); break;
-                       case RBM_INSULT:        p = _("Éî¿«¤¹¤ë", "insult"); break;
-                       case RBM_MOAN:          p = _("¤¦¤á¤¯", "moan"); break;
-                       case RBM_SHOW:          p = _("²Î¤¦", "sing"); break;
+                       case RBM_BEG:           p = _("金をせがむ", "beg"); break;
+                       case RBM_INSULT:        p = _("侮辱する", "insult"); break;
+                       case RBM_MOAN:          p = _("うめく", "moan"); break;
+                       case RBM_SHOW:          p = _("歌う", "sing"); break;
                }
 
 
@@ -1500,48 +1820,48 @@ static void roff_aux(int r_idx, int mode)
                /* Acquire the effect */
                switch (effect)
                {
-                       case RBE_SUPERHURT:
-                       case RBE_HURT:          q = _("¹¶·â¤¹¤ë", "attack"); break;
-                       case RBE_POISON:        q = _("ÆǤò¤¯¤é¤ï¤¹", "poison"); break;
-                       case RBE_UN_BONUS:      q = _("Îô²½¤µ¤»¤ë", "disenchant"); break;
-                       case RBE_UN_POWER:      q = _("½¼Å¶ËâÎϤòµÛ¼ý¤¹¤ë", "drain charges"); break;
-                       case RBE_EAT_GOLD:      q = _("¶â¤òÅð¤à", "steal gold"); break;
-                       case RBE_EAT_ITEM:      q = _("¥¢¥¤¥Æ¥à¤òÅð¤à", "steal items"); break;
-                       case RBE_EAT_FOOD:      q = _("¤¢¤Ê¤¿¤Î¿©ÎÁ¤ò¿©¤Ù¤ë", "eat your food"); break;
-                       case RBE_EAT_LITE:      q = _("ÌÀ¤«¤ê¤òµÛ¼ý¤¹¤ë", "absorb light"); break;
-                       case RBE_ACID:          q = _("»À¤òÈô¤Ð¤¹", "shoot acid"); break;
-                       case RBE_ELEC:          q = _("´¶ÅŤµ¤»¤ë", "electrocute"); break;
-                       case RBE_FIRE:          q = _("dz¤ä¤¹", "burn"); break;
-                       case RBE_COLD:          q = _("Åà¤é¤»¤ë", "freeze"); break;
-                       case RBE_BLIND:         q = _("ÌÕÌܤˤ¹¤ë", "blind"); break;
-                       case RBE_CONFUSE:       q = _("º®Í𤵤»¤ë", "confuse"); break;
-                       case RBE_TERRIFY:       q = _("¶²Éݤµ¤»¤ë", "terrify"); break;
-                       case RBE_PARALYZE:      q = _("Ëãá㤵¤»¤ë", "paralyze"); break;
-                       case RBE_LOSE_STR:      q = _("ÏÓÎϤò¸º¾¯¤µ¤»¤ë", "reduce strength"); break;
-                       case RBE_LOSE_INT:      q = _("ÃÎǽ¤ò¸º¾¯¤µ¤»¤ë", "reduce intelligence"); break;
-                       case RBE_LOSE_WIS:      q = _("¸­¤µ¤ò¸º¾¯¤µ¤»¤ë", "reduce wisdom"); break;
-                       case RBE_LOSE_DEX:      q = _("´ïÍѤµ¤ò¸º¾¯¤µ¤»¤ë", "reduce dexterity"); break;
-                       case RBE_LOSE_CON:      q = _("Âѵ×ÎϤò¸º¾¯¤µ¤»¤ë", "reduce constitution"); break;
-                       case RBE_LOSE_CHR:      q = _("Ì¥ÎϤò¸º¾¯¤µ¤»¤ë", "reduce charisma"); break;
-                       case RBE_LOSE_ALL:      q = _("Á´¥¹¥Æ¡¼¥¿¥¹¤ò¸º¾¯¤µ¤»¤ë", "reduce all stats"); break;
-                       case RBE_SHATTER:       q = _("Ê´ºÕ¤¹¤ë", "shatter"); break;
-                       case RBE_EXP_10:        q = _("·Ð¸³Ãͤò¸º¾¯(10d6+)¤µ¤»¤ë", "lower experience (by 10d6+)"); break;
-                       case RBE_EXP_20:        q = _("·Ð¸³Ãͤò¸º¾¯(20d6+)¤µ¤»¤ë", "lower experience (by 20d6+)"); break;
-                       case RBE_EXP_40:        q = _("·Ð¸³Ãͤò¸º¾¯(40d6+)¤µ¤»¤ë", "lower experience (by 40d6+)"); break;
-                       case RBE_EXP_80:        q = _("·Ð¸³Ãͤò¸º¾¯(80d6+)¤µ¤»¤ë", "lower experience (by 80d6+)"); break;
-                       case RBE_DISEASE:       q = _("ɵ¤¤Ë¤¹¤ë", "disease"); break;
-                       case RBE_TIME:      q = _("»þ´Ö¤òµÕÌá¤ê¤µ¤»¤ë", "time"); break;
-                       case RBE_DR_LIFE:   q = _("À¸Ì¿ÎϤòµÛ¼ý¤¹¤ë", "drain life"); break;
-                       case RBE_DR_MANA:   q = _("ËâÎϤòÃ¥¤¦", "drain mana force"); break;
-                       case RBE_INERTIA:   q = _("¸ºÂ®¤µ¤»¤ë", "slow"); break;
-                       case RBE_STUN:      q = _("Û¯Û°¤È¤µ¤»¤ë", "stun"); break;
+                       case RBE_SUPERHURT: q = _("強力に攻撃する", "slaughter"); break;
+                       case RBE_HURT:          q = _("攻撃する", "attack"); break;
+                       case RBE_POISON:        q = _("毒をくらわす", "poison"); break;
+                       case RBE_UN_BONUS:      q = _("劣化させる", "disenchant"); break;
+                       case RBE_UN_POWER:      q = _("充填魔力を吸収する", "drain charges"); break;
+                       case RBE_EAT_GOLD:      q = _("金を盗む", "steal gold"); break;
+                       case RBE_EAT_ITEM:      q = _("アイテムを盗む", "steal items"); break;
+                       case RBE_EAT_FOOD:      q = _("あなたの食料を食べる", "eat your food"); break;
+                       case RBE_EAT_LITE:      q = _("明かりを吸収する", "absorb light"); break;
+                       case RBE_ACID:          q = _("酸を飛ばす", "shoot acid"); break;
+                       case RBE_ELEC:          q = _("感電させる", "electrocute"); break;
+                       case RBE_FIRE:          q = _("燃やす", "burn"); break;
+                       case RBE_COLD:          q = _("凍らせる", "freeze"); break;
+                       case RBE_BLIND:         q = _("盲目にする", "blind"); break;
+                       case RBE_CONFUSE:       q = _("混乱させる", "confuse"); break;
+                       case RBE_TERRIFY:       q = _("恐怖させる", "terrify"); break;
+                       case RBE_PARALYZE:      q = _("麻痺させる", "paralyze"); break;
+                       case RBE_LOSE_STR:      q = _("腕力を減少させる", "reduce strength"); break;
+                       case RBE_LOSE_INT:      q = _("知能を減少させる", "reduce intelligence"); break;
+                       case RBE_LOSE_WIS:      q = _("賢さを減少させる", "reduce wisdom"); break;
+                       case RBE_LOSE_DEX:      q = _("器用さを減少させる", "reduce dexterity"); break;
+                       case RBE_LOSE_CON:      q = _("耐久力を減少させる", "reduce constitution"); break;
+                       case RBE_LOSE_CHR:      q = _("魅力を減少させる", "reduce charisma"); break;
+                       case RBE_LOSE_ALL:      q = _("全ステータスを減少させる", "reduce all stats"); break;
+                       case RBE_SHATTER:       q = _("粉砕する", "shatter"); break;
+                       case RBE_EXP_10:        q = _("経験値を減少(10d6+)させる", "lower experience (by 10d6+)"); break;
+                       case RBE_EXP_20:        q = _("経験値を減少(20d6+)させる", "lower experience (by 20d6+)"); break;
+                       case RBE_EXP_40:        q = _("経験値を減少(40d6+)させる", "lower experience (by 40d6+)"); break;
+                       case RBE_EXP_80:        q = _("経験値を減少(80d6+)させる", "lower experience (by 80d6+)"); break;
+                       case RBE_DISEASE:       q = _("病気にする", "disease"); break;
+                       case RBE_TIME:      q = _("時間を逆戻りさせる", "time"); break;
+                       case RBE_DR_LIFE:   q = _("生命力を吸収する", "drain life"); break;
+                       case RBE_DR_MANA:   q = _("魔力を奪う", "drain mana force"); break;
+                       case RBE_INERTIA:   q = _("減速させる", "slow"); break;
+                       case RBE_STUN:      q = _("朦朧とさせる", "stun"); break;
                }
 
 
 #ifdef JP
-               if ( r == 0 ) hooked_roff( format("%^s¤Ï", wd_he[msex]) );
+               if ( r == 0 ) hooked_roff( format("%^s", wd_he[msex]) );
 
-               /***¼ã´³É½¸½¤òÊѹ¹ ita ***/
+               /***若干表現を変更 ita ***/
 
                        /* Describe damage (if known) */
                if (d1 && d2 && (know_everything || know_damage(r_idx, m)))
@@ -1549,13 +1869,13 @@ static void roff_aux(int r_idx, int mode)
                    
                    /* Display the damage */
                    hooked_roff(format(" %dd%d ", d1, d2));
-                   hooked_roff("¤Î¥À¥á¡¼¥¸¤Ç");
+                   hooked_roff("のダメージで");
                  }
                /* Hack -- force a method */
-               if (!p) p = "²¿¤«´ñ̯¤Ê¤³¤È¤ò¤¹¤ë";
+               if (!p) p = "何か奇妙なことをする";
 
                /* Describe the method */
-               /* XX¤·¤ÆYY¤·/XX¤·¤ÆYY¤¹¤ë/XX¤·/XX¤¹¤ë */
+               /* XXしてYYし/XXしてYYする/XXし/XXする */
                if(q) jverb( p ,jverb_buf, JVERB_TO);
                else if(r!=n-1) jverb( p ,jverb_buf, JVERB_AND);
                else strcpy(jverb_buf, p);
@@ -1569,7 +1889,7 @@ static void roff_aux(int r_idx, int mode)
                  else strcpy(jverb_buf,q); 
                  hooked_roff(jverb_buf);
                }
-               if(r!=n-1) hooked_roff("¡¢");
+               if(r!=n-1) hooked_roff("");
 #else
                /* Introduce the attack description */
                if (!r)
@@ -1619,14 +1939,14 @@ static void roff_aux(int r_idx, int mode)
        /* Finish sentence above */
        if (r)
        {
-               hooked_roff(_("¡£", ".  "));
+               hooked_roff(_("", ".  "));
        }
 
        /* Notice lack of attacks */
        else if (flags1 & RF1_NEVER_BLOW)
        {
                hooked_roff(format(
-                       _("%^s¤ÏʪÍýŪ¤Ê¹¶·âÊýË¡¤ò»ý¤¿¤Ê¤¤¡£",
+                       _("%^sは物理的な攻撃方法を持たない。",
                          "%^s has no physical attacks.  "), wd_he[msex]));
        }
 
@@ -1634,7 +1954,7 @@ static void roff_aux(int r_idx, int mode)
        else
        {
                hooked_roff(format(
-                       _("%s¹¶·â¤Ë¤Ä¤¤¤Æ¤Ï²¿¤âÃΤé¤Ê¤¤¡£",
+                       _("%s攻撃については何も知らない。",
                          "Nothing is known about %s attack.  "), wd_his[msex]));
        }
 
@@ -1646,14 +1966,14 @@ static void roff_aux(int r_idx, int mode)
        if ((flags1 & RF1_QUESTOR) && ((r_ptr->r_sights) && (r_ptr->max_num) && ((r_idx == MON_OBERON) || (r_idx == MON_SERPENT))))
        {
                hook_c_roff(TERM_VIOLET, 
-                       _("¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò»¦¤·¤¿¤¤¤È¤¤¤¦¶¯¤¤Íß˾¤ò´¶¤¸¤Æ¤¤¤ë...",
+                       _("あなたはこのモンスターを殺したいという強い欲望を感じている...",
                          "You feel an intense desire to kill this monster...  "));
        }
 
        else if (flags7 & RF7_GUARDIAN)
        {
                hook_c_roff(TERM_L_RED, 
-                       _("¤³¤Î¥â¥ó¥¹¥¿¡¼¤Ï¥À¥ó¥¸¥ç¥ó¤Î¼ç¤Ç¤¢¤ë¡£",
+                       _("このモンスターはダンジョンの主である。",
                          "This monster is the master of a dungeon."));
        }
 
@@ -1665,16 +1985,16 @@ static void roff_aux(int r_idx, int mode)
 
 
 /*!
- * @brief ¥â¥ó¥¹¥¿¡¼¾ðÊó¤Î¥Ø¥Ã¥À¤òµ­½Ò¤¹¤ë
+ * @brief モンスター情報のヘッダを記述する
  * Hack -- Display the "name" and "attr/chars" of a monster race
- * @param r_idx ¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
- * @return ¤Ê¤·
+ * @param r_idx モンスターの種族ID
+ * @return なし
  */
-void roff_top(int r_idx)
+void roff_top(MONRACE_IDX r_idx)
 {
        monster_race    *r_ptr = &r_info[r_idx];
 
-       byte            a1, a2;
+       TERM_COLOR      a1, a2;
        char            c1, c2;
 
 
@@ -1717,7 +2037,7 @@ void roff_top(int r_idx)
        /* Wizards get extra info */
        if (p_ptr->wizard)
        {
-               char buf[6];
+               char buf[16];
 
                sprintf(buf, "%d", r_idx);
 
@@ -1730,13 +2050,13 @@ void roff_top(int r_idx)
 
 
 /*!
- * @brief  ¥â¥ó¥¹¥¿¡¼¾ðÊó¤Îɽ¼¨¤È¶¦¤Ë²èÌ̤ò°ì»þ¾Ãµî¤¹¤ë¥µ¥Ö¥ë¡¼¥Á¥ó /
+ * @brief  モンスター情報の表示と共に画面を一時消去するサブルーチン /
  * Hack -- describe the given monster race at the top of the screen
- * @param r_idx ¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
- * @param mode É½¼¨¥ª¥×¥·¥ç¥ó
- * @return ¤Ê¤·
+ * @param r_idx モンスターの種族ID
+ * @param mode 表示オプション
+ * @return なし
  */
-void screen_roff(int r_idx, int mode)
+void screen_roff(MONRACE_IDX r_idx, BIT_FLAGS mode)
 {
        /* Flush messages */
        msg_print(NULL);
@@ -1757,12 +2077,12 @@ void screen_roff(int r_idx, int mode)
 
 
 /*!
- * @brief ¥â¥ó¥¹¥¿¡¼¾ðÊó¤Î¸½ºß¤Î¥¦¥£¥ó¥É¥¦¤Ëɽ¼¨¤¹¤ë /
+ * @brief モンスター情報の現在のウィンドウに表示する /
  * Hack -- describe the given monster race in the current "term" window
- * @param r_idx ¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
- * @return ¤Ê¤·
+ * @param r_idx モンスターの種族ID
+ * @return なし
  */
-void display_roff(int r_idx)
+void display_roff(MONRACE_IDX r_idx)
 {
        int y;
 
@@ -1787,13 +2107,13 @@ void display_roff(int r_idx)
 
 
 /*!
- * @brief ¥â¥ó¥¹¥¿¡¼¾ÜºÙ¾ðÊó¤ò¼«Æ°¥¹¥Ý¥¤¥é¡¼¸þ¤±¤Ë½ÐÎϤ¹¤ë /
+ * @brief モンスター詳細情報を自動スポイラー向けに出力する /
  * Hack -- output description of the given monster race
- * @param r_idx ¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
- * @param roff_func ½ÐÎϽèÍý¤ò¹Ô¤¦´Ø¿ô¥Ý¥¤¥ó¥¿
- * @return ¤Ê¤·
+ * @param r_idx モンスターの種族ID
+ * @param roff_func å\87ºå\8a\9bå\87¦ç\90\86ã\82\92è¡\8cã\81\86é\96¢æ\95°ã\83\9dã\82¤ã\83³ã\82¿
+ * @return なし
  */
-void output_monster_spoiler(int r_idx, void (*roff_func)(byte attr, cptr str))
+void output_monster_spoiler(MONRACE_IDX r_idx, void (*roff_func)(byte attr, cptr str))
 {
        hook_c_roff = roff_func;
 
@@ -1802,229 +2122,10 @@ void output_monster_spoiler(int r_idx, void (*roff_func)(byte attr, cptr str))
 }
 
 
-/*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤¬¥À¥ó¥¸¥ç¥ó¤Ë½Ð¸½¤¹¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
- * @param r_idx È½Äꤹ¤ë¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
- * @return ¥À¥ó¥¸¥ç¥ó¤Ë½Ð¸½¤¹¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
- */
-bool mon_hook_dungeon(int r_idx)
-{
-       monster_race *r_ptr = &r_info[r_idx];
-
-       if (!(r_ptr->flags8 & RF8_WILD_ONLY))
-               return TRUE;
-       else
-       {
-               dungeon_info_type *d_ptr = &d_info[dungeon_type];
-               if ((d_ptr->mflags8 & RF8_WILD_MOUNTAIN) &&
-                   (r_ptr->flags8 & RF8_WILD_MOUNTAIN)) return TRUE;
-               return FALSE;
-       }
-}
-
-
-/*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤¬³¤ÍΤ˽и½¤¹¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
- * @param r_idx È½Äꤹ¤ë¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
- * @return ³¤ÍΤ˽и½¤¹¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
- */
-static bool mon_hook_ocean(int r_idx)
-{
-       monster_race *r_ptr = &r_info[r_idx];
-
-       if (r_ptr->flags8 & RF8_WILD_OCEAN)
-               return TRUE;
-       else
-               return FALSE;
-}
-
-
-/*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤¬³¤´ß¤Ë½Ð¸½¤¹¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
- * @param r_idx È½Äꤹ¤ë¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
- * @return ³¤´ß¤Ë½Ð¸½¤¹¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
- */
-static bool mon_hook_shore(int r_idx)
-{
-       monster_race *r_ptr = &r_info[r_idx];
-
-       if (r_ptr->flags8 & RF8_WILD_SHORE)
-               return TRUE;
-       else
-               return FALSE;
-}
-
 
 /*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤¬¹ÓÃϤ˽и½¤¹¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
- * @param r_idx È½Äꤹ¤ë¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
- * @return ¹ÓÃϤ˽и½¤¹¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
- */
-static bool mon_hook_waste(int r_idx)
-{
-       monster_race *r_ptr = &r_info[r_idx];
-
-       if (r_ptr->flags8 & (RF8_WILD_WASTE | RF8_WILD_ALL))
-               return TRUE;
-       else
-               return FALSE;
-}
-
-
-/*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤¬Ä®¤Ë½Ð¸½¤¹¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
- * @param r_idx È½Äꤹ¤ë¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
- * @return ¹ÓÃϤ˽и½¤¹¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
- */
-static bool mon_hook_town(int r_idx)
-{
-       monster_race *r_ptr = &r_info[r_idx];
-
-       if (r_ptr->flags8 & (RF8_WILD_TOWN | RF8_WILD_ALL))
-               return TRUE;
-       else
-               return FALSE;
-}
-
-
-/*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤¬¿¹ÎӤ˽и½¤¹¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
- * @param r_idx È½Äꤹ¤ë¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
- * @return ¿¹ÎӤ˽и½¤¹¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
- */
-static bool mon_hook_wood(int r_idx)
-{
-       monster_race *r_ptr = &r_info[r_idx];
-
-       if (r_ptr->flags8 & (RF8_WILD_WOOD | RF8_WILD_ALL))
-               return TRUE;
-       else
-               return FALSE;
-}
-
-
-/*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤¬²Ð»³¤Ë½Ð¸½¤¹¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
- * @param r_idx È½Äꤹ¤ë¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
- * @return ²Ð»³¤Ë½Ð¸½¤¹¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
- */
-static bool mon_hook_volcano(int r_idx)
-{
-       monster_race *r_ptr = &r_info[r_idx];
-
-       if (r_ptr->flags8 & RF8_WILD_VOLCANO)
-               return TRUE;
-       else
-               return FALSE;
-}
-
-/*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤¬»³ÃϤ˽и½¤¹¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
- * @param r_idx È½Äꤹ¤ë¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
- * @return »³ÃϤ˽и½¤¹¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
- */
-static bool mon_hook_mountain(int r_idx)
-{
-       monster_race *r_ptr = &r_info[r_idx];
-
-       if (r_ptr->flags8 & RF8_WILD_MOUNTAIN)
-               return TRUE;
-       else
-               return FALSE;
-}
-
-
-/*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤¬Á𸶤˽и½¤¹¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
- * @param r_idx È½Äꤹ¤ë¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
- * @return ¿¹ÎӤ˽и½¤¹¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
- */
-static bool mon_hook_grass(int r_idx)
-{
-       monster_race *r_ptr = &r_info[r_idx];
-
-       if (r_ptr->flags8 & (RF8_WILD_GRASS | RF8_WILD_ALL))
-               return TRUE;
-       else
-               return FALSE;
-}
-
-/*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤¬¿¼¤¤¿åÃÏ·Á¤Ë½Ð¸½¤¹¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
- * @param r_idx È½Äꤹ¤ë¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
- * @return ¿¼¤¤¿åÃÏ·Á¤Ë½Ð¸½¤¹¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
- */
-static bool mon_hook_deep_water(int r_idx)
-{
-       monster_race *r_ptr = &r_info[r_idx];
-
-       if (!mon_hook_dungeon(r_idx)) return FALSE;
-
-       if (r_ptr->flags7 & RF7_AQUATIC)
-               return TRUE;
-       else
-               return FALSE;
-}
-
-
-/*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤¬Àõ¤¤¿åÃÏ·Á¤Ë½Ð¸½¤¹¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
- * @param r_idx È½Äꤹ¤ë¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
- * @return Àõ¤¤¿åÃÏ·Á¤Ë½Ð¸½¤¹¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
- */
-static bool mon_hook_shallow_water(int r_idx)
-{
-       monster_race *r_ptr = &r_info[r_idx];
-
-       if (!mon_hook_dungeon(r_idx)) return FALSE;
-
-       if (r_ptr->flags2 & RF2_AURA_FIRE)
-               return FALSE;
-       else
-               return TRUE;
-}
-
-
-/*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤¬ÍÏ´äÃÏ·Á¤Ë½Ð¸½¤¹¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
- * @param r_idx È½Äꤹ¤ë¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
- * @return ÍÏ´äÃÏ·Á¤Ë½Ð¸½¤¹¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
- */
-static bool mon_hook_lava(int r_idx)
-{
-       monster_race *r_ptr = &r_info[r_idx];
-
-       if (!mon_hook_dungeon(r_idx)) return FALSE;
-
-       if (((r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK) ||
-            (r_ptr->flags7 & RF7_CAN_FLY)) &&
-           !(r_ptr->flags3 & RF3_AURA_COLD))
-               return TRUE;
-       else
-               return FALSE;
-}
-
-
-/*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤¬Ä̾ï¤Î¾²ÃÏ·Á¤Ë½Ð¸½¤¹¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
- * @param r_idx È½Äꤹ¤ë¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
- * @return Ä̾ï¤Î¾²ÃÏ·Á¤Ë½Ð¸½¤¹¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
- */
-static bool mon_hook_floor(int r_idx)
-{
-       monster_race *r_ptr = &r_info[r_idx];
-
-       if (!(r_ptr->flags7 & RF7_AQUATIC) ||
-           (r_ptr->flags7 & RF7_CAN_FLY))
-               return TRUE;
-       else
-               return FALSE;
-}
-
-
-/*!
- * @brief ¥×¥ì¥¤¥ä¡¼¤Î¸½ºß¤Î¹­°è¥Þ¥Ã¥×ºÂɸ¤«¤éÆÀ¤¿ÃÏÀª¤ò¸µ¤Ë¥â¥ó¥¹¥¿¡¼¤ÎÀ¸À®¾ò·ï´Ø¿ô¤òÊÖ¤¹
- * @return ÃÏÀª¤Ë¤¢¤Ã¤¿¥â¥ó¥¹¥¿¡¼¤ÎÀ¸À®¾ò·ï´Ø¿ô
+ * @brief プレイヤーの現在の広域マップ座標から得た地勢を元にモンスターの生成条件関数を返す
+ * @return 地勢にあったモンスターの生成条件関数
  */
 monster_hook_type get_monster_hook(void)
 {
@@ -2062,10 +2163,10 @@ monster_hook_type get_monster_hook(void)
 }
 
 /*!
- * @brief »ØÄꤵ¤ì¤¿¹­°è¥Þ¥Ã¥×ºÂɸ¤ÎÃÏÀª¤ò¸µ¤Ë¥â¥ó¥¹¥¿¡¼¤ÎÀ¸À®¾ò·ï´Ø¿ô¤òÊÖ¤¹
- * @return ÃÏÀª¤Ë¤¢¤Ã¤¿¥â¥ó¥¹¥¿¡¼¤ÎÀ¸À®¾ò·ï´Ø¿ô
+ * @brief 指定された広域マップ座標の地勢を元にモンスターの生成条件関数を返す
+ * @return 地勢にあったモンスターの生成条件関数
  */
-monster_hook_type get_monster_hook2(int y, int x)
+monster_hook_type get_monster_hook2(POSITION y, POSITION x)
 {
        feature_type *f_ptr = &f_info[cave[y][x].feat];
 
@@ -2097,9 +2198,9 @@ monster_hook_type get_monster_hook2(int y, int x)
 }
 
 /*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤òͧ¹¥Åª¤Ë¤¹¤ë
- * @param m_ptr ¥â¥ó¥¹¥¿¡¼¾ðÊó¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
- * @return ¤Ê¤·
+ * @brief モンスターを友好的にする
+ * @param m_ptr ã\83¢ã\83³ã\82¹ã\82¿ã\83¼æ\83\85å ±æ§\8bé\80 ä½\93ã\81®å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @return なし
  */
 void set_friendly(monster_type *m_ptr)
 {
@@ -2107,9 +2208,9 @@ void set_friendly(monster_type *m_ptr)
 }
 
 /*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤ò¥Ú¥Ã¥È¤Ë¤¹¤ë
- * @param m_ptr ¥â¥ó¥¹¥¿¡¼¾ðÊó¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
- * @return ¤Ê¤·
+ * @brief モンスターをペットにする
+ * @param m_ptr ã\83¢ã\83³ã\82¹ã\82¿ã\83¼æ\83\85å ±æ§\8bé\80 ä½\93ã\81®å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @return なし
  */
 void set_pet(monster_type *m_ptr)
 {
@@ -2124,10 +2225,10 @@ void set_pet(monster_type *m_ptr)
 }
 
 /*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤òŨ¤Ë²ó¤¹
+ * @brief モンスターを敵に回す
  * Makes the monster hostile towards the player
- * @param m_ptr ¥â¥ó¥¹¥¿¡¼¾ðÊó¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
- * @return ¤Ê¤·
+ * @param m_ptr ã\83¢ã\83³ã\82¹ã\82¿ã\83¼æ\83\85å ±æ§\8bé\80 ä½\93ã\81®å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @return なし
  */
 void set_hostile(monster_type *m_ptr)
 {
@@ -2141,10 +2242,10 @@ void set_hostile(monster_type *m_ptr)
 
 
 /*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë
+ * @brief モンスターを怒らせる
  * Anger the monster
- * @param m_ptr ¥â¥ó¥¹¥¿¡¼¾ðÊó¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
- * @return ¤Ê¤·
+ * @param m_ptr ã\83¢ã\83³ã\82¹ã\82¿ã\83¼æ\83\85å ±æ§\8bé\80 ä½\93ã\81®å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @return なし
  */
 void anger_monster(monster_type *m_ptr)
 {
@@ -2154,11 +2255,7 @@ void anger_monster(monster_type *m_ptr)
                char m_name[80];
 
                monster_desc(m_name, m_ptr, 0);
-#ifdef JP
-msg_format("%^s¤ÏÅܤä¿¡ª", m_name);
-#else
-               msg_format("%^s gets angry!", m_name);
-#endif
+               msg_format(_("%^sは怒った!", "%^s gets angry!"), m_name);
 
                set_hostile(m_ptr);
 
@@ -2171,14 +2268,14 @@ msg_format("%^s
 
 
 /*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤¬ÃÏ·Á¤òƧÇˤǤ­¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
+ * @brief モンスターが地形を踏破できるかどうかを返す
  * Check if monster can cross terrain
- * @param feat ÃÏ·ÁID
- * @param r_ptr ¥â¥ó¥¹¥¿¡¼¼ï²¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
- * @param mode ¥ª¥×¥·¥ç¥ó
- * @return Æ§Ç˲Äǽ¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
+ * @param feat 地形ID
+ * @param r_ptr ã\83¢ã\83³ã\82¹ã\82¿ã\83¼ç¨®æ\97\8fæ§\8bé\80 ä½\93ã\81®å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param mode オプション
+ * @return 踏破可能ならばTRUEを返す
  */
-bool monster_can_cross_terrain(s16b feat, monster_race *r_ptr, u16b mode)
+bool monster_can_cross_terrain(FEAT_IDX feat, monster_race *r_ptr, u16b mode)
 {
        feature_type *f_ptr = &f_info[feat];
 
@@ -2235,15 +2332,15 @@ bool monster_can_cross_terrain(s16b feat, monster_race *r_ptr, u16b mode)
 
 
 /*!
- * @brief »ØÄꤵ¤ì¤¿ºÂɸ¤ÎÃÏ·Á¤ò¥â¥ó¥¹¥¿¡¼¤¬Æ§ÇˤǤ­¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
+ * @brief 指定された座標の地形をモンスターが踏破できるかどうかを返す
  * Strictly check if monster can enter the grid
- * @param y ÃÏ·Á¤ÎYºÂɸ
- * @param x ÃÏ·Á¤ÎXºÂɸ
- * @param r_ptr ¥â¥ó¥¹¥¿¡¼¼ï²¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
- * @param mode ¥ª¥×¥·¥ç¥ó
- * @return Æ§Ç˲Äǽ¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
+ * @param y 地形のY座標
+ * @param x 地形のX座標
+ * @param r_ptr ã\83¢ã\83³ã\82¹ã\82¿ã\83¼ç¨®æ\97\8fæ§\8bé\80 ä½\93ã\81®å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param mode オプション
+ * @return 踏破可能ならばTRUEを返す
  */
-bool monster_can_enter(int y, int x, monster_race *r_ptr, u16b mode)
+bool monster_can_enter(POSITION y, POSITION x, monster_race *r_ptr, u16b mode)
 {
        cave_type *c_ptr = &cave[y][x];
 
@@ -2256,11 +2353,11 @@ bool monster_can_enter(int y, int x, monster_race *r_ptr, u16b mode)
 
 
 /*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤Î°À­¤Î´ð¤Å¤¤¤¿Å¨Âдط¸¤Î̵ͭ¤òÊÖ¤¹¡Ê¥µ¥Ö¥ë¡¼¥Á¥ó¡Ë
+ * @brief モンスターの属性の基づいた敵対関係の有無を返す(サブルーチン)
  * Check if this monster has "hostile" alignment (aux)
- * @param sub_align1 ¥â¥ó¥¹¥¿¡¼1¤Î¥µ¥Ö¥Õ¥é¥°
- * @param sub_align2 ¥â¥ó¥¹¥¿¡¼2¤Î¥µ¥Ö¥Õ¥é¥°
- * @return Å¨Âдط¸¤Ë¤¢¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
+ * @param sub_align1 ã\83¢ã\83³ã\82¹ã\82¿ã\83¼1ã\81®ã\82µã\83\96ã\83\95ã\83©ã\82°
+ * @param sub_align2 ã\83¢ã\83³ã\82¹ã\82¿ã\83¼2ã\81®ã\82µã\83\96ã\83\95ã\83©ã\82°
+ * @return 敵対関係にあるならばTRUEを返す
  */
 static bool check_hostile_align(byte sub_align1, byte sub_align2)
 {
@@ -2277,11 +2374,11 @@ static bool check_hostile_align(byte sub_align1, byte sub_align2)
 
 
 /*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤Î°À­¤Î´ð¤Å¤¤¤¿Å¨Âдط¸¤Î̵ͭ¤òÊÖ¤¹
+ * @brief モンスターの属性の基づいた敵対関係の有無を返す
  * Check if two monsters are enemies
- * @param m_ptr ¥â¥ó¥¹¥¿¡¼1¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
- * @param n_ptr ¥â¥ó¥¹¥¿¡¼2¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
- * @return Å¨Âдط¸¤Ë¤¢¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
+ * @param m_ptr ã\83¢ã\83³ã\82¹ã\82¿ã\83¼1ã\81®æ§\8bé\80 ä½\93å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param n_ptr ã\83¢ã\83³ã\82¹ã\82¿ã\83¼2ã\81®æ§\8bé\80 ä½\93å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @return 敵対関係にあるならばTRUEを返す
  */
 bool are_enemies(monster_type *m_ptr, monster_type *n_ptr)
 {
@@ -2318,13 +2415,13 @@ bool are_enemies(monster_type *m_ptr, monster_type *n_ptr)
 
 
 /*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤¬¥×¥ì¥¤¥ä¡¼¤ËÂФ·¤ÆŨ°Õ¤òÊú¤¯¤«¤É¤¦¤«¤òÊÖ¤¹
+ * @brief モンスターがプレイヤーに対して敵意を抱くかどうかを返す
  * Check if this monster race has "hostile" alignment
- * @param m_ptr ¥â¥ó¥¹¥¿¡¼¾ðÊó¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
- * @param pa_good ¥×¥ì¥¤¥ä¡¼¤ÎÁ±·¹¸þÃÍ
- * @param pa_evil ¥×¥ì¥¤¥ä¡¼¤Î°­·¹¸þÃÍ
- * @param r_ptr ¥â¥ó¥¹¥¿¡¼¼ï²¾ðÊó¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
- * @return ¥×¥ì¥¤¥ä¡¼¤ËŨ°Õ¤ò»ý¤Ä¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
+ * @param m_ptr ã\83¢ã\83³ã\82¹ã\82¿ã\83¼æ\83\85å ±æ§\8bé\80 ä½\93ã\81®å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param pa_good プレイヤーの善傾向値
+ * @param pa_evil プレイヤーの悪傾向値
+ * @param r_ptr ã\83¢ã\83³ã\82¹ã\82¿ã\83¼ç¨®æ\97\8fæ\83\85å ±ã\81®æ§\8bé\80 ä½\93å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @return プレイヤーに敵意を持つならばTRUEを返す
  * @details
  * If user is player, m_ptr == NULL.
  */
@@ -2352,48 +2449,3 @@ bool monster_has_hostile_align(monster_type *m_ptr, int pa_good, int pa_evil, mo
        /* Non-hostile alignment */
        return FALSE;
 }
-
-
-/*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤¬À¸Ì¿ÂΤ«¤É¤¦¤«¤òÊÖ¤¹
- * Is the monster "alive"?
- * @param r_ptr È½Äꤹ¤ë¥â¥ó¥¹¥¿¡¼¤Î¼ï²¾ðÊó¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
- * @return À¸Ì¿ÂΤʤé¤ÐTRUE¤òÊÖ¤¹
- * @details
- * Used to determine the message to print for a killed monster.
- * ("dies", "destroyed")
- */
-bool monster_living(monster_race *r_ptr)
-{
-       /* Non-living, undead, or demon */
-       if (r_ptr->flags3 & (RF3_DEMON | RF3_UNDEAD | RF3_NONLIVING))
-               return FALSE;
-       else
-               return TRUE;
-}
-
-
-/*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤¬ÆüìǽÎϾ塢¾Þ¶â¼ó¤«¤éÇÓ½ü¤¹¤ëɬÍפ¬¤¢¤ë¤«¤É¤¦¤«¤òÊÖ¤¹¡£
- * Is the monster "alive"? / Is this monster declined to be questor or bounty?
- * @param r_idx ¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
- * @return ¾Þ¶â¼ó¤Ë²Ã¤¨¤é¤ì¤Ê¤¤¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
- * @details
- * ¼Â¼Á¥Ð¡¼¥Î¡¼¥ë¡á¥ë¥Ñ¡¼¥ÈÍÑ¡£
- */
-bool no_questor_or_bounty_uniques(int r_idx)
-{
-       switch (r_idx)
-       {
-       /*
-        * Decline them to be questor or bounty because they use
-        * special motion "split and combine"
-        */
-       case MON_BANORLUPART:
-       case MON_BANOR:
-       case MON_LUPART:
-               return TRUE;
-       default:
-               return FALSE;
-       }
-}