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[Refactor] #37353 monster1~monster-hook間整理。 / Refactor between monster1 and monster...
[hengband/hengband.git] / src / monster1.c
index d8535aa..913332a 100644 (file)
@@ -1,16 +1,18 @@
-/* File: monster1.c */
-
-/* Purpose: describe monsters (using monster memory) */
-
-/*
- * Copyright (c) 1989 James E. Wilson, Christopher J. Stuart
- *
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
+/*!
+ * @file monster1.c
+ * @brief モンスター情報の記述 / describe monsters (using monster memory)
+ * @date 2013/12/11
+ * @author
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies.  Other copyrights may also apply.
+ * 2014 Deskull rearranged comment for Doxygen.
  */
 
 #include "angband.h"
+#include "cmd-pet.h"
+#include "monster-hook.h"
 
 
 /*
  */
 static cptr wd_he[3] =
 #ifdef JP
-{ "¤½¤ì", "Èà", "Èà½÷" };
+{ "それ", "彼", "彼女" };
 #else
 { "it", "he", "she" };
 #endif
 
 static cptr wd_his[3] =
 #ifdef JP
-{ "¤½¤ì¤Î", "Èà¤Î", "Èà½÷¤Î" };
+{ "それの", "彼の", "彼女の" };
 #else
 { "its", "his", "her" };
 #endif
 
 
 
-/*
- * Pluralizer.  Args(count, singular, plural)
+/*!
+ * 英語の複数系記述用マクロ / Pluralizer.  Args(count, singular, plural)
  */
 #define plural(c,s,p) \
     (((c) == 1) ? (s) : (p))
 
 
 
-
-
-
-/*
- * Determine if the "armor" is known
+/*!
+ * @brief モンスターのAC情報を得ることができるかを返す / Determine if the "armor" is known
+ * @param r_idx モンスターの種族ID
+ * @return 敵のACを知る条件が満たされているならTRUEを返す
+ * @details
  * The higher the level, the fewer kills needed.
  */
-static bool know_armour(int r_idx)
+static bool know_armour(MONRACE_IDX r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
+       DEPTH level = r_ptr->level;
+       MONSTER_NUMBER kills = r_ptr->r_tkills;
 
-       s32b level = r_ptr->level;
+    bool known = (r_ptr->r_cast_spell == MAX_UCHAR)? TRUE: FALSE;
 
-       s32b kills = r_ptr->r_tkills;
-
-       if (cheat_know) return (TRUE);
+       if (cheat_know || known) return (TRUE);
 
        /* Normal monsters */
        if (kills > 304 / (4 + level)) return (TRUE);
@@ -71,16 +73,23 @@ static bool know_armour(int r_idx)
 }
 
 
-/*
+/*!
+ * @brief モンスターの打撃威力を知ることができるかどうかを返す
  * Determine if the "damage" of the given attack is known
+ * @param r_idx モンスターの種族ID
+ * @param i 確認したい攻撃手番
+ * @return 敵のダメージダイスを知る条件が満たされているならTRUEを返す
+ * @details
+ * <pre>
  * the higher the level of the monster, the fewer the attacks you need,
  * the more damage an attack does, the more attacks you need
+ * </pre>
  */
-static bool know_damage(int r_idx, int i)
+static bool know_damage(MONRACE_IDX r_idx, int i)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
-       s32b level = r_ptr->level;
+       DEPTH level = r_ptr->level;
 
        s32b a = r_ptr->r_blows[i];
 
@@ -110,59 +119,128 @@ static bool know_damage(int r_idx, int i)
  */
 void (*hook_c_roff)(byte attr, cptr str) = c_roff;
 
+/*!
+ * @brief モンスターの思い出メッセージをあらかじめ指定された関数ポインタに基づき出力する
+ * @param str 出力文字列
+ * @return なし
+ */
 static void hooked_roff(cptr str)
 {
        /* Spawn */
        hook_c_roff(TERM_WHITE, str);
 }
 
+/*!
+* @brief ダイス目を文字列に変換する
+* @param base_damage 固定値
+* @param dice_num ダイス数
+* @param dice_side ダイス面
+* @param dice_mult ダイス倍率
+* @param dice_div ダイス除数
+* @param msg 文字列を格納するポインタ
+* @return なし
+*/
+void dice_to_string(int base_damage, int dice_num, int dice_side, int dice_mult, int dice_div, char* msg)
+{
+       char base[80] = "", dice[80] = "", mult[80] = "";
 
-/*
+       if (dice_num == 0)
+       {
+               sprintf(msg, "%d", base_damage);
+       }
+       else
+       {
+               if (base_damage != 0)
+                       sprintf(base, "%d+", base_damage);
+
+               if (dice_num == 1)
+                       sprintf(dice, "d%d", dice_side);
+               else
+                       sprintf(dice, "%dd%d", dice_num, dice_side);
+
+               if (dice_mult != 1 || dice_div != 1)
+               {
+                       if (dice_div == 1)
+                               sprintf(mult, "*%d", dice_mult);
+                       else
+                               sprintf(mult, "*(%d/%d)", dice_mult, dice_div);
+               }
+               sprintf(msg, "%s%s%s", base, dice, mult);
+       }
+}
+
+/*!
+* @brief 文字列にモンスターの攻撃力を加える
+* @param r_idx モンスターの種族ID
+* @param SPELL_NUM 呪文番号
+* @param msg 表示する文字列
+* @param tmp 返すメッセージを格納する配列
+* @return なし
+*/
+void set_damage(MONRACE_IDX r_idx, int SPELL_NUM, char* msg, char* tmp)
+{
+       int base_damage = monspell_race_damage(SPELL_NUM, r_idx, BASE_DAM);
+       int dice_num = monspell_race_damage(SPELL_NUM, r_idx, DICE_NUM);
+       int dice_side = monspell_race_damage(SPELL_NUM, r_idx, DICE_SIDE);
+       int dice_mult = monspell_race_damage(SPELL_NUM, r_idx, DICE_MULT);
+       int dice_div = monspell_race_damage(SPELL_NUM, r_idx, DICE_DIV);
+       char dmg_str[80], dice_str[80];
+       dice_to_string(base_damage, dice_num, dice_side, dice_mult, dice_div, dmg_str);
+       sprintf(dice_str, "(%s)", dmg_str);
+
+       if (know_armour(r_idx))
+               sprintf(tmp, msg, dice_str);
+       else
+               sprintf(tmp, msg, "");
+}
+
+/*!
+ * @brief モンスターの思い出情報を表示する
  * Hack -- display monster information using "hooked_roff()"
- *
- * Note that there is now a compiler option to only read the monster
- * descriptions from the raw file when they are actually needed, which
- * saves about 60K of memory at the cost of disk access during monster
- * recall, which is optional to the user.
- *
+ * @param r_idx モンスターの種族ID
+ * @param mode 表示オプション
+ * @return なし
+ * @details
  * This function should only be called with the cursor placed at the
  * left edge of the screen, on a cleared line, in which the recall is
  * to take place.  One extra blank line is left after the recall.
  */
-static void roff_aux(int r_idx, int mode)
+static void roff_aux(MONRACE_IDX r_idx, BIT_FLAGS mode)
 {
        monster_race    *r_ptr = &r_info[r_idx];
-
        bool            old = FALSE;
-       bool            sin = FALSE;
-
        int             m, n, r;
-
        cptr            p, q;
 
 #ifdef JP
        char            jverb_buf[64];
+#else
+       bool            sin = FALSE;
 #endif
        int             msex = 0;
 
-       int speed = (ironman_nightmare) ? r_ptr->speed + 5 : r_ptr->speed;
+       bool nightmare = ironman_nightmare && !(mode & 0x02);
+       SPEED speed = nightmare ? r_ptr->speed + 5 : r_ptr->speed;
 
        bool            breath = FALSE;
        bool            magic = FALSE;
+       bool            reinforce = FALSE;
 
-       u32b            flags1;
-       u32b            flags2;
-       u32b            flags3;
-       u32b            flags4;
-       u32b            flags5;
-       u32b            flags6;
-       u32b            flags7;
+       BIT_FLAGS flags1;
+       BIT_FLAGS flags2;
+       BIT_FLAGS flags3;
+       BIT_FLAGS flags4;
+       BIT_FLAGS a_ability_flags1;
+       BIT_FLAGS a_ability_flags2;
+       BIT_FLAGS flags7;
+       BIT_FLAGS flagsr;
 
-       byte drop_gold, drop_item;
+       ITEM_NUMBER drop_gold, drop_item;
 
        int             vn = 0;
-       byte            color[64];
-       cptr            vp[64];
+       byte            color[96];
+       cptr            vp[96];
+       char tmp_msg[96][96];
 
        bool know_everything = FALSE;
 
@@ -175,11 +253,17 @@ static void roff_aux(int r_idx, int mode)
        flags2 = (r_ptr->flags2 & r_ptr->r_flags2);
        flags3 = (r_ptr->flags3 & r_ptr->r_flags3);
        flags4 = (r_ptr->flags4 & r_ptr->r_flags4);
-       flags5 = (r_ptr->flags5 & r_ptr->r_flags5);
-       flags6 = (r_ptr->flags6 & r_ptr->r_flags6);
+       a_ability_flags1 = (r_ptr->a_ability_flags1 & r_ptr->r_flags5);
+       a_ability_flags2 = (r_ptr->a_ability_flags2 & r_ptr->r_flags6);
        flags7 = (r_ptr->flags7 & r_ptr->flags7);
+       flagsr = (r_ptr->flagsr & r_ptr->r_flagsr);
+
+       for(n = 0; n < 6; n++)
+       {
+               if(r_ptr->reinforce_id[n] > 0) reinforce = TRUE;
+       }
 
-       /* cheat_know or reserch_mon() */
+       /* cheat_know or research_mon() */
        if (cheat_know || (mode & 0x01))
                know_everything = TRUE;
 
@@ -204,8 +288,9 @@ static void roff_aux(int r_idx, int mode)
                flags2 = r_ptr->flags2;
                flags3 = r_ptr->flags3;
                flags4 = r_ptr->flags4;
-               flags5 = r_ptr->flags5;
-               flags6 = r_ptr->flags6;
+               a_ability_flags1 = r_ptr->a_ability_flags1;
+               a_ability_flags2 = r_ptr->a_ability_flags2;
+               flagsr = r_ptr->flagsr;
        }
 
 
@@ -265,37 +350,23 @@ static void roff_aux(int r_idx, int mode)
                if (r_ptr->r_deaths)
                {
                        /* Killed ancestors */
-#ifdef JP
-                       hooked_roff(format("%^s¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë",
-                                          wd_he[msex], r_ptr->r_deaths));
-#else
-                       hooked_roff(format("%^s has slain %d of your ancestors",
+                       hooked_roff(format(_("%^sはあなたの先祖を %d 人葬っている", "%^s has slain %d of your ancestors"),
                                           wd_he[msex], r_ptr->r_deaths));
-#endif
-
 
                        /* But we've also killed it */
                        if (dead)
                        {
-#ifdef JP
-                               hooked_roff(format("¤¬¡¢¤¹¤Ç¤ËµØƤ¤Á¤Ï²Ì¤¿¤·¤Æ¤¤¤ë¡ª"));
-#else
-                               hooked_roff(format(", but you have avenged %s!  ",
-                                           plural(r_ptr->r_deaths, "him", "them")));
-#endif
-
+                               hooked_roff(format(
+                                       _("が、すでに仇討ちは果たしている!", 
+                                        (", but you have avenged %s!  ", plural(r_ptr->r_deaths, "him", "them")))));
                        }
 
                        /* Unavenged (ever) */
                        else
                        {
-#ifdef JP
-                               hooked_roff(format("¤Î¤Ë¡¢¤Þ¤ÀµØƤ¤Á¤ò²Ì¤¿¤·¤Æ¤¤¤Ê¤¤¡£"));
-#else
-                               hooked_roff(format(", who %s unavenged.  ",
-                                           plural(r_ptr->r_deaths, "remains", "remain")));
-#endif
-
+                               hooked_roff(format(
+                                       _("のに、まだ仇討ちを果たしていない。", 
+                                        (", who %s unavenged.  ", plural(r_ptr->r_deaths, "remains", "remain")))));
                        }
 
                        /* Start a new line */
@@ -305,11 +376,7 @@ static void roff_aux(int r_idx, int mode)
                /* Dead unique who never hurt us */
                else if (dead)
                {
-#ifdef JP
-                       hooked_roff("¤¢¤Ê¤¿¤Ï¤³¤ÎµØŨ¤ò¤¹¤Ç¤ËÁò¤êµî¤Ã¤Æ¤¤¤ë¡£");
-#else
-                       hooked_roff("You have slain this foe.  ");
-#endif
+                       hooked_roff(_("あなたはこの仇敵をすでに葬り去っている。", "You have slain this foe.  "));
 
                        /* Start a new line */
                        hooked_roff("\n");
@@ -320,48 +387,32 @@ static void roff_aux(int r_idx, int mode)
        else if (r_ptr->r_deaths)
        {
                /* Dead ancestors */
-#ifdef JP
-               hooked_roff(format("¤³¤Î¥â¥ó¥¹¥¿¡¼¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë",
-                           r_ptr->r_deaths ));
-#else
-               hooked_roff(format("%d of your ancestors %s been killed by this creature, ",
-                           r_ptr->r_deaths, plural(r_ptr->r_deaths, "has", "have")));
-#endif
-
+               hooked_roff(
+                       _(format("このモンスターはあなたの先祖を %d 人葬っている", r_ptr->r_deaths),
+                         format("%d of your ancestors %s been killed by this creature, ", r_ptr->r_deaths, plural(r_ptr->r_deaths, "has", "have"))));
 
                /* Some kills this life */
                if (r_ptr->r_pkills)
                {
-#ifdef JP
-                       hooked_roff(format("¤¬¡¢¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£", r_ptr->r_pkills));
-#else
-                       hooked_roff(format("and you have exterminated at least %d of the creatures.  ", r_ptr->r_pkills));
-#endif
-
+                       hooked_roff(format(
+                               _("が、あなたはこのモンスターを少なくとも %d 体は倒している。", 
+                                "and you have exterminated at least %d of the creatures.  "), r_ptr->r_pkills));
                }
 
                /* Some kills past lives */
                else if (r_ptr->r_tkills)
                {
-#ifdef JP
-                       hooked_roff(format("¤¬¡¢%s¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£",
-                                   "¤¢¤Ê¤¿¤ÎÀèÁÄ", r_ptr->r_tkills));
-#else
-                       hooked_roff(format("and %s have exterminated at least %d of the creatures.  ",
-                                   "your ancestors", r_ptr->r_tkills));
-#endif
-
+                       hooked_roff(format(
+                               _("が、あなたの先祖はこのモンスターを少なくとも %d 体は倒している。", 
+                                 "and your ancestors have exterminated at least %d of the creatures.  "), r_ptr->r_tkills));
                }
 
                /* No kills */
                else
                {
-#ifdef JP
-                       hooked_roff(format("¤¬¡¢¤Þ¤À%s¤òÅݤ·¤¿¤³¤È¤Ï¤Ê¤¤¡£", wd_he[msex]));
-#else
-                       hooked_roff(format("and %s is not ever known to have been defeated.  ", wd_he[msex]));
-#endif
-
+                       hooked_roff(format(
+                               _("が、まだ%sを倒したことはない。", 
+                                 "and %s is not ever known to have been defeated.  "), wd_he[msex]));
                }
 
                /* Start a new line */
@@ -374,33 +425,23 @@ static void roff_aux(int r_idx, int mode)
                /* Killed some this life */
                if (r_ptr->r_pkills)
                {
-#ifdef JP
-                       hooked_roff(format("¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£", r_ptr->r_pkills));
-#else
-                       hooked_roff(format("You have killed at least %d of these creatures.  ", r_ptr->r_pkills));
-#endif
-
+                       hooked_roff(format(
+                               _("あなたはこのモンスターを少なくとも %d 体は殺している。",
+                                 "You have killed at least %d of these creatures.  "), r_ptr->r_pkills));
                }
 
                /* Killed some last life */
                else if (r_ptr->r_tkills)
                {
-#ifdef JP
-                       hooked_roff(format("¤¢¤Ê¤¿¤ÎÀèÁĤϤ³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£", r_ptr->r_tkills));
-#else
-                       hooked_roff(format("Your ancestors have killed at least %d of these creatures.  ", r_ptr->r_tkills));
-#endif
-
+                       hooked_roff(format(
+                               _("あなたの先祖はこのモンスターを少なくとも %d 体は殺している。", 
+                                 "Your ancestors have killed at least %d of these creatures.  "), r_ptr->r_tkills));
                }
 
                /* Killed none */
                else
                {
-#ifdef JP
-                       hooked_roff("¤³¤Î¥â¥ó¥¹¥¿¡¼¤òÅݤ·¤¿¤³¤È¤Ï¤Ê¤¤¡£");
-#else
-                       hooked_roff("No battles to the death are recalled.  ");
-#endif
+                       hooked_roff(_("このモンスターを倒したことはない。", "No battles to the death are recalled.  "));
                }
 
                /* Start a new line */
@@ -408,59 +449,13 @@ static void roff_aux(int r_idx, int mode)
        }
 
        /* Descriptions */
-       if (1)
        {
-               char buf[2048];
-
-#ifdef DELAY_LOAD_R_TEXT
-
-               int fd;
-
-               /* Build the filename */
-#ifdef JP
-path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "r_info_j.raw");
-#else
-               path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "r_info.raw");
-#endif
-
-
-               /* Open the "raw" file */
-               fd = fd_open(buf, O_RDONLY);
-
-               /* Use file */
-               if (fd >= 0)
-               {
-                       huge pos;
-
-                       /* Starting position */
-                       pos = r_ptr->text;
-
-                       /* Additional offsets */
-                       pos += r_head->head_size;
-                       pos += r_head->info_size;
-                       pos += r_head->name_size;
+               cptr tmp = r_text + r_ptr->text;
 
-                       /* Seek */
-                       (void)fd_seek(fd, pos);
-
-                       /* Read a chunk of data */
-                       (void)fd_read(fd, buf, 2048);
-
-                       /* Close it */
-                       (void)fd_close(fd);
-               }
-
-#else
-
-               /* Simple method */
-               strcpy(buf, r_text + r_ptr->text);
-
-#endif
-
-               if (buf[0])
+               if (tmp[0])
                {
                        /* Dump it */
-                       hooked_roff(buf);
+                       hooked_roff(tmp);
 
                        /* Start a new line */
                        hooked_roff("\n");
@@ -481,35 +476,22 @@ path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "r_info_j.raw");
        /* Describe location */
        if (r_ptr->level == 0)
        {
-#ifdef JP
-               hooked_roff(format("%^s¤ÏÄ®¤Ë½»¤ß", wd_he[msex]));
-#else
-               hooked_roff(format("%^s lives in the town", wd_he[msex]));
-#endif
-
+               hooked_roff(format(_("%^sは町に住み", "%^s lives in the town"), wd_he[msex]));
                old = TRUE;
        }
        else if (r_ptr->r_tkills || know_everything)
        {
                if (depth_in_feet)
                {
-#ifdef JP
-                       hooked_roff(format("%^s¤ÏÄ̾ïÃϲ¼ %d ¥Õ¥£¡¼¥È¤Ç½Ð¸½¤·",
-#else
-                       hooked_roff(format("%^s is normally found at depths of %d feet",
-#endif
-
-                                   wd_he[msex], r_ptr->level * 50));
+                       hooked_roff(format(
+                               _("%^sは通常地下 %d フィートで出現し", "%^s is normally found at depths of %d feet"),
+                                 wd_he[msex], r_ptr->level * 50));
                }
                else
                {
-#ifdef JP
-                       hooked_roff(format("%^s¤ÏÄ̾ïÃϲ¼ %d ³¬¤Ç½Ð¸½¤·",
-#else
-                       hooked_roff(format("%^s is normally found on dungeon level %d",
-#endif
-
-                                   wd_he[msex], r_ptr->level));
+                       hooked_roff(format(
+                               _("%^sは通常地下 %d 階で出現し", "%^s is normally found on dungeon level %d"),
+                                 wd_he[msex], r_ptr->level));
                }
                old = TRUE;
        }
@@ -518,11 +500,7 @@ path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "r_info_j.raw");
        /* Describe movement */
        if (r_idx == MON_CHAMELEON)
        {
-#ifdef JP
-               hooked_roff("¡¢Â¾¤Î¥â¥ó¥¹¥¿¡¼¤Ë²½¤±¤ë¡£");
-#else
-               hooked_roff("and can take the shape of other monster.");
-#endif
+               hooked_roff(_("、他のモンスターに化ける。", "and can take the shape of other monster."));
                return;
        }
        else
@@ -530,21 +508,11 @@ path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "r_info_j.raw");
                /* Introduction */
                if (old)
                {
-#ifdef JP
-                       hooked_roff("¡¢");
-#else
-                       hooked_roff(", and ");
-#endif
-
+                       hooked_roff(_("、", ", and "));
                }
                else
                {
-#ifdef JP
-                       hooked_roff(format("%^s¤Ï", wd_he[msex]));
-#else
-                       hooked_roff(format("%^s ", wd_he[msex]));
-#endif
-
+                       hooked_roff(format(_("%^sは", "%^s "), wd_he[msex]));
                        old = TRUE;
                }
 #ifndef JP
@@ -557,97 +525,48 @@ path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "r_info_j.raw");
                        /* Adverb */
                        if ((flags1 & RF1_RAND_50) && (flags1 & RF1_RAND_25))
                        {
-#ifdef JP
-                               hooked_roff("¤«¤Ê¤ê");
-#else
-                               hooked_roff(" extremely");
-#endif
-
+                               hooked_roff(_("かなり", " extremely"));
                        }
                        else if (flags1 & RF1_RAND_50)
                        {
-#ifdef JP
-                               hooked_roff("´öʬ");
-#else
-                               hooked_roff(" somewhat");
-#endif
-
+                               hooked_roff(_("幾分", " somewhat"));
                        }
                        else if (flags1 & RF1_RAND_25)
                        {
-#ifdef JP
-                               hooked_roff("¾¯¡¹");
-#else
-                               hooked_roff(" a bit");
-#endif
-
+                               hooked_roff(_("少々", " a bit"));
                        }
 
                        /* Adjective */
-#ifdef JP
-                       hooked_roff("ÉÔµ¬Â§¤Ë");
-#else
-                       hooked_roff(" erratically");
-#endif
-
+                       hooked_roff(_("不規則に", " erratically"));
 
                        /* Hack -- Occasional conjunction */
-#ifdef JP
-                       if (speed != 110) hooked_roff("¡¢¤«¤Ä");
-#else
-                       if (speed != 110) hooked_roff(", and");
-#endif
-
+                       if (speed != 110) hooked_roff(_("、かつ", ", and"));
                }
 
                /* Speed */
                if (speed > 110)
                {
-#ifdef JP
-                       if (speed > 139) hook_c_roff(TERM_RED, "¿®¤¸Æñ¤¤¤Û¤É");
-                       else if (speed > 134) hook_c_roff(TERM_ORANGE, "ÌÔÎõ¤Ë");
-                       else if (speed > 129) hook_c_roff(TERM_ORANGE, "Èó¾ï¤Ë");
-                       else if (speed > 124) hook_c_roff(TERM_UMBER, "¤«¤Ê¤ê");
-                       else if (speed < 120) hook_c_roff(TERM_L_UMBER, "¤ä¤ä");
-                       hook_c_roff(TERM_L_RED, "ÁÇÁ᤯");
-#else
-                       if (speed > 139) hook_c_roff(TERM_RED, " incredibly");
-                       else if (speed > 134) hook_c_roff(TERM_ORANGE, " extremely");
-                       else if (speed > 129) hook_c_roff(TERM_ORANGE, " very");
-                       else if (speed > 124) hook_c_roff(TERM_UMBER, " fairly");
-                       else if (speed < 120) hook_c_roff(TERM_L_UMBER, " somewhat");
-                       hook_c_roff(TERM_L_RED, " quickly");
-#endif
-
+                       if (speed > 139) hook_c_roff(TERM_RED, _("信じ難いほど", " incredibly"));
+                       else if (speed > 134) hook_c_roff(TERM_ORANGE, _("猛烈に", " extremely"));
+                       else if (speed > 129) hook_c_roff(TERM_ORANGE, _("非常に", " very"));
+                       else if (speed > 124) hook_c_roff(TERM_UMBER, _("かなり", " fairly"));
+                       else if (speed < 120) hook_c_roff(TERM_L_UMBER, _("やや", " somewhat"));
+                       hook_c_roff(TERM_L_RED, _("素早く", " quickly"));
                }
                else if (speed < 110)
                {
-#ifdef JP
-                       if (speed < 90) hook_c_roff(TERM_L_GREEN, "¿®¤¸Æñ¤¤¤Û¤É");
-                       else if (speed < 95) hook_c_roff(TERM_BLUE, "Èó¾ï¤Ë");
-                       else if (speed < 100) hook_c_roff(TERM_BLUE, "¤«¤Ê¤ê");
-                       else if (speed > 104) hook_c_roff(TERM_GREEN, "¤ä¤ä");
-                       hook_c_roff(TERM_L_BLUE, "¤æ¤Ã¤¯¤ê¤È");
-#else
-                       if (speed < 90) hook_c_roff(TERM_L_GREEN, " incredibly");
-                       else if (speed < 95) hook_c_roff(TERM_BLUE, " very");
-                       else if (speed < 100) hook_c_roff(TERM_BLUE, " fairly");
-                       else if (speed > 104) hook_c_roff(TERM_GREEN, " somewhat");
-                       hook_c_roff(TERM_L_BLUE, " slowly");
-#endif
-
+                       if (speed < 90) hook_c_roff(TERM_L_GREEN, _("信じ難いほど", " incredibly"));
+                       else if (speed < 95) hook_c_roff(TERM_BLUE, _("非常に", " very"));
+                       else if (speed < 100) hook_c_roff(TERM_BLUE, _("かなり", " fairly"));
+                       else if (speed > 104) hook_c_roff(TERM_GREEN, _("やや", " somewhat"));
+                       hook_c_roff(TERM_L_BLUE, _("ゆっくりと", " slowly"));
                }
                else
                {
-#ifdef JP
-                       hooked_roff("ÉáÄ̤ή¤µ¤Ç");
-#else
-                       hooked_roff(" at normal speed");
-#endif
-
+                       hooked_roff(_("普通の速さで", " at normal speed"));
                }
 #ifdef JP
-               hooked_roff("Æ°¤¤¤Æ¤¤¤ë");
+               hooked_roff("動いている");
 #endif
        }
 
@@ -657,42 +576,20 @@ path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "r_info_j.raw");
                /* Introduce */
                if (old)
                {
-#ifdef JP
-                       hooked_roff("¡¢¤·¤«¤·");
-#else
-                       hooked_roff(", but ");
-#endif
-
+                       hooked_roff(_("、しかし", ", but "));
                }
                else
                {
-#ifdef JP
-                       hooked_roff(format("%^s¤Ï", wd_he[msex]));
-#else
-                       hooked_roff(format("%^s ", wd_he[msex]));
-#endif
-
+                       hooked_roff(format(_("%^sは", "%^s "), wd_he[msex]));
                        old = TRUE;
                }
-
-               /* Describe */
-#ifdef JP
-               hooked_roff("¿¯Æþ¼Ô¤òÄÉÀפ·¤Ê¤¤");
-#else
-               hooked_roff("does not deign to chase intruders");
-#endif
-
+               hooked_roff(_("侵入者を追跡しない", "does not deign to chase intruders"));
        }
 
        /* End this sentence */
        if (old)
        {
-#ifdef JP
-               hooked_roff("¡£");
-#else
-               hooked_roff(".  ");
-#endif
-
+               hooked_roff(_("。", ".  "));
                old = FALSE;
        }
 
@@ -702,7 +599,7 @@ path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "r_info_j.raw");
        {
                /* Introduction */
 #ifdef JP
-               hooked_roff("¤³¤Î");
+               hooked_roff("この");
 #else
                if (flags1 & RF1_UNIQUE)
                {
@@ -716,126 +613,54 @@ path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "r_info_j.raw");
 
 
                /* Describe the "quality" */
-#ifdef JP
-if (flags2 & RF2_ELDRITCH_HORROR) hook_c_roff(TERM_VIOLET, "¶¸µ¤¤òͶ¤¦");/*nuke me*/
-#else
-               if (flags2 & RF2_ELDRITCH_HORROR) hooked_roff(" sanity-blasting");
-#endif
-
-#ifdef JP
-if (flags3 & RF3_ANIMAL)          hook_c_roff(TERM_L_GREEN, "¼«Á³³¦¤Î");
-#else
-               if (flags3 & RF3_ANIMAL)          hooked_roff(" natural");
-#endif
-
-#ifdef JP
-if (flags3 & RF3_EVIL)            hook_c_roff(TERM_L_DARK, "¼Ù°­¤Ê¤ë");
-#else
-               if (flags3 & RF3_EVIL)            hooked_roff(" evil");
-#endif
-
-#ifdef JP
-if (flags3 & RF3_GOOD)            hook_c_roff(TERM_YELLOW, "Á±ÎɤÊ");
-#else
-               if (flags3 & RF3_GOOD)            hooked_roff(" good");
-#endif
-
-#ifdef JP
-if (flags3 & RF3_UNDEAD)          hook_c_roff(TERM_VIOLET, "¥¢¥ó¥Ç¥Ã¥É¤Î");
-#else
-               if (flags3 & RF3_UNDEAD)          hooked_roff(" undead");
-#endif
-#ifdef JP
-if (flags3 & RF3_AMBERITE)        hook_c_roff(TERM_VIOLET, "¥¢¥ó¥Ð¡¼¤Î²¦Â²¤Î");
-#else
-               if (flags3 & RF3_AMBERITE)        hooked_roff(" Amberite");
-#endif
-
-
-       if ((flags3 & (RF3_DRAGON | RF3_DEMON | RF3_GIANT | RF3_TROLL | RF3_ORC)) || (flags2 & (RF2_QUANTUM | RF2_HUMAN)))
-       {
-       /* Describe the "race" */
-#ifdef JP
-     if (flags3 & RF3_DRAGON)   hook_c_roff(TERM_ORANGE, "¥É¥é¥´¥ó");
-#else
-                    if (flags3 & RF3_DRAGON)   hooked_roff(" dragon");
-#endif
-
-#ifdef JP
-if (flags3 & RF3_DEMON)    hook_c_roff(TERM_VIOLET, "¥Ç¡¼¥â¥ó");
-#else
-               if (flags3 & RF3_DEMON)    hooked_roff(" demon");
-#endif
-
-#ifdef JP
-if (flags3 & RF3_GIANT)    hook_c_roff(TERM_L_UMBER, "¥¸¥ã¥¤¥¢¥ó¥È");
-#else
-               if (flags3 & RF3_GIANT)    hooked_roff(" giant");
-#endif
-
-#ifdef JP
-if (flags3 & RF3_TROLL)    hook_c_roff(TERM_BLUE, "¥È¥í¥ë");
-#else
-               if (flags3 & RF3_TROLL)    hooked_roff(" troll");
-#endif
-
-#ifdef JP
-if (flags3 & RF3_ORC)      hook_c_roff(TERM_UMBER, "¥ª¡¼¥¯");
-#else
-               if (flags3 & RF3_ORC)      hooked_roff(" orc");
-#endif
-
-#ifdef JP
-if (flags2 & RF2_HUMAN) hook_c_roff(TERM_L_WHITE, "¿Í´Ö");
-#else
-               if (flags2 & RF2_HUMAN) hooked_roff(" Human");
-#endif
-
-#ifdef JP
-if (flags2 & RF2_QUANTUM)  hook_c_roff(TERM_VIOLET, "ÎÌ»ÒÀ¸Êª");
-#else
-               if (flags2 & RF2_QUANTUM)  hooked_roff(" quantum creature");
-#endif
-
-       }
-#ifdef JP
-else                            hooked_roff("¥â¥ó¥¹¥¿¡¼");
-#else
-               else                            hooked_roff(" creature");
-#endif
-
+               if (flags2 & RF2_ELDRITCH_HORROR) hook_c_roff(TERM_VIOLET, _("狂気を誘う", " sanity-blasting"));/*nuke me*/
+               if (flags3 & RF3_ANIMAL)          hook_c_roff(TERM_L_GREEN, _("自然界の", " natural"));
+               if (flags3 & RF3_EVIL)            hook_c_roff(TERM_L_DARK, _("邪悪なる", " evil"));
+               if (flags3 & RF3_GOOD)            hook_c_roff(TERM_YELLOW, _("善良な", " good"));
+               if (flags3 & RF3_UNDEAD)          hook_c_roff(TERM_VIOLET, _("アンデッドの", " undead"));
+               if (flags3 & RF3_AMBERITE)        hook_c_roff(TERM_VIOLET, _("アンバーの王族の", " Amberite"));
+
+               if ((flags3 & (RF3_DRAGON | RF3_DEMON | RF3_GIANT | RF3_TROLL | RF3_ORC | RF3_ANGEL)) || (flags2 & (RF2_QUANTUM | RF2_HUMAN)))
+               {
+               /* Describe the "race" */
+                       if (flags3 & RF3_DRAGON)   hook_c_roff(TERM_ORANGE, _("ドラゴン", " dragon"));
+                       if (flags3 & RF3_DEMON)    hook_c_roff(TERM_VIOLET, _("デーモン", " demon"));
+                       if (flags3 & RF3_GIANT)    hook_c_roff(TERM_L_UMBER, _("ジャイアント", " giant"));
+                       if (flags3 & RF3_TROLL)    hook_c_roff(TERM_BLUE, _("トロル", " troll"));
+                       if (flags3 & RF3_ORC)      hook_c_roff(TERM_UMBER, _("オーク", " orc"));
+                       if (flags2 & RF2_HUMAN)    hook_c_roff(TERM_L_WHITE, _("人間", " human"));
+                       if (flags2 & RF2_QUANTUM)  hook_c_roff(TERM_VIOLET, _("量子生物", " quantum creature"));
+                       if (flags3 & RF3_ANGEL)    hook_c_roff(TERM_YELLOW, _("天使", " angel"));
+               }
+               else
+               {
+                       hooked_roff(_("モンスター", " creature"));
+               }
 
 #ifdef JP
-               hooked_roff("¤òÅݤ¹¤³¤È¤Ï");
+               hooked_roff("を倒すことは");
 #endif
                /* Group some variables */
-               if (TRUE)
                {
                        long i, j;
 
-#ifdef JP
-                       i = p_ptr->lev;
-                       hooked_roff(format(" %lu ¥ì¥Ù¥ë¤Î¥­¥ã¥é¥¯¥¿¤Ë¤È¤Ã¤Æ", (long)i));
-
-                       i = (long)r_ptr->mexp * r_ptr->level / (p_ptr->max_plv+2);
-                       j = ((((long)r_ptr->mexp * r_ptr->level % (p_ptr->max_plv+2)) *
-                              (long)1000 / (p_ptr->max_plv+2) + 5) / 10);
-
-                       hooked_roff(format(" Ìó%ld.%02ld ¥Ý¥¤¥ó¥È¤Î·Ð¸³¤È¤Ê¤ë¡£",
-                               (long)i, (long)j ));
-#else
                        /* calculate the integer exp part */
-                       i = (long)r_ptr->mexp * r_ptr->level / (p_ptr->max_plv+2);
+                       i = (long)r_ptr->mexp * r_ptr->level / (p_ptr->max_plv + 2) * 3 / 2;
 
                        /* calculate the fractional exp part scaled by 100, */
                        /* must use long arithmetic to avoid overflow  */
-                       j = ((((long)r_ptr->mexp * r_ptr->level % (p_ptr->max_plv+2)) *
-                              (long)1000 / (p_ptr->max_plv+2) + 5) / 10);
+                       j = ((((long)r_ptr->mexp * r_ptr->level % (p_ptr->max_plv + 2) * 3 / 2) *
+                               (long)1000 / (p_ptr->max_plv + 2) + 5) / 10);
+
+#ifdef JP
+                       hooked_roff(format(" %d レベルのキャラクタにとって 約%ld.%02ld ポイントの経験となる。",
+                               p_ptr->lev, (long)i, (long)j ));
+#else
 
                        /* Mention the experience */
-                       hooked_roff(format(" is worth about %ld.%02ld point%s",
-                                   (long)i, (long)j,
-                                   (((i == 1) && (j == 0)) ? "" : "s")));
+                       hooked_roff(format(" is worth about %ld.%02ld point%s for level %d player",
+                               (long)i, (long)j,
+                               (((i == 1) && (j == 0)) ? "" : "s")), p_ptr->lev);
 
                        /* Take account of annoying English */
                        p = "th";
@@ -860,306 +685,291 @@ else                            hooked_roff("
 
        if ((flags2 & RF2_AURA_FIRE) && (flags2 & RF2_AURA_ELEC) && (flags3 & RF3_AURA_COLD))
        {
-#ifdef JP
-hook_c_roff(TERM_VIOLET, format("%^s¤Ï±ê¤Èɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
-#else
-               hooked_roff(format("%^s is surrounded by flames and electricity.  ", wd_he[msex]));
-#endif
-
+               hook_c_roff(TERM_VIOLET, format(
+                       _("%^sは炎と氷とスパークに包まれている。", "%^s is surrounded by flames, ice and electricity.  "), wd_he[msex]));
        }
        else if ((flags2 & RF2_AURA_FIRE) && (flags2 & RF2_AURA_ELEC))
        {
-#ifdef JP
-hook_c_roff(TERM_L_RED, format("%^s¤Ï±ê¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
-#else
-               hooked_roff(format("%^s is surrounded by flames and electricity.  ", wd_he[msex]));
-#endif
-
+               hook_c_roff(TERM_L_RED, format(
+                       _("%^sは炎とスパークに包まれている。", "%^s is surrounded by flames and electricity.  "), wd_he[msex]));
        }
        else if ((flags2 & RF2_AURA_FIRE) && (flags3 & RF3_AURA_COLD))
        {
-#ifdef JP
-hook_c_roff(TERM_BLUE, format("%^s¤Ï±ê¤Èɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
-#else
-               hooked_roff(format("%^s is surrounded by flames and electricity.  ", wd_he[msex]));
-#endif
-
+               hook_c_roff(TERM_BLUE, format(
+                       _("%^sは炎と氷に包まれている。", "%^s is surrounded by flames and ice.  "), wd_he[msex]));
        }
        else if ((flags3 & RF3_AURA_COLD) && (flags2 & RF2_AURA_ELEC))
        {
-#ifdef JP
-hook_c_roff(TERM_L_GREEN, format("%^s¤Ïɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
-#else
-               hooked_roff(format("%^s is surrounded by ice and electricity.  ", wd_he[msex]));
-#endif
-
+               hook_c_roff(TERM_L_GREEN, format(
+                       _("%^sは氷とスパークに包まれている。", "%^s is surrounded by ice and electricity.  "), wd_he[msex]));
        }
        else if (flags2 & RF2_AURA_FIRE)
        {
-#ifdef JP
-hook_c_roff(TERM_RED, format("%^s¤Ï±ê¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
-#else
-               hooked_roff(format("%^s is surrounded by flames.  ", wd_he[msex]));
-#endif
-
+               hook_c_roff(TERM_RED, format(
+                       _("%^sは炎に包まれている。", "%^s is surrounded by flames.  "), wd_he[msex]));
        }
        else if (flags3 & RF3_AURA_COLD)
        {
-#ifdef JP
-hook_c_roff(TERM_BLUE, format("%^s¤Ïɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
-#else
-               hooked_roff(format("%^s is surrounded by ice.  ", wd_he[msex]));
-#endif
-
+               hook_c_roff(TERM_BLUE, format(
+                       _("%^sは氷に包まれている。", "%^s is surrounded by ice.  "), wd_he[msex]));
        }
        else if (flags2 & RF2_AURA_ELEC)
        {
-#ifdef JP
-hook_c_roff(TERM_L_BLUE, format("%^s¤Ï¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
-#else
-               hooked_roff(format("%^s is surrounded by electricity.  ", wd_he[msex]));
-#endif
-
+               hook_c_roff(TERM_L_BLUE, format(
+                       _("%^sはスパークに包まれている。", "%^s is surrounded by electricity.  "), wd_he[msex]));
        }
 
        if (flags2 & RF2_REFLECTING)
-       {
-#ifdef JP
-hooked_roff(format("%^s¤ÏÌð¤Î¼öʸ¤òÄ·¤ÍÊÖ¤¹¡£", wd_he[msex]));
-#else
-               hooked_roff(format("%^s reflects bolt spells.  ", wd_he[msex]));
-#endif
-
-       }
+               hooked_roff(format(_("%^sは矢の呪文を跳ね返す。", "%^s reflects bolt spells.  "), wd_he[msex]));
 
        /* Describe escorts */
-       if ((flags1 & RF1_ESCORT) || (flags1 & RF1_ESCORTS))
+       if ((flags1 & RF1_ESCORT) || (flags1 & RF1_ESCORTS) || reinforce)
        {
-#ifdef JP
-               hooked_roff(format("%^s¤ÏÄ̾ï¸î±Ò¤òȼ¤Ã¤Æ¸½¤ì¤ë¡£",
-#else
-               hooked_roff(format("%^s usually appears with escorts.  ",
-#endif
+               hooked_roff(format(
+                       _("%^sは通常護衛を伴って現れる。", "%^s usually appears with escorts.  "), wd_he[msex]));
 
-                           wd_he[msex]));
+               if(reinforce)
+               {
+                       hooked_roff(_("護衛の構成は", "These escorts"));
+                       if((flags1 & RF1_ESCORT) || (flags1 & RF1_ESCORTS))
+                       {
+                               hooked_roff(_("少なくとも", " at the least"));
+                       }
+#ifndef JP
+                       hooked_roff(" contain ");
+#endif                 
+                       for(n = 0; n < 6; n++)
+                       {
+                               if(r_ptr->reinforce_id[n] && r_ptr->reinforce_dd[n] && r_ptr->reinforce_ds[n])
+                               {
+                                       monster_race *rf_ptr = &r_info[r_ptr->reinforce_id[n]];
+                                       if(rf_ptr->flags1 & RF1_UNIQUE)
+                                       {
+                                               hooked_roff(format(_("、%s", ", %s"), r_name + rf_ptr->name));
+                                       }
+                                       else
+                                       {
+#ifdef JP
+                                               hooked_roff(format("、 %dd%d 体の%s", r_ptr->reinforce_dd[n], r_ptr->reinforce_ds[n],
+                                                       r_name + rf_ptr->name));
+#else
+                                               bool plural = (r_ptr->reinforce_dd[n] * r_ptr->reinforce_ds[n] > 1);
+                                               char name[80];
+                                               strcpy(name, r_name + rf_ptr->name);
+                                               if(plural) plural_aux(name);
+                                               hooked_roff(format(",%dd%d %s", r_ptr->reinforce_dd[n], r_ptr->reinforce_ds[n], name));
+#endif
+                                       }
+                               }
+                       }
+                       hooked_roff(_("で成り立っている。", "."));
+               }
        }
 
        /* Describe friends */
        else if (flags1 & RF1_FRIENDS)
        {
-#ifdef JP
-               hooked_roff(format("%^s¤ÏÄ̾クÃĤǸ½¤ì¤ë¡£",
-#else
-               hooked_roff(format("%^s usually appears in groups.  ",
-#endif
-
-                           wd_he[msex]));
+               hooked_roff(format(_("%^sは通常集団で現れる。", "%^s usually appears in groups.  "), wd_he[msex]));
        }
 
 
        /* Collect inate attacks */
        vn = 0;
-#ifdef JP
-       if (flags4 & RF4_SHRIEK)  {vp[vn] = "ÈáÌĤǽõ¤±¤òµá¤á¤ë";color[vn++] = TERM_L_WHITE;}
-#else
-       if (flags4 & RF4_SHRIEK)  {vp[vn] = "shriek for help";color[vn++] = TERM_L_WHITE;}
-#endif
-
-#ifdef JP
-       if (flags4 & RF4_ROCKET)  {vp[vn] = "¥í¥±¥Ã¥È¤òȯ¼Í¤¹¤ë";color[vn++] = TERM_UMBER;}
-#else
-       if (flags4 & RF4_ROCKET)  {vp[vn] = "shoot a rocket";color[vn++] = TERM_UMBER;}
-#endif
-
-#ifdef JP
-       if (flags4 & RF4_SHOOT) {vp[vn] = "¼Í·â¤ò¤¹¤ë";color[vn++] = TERM_UMBER;}
-#else
-       if (flags4 & RF4_SHOOT) {vp[vn] = "fire an arrow";color[vn++] = TERM_UMBER;}
-#endif
-
-#ifdef JP
-       if (flags6 & (RF6_SPECIAL)) {vp[vn] = "ÆÃÊ̤ʹÔÆ°¤ò¤¹¤ë";color[vn++] = TERM_VIOLET;}
-#else
-       if (flags6 & (RF6_SPECIAL)) {vp[vn] = "do something";color[vn++] = TERM_VIOLET;}
-#endif
+       if (flags4 & RF4_SHRIEK)  { vp[vn] = _("悲鳴で助けを求める", "shriek for help"); color[vn++] = TERM_L_WHITE; }
+       if (flags4 & RF4_ROCKET)  
+    {
+               set_damage(r_idx, (MS_ROCKET), _("ロケット%sを発射する", "shoot a rocket%s"), tmp_msg[vn]);
+        vp[vn] = tmp_msg[vn];
+        color[vn++] = TERM_UMBER; 
+    }
+    
+       if (flags4 & RF4_SHOOT)
+       {
+               for (r = 0, m = 0; m < 4; m++)
+               {
+                       if (r_ptr->blow[m].method == RBM_SHOOT)
+                       {
+                               if (know_armour(r_idx))
+                                       sprintf(tmp_msg[vn], _("威力 %dd%d の射撃をする", "fire an arrow (Power:%dd%d)"), r_ptr->blow[m].d_side, r_ptr->blow[m].d_dice);
+                               else
+                                       sprintf(tmp_msg[vn], _("射撃をする", "fire an arrow"));
+                               vp[vn] = tmp_msg[vn]; color[vn++] = TERM_UMBER;
+                               break;
+                       }
+               }               
+       }
+       if (a_ability_flags2 & (RF6_SPECIAL)) { vp[vn] = _("特別な行動をする", "do something"); color[vn++] = TERM_VIOLET; }
 
        /* Describe inate attacks */
        if (vn)
        {
                /* Intro */
-#ifdef JP
-               hooked_roff(format("%^s¤Ï", wd_he[msex]));
-#else
-               hooked_roff(format("%^s", wd_he[msex]));
-#endif
+               hooked_roff(format(_("%^sは", "%^s"), wd_he[msex]));
 
 
                /* Scan */
                for (n = 0; n < vn; n++)
                {
 #ifdef JP
-                       if(n!=vn-1){
-                         jverb(vp[n],jverb_buf,JVERB_OR);
-                         hook_c_roff(color[n], jverb_buf);
-                         hook_c_roff(color[n], "¤ê¡¢");
+                       if (n != vn - 1)
+                       {
+                               jverb(vp[n], jverb_buf, JVERB_OR);
+                               hook_c_roff(color[n], jverb_buf);
+                               hook_c_roff(color[n], "り");
+                               hooked_roff("、");
                        }
-                       else  hook_c_roff(color[n], vp[n]);
+                       else hook_c_roff(color[n], vp[n]);
 #else
                        /* Intro */
                        if (n == 0) hooked_roff(" may ");
-                       else if (n < vn-1) hooked_roff(", ");
+                       else if (n < vn - 1) hooked_roff(", ");
                        else hooked_roff(" or ");
 
                        /* Dump */
-                       hooked_roff(vp[n]);
+                       hook_c_roff(color[n], vp[n]);
 #endif
 
                }
 
                /* End */
-#ifdef JP
-               hooked_roff("¤³¤È¤¬¤¢¤ë¡£");
-#else
-               hooked_roff(".  ");
-#endif
-
+               hooked_roff(_("ことがある。", ".  "));
        }
 
 
        /* Collect breaths */
        vn = 0;
-#ifdef JP
-       if (flags4 & (RF4_BR_ACID))             {vp[vn] = "»À";color[vn++] = TERM_GREEN;}
-#else
-       if (flags4 & (RF4_BR_ACID))             {vp[vn] = "acid";color[vn++] = TERM_GREEN;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_ELEC))             {vp[vn] = "°ðºÊ";color[vn++] = TERM_BLUE;}
-#else
-       if (flags4 & (RF4_BR_ELEC))             {vp[vn] = "lightning";color[vn++] = TERM_BLUE;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_FIRE))             {vp[vn] = "²Ð±ê";color[vn++] = TERM_RED;}
-#else
-       if (flags4 & (RF4_BR_FIRE))             {vp[vn] = "fire";color[vn++] = TERM_RED;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_COLD))             {vp[vn] = "Î䵤";color[vn++] = TERM_L_WHITE;}
-#else
-       if (flags4 & (RF4_BR_COLD))             {vp[vn] = "frost";color[vn++] = TERM_L_WHITE;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_POIS))             {vp[vn] = "ÆÇ";color[vn++] = TERM_L_GREEN;}
-#else
-       if (flags4 & (RF4_BR_POIS))             {vp[vn] = "poison";color[vn++] = TERM_L_GREEN;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_NETH))             {vp[vn] = "ÃϹö";color[vn++] = TERM_L_DARK;}
-#else
-       if (flags4 & (RF4_BR_NETH))             {vp[vn] = "nether";color[vn++] = TERM_L_DARK;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_LITE))             {vp[vn] = "Á®¸÷";color[vn++] = TERM_YELLOW;}
-#else
-       if (flags4 & (RF4_BR_LITE))             {vp[vn] = "light";color[vn++] = TERM_YELLOW;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_DARK))             {vp[vn] = "°Å¹õ";color[vn++] = TERM_L_DARK;}
-#else
-       if (flags4 & (RF4_BR_DARK))             {vp[vn] = "darkness";color[vn++] = TERM_L_DARK;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_CONF))             {vp[vn] = "º®Íð";color[vn++] = TERM_L_UMBER;}
-#else
-       if (flags4 & (RF4_BR_CONF))             {vp[vn] = "confusion";color[vn++] = TERM_L_UMBER;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_SOUN))             {vp[vn] = "¹ì²»";color[vn++] = TERM_ORANGE;}
-#else
-       if (flags4 & (RF4_BR_SOUN))             {vp[vn] = "sound";color[vn++] = TERM_ORANGE;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_CHAO))             {vp[vn] = "¥«¥ª¥¹";color[vn++] = TERM_VIOLET;}
-#else
-       if (flags4 & (RF4_BR_CHAO))             {vp[vn] = "chaos";color[vn++] = TERM_VIOLET;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_DISE))             {vp[vn] = "Îô²½";color[vn++] = TERM_VIOLET;}
-#else
-       if (flags4 & (RF4_BR_DISE))             {vp[vn] = "disenchantment";color[vn++] = TERM_VIOLET;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_NEXU))             {vp[vn] = "°ø²Ìº®Íð";color[vn++] = TERM_VIOLET;}
-#else
-       if (flags4 & (RF4_BR_NEXU))             {vp[vn] = "nexus";color[vn++] = TERM_VIOLET;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_TIME))             {vp[vn] = "»þ´ÖµÕž";color[vn++] = TERM_L_BLUE;}
-#else
-       if (flags4 & (RF4_BR_TIME))             {vp[vn] = "time";color[vn++] = TERM_L_BLUE;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_INER))             {vp[vn] = "ÃÙÆß";color[vn++] = TERM_SLATE;}
-#else
-       if (flags4 & (RF4_BR_INER))             {vp[vn] = "inertia";color[vn++] = TERM_SLATE;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_GRAV))             {vp[vn] = "½ÅÎÏ";color[vn++] = TERM_SLATE;}
-#else
-       if (flags4 & (RF4_BR_GRAV))             {vp[vn] = "gravity";color[vn++] = TERM_SLATE;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_SHAR))             {vp[vn] = "ÇËÊÒ";color[vn++] = TERM_L_UMBER;}
-#else
-       if (flags4 & (RF4_BR_SHAR))             {vp[vn] = "shards";color[vn++] = TERM_L_UMBER;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_PLAS))             {vp[vn] = "¥×¥é¥º¥Þ";color[vn++] = TERM_L_RED;}
-#else
-       if (flags4 & (RF4_BR_PLAS))             {vp[vn] = "plasma";color[vn++] = TERM_L_RED;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_WALL))             {vp[vn] = "¥Õ¥©¡¼¥¹";color[vn++] = TERM_UMBER;}
-#else
-       if (flags4 & (RF4_BR_WALL))             {vp[vn] = "force";color[vn++] = TERM_UMBER;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_MANA))             {vp[vn] = "ËâÎÏ";color[vn++] = TERM_L_BLUE;}
-#else
-       if (flags4 & (RF4_BR_MANA))             {vp[vn] = "mana";color[vn++] = TERM_L_BLUE;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_NUKE))             {vp[vn] = "Êü¼ÍÀ­ÇÑ´þʪ";color[vn++] = TERM_L_GREEN;}
-#else
-       if (flags4 & (RF4_BR_NUKE))             {vp[vn] = "toxic waste";color[vn++] = TERM_L_GREEN;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_DISI))             {vp[vn] = "ʬ²ò";color[vn++] = TERM_SLATE;}
-#else
-       if (flags4 & (RF4_BR_DISI))             {vp[vn] = "disintegration";color[vn++] = TERM_SLATE;}
-#endif
-
+       if (flags4 & (RF4_BR_ACID))
+       {
+               set_damage(r_idx, (MS_BR_ACID), _("酸%s", "acid%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_GREEN;
+       }
+       if (flags4 & (RF4_BR_ELEC))
+       {
+               set_damage(r_idx, (MS_BR_ELEC), _("稲妻%s", "lightning%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_BLUE;
+       }
+       if (flags4 & (RF4_BR_FIRE))
+       {
+               set_damage(r_idx, (MS_BR_FIRE), _("火炎%s", "fire%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_RED;
+       }
+       if (flags4 & (RF4_BR_COLD))
+       {
+               set_damage(r_idx, (MS_BR_COLD), _("冷気%s", "frost%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_WHITE;
+       }
+       if (flags4 & (RF4_BR_POIS))
+       {
+               set_damage(r_idx, (MS_BR_POIS), _("毒%s", "poison%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_GREEN;
+       }
+       if (flags4 & (RF4_BR_NETH))
+       {
+               set_damage(r_idx, (MS_BR_NETHER), _("地獄%s", "nether%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_DARK;
+       }
+       if (flags4 & (RF4_BR_LITE))
+       {
+               set_damage(r_idx, (MS_BR_LITE), _("閃光%s", "light%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_YELLOW;
+       }
+       if (flags4 & (RF4_BR_DARK))
+       {
+               set_damage(r_idx, (MS_BR_DARK), _("暗黒%s", "darkness%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_DARK;
+       }
+       if (flags4 & (RF4_BR_CONF))
+       {
+               set_damage(r_idx, (MS_BR_CONF), _("混乱%s", "confusion%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_UMBER;
+       }
+       if (flags4 & (RF4_BR_SOUN))
+       {
+               set_damage(r_idx, (MS_BR_SOUND), _("轟音%s", "sound%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_ORANGE;
+       }
+       if (flags4 & (RF4_BR_CHAO))
+       {
+               set_damage(r_idx, (MS_BR_CHAOS), _("カオス%s", "chaos%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_VIOLET;
+       }
+       if (flags4 & (RF4_BR_DISE))
+       {
+               set_damage(r_idx, (MS_BR_DISEN), _("劣化%s", "disenchantment%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_VIOLET;
+       }
+       if (flags4 & (RF4_BR_NEXU))
+       {
+               set_damage(r_idx, (MS_BR_NEXUS), _("因果混乱%s", "nexus%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_VIOLET;
+       }
+       if (flags4 & (RF4_BR_TIME))
+       {
+               set_damage(r_idx, (MS_BR_TIME), _("時間逆転%s", "time%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_BLUE;
+       }
+       if (flags4 & (RF4_BR_INER))
+       {
+               set_damage(r_idx, (MS_BR_INERTIA), _("遅鈍%s", "inertia%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_SLATE;
+       }
+       if (flags4 & (RF4_BR_GRAV))
+       {
+               set_damage(r_idx, (MS_BR_GRAVITY), _("重力%s", "gravity%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_SLATE;
+       }
+       if (flags4 & (RF4_BR_SHAR))
+       {
+               set_damage(r_idx, (MS_BR_SHARDS), _("破片%s", "shards%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_UMBER;
+       }
+       if (flags4 & (RF4_BR_PLAS))
+       {
+               set_damage(r_idx, (MS_BR_PLASMA), _("プラズマ%s", "plasma%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_RED;
+       }
+       if (flags4 & (RF4_BR_WALL))
+       {
+               set_damage(r_idx, (MS_BR_FORCE), _("フォース%s", "force%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_UMBER;
+       }
+       if (flags4 & (RF4_BR_MANA))
+       {
+               set_damage(r_idx, (MS_BR_MANA), _("魔力%s", "mana%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_BLUE;
+       }
+       if (flags4 & (RF4_BR_NUKE))
+       {
+               set_damage(r_idx, (MS_BR_NUKE), _("放射性廃棄物%s", "toxic waste%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_GREEN;
+       }
+       if (flags4 & (RF4_BR_DISI))
+       {
+               set_damage(r_idx, (MS_BR_DISI), _("分解%s", "disintegration%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_SLATE;
+       }
 
        /* Describe breaths */
        if (vn)
@@ -1168,19 +978,14 @@ hooked_roff(format("%^s
                breath = TRUE;
 
                /* Intro */
-#ifdef JP
-               hooked_roff(format("%^s¤Ï", wd_he[msex]));
-#else
-               hooked_roff(format("%^s", wd_he[msex]));
-#endif
-
+               hooked_roff(format(_("%^sは", "%^s"), wd_he[msex]));
 
                /* Scan */
                for (n = 0; n < vn; n++)
                {
                        /* Intro */
 #ifdef JP
-                       if ( n != 0 ) hooked_roff("¤ä");
+                       if ( n != 0 ) hooked_roff("");
 #else
                        if (n == 0) hooked_roff(" may breathe ");
                        else if (n < vn-1) hooked_roff(", ");
@@ -1192,408 +997,245 @@ hooked_roff(format("%^s
                        hook_c_roff(color[n], vp[n]);
                }
 #ifdef JP
-               hooked_roff("¤Î¥Ö¥ì¥¹¤òÅǤ¯¤³¤È¤¬¤¢¤ë");
+               hooked_roff("のブレスを吐くことがある");
 #endif
        }
 
 
        /* Collect spells */
        vn = 0;
-#ifdef JP
-if (flags5 & (RF5_BA_ACID))         {vp[vn] = "¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë";color[vn++] = TERM_GREEN;}
-#else
-       if (flags5 & (RF5_BA_ACID))         {vp[vn] = "produce acid balls";color[vn++] = TERM_GREEN;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_BA_ELEC))         {vp[vn] = "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë";color[vn++] = TERM_BLUE;}
-#else
-       if (flags5 & (RF5_BA_ELEC))         {vp[vn] = "produce lightning balls";color[vn++] = TERM_BLUE;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_BA_FIRE))         {vp[vn] = "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë";color[vn++] = TERM_RED;}
-#else
-       if (flags5 & (RF5_BA_FIRE))         {vp[vn] = "produce fire balls";color[vn++] = TERM_RED;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_BA_COLD))         {vp[vn] = "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë";color[vn++] = TERM_L_WHITE;}
-#else
-       if (flags5 & (RF5_BA_COLD))         {vp[vn] = "produce frost balls";color[vn++] = TERM_L_WHITE;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_BA_POIS))         {vp[vn] = "°­½­±À";color[vn++] = TERM_L_GREEN;}
-#else
-       if (flags5 & (RF5_BA_POIS))         {vp[vn] = "produce poison balls";color[vn++] = TERM_L_GREEN;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_BA_NETH))         {vp[vn] = "ÃϹöµå";color[vn++] = TERM_L_DARK;}
-#else
-       if (flags5 & (RF5_BA_NETH))         {vp[vn] = "produce nether balls";color[vn++] = TERM_L_DARK;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_BA_WATE))         {vp[vn] = "¥¦¥©¡¼¥¿¡¼¡¦¥Ü¡¼¥ë";color[vn++] = TERM_BLUE;}
-#else
-       if (flags5 & (RF5_BA_WATE))         {vp[vn] = "produce water balls";color[vn++] = TERM_BLUE;}
-#endif
-
-#ifdef JP
-if (flags4 & (RF4_BA_NUKE))         {vp[vn] = "Êü¼Íǽµå";color[vn++] = TERM_L_GREEN;}
-#else
-       if (flags4 & (RF4_BA_NUKE))         {vp[vn] = "produce balls of radiation";color[vn++] = TERM_L_GREEN;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_BA_MANA))         {vp[vn] = "ËâÎϤÎÍò";color[vn++] = TERM_L_BLUE;}
-#else
-       if (flags5 & (RF5_BA_MANA))         {vp[vn] = "invoke mana storms";color[vn++] = TERM_L_BLUE;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_BA_DARK))         {vp[vn] = "°Å¹õ¤ÎÍò";color[vn++] = TERM_L_DARK;}
-#else
-       if (flags5 & (RF5_BA_DARK))         {vp[vn] = "invoke darkness storms";color[vn++] = TERM_L_DARK;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_BA_LITE))         {vp[vn] = "¥¹¥¿¡¼¥Ð¡¼¥¹¥È";color[vn++] = TERM_YELLOW;}
-#else
-       if (flags5 & (RF5_BA_LITE))         {vp[vn] = "invoke starburst";color[vn++] = TERM_YELLOW;}
-#endif
-
-#ifdef JP
-if (flags4 & (RF4_BA_CHAO))         {vp[vn] = "½ã¥í¥°¥ë¥¹";color[vn++] = TERM_VIOLET;}
-#else
-       if (flags4 & (RF4_BA_CHAO))         {vp[vn] = "invoke raw Logrus";color[vn++] = TERM_VIOLET;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_HAND_DOOM))       {vp[vn] = "ÇËÌǤμê";color[vn++] = TERM_VIOLET;}
-#else
-       if (flags6 & (RF6_HAND_DOOM))       {vp[vn] = "invoke the Hand of Doom";color[vn++] = TERM_VIOLET;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_PSY_SPEAR))            {vp[vn] = "¸÷¤Î·õ";color[vn++] = TERM_YELLOW;}
-#else
-       if (flags6 & (RF6_PSY_SPEAR))            {vp[vn] = "psycho-spear";color[vn++] = TERM_YELLOW;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_DRAIN_MANA))      {vp[vn] = "ËâÎϵۼý";color[vn++] = TERM_SLATE;}
-#else
-       if (flags5 & (RF5_DRAIN_MANA))      {vp[vn] = "drain mana";color[vn++] = TERM_SLATE;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_MIND_BLAST))      {vp[vn] = "Àº¿À¹¶·â";color[vn++] = TERM_L_RED;}
-#else
-       if (flags5 & (RF5_MIND_BLAST))      {vp[vn] = "cause mind blasting";color[vn++] = TERM_L_RED;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_BRAIN_SMASH))     {vp[vn] = "Ǿ¹¶·â";color[vn++] = TERM_RED;}
-#else
-       if (flags5 & (RF5_BRAIN_SMASH))     {vp[vn] = "cause brain smashing";color[vn++] = TERM_RED;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_CAUSE_1))         {vp[vn] = "·Ú½ý¡Ü¼ö¤¤";color[vn++] = TERM_L_WHITE;}
-#else
-       if (flags5 & (RF5_CAUSE_1))         {vp[vn] = "cause light wounds and cursing";color[vn++] = TERM_L_WHITE;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_CAUSE_2))         {vp[vn] = "½Å½ý¡Ü¼ö¤¤";color[vn++] = TERM_L_WHITE;}
-#else
-       if (flags5 & (RF5_CAUSE_2))         {vp[vn] = "cause serious wounds and cursing";color[vn++] = TERM_L_WHITE;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_CAUSE_3))         {vp[vn] = "Ã×Ì¿½ý¡Ü¼ö¤¤";color[vn++] = TERM_L_WHITE;}
-#else
-       if (flags5 & (RF5_CAUSE_3))         {vp[vn] = "cause critical wounds and cursing";color[vn++] = TERM_L_WHITE;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_CAUSE_4))         {vp[vn] = "È빦¤òÆͤ¯";color[vn++] = TERM_L_WHITE;}
-#else
-       if (flags5 & (RF5_CAUSE_4))         {vp[vn] = "cause mortal wounds";color[vn++] = TERM_L_WHITE;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_BO_ACID))         {vp[vn] = "¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È";color[vn++] = TERM_GREEN;}
-#else
-       if (flags5 & (RF5_BO_ACID))         {vp[vn] = "produce acid bolts";color[vn++] = TERM_GREEN;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_BO_ELEC))         {vp[vn] = "¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È";color[vn++] = TERM_BLUE;}
-#else
-       if (flags5 & (RF5_BO_ELEC))         {vp[vn] = "produce lightning bolts";color[vn++] = TERM_BLUE;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_BO_FIRE))         {vp[vn] = "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È";color[vn++] = TERM_RED;}
-#else
-       if (flags5 & (RF5_BO_FIRE))         {vp[vn] = "produce fire bolts";color[vn++] = TERM_RED;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_BO_COLD))         {vp[vn] = "¥¢¥¤¥¹¡¦¥Ü¥ë¥È";color[vn++] = TERM_L_WHITE;}
-#else
-       if (flags5 & (RF5_BO_COLD))         {vp[vn] = "produce frost bolts";color[vn++] = TERM_L_WHITE;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_BO_NETH))         {vp[vn] = "ÃϹö¤ÎÌð";color[vn++] = TERM_L_DARK;}
-#else
-       if (flags5 & (RF5_BO_NETH))         {vp[vn] = "produce nether bolts";color[vn++] = TERM_L_DARK;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_BO_WATE))         {vp[vn] = "¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È";color[vn++] = TERM_BLUE;}
-#else
-       if (flags5 & (RF5_BO_WATE))         {vp[vn] = "produce water bolts";color[vn++] = TERM_BLUE;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_BO_MANA))         {vp[vn] = "ËâÎϤÎÌð";color[vn++] = TERM_L_BLUE;}
-#else
-       if (flags5 & (RF5_BO_MANA))         {vp[vn] = "produce mana bolts";color[vn++] = TERM_L_BLUE;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_BO_PLAS))         {vp[vn] = "¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È";color[vn++] = TERM_L_RED;}
-#else
-       if (flags5 & (RF5_BO_PLAS))         {vp[vn] = "produce plasma bolts";color[vn++] = TERM_L_RED;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_BO_ICEE))         {vp[vn] = "¶Ë´¨¤ÎÌð";color[vn++] = TERM_WHITE;}
-#else
-       if (flags5 & (RF5_BO_ICEE))         {vp[vn] = "produce ice bolts";color[vn++] = TERM_WHITE;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_MISSILE))         {vp[vn] = "¥Þ¥¸¥Ã¥¯¥ß¥µ¥¤¥ë";color[vn++] = TERM_SLATE;}
-#else
-       if (flags5 & (RF5_MISSILE))         {vp[vn] = "produce magic missiles";color[vn++] = TERM_SLATE;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_SCARE))           {vp[vn] = "¶²ÉÝ";color[vn++] = TERM_SLATE;}
-#else
-       if (flags5 & (RF5_SCARE))           {vp[vn] = "terrify";color[vn++] = TERM_SLATE;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_BLIND))           {vp[vn] = "Ìܤ¯¤é¤Þ¤·";color[vn++] = TERM_L_DARK;}
-#else
-       if (flags5 & (RF5_BLIND))           {vp[vn] = "blind";color[vn++] = TERM_L_DARK;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_CONF))            {vp[vn] = "º®Íð";color[vn++] = TERM_L_UMBER;}
-#else
-       if (flags5 & (RF5_CONF))            {vp[vn] = "confuse";color[vn++] = TERM_L_UMBER;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_SLOW))            {vp[vn] = "¸ºÂ®";color[vn++] = TERM_UMBER;}
-#else
-       if (flags5 & (RF5_SLOW))            {vp[vn] = "slow";color[vn++] = TERM_UMBER;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_HOLD))            {vp[vn] = "Ëãáã";color[vn++] = TERM_RED;}
-#else
-       if (flags5 & (RF5_HOLD))            {vp[vn] = "paralyze";color[vn++] = TERM_RED;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_HASTE))           {vp[vn] = "²Ã®";color[vn++] = TERM_L_GREEN;}
-#else
-       if (flags6 & (RF6_HASTE))           {vp[vn] = "haste-self";color[vn++] = TERM_L_GREEN;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_HEAL))            {vp[vn] = "¼£Ìþ";color[vn++] = TERM_WHITE;}
-#else
-       if (flags6 & (RF6_HEAL))            {vp[vn] = "heal-self";color[vn++] = TERM_WHITE;}
-#endif
-
-#ifdef JP
-       if (flags6 & (RF6_INVULNER))        {vp[vn] = "̵Ũ²½";color[vn++] = TERM_WHITE;}
-#else
-       if (flags6 & (RF6_INVULNER))        {vp[vn] = "make invulnerable";color[vn++] = TERM_WHITE;}
-#endif
-
-#ifdef JP
-if (flags4 & RF4_DISPEL)    {vp[vn] = "ËâÎϾõî";color[vn++] = TERM_L_WHITE;}
-#else
-       if (flags4 & RF4_DISPEL)    {vp[vn] = "dispel-magic";color[vn++] = TERM_L_WHITE;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_BLINK))           {vp[vn] = "¥·¥ç¡¼¥È¥Æ¥ì¥Ý¡¼¥È";color[vn++] = TERM_UMBER;}
-#else
-       if (flags6 & (RF6_BLINK))           {vp[vn] = "blink-self";color[vn++] = TERM_UMBER;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_TPORT))           {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È";color[vn++] = TERM_ORANGE;}
-#else
-       if (flags6 & (RF6_TPORT))           {vp[vn] = "teleport-self";color[vn++] = TERM_ORANGE;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_WORLD))            {vp[vn] = "»þ¤ò»ß¤á¤ë";color[vn++] = TERM_L_BLUE;}
-#else
-       if (flags6 & (RF6_WORLD))            {vp[vn] = "stop the time";color[vn++] = TERM_L_BLUE;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_TELE_TO))         {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¥Ð¥Ã¥¯";color[vn++] = TERM_L_UMBER;}
-#else
-       if (flags6 & (RF6_TELE_TO))         {vp[vn] = "teleport to";color[vn++] = TERM_L_UMBER;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_TELE_AWAY))       {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¥¢¥¦¥§¥¤";color[vn++] = TERM_UMBER;}
-#else
-       if (flags6 & (RF6_TELE_AWAY))       {vp[vn] = "teleport away";color[vn++] = TERM_UMBER;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_TELE_LEVEL))      {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë";color[vn++] = TERM_ORANGE;}
-#else
-       if (flags6 & (RF6_TELE_LEVEL))      {vp[vn] = "teleport level";color[vn++] = TERM_ORANGE;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_DARKNESS))        {if ((p_ptr->pclass != CLASS_NINJA) || (flags3 & (RF3_UNDEAD | RF3_HURT_LITE))) {vp[vn] =  "°Å°Ç";color[vn++] = TERM_L_DARK;} else { vp[vn] = "Á®¸÷";color[vn++] = TERM_YELLOW;}}
-#else
-if (flags6 & (RF6_DARKNESS))        {vp[vn] = ((p_ptr->pclass != CLASS_NINJA) || (flags3 & (RF3_UNDEAD | RF3_HURT_LITE))) ? "create darkness" : "create light";color[vn++] = TERM_L_DARK;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_TRAPS))           {vp[vn] = "¥È¥é¥Ã¥×";color[vn++] = TERM_BLUE;}
-#else
-       if (flags6 & (RF6_TRAPS))           {vp[vn] = "create traps";color[vn++] = TERM_BLUE;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_FORGET))          {vp[vn] = "µ­²±¾Ãµî";color[vn++] = TERM_BLUE;}
-#else
-       if (flags6 & (RF6_FORGET))          {vp[vn] = "cause amnesia";color[vn++] = TERM_BLUE;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_RAISE_DEAD))      {vp[vn] = "»à¼ÔÉü³è";color[vn++] = TERM_RED;}
-#else
-       if (flags6 & (RF6_RAISE_DEAD))      {vp[vn] = "raise dead";color[vn++] = TERM_RED;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_S_MONSTER))       {vp[vn] = "¥â¥ó¥¹¥¿¡¼°ìÂξ¤´­";color[vn++] = TERM_SLATE;}
-#else
-       if (flags6 & (RF6_S_MONSTER))       {vp[vn] = "summon a monster";color[vn++] = TERM_SLATE;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_S_MONSTERS))      {vp[vn] = "¥â¥ó¥¹¥¿¡¼Ê£¿ô¾¤´­";color[vn++] = TERM_L_WHITE;}
-#else
-       if (flags6 & (RF6_S_MONSTERS))      {vp[vn] = "summon monsters";color[vn++] = TERM_L_WHITE;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_S_KIN))           {vp[vn] = "µß±ç¾¤´­";color[vn++] = TERM_ORANGE;}
-#else
-       if (flags6 & (RF6_S_KIN))           {vp[vn] = "summon aid";color[vn++] = TERM_ORANGE;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_S_ANT))           {vp[vn] = "¥¢¥ê¾¤´­";color[vn++] = TERM_RED;}
-#else
-       if (flags6 & (RF6_S_ANT))           {vp[vn] = "summon ants";color[vn++] = TERM_RED;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_S_SPIDER))        {vp[vn] = "¥¯¥â¾¤´­";color[vn++] = TERM_L_DARK;}
-#else
-       if (flags6 & (RF6_S_SPIDER))        {vp[vn] = "summon spiders";color[vn++] = TERM_L_DARK;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_S_HOUND))         {vp[vn] = "¥Ï¥¦¥ó¥É¾¤´­";color[vn++] = TERM_L_UMBER;}
-#else
-       if (flags6 & (RF6_S_HOUND))         {vp[vn] = "summon hounds";color[vn++] = TERM_L_UMBER;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_S_HYDRA))         {vp[vn] = "¥Ò¥É¥é¾¤´­";color[vn++] = TERM_L_GREEN;}
-#else
-       if (flags6 & (RF6_S_HYDRA))         {vp[vn] = "summon hydras";color[vn++] = TERM_L_GREEN;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_S_ANGEL))         {vp[vn] = "Å·»È°ìÂξ¤´­";color[vn++] = TERM_YELLOW;}
-#else
-       if (flags6 & (RF6_S_ANGEL))         {vp[vn] = "summon an angel";color[vn++] = TERM_YELLOW;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_S_DEMON))         {vp[vn] = "¥Ç¡¼¥â¥ó°ìÂξ¤´­";color[vn++] = TERM_L_RED;}
-#else
-       if (flags6 & (RF6_S_DEMON))         {vp[vn] = "summon a demon";color[vn++] = TERM_L_RED;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_S_UNDEAD))        {vp[vn] = "¥¢¥ó¥Ç¥Ã¥É°ìÂξ¤´­";color[vn++] = TERM_L_DARK;}
-#else
-       if (flags6 & (RF6_S_UNDEAD))        {vp[vn] = "summon an undead";color[vn++] = TERM_L_DARK;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_S_DRAGON))        {vp[vn] = "¥É¥é¥´¥ó°ìÂξ¤´­";color[vn++] = TERM_ORANGE;}
-#else
-       if (flags6 & (RF6_S_DRAGON))        {vp[vn] = "summon a dragon";color[vn++] = TERM_ORANGE;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_S_HI_UNDEAD))     {vp[vn] = "¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¾¤´­";color[vn++] = TERM_L_DARK;}
-#else
-       if (flags6 & (RF6_S_HI_UNDEAD))     {vp[vn] = "summon Greater Undead";color[vn++] = TERM_L_DARK;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_S_HI_DRAGON))     {vp[vn] = "¸ÅÂå¥É¥é¥´¥ó¾¤´­";color[vn++] = TERM_ORANGE;}
-#else
-       if (flags6 & (RF6_S_HI_DRAGON))     {vp[vn] = "summon Ancient Dragons";color[vn++] = TERM_ORANGE;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_S_CYBER))         {vp[vn] = "¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¾¤´­";color[vn++] = TERM_UMBER;}
-#else
-       if (flags6 & (RF6_S_CYBER))         {vp[vn] = "summon Cyberdemons";color[vn++] = TERM_UMBER;}
-#endif
+       if (a_ability_flags1 & (RF5_BA_ACID))
+       {
+               set_damage(r_idx, (MS_BALL_ACID), _("アシッド・ボール%s", "produce acid balls%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_GREEN;
+       }
+       if (a_ability_flags1 & (RF5_BA_ELEC))
+       {
+               set_damage(r_idx, (MS_BALL_ELEC), _("サンダー・ボール%s", "produce lightning balls%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_BLUE;
+       }
+       if (a_ability_flags1 & (RF5_BA_FIRE))
+       {
+               set_damage(r_idx, (MS_BALL_FIRE), _("ファイア・ボール%s", "produce fire balls%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_RED;
+       }
+       if (a_ability_flags1 & (RF5_BA_COLD))
+       {
+               set_damage(r_idx, (MS_BALL_COLD), _("アイス・ボール%s", "produce frost balls%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_WHITE;
+       }
+       if (a_ability_flags1 & (RF5_BA_POIS))
+       {
+               set_damage(r_idx, (MS_BALL_POIS), _("悪臭雲%s", "produce poison balls%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_GREEN;
+       }
+       if (a_ability_flags1 & (RF5_BA_NETH))
+       {
+               set_damage(r_idx, (MS_BALL_NETHER), _("地獄球%s", "produce nether balls%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_DARK;
+       }
+       if (a_ability_flags1 & (RF5_BA_WATE))
+       {
+               set_damage(r_idx, (MS_BALL_WATER), _("ウォーター・ボール%s", "produce water balls%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_BLUE;
+       }
+       if (flags4 & (RF4_BA_NUKE))
+       {
+               set_damage(r_idx, (MS_BALL_NUKE), _("放射能球%s", "produce balls of radiation%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_GREEN;
+       }
+       if (a_ability_flags1 & (RF5_BA_MANA))
+       {
+               set_damage(r_idx, (MS_BALL_MANA), _("魔力の嵐%s", "invoke mana storms%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_BLUE;
+       }
+       if (a_ability_flags1 & (RF5_BA_DARK))
+       {
+               set_damage(r_idx, (MS_BALL_DARK), _("暗黒の嵐%s", "invoke darkness storms%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_DARK;
+       }
+       if (a_ability_flags1 & (RF5_BA_LITE))
+       {
+               set_damage(r_idx, (MS_STARBURST), _("スターバースト%s", "invoke starburst%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_YELLOW;
+       }
+       if (flags4 & (RF4_BA_CHAO))
+       {
+               set_damage(r_idx, (MS_BALL_CHAOS), _("純ログルス%s", "invoke raw Logrus%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_VIOLET;
+       }
+       if (a_ability_flags2 & (RF6_HAND_DOOM)) { vp[vn] = _("破滅の手(40%-60%)", "invoke the Hand of Doom(40%-60%)"); color[vn++] = TERM_VIOLET; }
+       if (a_ability_flags2 & (RF6_PSY_SPEAR))
+       {
+               set_damage(r_idx, (MS_PSY_SPEAR), _("光の剣%s", "psycho-spear%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_YELLOW;
+       }
+       if (a_ability_flags1 & (RF5_DRAIN_MANA))
+       {
+               set_damage(r_idx, (MS_DRAIN_MANA), _("魔力吸収%s", "drain mana%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_SLATE;
+       }
+       if (a_ability_flags1 & (RF5_MIND_BLAST))
+       {
+               set_damage(r_idx, (MS_MIND_BLAST), _("精神攻撃%s", "cause mind blasting%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_RED;
+       }
+       if (a_ability_flags1 & (RF5_BRAIN_SMASH))
+       {
+               set_damage(r_idx, (MS_BRAIN_SMASH), _("脳攻撃%s", "cause brain smashing%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_RED;
+       }
+       if (a_ability_flags1 & (RF5_CAUSE_1))
+       {
+               set_damage(r_idx, (MS_CAUSE_1),
+                       _("軽傷+呪い%s", "cause light wounds and cursing%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_WHITE;
+       }
+       if (a_ability_flags1 & (RF5_CAUSE_2))
+       {
+               set_damage(r_idx, (MS_CAUSE_2),
+                       _("重傷+呪い%s", "cause serious wounds and cursing%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_WHITE;
+       }
+       if (a_ability_flags1 & (RF5_CAUSE_3))
+       {
+               set_damage(r_idx, (MS_CAUSE_3),
+                       _("致命傷+呪い%s", "cause critical wounds and cursing%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_WHITE;
+       }
+       if (a_ability_flags1 & (RF5_CAUSE_4))
+       {
+               set_damage(r_idx, (MS_CAUSE_4),
+                       _("秘孔を突く%s", "cause mortal wounds%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_WHITE;
+       }
+       if (a_ability_flags1 & (RF5_BO_ACID))
+       {
+               set_damage(r_idx, (MS_BOLT_ACID), _("アシッド・ボルト%s", "produce acid bolts%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_GREEN;
+       }
+       if (a_ability_flags1 & (RF5_BO_ELEC))
+       {
+               set_damage(r_idx, (MS_BOLT_ELEC), _("サンダー・ボルト%s", "produce lightning bolts%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_BLUE;
+       }
+       if (a_ability_flags1 & (RF5_BO_FIRE))
+       {
+               set_damage(r_idx, (MS_BOLT_FIRE), _("ファイア・ボルト%s", "produce fire bolts%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_RED;
+       }
+       if (a_ability_flags1 & (RF5_BO_COLD))
+       {
+               set_damage(r_idx, (MS_BOLT_COLD), _("アイス・ボルト%s", "produce frost bolts%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_WHITE;
+       }
+       if (a_ability_flags1 & (RF5_BO_NETH))
+       {
+               set_damage(r_idx, (MS_BOLT_NETHER), _("地獄の矢%s", "produce nether bolts%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_DARK;
+       }
+       if (a_ability_flags1 & (RF5_BO_WATE))
+       {
+               set_damage(r_idx, (MS_BOLT_WATER), _("ウォーター・ボルト%s", "produce water bolts%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_BLUE;
+       }
+       if (a_ability_flags1 & (RF5_BO_MANA))
+       {
+               set_damage(r_idx, (MS_BOLT_MANA), _("魔力の矢%s", "produce mana bolts%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_BLUE;
+       }
+       if (a_ability_flags1 & (RF5_BO_PLAS))
+       {
+               set_damage(r_idx, (MS_BOLT_PLASMA), _("プラズマ・ボルト%s", "produce plasma bolts%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_RED;
+       }
+       if (a_ability_flags1 & (RF5_BO_ICEE))
+       {
+               set_damage(r_idx, (MS_BOLT_ICE), _("極寒の矢%s", "produce ice bolts%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_WHITE;
+       }
+       if (a_ability_flags1 & (RF5_MISSILE))
+       {
+               set_damage(r_idx, (MS_MAGIC_MISSILE), _("マジックミサイル%s", "produce magic missiles%s"), tmp_msg[vn]);
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_SLATE;
+       }
+       if (a_ability_flags1 & (RF5_SCARE))           { vp[vn] = _("恐怖", "terrify"); color[vn++] = TERM_SLATE; }
+       if (a_ability_flags1 & (RF5_BLIND))           { vp[vn] = _("目くらまし", "blind"); color[vn++] = TERM_L_DARK; }
+       if (a_ability_flags1 & (RF5_CONF))            { vp[vn] = _("混乱", "confuse"); color[vn++] = TERM_L_UMBER; }
+       if (a_ability_flags1 & (RF5_SLOW))            { vp[vn] = _("減速", "slow"); color[vn++] = TERM_UMBER; }
+       if (a_ability_flags1 & (RF5_HOLD))            { vp[vn] = _("麻痺", "paralyze"); color[vn++] = TERM_RED; }
+       if (a_ability_flags2 & (RF6_HASTE))           { vp[vn] = _("加速", "haste-self"); color[vn++] = TERM_L_GREEN; }
+       if (a_ability_flags2 & (RF6_HEAL))            { vp[vn] = _("治癒", "heal-self"); color[vn++] = TERM_WHITE; }
+       if (a_ability_flags2 & (RF6_INVULNER))        { vp[vn] = _("無敵化", "make invulnerable"); color[vn++] = TERM_WHITE; }
+       if (flags4 & RF4_DISPEL)            { vp[vn] = _("魔力消去", "dispel-magic"); color[vn++] = TERM_L_WHITE; }
+       if (a_ability_flags2 & (RF6_BLINK))           { vp[vn] = _("ショートテレポート", "blink-self"); color[vn++] = TERM_UMBER; }
+       if (a_ability_flags2 & (RF6_TPORT))           { vp[vn] = _("テレポート", "teleport-self"); color[vn++] = TERM_ORANGE; }
+       if (a_ability_flags2 & (RF6_WORLD))           { vp[vn] = _("時を止める", "stop the time"); color[vn++] = TERM_L_BLUE; }
+       if (a_ability_flags2 & (RF6_TELE_TO))         { vp[vn] = _("テレポートバック", "teleport to"); color[vn++] = TERM_L_UMBER; }
+       if (a_ability_flags2 & (RF6_TELE_AWAY))       { vp[vn] = _("テレポートアウェイ", "teleport away"); color[vn++] = TERM_UMBER; }
+       if (a_ability_flags2 & (RF6_TELE_LEVEL))      { vp[vn] = _("テレポート・レベル", "teleport level"); color[vn++] = TERM_ORANGE; }
 
-#ifdef JP
-if (flags6 & (RF6_S_AMBERITES))     {vp[vn] = "¥¢¥ó¥Ð¡¼¤Î²¦Â²¾¤´­";color[vn++] = TERM_VIOLET;}
-#else
-       if (flags6 & (RF6_S_AMBERITES))     {vp[vn] = "summon Lords of Amber";color[vn++] = TERM_VIOLET;}
-#endif
+       if (a_ability_flags2 & (RF6_DARKNESS))
+       {
+               if ((p_ptr->pclass != CLASS_NINJA) || (r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) || (r_ptr->flags7 & RF7_DARK_MASK))
+               {
+                       vp[vn] = _("暗闇", "create darkness"); color[vn++] = TERM_L_DARK;
+               }
+               else
+               {
+                       vp[vn] = _("閃光", "create light"); color[vn++] = TERM_YELLOW;
+               }
+       }
 
-#ifdef JP
-if (flags6 & (RF6_S_UNIQUE))        {vp[vn] = "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¾¤´­";color[vn++] = TERM_VIOLET;}
-#else
-       if (flags6 & (RF6_S_UNIQUE))        {vp[vn] = "summon Unique Monsters";color[vn++] = TERM_VIOLET;}
-#endif
+       if (a_ability_flags2 & (RF6_TRAPS))           { vp[vn] = _("トラップ", "create traps"); color[vn++] = TERM_BLUE; }
+       if (a_ability_flags2 & (RF6_FORGET))          { vp[vn] = _("記憶消去", "cause amnesia"); color[vn++] = TERM_BLUE; }
+       if (a_ability_flags2 & (RF6_RAISE_DEAD))      { vp[vn] = _("死者復活", "raise dead"); color[vn++] = TERM_RED; }
+       if (a_ability_flags2 & (RF6_S_MONSTER))       { vp[vn] = _("モンスター一体召喚", "summon a monster"); color[vn++] = TERM_SLATE; }
+       if (a_ability_flags2 & (RF6_S_MONSTERS))      { vp[vn] = _("モンスター複数召喚", "summon monsters"); color[vn++] = TERM_L_WHITE; }
+       if (a_ability_flags2 & (RF6_S_KIN))           { vp[vn] = _("救援召喚", "summon aid"); color[vn++] = TERM_ORANGE; }
+       if (a_ability_flags2 & (RF6_S_ANT))           { vp[vn] = _("アリ召喚", "summon ants"); color[vn++] = TERM_RED; }
+       if (a_ability_flags2 & (RF6_S_SPIDER))        { vp[vn] = _("クモ召喚", "summon spiders"); color[vn++] = TERM_L_DARK; }
+       if (a_ability_flags2 & (RF6_S_HOUND))         { vp[vn] = _("ハウンド召喚", "summon hounds"); color[vn++] = TERM_L_UMBER; }
+       if (a_ability_flags2 & (RF6_S_HYDRA))         { vp[vn] = _("ヒドラ召喚", "summon hydras"); color[vn++] = TERM_L_GREEN; }
+       if (a_ability_flags2 & (RF6_S_ANGEL))         { vp[vn] = _("天使一体召喚", "summon an angel"); color[vn++] = TERM_YELLOW; }
+       if (a_ability_flags2 & (RF6_S_DEMON))         { vp[vn] = _("デーモン一体召喚", "summon a demon"); color[vn++] = TERM_L_RED; }
+       if (a_ability_flags2 & (RF6_S_UNDEAD))        { vp[vn] = _("アンデッド一体召喚", "summon an undead"); color[vn++] = TERM_L_DARK; }
+       if (a_ability_flags2 & (RF6_S_DRAGON))        { vp[vn] = _("ドラゴン一体召喚", "summon a dragon"); color[vn++] = TERM_ORANGE; }
+       if (a_ability_flags2 & (RF6_S_HI_UNDEAD))     { vp[vn] = _("強力なアンデッド召喚", "summon Greater Undead"); color[vn++] = TERM_L_DARK; }
+       if (a_ability_flags2 & (RF6_S_HI_DRAGON))     { vp[vn] = _("古代ドラゴン召喚", "summon Ancient Dragons"); color[vn++] = TERM_ORANGE; }  
+       if (a_ability_flags2 & (RF6_S_CYBER))         { vp[vn] = _("サイバーデーモン召喚", "summon Cyberdemons"); color[vn++] = TERM_UMBER; }
+       if (a_ability_flags2 & (RF6_S_AMBERITES))     { vp[vn] = _("アンバーの王族召喚", "summon Lords of Amber"); color[vn++] = TERM_VIOLET; }
+       if (a_ability_flags2 & (RF6_S_UNIQUE))        { vp[vn] = _("ユニーク・モンスター召喚", "summon Unique Monsters"); color[vn++] = TERM_VIOLET; }
 
 
        /* Describe spells */
@@ -1605,35 +1247,25 @@ if (flags6 & (RF6_S_UNIQUE))        {vp[vn] = "
                /* Intro */
                if (breath)
                {
-#ifdef JP
-                       hooked_roff("¡¢¤Ê¤ª¤«¤Ä");
-#else
-                       hooked_roff(", and is also");
-#endif
-
+                       hooked_roff(_("、なおかつ", ", and is also"));
                }
                else
                {
-#ifdef JP
-                       hooked_roff(format("%^s¤Ï", wd_he[msex]));
-#else
-                       hooked_roff(format("%^s is", wd_he[msex]));
-#endif
-
+                       hooked_roff(format(_("%^sは", "%^s is"), wd_he[msex]));
                }
 
 #ifdef JP
                /* Adverb */
-               if (flags2 & (RF2_SMART)) hook_c_roff(TERM_YELLOW, "Ū³Î¤Ë");
+               if (flags2 & (RF2_SMART)) hook_c_roff(TERM_YELLOW, "的確に");
 
                /* Verb Phrase */
-               hooked_roff("ËâË¡¤ò»È¤¦¤³¤È¤¬¤Ç¤­¡¢");
+               hooked_roff("魔法を使うことができ、");
 #else
                /* Verb Phrase */
                hooked_roff(" magical, casting spells");
 
                /* Adverb */
-               if (flags2 & RF2_SMART) hooked_roff(" intelligently");
+               if (flags2 & RF2_SMART) hook_c_roff(TERM_YELLOW, " intelligently");
 #endif
 
 
@@ -1642,7 +1274,7 @@ if (flags6 & (RF6_S_UNIQUE))        {vp[vn] = "
                {
                        /* Intro */
 #ifdef JP
-                       if ( n != 0 ) hooked_roff("¡¢");
+                       if ( n != 0 ) hooked_roff("");
 #else
                        if (n == 0) hooked_roff(" which ");
                        else if (n < vn-1) hooked_roff(", ");
@@ -1654,7 +1286,7 @@ if (flags6 & (RF6_S_UNIQUE))        {vp[vn] = "
                        hook_c_roff(color[n], vp[n]);
                }
 #ifdef JP
-               hooked_roff("¤Î¼öʸ¤ò¾§¤¨¤ë¤³¤È¤¬¤¢¤ë");
+               hooked_roff("の呪文を唱えることがある");
 #endif
        }
 
@@ -1663,515 +1295,228 @@ if (flags6 & (RF6_S_UNIQUE))        {vp[vn] = "
        if (breath || magic)
        {
                /* Total casting */
-               m = r_ptr->r_cast_inate + r_ptr->r_cast_spell;
+               m = r_ptr->r_cast_spell;
 
                /* Average frequency */
-               n = (r_ptr->freq_inate + r_ptr->freq_spell) / 2;
+               n = r_ptr->freq_spell;
 
                /* Describe the spell frequency */
                if (m > 100 || know_everything)
                {
-#ifdef JP
-                       hooked_roff(format("(³ÎΨ:1/%d)", 100 / n));
-#else
-                       hooked_roff(format("; 1 time in %d", 100 / n));
-#endif
-
+                       hooked_roff(format(
+                               _("(確率:1/%d)", "; 1 time in %d"), 100 / n));
                }
 
                /* Guess at the frequency */
                else if (m)
                {
                        n = ((n + 9) / 10) * 10;
-#ifdef JP
-                       hooked_roff(format("(³ÎΨ:Ìó1/%d)", 100 / n));
-#else
-                       hooked_roff(format("; about 1 time in %d", 100 / n));
-#endif
-
+                       hooked_roff(format(
+                               _("(確率:約1/%d)", "; about 1 time in %d"), 100 / n));
                }
 
                /* End this sentence */
-#ifdef JP
-               hooked_roff("¡£");
-#else
-               hooked_roff(".  ");
-#endif
-
+               hooked_roff(_("。", ".  "));
        }
 
        /* Describe monster "toughness" */
-       if (know_armour(r_idx))
+    if (know_everything || know_armour(r_idx))
        {
                /* Armor */
-#ifdef JP
-               hooked_roff(format("%^s¤Ï AC%d ¤ÎËɸæÎϤÈ",
-#else
-               hooked_roff(format("%^s has an armor rating of %d",
-#endif
-
+               hooked_roff(format(
+                       _("%^sは AC%d の防御力と", "%^s has an armor rating of %d"),
                            wd_he[msex], r_ptr->ac));
 
                /* Maximized hitpoints */
-               if (flags1 & RF1_FORCE_MAXHP)
+               if ((flags1 & RF1_FORCE_MAXHP) || (r_ptr->hside == 1))
                {
-#ifdef JP
-                       hooked_roff(format(" %d ¤ÎÂÎÎϤ¬¤¢¤ë¡£",
-#else
-                       hooked_roff(format(" and a life rating of %d.  ",
-#endif
-
-                                   r_ptr->hdice * r_ptr->hside));
+                       u32b hp = r_ptr->hdice * (nightmare ? 2 : 1) * r_ptr->hside;
+                       hooked_roff(format(
+                               _(" %d の体力がある。", " and a life rating of %d.  "),
+                                   (s16b)MIN(30000, hp)));
                }
 
                /* Variable hitpoints */
                else
                {
-#ifdef JP
-                       hooked_roff(format(" %dd%d ¤ÎÂÎÎϤ¬¤¢¤ë¡£",
-#else
-                       hooked_roff(format(" and a life rating of %dd%d.  ",
-#endif
-
-                                   r_ptr->hdice, r_ptr->hside));
-               }
-       }
-
-
-
-       /* Collect special abilities. */
-       vn = 0;
-#ifdef JP
-if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) vp[vn++] = "¥À¥ó¥¸¥ç¥ó¤ò¾È¤é¤¹";
-#else
-       if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) vp[vn++] = "illuminate the dungeon";
-#endif
-
-#ifdef JP
-if (flags2 & RF2_OPEN_DOOR) vp[vn++] = "¥É¥¢¤ò³«¤±¤ë";
-#else
-       if (flags2 & RF2_OPEN_DOOR) vp[vn++] = "open doors";
-#endif
-
-#ifdef JP
-if (flags2 & RF2_BASH_DOOR) vp[vn++] = "¥É¥¢¤òÂǤÁÇˤë";
-#else
-       if (flags2 & RF2_BASH_DOOR) vp[vn++] = "bash down doors";
-#endif
-
-#ifdef JP
-if (flags2 & RF2_PASS_WALL) vp[vn++] = "Êɤò¤¹¤êÈ´¤±¤ë";
-#else
-       if (flags2 & RF2_PASS_WALL) vp[vn++] = "pass through walls";
-#endif
-
-#ifdef JP
-if (flags2 & RF2_KILL_WALL) vp[vn++] = "Êɤò·¡¤ê¿Ê¤à";
-#else
-       if (flags2 & RF2_KILL_WALL) vp[vn++] = "bore through walls";
-#endif
-
-#ifdef JP
-if (flags2 & RF2_MOVE_BODY) vp[vn++] = "¼å¤¤¥â¥ó¥¹¥¿¡¼¤ò²¡¤·¤Î¤±¤ë";
-#else
-       if (flags2 & RF2_MOVE_BODY) vp[vn++] = "push past weaker monsters";
-#endif
-
-#ifdef JP
-if (flags2 & RF2_KILL_BODY) vp[vn++] = "¼å¤¤¥â¥ó¥¹¥¿¡¼¤òÅݤ¹";
-#else
-       if (flags2 & RF2_KILL_BODY) vp[vn++] = "destroy weaker monsters";
-#endif
-
-#ifdef JP
-if (flags2 & RF2_TAKE_ITEM) vp[vn++] = "¥¢¥¤¥Æ¥à¤ò½¦¤¦";
-#else
-       if (flags2 & RF2_TAKE_ITEM) vp[vn++] = "pick up objects";
-#endif
-
-#ifdef JP
-if (flags2 & RF2_KILL_ITEM) vp[vn++] = "¥¢¥¤¥Æ¥à¤ò²õ¤¹";
-#else
-       if (flags2 & RF2_KILL_ITEM) vp[vn++] = "destroy objects";
-#endif
-
-
-       /* Describe special abilities. */
-       if (vn)
-       {
-               /* Intro */
-#ifdef JP
-               hooked_roff(format("%^s¤Ï", wd_he[msex]));
-#else
-               hooked_roff(format("%^s", wd_he[msex]));
-#endif
-
-
-               /* Scan */
-               for (n = 0; n < vn; n++)
-               {
-                       /* Intro */
-#ifdef JP
-                       if(n!=vn-1){
-                         jverb(vp[n],jverb_buf,JVERB_AND);
-                         hooked_roff(jverb_buf);
-                         hooked_roff("¡¢");
-                       }
-                       else  hooked_roff(vp[n]);
-#else
-                       if (n == 0) hooked_roff(" can ");
-                       else if (n < vn-1) hooked_roff(", ");
-                       else hooked_roff(" and ");
-
-                       /* Dump */
-                       hooked_roff(vp[n]);
-#endif
-
-               }
-
-               /* End */
-#ifdef JP
-               hooked_roff("¤³¤È¤¬¤Ç¤­¤ë¡£");
-#else
-               hooked_roff(".  ");
-#endif
-
-       }
-
-
-       /* Describe special abilities. */
-       if (flags7 & (RF7_SELF_LITE_1 | RF7_SELF_LITE_2))
-       {
-#ifdef JP
-               hooked_roff(format("%^s¤Ï¸÷¤Ã¤Æ¤¤¤ë¡£", wd_he[msex]));
-#else
-               hooked_roff(format("%^s illuminate the dungeon.  ", wd_he[msex]));
-#endif
-
-       }
-       if (flags2 & RF2_INVISIBLE)
-       {
-#ifdef JP
-               hooked_roff(format("%^s¤ÏÆ©ÌÀ¤ÇÌܤ˸«¤¨¤Ê¤¤¡£", wd_he[msex]));
-#else
-               hooked_roff(format("%^s is invisible.  ", wd_he[msex]));
-#endif
-
-       }
-       if (flags2 & RF2_COLD_BLOOD)
-       {
-#ifdef JP
-               hooked_roff(format("%^s¤ÏÎä·ìưʪ¤Ç¤¢¤ë¡£", wd_he[msex]));
-#else
-               hooked_roff(format("%^s is cold blooded.  ", wd_he[msex]));
-#endif
-
-       }
-       if (flags2 & RF2_EMPTY_MIND)
-       {
-#ifdef JP
-               hooked_roff(format("%^s¤Ï¥Æ¥ì¥Ñ¥·¡¼¤Ç¤Ï´¶ÃΤǤ­¤Ê¤¤¡£", wd_he[msex]));
-#else
-               hooked_roff(format("%^s is not detected by telepathy.  ", wd_he[msex]));
-#endif
-
-       }
-       else if (flags2 & RF2_WEIRD_MIND)
-       {
-#ifdef JP
-               hooked_roff(format("%^s¤Ï¤Þ¤ì¤Ë¥Æ¥ì¥Ñ¥·¡¼¤Ç´¶ÃΤǤ­¤ë¡£", wd_he[msex]));
-#else
-               hooked_roff(format("%^s is rarely detected by telepathy.  ", wd_he[msex]));
-#endif
-
-       }
-       if (flags2 & RF2_MULTIPLY)
-       {
-#ifdef JP
-               hook_c_roff(TERM_L_UMBER, format("%^s¤ÏÇúȯŪ¤ËÁý¿£¤¹¤ë¡£", wd_he[msex]));
-#else
-               hook_c_roff(TERM_L_UMBER, format("%^s breeds explosively.  ", wd_he[msex]));
-#endif
-
-       }
-       if (flags2 & RF2_REGENERATE)
-       {
-#ifdef JP
-               hook_c_roff(TERM_L_WHITE, format("%^s¤ÏÁÇÁ᤯ÂÎÎϤò²óÉü¤¹¤ë¡£", wd_he[msex]));
-#else
-               hook_c_roff(TERM_L_WHITE, format("%^s regenerates quickly.  ", wd_he[msex]));
-#endif
-
-       }
-       if (flags7 & RF7_RIDING)
-       {
-#ifdef JP
-               hook_c_roff(TERM_SLATE, format("%^s¤Ë¾è¤ë¤³¤È¤¬¤Ç¤­¤ë¡£", wd_he[msex]));
-#else
-               hook_c_roff(TERM_SLATE, format("%^s is suitable for riding.  ", wd_he[msex]));
-#endif
-
-       }
-
-
-       /* Collect susceptibilities */
-       vn = 0;
-#ifdef JP
-       if (flags3 & RF3_HURT_ROCK) {vp[vn] = "´ä¤ò½üµî¤¹¤ë¤â¤Î";color[vn++] = TERM_UMBER;}
-#else
-       if (flags3 & RF3_HURT_ROCK) {vp[vn] = "rock remover";color[vn++] = TERM_UMBER;}
-#endif
-
-#ifdef JP
-       if (flags3 & RF3_HURT_LITE) {vp[vn] = "ÌÀ¤ë¤¤¸÷";color[vn++] = TERM_YELLOW;}
-#else
-       if (flags3 & RF3_HURT_LITE) {vp[vn] = "bright light";color[vn++] = TERM_YELLOW;}
-#endif
-
-#ifdef JP
-       if (flags3 & RF3_HURT_FIRE) {vp[vn] = "±ê";color[vn++] = TERM_RED;}
-#else
-       if (flags3 & RF3_HURT_FIRE) {vp[vn] = "fire";color[vn++] = TERM_RED;}
-#endif
-
-#ifdef JP
-       if (flags3 & RF3_HURT_COLD) {vp[vn] = "Î䵤";color[vn++] = TERM_L_WHITE;}
-#else
-       if (flags3 & RF3_HURT_COLD) {vp[vn] = "cold";color[vn++] = TERM_L_WHITE;}
-#endif
-
-
-       /* Describe susceptibilities */
-       if (vn)
-       {
-               /* Intro */
-#ifdef JP
-               hooked_roff(format("%^s¤Ë¤Ï", wd_he[msex]));
-#else
-               hooked_roff(format("%^s", wd_he[msex]));
-#endif
-
-
-               /* Scan */
-               for (n = 0; n < vn; n++)
-               {
-                       /* Intro */
-#ifdef JP
-                       if ( n != 0 ) hooked_roff("¤ä");
-#else
-                       if (n == 0) hooked_roff(" is hurt by ");
-                       else if (n < vn-1) hooked_roff(", ");
-                       else hooked_roff(" and ");
-#endif
-
-
-                       /* Dump */
-                       hook_c_roff(color[n], vp[n]);
+                       hooked_roff(format(
+                               _(" %dd%d の体力がある。", " and a life rating of %dd%d.  "),
+                                   r_ptr->hdice * (nightmare ? 2 : 1), r_ptr->hside));
                }
-
-               /* End */
-#ifdef JP
-               hooked_roff("¤Ç¥À¥á¡¼¥¸¤òÍ¿¤¨¤é¤ì¤ë¡£");
-#else
-               hooked_roff(".  ");
-#endif
-
        }
 
 
-       /* Collect immunities */
-       vn = 0;
-#ifdef JP
-       if (flags3 & RF3_IM_ACID) {vp[vn] = "»À";color[vn++] = TERM_GREEN;}
-#else
-       if (flags3 & RF3_IM_ACID) {vp[vn] = "acid";color[vn++] = TERM_GREEN;}
-#endif
-
-#ifdef JP
-       if (flags3 & RF3_IM_ELEC) {vp[vn] = "°ðºÊ";color[vn++] = TERM_BLUE;}
-#else
-       if (flags3 & RF3_IM_ELEC) {vp[vn] = "lightning";color[vn++] = TERM_BLUE;}
-#endif
-
-#ifdef JP
-       if (flags3 & RF3_IM_FIRE) {vp[vn] = "±ê";color[vn++] = TERM_RED;}
-#else
-       if (flags3 & RF3_IM_FIRE) {vp[vn] = "fire";color[vn++] = TERM_RED;}
-#endif
-
-#ifdef JP
-       if (flags3 & RF3_IM_COLD) {vp[vn] = "Î䵤";color[vn++] = TERM_L_WHITE;}
-#else
-       if (flags3 & RF3_IM_COLD) {vp[vn] = "cold";color[vn++] = TERM_L_WHITE;}
-#endif
-
-#ifdef JP
-       if (flags3 & RF3_IM_POIS) {vp[vn] = "ÆÇ";color[vn++] = TERM_L_GREEN;}
-#else
-       if (flags3 & RF3_IM_POIS) {vp[vn] = "poison";color[vn++] = TERM_L_GREEN;}
-#endif
+
+       /* Collect special abilities. */
+       vn = 0;
+       if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) { vp[vn] = _("ダンジョンを照らす", "illuminate the dungeon");     color[vn++] = TERM_WHITE; }
+       if (flags7 & (RF7_HAS_DARK_1 | RF7_HAS_DARK_2)) { vp[vn] = _("ダンジョンを暗くする", "darken the dungeon");   color[vn++] = TERM_L_DARK; }
+       if (flags2 & RF2_OPEN_DOOR) { vp[vn] = _("ドアを開ける", "open doors"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_BASH_DOOR) { vp[vn] = _("ドアを打ち破る", "bash down doors"); color[vn++] = TERM_WHITE; }
+       if (flags7 & RF7_CAN_FLY)  { vp[vn] = _("空を飛ぶ", "fly"); color[vn++] = TERM_WHITE; }
+       if (flags7 & RF7_CAN_SWIM)   { vp[vn] = _("水を渡る", "swim"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_PASS_WALL) { vp[vn] = _("壁をすり抜ける", "pass through walls"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_KILL_WALL) { vp[vn] = _("壁を掘り進む", "bore through walls"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_MOVE_BODY) { vp[vn] = _("弱いモンスターを押しのける", "push past weaker monsters"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_KILL_BODY) { vp[vn] = _("弱いモンスターを倒す", "destroy weaker monsters"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_TAKE_ITEM) { vp[vn] = _("アイテムを拾う", "pick up objects"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_KILL_ITEM) { vp[vn] = _("アイテムを壊す", "destroy objects"); color[vn++] = TERM_WHITE; }
 
 
-       /* Describe immunities */
+       /* Describe special abilities. */
        if (vn)
        {
                /* Intro */
-#ifdef JP
-               hooked_roff(format("%^s¤Ï", wd_he[msex]));
-#else
-               hooked_roff(format("%^s", wd_he[msex]));
-#endif
-
+               hooked_roff(format(_("%^sは", "%^s"), wd_he[msex]));
 
                /* Scan */
                for (n = 0; n < vn; n++)
                {
                        /* Intro */
 #ifdef JP
-                       if ( n != 0 ) hooked_roff("¤È");
+                       if (n != vn - 1)
+                       {
+                               jverb(vp[n], jverb_buf, JVERB_AND);
+                               hook_c_roff(color[n], jverb_buf);
+                               hooked_roff("、");
+                       }
+                       else hook_c_roff(color[n], vp[n]);
 #else
-                       if (n == 0) hooked_roff(" resists ");
-                       else if (n < vn-1) hooked_roff(", ");
+                       if (n == 0) hooked_roff(" can ");
+                       else if (n < vn - 1) hooked_roff(", ");
                        else hooked_roff(" and ");
-#endif
-
 
                        /* Dump */
                        hook_c_roff(color[n], vp[n]);
+#endif
+
                }
 
                /* End */
-#ifdef JP
-               hooked_roff("¤ÎÂÑÀ­¤ò»ý¤Ã¤Æ¤¤¤ë¡£");
-#else
-               hooked_roff(".  ");
-#endif
+               hooked_roff(_("ことができる。", ".  "));
 
        }
+       
+       /* Aquatic */
+       if (flags7 & RF7_AQUATIC)
+       {
+               hooked_roff(format(_("%^sは水中に棲んでいる。", "%^s lives in water.  "), wd_he[msex]));
+       }
 
+       /* Describe special abilities. */
+       if (flags7 & (RF7_SELF_LITE_1 | RF7_SELF_LITE_2))
+       {
+               hooked_roff(format(_("%^sは光っている。", "%^s is shining.  "), wd_he[msex]));
+       }
+       if (flags7 & (RF7_SELF_DARK_1 | RF7_SELF_DARK_2))
+       {
+               hook_c_roff(TERM_L_DARK, format(_("%^sは暗黒に包まれている。", "%^s is surrounded by darkness.  "), wd_he[msex]));
+       }
+       if (flags2 & RF2_INVISIBLE)
+       {
+               hooked_roff(format(_("%^sは透明で目に見えない。", "%^s is invisible.  "), wd_he[msex]));
+       }
+       if (flags2 & RF2_COLD_BLOOD)
+       {
+               hooked_roff(format(_("%^sは冷血動物である。", "%^s is cold blooded.  "), wd_he[msex]));
+       }
+       if (flags2 & RF2_EMPTY_MIND)
+       {
+               hooked_roff(format(_("%^sはテレパシーでは感知できない。", "%^s is not detected by telepathy.  "), wd_he[msex]));
+       }
+       else if (flags2 & RF2_WEIRD_MIND)
+       {
+               hooked_roff(format(_("%^sはまれにテレパシーで感知できる。", "%^s is rarely detected by telepathy.  "), wd_he[msex]));
+       }
+       if (flags2 & RF2_MULTIPLY)
+       {
+               hook_c_roff(TERM_L_UMBER, format(_("%^sは爆発的に増殖する。", "%^s breeds explosively.  "), wd_he[msex]));
+       }
+       if (flags2 & RF2_REGENERATE)
+       {
+               hook_c_roff(TERM_L_WHITE, format(_("%^sは素早く体力を回復する。", "%^s regenerates quickly.  "), wd_he[msex]));
+       }
+       if (flags7 & RF7_RIDING)
+       {
+               hook_c_roff(TERM_SLATE, format(_("%^sに乗ることができる。", "%^s is suitable for riding.  "), wd_he[msex]));
+       }
 
-       /* Collect resistances */
-       vn = 0;
-#ifdef JP
-if (flags4 & RF4_BR_LITE) {vp[vn] = "Á®¸÷";color[vn++] = TERM_YELLOW;}
-#else
- if (flags4 & RF4_BR_LITE) {vp[vn] = "light";color[vn++] = TERM_YELLOW;}
-#endif
-
-#ifdef JP
-if ((flags4 & RF4_BR_DARK) || (flags3 & RF3_ORC)) {vp[vn] = "°Å¹õ";color[vn++] = TERM_L_DARK;}
-#else
- if (flags4 & RF4_BR_DARK  || (flags3 & RF3_ORC)) {vp[vn] = "dark";color[vn++] = TERM_L_DARK;}
-#endif
-
-#ifdef JP
-if (flags3 & RF3_RES_NETH) {vp[vn] = "ÃϹö";color[vn++] = TERM_L_DARK;}
-#else
- if (flags3 & RF3_RES_NETH) {vp[vn] = "nether";color[vn++] = TERM_L_DARK;}
-#endif
-
-#ifdef JP
-if (flags3 & RF3_RES_WATE) {vp[vn] = "¿å";color[vn++] = TERM_BLUE;}
-#else
-if (flags3 & RF3_RES_WATE) {vp[vn] = "water";color[vn++] = TERM_BLUE;}
-#endif
-
-#ifdef JP
-if (flags3 & RF3_RES_PLAS) {vp[vn] = "¥×¥é¥º¥Þ";color[vn++] = TERM_L_RED;}
-#else
- if (flags3 & RF3_RES_PLAS) {vp[vn] = "plasma";color[vn++] = TERM_L_RED;}
-#endif
-
-#ifdef JP
-if (flags4 & RF4_BR_SHAR) {vp[vn] = "ÇËÊÒ";color[vn++] = TERM_L_UMBER;}
-#else
- if (flags4 & RF4_BR_SHAR) {vp[vn] = "shards";color[vn++] = TERM_L_UMBER;}
-#endif
-
-#ifdef JP
-if (flags4 & RF4_BR_SOUN) {vp[vn] = "¹ì²»";color[vn++] = TERM_ORANGE;}
-#else
- if (flags4 & RF4_BR_SOUN) {vp[vn] = "sound";color[vn++] = TERM_ORANGE;}
-#endif
-
-#ifdef JP
-if (flags4 & RF4_BR_CONF) {vp[vn] = "º®Íð";color[vn++] = TERM_L_UMBER;}
-#else
- if (flags4 & RF4_BR_CONF) {vp[vn] = "conf";color[vn++] = TERM_L_UMBER;}
-#endif
 
-#ifdef JP
-if ((flags4 & RF4_BR_CHAO) || (r_idx == MON_STORMBRINGER)) {vp[vn] = "¥«¥ª¥¹";color[vn++] = TERM_VIOLET;}
-#else
-if ((flags4 & RF4_BR_CHAO) || (r_idx == MON_STORMBRINGER)) {vp[vn] = "chaos";color[vn++] = TERM_VIOLET;}
-#endif
+       /* Collect susceptibilities */
+       vn = 0;
+       if (flags3 & RF3_HURT_ROCK) { vp[vn] = _("岩を除去するもの", "rock remover"); color[vn++] = TERM_UMBER; }
+       if (flags3 & RF3_HURT_LITE) { vp[vn] = _("明るい光", "bright light"); color[vn++] = TERM_YELLOW; }
+       if (flags3 & RF3_HURT_FIRE) { vp[vn] = _("炎", "fire"); color[vn++] = TERM_RED; }
+       if (flags3 & RF3_HURT_COLD) { vp[vn] = _("冷気", "cold"); color[vn++] = TERM_L_WHITE; }
 
-#ifdef JP
-if (flags3 & RF3_RES_NEXU) {vp[vn] = "°ø²Ìº®Íð";color[vn++] = TERM_VIOLET;}
-#else
- if (flags3 & RF3_RES_NEXU) {vp[vn] = "nexus";color[vn++] = TERM_VIOLET;}
-#endif
 
-#ifdef JP
-if (flags3 & RF3_RES_DISE) {vp[vn] = "Îô²½";color[vn++] = TERM_VIOLET;}
-#else
- if (flags3 & RF3_RES_DISE) {vp[vn] = "disenchantment";color[vn++] = TERM_VIOLET;}
-#endif
+       /* Describe susceptibilities */
+       if (vn)
+       {
+               /* Intro */
+               hooked_roff(format(_("%^sには", "%^s"), wd_he[msex]));
 
+               /* Scan */
+               for (n = 0; n < vn; n++)
+               {
+                       /* Intro */
 #ifdef JP
-if (flags4 & RF4_BR_WALL) {vp[vn] = "¥Õ¥©¡¼¥¹";color[vn++] = TERM_UMBER;}
+                       if ( n != 0 ) hooked_roff("や");
 #else
- if (flags4 & RF4_BR_WALL) {vp[vn] = "sound";color[vn++] = TERM_UMBER;}
+                       if (n == 0) hooked_roff(" is hurt by ");
+                       else if (n < vn-1) hooked_roff(", ");
+                       else hooked_roff(" and ");
 #endif
 
-#ifdef JP
-if (flags4 & RF4_BR_INER) {vp[vn] = "ÃÙÆß";color[vn++] = TERM_SLATE;}
-#else
- if (flags4 & RF4_BR_INER) {vp[vn] = "inertia";color[vn++] = TERM_SLATE;}
-#endif
 
-#ifdef JP
-if (flags4 & RF4_BR_TIME) {vp[vn] = "»þ´ÖµÕž";color[vn++] = TERM_L_BLUE;}
-#else
- if (flags4 & RF4_BR_TIME) {vp[vn] = "time";color[vn++] = TERM_L_BLUE;}
-#endif
+                       /* Dump */
+                       hook_c_roff(color[n], vp[n]);
+               }
 
-#ifdef JP
-if (flags4 & RF4_BR_GRAV) {vp[vn] = "½ÅÎÏ";color[vn++] = TERM_SLATE;}
-#else
- if (flags4 & RF4_BR_GRAV) {vp[vn] = "gravity";color[vn++] = TERM_SLATE;}
-#endif
+               /* End */
+               hooked_roff(_("でダメージを与えられる。", ".  "));
+       }
 
-#ifdef JP
-if (flags3 & RF3_RES_ALL) {vp[vn] = "¤¢¤é¤æ¤ë¹¶·â";color[vn++] = TERM_YELLOW;}
-#else
- if (flags3 & RF3_RES_ALL) {vp[vn] = "all";color[vn++] = TERM_YELLOW;}
-#endif
 
-#ifdef JP
-if ((flags3 & RF3_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È";color[vn++] = TERM_ORANGE;}
-#else
- if ((flags3 & RF3_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "teleportation";color[vn++] = TERM_ORANGE;}
-#endif
+       /* Collect immunities */
+       vn = 0;
+       if (flagsr & RFR_IM_ACID) { vp[vn] = _("酸", "acid"); color[vn++] = TERM_GREEN; }
+       if (flagsr & RFR_IM_ELEC) { vp[vn] = _("稲妻", "lightning"); color[vn++] = TERM_BLUE; }
+       if (flagsr & RFR_IM_FIRE) { vp[vn] = _("炎", "fire"); color[vn++] = TERM_RED; }
+       if (flagsr & RFR_IM_COLD) { vp[vn] = _("冷気", "cold"); color[vn++] = TERM_L_WHITE; }
+       if (flagsr & RFR_IM_POIS) { vp[vn] = _("毒", "poison"); color[vn++] = TERM_L_GREEN; }
 
 
-       /* Describe resistances */
+       /* Collect resistances */
+       if (flagsr & RFR_RES_LITE) { vp[vn] = _("閃光", "light"); color[vn++] = TERM_YELLOW; }
+       if (flagsr & RFR_RES_DARK) { vp[vn] = _("暗黒", "dark"); color[vn++] = TERM_L_DARK; }
+       if (flagsr & RFR_RES_NETH) { vp[vn] = _("地獄", "nether"); color[vn++] = TERM_L_DARK; }
+       if (flagsr & RFR_RES_WATE) { vp[vn] = _("水", "water"); color[vn++] = TERM_BLUE; }
+       if (flagsr & RFR_RES_PLAS) { vp[vn] = _("プラズマ", "plasma"); color[vn++] = TERM_L_RED; }
+       if (flagsr & RFR_RES_SHAR) { vp[vn] = _("破片", "shards"); color[vn++] = TERM_L_UMBER; }
+       if (flagsr & RFR_RES_SOUN) { vp[vn] = _("轟音", "sound"); color[vn++] = TERM_ORANGE; }
+       if (flagsr & RFR_RES_CHAO) { vp[vn] = _("カオス", "chaos"); color[vn++] = TERM_VIOLET; }
+       if (flagsr & RFR_RES_NEXU) { vp[vn] = _("因果混乱", "nexus"); color[vn++] = TERM_VIOLET; }
+       if (flagsr & RFR_RES_DISE) { vp[vn] = _("劣化", "disenchantment"); color[vn++] = TERM_VIOLET; }
+       if (flagsr & RFR_RES_WALL) { vp[vn] = _("フォース", "force"); color[vn++] = TERM_UMBER; }
+       if (flagsr & RFR_RES_INER) { vp[vn] = _("遅鈍", "inertia"); color[vn++] = TERM_SLATE; }
+       if (flagsr & RFR_RES_TIME) { vp[vn] = _("時間逆転", "time"); color[vn++] = TERM_L_BLUE; }
+       if (flagsr & RFR_RES_GRAV) { vp[vn] = _("重力", "gravity"); color[vn++] = TERM_SLATE; }
+       if (flagsr & RFR_RES_ALL) { vp[vn] = _("あらゆる攻撃", "all"); color[vn++] = TERM_YELLOW; }
+       if ((flagsr & RFR_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) { vp[vn] = _("テレポート", "teleportation"); color[vn++] = TERM_ORANGE; }
+
+       /* Describe immunities and resistances */
        if (vn)
        {
                /* Intro */
-#ifdef JP
-               hooked_roff(format("%^s¤Ï", wd_he[msex]));
-#else
-               hooked_roff(format("%^s", wd_he[msex]));
-#endif
-
+               hooked_roff(format(_("%^sは", "%^s"), wd_he[msex]));
 
                /* Scan */
                for (n = 0; n < vn; n++)
                {
                        /* Intro */
 #ifdef JP
-                       if ( n != 0 ) hooked_roff("¤È");
+                       if ( n != 0 ) hooked_roff("");
 #else
                        if (n == 0) hooked_roff(" resists ");
                        else if (n < vn-1) hooked_roff(", ");
@@ -2184,12 +1529,7 @@ if ((flags3 & RF3_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "
                }
 
                /* End */
-#ifdef JP
-               hooked_roff("¤ÎÂÑÀ­¤ò»ý¤Ã¤Æ¤¤¤ë¡£");
-#else
-               hooked_roff(".  ");
-#endif
-
+               hooked_roff(_("の耐性を持っている。", ".  "));
        }
 
 
@@ -2197,77 +1537,39 @@ if ((flags3 & RF3_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "
        {
                if (r_ptr->next_r_idx)
                {
-#ifdef JP
-                       hooked_roff(format("%^s¤Ï·Ð¸³¤òÀѤà¤È¡¢", wd_he[msex]));
-#else
-                       hooked_roff(format("%^s will evolve into ", wd_he[msex]));
-#endif
+                       hooked_roff(format(_("%^sは経験を積むと、", "%^s will evolve into "), wd_he[msex]));
                        hook_c_roff(TERM_YELLOW, format("%s", r_name+r_info[r_ptr->next_r_idx].name));
-#ifdef JP
-                       hooked_roff(format("¤Ë¿Ê²½¤¹¤ë¡£"));
-#else
-                       hooked_roff(format(" when %s gets enugh experience.  ", wd_he[msex]));
-#endif
+                       hooked_roff(format(
+                               _(("に進化する。"), 
+                                 (" when %s gets enugh experience.  ", wd_he[msex]))));
                }
                else if (!(r_ptr->flags1 & RF1_UNIQUE))
                {
-#ifdef JP
-                       hooked_roff(format("%s¤Ï¿Ê²½¤·¤Ê¤¤¡£", wd_he[msex]));
-#else
-                       hooked_roff(format("%s won't evolve.  ", wd_he[msex]));
-#endif
+                       hooked_roff(format(_("%sは進化しない。", "%s won't evolve.  "), wd_he[msex]));
                }
        }
 
        /* Collect non-effects */
        vn = 0;
-#ifdef JP
-if (flags3 & RF3_NO_STUN)  {vp[vn] = "Û¯Û°¤È¤·¤Ê¤¤";color[vn++] = TERM_ORANGE;}
-#else
- if (flags3 & RF3_NO_STUN)  {vp[vn] = "stunned";color[vn++] = TERM_ORANGE;}
-#endif
-
-#ifdef JP
-if (flags3 & RF3_NO_FEAR)  {vp[vn] = "¶²Éݤò´¶¤¸¤Ê¤¤";color[vn++] = TERM_SLATE;}
-#else
- if (flags3 & RF3_NO_FEAR)  {vp[vn] = "frightened";color[vn++] = TERM_SLATE;}
-#endif
-
-#ifdef JP
-if (flags3 & RF3_NO_CONF)  {vp[vn] = "º®Í𤷤ʤ¤";color[vn++] = TERM_L_UMBER;}
-#else
- if (flags3 & RF3_NO_CONF)  {vp[vn] = "confused";color[vn++] = TERM_L_UMBER;}
-#endif
-
-#ifdef JP
-if (flags3 & RF3_NO_SLEEP) {vp[vn] = "̲¤é¤µ¤ì¤Ê¤¤";color[vn++] = TERM_BLUE;}
-#else
- if (flags3 & RF3_NO_SLEEP) {vp[vn] = "slept";color[vn++] = TERM_BLUE;}
-#endif
-
-#ifdef JP
-if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¤µ¤ì¤Ê¤¤";color[vn++] = TERM_ORANGE;}
-#else
- if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "teleported";color[vn++] = TERM_ORANGE;}
-#endif
+       if (flags3 & RF3_NO_STUN)  { vp[vn] = _("朦朧としない", "stunned"); color[vn++] = TERM_ORANGE; }
+       if (flags3 & RF3_NO_FEAR)  { vp[vn] = _("恐怖を感じない", "frightened"); color[vn++] = TERM_SLATE; }
+       if (flags3 & RF3_NO_CONF)  { vp[vn] = _("混乱しない", "confused"); color[vn++] = TERM_L_UMBER; }
+       if (flags3 & RF3_NO_SLEEP) { vp[vn] = _("眠らされない", "slept"); color[vn++] = TERM_BLUE; }
+       if ((flagsr & RFR_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) { vp[vn] = _("テレポートされない", "teleported"); color[vn++] = TERM_ORANGE; }
 
        /* Describe non-effects */
        if (vn)
        {
                /* Intro */
-#ifdef JP
-               hooked_roff(format("%^s¤Ï", wd_he[msex]));
-#else
-               hooked_roff(format("%^s", wd_he[msex]));
-#endif
-
+               hooked_roff(format(
+                       _("%^sは", "%^s"), wd_he[msex]));
 
                /* Scan */
                for (n = 0; n < vn; n++)
                {
                        /* Intro */
 #ifdef JP
-                       if ( n != 0 ) hooked_roff("¤·¡¢");
+                       if ( n != 0 ) hooked_roff("し、");
 #else
                        if (n == 0) hooked_roff(" cannot be ");
                        else if (n < vn - 1) hooked_roff(", ");
@@ -2280,12 +1582,7 @@ if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "
                }
 
                /* End */
-#ifdef JP
-               hooked_roff("¡£");
-#else
-               hooked_roff(".  ");
-#endif
-
+               hooked_roff(_("。", ".  "));
        }
 
 
@@ -2298,126 +1595,64 @@ if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "
 
                if (r_ptr->sleep > 200)
                {
-#ifdef JP
-                       act = "¤ò̵»ë¤·¤¬¤Á¤Ç¤¢¤ë¤¬";
-#else
-                       act = "prefers to ignore";
-#endif
-
+                       act = _("を無視しがちであるが", "prefers to ignore");
                }
                else if (r_ptr->sleep > 95)
                {
-#ifdef JP
-                       act = "¤ËÂФ·¤Æ¤Û¤È¤ó¤ÉÃí°Õ¤òʧ¤ï¤Ê¤¤¤¬";
-#else
-                       act = "pays very little attention to";
-#endif
-
+                       act = _("に対してほとんど注意を払わないが", "pays very little attention to");
                }
                else if (r_ptr->sleep > 75)
                {
-#ifdef JP
-                       act = "¤ËÂФ·¤Æ¤¢¤Þ¤êÃí°Õ¤òʧ¤ï¤Ê¤¤¤¬";
-#else
-                       act = "pays little attention to";
-#endif
-
+                       act = _("に対してあまり注意を払わないが", "pays little attention to");
                }
                else if (r_ptr->sleep > 45)
                {
-#ifdef JP
-                       act = "¤ò¸«²á¤´¤·¤¬¤Á¤Ç¤¢¤ë¤¬";
-#else
-                       act = "tends to overlook";
-#endif
-
+                       act = _("を見過ごしがちであるが", "tends to overlook");
                }
                else if (r_ptr->sleep > 25)
                {
-#ifdef JP
-                       act = "¤ò¤Û¤ó¤Î¾¯¤·¤Ï¸«¤Æ¤ª¤ê";
-#else
-                       act = "takes quite a while to see";
-#endif
-
+                       act = _("をほんの少しは見ており", "takes quite a while to see");
                }
                else if (r_ptr->sleep > 10)
                {
-#ifdef JP
-                       act = "¤ò¤·¤Ð¤é¤¯¤Ï¸«¤Æ¤ª¤ê";
-#else
-                       act = "takes a while to see";
-#endif
-
+                       act = _("をしばらくは見ており", "takes a while to see");
                }
                else if (r_ptr->sleep > 5)
                {
-#ifdef JP
-                       act = "¤ò´öʬÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê";
-#else
-                       act = "is fairly observant of";
-#endif
-
+                       act = _("を幾分注意深く見ており", "is fairly observant of");
                }
                else if (r_ptr->sleep > 3)
                {
-#ifdef JP
-                       act = "¤òÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê";
-#else
-                       act = "is observant of";
-#endif
-
+                       act = _("を注意深く見ており", "is observant of");
                }
                else if (r_ptr->sleep > 1)
                {
-#ifdef JP
-                       act = "¤ò¤«¤Ê¤êÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê";
-#else
-                       act = "is very observant of";
-#endif
-
+                       act = _("をかなり注意深く見ており", "is very observant of");
                }
                else if (r_ptr->sleep > 0)
                {
-#ifdef JP
-                       act = "¤ò·Ù²ü¤·¤Æ¤ª¤ê";
-#else
-                       act = "is vigilant for";
-#endif
-
+                       act = _("を警戒しており", "is vigilant for");
                }
                else
                {
-#ifdef JP
-                       act = "¤ò¤«¤Ê¤ê·Ù²ü¤·¤Æ¤ª¤ê";
-#else
-                       act = "is ever vigilant for";
-#endif
-
+                       act = _("をかなり警戒しており", "is ever vigilant for");
                }
 
-#ifdef JP
-               hooked_roff(format("%^s¤Ï¿¯Æþ¼Ô%s¡¢ %d ¥Õ¥£¡¼¥ÈÀ褫¤é¿¯Æþ¼Ô¤Ëµ¤ÉÕ¤¯¤³¤È¤¬¤¢¤ë¡£",
-                    wd_he[msex], act, 10 * r_ptr->aaf));
-#else
-               hooked_roff(format("%^s %s intruders, which %s may notice from %d feet.  ",
-                           wd_he[msex], act, wd_he[msex], 10 * r_ptr->aaf));
-#endif
-
+               hooked_roff(
+                       _(format("%^sは侵入者%s、 %d フィート先から侵入者に気付くことがある。", wd_he[msex], act, 10 * r_ptr->aaf),
+                         format("%^s %s intruders, which %s may notice from %d feet.  ", wd_he[msex], act, wd_he[msex], 10 * r_ptr->aaf)));
        }
 
 
        /* Drops gold and/or items */
        if (drop_gold || drop_item)
        {
+               /* Intro */
+               hooked_roff(format(
+                       _("%^sは", "%^s may carry"), wd_he[msex]));
+#ifndef JP
                /* No "n" needed */
                sin = FALSE;
-
-               /* Intro */
-#ifdef JP
-               hooked_roff(format("%^s¤Ï", wd_he[msex]));
-#else
-               hooked_roff(format("%^s may carry", wd_he[msex]));
 #endif
 
 
@@ -2427,62 +1662,42 @@ if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "
                /* One drop (may need an "n") */
                if (n == 1)
                {
-#ifdef JP
-                       hooked_roff("°ì¤Ä¤Î");
-#else
-                       hooked_roff(" a");
-#endif
-
+                       hooked_roff(_("一つの", " a"));
+#ifndef JP
                        sin = TRUE;
+#endif
                }
 
                /* Two drops */
                else if (n == 2)
                {
-#ifdef JP
-                       hooked_roff("°ì¤Ä¤«Æó¤Ä¤Î");
-#else
-                       hooked_roff(" one or two");
-#endif
-
+                       hooked_roff(
+                               _("一つか二つの", " one or two"));
                }
 
                /* Many drops */
                else
                {
-#ifdef JP
-                       hooked_roff(format(" %d ¸Ä¤Þ¤Ç¤Î", n));
-#else
-                       hooked_roff(format(" up to %d", n));
-#endif
-
+                       hooked_roff(format(
+                               _(" %d 個までの", " up to %d"), n));
                }
 
 
                /* Great */
                if (flags1 & RF1_DROP_GREAT)
                {
-#ifdef JP
-                       p = "ÆÃÊ̤Ê";
-#else
-                       p = " exceptional";
-#endif
-
+                       p = _("特別な", " exceptional");
                }
 
                /* Good (no "n" needed) */
                else if (flags1 & RF1_DROP_GOOD)
                {
-#ifdef JP
-                       p = "¾å¼Á¤Ê";
-#else
-                       p = " good";
-#endif
-
+                       p = _("上質な", " good");
+#ifndef JP
                        sin = FALSE;
+#endif
                }
 
-               /* Okay */
                else
                {
                        p = NULL;
@@ -2495,58 +1710,45 @@ if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "
                        /* Handle singular "an" */
 #ifndef JP
                        if (sin) hooked_roff("n");
-#endif
                        sin = FALSE;
+#endif
 
                        /* Dump "object(s)" */
                        if (p) hooked_roff(p);
-#ifdef JP
-                       hooked_roff("¥¢¥¤¥Æ¥à");
-#else
-                       hooked_roff(" object");
+                       hooked_roff(
+                               _("アイテム", " object"));
+
+#ifndef JP
                        if (n != 1) hooked_roff("s");
 #endif
 
-
                        /* Conjunction replaces variety, if needed for "gold" below */
-#ifdef JP
-                       p = "¤ä";
-#else
-                       p = " or";
-#endif
-
+                       p = _("や", " or");
                }
 
                /* Treasures */
                if (drop_gold)
                {
+#ifndef JP
                        /* Cancel prefix */
                        if (!p) sin = FALSE;
 
                        /* Handle singular "an" */
-#ifndef JP
                        if (sin) hooked_roff("n");
-#endif
                        sin = FALSE;
+#endif
 
                        /* Dump "treasure(s)" */
                        if (p) hooked_roff(p);
-#ifdef JP
-                       hooked_roff("ºâÊõ");
-#else
-                       hooked_roff(" treasure");
+                       hooked_roff(_("財宝", " treasure"));
+#ifndef JP
                        if (n != 1) hooked_roff("s");
 #endif
 
                }
 
                /* End this sentence */
-#ifdef JP
-               hooked_roff("¤ò»ý¤Ã¤Æ¤¤¤ë¤³¤È¤¬¤¢¤ë¡£");
-#else
-               hooked_roff(".  ");
-#endif
-
+               hooked_roff(_("を持っていることがある。", ".  "));
        }
 
 
@@ -2576,364 +1778,90 @@ if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "
                /* Extract the attack info */
                method = r_ptr->blow[m].method;
                effect = r_ptr->blow[m].effect;
-               d1 = r_ptr->blow[m].d_dice;
-               d2 = r_ptr->blow[m].d_side;
-
-               /* No method yet */
-               p = NULL;
-
-               /* Acquire the method */
-               switch (method)
-               {
-#ifdef JP
-case RBM_HIT:          p = "²¥¤ë"; break;
-#else
-                       case RBM_HIT:           p = "hit"; break;
-#endif
-
-#ifdef JP
-case RBM_TOUCH:                p = "¿¨¤ë"; break;
-#else
-                       case RBM_TOUCH:         p = "touch"; break;
-#endif
-
-#ifdef JP
-case RBM_PUNCH:                p = "¥Ñ¥ó¥Á¤¹¤ë"; break;
-#else
-                       case RBM_PUNCH:         p = "punch"; break;
-#endif
-
-#ifdef JP
-case RBM_KICK:         p = "½³¤ë"; break;
-#else
-                       case RBM_KICK:          p = "kick"; break;
-#endif
-
-#ifdef JP
-case RBM_CLAW:         p = "¤Ò¤Ã¤«¤¯"; break;
-#else
-                       case RBM_CLAW:          p = "claw"; break;
-#endif
-
-#ifdef JP
-case RBM_BITE:         p = "³ú¤à"; break;
-#else
-                       case RBM_BITE:          p = "bite"; break;
-#endif
-
-#ifdef JP
-case RBM_STING:                p = "»É¤¹"; break;
-#else
-                       case RBM_STING:         p = "sting"; break;
-#endif
-
-#ifdef JP
-case RBM_SLASH:                p = "»Â¤ë"; break;
-#else
-                       case RBM_SLASH:         p = "slash"; break;
-#endif
-
-#ifdef JP
-case RBM_BUTT:         p = "³Ñ¤ÇÆͤ¯"; break;
-#else
-                       case RBM_BUTT:          p = "butt"; break;
-#endif
-
-#ifdef JP
-case RBM_CRUSH:                p = "ÂÎÅö¤¿¤ê¤¹¤ë"; break;
-#else
-                       case RBM_CRUSH:         p = "crush"; break;
-#endif
-
-#ifdef JP
-case RBM_ENGULF:       p = "°û¤ß¹þ¤à"; break;
-#else
-                       case RBM_ENGULF:        p = "engulf"; break;
-#endif
-
-#ifdef JP
-case RBM_CHARGE:       p = "ÀÁµá½ñ¤ò¤è¤³¤¹"; break;
-#else
-                       case RBM_CHARGE:        p = "charge";   break;
-#endif
-
-#ifdef JP
-case RBM_CRAWL:                p = "ÂΤξå¤òÇ礤²ó¤ë"; break;
-#else
-                       case RBM_CRAWL:         p = "crawl on you"; break;
-#endif
-
-#ifdef JP
-case RBM_DROOL:                p = "¤è¤À¤ì¤ò¤¿¤é¤¹"; break;
-#else
-                       case RBM_DROOL:         p = "drool on you"; break;
-#endif
-
-#ifdef JP
-case RBM_SPIT:         p = "¤Ä¤Ð¤òÅǤ¯"; break;
-#else
-                       case RBM_SPIT:          p = "spit"; break;
-#endif
-
-#ifdef JP
-case RBM_EXPLODE:      p = "Çúȯ¤¹¤ë"; break;
-#else
-                       case RBM_EXPLODE:       p = "explode"; break;
-#endif
-
-#ifdef JP
-case RBM_GAZE:         p = "¤Ë¤é¤à"; break;
-#else
-                       case RBM_GAZE:          p = "gaze"; break;
-#endif
-
-#ifdef JP
-case RBM_WAIL:         p = "µã¤­¶«¤Ö"; break;
-#else
-                       case RBM_WAIL:          p = "wail"; break;
-#endif
-
-#ifdef JP
-case RBM_SPORE:                p = "˦»Ò¤òÈô¤Ð¤¹"; break;
-#else
-                       case RBM_SPORE:         p = "release spores"; break;
-#endif
-
-                       case RBM_XXX4:          break;
-#ifdef JP
-case RBM_BEG:          p = "¶â¤ò¤»¤¬¤à"; break;
-#else
-                       case RBM_BEG:           p = "beg"; break;
-#endif
-
-#ifdef JP
-case RBM_INSULT:       p = "Éî¿«¤¹¤ë"; break;
-#else
-                       case RBM_INSULT:        p = "insult"; break;
-#endif
-
-#ifdef JP
-case RBM_MOAN:         p = "¤¦¤á¤¯"; break;
-#else
-                       case RBM_MOAN:          p = "moan"; break;
-#endif
-
-#ifdef JP
-case RBM_SHOW:         p = "²Î¤¦"; break;
-#else
-                       case RBM_SHOW:          p = "sing"; break;
-#endif
-
-               }
-
-
-               /* Default effect */
-               q = NULL;
-
-               /* Acquire the effect */
-               switch (effect)
-               {
-#ifdef JP
-case RBE_SUPERHURT:
-case RBE_HURT:         q = "¹¶·â¤¹¤ë"; break;
-#else
-                       case RBE_SUPERHURT:
-                       case RBE_HURT:          q = "attack"; break;
-#endif
-
-#ifdef JP
-case RBE_POISON:       q = "ÆǤò¤¯¤é¤ï¤¹"; break;
-#else
-                       case RBE_POISON:        q = "poison"; break;
-#endif
-
-#ifdef JP
-case RBE_UN_BONUS:     q = "Îô²½¤µ¤»¤ë"; break;
-#else
-                       case RBE_UN_BONUS:      q = "disenchant"; break;
-#endif
-
-#ifdef JP
-case RBE_UN_POWER:     q = "ËâÎϤòµÛ¤¤¼è¤ë"; break;
-#else
-                       case RBE_UN_POWER:      q = "drain charges"; break;
-#endif
-
-#ifdef JP
-case RBE_EAT_GOLD:     q = "¶â¤òÅð¤à"; break;
-#else
-                       case RBE_EAT_GOLD:      q = "steal gold"; break;
-#endif
-
-#ifdef JP
-case RBE_EAT_ITEM:     q = "¥¢¥¤¥Æ¥à¤òÅð¤à"; break;
-#else
-                       case RBE_EAT_ITEM:      q = "steal items"; break;
-#endif
-
-#ifdef JP
-case RBE_EAT_FOOD:     q = "¤¢¤Ê¤¿¤Î¿©ÎÁ¤ò¿©¤Ù¤ë"; break;
-#else
-                       case RBE_EAT_FOOD:      q = "eat your food"; break;
-#endif
-
-#ifdef JP
-case RBE_EAT_LITE:     q = "ÌÀ¤«¤ê¤òµÛ¼ý¤¹¤ë"; break;
-#else
-                       case RBE_EAT_LITE:      q = "absorb light"; break;
-#endif
-
-#ifdef JP
-case RBE_ACID:         q = "»À¤òÈô¤Ð¤¹"; break;
-#else
-                       case RBE_ACID:          q = "shoot acid"; break;
-#endif
-
-#ifdef JP
-case RBE_ELEC:         q = "´¶ÅŤµ¤»¤ë"; break;
-#else
-                       case RBE_ELEC:          q = "electrocute"; break;
-#endif
-
-#ifdef JP
-case RBE_FIRE:         q = "dz¤ä¤¹"; break;
-#else
-                       case RBE_FIRE:          q = "burn"; break;
-#endif
-
-#ifdef JP
-case RBE_COLD:         q = "Åà¤é¤»¤ë"; break;
-#else
-                       case RBE_COLD:          q = "freeze"; break;
-#endif
-
-#ifdef JP
-case RBE_BLIND:        q = "ÌÕÌܤˤ¹¤ë"; break;
-#else
-                       case RBE_BLIND:         q = "blind"; break;
-#endif
-
-#ifdef JP
-case RBE_CONFUSE:      q = "º®Í𤵤»¤ë"; break;
-#else
-                       case RBE_CONFUSE:       q = "confuse"; break;
-#endif
-
-#ifdef JP
-case RBE_TERRIFY:      q = "¶²Éݤµ¤»¤ë"; break;
-#else
-                       case RBE_TERRIFY:       q = "terrify"; break;
-#endif
-
-#ifdef JP
-case RBE_PARALYZE:     q = "Ëãá㤵¤»¤ë"; break;
-#else
-                       case RBE_PARALYZE:      q = "paralyze"; break;
-#endif
-
-#ifdef JP
-case RBE_LOSE_STR:     q = "ÏÓÎϤò¸º¾¯¤µ¤»¤ë"; break;
-#else
-                       case RBE_LOSE_STR:      q = "reduce strength"; break;
-#endif
-
-#ifdef JP
-case RBE_LOSE_INT:     q = "ÃÎǽ¤ò¸º¾¯¤µ¤»¤ë"; break;
-#else
-                       case RBE_LOSE_INT:      q = "reduce intelligence"; break;
-#endif
-
-#ifdef JP
-case RBE_LOSE_WIS:     q = "¸­¤µ¤ò¸º¾¯¤µ¤»¤ë"; break;
-#else
-                       case RBE_LOSE_WIS:      q = "reduce wisdom"; break;
-#endif
-
-#ifdef JP
-case RBE_LOSE_DEX:     q = "´ïÍѤµ¤ò¸º¾¯¤µ¤»¤ë"; break;
-#else
-                       case RBE_LOSE_DEX:      q = "reduce dexterity"; break;
-#endif
-
-#ifdef JP
-case RBE_LOSE_CON:     q = "Âѵ×ÎϤò¸º¾¯¤µ¤»¤ë"; break;
-#else
-                       case RBE_LOSE_CON:      q = "reduce constitution"; break;
-#endif
-
-#ifdef JP
-case RBE_LOSE_CHR:     q = "Ì¥ÎϤò¸º¾¯¤µ¤»¤ë"; break;
-#else
-                       case RBE_LOSE_CHR:      q = "reduce charisma"; break;
-#endif
-
-#ifdef JP
-case RBE_LOSE_ALL:     q = "Á´¥¹¥Æ¡¼¥¿¥¹¤ò¸º¾¯¤µ¤»¤ë"; break;
-#else
-                       case RBE_LOSE_ALL:      q = "reduce all stats"; break;
-#endif
-
-#ifdef JP
-case RBE_SHATTER:      q = "Ê´ºÕ¤¹¤ë"; break;
-#else
-                       case RBE_SHATTER:       q = "shatter"; break;
-#endif
-
-#ifdef JP
-case RBE_EXP_10:       q = "·Ð¸³Ãͤò¸º¾¯(10d6+)¤µ¤»¤ë"; break;
-#else
-                       case RBE_EXP_10:        q = "lower experience (by 10d6+)"; break;
-#endif
-
-#ifdef JP
-case RBE_EXP_20:       q = "·Ð¸³Ãͤò¸º¾¯(20d6+)¤µ¤»¤ë"; break;
-#else
-                       case RBE_EXP_20:        q = "lower experience (by 20d6+)"; break;
-#endif
-
-#ifdef JP
-case RBE_EXP_40:       q = "·Ð¸³Ãͤò¸º¾¯(40d6+)¤µ¤»¤ë"; break;
-#else
-                       case RBE_EXP_40:        q = "lower experience (by 40d6+)"; break;
-#endif
-
-#ifdef JP
-case RBE_EXP_80:       q = "·Ð¸³Ãͤò¸º¾¯(80d6+)¤µ¤»¤ë"; break;
-#else
-                       case RBE_EXP_80:        q = "lower experience (by 80d6+)"; break;
-#endif
-
-#ifdef JP
-case RBE_DISEASE:      q = "ɵ¤¤Ë¤¹¤ë"; break;
-#else
-                       case RBE_DISEASE:       q = "disease"; break;
-#endif
-
-#ifdef JP
-case RBE_TIME:      q = "»þ´Ö¤òµÕÌá¤ê¤µ¤»¤ë"; break;
-#else
-                       case RBE_TIME:      q = "time"; break;
-#endif
-
-#ifdef JP
-case RBE_EXP_VAMP:  q = "À¸Ì¿ÎϤòµÛ¼ý¤¹¤ë"; break;
-#else
-                       case RBE_EXP_VAMP:  q = "drain life force"; break;
-#endif
+               d1 = r_ptr->blow[m].d_dice;
+               d2 = r_ptr->blow[m].d_side;
 
-#ifdef JP
-case RBE_DR_MANA:  q = "ËâÎϤòÃ¥¤¦"; break;
-#else
-                       case RBE_DR_MANA:  q = "drain mana force"; break;
-#endif
+               /* No method yet */
+               p = NULL;
 
+               /* Acquire the method */
+               switch (method)
+               {
+                       case RBM_HIT:           p = _("殴る", "hit"); break;
+                       case RBM_TOUCH:         p = _("触る", "touch"); break;
+                       case RBM_PUNCH:         p = _("パンチする", "punch"); break;
+                       case RBM_KICK:          p = _("蹴る", "kick"); break;
+                       case RBM_CLAW:          p = _("ひっかく", "claw"); break;
+                       case RBM_BITE:          p = _("噛む", "bite"); break;
+                       case RBM_STING:         p = _("刺す", "sting"); break;
+                       case RBM_SLASH:         p = _("斬る", "slash"); break;
+                       case RBM_BUTT:          p = _("角で突く", "butt"); break;
+                       case RBM_CRUSH:         p = _("体当たりする", "crush"); break;
+                       case RBM_ENGULF:        p = _("飲み込む", "engulf"); break;
+                       case RBM_CHARGE:        p = _("請求書をよこす", "charge"); break;
+                       case RBM_CRAWL:         p = _("体の上を這い回る", "crawl on you"); break;
+                       case RBM_DROOL:         p = _("よだれをたらす", "drool on you"); break;
+                       case RBM_SPIT:          p = _("つばを吐く", "spit"); break;
+                       case RBM_EXPLODE:       p = _("爆発する", "explode"); break;
+                       case RBM_GAZE:          p = _("にらむ", "gaze"); break;
+                       case RBM_WAIL:          p = _("泣き叫ぶ", "wail"); break;
+                       case RBM_SPORE:         p = _("胞子を飛ばす", "release spores"); break;
+                       case RBM_XXX4:          break;
+                       case RBM_BEG:           p = _("金をせがむ", "beg"); break;
+                       case RBM_INSULT:        p = _("侮辱する", "insult"); break;
+                       case RBM_MOAN:          p = _("うめく", "moan"); break;
+                       case RBM_SHOW:          p = _("歌う", "sing"); break;
                }
 
 
-#ifdef JP
-               if ( r == 0 ) hooked_roff( format("%^s¤Ï", wd_he[msex]) );
+               /* Default effect */
+               q = NULL;
 
-               /***¼ã´³É½¸½¤òÊѹ¹ ita ***/
+               /* Acquire the effect */
+               switch (effect)
+               {
+                       case RBE_SUPERHURT: q = _("強力に攻撃する", "slaughter"); break;
+                       case RBE_HURT:          q = _("攻撃する", "attack"); break;
+                       case RBE_POISON:        q = _("毒をくらわす", "poison"); break;
+                       case RBE_UN_BONUS:      q = _("劣化させる", "disenchant"); break;
+                       case RBE_UN_POWER:      q = _("充填魔力を吸収する", "drain charges"); break;
+                       case RBE_EAT_GOLD:      q = _("金を盗む", "steal gold"); break;
+                       case RBE_EAT_ITEM:      q = _("アイテムを盗む", "steal items"); break;
+                       case RBE_EAT_FOOD:      q = _("あなたの食料を食べる", "eat your food"); break;
+                       case RBE_EAT_LITE:      q = _("明かりを吸収する", "absorb light"); break;
+                       case RBE_ACID:          q = _("酸を飛ばす", "shoot acid"); break;
+                       case RBE_ELEC:          q = _("感電させる", "electrocute"); break;
+                       case RBE_FIRE:          q = _("燃やす", "burn"); break;
+                       case RBE_COLD:          q = _("凍らせる", "freeze"); break;
+                       case RBE_BLIND:         q = _("盲目にする", "blind"); break;
+                       case RBE_CONFUSE:       q = _("混乱させる", "confuse"); break;
+                       case RBE_TERRIFY:       q = _("恐怖させる", "terrify"); break;
+                       case RBE_PARALYZE:      q = _("麻痺させる", "paralyze"); break;
+                       case RBE_LOSE_STR:      q = _("腕力を減少させる", "reduce strength"); break;
+                       case RBE_LOSE_INT:      q = _("知能を減少させる", "reduce intelligence"); break;
+                       case RBE_LOSE_WIS:      q = _("賢さを減少させる", "reduce wisdom"); break;
+                       case RBE_LOSE_DEX:      q = _("器用さを減少させる", "reduce dexterity"); break;
+                       case RBE_LOSE_CON:      q = _("耐久力を減少させる", "reduce constitution"); break;
+                       case RBE_LOSE_CHR:      q = _("魅力を減少させる", "reduce charisma"); break;
+                       case RBE_LOSE_ALL:      q = _("全ステータスを減少させる", "reduce all stats"); break;
+                       case RBE_SHATTER:       q = _("粉砕する", "shatter"); break;
+                       case RBE_EXP_10:        q = _("経験値を減少(10d6+)させる", "lower experience (by 10d6+)"); break;
+                       case RBE_EXP_20:        q = _("経験値を減少(20d6+)させる", "lower experience (by 20d6+)"); break;
+                       case RBE_EXP_40:        q = _("経験値を減少(40d6+)させる", "lower experience (by 40d6+)"); break;
+                       case RBE_EXP_80:        q = _("経験値を減少(80d6+)させる", "lower experience (by 80d6+)"); break;
+                       case RBE_DISEASE:       q = _("病気にする", "disease"); break;
+                       case RBE_TIME:      q = _("時間を逆戻りさせる", "time"); break;
+                       case RBE_DR_LIFE:   q = _("生命力を吸収する", "drain life"); break;
+                       case RBE_DR_MANA:   q = _("魔力を奪う", "drain mana force"); break;
+                       case RBE_INERTIA:   q = _("減速させる", "slow"); break;
+                       case RBE_STUN:      q = _("朦朧とさせる", "stun"); break;
+               }
+
+
+#ifdef JP
+               if ( r == 0 ) hooked_roff( format("%^sは", wd_he[msex]) );
+
+               /***若干表現を変更 ita ***/
 
                        /* Describe damage (if known) */
                if (d1 && d2 && (know_everything || know_damage(r_idx, m)))
@@ -2941,13 +1869,13 @@ case RBE_DR_MANA:  q = "
                    
                    /* Display the damage */
                    hooked_roff(format(" %dd%d ", d1, d2));
-                   hooked_roff("¤Î¥À¥á¡¼¥¸¤Ç");
+                   hooked_roff("のダメージで");
                  }
                /* Hack -- force a method */
-               if (!p) p = "²¿¤«´ñ̯¤Ê¤³¤È¤ò¤¹¤ë";
+               if (!p) p = "何か奇妙なことをする";
 
                /* Describe the method */
-               /* XX¤·¤ÆYY¤·/XX¤·¤ÆYY¤¹¤ë/XX¤·/XX¤¹¤ë */
+               /* XXしてYYし/XXしてYYする/XXし/XXする */
                if(q) jverb( p ,jverb_buf, JVERB_TO);
                else if(r!=n-1) jverb( p ,jverb_buf, JVERB_AND);
                else strcpy(jverb_buf, p);
@@ -2961,7 +1889,7 @@ case RBE_DR_MANA:  q = "
                  else strcpy(jverb_buf,q); 
                  hooked_roff(jverb_buf);
                }
-               if(r!=n-1) hooked_roff("¡¢");
+               if(r!=n-1) hooked_roff("");
 #else
                /* Introduce the attack description */
                if (!r)
@@ -3011,34 +1939,23 @@ case RBE_DR_MANA:  q = "
        /* Finish sentence above */
        if (r)
        {
-#ifdef JP
-               hooked_roff("¡£");
-#else
-               hooked_roff(".  ");
-#endif
-
+               hooked_roff(_("。", ".  "));
        }
 
        /* Notice lack of attacks */
        else if (flags1 & RF1_NEVER_BLOW)
        {
-#ifdef JP
-               hooked_roff(format("%^s¤ÏʪÍýŪ¤Ê¹¶·âÊýË¡¤ò»ý¤¿¤Ê¤¤¡£", wd_he[msex]));
-#else
-               hooked_roff(format("%^s has no physical attacks.  ", wd_he[msex]));
-#endif
-
+               hooked_roff(format(
+                       _("%^sは物理的な攻撃方法を持たない。",
+                         "%^s has no physical attacks.  "), wd_he[msex]));
        }
 
        /* Or describe the lack of knowledge */
        else
        {
-#ifdef JP
-               hooked_roff(format("%s¹¶·â¤Ë¤Ä¤¤¤Æ¤Ï²¿¤âÃΤé¤Ê¤¤¡£", wd_his[msex]));
-#else
-               hooked_roff(format("Nothing is known about %s attack.  ", wd_his[msex]));
-#endif
-
+               hooked_roff(format(
+                       _("%s攻撃については何も知らない。",
+                         "Nothing is known about %s attack.  "), wd_his[msex]));
        }
 
 
@@ -3048,22 +1965,16 @@ case RBE_DR_MANA:  q = "
         */
        if ((flags1 & RF1_QUESTOR) && ((r_ptr->r_sights) && (r_ptr->max_num) && ((r_idx == MON_OBERON) || (r_idx == MON_SERPENT))))
        {
-#ifdef JP
-               hook_c_roff(TERM_VIOLET, "¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò»¦¤·¤¿¤¤¤È¤¤¤¦¶¯¤¤Íß˾¤ò´¶¤¸¤Æ¤¤¤ë...");
-#else
-               hook_c_roff(TERM_VIOLET, "You feel an intense desire to kill this monster...  ");
-#endif
-
+               hook_c_roff(TERM_VIOLET, 
+                       _("あなたはこのモンスターを殺したいという強い欲望を感じている...",
+                         "You feel an intense desire to kill this monster...  "));
        }
 
        else if (flags7 & RF7_GUARDIAN)
        {
-#ifdef JP
-               hook_c_roff(TERM_L_RED, "¤³¤Î¥â¥ó¥¹¥¿¡¼¤Ï¥À¥ó¥¸¥ç¥ó¤Î¼ç¤Ç¤¢¤ë¡£");
-#else
-               hook_c_roff(TERM_L_RED, "This monster is the master of a dungeon.");
-#endif
-
+               hook_c_roff(TERM_L_RED, 
+                       _("このモンスターはダンジョンの主である。",
+                         "This monster is the master of a dungeon."));
        }
 
 
@@ -3073,15 +1984,17 @@ case RBE_DR_MANA:  q = "
 }
 
 
-
-/*
+/*!
+ * @brief モンスター情報のヘッダを記述する
  * Hack -- Display the "name" and "attr/chars" of a monster race
+ * @param r_idx モンスターの種族ID
+ * @return なし
  */
-void roff_top(int r_idx)
+void roff_top(MONRACE_IDX r_idx)
 {
        monster_race    *r_ptr = &r_info[r_idx];
 
-       byte            a1, a2;
+       TERM_COLOR      a1, a2;
        char            c1, c2;
 
 
@@ -3100,36 +2013,31 @@ void roff_top(int r_idx)
        /* Reset the cursor */
        Term_gotoxy(0, 0);
 
+#ifndef JP
        /* A title (use "The" for non-uniques) */
-#ifdef JP
-       if (0)
-#else
        if (!(r_ptr->flags1 & RF1_UNIQUE))
-#endif
-
        {
                Term_addstr(-1, TERM_WHITE, "The ");
        }
+#endif
 
        /* Dump the name */
        Term_addstr(-1, TERM_WHITE, (r_name + r_ptr->name));
 
        /* Append the "standard" attr/char info */
        Term_addstr(-1, TERM_WHITE, " ('");
-       Term_addch(a1, c1);
-       if (use_bigtile && (a1 & 0x80)) Term_addch(255, -1);
+       Term_add_bigch(a1, c1);
        Term_addstr(-1, TERM_WHITE, "')");
 
        /* Append the "optional" attr/char info */
        Term_addstr(-1, TERM_WHITE, "/('");
-       Term_addch(a2, c2);
-       if (use_bigtile && (a2 & 0x80)) Term_addch(255, -1);
+       Term_add_bigch(a2, c2);
        Term_addstr(-1, TERM_WHITE, "'):");
 
        /* Wizards get extra info */
        if (p_ptr->wizard)
        {
-               char buf[6];
+               char buf[16];
 
                sprintf(buf, "%d", r_idx);
 
@@ -3141,10 +2049,14 @@ void roff_top(int r_idx)
 
 
 
-/*
+/*!
+ * @brief  モンスター情報の表示と共に画面を一時消去するサブルーチン /
  * Hack -- describe the given monster race at the top of the screen
+ * @param r_idx モンスターの種族ID
+ * @param mode 表示オプション
+ * @return なし
  */
-void screen_roff(int r_idx, int mode)
+void screen_roff(MONRACE_IDX r_idx, BIT_FLAGS mode)
 {
        /* Flush messages */
        msg_print(NULL);
@@ -3164,10 +2076,13 @@ void screen_roff(int r_idx, int mode)
 
 
 
-/*
+/*!
+ * @brief モンスター情報の現在のウィンドウに表示する /
  * Hack -- describe the given monster race in the current "term" window
+ * @param r_idx モンスターの種族ID
+ * @return なし
  */
-void display_roff(int r_idx)
+void display_roff(MONRACE_IDX r_idx)
 {
        int y;
 
@@ -3191,11 +2106,14 @@ void display_roff(int r_idx)
 }
 
 
-
-/*
+/*!
+ * @brief モンスター詳細情報を自動スポイラー向けに出力する /
  * Hack -- output description of the given monster race
+ * @param r_idx モンスターの種族ID
+ * @param roff_func 出力処理を行う関数ポインタ
+ * @return なし
  */
-void output_monster_spoiler(int r_idx, void (*roff_func)(byte attr, cptr str))
+void output_monster_spoiler(MONRACE_IDX r_idx, void (*roff_func)(byte attr, cptr str))
 {
        hook_c_roff = roff_func;
 
@@ -3204,171 +2122,11 @@ void output_monster_spoiler(int r_idx, void (*roff_func)(byte attr, cptr str))
 }
 
 
-bool monster_quest(int r_idx)
-{
-       monster_race *r_ptr = &r_info[r_idx];
-
-       /* Random quests are in the dungeon */
-       if (r_ptr->flags8 & RF8_WILD_ONLY) return FALSE;
-
-       /* No random quests for aquatic monsters */
-       if (r_ptr->flags7 & RF7_AQUATIC) return FALSE;
-
-       /* No random quests for multiplying monsters */
-       if (r_ptr->flags2 & RF2_MULTIPLY) return FALSE;
-
-       /* No quests to kill friendly monsters */
-       if (r_ptr->flags7 & RF7_FRIENDLY) return FALSE;
-
-       return TRUE;
-}
-
-
-bool monster_dungeon(int r_idx)
-{
-       monster_race *r_ptr = &r_info[r_idx];
-
-       if (!(r_ptr->flags8 & RF8_WILD_ONLY))
-               return TRUE;
-       else
-       {
-               dungeon_info_type *d_ptr = &d_info[dungeon_type];
-               if ((d_ptr->mflags8 & RF8_WILD_MOUNTAIN) &&
-                   (r_ptr->flags8 & RF8_WILD_MOUNTAIN)) return TRUE;
-               return FALSE;
-       }
-}
-
-
-bool monster_ocean(int r_idx)
-{
-       monster_race *r_ptr = &r_info[r_idx];
-
-       if (r_ptr->flags8 & RF8_WILD_OCEAN)
-               return TRUE;
-       else
-               return FALSE;
-}
-
-
-bool monster_shore(int r_idx)
-{
-       monster_race *r_ptr = &r_info[r_idx];
-
-       if (r_ptr->flags8 & RF8_WILD_SHORE)
-               return TRUE;
-       else
-               return FALSE;
-}
-
-
-static bool monster_waste(int r_idx)
-{
-       monster_race *r_ptr = &r_info[r_idx];
-
-       if (r_ptr->flags8 & (RF8_WILD_WASTE | RF8_WILD_ALL))
-               return TRUE;
-       else
-               return FALSE;
-}
-
-
-bool monster_town(int r_idx)
-{
-       monster_race *r_ptr = &r_info[r_idx];
-
-       if (r_ptr->flags8 & (RF8_WILD_TOWN | RF8_WILD_ALL))
-               return TRUE;
-       else
-               return FALSE;
-}
-
-
-bool monster_wood(int r_idx)
-{
-       monster_race *r_ptr = &r_info[r_idx];
-
-       if (r_ptr->flags8 & (RF8_WILD_WOOD | RF8_WILD_ALL))
-               return TRUE;
-       else
-               return FALSE;
-}
-
-
-bool monster_volcano(int r_idx)
-{
-       monster_race *r_ptr = &r_info[r_idx];
-
-       if (r_ptr->flags8 & RF8_WILD_VOLCANO)
-               return TRUE;
-       else
-               return FALSE;
-}
-
-
-bool monster_mountain(int r_idx)
-{
-       monster_race *r_ptr = &r_info[r_idx];
-
-       if (r_ptr->flags8 & RF8_WILD_MOUNTAIN)
-               return TRUE;
-       else
-               return FALSE;
-}
-
-
-bool monster_grass(int r_idx)
-{
-       monster_race *r_ptr = &r_info[r_idx];
-
-       if (r_ptr->flags8 & (RF8_WILD_GRASS | RF8_WILD_ALL))
-               return TRUE;
-       else
-               return FALSE;
-}
-
-
-bool monster_deep_water(int r_idx)
-{
-       monster_race *r_ptr = &r_info[r_idx];
-
-       if (!monster_dungeon(r_idx)) return FALSE;
-
-       if (r_ptr->flags7 & RF7_AQUATIC)
-               return TRUE;
-       else
-               return FALSE;
-}
-
-
-bool monster_shallow_water(int r_idx)
-{
-       monster_race *r_ptr = &r_info[r_idx];
-
-       if (!monster_dungeon(r_idx)) return FALSE;
-
-       if (r_ptr->flags2 & RF2_AURA_FIRE)
-               return FALSE;
-       else
-               return TRUE;
-}
-
-
-bool monster_lava(int r_idx)
-{
-       monster_race *r_ptr = &r_info[r_idx];
-
-       if (!monster_dungeon(r_idx)) return FALSE;
-
-       if (((r_ptr->flags3 & RF3_IM_FIRE) ||
-            (r_ptr->flags7 & RF7_CAN_FLY)) &&
-           !(r_ptr->flags3 & RF3_AURA_COLD))
-               return TRUE;
-       else
-               return FALSE;
-}
-
 
+/*!
+ * @brief プレイヤーの現在の広域マップ座標から得た地勢を元にモンスターの生成条件関数を返す
+ * @return 地勢にあったモンスターの生成条件関数
+ */
 monster_hook_type get_monster_hook(void)
 {
        if (!dun_level && !p_ptr->inside_quest)
@@ -3376,60 +2134,88 @@ monster_hook_type get_monster_hook(void)
                switch (wilderness[p_ptr->wilderness_y][p_ptr->wilderness_x].terrain)
                {
                case TERRAIN_TOWN:
-                       return (monster_hook_type)monster_town;
+                       return (monster_hook_type)mon_hook_town;
                case TERRAIN_DEEP_WATER:
-                       return (monster_hook_type)monster_ocean;
+                       return (monster_hook_type)mon_hook_ocean;
                case TERRAIN_SHALLOW_WATER:
                case TERRAIN_SWAMP:
-                       return (monster_hook_type)monster_shore;
+                       return (monster_hook_type)mon_hook_shore;
                case TERRAIN_DIRT:
                case TERRAIN_DESERT:
-                       return (monster_hook_type)monster_waste;
+                       return (monster_hook_type)mon_hook_waste;
                case TERRAIN_GRASS:
-                       return (monster_hook_type)monster_grass;
+                       return (monster_hook_type)mon_hook_grass;
                case TERRAIN_TREES:
-                       return (monster_hook_type)monster_wood;
+                       return (monster_hook_type)mon_hook_wood;
                case TERRAIN_SHALLOW_LAVA:
                case TERRAIN_DEEP_LAVA:
-                       return (monster_hook_type)monster_volcano;
+                       return (monster_hook_type)mon_hook_volcano;
                case TERRAIN_MOUNTAIN:
-                       return (monster_hook_type)monster_mountain;
+                       return (monster_hook_type)mon_hook_mountain;
                default:
-                       return (monster_hook_type)monster_dungeon;
+                       return (monster_hook_type)mon_hook_dungeon;
                }
        }
        else
        {
-               return (monster_hook_type)monster_dungeon;
+               return (monster_hook_type)mon_hook_dungeon;
        }
 }
 
-
-monster_hook_type get_monster_hook2(int y, int x)
+/*!
+ * @brief 指定された広域マップ座標の地勢を元にモンスターの生成条件関数を返す
+ * @return 地勢にあったモンスターの生成条件関数
+ */
+monster_hook_type get_monster_hook2(POSITION y, POSITION x)
 {
+       feature_type *f_ptr = &f_info[cave[y][x].feat];
+
        /* Set the monster list */
-       switch (cave[y][x].feat)
-       {
-       case FEAT_SHAL_WATER:
-               return (monster_hook_type)monster_shallow_water;
-       case FEAT_DEEP_WATER:
-               return (monster_hook_type)monster_deep_water;
-       case FEAT_DEEP_LAVA:
-       case FEAT_SHAL_LAVA:
-               return (monster_hook_type)monster_lava;
-       default:
-               return NULL;
+
+       /* Water */
+       if (have_flag(f_ptr->flags, FF_WATER))
+       {
+               /* Deep water */
+               if (have_flag(f_ptr->flags, FF_DEEP))
+               {
+                       return (monster_hook_type)mon_hook_deep_water;
+               }
+
+               /* Shallow water */
+               else
+               {
+                       return (monster_hook_type)mon_hook_shallow_water;
+               }
+       }
+
+       /* Lava */
+       else if (have_flag(f_ptr->flags, FF_LAVA))
+       {
+               return (monster_hook_type)mon_hook_lava;
        }
-}
 
+       else return (monster_hook_type)mon_hook_floor;
+}
 
+/*!
+ * @brief モンスターを友好的にする
+ * @param m_ptr モンスター情報構造体の参照ポインタ
+ * @return なし
+ */
 void set_friendly(monster_type *m_ptr)
 {
        m_ptr->smart |= SM_FRIENDLY;
 }
 
+/*!
+ * @brief モンスターをペットにする
+ * @param m_ptr モンスター情報構造体の参照ポインタ
+ * @return なし
+ */
 void set_pet(monster_type *m_ptr)
 {
+       if (!is_pet(m_ptr)) check_pets_num_and_align(m_ptr, TRUE);
+
        /* Check for quest completion */
        check_quest_completion(m_ptr);
 
@@ -3438,19 +2224,28 @@ void set_pet(monster_type *m_ptr)
                m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
 }
 
-/*
+/*!
+ * @brief モンスターを敵に回す
  * Makes the monster hostile towards the player
+ * @param m_ptr モンスター情報構造体の参照ポインタ
+ * @return なし
  */
 void set_hostile(monster_type *m_ptr)
 {
        if (p_ptr->inside_battle) return;
+
+       if (is_pet(m_ptr)) check_pets_num_and_align(m_ptr, FALSE);
+
        m_ptr->smart &= ~SM_PET;
        m_ptr->smart &= ~SM_FRIENDLY;
 }
 
 
-/*
+/*!
+ * @brief モンスターを怒らせる
  * Anger the monster
+ * @param m_ptr モンスター情報構造体の参照ポインタ
+ * @return なし
  */
 void anger_monster(monster_type *m_ptr)
 {
@@ -3460,11 +2255,7 @@ void anger_monster(monster_type *m_ptr)
                char m_name[80];
 
                monster_desc(m_name, m_ptr, 0);
-#ifdef JP
-msg_format("%^s¤ÏÅܤä¿¡ª", m_name);
-#else
-               msg_format("%^s gets angry!", m_name);
-#endif
+               msg_format(_("%^sは怒った!", "%^s gets angry!"), m_name);
 
                set_hostile(m_ptr);
 
@@ -3476,156 +2267,118 @@ msg_format("%^s
 }
 
 
-/*
+/*!
+ * @brief モンスターが地形を踏破できるかどうかを返す
  * Check if monster can cross terrain
+ * @param feat 地形ID
+ * @param r_ptr モンスター種族構造体の参照ポインタ
+ * @param mode オプション
+ * @return 踏破可能ならばTRUEを返す
  */
-bool monster_can_cross_terrain(byte feat, monster_race *r_ptr)
+bool monster_can_cross_terrain(FEAT_IDX feat, monster_race *r_ptr, u16b mode)
 {
-       /* Pit */
-       if (feat == FEAT_DARK_PIT)
-       {
-               if (r_ptr->flags7 & RF7_CAN_FLY)
-                       return TRUE;
-               else
-                       return FALSE;
-       }
-       /* Deep water */
-       if (feat == FEAT_DEEP_WATER)
+       feature_type *f_ptr = &f_info[feat];
+
+       /* Pattern */
+       if (have_flag(f_ptr->flags, FF_PATTERN))
        {
-               if ((r_ptr->flags7 & RF7_AQUATIC) ||
-                   (r_ptr->flags7 & RF7_CAN_FLY) ||
-                   (r_ptr->flags7 & RF7_CAN_SWIM))
-                       return TRUE;
+               if (!(mode & CEM_RIDING))
+               {
+                       if (!(r_ptr->flags7 & RF7_CAN_FLY)) return FALSE;
+               }
                else
-                       return FALSE;
+               {
+                       if (!(mode & CEM_P_CAN_ENTER_PATTERN)) return FALSE;
+               }
        }
-       /* Shallow water */
-       else if (feat == FEAT_SHAL_WATER)
+
+       /* "CAN" flags */
+       if (have_flag(f_ptr->flags, FF_CAN_FLY) && (r_ptr->flags7 & RF7_CAN_FLY)) return TRUE;
+       if (have_flag(f_ptr->flags, FF_CAN_SWIM) && (r_ptr->flags7 & RF7_CAN_SWIM)) return TRUE;
+       if (have_flag(f_ptr->flags, FF_CAN_PASS))
        {
-               if (!(r_ptr->flags2 & RF2_AURA_FIRE) ||
-                   (r_ptr->flags7 & RF7_AQUATIC) ||
-                   (r_ptr->flags7 & RF7_CAN_FLY) ||
-                   (r_ptr->flags7 & RF7_CAN_SWIM))
-                       return TRUE;
-               else
-                       return FALSE;
+               if ((r_ptr->flags2 & RF2_PASS_WALL) && (!(mode & CEM_RIDING) || p_ptr->pass_wall)) return TRUE;
        }
-       /* Aquatic monster */
-       else if ((r_ptr->flags7 & RF7_AQUATIC) &&
-                   !(r_ptr->flags7 & RF7_CAN_FLY))
+
+       if (!have_flag(f_ptr->flags, FF_MOVE)) return FALSE;
+
+       /* Some monsters can walk on mountains */
+       if (have_flag(f_ptr->flags, FF_MOUNTAIN) && (r_ptr->flags8 & RF8_WILD_MOUNTAIN)) return TRUE;
+
+       /* Water */
+       if (have_flag(f_ptr->flags, FF_WATER))
        {
-               return FALSE;
+               if (!(r_ptr->flags7 & RF7_AQUATIC))
+               {
+                       /* Deep water */
+                       if (have_flag(f_ptr->flags, FF_DEEP)) return FALSE;
+
+                       /* Shallow water */
+                       else if (r_ptr->flags2 & RF2_AURA_FIRE) return FALSE;
+               }
        }
+
+       /* Aquatic monster into non-water? */
+       else if (r_ptr->flags7 & RF7_AQUATIC) return FALSE;
+
        /* Lava */
-       else if ((feat == FEAT_SHAL_LAVA) ||
-           (feat == FEAT_DEEP_LAVA))
+       if (have_flag(f_ptr->flags, FF_LAVA))
        {
-               if ((r_ptr->flags3 & RF3_IM_FIRE) ||
-                   (r_ptr->flags7 & RF7_CAN_FLY))
-                       return TRUE;
-               else
-                       return FALSE;
+               if (!(r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK)) return FALSE;
        }
 
        return TRUE;
 }
 
 
-/*
+/*!
+ * @brief 指定された座標の地形をモンスターが踏破できるかどうかを返す
  * Strictly check if monster can enter the grid
+ * @param y 地形のY座標
+ * @param x 地形のX座標
+ * @param r_ptr モンスター種族構造体の参照ポインタ
+ * @param mode オプション
+ * @return 踏破可能ならばTRUEを返す
  */
-bool monster_can_enter(int y, int x, monster_race *r_ptr)
+bool monster_can_enter(POSITION y, POSITION x, monster_race *r_ptr, u16b mode)
 {
        cave_type *c_ptr = &cave[y][x];
-       byte feat = c_ptr->feat;
 
        /* Player or other monster */
-       if ((y == py) && (x == px)) return FALSE;
+       if (player_bold(y, x)) return FALSE;
        if (c_ptr->m_idx) return FALSE;
 
-       /* Permanent wall */
-       if ((c_ptr->feat >= FEAT_PERM_EXTRA) &&
-           (c_ptr->feat <= FEAT_PERM_SOLID))
-               return FALSE;
-
-       /* Can fly over the Pattern */
-       if ((c_ptr->feat >= FEAT_PATTERN_START) &&
-           (c_ptr->feat <= FEAT_PATTERN_XTRA2))
-       {
-           if (!(r_ptr->flags7 & RF7_CAN_FLY))
-                   return FALSE;
-           else
-                   return TRUE;
-       }
-
-       /* Can fly over mountain on the surface */
-       if (feat == FEAT_MOUNTAIN)
-       {
-           if (!dun_level && 
-               ((r_ptr->flags7 & RF7_CAN_FLY) ||
-                (r_ptr->flags8 & RF8_WILD_MOUNTAIN)))
-                   return TRUE;
-           else
-                   return FALSE;
-       }
+       return monster_can_cross_terrain(c_ptr->feat, r_ptr, mode);
+}
 
-       /* Cannot enter wall without pass wall ability */
-       if (!cave_floor_grid(c_ptr) && !(r_ptr->flags2 & RF2_PASS_WALL))
-               return FALSE;
 
-       /* Pit */
-       if (feat == FEAT_DARK_PIT)
-       {
-               if (r_ptr->flags7 & RF7_CAN_FLY)
-                       return TRUE;
-               else
-                       return FALSE;
-       }
-       /* Deep water */
-       if (feat == FEAT_DEEP_WATER)
-       {
-               if ((r_ptr->flags7 & RF7_AQUATIC) ||
-                   (r_ptr->flags7 & RF7_CAN_FLY) ||
-                   (r_ptr->flags7 & RF7_CAN_SWIM))
-                       return TRUE;
-               else
-                       return FALSE;
-       }
-       /* Shallow water */
-       else if (feat == FEAT_SHAL_WATER)
-       {
-               if (!(r_ptr->flags2 & RF2_AURA_FIRE) ||
-                   (r_ptr->flags7 & RF7_AQUATIC) ||
-                   (r_ptr->flags7 & RF7_CAN_FLY) ||
-                   (r_ptr->flags7 & RF7_CAN_SWIM))
-                       return TRUE;
-               else
-                       return FALSE;
-       }
-       /* Aquatic monster */
-       else if ((r_ptr->flags7 & RF7_AQUATIC) &&
-                   !(r_ptr->flags7 & RF7_CAN_FLY))
-       {
-               return FALSE;
-       }
-       /* Lava */
-       else if ((feat == FEAT_SHAL_LAVA) ||
-           (feat == FEAT_DEEP_LAVA))
+/*!
+ * @brief モンスターの属性の基づいた敵対関係の有無を返す(サブルーチン)
+ * Check if this monster has "hostile" alignment (aux)
+ * @param sub_align1 モンスター1のサブフラグ
+ * @param sub_align2 モンスター2のサブフラグ
+ * @return 敵対関係にあるならばTRUEを返す
+ */
+static bool check_hostile_align(byte sub_align1, byte sub_align2)
+{
+       if (sub_align1 != sub_align2)
        {
-               if ((r_ptr->flags3 & RF3_IM_FIRE) ||
-                   (r_ptr->flags7 & RF7_CAN_FLY))
+               if (((sub_align1 & SUB_ALIGN_EVIL) && (sub_align2 & SUB_ALIGN_GOOD)) ||
+                       ((sub_align1 & SUB_ALIGN_GOOD) && (sub_align2 & SUB_ALIGN_EVIL)))
                        return TRUE;
-               else
-                       return FALSE;
        }
 
-       return TRUE;
+       /* Non-hostile alignment */
+       return FALSE;
 }
 
 
-
-/*
+/*!
+ * @brief モンスターの属性の基づいた敵対関係の有無を返す
  * Check if two monsters are enemies
+ * @param m_ptr モンスター1の構造体参照ポインタ
+ * @param n_ptr モンスター2の構造体参照ポインタ
+ * @return 敵対関係にあるならばTRUEを返す
  */
 bool are_enemies(monster_type *m_ptr, monster_type *n_ptr)
 {
@@ -3645,15 +2398,9 @@ bool are_enemies(monster_type *m_ptr, monster_type *n_ptr)
        }
 
        /* Friendly vs. opposite aligned normal or pet */
-       if (m_ptr->sub_align != n_ptr->sub_align)
+       if (check_hostile_align(m_ptr->sub_align, n_ptr->sub_align))
        {
-               if (((m_ptr->sub_align & SUB_ALIGN_EVIL) &&
-                         (n_ptr->sub_align & SUB_ALIGN_GOOD)) ||
-                        ((m_ptr->sub_align & SUB_ALIGN_GOOD) &&
-                         (n_ptr->sub_align & SUB_ALIGN_EVIL)))
-               {
-                       if (!(m_ptr->mflag2 & MFLAG_CHAMELEON) || !(n_ptr->mflag2 & MFLAG_CHAMELEON)) return TRUE;
-               }
+               if (!(m_ptr->mflag2 & MFLAG2_CHAMELEON) || !(n_ptr->mflag2 & MFLAG2_CHAMELEON)) return TRUE;
        }
 
        /* Hostile vs. non-hostile */
@@ -3667,17 +2414,38 @@ bool are_enemies(monster_type *m_ptr, monster_type *n_ptr)
 }
 
 
-/*
- * Is the monster "alive"?
- *
- * Used to determine the message to print for a killed monster.
- * ("dies", "destroyed")
+/*!
+ * @brief モンスターがプレイヤーに対して敵意を抱くかどうかを返す
+ * Check if this monster race has "hostile" alignment
+ * @param m_ptr モンスター情報構造体の参照ポインタ
+ * @param pa_good プレイヤーの善傾向値
+ * @param pa_evil プレイヤーの悪傾向値
+ * @param r_ptr モンスター種族情報の構造体参照ポインタ
+ * @return プレイヤーに敵意を持つならばTRUEを返す
+ * @details
+ * If user is player, m_ptr == NULL.
  */
-bool monster_living(monster_race *r_ptr)
+bool monster_has_hostile_align(monster_type *m_ptr, int pa_good, int pa_evil, monster_race *r_ptr)
 {
-       /* Non-living, undead, or demon */
-       if (r_ptr->flags3 & (RF3_DEMON | RF3_UNDEAD | RF3_NONLIVING))
-               return FALSE;
-       else
-               return TRUE;
+       byte sub_align1 = SUB_ALIGN_NEUTRAL;
+       byte sub_align2 = SUB_ALIGN_NEUTRAL;
+
+       if (m_ptr) /* For a monster */
+       {
+               sub_align1 = m_ptr->sub_align;
+       }
+       else /* For player */
+       {
+               if (p_ptr->align >= pa_good) sub_align1 |= SUB_ALIGN_GOOD;
+               if (p_ptr->align <= pa_evil) sub_align1 |= SUB_ALIGN_EVIL;
+       }
+
+       /* Racial alignment flags */
+       if (r_ptr->flags3 & RF3_EVIL) sub_align2 |= SUB_ALIGN_EVIL;
+       if (r_ptr->flags3 & RF3_GOOD) sub_align2 |= SUB_ALIGN_GOOD;
+
+       if (check_hostile_align(sub_align1, sub_align2)) return TRUE;
+
+       /* Non-hostile alignment */
+       return FALSE;
 }