g_ptr->info &= ~(CAVE_OBJECT);
g_ptr->mimic = 0;
- note_spot(y, x);
+ note_spot(player_ptr, y, x);
}
else return FALSE;
}
g_ptr->info &= ~(CAVE_OBJECT);
g_ptr->mimic = 0;
- note_spot(y, x);
+ note_spot(player_ptr, y, x);
lite_spot(y, x);
return TRUE;