}
/* Warn the player (except during dungeon creation) */
- if (character_dungeon) msg_print(_("モンスターが多すぎる!", "Too many monsters!"));
+ if (current_world_ptr->character_dungeon) msg_print(_("モンスターが多すぎる!", "Too many monsters!"));
/* Try not to crash */
return (0);
* Memorize location of the unique monster in saved floors.
* A unique monster move from old saved floor.
*/
- if (character_dungeon &&
+ if (current_world_ptr->character_dungeon &&
((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL)))
real_r_ptr(m_ptr)->floor_id = p_ptr->floor_id;
/* Hack -- Count the number of "reproducers" */
if (r_ptr->flags2 & RF2_MULTIPLY) current_floor_ptr->num_repro++;
- if (p_ptr->warning && character_dungeon)
+ if (p_ptr->warning && current_world_ptr->character_dungeon)
{
if (r_ptr->flags1 & RF1_UNIQUE)
{