alloc_entry *table = alloc_race_table;
int pls_kakuritu, pls_level;
- int hoge=mysqrt(level*10000L);
+ int hoge = mysqrt(level*10000L);
if (level > MAX_DEPTH - 1) level = MAX_DEPTH - 1;
- if ((dungeon_turn > hoge*(TURNS_PER_TICK*500L)) && !level)
- {
- pls_kakuritu = MAX(2, NASTY_MON-((dungeon_turn/(TURNS_PER_TICK*2500L)-hoge/10)));
- pls_level = MIN(8,3 + dungeon_turn/(TURNS_PER_TICK*20000L)-hoge/40);
- }
- else
- {
- pls_kakuritu = NASTY_MON;
- pls_level = 2;
- }
+ pls_kakuritu = MAX(NASTY_MON_MAX, NASTY_MON_BASE - ((dungeon_turn / (TURNS_PER_TICK * 2500L) - hoge / 10)));
+ pls_level = MIN(NASTY_MON_PLUS_MAX, 3 + dungeon_turn / (TURNS_PER_TICK * 20000L) - hoge / 40);
if (d_info[dungeon_type].flags1 & DF1_MAZE)
{
- pls_kakuritu = MIN(pls_kakuritu/2, pls_kakuritu-10);
+ pls_kakuritu = MIN(pls_kakuritu / 2, pls_kakuritu - 10);
if (pls_kakuritu < 2) pls_kakuritu = 2;
pls_level += 2;
level += 3;
}
/* Boost the level */
- if ((level > 0) && !p_ptr->inside_battle && !(d_info[dungeon_type].flags1 & DF1_BEGINNER))
+ if (!p_ptr->inside_battle && !(d_info[dungeon_type].flags1 & DF1_BEGINNER))
{
/* Nightmare mode allows more out-of depth monsters */
if (ironman_nightmare && !randint0(pls_kakuritu))
if (!randint0(pls_kakuritu))
{
/* Pick a level bonus */
- int d = MIN(5, level/10) + pls_level;
+ int d = MIN(5, level / 10) + pls_level;
/* Boost the level */
level += d;
if (!randint0(pls_kakuritu))
{
/* Pick a level bonus */
- int d = MIN(5, level/10) + pls_level;
+ int d = MIN(5, level / 10) + pls_level;
/* Boost the level */
level += d;
}
}
-
/* Reset total */
total = 0L;