alloc_entry *table = alloc_race_table;
int pls_kakuritu, pls_level;
- int hoge = mysqrt(level * 10000L + 400L);
+ int delay = mysqrt(level * 10000L) + 400L;
if (level > MAX_DEPTH - 1) level = MAX_DEPTH - 1;
- pls_kakuritu = MAX(NASTY_MON_MAX, NASTY_MON_BASE - ((dungeon_turn / (TURNS_PER_TICK * 5000L) - hoge / 10)));
- pls_level = MIN(NASTY_MON_PLUS_MAX, 3 + dungeon_turn / (TURNS_PER_TICK * 40000L) - hoge / 40 + MIN(5, level / 10)) ;
+ pls_kakuritu = MAX(NASTY_MON_MAX, NASTY_MON_BASE - ((dungeon_turn / (TURNS_PER_TICK * 5000L) - delay / 10)));
+ pls_level = MIN(NASTY_MON_PLUS_MAX, 3 + dungeon_turn / (TURNS_PER_TICK * 40000L) - delay / 40 + MIN(5, level / 10)) ;
if (d_info[dungeon_type].flags1 & DF1_MAZE)
{