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[hengband/hengband.git] / src / mspells2.c
diff --git a/src/mspells2.c b/src/mspells2.c
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-/*!
- * @file mspells2.c
- * @brief モンスター魔法の実装(対モンスター処理) / Monster spells (attack monster)
- * @date 2014/01/17
- * @author
- * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
- * This software may be copied and distributed for educational, research,\n
- * and not for profit purposes provided that this copyright and statement\n
- * are included in all such copies.  Other copyrights may also apply.\n
- * 2014 Deskull rearranged comment for Doxygen.\n
- * @details
- */
-
-#include "angband.h"
-#include "util.h"
-
-#include "cmd-pet.h"
-#include "floor.h"
-#include "grid.h"
-#include "quest.h"
-#include "realm-hex.h"
-#include "player-move.h"
-#include "player-class.h"
-#include "monster.h"
-#include "monster-status.h"
-#include "monster-spell.h"
-#include "spells.h"
-#include "dungeon.h"
-#include "world.h"
-#include "view-mainwindow.h"
-
-/*!
- * @brief モンスターが敵対モンスターにビームを当てること可能かを判定する /
- * Determine if a beam spell will hit the target.
- * @param y1 始点のY座標
- * @param x1 始点のX座標
- * @param y2 目標のY座標
- * @param x2 目標のX座標
- * @param m_ptr 使用するモンスターの構造体参照ポインタ
- * @return ビームが到達可能ならばTRUEを返す
- */
-static bool direct_beam(POSITION y1, POSITION x1, POSITION y2, POSITION x2, monster_type *m_ptr)
-{
-       bool hit2 = FALSE;
-       int i;
-       POSITION y, x;
-
-       int grid_n = 0;
-       u16b grid_g[512];
-
-       bool is_friend = is_pet(m_ptr);
-
-       /* Check the projection path */
-       grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, PROJECT_THRU);
-
-       /* No grid is ever projectable from itself */
-       if (!grid_n) return (FALSE);
-
-       for (i = 0; i < grid_n; i++)
-       {
-               y = GRID_Y(grid_g[i]);
-               x = GRID_X(grid_g[i]);
-
-               if (y == y2 && x == x2)
-                       hit2 = TRUE;
-               else if (is_friend && current_floor_ptr->grid_array[y][x].m_idx > 0 &&
-                        !are_enemies(m_ptr, &current_floor_ptr->m_list[current_floor_ptr->grid_array[y][x].m_idx]))
-               {
-                       /* Friends don't shoot friends */
-                       return FALSE;
-               }
-
-               if (is_friend && player_bold(y, x))
-                       return FALSE;
-       }
-       if (!hit2)
-               return FALSE;
-       return TRUE;
-}
-
-/*!
- * @brief モンスターが敵対モンスターに直接ブレスを当てることが可能かを判定する /
- * Determine if a breath will hit the target.
- * @param y1 始点のY座標
- * @param x1 始点のX座標
- * @param y2 目標のY座標
- * @param x2 目標のX座標
- * @param rad 半径
- * @param typ 効果属性ID
- * @param is_friend TRUEならば、プレイヤーを巻き込む時にブレスの判定をFALSEにする。
- * @return ブレスを直接当てられるならばTRUEを返す
- */
-static bool breath_direct(POSITION y1, POSITION x1, POSITION y2, POSITION x2, POSITION rad, EFFECT_ID typ, bool is_friend)
-{
-       /* Must be the same as projectable() */
-
-       int i;
-
-       /* Initial grid */
-       POSITION y = y1;
-       POSITION x = x1;
-
-       int grid_n = 0;
-       u16b grid_g[512];
-
-       int grids = 0;
-       POSITION gx[1024], gy[1024];
-       POSITION gm[32];
-       POSITION gm_rad = rad;
-
-       bool hit2 = FALSE;
-       bool hityou = FALSE;
-
-       BIT_FLAGS flg;
-
-       switch (typ)
-       {
-       case GF_LITE:
-       case GF_LITE_WEAK:
-               flg = PROJECT_LOS;
-               break;
-       case GF_DISINTEGRATE:
-               flg = PROJECT_DISI;
-               break;
-       default:
-               flg = 0;
-               break;
-       }
-
-       /* Check the projection path */
-       grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, flg);
-
-       /* Project along the path */
-       for (i = 0; i < grid_n; ++i)
-       {
-               int ny = GRID_Y(grid_g[i]);
-               int nx = GRID_X(grid_g[i]);
-
-               if (flg & PROJECT_DISI)
-               {
-                       /* Hack -- Balls explode before reaching walls */
-                       if (cave_stop_disintegration(ny, nx)) break;
-               }
-               else if (flg & PROJECT_LOS)
-               {
-                       /* Hack -- Balls explode before reaching walls */
-                       if (!cave_los_bold(ny, nx)) break;
-               }
-               else
-               {
-                       /* Hack -- Balls explode before reaching walls */
-                       if (!cave_have_flag_bold(ny, nx, FF_PROJECT)) break;
-               }
-
-               /* Save the "blast epicenter" */
-               y = ny;
-               x = nx;
-       }
-
-       grid_n = i;
-
-       if (!grid_n)
-       {
-               if (flg & PROJECT_DISI)
-               {
-                       if (in_disintegration_range(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
-                       if (in_disintegration_range(y1, x1, p_ptr->y, p_ptr->x) && (distance(y1, x1, p_ptr->y, p_ptr->x) <= rad)) hityou = TRUE;
-               }
-               else if (flg & PROJECT_LOS)
-               {
-                       if (los(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
-                       if (los(y1, x1, p_ptr->y, p_ptr->x) && (distance(y1, x1, p_ptr->y, p_ptr->x) <= rad)) hityou = TRUE;
-               }
-               else
-               {
-                       if (projectable(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
-                       if (projectable(y1, x1, p_ptr->y, p_ptr->x) && (distance(y1, x1, p_ptr->y, p_ptr->x) <= rad)) hityou = TRUE;
-               }
-       }
-       else
-       {
-               breath_shape(grid_g, grid_n, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, y, x, typ);
-
-               for (i = 0; i < grids; i++)
-               {
-                       y = gy[i];
-                       x = gx[i];
-                       if ((y == y2) && (x == x2)) hit2 = TRUE;
-                       if (player_bold(y, x)) hityou = TRUE;
-               }
-       }
-
-       if (!hit2) return FALSE;
-       if (is_friend && hityou) return FALSE;
-
-       return TRUE;
-}
-
-/*!
- * @brief モンスターが特殊能力の目標地点を決める処理 /
- * Get the actual center point of ball spells (rad > 1) (originally from TOband)
- * @param sy 始点のY座標
- * @param sx 始点のX座標
- * @param ty 目標Y座標を返す参照ポインタ
- * @param tx 目標X座標を返す参照ポインタ
- * @param flg 判定のフラグ配列
- * @return なし
- */
-void get_project_point(POSITION sy, POSITION sx, POSITION *ty, POSITION *tx, BIT_FLAGS flg)
-{
-       u16b path_g[128];
-       int  path_n, i;
-
-       path_n = project_path(path_g, MAX_RANGE, sy, sx, *ty, *tx, flg);
-
-       *ty = sy;
-       *tx = sx;
-
-       /* Project along the path */
-       for (i = 0; i < path_n; i++)
-       {
-               sy = GRID_Y(path_g[i]);
-               sx = GRID_X(path_g[i]);
-
-               /* Hack -- Balls explode before reaching walls */
-               if (!cave_have_flag_bold(sy, sx, FF_PROJECT)) break;
-
-               *ty = sy;
-               *tx = sx;
-       }
-}
-
-/*!
- * @brief モンスターが敵モンスターに魔力消去を使うかどうかを返す /
- * Check should monster cast dispel spell at other monster.
- * @param m_idx 術者のモンスターID
- * @param t_idx 目標のモンスターID
- * @return 魔力消去を使うべきならばTRUEを変えす。
- */
-static bool dispel_check_monster(MONSTER_IDX m_idx, MONSTER_IDX t_idx)
-{
-       monster_type *t_ptr = &current_floor_ptr->m_list[t_idx];
-
-       if (MON_INVULNER(t_ptr)) return TRUE;
-
-       if (t_ptr->mspeed < 135)
-       {
-               if (MON_FAST(t_ptr)) return TRUE;
-       }
-
-       /* Riding monster */
-       if (t_idx == p_ptr->riding)
-       {
-               if (dispel_check(m_idx)) return TRUE;
-       }
-
-       /* No need to cast dispel spell */
-       return FALSE;
-}
-
-/*!
- * @brief モンスターが敵モンスターに特殊能力を使う処理のメインルーチン /
- * Monster tries to 'cast a spell' (or breath, etc) at another monster.
- * @param m_idx 術者のモンスターID
- * @return 実際に特殊能力を使った場合TRUEを返す
- * @details
- * The player is only disturbed if able to be affected by the spell.
- */
-bool monst_spell_monst(MONSTER_IDX m_idx)
-{
-       POSITION y = 0, x = 0;
-       int i, k;
-       MONSTER_IDX target_idx = 0;
-       int thrown_spell;
-       HIT_POINT dam = 0;
-       int start;
-       int plus = 1;
-
-       byte spell[96], num = 0;
-
-       GAME_TEXT m_name[160];
-       GAME_TEXT t_name[160];
-
-#ifndef JP
-       char m_poss[160];
-#endif
-
-       monster_type *m_ptr = &current_floor_ptr->m_list[m_idx];
-       monster_type *t_ptr = NULL;
-
-       monster_race *r_ptr = &r_info[m_ptr->r_idx];
-
-       u32b f4, f5, f6;
-
-       bool see_m = is_seen(m_ptr);
-       bool maneable = player_has_los_bold(m_ptr->fy, m_ptr->fx);
-       bool pet = is_pet(m_ptr);
-
-       bool in_no_magic_dungeon = (d_info[p_ptr->dungeon_idx].flags1 & DF1_NO_MAGIC) && current_floor_ptr->dun_level
-               && (!p_ptr->inside_quest || is_fixed_quest_idx(p_ptr->inside_quest));
-
-       bool can_use_lite_area = FALSE;
-       bool can_remember;
-
-       /* Cannot cast spells when confused */
-       if (MON_CONFUSED(m_ptr)) return (FALSE);
-
-       /* Extract the racial spell flags */
-       f4 = r_ptr->flags4;
-       f5 = r_ptr->a_ability_flags1;
-       f6 = r_ptr->a_ability_flags2;
-
-       /* Target is given for pet? */
-       if (p_ptr->pet_t_m_idx && pet)
-       {
-               target_idx = p_ptr->pet_t_m_idx;
-               t_ptr = &current_floor_ptr->m_list[target_idx];
-
-               /* Cancel if not projectable (for now) */
-               if ((m_idx == target_idx) || !projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
-               {
-                       target_idx = 0;
-               }
-       }
-
-       /* Is there counter attack target? */
-       if (!target_idx && m_ptr->target_y)
-       {
-               target_idx = current_floor_ptr->grid_array[m_ptr->target_y][m_ptr->target_x].m_idx;
-
-               if (target_idx)
-               {
-                       t_ptr = &current_floor_ptr->m_list[target_idx];
-
-                       /* Cancel if neither enemy nor a given target */
-                       if ((m_idx == target_idx) ||
-                           ((target_idx != p_ptr->pet_t_m_idx) && !are_enemies(m_ptr, t_ptr)))
-                       {
-                               target_idx = 0;
-                       }
-
-                       /* Allow only summoning etc.. if not projectable */
-                       else if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
-                       {
-                               f4 &= (RF4_INDIRECT_MASK);
-                               f5 &= (RF5_INDIRECT_MASK);
-                               f6 &= (RF6_INDIRECT_MASK);
-                       }
-               }
-       }
-
-       /* Look for enemies normally */
-       if (!target_idx)
-       {
-               bool success = FALSE;
-
-               if (p_ptr->phase_out)
-               {
-                       start = randint1(current_floor_ptr->m_max-1) + current_floor_ptr->m_max;
-                       if (randint0(2)) plus = -1;
-               }
-               else start = current_floor_ptr->m_max + 1;
-
-               /* Scan thru all monsters */
-               for (i = start; ((i < start + current_floor_ptr->m_max) && (i > start - current_floor_ptr->m_max)); i += plus)
-               {
-                       MONSTER_IDX dummy = (i % current_floor_ptr->m_max);
-                       if (!dummy) continue;
-
-                       target_idx = dummy;
-                       t_ptr = &current_floor_ptr->m_list[target_idx];
-
-                       if (!monster_is_valid(t_ptr)) continue;
-
-                       /* Monster must be 'an enemy' */
-                       if ((m_idx == target_idx) || !are_enemies(m_ptr, t_ptr)) continue;
-
-                       /* Monster must be projectable */
-                       if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue;
-
-                       /* Get it */
-                       success = TRUE;
-                       break;
-               }
-
-               /* No enemy found */
-               if (!success) return FALSE;
-       }
-
-
-       /* OK -- we've got a target */
-       y = t_ptr->fy;
-       x = t_ptr->fx;
-
-       /* Forget old counter attack target */
-       reset_target(m_ptr);
-
-       /* Remove unimplemented spells */
-       f6 &= ~(RF6_WORLD | RF6_TRAPS | RF6_FORGET);
-
-       if (f4 & RF4_BR_LITE)
-       {
-               if (!los(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
-                       f4 &= ~(RF4_BR_LITE);
-       }
-
-       /* Remove unimplemented special moves */
-       if (f6 & RF6_SPECIAL)
-       {
-               if ((m_ptr->r_idx != MON_ROLENTO) && (r_ptr->d_char != 'B'))
-                       f6 &= ~(RF6_SPECIAL);
-       }
-
-       if (f6 & RF6_DARKNESS)
-       {
-               bool vs_ninja = (p_ptr->pclass == CLASS_NINJA) && !is_hostile(t_ptr);
-
-               if (vs_ninja &&
-                   !(r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) &&
-                   !(r_ptr->flags7 & RF7_DARK_MASK))
-                       can_use_lite_area = TRUE;
-
-               if (!(r_ptr->flags2 & RF2_STUPID))
-               {
-                       if (d_info[p_ptr->dungeon_idx].flags1 & DF1_DARKNESS) f6 &= ~(RF6_DARKNESS);
-                       else if (vs_ninja && !can_use_lite_area) f6 &= ~(RF6_DARKNESS);
-               }
-       }
-
-       if (in_no_magic_dungeon && !(r_ptr->flags2 & RF2_STUPID))
-       {
-               f4 &= (RF4_NOMAGIC_MASK);
-               f5 &= (RF5_NOMAGIC_MASK);
-               f6 &= (RF6_NOMAGIC_MASK);
-       }
-
-       if (p_ptr->inside_arena || p_ptr->phase_out)
-       {
-               f4 &= ~(RF4_SUMMON_MASK);
-               f5 &= ~(RF5_SUMMON_MASK);
-               f6 &= ~(RF6_SUMMON_MASK | RF6_TELE_LEVEL);
-
-               if (m_ptr->r_idx == MON_ROLENTO) f6 &= ~(RF6_SPECIAL);
-       }
-
-       if (p_ptr->phase_out && !one_in_(3))
-       {
-               f6 &= ~(RF6_HEAL);
-       }
-
-       if (m_idx == p_ptr->riding)
-       {
-               f4 &= ~(RF4_RIDING_MASK);
-               f5 &= ~(RF5_RIDING_MASK);
-               f6 &= ~(RF6_RIDING_MASK);
-       }
-
-       if (pet)
-       {
-               f4 &= ~(RF4_SHRIEK);
-               f6 &= ~(RF6_DARKNESS | RF6_TRAPS);
-
-               if (!(p_ptr->pet_extra_flags & PF_TELEPORT))
-               {
-                       f6 &= ~(RF6_BLINK | RF6_TPORT | RF6_TELE_TO | RF6_TELE_AWAY | RF6_TELE_LEVEL);
-               }
-
-               if (!(p_ptr->pet_extra_flags & PF_ATTACK_SPELL))
-               {
-                       f4 &= ~(RF4_ATTACK_MASK);
-                       f5 &= ~(RF5_ATTACK_MASK);
-                       f6 &= ~(RF6_ATTACK_MASK);
-               }
-
-               if (!(p_ptr->pet_extra_flags & PF_SUMMON_SPELL))
-               {
-                       f4 &= ~(RF4_SUMMON_MASK);
-                       f5 &= ~(RF5_SUMMON_MASK);
-                       f6 &= ~(RF6_SUMMON_MASK);
-               }
-
-               /* Prevent collateral damage */
-               if (!(p_ptr->pet_extra_flags & PF_BALL_SPELL) && (m_idx != p_ptr->riding))
-               {
-                       if ((f4 & (RF4_BALL_MASK & ~(RF4_ROCKET))) ||
-                           (f5 & RF5_BALL_MASK) ||
-                           (f6 & RF6_BALL_MASK))
-                       {
-                               POSITION real_y = y;
-                               POSITION real_x = x;
-
-                               get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, 0L);
-
-                               if (projectable(real_y, real_x, p_ptr->y, p_ptr->x))
-                               {
-                                       int dist = distance(real_y, real_x, p_ptr->y, p_ptr->x);
-
-                                       if (dist <= 2)
-                                       {
-                                               f4 &= ~(RF4_BALL_MASK & ~(RF4_ROCKET));
-                                               f5 &= ~(RF5_BALL_MASK);
-                                               f6 &= ~(RF6_BALL_MASK);
-                                       }
-                                       else if (dist <= 4)
-                                       {
-                                               f4 &= ~(RF4_BIG_BALL_MASK);
-                                               f5 &= ~(RF5_BIG_BALL_MASK);
-                                               f6 &= ~(RF6_BIG_BALL_MASK);
-                                       }
-                               }
-                               else if (f5 & RF5_BA_LITE)
-                               {
-                                       if ((distance(real_y, real_x, p_ptr->y, p_ptr->x) <= 4) && los(real_y, real_x, p_ptr->y, p_ptr->x))
-                                               f5 &= ~(RF5_BA_LITE);
-                               }
-                       }
-
-                       if (f4 & RF4_ROCKET)
-                       {
-                               POSITION real_y = y;
-                               POSITION real_x = x;
-
-                               get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, PROJECT_STOP);
-                               if (projectable(real_y, real_x, p_ptr->y, p_ptr->x) && (distance(real_y, real_x, p_ptr->y, p_ptr->x) <= 2))
-                                       f4 &= ~(RF4_ROCKET);
-                       }
-
-                       if (((f4 & RF4_BEAM_MASK) || (f5 & RF5_BEAM_MASK) || (f6 & RF6_BEAM_MASK)) &&
-                           !direct_beam(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, m_ptr))
-                       {
-                               f4 &= ~(RF4_BEAM_MASK);
-                               f5 &= ~(RF5_BEAM_MASK);
-                               f6 &= ~(RF6_BEAM_MASK);
-                       }
-
-                       if ((f4 & RF4_BREATH_MASK) || (f5 & RF5_BREATH_MASK) || (f6 & RF6_BREATH_MASK))
-                       {
-                               /* Expected breath radius */
-                               POSITION rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
-
-                               if (!breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, 0, TRUE))
-                               {
-                                       f4 &= ~(RF4_BREATH_MASK);
-                                       f5 &= ~(RF5_BREATH_MASK);
-                                       f6 &= ~(RF6_BREATH_MASK);
-                               }
-                               else if ((f4 & RF4_BR_LITE) &&
-                                        !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, GF_LITE, TRUE))
-                               {
-                                       f4 &= ~(RF4_BR_LITE);
-                               }
-                               else if ((f4 & RF4_BR_DISI) &&
-                                        !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, GF_DISINTEGRATE, TRUE))
-                               {
-                                       f4 &= ~(RF4_BR_DISI);
-                               }
-                       }
-               }
-
-               /* Special moves restriction */
-               if (f6 & RF6_SPECIAL)
-               {
-                       if (m_ptr->r_idx == MON_ROLENTO)
-                       {
-                               if ((p_ptr->pet_extra_flags & (PF_ATTACK_SPELL | PF_SUMMON_SPELL)) != (PF_ATTACK_SPELL | PF_SUMMON_SPELL))
-                                       f6 &= ~(RF6_SPECIAL);
-                       }
-                       else if (r_ptr->d_char == 'B')
-                       {
-                               if ((p_ptr->pet_extra_flags & (PF_ATTACK_SPELL | PF_TELEPORT)) != (PF_ATTACK_SPELL | PF_TELEPORT))
-                                       f6 &= ~(RF6_SPECIAL);
-                       }
-                       else f6 &= ~(RF6_SPECIAL);
-               }
-       }
-
-       /* Remove some spells if necessary */
-
-       if (!(r_ptr->flags2 & RF2_STUPID))
-       {
-               /* Check for a clean bolt shot */
-               if (((f4 & RF4_BOLT_MASK) ||
-                    (f5 & RF5_BOLT_MASK) ||
-                    (f6 & RF6_BOLT_MASK)) &&
-                   !clean_shot(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, pet))
-               {
-                       f4 &= ~(RF4_BOLT_MASK);
-                       f5 &= ~(RF5_BOLT_MASK);
-                       f6 &= ~(RF6_BOLT_MASK);
-               }
-
-               /* Check for a possible summon */
-               if (((f4 & RF4_SUMMON_MASK) ||
-                    (f5 & RF5_SUMMON_MASK) ||
-                    (f6 & RF6_SUMMON_MASK)) &&
-                   !(summon_possible(t_ptr->fy, t_ptr->fx)))
-               {
-                       /* Remove summoning spells */
-                       f4 &= ~(RF4_SUMMON_MASK);
-                       f5 &= ~(RF5_SUMMON_MASK);
-                       f6 &= ~(RF6_SUMMON_MASK);
-               }
-
-               /* Dispel magic */
-               if ((f4 & RF4_DISPEL) && !dispel_check_monster(m_idx, target_idx))
-               {
-                       /* Remove dispel spell */
-                       f4 &= ~(RF4_DISPEL);
-               }
-
-               /* Check for a possible raise dead */
-               if ((f6 & RF6_RAISE_DEAD) && !raise_possible(m_ptr))
-               {
-                       /* Remove raise dead spell */
-                       f6 &= ~(RF6_RAISE_DEAD);
-               }
-
-               /* Special moves restriction */
-               if (f6 & RF6_SPECIAL)
-               {
-                       if ((m_ptr->r_idx == MON_ROLENTO) && !summon_possible(t_ptr->fy, t_ptr->fx))
-                       {
-                               f6 &= ~(RF6_SPECIAL);
-                       }
-               }
-       }
-
-       if (r_ptr->flags2 & RF2_SMART)
-       {
-               /* Hack -- allow "desperate" spells */
-               if ((m_ptr->hp < m_ptr->maxhp / 10) &&
-                   (randint0(100) < 50))
-               {
-                       /* Require intelligent spells */
-                       f4 &= (RF4_INT_MASK);
-                       f5 &= (RF5_INT_MASK);
-                       f6 &= (RF6_INT_MASK);
-               }
-
-               /* Hack -- decline "teleport level" in some case */
-               if ((f6 & RF6_TELE_LEVEL) && TELE_LEVEL_IS_INEFF((target_idx == p_ptr->riding) ? 0 : target_idx))
-               {
-                       f6 &= ~(RF6_TELE_LEVEL);
-               }
-       }
-
-       /* No spells left */
-       if (!f4 && !f5 && !f6) return FALSE;
-
-       /* Extract the "inate" spells */
-       for (k = 0; k < 32; k++)
-       {
-               if (f4 & (1L << k)) spell[num++] = k + RF4_SPELL_START;
-       }
-
-       /* Extract the "normal" spells */
-       for (k = 0; k < 32; k++)
-       {
-        if (f5 & (1L << k)) spell[num++] = k + RF5_SPELL_START;
-       }
-
-       /* Extract the "bizarre" spells */
-       for (k = 0; k < 32; k++)
-       {
-        if (f6 & (1L << k)) spell[num++] = k + RF6_SPELL_START;
-       }
-
-       /* No spells left */
-       if (!num) return (FALSE);
-
-       /* Stop if player is dead or gone */
-       if (!p_ptr->playing || p_ptr->is_dead) return (FALSE);
-
-       /* Handle "leaving" */
-       if (p_ptr->leaving) return (FALSE);
-
-       /* Get the monster name (or "it") */
-       monster_desc(m_name, m_ptr, 0x00);
-
-#ifndef JP
-       /* Get the monster possessive ("his"/"her"/"its") */
-       monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
-#endif
-
-       /* Get the target's name (or "it") */
-       monster_desc(t_name, t_ptr, 0x00);
-
-       /* Choose a spell to cast */
-       thrown_spell = spell[randint0(num)];
-
-       if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(TRUE, TRUE);
-
-       /* Check for spell failure (inate attacks never fail) */
-       if (!spell_is_inate(thrown_spell) && (in_no_magic_dungeon || (MON_STUNNED(m_ptr) && one_in_(2))))
-       {
-               disturb(TRUE, TRUE);
-               if (see_m) msg_format(_("%^sは呪文を唱えようとしたが失敗した。", 
-                                           "%^s tries to cast a spell, but fails."), m_name);
-
-               return (TRUE);
-       }
-
-       /* Hex: Anti Magic Barrier */
-       if (!spell_is_inate(thrown_spell) && magic_barrier(m_idx))
-       {
-               if (see_m) msg_format(_("反魔法バリアが%^sの呪文をかき消した。", 
-                                           "Anti magic barrier cancels the spell which %^s casts."), m_name);
-               return (TRUE);
-       }
-
-       can_remember = is_original_ap_and_seen(m_ptr);
-
-       dam = monspell_to_monster(thrown_spell, y, x, m_idx, target_idx);
-       if (dam < 0) return FALSE;
-
-       if (m_ptr->ml && maneable && !current_world_ptr->timewalk_m_idx && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
-       {
-               if (thrown_spell != 167) /* Not RF6_SPECIAL */
-               {
-                       if (p_ptr->mane_num == MAX_MANE)
-                       {
-                               p_ptr->mane_num--;
-                               for (i = 0; i < p_ptr->mane_num - 1; i++)
-                               {
-                                       p_ptr->mane_spell[i] = p_ptr->mane_spell[i+1];
-                                       p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1];
-                               }
-                       }
-                       p_ptr->mane_spell[p_ptr->mane_num] = thrown_spell - RF4_SPELL_START;
-                       p_ptr->mane_dam[p_ptr->mane_num] = dam;
-                       p_ptr->mane_num++;
-                       p_ptr->new_mane = TRUE;
-
-                       p_ptr->redraw |= (PR_IMITATION);
-               }
-       }
-
-       /* Remember what the monster did, if we saw it */
-       if (can_remember)
-       {
-               /* Inate spell */
-        if (thrown_spell < RF4_SPELL_START + RF4_SPELL_SIZE)
-               {
-            r_ptr->r_flags4 |= (1L << (thrown_spell - RF4_SPELL_START));
-                       if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
-               }
-
-               /* Bolt or Ball */
-        else if (thrown_spell < RF5_SPELL_START + RF5_SPELL_SIZE)
-               {
-            r_ptr->r_flags5 |= (1L << (thrown_spell - RF5_SPELL_START));
-                       if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
-               }
-
-               /* Special spell */
-        else if (thrown_spell < RF6_SPELL_START + RF6_SPELL_SIZE)
-               {
-            r_ptr->r_flags6 |= (1L << (thrown_spell - RF6_SPELL_START));
-                       if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
-               }
-       }
-
-       /* Always take note of monsters that kill you */
-       if (p_ptr->is_dead && (r_ptr->r_deaths < MAX_SHORT) && !p_ptr->inside_arena)
-       {
-               r_ptr->r_deaths++; /* Ignore appearance difference */
-       }
-
-       /* A spell was cast */
-       return TRUE;
-}