/* Remove unimplemented spells */
f6 &= ~(RF6_WORLD | RF6_TRAPS | RF6_FORGET);
+ if (f4 & RF4_BR_LITE)
+ {
+ if (!los(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
+ f4 &= ~(RF4_BR_LITE);
+ }
+
/* Remove unimplemented special moves */
if (f6 & RF6_SPECIAL)
{
return (TRUE);
}
+ /* Hex: Anti Magic Barrier */
+ if (!spell_is_inate(thrown_spell) && magic_barrier(m_idx))
+ {
+#ifdef JP
+ if (see_m) msg_format("È¿ËâË¡¥Ð¥ê¥¢¤¬%^s¤Î¼öʸ¤ò¤«¤¾Ã¤·¤¿¡£", m_name);
+#else
+ if (see_m) msg_format("Anti magic barrier cancels the spell which %^s casts.");
+#endif
+ return (TRUE);
+ }
+
can_remember = is_original_ap_and_seen(m_ptr);
switch (thrown_spell)
/* RF6_BLINK */
case 160+4:
- if (see_m)
+ if (teleport_barrier(m_idx))
{
+ if (see_m)
+ {
#ifdef JP
- msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
+ msg_format("ËâË¡¤Î¥Ð¥ê¥¢¤¬%^s¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤷¤¿¡£", m_name);
#else
- msg_format("%^s blinks away.", m_name);
+ msg_format("Magic barrier obstructs teleporting of %^s.", m_name);
#endif
-
+ }
+ }
+ else
+ {
+ if (see_m)
+ {
+#ifdef JP
+ msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
+#else
+ msg_format("%^s blinks away.", m_name);
+#endif
+ }
+ teleport_away(m_idx, 10, 0L);
}
-
- teleport_away(m_idx, 10, 0L);
-
break;
/* RF6_TPORT */
case 160+5:
- if (see_m)
+ if (teleport_barrier(m_idx))
{
+ if (see_m)
+ {
#ifdef JP
- msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
+ msg_format("ËâË¡¤Î¥Ð¥ê¥¢¤¬%^s¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤷¤¿¡£", m_name);
#else
- msg_format("%^s teleports away.", m_name);
+ msg_format("Magic barrier obstructs teleporting of %^s.", m_name);
#endif
+ }
+ }
+ else
+ {
+ if (see_m)
+ {
+#ifdef JP
+ msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
+#else
+ msg_format("%^s teleports away.", m_name);
+#endif
+ }
+ teleport_away_followable(m_idx);
}
-
- teleport_away_followable(m_idx);
break;
/* RF6_WORLD */
count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
}
+ {
+ int non_unique_type = SUMMON_HI_UNDEAD;
+
+ if ((m_ptr->sub_align & (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL)) == (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL))
+ non_unique_type = 0;
+ else if (m_ptr->sub_align & SUB_ALIGN_GOOD)
+ non_unique_type = SUMMON_ANGEL;
+
+ for (k = count; k < s_num_4; k++)
+ {
+ count += summon_specific(m_idx, y, x, rlev, non_unique_type, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
+ }
+ }
+
if (known && !see_t && count)
{
mon_fight = TRUE;
p_ptr->mane_num++;
new_mane = TRUE;
- p_ptr->redraw |= (PR_MANE);
+ p_ptr->redraw |= (PR_IMITATION);
}
}