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[hengband/hengband.git] / src / mspells2.c
index 9d571a8..3e7ec22 100644 (file)
@@ -1,15 +1,15 @@
 /* File: mspells2.c */
 
-/* Purpose: Monster spells (attack monster) */
-
 /*
- * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
  *
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies.  Other copyrights may also apply.
  */
 
+/* Purpose: Monster spells (attack monster) */
+
 #include "angband.h"
 
 
  */
 static void monst_breath_monst(int m_idx, int y, int x, int typ, int dam_hp, int rad, bool breath, int monspell, bool learnable)
 {
-       int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_MONSTER;
+       int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
 
        monster_type *m_ptr = &m_list[m_idx];
        monster_race *r_ptr = &r_info[m_ptr->r_idx];
 
        /* Determine the radius of the blast */
-       if (rad < 1) rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
+       if (rad < 1 && breath) rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
 
        /* Handle breath attacks */
        if (breath) rad = 0 - rad;
 
-       if (typ == GF_ROCKET) flg |= PROJECT_STOP;
+       switch (typ)
+       {
+       case GF_ROCKET:
+               flg |= PROJECT_STOP;
+               break;
+       case GF_DRAIN_MANA:
+       case GF_MIND_BLAST:
+       case GF_BRAIN_SMASH:
+       case GF_CAUSE_1:
+       case GF_CAUSE_2:
+       case GF_CAUSE_3:
+       case GF_CAUSE_4:
+       case GF_HAND_DOOM:
+               flg |= (PROJECT_HIDE | PROJECT_AIMED);
+               break;
+       }
 
        (void)project(m_idx, rad, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
 }
@@ -44,14 +59,14 @@ static void monst_breath_monst(int m_idx, int y, int x, int typ, int dam_hp, int
  */
 static void monst_bolt_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
 {
-       int flg = PROJECT_STOP | PROJECT_KILL | PROJECT_MONSTER;
+       int flg = PROJECT_STOP | PROJECT_KILL | PROJECT_REFLECTABLE;
 
        (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
 }
 
 static void monst_beam_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
 {
-       int flg = PROJECT_BEAM | PROJECT_KILL | PROJECT_THRU | PROJECT_MONSTER | PROJECT_NO_REF;
+       int flg = PROJECT_BEAM | PROJECT_KILL | PROJECT_THRU;
 
        (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
 }
@@ -59,7 +74,7 @@ static void monst_beam_monst(int m_idx, int y, int x, int typ, int dam_hp, int m
 /*
  * Determine if a beam spell will hit the target.
  */
-bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr)
+static bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr)
 {
        bool hit2 = FALSE;
        int i, y, x;
@@ -89,7 +104,7 @@ bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr)
                        return FALSE;
                }
 
-               if (friend && y == py && x == px)
+               if (friend && player_bold(y, x))
                        return FALSE;
        }
        if (!hit2)
@@ -97,17 +112,19 @@ bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr)
        return TRUE;
 }
 
-static bool breath_direct(int y1, int x1, int y2, int x2, int rad, bool disint_ball, bool friend)
+static bool breath_direct(int y1, int x1, int y2, int x2, int rad, int typ, bool friend)
 {
        /* Must be the same as projectable() */
 
-       int i, y, x;
+       int i;
+
+       /* Initial grid */
+       int y = y1;
+       int x = x1;
 
        int grid_n = 0;
        u16b grid_g[512];
 
-       void breath_shape(u16b *path_g, int dist, int *pgrids, byte *gx, byte *gy, byte *gm, int *pgm_rad, int rad, int y1, int x1, int y2, int x2, bool disint_ball, bool real_breath);
-
        int grids = 0;
        byte gx[1024], gy[1024];
        byte gm[32];
@@ -116,29 +133,147 @@ static bool breath_direct(int y1, int x1, int y2, int x2, int rad, bool disint_b
        bool hit2 = FALSE;
        bool hityou = FALSE;
 
+       int flg;
+
+       switch (typ)
+       {
+       case GF_LITE:
+       case GF_LITE_WEAK:
+               flg = PROJECT_LOS;
+               break;
+       case GF_DISINTEGRATE:
+               flg = PROJECT_DISI;
+               break;
+       default:
+               flg = 0;
+               break;
+       }
+
        /* Check the projection path */
-       grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, disint_ball ? PROJECT_DISI : 0);
-       breath_shape(grid_g, grid_n, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, y2, x2, disint_ball, FALSE);
+       grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, flg);
 
-       for (i = 0; i < grids; i++)
+       /* Project along the path */
+       for (i = 0; i < grid_n; ++i)
        {
-               /* Extract the location */
-               y = gy[i];
-               x = gx[i];
+               int ny = GRID_Y(grid_g[i]);
+               int nx = GRID_X(grid_g[i]);
 
-               if (y == y2 && x == x2)
-                       hit2 = TRUE;
-               if (y == py && x == px)
-                       hityou = TRUE;
+               if (flg & PROJECT_DISI)
+               {
+                       /* Hack -- Balls explode before reaching walls */
+                       if (cave_stop_disintegration(ny, nx)) break;
+               }
+               else if (flg & PROJECT_LOS)
+               {
+                       /* Hack -- Balls explode before reaching walls */
+                       if (!cave_los_bold(ny, nx)) break;
+               }
+               else
+               {
+                       /* Hack -- Balls explode before reaching walls */
+                       if (!cave_have_flag_bold(ny, nx, FF_PROJECT)) break;
+               }
+
+               /* Save the "blast epicenter" */
+               y = ny;
+               x = nx;
        }
-       if (!hit2)
-               return FALSE;
-       if (friend && hityou)
-               return FALSE;
+
+       grid_n = i;
+
+       if (!grid_n)
+       {
+               if (flg & PROJECT_DISI)
+               {
+                       if (in_disintegration_range(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
+                       if (in_disintegration_range(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
+               }
+               else if (flg & PROJECT_LOS)
+               {
+                       if (los(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
+                       if (los(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
+               }
+               else
+               {
+                       if (projectable(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
+                       if (projectable(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
+               }
+       }
+       else
+       {
+               breath_shape(grid_g, grid_n, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, y, x, typ);
+
+               for (i = 0; i < grids; i++)
+               {
+                       /* Extract the location */
+                       y = gy[i];
+                       x = gx[i];
+
+                       if ((y == y2) && (x == x2)) hit2 = TRUE;
+                       if (player_bold(y, x)) hityou = TRUE;
+               }
+       }
+
+       if (!hit2) return FALSE;
+       if (friend && hityou) return FALSE;
+
        return TRUE;
 }
 
 /*
+ * Get the actual center point of ball spells (rad > 1) (originally from TOband)
+ */
+void get_project_point(int sy, int sx, int *ty, int *tx, int flg)
+{
+       u16b path_g[128];
+       int  path_n, i;
+
+       path_n = project_path(path_g, MAX_RANGE, sy, sx, *ty, *tx, flg);
+
+       *ty = sy;
+       *tx = sx;
+
+       /* Project along the path */
+       for (i = 0; i < path_n; i++)
+       {
+               sy = GRID_Y(path_g[i]);
+               sx = GRID_X(path_g[i]);
+
+               /* Hack -- Balls explode before reaching walls */
+               if (!cave_have_flag_bold(sy, sx, FF_PROJECT)) break;
+
+               *ty = sy;
+               *tx = sx;
+       }
+}
+
+/*
+ * Check should monster cast dispel spell at other monster.
+ */
+static bool dispel_check_monster(int m_idx, int t_idx)
+{
+       monster_type *t_ptr = &m_list[t_idx];
+
+       /* Invulnabilty */
+       if (MON_INVULNER(t_ptr)) return TRUE;
+
+       /* Speed */
+       if (t_ptr->mspeed < 135)
+       {
+               if (MON_FAST(t_ptr)) return TRUE;
+       }
+
+       /* Riding monster */
+       if (t_idx == p_ptr->riding)
+       {
+               if (dispel_check(m_idx)) return TRUE;
+       }
+
+       /* No need to cast dispel spell */
+       return FALSE;
+}
+
+/*
  * Monster tries to 'cast a spell' (or breath, etc)
  * at another monster.
  *
@@ -147,12 +282,13 @@ static bool breath_direct(int y1, int x1, int y2, int x2, int rad, bool disint_b
 bool monst_spell_monst(int m_idx)
 {
        int y = 0, x = 0;
-       int i, k, t_idx;
-       int chance, thrown_spell, count = 0;
+       int i, k, t_idx = 0;
+       int thrown_spell, count = 0;
        int rlev;
        int dam = 0;
        int start;
        int plus = 1;
+       u32b u_mode = 0L;
        int s_num_6 = (easy_band ? 2 : 6);
        int s_num_4 = (easy_band ? 1 : 4);
 
@@ -160,155 +296,221 @@ bool monst_spell_monst(int m_idx)
 
        char m_name[160];
        char t_name[160];
+
+#ifndef JP
        char m_poss[160];
-       char ddesc[160];
+#endif
 
        monster_type *m_ptr = &m_list[m_idx];
-       monster_type *t_ptr;
+       monster_type *t_ptr = NULL;
 
        monster_race *r_ptr = &r_info[m_ptr->r_idx];
-       monster_race *tr_ptr;
+       monster_race *tr_ptr = NULL;
 
        u32b f4, f5, f6;
 
-       /* Expected ball spell radius */
-       int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
-
        bool wake_up = FALSE;
        bool fear = FALSE;
 
        bool blind = (p_ptr->blind ? TRUE : FALSE);
 
-       bool see_m = m_ptr->ml;
+       bool see_m = is_seen(m_ptr);
        bool maneable = player_has_los_bold(m_ptr->fy, m_ptr->fx);
-       bool learnable = (see_m && maneable && !world_monster);
+       bool learnable = (m_ptr->ml && maneable && !world_monster);
        bool see_t;
        bool see_either;
-       bool see_both;
        bool known;
 
-       bool friendly = is_friendly(m_ptr);
        bool pet = is_pet(m_ptr);
-       bool not_pet = (bool)(!pet);
 
-       /* Cannot cast spells when confused */
-       if (m_ptr->confused) return (FALSE);
+       bool in_no_magic_dungeon = (d_info[dungeon_type].flags1 & DF1_NO_MAGIC) && dun_level
+               && (!p_ptr->inside_quest || is_fixed_quest_idx(p_ptr->inside_quest));
 
-       /* Hack -- Extract the spell probability */
-       chance = (r_ptr->freq_inate + r_ptr->freq_spell) / 2;
+       bool can_use_lite_area = FALSE;
 
-       /* Not allowed to cast spells */
-       if (!chance) return (FALSE);
+       bool can_remember;
 
-       if (rand_int(100) >= chance) return (FALSE);
+       bool resists_tele = FALSE;
 
-       if (p_ptr->inside_battle)
-       {
-               start = randint(m_max-1)+m_max;
-               if(rand_int(2)) plus = -1;
-       }
-       else start = m_max + 1;
+       /* Prepare flags for summoning */
+       if (!pet) u_mode |= PM_ALLOW_UNIQUE;
 
-       /* Scan thru all monsters */
-       for (i = start; ((i < start + m_max) && (i > start - m_max)); i+=plus)
-       {
-               /* The monster itself isn't a target */
-               int dummy = (i % m_max);
-               if (!dummy) continue;
+       /* Cannot cast spells when confused */
+       if (MON_CONFUSED(m_ptr)) return (FALSE);
 
-               t_idx = dummy;
-               t_ptr = &m_list[t_idx];
-               tr_ptr = &r_info[t_ptr->r_idx];
+       /* Extract the racial spell flags */
+       f4 = r_ptr->flags4;
+       f5 = r_ptr->flags5;
+       f6 = r_ptr->flags6;
 
-               /* Paranoia -- Skip dead monsters */
-               if (!t_ptr->r_idx) continue;
+       /* Target is given for pet? */
+       if (pet_t_m_idx && pet)
+       {
+               t_idx = pet_t_m_idx;
+               t_ptr = &m_list[t_idx];
 
-               if (pet)
+               /* Cancel if not projectable (for now) */
+               if ((m_idx == t_idx) || !projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
                {
-                       if (pet_t_m_idx && (dummy != pet_t_m_idx) && !los(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue;
+                       t_idx = 0;
                }
+       }
 
-               /* Monster must be 'an enemy' */
-               if (!are_enemies(m_ptr, t_ptr)) continue;
-
-               /* Extract the racial spell flags */
-               f4 = r_ptr->flags4;
-               f5 = r_ptr->flags5;
-               f6 = r_ptr->flags6;
+       /* Is there counter attack target? */
+       if (!t_idx && m_ptr->target_y)
+       {
+               t_idx = cave[m_ptr->target_y][m_ptr->target_x].m_idx;
 
-               /* Monster must be projectable */
-               if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
+               if (t_idx)
                {
-                       bool success = FALSE;
-                       if (m_ptr->target_y)
+                       t_ptr = &m_list[t_idx];
+
+                       /* Cancel if neither enemy nor a given target */
+                       if ((m_idx == t_idx) ||
+                           ((t_idx != pet_t_m_idx) && !are_enemies(m_ptr, t_ptr)))
                        {
-                               if ((m_ptr->target_y == t_ptr->fy) && (m_ptr->target_x == t_ptr->fx))
-                               {
-                                       y = m_ptr->target_y;
-                                       x = m_ptr->target_x;
-                                       f4 &= (RF4_INDIRECT_MASK);
-                                       f5 &= (RF5_INDIRECT_MASK);
-                                       f6 &= (RF6_INDIRECT_MASK);
-                                       success = TRUE;
-                               }
+                               t_idx = 0;
                        }
-                       if (!success) continue;
-               }
 
-               m_ptr->target_y = 0;
-               m_ptr->target_x = 0;
-
-               /* OK -- we've got a target */
-               y = t_ptr->fy;
-               x = t_ptr->fx;
+                       /* Allow only summoning etc.. if not projectable */
+                       else if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
+                       {
+                               f4 &= (RF4_INDIRECT_MASK);
+                               f5 &= (RF5_INDIRECT_MASK);
+                               f6 &= (RF6_INDIRECT_MASK);
+                       }
+               }
+       }
 
-               /* Extract the monster level */
-               rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
+       /* Look for enemies normally */
+       if (!t_idx)
+       {
+               bool success = FALSE;
 
-               if (pet)
+               if (p_ptr->inside_battle)
                {
-                       f4 &= ~(RF4_SHRIEK);
-                       f6 &= ~(RF6_DARKNESS | RF6_TRAPS);
+                       start = randint1(m_max-1) + m_max;
+                       if (randint0(2)) plus = -1;
                }
+               else start = m_max + 1;
 
-               if (dun_level && (!p_ptr->inside_quest || (p_ptr->inside_quest < MIN_RANDOM_QUEST)) && (d_info[dungeon_type].flags1 & DF1_NO_MAGIC))
+               /* Scan thru all monsters */
+               for (i = start; ((i < start + m_max) && (i > start - m_max)); i += plus)
                {
-                       f4 &= (RF4_NOMAGIC_MASK);
-                       f5 &= (RF5_NOMAGIC_MASK);
-                       f6 &= (RF6_NOMAGIC_MASK);
-               }
+                       int dummy = (i % m_max);
+                       if (!dummy) continue;
 
-               if (p_ptr->inside_arena || p_ptr->inside_battle)
-               {
-                       f4 &= ~(RF4_SUMMON_MASK);
-                       f5 &= ~(RF5_SUMMON_MASK);
-                       f6 &= ~(RF6_SUMMON_MASK);
-               }
-               if (p_ptr->inside_battle && !one_in_(3))
-               {
-                       f6 &= ~(RF6_HEAL);
+                       t_idx = dummy;
+                       t_ptr = &m_list[t_idx];
+
+                       /* Skip dead monsters */
+                       if (!t_ptr->r_idx) continue;
+
+                       /* Monster must be 'an enemy' */
+                       if ((m_idx == t_idx) || !are_enemies(m_ptr, t_ptr)) continue;
+
+                       /* Monster must be projectable */
+                       if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue;
+
+                       /* Get it */
+                       success = TRUE;
+                       break;
                }
 
-               if (!(p_ptr->pet_extra_flags & PF_TELEPORT) && pet)
+               /* No enemy found */
+               if (!success) return FALSE;
+       }
+
+
+       /* OK -- we've got a target */
+       y = t_ptr->fy;
+       x = t_ptr->fx;
+       tr_ptr = &r_info[t_ptr->r_idx];
+
+       /* Forget old counter attack target */
+       reset_target(m_ptr);
+
+       /* Extract the monster level */
+       rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
+
+       /* Remove unimplemented spells */
+       f6 &= ~(RF6_WORLD | RF6_TRAPS | RF6_FORGET);
+
+       if (f4 & RF4_BR_LITE)
+       {
+               if (!los(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
+                       f4 &= ~(RF4_BR_LITE);
+       }
+
+       /* Remove unimplemented special moves */
+       if (f6 & RF6_SPECIAL)
+       {
+               if ((m_ptr->r_idx != MON_ROLENTO) && (r_ptr->d_char != 'B'))
+                       f6 &= ~(RF6_SPECIAL);
+       }
+
+       if (f6 & RF6_DARKNESS)
+       {
+               bool vs_ninja = (p_ptr->pclass == CLASS_NINJA) && !is_hostile(t_ptr);
+
+               if (vs_ninja &&
+                   !(r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) &&
+                   !(r_ptr->flags7 & RF7_DARK_MASK))
+                       can_use_lite_area = TRUE;
+
+               if (!(r_ptr->flags2 & RF2_STUPID))
                {
-                       f6 &= ~((RF6_BLINK | RF6_TPORT | RF6_TELE_AWAY));
+                       if (d_info[dungeon_type].flags1 & DF1_DARKNESS) f6 &= ~(RF6_DARKNESS);
+                       else if (vs_ninja && !can_use_lite_area) f6 &= ~(RF6_DARKNESS);
                }
+       }
+
+       if (in_no_magic_dungeon && !(r_ptr->flags2 & RF2_STUPID))
+       {
+               f4 &= (RF4_NOMAGIC_MASK);
+               f5 &= (RF5_NOMAGIC_MASK);
+               f6 &= (RF6_NOMAGIC_MASK);
+       }
+
+       if (p_ptr->inside_arena || p_ptr->inside_battle)
+       {
+               f4 &= ~(RF4_SUMMON_MASK);
+               f5 &= ~(RF5_SUMMON_MASK);
+               f6 &= ~(RF6_SUMMON_MASK | RF6_TELE_LEVEL);
+
+               if (m_ptr->r_idx == MON_ROLENTO) f6 &= ~(RF6_SPECIAL);
+       }
+
+       if (p_ptr->inside_battle && !one_in_(3))
+       {
+               f6 &= ~(RF6_HEAL);
+       }
+
+       if (m_idx == p_ptr->riding)
+       {
+               f4 &= ~(RF4_RIDING_MASK);
+               f5 &= ~(RF5_RIDING_MASK);
+               f6 &= ~(RF6_RIDING_MASK);
+       }
+
+       if (pet)
+       {
+               f4 &= ~(RF4_SHRIEK);
+               f6 &= ~(RF6_DARKNESS | RF6_TRAPS);
 
-               if (m_idx == p_ptr->riding)
+               if (!(p_ptr->pet_extra_flags & PF_TELEPORT))
                {
-                       f4 &= ~(RF4_RIDING_MASK);
-                       f5 &= ~(RF5_RIDING_MASK);
-                       f6 &= ~(RF6_RIDING_MASK);
+                       f6 &= ~(RF6_BLINK | RF6_TPORT | RF6_TELE_TO | RF6_TELE_AWAY | RF6_TELE_LEVEL);
                }
 
-               if (!(p_ptr->pet_extra_flags & PF_ATTACK_SPELL) && pet)
+               if (!(p_ptr->pet_extra_flags & PF_ATTACK_SPELL))
                {
                        f4 &= ~(RF4_ATTACK_MASK);
                        f5 &= ~(RF5_ATTACK_MASK);
                        f6 &= ~(RF6_ATTACK_MASK);
                }
 
-               if (!(p_ptr->pet_extra_flags & PF_SUMMON_SPELL) && pet)
+               if (!(p_ptr->pet_extra_flags & PF_SUMMON_SPELL))
                {
                        f4 &= ~(RF4_SUMMON_MASK);
                        f5 &= ~(RF5_SUMMON_MASK);
@@ -316,13 +518,49 @@ bool monst_spell_monst(int m_idx)
                }
 
                /* Prevent collateral damage */
-               if (!(p_ptr->pet_extra_flags & PF_BALL_SPELL) && pet && (m_idx != p_ptr->riding))
+               if (!(p_ptr->pet_extra_flags & PF_BALL_SPELL) && (m_idx != p_ptr->riding))
                {
-                       if(distance(py, px, y, x) <= rad)
+                       if ((f4 & (RF4_BALL_MASK & ~(RF4_ROCKET))) ||
+                           (f5 & RF5_BALL_MASK) ||
+                           (f6 & RF6_BALL_MASK))
+                       {
+                               int real_y = y;
+                               int real_x = x;
+
+                               get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, 0L);
+
+                               if (projectable(real_y, real_x, py, px))
+                               {
+                                       int dist = distance(real_y, real_x, py, px);
+
+                                       if (dist <= 2)
+                                       {
+                                               f4 &= ~(RF4_BALL_MASK & ~(RF4_ROCKET));
+                                               f5 &= ~(RF5_BALL_MASK);
+                                               f6 &= ~(RF6_BALL_MASK);
+                                       }
+                                       else if (dist <= 4)
+                                       {
+                                               f4 &= ~(RF4_BIG_BALL_MASK);
+                                               f5 &= ~(RF5_BIG_BALL_MASK);
+                                               f6 &= ~(RF6_BIG_BALL_MASK);
+                                       }
+                               }
+                               else if (f5 & RF5_BA_LITE)
+                               {
+                                       if ((distance(real_y, real_x, py, px) <= 4) && los(real_y, real_x, py, px))
+                                               f5 &= ~(RF5_BA_LITE);
+                               }
+                       }
+
+                       if (f4 & RF4_ROCKET)
                        {
-                               f4 &= ~(RF4_BALL_MASK);
-                               f5 &= ~(RF5_BALL_MASK);
-                               f6 &= ~(RF6_BALL_MASK);
+                               int real_y = y;
+                               int real_x = x;
+
+                               get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, PROJECT_STOP);
+                               if (projectable(real_y, real_x, py, px) && (distance(real_y, real_x, py, px) <= 2))
+                                       f4 &= ~(RF4_ROCKET);
                        }
 
                        if (((f4 & RF4_BEAM_MASK) ||
@@ -335,3995 +573,3748 @@ bool monst_spell_monst(int m_idx)
                                f6 &= ~(RF6_BEAM_MASK);
                        }
 
-                       if (((f4 & RF4_BREATH_MASK) ||
-                         (f5 & RF5_BREATH_MASK) ||
-                         (f6 & RF6_BREATH_MASK)) &&
-                        !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, FALSE, TRUE))
-                       {
-                               f4 &= ~(RF4_BREATH_MASK);
-                               f5 &= ~(RF5_BREATH_MASK);
-                               f6 &= ~(RF6_BREATH_MASK);
-                       }
-                       else if ((f4 & RF4_BR_DISI) &&
-                                !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, TRUE, TRUE))
+                       if ((f4 & RF4_BREATH_MASK) ||
+                           (f5 & RF5_BREATH_MASK) ||
+                           (f6 & RF6_BREATH_MASK))
                        {
-                               f4 &= ~(RF4_BR_DISI);
+                               /* Expected breath radius */
+                               int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
+
+                               if (!breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, 0, TRUE))
+                               {
+                                       f4 &= ~(RF4_BREATH_MASK);
+                                       f5 &= ~(RF5_BREATH_MASK);
+                                       f6 &= ~(RF6_BREATH_MASK);
+                               }
+                               else if ((f4 & RF4_BR_LITE) &&
+                                        !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, GF_LITE, TRUE))
+                               {
+                                       f4 &= ~(RF4_BR_LITE);
+                               }
+                               else if ((f4 & RF4_BR_DISI) &&
+                                        !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, GF_DISINTEGRATE, TRUE))
+                               {
+                                       f4 &= ~(RF4_BR_DISI);
+                               }
                        }
                }
 
-               /* Remove some spells if necessary */
-               if (!stupid_monsters)
+               /* Special moves restriction */
+               if (f6 & RF6_SPECIAL)
                {
-                       /* Check for a clean bolt shot */
-                       if (((f4 & RF4_BOLT_MASK) ||
-                            (f5 & RF5_BOLT_MASK) ||
-                            (f6 & RF6_BOLT_MASK)) &&
-                           !(r_ptr->flags2 & RF2_STUPID) &&
-                           !clean_shot(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, pet))
+                       if (m_ptr->r_idx == MON_ROLENTO)
                        {
-                               f4 &= ~(RF4_BOLT_MASK);
-                               f5 &= ~(RF5_BOLT_MASK);
-                               f6 &= ~(RF6_BOLT_MASK);
+                               if ((p_ptr->pet_extra_flags & (PF_ATTACK_SPELL | PF_SUMMON_SPELL)) != (PF_ATTACK_SPELL | PF_SUMMON_SPELL))
+                                       f6 &= ~(RF6_SPECIAL);
                        }
-
-                       /* Check for a possible summon */
-                       if (((f4 & RF4_SUMMON_MASK) ||
-                            (f5 & RF5_SUMMON_MASK) ||
-                            (f6 & RF6_SUMMON_MASK)) &&
-                           !(r_ptr->flags2 & RF2_STUPID) &&
-                           !(summon_possible(t_ptr->fy, t_ptr->fx)))
+                       else if (r_ptr->d_char == 'B')
                        {
-                               /* Remove summoning spells */
-                               f4 &= ~(RF4_SUMMON_MASK);
-                               f5 &= ~(RF5_SUMMON_MASK);
-                               f6 &= ~(RF6_SUMMON_MASK);
+                               if ((p_ptr->pet_extra_flags & (PF_ATTACK_SPELL | PF_TELEPORT)) != (PF_ATTACK_SPELL | PF_TELEPORT))
+                                       f6 &= ~(RF6_SPECIAL);
                        }
+                       else f6 &= ~(RF6_SPECIAL);
                }
-               /* Hack -- allow "desperate" spells */
-               if ((r_ptr->flags2 & RF2_SMART) &&
-                       (m_ptr->hp < m_ptr->maxhp / 10) &&
-                       (rand_int(100) < 50))
+       }
+
+       /* Remove some spells if necessary */
+
+       if (!(r_ptr->flags2 & RF2_STUPID))
+       {
+               /* Check for a clean bolt shot */
+               if (((f4 & RF4_BOLT_MASK) ||
+                    (f5 & RF5_BOLT_MASK) ||
+                    (f6 & RF6_BOLT_MASK)) &&
+                   !clean_shot(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, pet))
                {
-                       /* Require intelligent spells */
-                       f4 &= (RF4_INT_MASK);
-                       f5 &= (RF5_INT_MASK);
-                       f6 &= (RF6_INT_MASK);
+                       f4 &= ~(RF4_BOLT_MASK);
+                       f5 &= ~(RF5_BOLT_MASK);
+                       f6 &= ~(RF6_BOLT_MASK);
+               }
+
+               /* Check for a possible summon */
+               if (((f4 & RF4_SUMMON_MASK) ||
+                    (f5 & RF5_SUMMON_MASK) ||
+                    (f6 & RF6_SUMMON_MASK)) &&
+                   !(summon_possible(t_ptr->fy, t_ptr->fx)))
+               {
+                       /* Remove summoning spells */
+                       f4 &= ~(RF4_SUMMON_MASK);
+                       f5 &= ~(RF5_SUMMON_MASK);
+                       f6 &= ~(RF6_SUMMON_MASK);
+               }
 
+               /* Dispel magic */
+               if ((f4 & RF4_DISPEL) && !dispel_check_monster(m_idx, t_idx))
+               {
+                       /* Remove dispel spell */
+                       f4 &= ~(RF4_DISPEL);
                }
 
-               /* No spells left */
-               if (!f4 && !f5 && !f6) return (FALSE);
+               /* Check for a possible raise dead */
+               if ((f6 & RF6_RAISE_DEAD) && !raise_possible(m_ptr))
+               {
+                       /* Remove raise dead spell */
+                       f6 &= ~(RF6_RAISE_DEAD);
+               }
 
-               /* Extract the "inate" spells */
-               for (k = 0; k < 32; k++)
+               /* Special moves restriction */
+               if (f6 & RF6_SPECIAL)
                {
-                       if (f4 & (1L << k)) spell[num++] = k + 32 * 3;
+                       if ((m_ptr->r_idx == MON_ROLENTO) && !summon_possible(t_ptr->fy, t_ptr->fx))
+                       {
+                               f6 &= ~(RF6_SPECIAL);
+                       }
                }
+       }
 
-               /* Extract the "normal" spells */
-               for (k = 0; k < 32; k++)
+       if (r_ptr->flags2 & RF2_SMART)
+       {
+               /* Hack -- allow "desperate" spells */
+               if ((m_ptr->hp < m_ptr->maxhp / 10) &&
+                   (randint0(100) < 50))
                {
-                       if (f5 & (1L << k)) spell[num++] = k + 32 * 4;
+                       /* Require intelligent spells */
+                       f4 &= (RF4_INT_MASK);
+                       f5 &= (RF5_INT_MASK);
+                       f6 &= (RF6_INT_MASK);
                }
 
-               /* Extract the "bizarre" spells */
-               for (k = 0; k < 32; k++)
+               /* Hack -- decline "teleport level" in some case */
+               if ((f6 & RF6_TELE_LEVEL) && TELE_LEVEL_IS_INEFF((t_idx == p_ptr->riding) ? 0 : t_idx))
                {
-                       if (f6 & (1L << k)) spell[num++] = k + 32 * 5;
+                       f6 &= ~(RF6_TELE_LEVEL);
                }
+       }
+
+       /* No spells left */
+       if (!f4 && !f5 && !f6) return FALSE;
+
+       /* Extract the "inate" spells */
+       for (k = 0; k < 32; k++)
+       {
+               if (f4 & (1L << k)) spell[num++] = k + 32 * 3;
+       }
 
-               /* No spells left */
-               if (!num) return (FALSE);
+       /* Extract the "normal" spells */
+       for (k = 0; k < 32; k++)
+       {
+               if (f5 & (1L << k)) spell[num++] = k + 32 * 4;
+       }
 
-               /* Stop if player is dead or gone */
-               if (!alive || death) return (FALSE);
+       /* Extract the "bizarre" spells */
+       for (k = 0; k < 32; k++)
+       {
+               if (f6 & (1L << k)) spell[num++] = k + 32 * 5;
+       }
 
-               /* Handle "leaving" */
-               if (p_ptr->leaving) return (FALSE);
+       /* No spells left */
+       if (!num) return (FALSE);
 
-               /* Get the monster name (or "it") */
-               monster_desc(m_name, m_ptr, 0x00);
+       /* Stop if player is dead or gone */
+       if (!p_ptr->playing || p_ptr->is_dead) return (FALSE);
 
-               /* Get the monster possessive ("his"/"her"/"its") */
-               monster_desc(m_poss, m_ptr, 0x22);
+       /* Handle "leaving" */
+       if (p_ptr->leaving) return (FALSE);
 
-               /* Get the target's name (or "it") */
-               monster_desc(t_name, t_ptr, 0x00);
+       /* Get the monster name (or "it") */
+       monster_desc(m_name, m_ptr, 0x00);
 
-               /* Hack -- Get the "died from" name */
-               monster_desc(ddesc, m_ptr, 0x88);
+#ifndef JP
+       /* Get the monster possessive ("his"/"her"/"its") */
+       monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
+#endif
 
-               /* Choose a spell to cast */
-               thrown_spell = spell[rand_int(num)];
+       /* Get the target's name (or "it") */
+       monster_desc(t_name, t_ptr, 0x00);
 
-               see_t = t_ptr->ml;
-               see_either = (see_m || see_t);
-               see_both = (see_m && see_t);
+       /* Choose a spell to cast */
+       thrown_spell = spell[randint0(num)];
 
-               /* Can the player be aware of this attack? */
-               known = (m_ptr->cdis <= MAX_SIGHT) || (t_ptr->cdis <= MAX_SIGHT);
+       see_t = is_seen(t_ptr);
+       see_either = (see_m || see_t);
 
-               if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 0);
+       /* Can the player be aware of this attack? */
+       known = (m_ptr->cdis <= MAX_SIGHT) || (t_ptr->cdis <= MAX_SIGHT);
 
-               /* Check for spell failure (inate attacks never fail) */
-               if ((thrown_spell >= 128) && m_ptr->stunned && one_in_(2))
-               {
-                       disturb(1, 0);
-                       /* Message */
-                       if (thrown_spell != (160+7)) /* Not RF6_SPECIAL */
-                       {
+       if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 0);
+
+       /* Check for spell failure (inate attacks never fail) */
+       if (!spell_is_inate(thrown_spell) && (in_no_magic_dungeon || (MON_STUNNED(m_ptr) && one_in_(2))))
+       {
+               disturb(1, 0);
+               /* Message */
 #ifdef JP
-msg_format("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", m_name);
+               if (see_m) msg_format("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", m_name);
 #else
-                               msg_format("%^s tries to cast a spell, but fails.", m_name);
+               if (see_m) msg_format("%^s tries to cast a spell, but fails.", m_name);
 #endif
-                       }
 
-                       return (TRUE);
-               }
+               return (TRUE);
+       }
+
+       /* Hex: Anti Magic Barrier */
+       if (!spell_is_inate(thrown_spell) && magic_barrier(m_idx))
+       {
+#ifdef JP
+               if (see_m) msg_format("È¿ËâË¡¥Ð¥ê¥¢¤¬%^s¤Î¼öʸ¤ò¤«¤­¾Ã¤·¤¿¡£", m_name);
+#else
+               if (see_m) msg_format("Anti magic barrier cancels the spell which %^s casts.");
+#endif
+               return (TRUE);
+       }
 
-               switch (thrown_spell)
+       can_remember = is_original_ap_and_seen(m_ptr);
+
+       switch (thrown_spell)
+       {
+       /* RF4_SHRIEK */
+       case 96+0:
+               if (known)
                {
-                       /* RF4_SHRIEK */
-                       case 96+0:
+                       if (see_m)
                        {
-                               if (known)
-                               {
-                                       if (see_m)
-                                       {
 #ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶«¤ó¤À¡£", m_name, t_name);
+                               msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶«¤ó¤À¡£", m_name, t_name);
 #else
-                                               msg_format("%^s shrieks at %s.", m_name, t_name);
+                               msg_format("%^s shrieks at %s.", m_name, t_name);
 #endif
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               wake_up = TRUE;
+               wake_up = TRUE;
 
-                               break;
-                       }
+               break;
+
+       /* RF4_XXX1 */
+       case 96+1:
+               /* XXX XXX XXX */
+               return FALSE;
 
-                       /* RF4_XXX1 */
-                       case 96+1:
+       /* RF4_DISPEL */
+       case 96+2:
+               if (known)
+               {
+                       if (see_m)
                        {
-                               /* XXX XXX XXX */
-                               break;
+#ifdef JP
+                               msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϾõî¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
+#else
+                               msg_format("%^s invokes a dispel magic at %s.", m_name, t_name);
+#endif
                        }
-
-                       /* RF4_DISPEL */
-                       case 96+2:
+                       else
                        {
-                               break;
+                               mon_fight = TRUE;
                        }
+               }
 
-                       /* RF4_XXX4X4 */
-                       case 96+3:
+               if (t_idx == p_ptr->riding) dispel_player();
+               dispel_monster_status(t_idx);
+
+               break;
+
+       /* RF4_ROCKET */
+       case 96+3:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
-                                               if (blind)
-                                               {
+                               if (blind)
+                               {
 #ifdef JP
-msg_format("%^s¤¬²¿¤«¤ò¼Í¤Ã¤¿¡£", m_name);
+                                       msg_format("%^s¤¬²¿¤«¤ò¼Í¤Ã¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s shoots something.", m_name);
+                                       msg_format("%^s shoots something.", m_name);
 #endif
 
-                                               }
-                                               else
-                                               {
+                               }
+                               else
+                               {
 #ifdef JP
-msg_format("%^s¤¬%s¤Ë¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬%s¤Ë¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s fires a rocket at %s.", m_name, t_name);
+                                       msg_format("%^s fires a rocket at %s.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
                                }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               dam = ((m_ptr->hp / 4) > 800 ? 800 : (m_ptr->hp / 4));
-                               monst_breath_monst(m_idx, y, x, GF_ROCKET,
-                                       dam, 2, FALSE, MS_ROCKET, learnable);
+               dam = ((m_ptr->hp / 4) > 800 ? 800 : (m_ptr->hp / 4));
+               monst_breath_monst(m_idx, y, x, GF_ROCKET,
+                                  dam, 2, FALSE, MS_ROCKET, learnable);
 
-                               break;
-                       }
+               break;
 
-                       /* RF4_ARROW_1 */
-                       case 96+4:
+       /* RF4_SHOOT */
+       case 96+4:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
+                               if (blind)
                                {
-                                       if (see_either)
-                                       {
-                                               if (blind)
-                                               {
 #ifdef JP
-msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
+                                       msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s makes a strange noise.", m_name);
+                                       msg_format("%^s makes a strange noise.", m_name);
 #endif
 
-                                               }
-                                               else
-                                               {
+                               }
+                               else
+                               {
 #ifdef JP
-msg_format("%^s¤¬%s¤ËÌð¤òÊü¤Ã¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬%s¤ËÌð¤òÊü¤Ã¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s fires an arrow at %s.", m_name, t_name);
+                                       msg_format("%^s fires an arrow at %s.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-
-                                       sound(SOUND_SHOOT);
                                }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
 
-                               dam = damroll(2, 5);
-                               monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_ARROW_1, learnable);
+                       sound(SOUND_SHOOT);
+               }
 
-                               break;
-                       }
+               dam = damroll(r_ptr->blow[0].d_dice, r_ptr->blow[0].d_side);
+               monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_SHOOT, learnable);
+
+               break;
+
+       /* RF4_XXX2 */
+       case 96+5:
+               /* XXX XXX XXX */
+               return FALSE;
 
-                       /* RF4_ARROW_2 */
-                       case 96+5:
+       /* RF4_XXX3 */
+       case 96+6:
+               /* XXX XXX XXX */
+               return FALSE;
+
+       /* RF4_XXX4 */
+       case 96+7:
+               /* XXX XXX XXX */
+               return FALSE;
+
+       /* RF4_BR_ACID */
+       case 96+8:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
+                               disturb(1, 0);
+
+                               if (blind)
                                {
-                                       if (see_either)
-                                       {
-                                               if (blind)
-                                               {
 #ifdef JP
-msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
+                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s makes a strange noise.", m_name);
+                                       msg_format("%^s breathes.", m_name);
 #endif
 
-                                               }
-                                               else
-                                               {
+                               }
+                               else
+                               {
 #ifdef JP
-msg_format("%^s¤¬%s¤ËÌð¤òÊü¤Ã¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬%s¤Ë»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s fires an arrow at %s.", m_name, t_name);
+                                       msg_format("%^s breathes acid at %s.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-
-                                       sound(SOUND_SHOOT);
                                }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+
+                       sound(SOUND_BREATH);
+               }
 
-                               dam = damroll(3, 6);
-                               monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_ARROW_2, learnable);
+               dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
+               monst_breath_monst(m_idx, y, x, GF_ACID,
+                                  dam,0, TRUE, MS_BR_ACID, learnable);
 
-                               break;
-                       }
+               break;
 
-                       /* RF4_ARROW_3 */
-                       case 96+6:
+       /* RF4_BR_ELEC */
+       case 96+9:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
+                               disturb(1, 0);
+
+                               if (blind)
                                {
-                                       if (see_either)
-                                       {
-                                               if (blind)
-                                               {
 #ifdef JP
-msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
+                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s makes a strange noise.", m_name);
+                                       msg_format("%^s breathes.", m_name);
 #endif
 
-                                               }
-                                               else
-                                               {
+                               }
+                               else
+                               {
 #ifdef JP
-msg_format("%s¤¬%s¤Ë¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬%s¤Ë°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s fires a bolt at %s.", m_name, t_name);
+                                       msg_format("%^s breathes lightning at %s.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-
-                                       sound(SOUND_SHOOT);
                                }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
 
-                               dam = damroll(5, 6);
-                               monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_ARROW_3, learnable);
+                       sound(SOUND_BREATH);
+               }
 
-                               break;
-                       }
+               dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
+               monst_breath_monst(m_idx, y, x, GF_ELEC,
+                                  dam,0, TRUE, MS_BR_ELEC, learnable);
+
+               break;
 
-                       /* RF4_ARROW_4 */
-                       case 96+7:
+       /* RF4_BR_FIRE */
+       case 96+10:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
+                               disturb(1, 0);
+
+                               if (blind)
                                {
-                                       if (see_either)
-                                       {
-                                               if (blind)
-                                               {
 #ifdef JP
-msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
+                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s makes a strange noise.", m_name);
+                                       msg_format("%^s breathes.", m_name);
 #endif
 
-                                               }
-                                               else
-                                               {
+                               }
+                               else
+                               {
 #ifdef JP
-msg_format("%s¤¬%s¤Ë¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬%s¤Ë²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s fires a bolt at %s.", m_name, t_name);
+                                       msg_format("%^s breathes fire at %s.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-
-                                       sound(SOUND_SHOOT);
                                }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
 
-                               dam = damroll(7, 6);
-                               monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_ARROW_4, learnable);
+                       sound(SOUND_BREATH);
+               }
 
-                               break;
-                       }
+               dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
+               monst_breath_monst(m_idx, y, x, GF_FIRE,
+                                  dam,0, TRUE, MS_BR_FIRE, learnable);
 
-                       /* RF4_BR_ACID */
-                       case 96+8:
+               break;
+
+       /* RF4_BR_COLD */
+       case 96+11:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
-                                               if (blind)
-                                               {
+                               if (blind)
+                               {
 #ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s breathes.", m_name);
+                                       msg_format("%^s breathes.", m_name);
 #endif
 
-                                               }
-                                               else
-                                               {
+                               }
+                               else
+                               {
 #ifdef JP
-msg_format("%^s¤¬%s¤Ë»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬%s¤ËÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s breathes acid at %s.", m_name, t_name);
+                                       msg_format("%^s breathes frost at %s.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-
-                                       sound(SOUND_BREATH);
                                }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
 
-                               dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
-                               monst_breath_monst(m_idx, y, x, GF_ACID,
-                                       dam,0, TRUE, MS_BR_ACID, learnable);
+                       sound(SOUND_BREATH);
+               }
 
-                               break;
-                       }
+               dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
+               monst_breath_monst(m_idx, y, x, GF_COLD,
+                                  dam,0, TRUE, MS_BR_COLD, learnable);
+               break;
 
-                       /* RF4_BR_ELEC */
-                       case 96+9:
+       /* RF4_BR_POIS */
+       case 96+12:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
-                                               if (blind)
-                                               {
+                               if (blind)
+                               {
 #ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s breathes.", m_name);
+                                       msg_format("%^s breathes.", m_name);
 #endif
 
-                                               }
-                                               else
-                                               {
+                               }
+                               else
+                               {
 #ifdef JP
-msg_format("%^s¤¬%s¤Ë°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬%s¤Ë¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s breathes lightning at %s.", m_name, t_name);
+                                       msg_format("%^s breathes gas at %s.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-
-                                       sound(SOUND_BREATH);
                                }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
 
-                               dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
-                               monst_breath_monst(m_idx, y, x, GF_ELEC,
-                                       dam,0, TRUE, MS_BR_ELEC, learnable);
+                       sound(SOUND_BREATH);
+               }
 
-                               break;
-                       }
+               dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
+               monst_breath_monst(m_idx, y, x, GF_POIS,
+                                  dam,0, TRUE, MS_BR_POIS, learnable);
+
+               break;
 
-                       /* RF4_BR_FIRE */
-                       case 96+10:
+       /* RF4_BR_NETH */
+       case 96+13:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
-                                               if (blind)
-                                               {
+                               if (blind)
+                               {
 #ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s breathes.", m_name);
+                                       msg_format("%^s breathes.", m_name);
 #endif
 
-                                               }
-                                               else
-                                               {
+                               }
+                               else
+                               {
 #ifdef JP
-msg_format("%^s¤¬%s¤Ë²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬%s¤ËÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s breathes fire at %s.", m_name, t_name);
+                                       msg_format("%^s breathes nether at %s.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-
-                                       sound(SOUND_BREATH);
                                }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
 
-                               dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
-                               monst_breath_monst(m_idx, y, x, GF_FIRE,
-                                       dam,0, TRUE, MS_BR_FIRE, learnable);
+                       sound(SOUND_BREATH);
+               }
 
-                               break;
-                       }
+               dam = ((m_ptr->hp / 6) > 550 ? 550 : (m_ptr->hp / 6));
+               monst_breath_monst(m_idx, y, x, GF_NETHER,
+                                  dam,0, TRUE, MS_BR_NETHER, learnable);
+
+               break;
 
-                       /* RF4_BR_COLD */
-                       case 96+11:
+       /* RF4_BR_LITE */
+       case 96+14:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
-                                               if (blind)
-                                               {
+                               if (blind)
+                               {
 #ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s breathes.", m_name);
+                                       msg_format("%^s breathes.", m_name);
 #endif
 
-                                               }
-                                               else
-                                               {
+                               }
+                               else
+                               {
 #ifdef JP
-msg_format("%^s¤¬%s¤ËÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬%s¤ËÁ®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s breathes frost at %s.", m_name, t_name);
+                                       msg_format("%^s breathes light at %s.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-
-                                       sound(SOUND_BREATH);
                                }
-
-                               dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
-                               monst_breath_monst(m_idx, y, x, GF_COLD,
-                                       dam,0, TRUE, MS_BR_COLD, learnable);
-                               break;
                        }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+
+                       sound(SOUND_BREATH);
+               }
+
+               dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
+               monst_breath_monst(m_idx, y, x, GF_LITE,
+                                  dam,0, TRUE, MS_BR_LITE, learnable);
 
-                       /* RF4_BR_POIS */
-                       case 96+12:
+               break;
+
+       /* RF4_BR_DARK */
+       case 96+15:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
-                                               if (blind)
-                                               {
+                               if (blind)
+                               {
 #ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s breathes.", m_name);
+                                       msg_format("%^s breathes.", m_name);
 #endif
 
-                                               }
-                                               else
-                                               {
+                               }
+                               else
+                               {
 #ifdef JP
-msg_format("%^s¤¬%s¤Ë¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬%s¤Ë°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s breathes gas at %s.", m_name, t_name);
+                                       msg_format("%^s breathes darkness at %s.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-
-                                       sound(SOUND_BREATH);
                                }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
 
-                               dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
-                               monst_breath_monst(m_idx, y, x, GF_POIS,
-                                       dam,0, TRUE, MS_BR_POIS, learnable);
+                       sound(SOUND_BREATH);
+               }
 
-                               break;
-                       }
+               dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
+               monst_breath_monst(m_idx, y, x, GF_DARK,
+                                  dam,0, TRUE, MS_BR_DARK, learnable);
 
-                       /* RF4_BR_NETH */
-                       case 96+13:
+               break;
+
+       /* RF4_BR_CONF */
+       case 96+16:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
-                                               if (blind)
-                                               {
+                               if (blind)
+                               {
 #ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s breathes.", m_name);
+                                       msg_format("%^s breathes.", m_name);
 #endif
 
-                                               }
-                                               else
-                                               {
+                               }
+                               else
+                               {
 #ifdef JP
-msg_format("%^s¤¬%s¤ËÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬%s¤Ëº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s breathes nether at %s.", m_name, t_name);
+                                       msg_format("%^s breathes confusion at %s.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-
-                                       sound(SOUND_BREATH);
                                }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
 
-                               dam = ((m_ptr->hp / 6) > 550 ? 550 : (m_ptr->hp / 6));
-                               monst_breath_monst(m_idx, y, x, GF_NETHER,
-                                       dam,0, TRUE, MS_BR_NETHER, learnable);
+                       sound(SOUND_BREATH);
+               }
 
-                               break;
-                       }
+               dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
+               monst_breath_monst(m_idx, y, x, GF_CONFUSION,
+                                  dam,0, TRUE, MS_BR_CONF, learnable);
 
-                       /* RF4_BR_LITE */
-                       case 96+14:
+               break;
+
+       /* RF4_BR_SOUN */
+       case 96+17:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
-                                               if (blind)
-                                               {
+                               if (m_ptr->r_idx == MON_JAIAN)
 #ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+                                       msg_format("¡Ö¥Ü¥©¥¨¡Á¡Á¡Á¡Á¡Á¡Á¡×");
 #else
-                                                       msg_format("%^s breathes.", m_name);
+                               msg_format("'Booooeeeeee'");
 #endif
-
-                                               }
-                                               else
-                                               {
+                               else if (blind)
+                               {
 #ifdef JP
-msg_format("%^s¤¬%s¤ËÁ®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s breathes light at %s.", m_name, t_name);
+                                       msg_format("%^s breathes.", m_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
+                               }
+                               else
+                               {
+#ifdef JP
+                                       msg_format("%^s¤¬%s¤Ë¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+#else
+                                       msg_format("%^s breathes sound at %s.", m_name, t_name);
+#endif
 
-                                       sound(SOUND_BREATH);
                                }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
 
-                               dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
-                               monst_breath_monst(m_idx, y, x, GF_LITE,
-                                       dam,0, TRUE, MS_BR_LITE, learnable);
+                       sound(SOUND_BREATH);
+               }
 
-                               break;
-                       }
+               dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
+               monst_breath_monst(m_idx, y, x, GF_SOUND,
+                                  dam,0, TRUE, MS_BR_SOUND, learnable);
+
+               break;
 
-                       /* RF4_BR_DARK */
-                       case 96+15:
+       /* RF4_BR_CHAO */
+       case 96+18:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
-                                               if (blind)
-                                               {
+                               if (blind)
+                               {
 #ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s breathes.", m_name);
+                                       msg_format("%^s breathes.", m_name);
 #endif
 
-                                               }
-                                               else
-                                               {
+                               }
+                               else
+                               {
 #ifdef JP
-msg_format("%^s¤¬%s¤Ë°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬%s¤Ë¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s breathes darkness at %s.", m_name, t_name);
+                                       msg_format("%^s breathes chaos at %s.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-
-                                       sound(SOUND_BREATH);
                                }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
 
-                               dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
-                               monst_breath_monst(m_idx, y, x, GF_DARK,
-                                       dam,0, TRUE, MS_BR_DARK, learnable);
+                       sound(SOUND_BREATH);
+               }
 
-                               break;
-                       }
+               dam = ((m_ptr->hp / 6) > 600 ? 600 : (m_ptr->hp / 6));
+               monst_breath_monst(m_idx, y, x, GF_CHAOS,
+                                  dam,0, TRUE, MS_BR_CHAOS, learnable);
+
+               break;
 
-                       /* RF4_BR_CONF */
-                       case 96+16:
+       /* RF4_BR_DISE */
+       case 96+19:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
-                                               if (blind)
-                                               {
+                               if (blind)
+                               {
 #ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s breathes.", m_name);
+                                       msg_format("%^s breathes.", m_name);
 #endif
 
-                                               }
-                                               else
-                                               {
+                               }
+                               else
+                               {
 #ifdef JP
-msg_format("%^s¤¬%s¤Ëº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬%s¤ËÎô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s breathes confusion at %s.", m_name, t_name);
+                                       msg_format("%^s breathes disenchantment at %s.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-
-                                       sound(SOUND_BREATH);
                                }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
 
-                               dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
-                               monst_breath_monst(m_idx, y, x, GF_CONFUSION,
-                                       dam,0, TRUE, MS_BR_CONF, learnable);
+                       sound(SOUND_BREATH);
+               }
 
-                               break;
-                       }
+               dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
+               monst_breath_monst(m_idx, y, x, GF_DISENCHANT,
+                                  dam,0, TRUE, MS_BR_DISEN, learnable);
+
+               break;
 
-                       /* RF4_BR_SOUN */
-                       case 96+17:
+       /* RF4_BR_NEXU */
+       case 96+20:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
-                                               if (m_ptr->r_idx == MON_JAIAN)
-#ifdef JP
-                                                       msg_format("¡Ö¥Ü¥©¥¨¡Á¡Á¡Á¡Á¡Á¡Á¡×");
-#else
-                                                       msg_format("'Booooeeeeee'");
-#endif
-                                               else if (blind)
-                                               {
+                               if (blind)
+                               {
 #ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s breathes.", m_name);
+                                       msg_format("%^s breathes.", m_name);
 #endif
 
-                                               }
-                                               else
-                                               {
+                               }
+                               else
+                               {
 #ifdef JP
-msg_format("%^s¤¬%s¤Ë¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬%s¤Ë°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s breathes sound at %s.", m_name, t_name);
+                                       msg_format("%^s breathes nexus at %s.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-
-                                       sound(SOUND_BREATH);
                                }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+
+                       sound(SOUND_BREATH);
+               }
 
-                               dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
-                               monst_breath_monst(m_idx, y, x, GF_SOUND,
-                                       dam,0, TRUE, MS_BR_SOUND, learnable);
+               dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
+               monst_breath_monst(m_idx, y, x, GF_NEXUS,
+                                  dam,0, TRUE, MS_BR_NEXUS, learnable);
 
-                               break;
-                       }
+               break;
 
-                       /* RF4_BR_CHAO */
-                       case 96+18:
+       /* RF4_BR_TIME */
+       case 96+21:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
-                                               if (blind)
-                                               {
+                               if (blind)
+                               {
 #ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s breathes.", m_name);
+                                       msg_format("%^s breathes.", m_name);
 #endif
 
-                                               }
-                                               else
-                                               {
+                               }
+                               else
+                               {
 #ifdef JP
-msg_format("%^s¤¬%s¤Ë¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬%s¤Ë»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s breathes chaos at %s.", m_name, t_name);
+                                       msg_format("%^s breathes time at %s.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-
-                                       sound(SOUND_BREATH);
                                }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+
+                       sound(SOUND_BREATH);
+               }
 
-                               dam = ((m_ptr->hp / 6) > 600 ? 600 : (m_ptr->hp / 6));
-                               monst_breath_monst(m_idx, y, x, GF_CHAOS,
-                                       dam,0, TRUE, MS_BR_CHAOS, learnable);
+               dam = ((m_ptr->hp / 3) > 150 ? 150 : (m_ptr->hp / 3));
+               monst_breath_monst(m_idx, y, x, GF_TIME,
+                                  dam,0, TRUE, MS_BR_TIME, learnable);
 
-                               break;
-                       }
+               break;
 
-                       /* RF4_BR_DISE */
-                       case 96+19:
+       /* RF4_BR_INER */
+       case 96+22:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
-                                               if (blind)
-                                               {
+                               if (blind)
+                               {
 #ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s breathes.", m_name);
+                                       msg_format("%^s breathes.", m_name);
 #endif
 
-                                               }
-                                               else
-                                               {
+                               }
+                               else
+                               {
 #ifdef JP
-msg_format("%^s¤¬%s¤ËÎô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬%s¤ËÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s breathes disenchantment at %s.", m_name, t_name);
+                                       msg_format("%^s breathes inertia at %s.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-
-                                       sound(SOUND_BREATH);
                                }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+
+                       sound(SOUND_BREATH);
+               }
 
-                               dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
-                               monst_breath_monst(m_idx, y, x, GF_DISENCHANT,
-                                       dam,0, TRUE, MS_BR_DISEN, learnable);
+               dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
+               monst_breath_monst(m_idx, y, x, GF_INERTIA,
+                                  dam,0, TRUE, MS_BR_INERTIA, learnable);
 
-                               break;
-                       }
+               break;
 
-                       /* RF4_BR_NEXU */
-                       case 96+20:
+       /* RF4_BR_GRAV */
+       case 96+23:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
-                                               if (blind)
-                                               {
+                               if (blind)
+                               {
 #ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s breathes.", m_name);
+                                       msg_format("%^s breathes.", m_name);
 #endif
 
-                                               }
-                                               else
-                                               {
+                               }
+                               else
+                               {
 #ifdef JP
-msg_format("%^s¤¬%s¤Ë°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬%s¤Ë½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s breathes nexus at %s.", m_name, t_name);
+                                       msg_format("%^s breathes gravity at %s.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-
-                                       sound(SOUND_BREATH);
                                }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+
+                       sound(SOUND_BREATH);
+               }
 
-                               dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
-                               monst_breath_monst(m_idx, y, x, GF_NEXUS,
-                                       dam,0, TRUE, MS_BR_NEXUS, learnable);
+               dam = ((m_ptr->hp / 3) > 200 ? 200 : (m_ptr->hp / 3));
+               monst_breath_monst(m_idx, y, x, GF_GRAVITY,
+                                  dam,0, TRUE, MS_BR_GRAVITY, learnable);
 
-                               break;
-                       }
+               break;
 
-                       /* RF4_BR_TIME */
-                       case 96+21:
+       /* RF4_BR_SHAR */
+       case 96+24:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
-                                               if (blind)
-                                               {
+                               if (m_ptr->r_idx == MON_BOTEI)
 #ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+                                       msg_format("¡Ö¥ÜÄë¥Ó¥ë¥«¥Ã¥¿¡¼¡ª¡ª¡ª¡×");
 #else
-                                                       msg_format("%^s breathes.", m_name);
+                               msg_format("'Boty-Build cutter!!!'");
 #endif
-
-                                               }
-                                               else
-                                               {
+                               else if (blind)
+                               {
 #ifdef JP
-msg_format("%^s¤¬%s¤Ë»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s breathes time at %s.", m_name, t_name);
+                                       msg_format("%^s breathes.", m_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
+                               }
+                               else
+                               {
+#ifdef JP
+                                       msg_format("%^s¤¬%s¤ËÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
+#else
+                                       msg_format("%^s breathes shards at %s.", m_name, t_name);
+#endif
 
-                                       sound(SOUND_BREATH);
                                }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
 
-                               dam = ((m_ptr->hp / 3) > 150 ? 150 : (m_ptr->hp / 3));
-                               monst_breath_monst(m_idx, y, x, GF_TIME,
-                                       dam,0, TRUE, MS_BR_TIME, learnable);
+                       sound(SOUND_BREATH);
+               }
 
-                               break;
-                       }
+               dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
+               monst_breath_monst(m_idx, y, x, GF_SHARDS,
+                                  dam,0, TRUE, MS_BR_SHARDS, learnable);
+
+               break;
 
-                       /* RF4_BR_INER */
-                       case 96+22:
+       /* RF4_BR_PLAS */
+       case 96+25:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
-                                               if (blind)
-                                               {
+                               if (blind)
+                               {
 #ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s breathes.", m_name);
+                                       msg_format("%^s breathes.", m_name);
 #endif
 
-                                               }
-                                               else
-                                               {
+                               }
+                               else
+                               {
 #ifdef JP
-msg_format("%^s¤¬%s¤ËÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬%s¤Ë¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s breathes inertia at %s.", m_name, t_name);
+                                       msg_format("%^s breathes plasma at %s.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-
-                                       sound(SOUND_BREATH);
                                }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
 
-                               dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
-                               monst_breath_monst(m_idx, y, x, GF_INERTIA,
-                                       dam,0, TRUE, MS_BR_INERTIA, learnable);
+                       sound(SOUND_BREATH);
+               }
 
-                               break;
-                       }
+               dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
+               monst_breath_monst(m_idx, y, x, GF_PLASMA,
+                                  dam,0, TRUE, MS_BR_PLASMA, learnable);
+
+               break;
 
-                       /* RF4_BR_GRAV */
-                       case 96+23:
+       /* RF4_BR_WALL */
+       case 96+26:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
-                                               if (blind)
-                                               {
+                               if (blind)
+                               {
 #ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s breathes.", m_name);
+                                       msg_format("%^s breathes.", m_name);
 #endif
 
-                                               }
-                                               else
-                                               {
+                               }
+                               else
+                               {
 #ifdef JP
-msg_format("%^s¤¬%s¤Ë½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬%s¤Ë¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s breathes gravity at %s.", m_name, t_name);
+                                       msg_format("%^s breathes force at %s.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-
-                                       sound(SOUND_BREATH);
                                }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
 
-                               dam = ((m_ptr->hp / 3) > 200 ? 200 : (m_ptr->hp / 3));
-                               monst_breath_monst(m_idx, y, x, GF_GRAVITY,
-                                       dam,0, TRUE, MS_BR_GRAVITY, learnable);
+                       sound(SOUND_BREATH);
+               }
 
-                               break;
-                       }
+               dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
+               monst_breath_monst(m_idx, y, x, GF_FORCE,
+                                  dam,0, TRUE, MS_BR_FORCE, learnable);
+               break;
 
-                       /* RF4_BR_SHAR */
-                       case 96+24:
+       /* RF4_BR_MANA */
+       case 96+27:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
-                                               if (m_ptr->r_idx == MON_BOTEI)
-#ifdef JP
-                                                       msg_format("¡Ö¥ÜÄë¥Ó¥ë¥«¥Ã¥¿¡¼¡ª¡ª¡ª¡×");
-#else
-                                                       msg_format("'Boty-Build cutter!!!'");
-#endif
-                                               else if (blind)
-                                               {
+                               if (blind)
+                               {
 #ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s breathes.", m_name);
+                                       msg_format("%^s breathes.", m_name);
 #endif
 
-                                               }
-                                               else
-                                               {
+                               }
+                               else
+                               {
 #ifdef JP
-msg_format("%^s¤¬%s¤ËÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬%s¤ËËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s breathes shards at %s.", m_name, t_name);
+                                       msg_format("%^s breathes mana at %s.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-
-                                       sound(SOUND_BREATH);
                                }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
 
-                               dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
-                               monst_breath_monst(m_idx, y, x, GF_SHARDS,
-                                       dam,0, TRUE, MS_BR_SHARDS, learnable);
+                       sound(SOUND_BREATH);
+               }
 
-                               break;
-                       }
+               dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
+               monst_breath_monst(m_idx, y, x, GF_MANA,
+                                  dam,0, TRUE, MS_BR_MANA, learnable);
+
+               break;
 
-                       /* RF4_BR_PLAS */
-                       case 96+25:
+       /* RF4_BA_NUKE */
+       case 96+28:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
-                                               if (blind)
-                                               {
+                               if (blind)
+                               {
 #ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+                                       msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s breathes.", m_name);
+                                       msg_format("%^s mumbles.", m_name);
 #endif
 
-                                               }
-                                               else
-                                               {
+                               }
+                               else
+                               {
 #ifdef JP
-msg_format("%^s¤¬%s¤Ë¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬%s¤ËÊü¼Íǽµå¤òÊü¤Ã¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s breathes plasma at %s.", m_name, t_name);
+                                       msg_format("%^s casts a ball of radiation at %s.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-
-                                       sound(SOUND_BREATH);
                                }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
-                               monst_breath_monst(m_idx, y, x, GF_PLASMA,
-                                       dam,0, TRUE, MS_BR_PLASMA, learnable);
+               dam = (rlev + damroll(10, 6));
+               monst_breath_monst(m_idx, y, x, GF_NUKE,
+                                  dam, 2, FALSE, MS_BALL_NUKE, learnable);
 
-                               break;
-                       }
+               break;
 
-                       /* RF4_BR_WALL */
-                       case 96+26:
+       /* RF4_BR_NUKE */
+       case 96+29:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
-                                               if (blind)
-                                               {
+                               if (blind)
+                               {
 #ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s breathes.", m_name);
+                                       msg_format("%^s breathes.", m_name);
 #endif
 
-                                               }
-                                               else
-                                               {
+                               }
+                               else
+                               {
 #ifdef JP
-msg_format("%^s¤¬%s¤Ë¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬%s¤ËÊü¼ÍÀ­ÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s breathes force at %s.", m_name, t_name);
+                                       msg_format("%^s breathes toxic waste at %s.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-
-                                       sound(SOUND_BREATH);
                                }
-
-                               dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
-                               monst_breath_monst(m_idx, y, x, GF_FORCE,
-                                       dam,0, TRUE, MS_BR_FORCE, learnable);
-                               break;
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
                        }
 
-                       /* RF4_BR_MANA */
-                       case 96+27:
+                       sound(SOUND_BREATH);
+               }
+
+               dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
+               monst_breath_monst(m_idx, y, x, GF_NUKE,
+                                  dam,0, TRUE, MS_BR_NUKE, learnable);
+               break;
+
+       /* RF4_BA_CHAO */
+       case 96+30:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
-                                               if (blind)
-                                               {
+                               if (blind)
+                               {
 #ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+                                       msg_format("%^s¤¬¶²¤í¤·¤²¤Ë¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s breathes.", m_name);
+                                       msg_format("%^s mumbles frighteningly.", m_name);
 #endif
 
-                                               }
-                                               else
-                                               {
+                               }
+                               else
+                               {
 #ifdef JP
-msg_format("%^s¤¬%s¤ËËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬%s¤Ë½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s breathes mana at %s.", m_name, t_name);
+                                       msg_format("%^s invokes raw Logrus upon %s.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-
-                                       sound(SOUND_BREATH);
                                }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
-                               monst_breath_monst(m_idx, y, x, GF_MANA,
-                                       dam,0, TRUE, MS_BR_MANA, learnable);
+               dam = (rlev * 2) + damroll(10, 10);
+               monst_breath_monst(m_idx, y, x, GF_CHAOS,
+                                  dam, 4, FALSE, MS_BALL_CHAOS, learnable);
 
-                               break;
-                       }
+               break;
 
-                       /* RF4_XXX5X4 */
-                       case 96+28:
+       /* RF4_BR_DISI */
+       case 96+31:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
-                                               if (blind)
-                                               {
+                               if (blind)
+                               {
 #ifdef JP
-msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
+                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s mumbles.", m_name);
+                                       msg_format("%^s breathes.", m_name);
 #endif
 
-                                               }
-                                               else
-                                               {
+                               }
+                               else
+                               {
 #ifdef JP
-msg_format("%^s¤¬%s¤ËÊü¼Íǽµå¤òÊü¤Ã¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬%s¤Ëʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s casts a ball of radiation at %s.", m_name, t_name);
+                                       msg_format("%^s breathes disintegration at %s.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
                                }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
 
-                               dam = (rlev + damroll(10, 6));
-                               monst_breath_monst(m_idx, y, x, GF_NUKE,
-                                       dam, 2, FALSE, MS_BALL_NUKE, learnable);
+                       sound(SOUND_BREATH);
+               }
 
-                               break;
-                       }
+               dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
+               monst_breath_monst(m_idx, y, x, GF_DISINTEGRATE,
+                                  dam,0, TRUE, MS_BR_DISI, learnable);
+               break;
 
-                       /* RF4_XXX6X4 */
-                       case 96+29:
+       /* RF5_BA_ACID */
+       case 128+0:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
-                                               if (blind)
-                                               {
+                               if (blind)
+                               {
 #ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+                                       msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s breathes.", m_name);
+                                       msg_format("%^s mumbles.", m_name);
 #endif
 
-                                               }
-                                               else
-                                               {
+                               }
+                               else
+                               {
 #ifdef JP
-msg_format("%^s¤¬%s¤ËÊü¼ÍÀ­ÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s breathes toxic waste at %s.", m_name, t_name);
+                                       msg_format("%^s casts an acid ball at %s.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-
-                                       sound(SOUND_BREATH);
                                }
-
-                               dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
-                               monst_breath_monst(m_idx, y, x, GF_NUKE,
-                                       dam,0, TRUE, MS_BR_NUKE, learnable);
-                               break;
                        }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
+
+               dam = (randint1(rlev * 3) + 15) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
+               monst_breath_monst(m_idx, y, x, GF_ACID, dam, 2, FALSE, MS_BALL_ACID, learnable);
+
+               break;
 
-                       /* RF4_XXX7X4 */
-                       case 96+30:
+       /* RF5_BA_ELEC */
+       case 128+1:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
-                                               if (blind)
-                                               {
+                               if (blind)
+                               {
 #ifdef JP
-msg_format("%^s¤¬¶²¤í¤·¤²¤Ë¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
+                                       msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s mumbles frighteningly.", m_name);
+                                       msg_format("%^s mumbles.", m_name);
 #endif
 
-                                               }
-                                               else
-                                               {
+                               }
+                               else
+                               {
 #ifdef JP
-msg_format("%^s¤¬%s¤Ë½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s invokes raw Logrus upon %s.", m_name, t_name);
+                                       msg_format("%^s casts a lightning ball at %s.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
                                }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               dam = (rlev * 2) + damroll(10, 10);
-                               monst_breath_monst(m_idx, y, x, GF_CHAOS,
-                                       dam, 4, FALSE, MS_BALL_CHAOS, learnable);
+               dam = (randint1(rlev * 3 / 2) + 8) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
+               monst_breath_monst(m_idx, y, x, GF_ELEC, dam, 2, FALSE, MS_BALL_ELEC, learnable);
 
-                               break;
-                       }
+               break;
 
-                       /* RF4_XXX8X4 -> Breathe Disintegration */
-                       case 96+31:
+       /* RF5_BA_FIRE */
+       case 128+2:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
-                                               if (blind)
-                                               {
+                               if (m_ptr->r_idx == MON_ROLENTO)
+                               {
 #ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+                                       if (blind)
+                                               msg_format("%^s¤¬²¿¤«¤òÅꤲ¤¿¡£", m_name);
+                                       else
+                                               msg_format("%^s¤¬%^s¤Ë¸þ¤«¤Ã¤Æ¼êÜØÃƤòÅꤲ¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s breathes.", m_name);
+                                       if (blind)
+                                               msg_format("%^s throws something.", m_name);
+                                       else
+                                               msg_format("%^s throws a hand grenade.", m_name);
 #endif
-
-                                               }
-                                               else
-                                               {
+                               }
+                               else
+                               {
+                                       if (blind)
+                                       {
 #ifdef JP
-msg_format("%^s¤¬%s¤Ëʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+                                               msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s breathes disintegration at %s.", m_name, t_name);
+                                               msg_format("%^s mumbles.", m_name);
 #endif
 
-                                               }
                                        }
                                        else
                                        {
-                                                mon_fight = TRUE;
-                                       }
+#ifdef JP
+                                               msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
+#else
+                                               msg_format("%^s casts a fire ball at %s.", m_name, t_name);
+#endif
 
-                                       sound(SOUND_BREATH);
+                                       }
                                }
-
-                               dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
-                               monst_breath_monst(m_idx, y, x, GF_DISINTEGRATE,
-                                       dam,0, TRUE, MS_BR_DISI, learnable);
-                               break;
                        }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
+
+               dam = (randint1(rlev * 7 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
+               monst_breath_monst(m_idx, y, x, GF_FIRE, dam, 2, FALSE, MS_BALL_FIRE, learnable);
 
-                       /* RF5_BA_ACID */
-                       case 128+0:
+               break;
+
+       /* RF5_BA_COLD */
+       case 128+3:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
-                                               if (blind)
-                                               {
+                               if (blind)
+                               {
 #ifdef JP
-msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
+                                       msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s mumbles.", m_name);
+                                       msg_format("%^s mumbles.", m_name);
 #endif
 
-                                               }
-                                               else
-                                               {
+                               }
+                               else
+                               {
 #ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s casts an acid ball at %s.", m_name, t_name);
+                                       msg_format("%^s casts a frost ball at %s.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
                                }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               dam = (randint(rlev * 3) + 15) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
-                               monst_breath_monst(m_idx, y, x, GF_ACID, dam, 2, FALSE, MS_BALL_ACID, learnable);
+               dam = (randint1(rlev * 3 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
+               monst_breath_monst(m_idx, y, x, GF_COLD, dam, 2, FALSE, MS_BALL_COLD, learnable);
 
-                               break;
-                       }
+               break;
 
-                       /* RF5_BA_ELEC */
-                       case 128+1:
+       /* RF5_BA_POIS */
+       case 128+4:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
-                                               if (blind)
-                                               {
+                               if (blind)
+                               {
 #ifdef JP
-msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
+                                       msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s mumbles.", m_name);
+                                       msg_format("%^s mumbles.", m_name);
 #endif
 
-                                               }
-                                               else
-                                               {
+                               }
+                               else
+                               {
 #ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ°­½­±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s casts a lightning ball at %s.", m_name, t_name);
+                                       msg_format("%^s casts a stinking cloud at %s.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
                                }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               dam = (randint(rlev * 3 / 2) + 8) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
-                               monst_breath_monst(m_idx, y, x, GF_ELEC, dam, 2, FALSE, MS_BALL_ELEC, learnable);
+               dam = damroll(12, 2) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
+               monst_breath_monst(m_idx, y, x, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, learnable);
 
-                               break;
-                       }
+               break;
 
-                       /* RF5_BA_FIRE */
-                       case 128+2:
+       /* RF5_BA_NETH */
+       case 128+5:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
-                                               if (m_ptr->r_idx == MON_ROLENTO)
-                                               {
-#ifdef JP
-if (blind)
-       msg_format("%^s¤¬²¿¤«¤òÅꤲ¤¿¡£", m_name);
-else
-       msg_format("%^s¤¬%^s¤Ë¸þ¤«¤Ã¤Æ¼êÜØÃƤòÅꤲ¤¿¡£", m_name, t_name);
-#else
-if (blind)
-       msg_format("%^s throws something.", m_name);
-else
-       msg_format("%^s throws a hand grenade.", m_name);
-#endif
-                                               }
-                                               else
-                                               {
-                                                       if (blind)
-                                                       {
+                               if (blind)
+                               {
 #ifdef JP
-msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
+                                       msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
 #else
-                                                               msg_format("%^s mumbles.", m_name);
+                                       msg_format("%^s mumbles.", m_name);
 #endif
 
-                                                       }
-                                                       else
-                                                       {
+                               }
+                               else
+                               {
 #ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
 #else
-                                                               msg_format("%^s casts a fire ball at %s.", m_name, t_name);
+                                       msg_format("%^s casts a nether ball at %s.", m_name, t_name);
 #endif
 
-                                                       }
-                                               }
-                                       }
-                                       else
-                                       {
-                                                       mon_fight = TRUE;
-                                       }
                                }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               dam = (randint(rlev * 7 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
-                               monst_breath_monst(m_idx, y, x, GF_FIRE, dam, 2, FALSE, MS_BALL_FIRE, learnable);
+               dam = 50 + damroll(10, 10) + (rlev * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1));
+               monst_breath_monst(m_idx, y, x, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, learnable);
 
-                               break;
-                       }
+               break;
 
-                       /* RF5_BA_COLD */
-                       case 128+3:
+       /* RF5_BA_WATE */
+       case 128+6:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
-                                               if (blind)
-                                               {
+                               if (blind)
+                               {
 #ifdef JP
-msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
+                                       msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s mumbles.", m_name);
+                                       msg_format("%^s mumbles.", m_name);
 #endif
 
-                                               }
-                                               else
-                                               {
-#ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
-                                                       msg_format("%^s casts a frost ball at %s.", m_name, t_name);
-#endif
-
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
                                }
-
-                               dam = (randint(rlev * 3 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
-                               monst_breath_monst(m_idx, y, x, GF_COLD, dam, 2, FALSE, MS_BALL_COLD, learnable);
-
-                               break;
-                       }
-
-                       /* RF5_BA_POIS */
-                       case 128+4:
-                       {
-                               if (known)
+                               else
                                {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
-
-                                               if (blind)
-                                               {
 #ifdef JP
-msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
+                                       msg_format("%^s¤¬%s¤ËÂФ·¤Æή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s mumbles.", m_name);
+                                       msg_format("%^s gestures fluidly at %s.", m_name, t_name);
 #endif
 
-                                               }
-                                               else
-                                               {
 #ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ°­½­±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤Ï±²´¬¤Ë°û¤ß¹þ¤Þ¤ì¤¿¡£", t_name);
 #else
-                                                       msg_format("%^s casts a stinking cloud at %s.", m_name, t_name);
+                                       msg_format("%^s is engulfed in a whirlpool.", t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
                                }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               dam = damroll(12, 2) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
-                               monst_breath_monst(m_idx, y, x, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, learnable);
+               dam = ((r_ptr->flags2 & RF2_POWERFUL) ? randint1(rlev * 3) : randint1(rlev * 2)) + 50;
+               monst_breath_monst(m_idx, y, x, GF_WATER, dam, 4, FALSE, MS_BALL_WATER, learnable);
 
-                               break;
-                       }
+               break;
 
-                       /* RF5_BA_NETH */
-                       case 128+5:
+       /* RF5_BA_MANA */
+       case 128+7:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
-                                               if (blind)
-                                               {
+                               if (blind)
+                               {
 #ifdef JP
-msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
+                                       msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s mumbles.", m_name);
+                                       msg_format("%^s mumbles powerfully.", m_name);
 #endif
 
-                                               }
-                                               else
-                                               {
+                               }
+                               else
+                               {
 #ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s casts a nether ball at %s.", m_name, t_name);
+                                       msg_format("%^s invokes a mana storm upon %s.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
                                }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               dam = 50 + damroll(10, 10) + (rlev * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1));
-                               monst_breath_monst(m_idx, y, x, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, learnable);
+               dam = (rlev * 4) + 50 + damroll(10, 10);
+               monst_breath_monst(m_idx, y, x, GF_MANA, dam, 4, FALSE, MS_BALL_MANA, learnable);
 
-                               break;
-                       }
+               break;
 
-                       /* RF5_BA_WATE */
-                       case 128+6:
+       /* RF5_BA_DARK */
+       case 128+8:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
-
-                                               if (blind)
-                                               {
-#ifdef JP
-msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                                                       msg_format("%^s mumbles.", m_name);
-#endif
+                               disturb(1, 0);
 
-                                               }
-                                               else
-                                               {
+                               if (blind)
+                               {
 #ifdef JP
-msg_format("%^s¤¬%s¤ËÂФ·¤Æή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
 #else
-                                                       msg_format("%^s gestures fluidly at %s.", m_name, t_name);
+                                       msg_format("%^s mumbles powerfully.", m_name);
 #endif
 
+                               }
+                               else
+                               {
 #ifdef JP
-msg_format("%^s¤Ï±²´¬¤Ë°û¤ß¹þ¤Þ¤ì¤¿¡£", t_name);
+                                       msg_format("%^s¤¬%s¤ËÂФ·¤Æ°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s is engulfed in a whirlpool.", t_name);
+                                       msg_format("%^s invokes a darkness storm upon %s.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
                                }
-
-                               dam = ((r_ptr->flags2 & RF2_POWERFUL) ? randint(rlev * 3) : randint(rlev * 2)) + 50;
-                               monst_breath_monst(m_idx, y, x, GF_WATER, dam, 4, FALSE, MS_BALL_WATER, learnable);
-
-                               break;
                        }
-
-                       /* RF5_BA_MANA */
-                       case 128+7:
+                       else
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               mon_fight = TRUE;
+                       }
+               }
 
-                                               if (blind)
-                                               {
-#ifdef JP
-msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                                                       msg_format("%^s mumbles powerfully.", m_name);
-#endif
+               dam = (rlev * 4) + 50 + damroll(10, 10);
+               monst_breath_monst(m_idx, y, x, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, learnable);
 
-                                               }
-                                               else
-                                               {
+               break;
+
+       /* RF5_DRAIN_MANA */
+       case 128+9:
+               if (see_m)
+               {
+                       /* Basic message */
 #ifdef JP
-msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
+                       msg_format("%^s¤ÏÀº¿À¥¨¥Í¥ë¥®¡¼¤ò%s¤«¤éµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s invokes a mana storm upon %s.", m_name, t_name);
+                       msg_format("%^s draws psychic energy from %s.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
-
-                               dam = (rlev * 4) + 50 + damroll(10, 10);
-                               monst_breath_monst(m_idx, y, x, GF_MANA, dam, 4, FALSE, MS_BALL_MANA, learnable);
+               }
 
-                               break;
-                       }
+               dam = ((randint1(rlev) / 2) + 1);
+               monst_breath_monst(m_idx, y, x, GF_DRAIN_MANA, dam, 0, FALSE, MS_DRAIN_MANA, learnable);
 
-                       /* RF5_BA_DARK */
-                       case 128+8:
-                       {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+               break;
 
-                                               if (blind)
-                                               {
+       /* RF5_MIND_BLAST */
+       case 128+10:
+               if (see_m)
+               {
 #ifdef JP
-msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
+                       msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s mumbles powerfully.", m_name);
+                       msg_format("%^s gazes intently at %s.", m_name, t_name);
 #endif
 
-                                               }
-                                               else
-                                               {
+               }
+
+               dam = damroll(7, 7);
+               monst_breath_monst(m_idx, y, x, GF_MIND_BLAST, dam, 0, FALSE, MS_MIND_BLAST, learnable);
+
+               break;
+
+       /* RF5_BRAIN_SMASH */
+       case 128+11:
+               if (see_m)
+               {
 #ifdef JP
-msg_format("%^s¤¬%s¤ËÂФ·¤Æ°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
+                       msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s invokes a darkness storm upon %s.", m_name, t_name);
+                       msg_format("%^s gazes intently at %s.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
+               }
 
-                               dam = (rlev * 4) + 50 + damroll(10, 10);
-                               monst_breath_monst(m_idx, y, x, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, learnable);
+               dam = damroll(12, 12);
+               monst_breath_monst(m_idx, y, x, GF_BRAIN_SMASH, dam, 0, FALSE, MS_BRAIN_SMASH, learnable);
 
-                               break;
-                       }
+               break;
 
-                       /* RF5_DRAIN_MANA */
-                       case 128+9:
+       /* RF5_CAUSE_1 */
+       case 128+12:
+               if (known)
+               {
+                       if (see_m)
                        {
-                               /* Attack power */
-                               int power = (randint(rlev) / 2) + 1;
-
-                               if (see_m)
-                               {
-                                       /* Basic message */
 #ifdef JP
-msg_format("%^s¤ÏÀº¿À¥¨¥Í¥ë¥®¡¼¤ò%s¤«¤éµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
+                               msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
 #else
-                                       msg_format("%^s draws psychic energy from %s.", m_name, t_name);
+                               msg_format("%^s points at %s and curses.", m_name, t_name);
 #endif
 
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               /* Heal the monster */
-                               if (m_ptr->hp < m_ptr->maxhp)
-                               {
-                                       if (!tr_ptr->flags4 && !tr_ptr->flags5 && !tr_ptr->flags6)
-                                       {
-                                               if (see_both)
-                                               {
+               dam = damroll(3, 8);
+               monst_breath_monst(m_idx, y, x, GF_CAUSE_1, dam, 0, FALSE, MS_CAUSE_1, learnable);
+
+               break;
+
+       /* RF5_CAUSE_2 */
+       case 128+13:
+               if (known)
+               {
+                       if (see_m)
+                       {
 #ifdef JP
-msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
+                               msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
 #else
-                                                       msg_format("%^s is unaffected!", t_name);
+                               msg_format("%^s points at %s and curses horribly.", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                               /* Heal */
-                                               m_ptr->hp += 6 * power;
-                                               if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                                               /* Redraw (later) if needed */
-                                               if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
-                                               if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
+               dam = damroll(8, 8);
+               monst_breath_monst(m_idx, y, x, GF_CAUSE_2, dam, 0, FALSE, MS_CAUSE_2, learnable);
 
-                                               /* Special message */
-                                               if (see_m)
-                                               {
+               break;
+
+       /* RF5_CAUSE_3 */
+       case 128+14:
+               if (known)
+               {
+                       if (see_m)
+                       {
 #ifdef JP
-msg_format("%^s¤Ïµ¤Ê¬¤¬Îɤµ¤½¤¦¤À¡£", m_name);
+                               msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¡¢¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", m_name, t_name);
 #else
-                                                       msg_format("%^s appears healthier.", m_name);
+                               msg_format("%^s points at %s, incanting terribly!", m_name, t_name);
 #endif
 
-                                               }
-                                       }
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               wake_up = TRUE;
+               dam = damroll(10, 15);
+               monst_breath_monst(m_idx, y, x, GF_CAUSE_3, dam, 0, FALSE, MS_CAUSE_3, learnable);
 
-                               break;
-                       }
+               break;
 
-                       /* RF5_MIND_BLAST */
-                       case 128+10:
+       /* RF5_CAUSE_4 */
+       case 128+15:
+               if (known)
+               {
+                       if (see_m)
                        {
-                               if (see_m)
-                               {
 #ifdef JP
-msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À", m_name, t_name);
+                               msg_format("%^s¤¬%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name, t_name);
 #else
-                                       msg_format("%^s gazes intently at %s.", m_name, t_name);
+                               msg_format("%^s points at %s, screaming the word, 'DIE!'", m_name, t_name);
 #endif
 
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               dam = damroll(7, 7);
-                               /* Attempt a saving throw */
-                               if ((tr_ptr->flags1 & RF1_UNIQUE) ||
-                                        (tr_ptr->flags3 & RF3_NO_CONF) ||
-                                        (tr_ptr->flags3 & RF3_RES_ALL) ||
-                                        (tr_ptr->level > randint((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
-                               {
-                                       /* No obvious effect */
-                                       if (see_both)
-                                       {
-                                               /* Memorize a flag */
-                                               if (tr_ptr->flags3 & (RF3_RES_ALL))
-                                               {
-                                                       tr_ptr->r_flags3 |= (RF3_RES_ALL);
-                                               }
-                                               else if (tr_ptr->flags3 & (RF3_NO_CONF))
-                                               {
-                                                       tr_ptr->r_flags3 |= (RF3_NO_CONF);
-                                               }
+               dam = damroll(15, 15);
+               monst_breath_monst(m_idx, y, x, GF_CAUSE_4, dam, 0, FALSE, MS_CAUSE_4, learnable);
 
+               break;
+
+       /* RF5_BO_ACID */
+       case 128+16:
+               if (known)
+               {
+                       if (see_either)
+                       {
 #ifdef JP
-msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
+                               msg_format("%s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
 #else
-                                               msg_format("%^s is unaffected!", t_name);
+                               msg_format("%^s casts an acid bolt at %s.", m_name, t_name);
 #endif
 
-                                       }
-                               }
-                               else
-                               {
-                                       if (see_t)
-                                       {
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
+
+               dam = (damroll(7, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
+               monst_bolt_monst(m_idx, y, x, GF_ACID,
+                                dam, MS_BOLT_ACID, learnable);
+
+               break;
+
+       /* RF5_BO_ELEC */
+       case 128+17:
+               if (known)
+               {
+                       if (see_either)
+                       {
 #ifdef JP
-msg_format("%^s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£", t_name);
+                               msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
 #else
-                                               msg_format("%^s is blasted by psionic energy.", t_name);
+                               msg_format("%^s casts a lightning bolt at %s.", m_name, t_name);
 #endif
 
-                                       }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                                       t_ptr->confused += rand_int(4) + 4;
+               dam = (damroll(4, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
+               monst_bolt_monst(m_idx, y, x, GF_ELEC,
+                                dam, MS_BOLT_ELEC, learnable);
 
+               break;
+
+       /* RF5_BO_FIRE */
+       case 128+18:
+               if (known)
+               {
+                       if (see_either)
+                       {
 #ifdef JP
-mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±¶õ¤È¤Ê¤Ã¤¿¡£", m_idx);
+                               msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
 #else
-                                       mon_take_hit_mon(FALSE, t_idx, dam, &fear, " collapses, a mindless husk.", m_idx);
+                               msg_format("%^s casts a fire bolt at %s.", m_name, t_name);
 #endif
 
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               wake_up = TRUE;
+               dam = (damroll(9, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
+               monst_bolt_monst(m_idx, y, x, GF_FIRE,
+                                dam, MS_BOLT_FIRE, learnable);
 
-                               break;
-                       }
+               break;
 
-                       /* RF5_BRAIN_SMASH */
-                       case 128+11:
+       /* RF5_BO_COLD */
+       case 128+19:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (see_m)
-                               {
 #ifdef JP
-msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À", m_name, t_name);
+                               msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
 #else
-                                       msg_format("%^s gazes intently at %s.", m_name, t_name);
+                               msg_format("%^s casts a frost bolt at %s.", m_name, t_name);
 #endif
 
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               dam = damroll(12, 12);
-                               /* Attempt a saving throw */
-                               if ((tr_ptr->flags1 & RF1_UNIQUE) ||
-                                        (tr_ptr->flags3 & RF3_NO_CONF) ||
-                                        (tr_ptr->flags3 & RF3_RES_ALL) ||
-                                        (tr_ptr->level > randint((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
-                               {
-                                       /* No obvious effect */
-                                       if (see_both)
-                                       {
-                                               /* Memorize a flag */
-                                               if (tr_ptr->flags3 & (RF3_RES_ALL))
-                                               {
-                                                       tr_ptr->r_flags3 |= (RF3_RES_ALL);
-                                               }
-                                               else if (tr_ptr->flags3 & (RF3_NO_CONF))
-                                               {
-                                                       tr_ptr->r_flags3 |= (RF3_NO_CONF);
-                                               }
+               dam = (damroll(6, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
+               monst_bolt_monst(m_idx, y, x, GF_COLD,
+                                dam, MS_BOLT_COLD, learnable);
 
+               break;
+
+       /* RF5_BA_LITE */
+       case 128+20:
+               if (known)
+               {
+                       if (see_either)
+                       {
+                               disturb(1, 0);
+
+                               if (blind)
+                               {
 #ifdef JP
-msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
+                                       msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
 #else
-                                               msg_format("%^s is unaffected!", t_name);
+                                       msg_format("%^s mumbles powerfully.", m_name);
 #endif
 
-                                       }
                                }
                                else
                                {
-                                       if (see_t)
-                                       {
 #ifdef JP
-msg_format("%^s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£", t_name);
+                                       msg_format("%^s¤¬%s¤ËÂФ·¤Æ¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
 #else
-                                               msg_format("%^s is blasted by psionic energy.", t_name);
+                                       msg_format("%^s invokes a starburst upon %s.", m_name, t_name);
 #endif
 
-                                       }
+                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
+
+               dam = (rlev * 4) + 50 + damroll(10, 10);
+               monst_breath_monst(m_idx, y, x, GF_LITE, dam, 4, FALSE, MS_STARBURST, learnable);
 
-                                       t_ptr->confused += rand_int(4) + 4;
-                                       t_ptr->slow = MIN(200, t_ptr->slow + 10);
-                                       t_ptr->stunned += rand_int(4) + 4;
+               break;
 
+       /* RF5_BO_NETH */
+       case 128+21:
+               if (known)
+               {
+                       if (see_either)
+                       {
 #ifdef JP
-mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±¶õ¤È¤Ê¤Ã¤¿¡£", m_idx);
+                               msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
 #else
-                                       mon_take_hit_mon(FALSE, t_idx, dam, &fear, " collapses, a mindless husk.", m_idx);
+                               msg_format("%^s casts a nether bolt at %s.", m_name, t_name);
 #endif
 
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               wake_up = TRUE;
+               dam = 30 + damroll(5, 5) + (rlev * 4) / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3);
+               monst_bolt_monst(m_idx, y, x, GF_NETHER,
+                                dam, MS_BOLT_NETHER, learnable);
 
-                               break;
-                       }
+               break;
 
-                       /* RF5_CAUSE_1 */
-                       case 128+12:
+       /* RF5_BO_WATE */
+       case 128+22:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_m)
-                                       {
 #ifdef JP
-msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
+                               msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
 #else
-                                               msg_format("%^s points at %s and curses.", m_name, t_name);
+                               msg_format("%^s casts a water bolt at %s.", m_name, t_name);
 #endif
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               dam = damroll(3, 8);
-                               if ((rand_int(100 + rlev/2) < (tr_ptr->level + 35)) ||
-                                        (tr_ptr->flags3 & RF3_RES_ALL))
-                               {
-                                       /* Memorize a flag */
-                                       if (tr_ptr->flags3 & (RF3_RES_ALL))
-                                       {
-                                               tr_ptr->r_flags3 |= (RF3_RES_ALL);
-                                       }
-#ifdef JP
-if (see_both) msg_format("%^s¤ÏÂÑÀ­¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
-#else
-                                       if (see_both) msg_format("%^s resists!", t_name);
-#endif
+               dam = damroll(10, 10) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
+               monst_bolt_monst(m_idx, y, x, GF_WATER,
+                                dam, MS_BOLT_WATER, learnable);
 
-                               }
-                               else
-                               {
+               break;
+
+       /* RF5_BO_MANA */
+       case 128+23:
+               if (known)
+               {
+                       if (see_either)
+                       {
 #ifdef JP
-mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤Ï»à¤ó¤À¡£", m_idx);
+                               msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
 #else
-                                       mon_take_hit_mon(FALSE, t_idx, dam, &fear, " is destroyed.", m_idx);
+                               msg_format("%^s casts a mana bolt at %s.", m_name, t_name);
 #endif
 
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               wake_up = TRUE;
+               dam = randint1(rlev * 7 / 2) + 50;
+               monst_bolt_monst(m_idx, y, x, GF_MANA,
+                                dam, MS_BOLT_MANA, learnable);
 
-                               break;
-                       }
+               break;
 
-                       /* RF5_CAUSE_2 */
-                       case 128+13:
+       /* RF5_BO_PLAS */
+       case 128+24:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_m)
-                                       {
 #ifdef JP
-msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
+                               msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
 #else
-                                               msg_format("%^s points at %s and curses horribly.", m_name, t_name);
+                               msg_format("%^s casts a plasma bolt at %s.", m_name, t_name);
 #endif
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               dam = damroll(8, 8);
-                               if ((rand_int(100 + rlev/2) < (tr_ptr->level + 35)) ||
-                                        (tr_ptr->flags3 & RF3_RES_ALL))
-                               {
-                                       /* Memorize a flag */
-                                       if (tr_ptr->flags3 & (RF3_RES_ALL))
-                                       {
-                                               tr_ptr->r_flags3 |= (RF3_RES_ALL);
-                                       }
+               dam = 10 + damroll(8, 7) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
+               monst_bolt_monst(m_idx, y, x, GF_PLASMA,
+                                dam, MS_BOLT_PLASMA, learnable);
+
+               break;
+
+       /* RF5_BO_ICEE */
+       case 128+25:
+               if (known)
+               {
+                       if (see_either)
+                       {
 #ifdef JP
-if (see_both) msg_format("%^s¤ÏÂÑÀ­¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
+                               msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
 #else
-                                       if (see_both) msg_format("%^s resists!", t_name);
+                               msg_format("%^s casts an ice bolt at %s.", m_name, t_name);
 #endif
 
-                               }
-                               else
-                               {
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
+
+               dam = damroll(6, 6) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
+               monst_bolt_monst(m_idx, y, x, GF_ICE,
+                                dam, MS_BOLT_ICE, learnable);
+
+               break;
+
+       /* RF5_MISSILE */
+       case 128+26:
+               if (known)
+               {
+                       if (see_either)
+                       {
 #ifdef JP
-mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤Ï»à¤ó¤À¡£", m_idx);
+                               msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
 #else
-                                       mon_take_hit_mon(FALSE, t_idx, dam, &fear, " is destroyed.", m_idx);
+                               msg_format("%^s casts a magic missile at %s.", m_name, t_name);
 #endif
 
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               wake_up = TRUE;
+               dam = damroll(2, 6) + (rlev / 3);
+               monst_bolt_monst(m_idx, y, x, GF_MISSILE,
+                                dam, MS_MAGIC_MISSILE, learnable);
 
-                               break;
-                       }
+               break;
 
-                       /* RF5_CAUSE_3 */
-                       case 128+14:
+       /* RF5_SCARE */
+       case 128+27:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_m)
-                                       {
 #ifdef JP
-msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¡¢¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", m_name, t_name);
+                               msg_format("%^s¤¬¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£", m_name, t_name);
 #else
-                                               msg_format("%^s points at %s, incanting terribly!", m_name, t_name);
+                               msg_format("%^s casts a fearful illusion in front of %s.", m_name, t_name);
 #endif
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               dam = damroll(10, 15);
-                               if ((rand_int(100 + rlev/2) < (tr_ptr->level + 35)) ||
-                                        (tr_ptr->flags3 & RF3_RES_ALL))
-                               {
-                                       /* Memorize a flag */
-                                       if (tr_ptr->flags3 & (RF3_RES_ALL))
-                                       {
-                                               tr_ptr->r_flags3 |= (RF3_RES_ALL);
-                                       }
+               if (tr_ptr->flags3 & RF3_NO_FEAR)
+               {
 #ifdef JP
-if (see_both) msg_format("%^s¤ÏÂÑÀ­¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
+                       if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
 #else
-                                       if (see_both) msg_format("%^s resists!", t_name);
+                       if (see_t) msg_format("%^s refuses to be frightened.", t_name);
 #endif
 
-                               }
-                               else
-                               {
+               }
+               else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
+               {
 #ifdef JP
-mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤Ï»à¤ó¤À¡£", m_idx);
+                       if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
 #else
-                                       mon_take_hit_mon(FALSE, t_idx, dam, &fear, " is destroyed.", m_idx);
+                       if (see_t) msg_format("%^s refuses to be frightened.", t_name);
 #endif
 
-                               }
+               }
+               else
+               {
+                       if (set_monster_monfear(t_idx, MON_MONFEAR(t_ptr) + randint0(4) + 4)) fear = TRUE;
+               }
 
-                               wake_up = TRUE;
+               wake_up = TRUE;
 
-                               break;
-                       }
+               break;
 
-                       /* RF5_CAUSE_4 */
-                       case 128+15:
+       /* RF5_BLIND */
+       case 128+28:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_m)
-                                       {
 #ifdef JP
-msg_format("%^s¤¬%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name, t_name);
+                               msg_format("%s¤Ï¼öʸ¤ò¾§¤¨¤Æ%s¤ÎÌܤò¾Æ¤­ÉÕ¤«¤»¤¿¡£", m_name, t_name);
 #else
-                                               msg_format("%^s points at %s, screaming the word, 'DIE!'", m_name, t_name);
+                               msg_format("%^s casts a spell, burning %s%s eyes.", m_name, t_name,
+                                          (streq(t_name, "it") ? "s" : "'s"));
 #endif
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               dam = damroll(15, 15);
-                               if (((rand_int(100 + rlev/2) < (tr_ptr->level + 35)) && (m_ptr->r_idx != MON_KENSHIROU)) ||
-                                        (tr_ptr->flags3 & RF3_RES_ALL))
-                               {
-                                       /* Memorize a flag */
-                                       if (tr_ptr->flags3 & (RF3_RES_ALL))
-                                       {
-                                               tr_ptr->r_flags3 |= (RF3_RES_ALL);
-                                       }
+               /* Simulate blindness with confusion */
+               if (tr_ptr->flags3 & RF3_NO_CONF)
+               {
 #ifdef JP
-if (see_both) msg_format("%^s¤ÏÂÑÀ­¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
+                       if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
 #else
-                                       if (see_both) msg_format("%^s resists!", t_name);
+                       if (see_t) msg_format("%^s is unaffected.", t_name);
 #endif
 
-                               }
-                               else
-                               {
+               }
+               else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
+               {
 #ifdef JP
-mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤Ï»à¤ó¤À¡£", m_idx);
+                       if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
 #else
-                                       mon_take_hit_mon(FALSE, t_idx, dam, &fear, " is destroyed.", m_idx);
+                       if (see_t) msg_format("%^s is unaffected.", t_name);
 #endif
 
-                               }
-
-                               wake_up = TRUE;
-
-                               break;
-                       }
-
-                       /* RF5_BO_ACID */
-                       case 128+16:
-                       {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
+               }
+               else
+               {
 #ifdef JP
-msg_format("%s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
+                       if (see_t) msg_format("%^s¤ÏÌܤ¬¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡ª ", t_name);
 #else
-                                               msg_format("%^s casts an acid bolt at %s.", m_name, t_name);
+                       if (see_t) msg_format("%^s is blinded!", t_name);
 #endif
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
+                       (void)set_monster_confused(t_idx, MON_CONFUSED(t_ptr) + 12 + randint0(4));
+               }
 
-                               dam = (damroll(7, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
-                               monst_bolt_monst(m_idx, y, x, GF_ACID,
-                                       dam, MS_BOLT_ACID, learnable);
+               wake_up = TRUE;
 
-                               break;
-                       }
+               break;
 
-                       /* RF5_BO_ELEC */
-                       case 128+17:
+       /* RF5_CONF */
+       case 128+29:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
 #ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
+                               msg_format("%^s¤¬%s¤ÎÁ°¤Ë¸¸ÏÇŪ¤Ê¸¸¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£", m_name, t_name);
 #else
-                                               msg_format("%^s casts a lightning bolt at %s.", m_name, t_name);
+                               msg_format("%^s casts a mesmerizing illusion in front of %s.", m_name, t_name);
 #endif
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               dam = (damroll(4, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
-                               monst_bolt_monst(m_idx, y, x, GF_ELEC,
-                                       dam, MS_BOLT_ELEC, learnable);
+               if (tr_ptr->flags3 & RF3_NO_CONF)
+               {
+#ifdef JP
+                       if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
+#else
+                       if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
+#endif
 
-                               break;
-                       }
+               }
+               else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
+               {
+#ifdef JP
+                       if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
+#else
+                       if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
+#endif
 
-                       /* RF5_BO_FIRE */
-                       case 128+18:
-                       {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
+               }
+               else
+               {
 #ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
+                       if (see_t) msg_format("%^s¤Ïº®Í𤷤¿¤è¤¦¤À¡£", t_name);
 #else
-                                               msg_format("%^s casts a fire bolt at %s.", m_name, t_name);
+                       if (see_t) msg_format("%^s seems confused.", t_name);
 #endif
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
+                       (void)set_monster_confused(t_idx, MON_CONFUSED(t_ptr) + 12 + randint0(4));
+               }
 
-                               dam = (damroll(9, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
-                               monst_bolt_monst(m_idx, y, x, GF_FIRE,
-                                       dam, MS_BOLT_FIRE, learnable);
+               wake_up = TRUE;
 
-                               break;
-                       }
+               break;
 
-                       /* RF5_BO_COLD */
-                       case 128+19:
+       /* RF5_SLOW */
+       case 128+30:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
 #ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
+                               msg_format("%s¤¬%s¤Î¶ÚÆù¤«¤éÎϤòµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
 #else
-                                               msg_format("%^s casts a frost bolt at %s.", m_name, t_name);
+                               msg_format("%^s drains power from %s%s muscles.", m_name, t_name,
+                                          (streq(t_name, "it") ? "s" : "'s"));
 #endif
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
-
-                               dam = (damroll(6, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
-                               monst_bolt_monst(m_idx, y, x, GF_COLD,
-                                       dam, MS_BOLT_COLD, learnable);
-
-                               break;
                        }
-
-                       /* RF5_BA_LITE */
-                       case 128+20:
+                       else
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               mon_fight = TRUE;
+                       }
+               }
 
-                                               if (blind)
-                                               {
+               if (tr_ptr->flags1 & RF1_UNIQUE)
+               {
 #ifdef JP
-msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
+                       if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
 #else
-                                                       msg_format("%^s mumbles powerfully.", m_name);
+                       if (see_t) msg_format("%^s is unaffected.", t_name);
 #endif
 
-                                               }
-                                               else
-                                               {
+               }
+               else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
+               {
 #ifdef JP
-msg_format("%^s¤¬%s¤ËÂФ·¤Æ¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
+                       if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
 #else
-                                                       msg_format("%^s invokes a starburst upon %s.", m_name, t_name);
+                       if (see_t) msg_format("%^s is unaffected.", t_name);
 #endif
 
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
-
-                               dam = (rlev * 4) + 50 + damroll(10, 10);
-                               monst_breath_monst(m_idx, y, x, GF_LITE, dam, 4, FALSE, MS_STARBURST, learnable);
-
-                               break;
-                       }
-
-                       /* RF5_BO_NETH */
-                       case 128+21:
+               }
+               else
+               {
+                       if (set_monster_slow(t_idx, MON_SLOW(t_ptr) + 50))
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
 #ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
+                               if (see_t) msg_format("%s¤ÎÆ°¤­¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", t_name);
 #else
-                                               msg_format("%^s casts a nether bolt at %s.", m_name, t_name);
+                               if (see_t) msg_format("%^s starts moving slower.", t_name);
 #endif
+                       }
+               }
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
-
-                               dam = 30 + damroll(5, 5) + (rlev * 4) / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3);
-                               monst_bolt_monst(m_idx, y, x, GF_NETHER,
-                                       dam, MS_BOLT_NETHER, learnable);
+               wake_up = TRUE;
 
-                               break;
-                       }
+               break;
 
-                       /* RF5_BO_WATE */
-                       case 128+22:
+       /* RF5_HOLD */
+       case 128+31:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
 #ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
+                               msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤È¸«¤Ä¤á¤¿¡£", m_name, t_name);
 #else
-                                               msg_format("%^s casts a water bolt at %s.", m_name, t_name);
+                               msg_format("%^s stares intently at %s.", m_name, t_name);
 #endif
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               dam = damroll(10, 10) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
-                               monst_bolt_monst(m_idx, y, x, GF_WATER,
-                                       dam, MS_BOLT_WATER, learnable);
+               if ((tr_ptr->flags1 & RF1_UNIQUE) ||
+                   (tr_ptr->flags3 & RF3_NO_STUN))
+               {
+#ifdef JP
+                       if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
+#else
+                       if (see_t) msg_format("%^s is unaffected.", t_name);
+#endif
 
-                               break;
-                       }
+               }
+               else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
+               {
+#ifdef JP
+                       if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
+#else
+                       if (see_t) msg_format("%^s is unaffected.", t_name);
+#endif
 
-                       /* RF5_BO_MANA */
-                       case 128+23:
-                       {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
+               }
+               else
+               {
 #ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
+                       if (see_t) msg_format("%^s¤ÏËãá㤷¤¿¡ª", t_name);
 #else
-                                               msg_format("%^s casts a mana bolt at %s.", m_name, t_name);
+                       if (see_t) msg_format("%^s is paralyzed!", t_name);
 #endif
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
+                       (void)set_monster_stunned(t_idx, MON_STUNNED(t_ptr) + randint1(4) + 4);
+               }
 
-                               dam = randint(rlev * 7 / 2) + 50;
-                               monst_bolt_monst(m_idx, y, x, GF_MANA,
-                                       dam, MS_BOLT_MANA, learnable);
+               wake_up = TRUE;
+
+               break;
 
-                               break;
-                       }
 
-                       /* RF5_BO_PLAS */
-                       case 128+24:
+       /* RF6_HASTE */
+       case 160+0:
+               if (known)
+               {
+                       if (see_m)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
 #ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
+                               msg_format("%^s¤¬¼«Ê¬¤ÎÂΤËÇ°¤òÁ÷¤Ã¤¿¡£", m_name);
 #else
-                                               msg_format("%^s casts a plasma bolt at %s.", m_name, t_name);
+                               msg_format("%^s concentrates on %s body.", m_name, m_poss);
 #endif
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
-
-                               dam = 10 + damroll(8, 7) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
-                               monst_bolt_monst(m_idx, y, x, GF_PLASMA,
-                                       dam, MS_BOLT_PLASMA, learnable);
-
-                               break;
                        }
-
-                       /* RF5_BO_ICEE */
-                       case 128+25:
+                       else
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
+                               mon_fight = TRUE;
+                       }
+               }
+
+               /* Allow quick speed increases to base+10 */
+               if (set_monster_fast(m_idx, MON_FAST(m_ptr) + 100))
+               {
 #ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
+                       if (see_m) msg_format("%^s¤ÎÆ°¤­¤¬Â®¤¯¤Ê¤Ã¤¿¡£", m_name);
 #else
-                                               msg_format("%^s casts an ice bolt at %s.", m_name, t_name);
+                       if (see_m) msg_format("%^s starts moving faster.", m_name);
 #endif
+               }
+               break;
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
-
-                               dam = damroll(6, 6) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
-                               monst_bolt_monst(m_idx, y, x, GF_ICE,
-                                       dam, MS_BOLT_ICE, learnable);
-
-                               break;
-                       }
-
-                       /* RF5_MISSILE */
-                       case 128+26:
+       /* RF6_HAND_DOOM */
+       case 160+1:
+               if (known)
+               {
+                       if (see_m)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
 #ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
+                               msg_format("%^s¤¬%s¤Ë<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", m_name, t_name);
 #else
-                                               msg_format("%^s casts a magic missile at %s.", m_name, t_name);
+                               msg_format("%^s invokes the Hand of Doom upon %s!", m_name, t_name);
 #endif
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               dam = damroll(2, 6) + (rlev / 3);
-                               monst_bolt_monst(m_idx, y, x, GF_MISSILE,
-                                       dam, MS_MAGIC_MISSILE, learnable);
+               dam = 20; /* Dummy power */
+               monst_breath_monst(m_idx, y, x, GF_HAND_DOOM, dam, 0, FALSE, MS_HAND_DOOM, learnable);
 
-                               break;
-                       }
+               break;
 
-                       /* RF5_SCARE */
-                       case 128+27:
+       /* RF6_HEAL */
+       case 160+2:
+               if (known)
+               {
+                       if (see_m)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
 #ifdef JP
-msg_format("%^s¤¬¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£", m_name, t_name);
+                               msg_format("%^s¤Ï¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£", m_name);
 #else
-                                               msg_format("%^s casts a fearful illusion in front of %s.", m_name, t_name);
+                               msg_format("%^s concentrates on %s wounds.", m_name, m_poss);
 #endif
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
+
+               /* Heal some */
+               m_ptr->hp += (rlev * 6);
 
-                               if (tr_ptr->flags3 & RF3_NO_FEAR)
+               /* Fully healed */
+               if (m_ptr->hp >= m_ptr->maxhp)
+               {
+                       /* Fully healed */
+                       m_ptr->hp = m_ptr->maxhp;
+
+                       if (known)
+                       {
+                               if (see_m)
                                {
 #ifdef JP
-if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
+                                       msg_format("%^s¤Ï´°Á´¤Ë¼£¤Ã¤¿¡ª", m_name);
 #else
-                                       if (see_t) msg_format("%^s refuses to be frightened.", t_name);
+                                       msg_format("%^s looks completely healed!", m_name);
 #endif
 
                                }
-                               else if (tr_ptr->level > randint((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
+                               else
                                {
+                                       mon_fight = TRUE;
+                               }
+                       }
+               }
+
+               /* Partially healed */
+               else if (known)
+               {
+                       if (see_m)
+                       {
 #ifdef JP
-if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
+                               msg_format("%^s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", m_name);
 #else
-                                       if (see_t) msg_format("%^s refuses to be frightened.", t_name);
+                               msg_format("%^s looks healthier.", m_name);
 #endif
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               }
-                               else
-                               {
-                                       if (!t_ptr->monfear) fear = TRUE;
+               /* Redraw (later) if needed */
+               if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
+               if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
 
-                                       t_ptr->monfear += rand_int(4) + 4;
-                               }
+               /* Cancel fear */
+               if (MON_MONFEAR(m_ptr))
+               {
+                       /* Cancel fear */
+                       (void)set_monster_monfear(m_idx, 0);
 
-                               wake_up = TRUE;
+                       /* Message */
+#ifdef JP
+                       if (see_m) msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
+#else
+                       if (see_m) msg_format("%^s recovers %s courage.", m_name, m_poss);
+#endif
+               }
 
-                               break;
-                       }
+               break;
 
-                       /* RF5_BLIND */
-                       case 128+28:
+       /* RF6_INVULNER */
+       case 160+3:
+               if (known)
+               {
+                       if (see_m)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
+                               disturb(1, 0);
 #ifdef JP
-msg_format("%s¤Ï¼öʸ¤ò¾§¤¨¤Æ%s¤ÎÌܤò¾Æ¤­ÉÕ¤«¤»¤¿¡£", m_name, t_name);
+                               msg_format("%s¤Ï̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
 #else
-                                               msg_format("%^s casts a spell, burning %s%s eyes.", m_name, t_name,
-                                                                         (streq(t_name, "it") ? "s" : "'s"));
+                               msg_format("%^s casts a Globe of Invulnerability.", m_name);
 #endif
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
+               if (!MON_INVULNER(m_ptr)) (void)set_monster_invulner(m_idx, randint1(4) + 4, FALSE);
+               break;
 
-                               /* Simulate blindness with confusion */
-                               if (tr_ptr->flags3 & RF3_NO_CONF)
-                               {
+       /* RF6_BLINK */
+       case 160+4:
+               if (teleport_barrier(m_idx))
+               {
+                       if (see_m)
+                       {
 #ifdef JP
-if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
+                               msg_format("ËâË¡¤Î¥Ð¥ê¥¢¤¬%^s¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤷¤¿¡£", m_name);
 #else
-                                       if (see_t) msg_format("%^s is unaffected.", t_name);
+                               msg_format("Magic barrier obstructs teleporting of %^s.", m_name);
 #endif
-
-                               }
-                               else if (tr_ptr->level > randint((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
-                               {
+                       }
+               }
+               else
+               {
+                       if (see_m)
+                       {
 #ifdef JP
-if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
+                               msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
 #else
-                                       if (see_t) msg_format("%^s is unaffected.", t_name);
+                               msg_format("%^s blinks away.", m_name);
 #endif
+                       }
+                       teleport_away(m_idx, 10, 0L);
+               }
+               break;
 
-                               }
-                               else
-                               {
+       /* RF6_TPORT */
+       case 160+5:
+               if (teleport_barrier(m_idx))
+               {
+                       if (see_m)
+                       {
 #ifdef JP
-if (see_t)   msg_format("%^s¤ÏÌܤ¬¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡ª ", t_name);
+                               msg_format("ËâË¡¤Î¥Ð¥ê¥¢¤¬%^s¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤷¤¿¡£", m_name);
 #else
-                                       if (see_t) msg_format("%^s is blinded!", t_name);
+                               msg_format("Magic barrier obstructs teleporting of %^s.", m_name);
 #endif
-
-
-                                       t_ptr->confused += 12 + (byte)rand_int(4);
-                               }
-
-                               wake_up = TRUE;
-
-                               break;
                        }
-
-                       /* RF5_CONF */
-                       case 128+29:
+               }
+               else
+               {
+                       if (see_m)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
 #ifdef JP
-msg_format("%^s¤¬%s¤ÎÁ°¤Ë¸¸ÏÇŪ¤Ê¸¸¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£", m_name, t_name);
+                               msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
 #else
-                                               msg_format("%^s casts a mesmerizing illusion in front of %s.", m_name, t_name);
+                               msg_format("%^s teleports away.", m_name);
 #endif
+                       }
+                       teleport_away_followable(m_idx);
+               }
+               break;
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
+       /* RF6_WORLD */
+       case 160+6:
+#if 0
+               int who = 0;
+               if(m_ptr->r_idx = MON_DIO) who == 1;
+               else if(m_ptr->r_idx = MON_WONG) who == 3;
+               dam = who;
+               if(!process_the_world(randint1(2)+2, who, player_has_los_bold(m_ptr->fy, m_ptr->fx))) return (FALSE);
+#endif
+               return FALSE;
+
+       /* RF6_SPECIAL */
+       case 160+7:
+               switch (m_ptr->r_idx)
+               {
+               case MON_OHMU:
+                       /* Moved to process_monster(), like multiplication */
+                       return FALSE;
 
-                               if (tr_ptr->flags3 & RF3_NO_CONF)
+               case MON_ROLENTO:
+                       if (known)
+                       {
+                               if (see_either)
                                {
+                                       disturb(1, 0);
+
 #ifdef JP
-if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
+                                       msg_format("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£", m_name);
 #else
-                                       if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
+                                       msg_format("%^s throws some hand grenades.", m_name);
 #endif
+                               }
+                               else
+                               {
+                                       mon_fight = TRUE;
+                               }
+                       }
 
+                       {
+                               int num = 1 + randint1(3);
+                               for (k = 0; k < num; k++)
+                               {
+                                       count += summon_named_creature(m_idx, y, x, MON_SHURYUUDAN, 0);
                                }
-                               else if (tr_ptr->level > randint((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
+                       }
+
+                       if (known && !see_t && count)
+                       {
+                               mon_fight = TRUE;
+                       }
+                       break;
+
+               default:
+                       if (r_ptr->d_char == 'B')
+                       {
+                               if (one_in_(3))
                                {
+                                       if (see_m)
+                                       {
 #ifdef JP
-if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
+                                               msg_format("%^s¤ÏÆÍÁ³µÞ¾å¾º¤·¤Æ»ë³¦¤«¤é¾Ã¤¨¤¿!", m_name);
 #else
-                                       if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
+                                               msg_format("%^s suddenly go out of your sight!", m_name);
 #endif
-
+                                       }
+                                       teleport_away(m_idx, 10, TELEPORT_NONMAGICAL);
+                                       p_ptr->update |= (PU_MONSTERS);
                                }
                                else
                                {
+                                       if (known)
+                                       {
+                                               if (see_either)
+                                               {
 #ifdef JP
-if (see_t) msg_format("%^s¤Ïº®Í𤷤¿¤è¤¦¤À¡£", t_name);
+                                                       msg_format("%^s¤¬%s¤òÄϤó¤Ç¶õÃ椫¤éÅꤲÍî¤È¤·¤¿¡£", m_name, t_name);
 #else
-                                       if (see_t) msg_format("%^s seems confused.", t_name);
+                                                       msg_format("%^s holds %s, and drops from the sky.", m_name, t_name);
 #endif
 
+                                               }
+                                               else
+                                               {
+                                                       mon_fight = TRUE;
+                                               }
+                                       }
 
-                                       t_ptr->confused += 12 + (byte)rand_int(4);
-                               }
+                                       dam = damroll(4, 8);
 
-                               wake_up = TRUE;
+                                       if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE);
+                                       else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE);
 
-                               break;
-                       }
+                                       sound(SOUND_FALL);
 
-                       /* RF5_SLOW */
-                       case 128+30:
-                       {
-                               if (known)
-                               {
-                                       if (see_either)
+                                       if (tr_ptr->flags7 & RF7_CAN_FLY)
                                        {
 #ifdef JP
-msg_format("%s¤¬%s¤Î¶ÚÆù¤«¤éÎϤòµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
+                                               if (see_t) msg_format("%^s¤ÏÀŤ«¤ËÃåÃϤ·¤¿¡£", t_name);
 #else
-                                               msg_format("%^s drains power from %s%s muscles.", m_name, t_name,
-                                                                         (streq(t_name, "it") ? "s" : "'s"));
+                                               if (see_t) msg_format("%^s floats gently down to the ground.", t_name);
 #endif
-
                                        }
                                        else
                                        {
-                                                mon_fight = TRUE;
-                                       }
-                               }
-
-                               if (tr_ptr->flags1 & RF1_UNIQUE)
-                               {
-#ifdef JP
-if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
-#else
-                                       if (see_t) msg_format("%^s is unaffected.", t_name);
-#endif
-
-                               }
-                               else if (tr_ptr->level > randint((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
-                               {
 #ifdef JP
-if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
+                                               if (see_t) msg_format("%^s¤ÏÃÏÌ̤Ë᤭¤Ä¤±¤é¤ì¤¿¡£", t_name);
 #else
-                                       if (see_t) msg_format("%^s is unaffected.", t_name);
+                                               if (see_t) msg_format("%^s crashed into the ground.", t_name);
 #endif
+                                               dam += damroll(6, 8);
+                                       }
 
-                               }
-                               else
-                               {
-                                       if (!t_ptr->slow)
+                                       if (p_ptr->riding == t_idx)
                                        {
+                                               int get_damage = 0;
+
+                                               /* Mega hack -- this special action deals damage to the player. Therefore the code of "eyeeye" is necessary.
+                                                  -- henkma
+                                                */
+                                               get_damage = take_hit(DAMAGE_NOESCAPE, dam, m_name, -1);
+                                               if (p_ptr->tim_eyeeye && get_damage > 0 && !p_ptr->is_dead)
+                                               {
 #ifdef JP
-if (see_t) msg_format("%s¤ÎÆ°¤­¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", t_name);
+                                                       msg_format("¹¶·â¤¬%s¼«¿È¤ò½ý¤Ä¤±¤¿¡ª", m_name);
 #else
-                                       if (see_t) msg_format("%^s starts moving slower.", t_name);
+                                                       char m_name_self[80];
+
+                                                       /* hisself */
+                                                       monster_desc(m_name_self, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
+
+                                                       msg_format("The attack of %s has wounded %s!", m_name, m_name_self);
 #endif
+                                                       project(0, 0, m_ptr->fy, m_ptr->fx, get_damage, GF_MISSILE, PROJECT_KILL, -1);
+                                                       set_tim_eyeeye(p_ptr->tim_eyeeye-5, TRUE);
+                                               }
                                        }
 
-                                       t_ptr->slow = MIN(200, t_ptr->slow + 50);
+                                       mon_take_hit_mon(t_idx, dam, &fear, extract_note_dies(real_r_ptr(t_ptr)), m_idx);
                                }
-
-                               wake_up = TRUE;
-
                                break;
                        }
 
-                       /* RF5_HOLD */
-                       case 128+31:
+                       /* Something is wrong */
+                       else return FALSE;
+               }
+
+               /* done */
+               break;
+
+       /* RF6_TELE_TO */
+       case 160+8:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
 #ifdef JP
-msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤È¸«¤Ä¤á¤¿¡£", m_name, t_name);
+                               msg_format("%^s¤¬%s¤ò°ú¤­Ìᤷ¤¿¡£", m_name, t_name);
 #else
-                                               msg_format("%^s stares intently at %s.", m_name, t_name);
+                               msg_format("%^s commands %s to return.", m_name, t_name);
 #endif
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               if ((tr_ptr->flags1 & RF1_UNIQUE) ||
-                                        (tr_ptr->flags3 & RF3_NO_STUN))
+               if (tr_ptr->flagsr & RFR_RES_TELE)
+               {
+                       if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
+                       {
+                               if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
+                               if (see_t)
                                {
 #ifdef JP
-if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
+                                       msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
 #else
-                                       if (see_t) msg_format("%^s is unaffected.", t_name);
+                                       msg_format("%^s is unaffected!", t_name);
 #endif
-
                                }
-                               else if (tr_ptr->level > randint((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
-                               {
-#ifdef JP
-if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
-#else
-                                       if (see_t) msg_format("%^s is unaffected.", t_name);
-#endif
 
-                               }
-                               else
+                               resists_tele = TRUE;
+                       }
+                       else if (tr_ptr->level > randint1(100))
+                       {
+                               if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
+                               if (see_t)
                                {
 #ifdef JP
-if (see_t) msg_format("%^s¤ÏËãá㤷¤¿¡ª", t_name);
+                                       msg_format("%^s¤ÏÂÑÀ­¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
 #else
-                                       if (see_t) msg_format("%^s is paralyzed!", t_name);
+                                       msg_format("%^s resists!", t_name);
 #endif
-
-
-                                       t_ptr->stunned += randint(4) + 4;
                                }
 
-                               wake_up = TRUE;
-
-                               break;
+                               resists_tele = TRUE;
                        }
+               }
+
+               if (!resists_tele)
+               {
+                       if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TELEPORT_PASSIVE);
+                       else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100, TELEPORT_PASSIVE);
+               }
 
+               wake_up = TRUE;
+               break;
 
-                       /* RF6_HASTE */
-                       case 160+0:
+       /* RF6_TELE_AWAY */
+       case 160+9:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_m)
-                                       {
 #ifdef JP
-msg_format("%^s¤¬¼«Ê¬¤ÎÂΤËÇ°¤òÁ÷¤Ã¤¿¡£", m_name, m_poss);
+                               msg_format("%^s¤Ï%s¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤¿¡£", m_name, t_name);
 #else
-                                               msg_format("%^s concentrates on %s body.", m_name, m_poss);
+                               msg_format("%^s teleports %s away.", m_name, t_name);
 #endif
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               /* Allow quick speed increases to base+10 */
-                               if (!m_ptr->fast)
+               if (tr_ptr->flagsr & RFR_RES_TELE)
+               {
+                       if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
+                       {
+                               if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
+                               if (see_t)
                                {
 #ifdef JP
-if (see_m) msg_format("%^s¤ÎÆ°¤­¤¬Â®¤¯¤Ê¤Ã¤¿¡£", m_name);
+                                       msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
 #else
-                                       if (see_m) msg_format("%^s starts moving faster.", m_name);
+                                       msg_format("%^s is unaffected!", t_name);
 #endif
-
                                }
-                               m_ptr->fast = MIN(200, m_ptr->fast + 100);
-                               if (p_ptr->riding == m_idx) p_ptr->update |= PU_BONUS;
-                               break;
-                       }
 
-                       /* RF6_HAND_DOOM */
-                       case 160+1:
+                               resists_tele = TRUE;
+                       }
+                       else if (tr_ptr->level > randint1(100))
                        {
-                               if (known)
+                               if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
+                               if (see_t)
                                {
-                                       if (see_m)
-                                       {
 #ifdef JP
-msg_format("%^s¤¬%s¤Ë<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", m_name, t_name);
+                                       msg_format("%^s¤ÏÂÑÀ­¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
 #else
-                                               msg_format("%^s invokes the Hand of Doom upon %s!", m_name, t_name);
+                                       msg_format("%^s resists!", t_name);
 #endif
-
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
                                }
 
-                               if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flags3 & RF3_RES_ALL))
-                               {
-                                       /* Memorize a flag */
-                                       if (tr_ptr->flags3 & (RF3_RES_ALL))
-                                       {
-                                               tr_ptr->r_flags3 |= (RF3_RES_ALL);
-                                       }
-#ifdef JP
-if (see_both) msg_format("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª", t_name);
-#else
-                                       if (see_both) msg_format("^%s is unaffected!", t_name);
-#endif
+                               resists_tele = TRUE;
+                       }
+               }
 
-                               }
-                               else
-                               {
-                                       if ((r_ptr->level + randint(20)) >
-                                               (tr_ptr->level + 10 + randint(20)))
-                                       {
-                                               t_ptr->hp = t_ptr->hp -
-                                                 (((s32b)((40 + randint(20)) * t_ptr->hp)) / 100);
+               if (!resists_tele)
+               {
+                       if (t_idx == p_ptr->riding) teleport_player_away(m_idx, MAX_SIGHT * 2 + 5);
+                       else teleport_away(t_idx, MAX_SIGHT * 2 + 5, TELEPORT_PASSIVE);
+               }
 
-                                               if (t_ptr->hp < 1) t_ptr->hp = 1;
-                                       }
-                                       else
-                                       {
+               wake_up = TRUE;
+               break;
+
+       /* RF6_TELE_LEVEL */
+       case 160+10:
+               if (known)
+               {
+                       if (see_either)
+                       {
 #ifdef JP
-if (see_both) msg_format("%^s¤ÏÂÑÀ­¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
+                               msg_format("%^s¤¬%s¤Î­¤ò»Ø¤µ¤·¤¿¡£", m_name, t_name);
 #else
-                                               if (see_both) msg_format("%^s resists!", t_name);
+                               msg_format("%^s gestures at %s's feet.", m_name, t_name);
 #endif
-
-                                       }
-                               }
-
-                               wake_up = TRUE;
-
-                               break;
                        }
-
-                       /* RF6_HEAL */
-                       case 160+2:
+                       else
                        {
-                               if (known)
-                               {
-                                       if (see_m)
-                                       {
+                               mon_fight = TRUE;
+                       }
+               }
+
+               if (tr_ptr->flagsr & (RFR_EFF_RES_NEXU_MASK | RFR_RES_TELE))
+               {
 #ifdef JP
-msg_format("%^s¤Ï¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£", m_name);
+                       if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
 #else
-                                               msg_format("%^s concentrates on %s wounds.", m_name, m_poss);
+                       if (see_t) msg_format("%^s is unaffected!", t_name);
 #endif
-
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
-
-                               /* Heal some */
-                               m_ptr->hp += (rlev * 6);
-
-                               /* Fully healed */
-                               if (m_ptr->hp >= m_ptr->maxhp)
-                               {
-                                       /* Fully healed */
-                                       m_ptr->hp = m_ptr->maxhp;
-
-                                       if (known)
-                                       {
-                                               if (see_m)
-                                               {
+               }
+               else if ((tr_ptr->flags1 & RF1_QUESTOR) ||
+                           (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
+               {
 #ifdef JP
-msg_format("%^s¤Ï´°Á´¤Ë¼£¤Ã¤¿¡ª", m_name);
+                       if (see_t) msg_format("%^s¤Ï¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª", t_name);
 #else
-                                                       msg_format("%^s looks completely healed!", m_name);
+                       if (see_t) msg_format("%^s resist the effects!", t_name);
 #endif
+               }
+               else teleport_level((t_idx == p_ptr->riding) ? 0 : t_idx);
 
-                                               }
-                                               else
-                                               {
-                                                       mon_fight = TRUE;
-                                               }
-                                       }
-                               }
+               wake_up = TRUE;
+               break;
 
-                               /* Partially healed */
-                               else if (known)
-                               {
-                                       if (see_m)
-                                       {
+       /* RF6_PSY_SPEAR */
+       case 160+11:
+               if (known)
+               {
+                       if (see_either)
+                       {
 #ifdef JP
-msg_format("%^s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", m_name);
+                               msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¸÷¤Î·õ¤òÊü¤Ã¤¿¡£", m_name, t_name);
 #else
-                                               msg_format("%^s looks healthier.", m_name);
+                               msg_format("%^s throw a Psycho-spear at %s.", m_name, t_name);
 #endif
 
-                                       }
-                                       else
-                                       {
-                                               mon_fight = TRUE;
-                                       }
-                               }
-
-                               /* Redraw (later) if needed */
-                               if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
-                               if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               /* Cancel fear */
-                               if (m_ptr->monfear)
-                               {
-                                       /* Cancel fear */
-                                       m_ptr->monfear = 0;
+               dam = (r_ptr->flags2 & RF2_POWERFUL) ? (randint1(rlev * 2) + 180) : (randint1(rlev * 3 / 2) + 120);
+               monst_beam_monst(m_idx, y, x, GF_PSY_SPEAR,
+                                dam, MS_PSY_SPEAR, learnable);
+               break;
 
-                                       /* Message */
+       /* RF6_DARKNESS */
+       case 160+12:
+               if (known)
+               {
+                       if (see_m)
+                       {
 #ifdef JP
-if (see_m) msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
+                               if (can_use_lite_area) msg_format("%^s¤¬ÊÕ¤ê¤òÌÀ¤ë¤¯¾È¤é¤·¤¿¡£", m_name);
+                               else msg_format("%^s¤¬°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", m_name);
 #else
-                                       if (see_m) msg_format("%^s recovers %s courage.", m_name, m_poss);
+                               if (can_use_lite_area) msg_format("%^s cast a spell to light up.", m_name);
+                               else msg_format("%^s gestures in shadow.", m_name);
 #endif
 
-                               }
-
-                               break;
-                       }
-
-                       /* RF6_INVULNER */
-                       case 160+3:
-                       {
-                               if (known)
+                               if (see_t)
                                {
-                                       if (see_m)
-                                       {
-                                               disturb(1, 0);
 #ifdef JP
-msg_format("%s¤Ï̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
+                                       if (can_use_lite_area) msg_format("%^s¤ÏÇò¤¤¸÷¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
+                                       else msg_format("%^s¤Ï°Å°Ç¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
 #else
-                                               msg_format("%^s casts a Globe of Invulnerability.", m_name);
+                                       if (can_use_lite_area) msg_format("%^s is surrounded by a white light.", t_name);
+                                       else msg_format("%^s is surrounded by darkness.", t_name);
 #endif
-
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
                                }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               if (!m_ptr->invulner) m_ptr->invulner = randint(4) + 4;
+               if (can_use_lite_area)
+               {
+                       (void)project(m_idx, 3, y, x, 0, GF_LITE_WEAK, PROJECT_GRID | PROJECT_KILL, -1);
+                       lite_room(y, x);
+               }
+               else
+               {
+                       (void)project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL, MS_DARKNESS);
+                       unlite_room(y, x);
+               }
 
-                               if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
-                               if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
-                               break;
-                       }
+               break;
 
-                       /* RF6_BLINK */
-                       case 160+4:
+       /* RF6_TRAPS */
+       case 160+13:
+#if 0
+               if (known)
+               {
+                       if (see_m)
                        {
-                               if (see_m)
-                               {
 #ifdef JP
-msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
+                               msg_format("%^s¤¬¼öʸ¤ò¾§¤¨¤Æ¼Ù°­¤ËÈù¾Ð¤ó¤À¡£", m_name);
 #else
-                                       msg_format("%^s blinks away.", m_name);
+                               msg_format("%^s casts a spell and cackles evilly.", m_name);
 #endif
-
-                               }
-
-                               teleport_away(m_idx, 10, FALSE);
-
-                               break;
                        }
-
-                       /* RF6_TPORT */
-                       case 160+5:
+                       else
                        {
-                               int i, oldfy, oldfx;
-                               u32b f1 = 0 , f2 = 0 , f3 = 0;
-                               object_type *o_ptr;
-
-                               oldfy = m_ptr->fy;
-                               oldfx = m_ptr->fx;
-
-                               if (see_m)
-                               {
 #ifdef JP
-msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
+                               msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
 #else
-                                       msg_format("%^s teleports away.", m_name);
+                               msg_format("%^s mumbles.", m_name);
 #endif
+                       }
+               }
 
-                               }
+               trap_creation(y, x);
 
-                               teleport_away(m_idx, MAX_SIGHT * 2 + 5, FALSE);
+               break;
+#else
+               /* Not implemented */
+               return FALSE;
+#endif
 
-                               if (los(py, px, oldfy, oldfx) && !world_monster && see_m)
-                               {
-                                       for (i=INVEN_RARM;i<INVEN_TOTAL;i++)
-                                       {
-                                               o_ptr = &inventory[i];
-                                               if(!(o_ptr->ident & IDENT_CURSED))
-                                               {
-                                                       object_flags(o_ptr, &f1, &f2, &f3);
+       /* RF6_FORGET */
+       case 160+14:
+               /* Not implemented */
+               return FALSE;
 
-                                                       if((f3 & TR3_TELEPORT) || (p_ptr->muta1 & MUT1_VTELEPORT) || (p_ptr->pclass == CLASS_IMITATOR))
-                                                       {
+       /* RF6_RAISE_DEAD */
+       case 160+15:
+               if (known)
+               {
+                       if (see_either)
+                       {
+                               disturb(1, 0);
 #ifdef JP
-                                                               if(get_check_strict("¤Ä¤¤¤Æ¤¤¤­¤Þ¤¹¤«¡©", 1))
+                               if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
 #else
-                                                               if(get_check_strict("Do you follow it? ", 1))
+                               if (blind) msg_format("%^s mumbles.", m_name);
 #endif
-                                                               {
-                                                                       if (randint(3) == 1)
-                                                                       {
-                                                                               teleport_player(200);
+
 #ifdef JP
-                                                                               msg_print("¼ºÇÔ¡ª");
+                               else msg_format("%^s¤¬»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
 #else
-                                                                               msg_print("Failed!");
-#endif
-                                                                       }
-                                                                       else teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE);
-                                                                       p_ptr->energy -= 100;
-                                                               }
-                                                               break;
-                                                       }
-                                               }
-                                       }
-                               }
-                               break;
-                       }
-
-                       /* RF6_WORLD */
-                       case 160+6:
-                       {
-#if 0
-                               int who = 0;
-                               if(m_ptr->r_idx = MON_DIO) who = 1;
-                               else if(m_ptr->r_idx = MON_WONG) who = 3;
-                               dam = who;
-                               if(!process_the_world(randint(2)+2, who, los(py, px, m_ptr->fy, m_ptr->fx))) return (FALSE);
+                               else msg_format("%^s casts a spell to revive corpses.", m_name);
 #endif
-                               break;
                        }
-
-                       /* RF6_XXX4X6 */
-                       case 160+7:
+                       else
                        {
-                               int k;
-                               if (p_ptr->inside_arena || p_ptr->inside_battle) return FALSE;
-                               switch(m_ptr->r_idx)
-                               {
-                                       case MON_OHMU:
-                                       {
-                                               for (k = 0; k < 6; k++)
-                                               {
-                                                       summon_specific(m_idx, m_ptr->fy, m_ptr->fx, rlev, SUMMON_BIZARRE1, TRUE, FALSE, FALSE, FALSE, FALSE);
-                                               }
-                                               return FALSE;
-                                       }
-                                       default: return FALSE;
-                               }
-                       }
-
-                       /* RF6_TELE_TO */
-                       case 160+8:
-                       {
-                               /* Not implemented */
-                               break;
+                               mon_fight = TRUE;
                        }
+               }
+               animate_dead(m_idx, m_ptr->fy, m_ptr->fx);
+               break;
 
-                       /* RF6_TELE_AWAY */
-                       case 160+9:
+       /* RF6_S_KIN */
+       case 160+16:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               bool resists_tele = FALSE;
+                               disturb(1, 0);
 
-                               if (known)
+                               if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
                                {
-                                       if (see_either)
-                                       {
 #ifdef JP
-msg_format("%^s¤Ï%s¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤¿¡£", m_name, t_name);
+                                       msg_format("%^s¤¬¥À¥ó¥¸¥ç¥ó¤Î¼ç¤ò¾¤´­¤·¤¿¡£", m_name);
 #else
-                                               msg_format("%^s teleports %s away.", m_name, t_name);
+                                       msg_format("%^s magically summons guardians of dungeons.", m_name);
 #endif
-
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
                                }
-
-                               if (tr_ptr->flags3 & RF3_RES_TELE)
+                               else
                                {
-                                       if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flags3 & (RF3_RES_ALL)))
-                                       {
-                                               if (see_t)
-                                               {
-                                                       tr_ptr->r_flags3 |= RF3_RES_TELE;
 #ifdef JP
-msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
+                                       msg_format("%s¤¬ËâË¡¤Ç%s¤ò¾¤´­¤·¤¿¡£", m_name,
+                                                  ((r_ptr->flags1 & RF1_UNIQUE) ? "¼ê²¼" : "Ãç´Ö"));
 #else
-                                                       msg_format("%^s is unaffected!", t_name);
+                                       msg_format("%^s magically summons %s %s.", m_name, m_poss,
+                                                  ((r_ptr->flags1 & RF1_UNIQUE) ? "minions" : "kin"));
 #endif
-
-                                               }
-
-                                               resists_tele = TRUE;
-                                       }
-                                       else if (tr_ptr->level > randint(100))
-                                       {
-                                               if (see_t)
-                                               {
-                                                       tr_ptr->r_flags3 |= RF3_RES_TELE;
-#ifdef JP
-msg_format("%^s¤ÏÂÑÀ­¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
-#else
-                                                       msg_format("%^s resists!", t_name);
-#endif
-
-                                               }
-
-                                               resists_tele = TRUE;
-                                       }
                                }
 
-                               if (!resists_tele)
-                               {
-                                       if (t_idx == p_ptr->riding) teleport_player(MAX_SIGHT * 2 + 5);
-                                       else teleport_away(t_idx, MAX_SIGHT * 2 + 5, FALSE);
-                               }
-
-                               break;
                        }
-
-                       /* RF6_TELE_LEVEL */
-                       case 160+10:
+                       else
                        {
-                               /* Not implemented */
-                               break;
+                               mon_fight = TRUE;
                        }
+               }
 
-                       /* RF6_PSY_SPEAR */
-                       case 160+11:
+               switch (m_ptr->r_idx)
+               {
+               case MON_MENELDOR:
+               case MON_GWAIHIR:
+               case MON_THORONDOR:
                        {
-                               if (known)
+                               int num = 4 + randint1(3);
+                               for (k = 0; k < num; k++)
                                {
-                                       if (see_either)
-                                       {
-#ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¸÷¤Î·õ¤òÊü¤Ã¤¿¡£", m_name, t_name);
-#else
-                                               msg_format("%^s throw a Psycho-spear at %s.", m_name, t_name);
-#endif
-
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
+                                       count += summon_specific(m_idx, y, x, rlev, SUMMON_EAGLES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
                                }
-
-                               dam = (r_ptr->flags2 & RF2_POWERFUL) ? (randint(rlev * 2) + 180) : (randint(rlev * 3 / 2) + 120);
-                               monst_beam_monst(m_idx, y, x, GF_PSY_SPEAR,
-                                       dam, MS_PSY_SPEAR, learnable);
-                               break;
                        }
+                       break;
 
-                       /* RF6_DARKNESS */
-                       case 160+12:
+               case MON_BULLGATES:
                        {
-                               if (known)
+                               int num = 2 + randint1(3);
+                               for (k = 0; k < num; k++)
                                {
-                                       if (see_m)
-                                       {
-#ifdef JP
-msg_format("%^s¤¬°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", m_name);
-#else
-                                               msg_format("%^s gestures in shadow.", m_name);
-#endif
-
-
-                                               if (see_t)
-                                               {
-#ifdef JP
-msg_format("%^s¤Ï°Å°Ç¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
-#else
-                                                       msg_format("%^s is surrounded by darkness.", t_name);
-#endif
-
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
+                                       count += summon_named_creature(m_idx, y, x, MON_IE, 0);
                                }
-
-                               (void)project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL | PROJECT_MONSTER, MS_DARKNESS);
-
-                               unlite_room(y, x);
-
-                               break;
                        }
+                       break;
 
-                       /* RF6_TRAPS */
-                       case 160+13:
+               case MON_SERPENT:
+               case MON_ZOMBI_SERPENT:
+                       if (r_info[MON_JORMUNGAND].cur_num < r_info[MON_JORMUNGAND].max_num && one_in_(6))
                        {
-#if 0
-                               if (known)
+                               if (known && see_t)
                                {
-                                       if (see_m)
-                                       {
 #ifdef JP
-msg_format("%^s¤¬¼öʸ¤ò¾§¤¨¤Æ¼Ù°­¤ËÈù¾Ð¤ó¤À¡£", m_name);
+                                       msg_print("ÃÏÌ̤«¤é¿å¤¬¿á¤­½Ð¤·¤¿¡ª");
 #else
-                                               msg_format("%^s casts a spell and cackles evilly.", m_name);
+                                       msg_print("Water blew off from the ground!");
 #endif
-                                       }
-                                       else
-                                       {
-#ifdef JP
-msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                                               msg_format("%^s mumbles.", m_name);
-#endif
-                                       }
                                }
-
-                               trap_creation(y, x);
-#endif
-                               break;
+                               project(t_idx, 8, y, x, 3, GF_WATER_FLOW, PROJECT_GRID | PROJECT_HIDE, -1);
                        }
 
-                       /* RF6_FORGET */
-                       case 160+14:
                        {
-                               /* Not implemented */
-                               break;
+                               int num = 2 + randint1(3);
+                               for (k = 0; k < num; k++)
+                               {
+                                       count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
+                               }
                        }
+                       break;
 
-                       /* RF6_XXX6X6 */
-                       case 160+15:
+               case MON_CALDARM:
                        {
-                               return (FALSE);
-                               break;
+                               int num = randint1(3);
+                               for (k = 0; k < num; k++)
+                               {
+                                       count += summon_named_creature(m_idx, y, x, MON_LOCKE_CLONE, 0);
+                               }
                        }
+                       break;
 
-                       /* RF6_SUMMON_KIN */
-                       case 160+16:
+               case MON_LOUSY:
                        {
-                               if (known)
+                               int num = 2 + randint1(3);
+                               for (k = 0; k < num; k++)
                                {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
-
-                                               if (m_ptr->r_idx == MON_ROLENTO)
-                                               {
-#ifdef JP
-                                                       msg_format("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£",
-                                                               m_name);
-#else
-                                                       msg_format("%^s throws some hand grenades.",
-                                                               m_name);
-#endif
-                                               }
-                                               else if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
-                                               {
-#ifdef JP
-                                                       msg_format("%^s¤¬¥À¥ó¥¸¥ç¥ó¤Î¼ç¤ò¾¤´­¤·¤¿¡£", m_name);
-#else
-                                                       msg_format("%^s magically summons guardians of dungeons.", m_name);
-#endif
-                                               }
-                                               else
-                                               {
-#ifdef JP
-msg_format("%s¤¬ËâË¡¤Ç%s¤ò¾¤´­¤·¤¿¡£", m_name,
-  ((r_ptr->flags1 & RF1_UNIQUE) ? "¼ê²¼" : "Ãç´Ö"));
-#else
-                                                       msg_format("%^s magically summons %s %s.", m_name, m_poss,
-                                                                         ((r_ptr->flags1 & RF1_UNIQUE) ? "minions" : "kin"));
-#endif
-                                               }
-
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
+                                       count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, (PM_ALLOW_GROUP));
                                }
+                       }
+                       break;
 
-                               if(m_ptr->r_idx == MON_ROLENTO)
-                               {
-                                       int num = 1 + randint(3);
-                                       for (k = 0; k < num; k++)
-                                       {
-                                               count += summon_named_creature(y, x, MON_SHURYUUDAN, FALSE, FALSE, is_friendly(m_ptr), pet);
-                                       }
-                               }
-                               else if(m_ptr->r_idx == MON_LOUSY)
-                               {
-                                       int num = 2 + randint(3);
-                                       for (k = 0; k < num; k++)
-                                       {
-                                               count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, TRUE, friendly, pet, FALSE, FALSE);
-                                       }
-                               }
-                               else if(m_ptr->r_idx == MON_BULLGATES)
-                               {
-                                       int num = 2 + randint(3);
-                                       for (k = 0; k < num; k++)
-                                       {
-                                               count += summon_named_creature(y, x, 921, FALSE, FALSE, is_friendly(m_ptr), FALSE);
-                                       }
-                               }
-                               else if (m_ptr->r_idx == MON_CALDARM)
-                               {
-                                       int num = randint(3);
-                                       for (k = 0; k < num; k++)
-                                       {
-                                               count += summon_named_creature(y, x, 930, FALSE, FALSE, is_friendly(m_ptr), FALSE);
-                                       }
-                               }
-                               else if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
-                               {
-                                       int num = 2 + randint(3);
-                                       for (k = 0; k < num; k++)
-                                       {
-                                               count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, TRUE, friendly, pet, TRUE, FALSE);
-                                       }
-                               }
-                               else
-                               {
-                                       summon_kin_type = r_ptr->d_char;
+               default:
+                       summon_kin_type = r_ptr->d_char;
 
-                                       for (k = 0; k < 4; k++)
-                                       {
-                                               count += summon_specific(m_idx, y, x, rlev, SUMMON_KIN, TRUE, friendly, pet, FALSE, FALSE);
-                                       }
-                               }
+                       for (k = 0; k < 4; k++)
+                       {
+                               count += summon_specific(m_idx, y, x, rlev, SUMMON_KIN, (PM_ALLOW_GROUP));
+                       }
+                       break;
+               }
 
-                               if (known && !see_t && count)
-                               {
-                                    mon_fight = TRUE;
-                               }
+               if (known && !see_t && count)
+               {
+                       mon_fight = TRUE;
+               }
 
-                               break;
-                       }
+               break;
 
-                       /* RF6_S_CYBER */
-                       case 160+17:
+       /* RF6_S_CYBER */
+       case 160+17:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
 #ifdef JP
-msg_format("%^s¤¬¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´­¤·¤¿¡ª", m_name);
+                               msg_format("%^s¤¬¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´­¤·¤¿¡ª", m_name);
 #else
-                                               msg_format("%^s magically summons Cyberdemons!", m_name);
+                               msg_format("%^s magically summons Cyberdemons!", m_name);
 #endif
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               if (friendly)
-                               {
-                                       count += summon_specific(m_idx, y, x, rlev, SUMMON_CYBER, TRUE, TRUE, pet, FALSE, FALSE);
-                               }
-                               else
-                               {
-                                       count += summon_cyber(m_idx, y, x);
-                               }
+               if (is_friendly(m_ptr))
+               {
+                       count += summon_specific(m_idx, y, x, rlev, SUMMON_CYBER, (PM_ALLOW_GROUP));
+               }
+               else
+               {
+                       count += summon_cyber(m_idx, y, x);
+               }
 
-                               if (known && !see_t && count)
-                               {
-                                    mon_fight = TRUE;
-                               }
+               if (known && !see_t && count)
+               {
+                       mon_fight = TRUE;
+               }
 
-                               break;
-                       }
+               break;
 
-                       /* RF6_S_MONSTER */
-                       case 160+18:
+       /* RF6_S_MONSTER */
+       case 160+18:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
 #ifdef JP
-msg_format("%^s¤¬ËâË¡¤ÇÃç´Ö¤ò¾¤´­¤·¤¿¡ª", m_name);
+                               msg_format("%^s¤¬ËâË¡¤ÇÃç´Ö¤ò¾¤´­¤·¤¿¡ª", m_name);
 #else
-                                               msg_format("%^s magically summons help!", m_name);
+                               msg_format("%^s magically summons help!", m_name);
 #endif
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               count += summon_specific(m_idx, y, x, rlev, 0, FALSE, friendly, pet, not_pet, FALSE);
+               count += summon_specific(m_idx, y, x, rlev, 0, (u_mode));
 
-                               if (known && !see_t && count)
-                               {
-                                     mon_fight = TRUE;
-                               }
+               if (known && !see_t && count)
+               {
+                       mon_fight = TRUE;
+               }
 
-                               break;
-                       }
+               break;
 
-                       /* RF6_S_MONSTERS */
-                       case 160+19:
+       /* RF6_S_MONSTERS */
+       case 160+19:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
 #ifdef JP
-msg_format("%^s¤¬ËâË¡¤Ç¥â¥ó¥¹¥¿¡¼¤ò¾¤´­¤·¤¿¡ª", m_name);
+                               msg_format("%^s¤¬ËâË¡¤Ç¥â¥ó¥¹¥¿¡¼¤ò¾¤´­¤·¤¿¡ª", m_name);
 #else
-                                               msg_format("%^s magically summons monsters!", m_name);
+                               msg_format("%^s magically summons monsters!", m_name);
 #endif
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               for (k = 0; k < s_num_6; k++)
-                               {
-                                       count += summon_specific(m_idx, y, x, rlev, 0, TRUE, friendly, pet, not_pet, FALSE);
-                               }
+               for (k = 0; k < s_num_6; k++)
+               {
+                       count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | u_mode));
+               }
 
-                               if (known && !see_t && count)
-                               {
-                                 mon_fight = TRUE;
-                               }
+               if (known && !see_t && count)
+               {
+                       mon_fight = TRUE;
+               }
 
-                               break;
-                       }
+               break;
 
-                       /* RF6_S_ANT */
-                       case 160+20:
+       /* RF6_S_ANT */
+       case 160+20:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
 #ifdef JP
-msg_format("%^s¤¬ËâË¡¤Ç¥¢¥ê¤ò¾¤´­¤·¤¿¡£", m_name);
+                               msg_format("%^s¤¬ËâË¡¤Ç¥¢¥ê¤ò¾¤´­¤·¤¿¡£", m_name);
 #else
-                                               msg_format("%^s magically summons ants.", m_name);
+                               msg_format("%^s magically summons ants.", m_name);
 #endif
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               for (k = 0; k < s_num_6; k++)
-                               {
-                                       count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, TRUE, friendly, pet, FALSE, FALSE);
-                               }
+               for (k = 0; k < s_num_6; k++)
+               {
+                       count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, (PM_ALLOW_GROUP));
+               }
 
-                               if (known && !see_t && count)
-                               {
-                                    mon_fight = TRUE;
-                               }
+               if (known && !see_t && count)
+               {
+                       mon_fight = TRUE;
+               }
 
-                               break;
-                       }
+               break;
 
-                       /* RF6_S_SPIDER */
-                       case 160+21:
+       /* RF6_S_SPIDER */
+       case 160+21:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
 #ifdef JP
-msg_format("%^s¤¬ËâË¡¤Ç¥¯¥â¤ò¾¤´­¤·¤¿¡£", m_name);
+                               msg_format("%^s¤¬ËâË¡¤Ç¥¯¥â¤ò¾¤´­¤·¤¿¡£", m_name);
 #else
-                                               msg_format("%^s magically summons spiders.", m_name);
+                               msg_format("%^s magically summons spiders.", m_name);
 #endif
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               for (k = 0; k < s_num_6; k++)
-                               {
-                                       count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, TRUE, friendly, pet, FALSE, FALSE);
-                               }
+               for (k = 0; k < s_num_6; k++)
+               {
+                       count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, (PM_ALLOW_GROUP));
+               }
 
-                               if (known && !see_t && count)
-                               {
-                                   mon_fight = TRUE;
-                               }
+               if (known && !see_t && count)
+               {
+                       mon_fight = TRUE;
+               }
 
-                               break;
-                       }
+               break;
 
-                       /* RF6_S_HOUND */
-                       case 160+22:
+       /* RF6_S_HOUND */
+       case 160+22:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
 #ifdef JP
-msg_format("%^s¤¬ËâË¡¤Ç¥Ï¥¦¥ó¥É¤ò¾¤´­¤·¤¿¡£", m_name);
+                               msg_format("%^s¤¬ËâË¡¤Ç¥Ï¥¦¥ó¥É¤ò¾¤´­¤·¤¿¡£", m_name);
 #else
-                                               msg_format("%^s magically summons hounds.", m_name);
+                               msg_format("%^s magically summons hounds.", m_name);
 #endif
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               for (k = 0; k < s_num_4; k++)
-                               {
-                                       count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, TRUE, friendly, pet, FALSE, FALSE);
-                               }
+               for (k = 0; k < s_num_4; k++)
+               {
+                       count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, (PM_ALLOW_GROUP));
+               }
 
-                               if (known && !see_t && count)
-                               {
-                                    mon_fight = TRUE;
-                               }
+               if (known && !see_t && count)
+               {
+                       mon_fight = TRUE;
+               }
 
-                               break;
-                       }
+               break;
 
-                       /* RF6_S_HYDRA */
-                       case 160+23:
+       /* RF6_S_HYDRA */
+       case 160+23:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
 #ifdef JP
-msg_format("%^s¤¬ËâË¡¤Ç¥Ò¥É¥é¤ò¾¤´­¤·¤¿¡£", m_name);
+                               msg_format("%^s¤¬ËâË¡¤Ç¥Ò¥É¥é¤ò¾¤´­¤·¤¿¡£", m_name);
 #else
-                                               msg_format("%^s magically summons hydras.", m_name);
+                               msg_format("%^s magically summons hydras.", m_name);
 #endif
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               for (k = 0; k < s_num_4; k++)
-                               {
-                                       count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, TRUE, friendly, pet, FALSE, FALSE);
-                               }
+               for (k = 0; k < s_num_4; k++)
+               {
+                       count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, (PM_ALLOW_GROUP));
+               }
 
-                               if (known && !see_t && count)
-                               {
-                                   mon_fight = TRUE;
-                               }
+               if (known && !see_t && count)
+               {
+                       mon_fight = TRUE;
+               }
 
-                               break;
-                       }
+               break;
 
-                       /* RF6_S_ANGEL */
-                       case 160+24:
+       /* RF6_S_ANGEL */
+       case 160+24:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               int num = 1;
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
 #ifdef JP
-msg_format("%^s¤¬ËâË¡¤ÇÅ·»È¤ò¾¤´­¤·¤¿¡ª", m_name);
+                               msg_format("%^s¤¬ËâË¡¤ÇÅ·»È¤ò¾¤´­¤·¤¿¡ª", m_name);
 #else
-                                               msg_format("%^s magically summons an angel!", m_name);
+                               msg_format("%^s magically summons an angel!", m_name);
 #endif
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
-
-                               if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band)
-                               {
-                                       num += r_ptr->level/40;
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               for (k = 0; k < num; k++)
-                               {
-                                       count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, TRUE, friendly, pet, FALSE, FALSE);
-                               }
+               {
+                       int num = 1;
 
-                               if (known && !see_t && count)
-                               {
-                                  mon_fight = TRUE;
-                               }
+                       if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band)
+                       {
+                               num += r_ptr->level/40;
+                       }
 
-                               break;
+                       for (k = 0; k < num; k++)
+                       {
+                               count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, (PM_ALLOW_GROUP));
                        }
+               }
+
+               if (known && !see_t && count)
+               {
+                       mon_fight = TRUE;
+               }
 
-                       /* RF6_S_DEMON */
-                       case 160+25:
+               break;
+
+       /* RF6_S_DEMON */
+       case 160+25:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
 #ifdef JP
-msg_format("%^s¤¬ËâË¡¤Çº®Æ٤εÜÄ¤é¥Ç¡¼¥â¥ó¤ò¾¤´­¤·¤¿¡ª", m_name);
+                               msg_format("%^s¤¬ËâË¡¤Çº®Æ٤εÜÄ¤é¥Ç¡¼¥â¥ó¤ò¾¤´­¤·¤¿¡ª", m_name);
 #else
-                                               msg_format("%^s magically summons a demon from the Courts of Chaos!", m_name);
+                               msg_format("%^s magically summons a demon from the Courts of Chaos!", m_name);
 #endif
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               for (k = 0; k < 1; k++)
-                               {
-                                       count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, TRUE, friendly, pet, FALSE, FALSE);
-                               }
+               for (k = 0; k < 1; k++)
+               {
+                       count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, (PM_ALLOW_GROUP));
+               }
 
-                               if (known && !see_t && count)
-                               {
-                                   mon_fight = TRUE;
-                               }
+               if (known && !see_t && count)
+               {
+                       mon_fight = TRUE;
+               }
 
-                               break;
-                       }
+               break;
 
-                       /* RF6_S_UNDEAD */
-                       case 160+26:
+       /* RF6_S_UNDEAD */
+       case 160+26:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
 #ifdef JP
-msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´­¤·¤¿¡£", m_name);
+                               msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´­¤·¤¿¡£", m_name);
 #else
-                                               msg_format("%^s magically summons undead.", m_name);
+                               msg_format("%^s magically summons undead.", m_name);
 #endif
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               for (k = 0; k < 1; k++)
-                               {
-                                       count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, TRUE, friendly, pet, FALSE, FALSE);
-                               }
+               for (k = 0; k < 1; k++)
+               {
+                       count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, (PM_ALLOW_GROUP));
+               }
 
-                               if (known && !see_t && count)
-                               {
-                                   mon_fight = TRUE;
-                               }
+               if (known && !see_t && count)
+               {
+                       mon_fight = TRUE;
+               }
 
-                               break;
-                       }
+               break;
 
-                       /* RF6_S_DRAGON */
-                       case 160+27:
+       /* RF6_S_DRAGON */
+       case 160+27:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
 #ifdef JP
-msg_format("%^s¤¬ËâË¡¤Ç¥É¥é¥´¥ó¤ò¾¤´­¤·¤¿¡ª", m_name);
+                               msg_format("%^s¤¬ËâË¡¤Ç¥É¥é¥´¥ó¤ò¾¤´­¤·¤¿¡ª", m_name);
 #else
-                                               msg_format("%^s magically summons a dragon!", m_name);
+                               msg_format("%^s magically summons a dragon!", m_name);
 #endif
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               for (k = 0; k < 1; k++)
-                               {
-                                       count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, TRUE, friendly, pet, FALSE, FALSE);
-                               }
+               for (k = 0; k < 1; k++)
+               {
+                       count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, (PM_ALLOW_GROUP));
+               }
 
-                               if (known && !see_t && count)
-                               {
-                                   mon_fight = TRUE;
-                               }
+               if (known && !see_t && count)
+               {
+                       mon_fight = TRUE;
+               }
 
-                               break;
-                       }
+               break;
 
-                       /* RF6_S_HI_UNDEAD */
-                       case 160+28:
+       /* RF6_S_HI_UNDEAD */
+       case 160+28:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
 #ifdef JP
-msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´­¤·¤¿¡£", m_name);
+                               msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´­¤·¤¿¡£", m_name);
 #else
-                                               msg_format("%^s magically summons undead.", m_name);
+                               msg_format("%^s magically summons undead.", m_name);
 #endif
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               for (k = 0; k < s_num_6; k++)
-                               {
-                                       count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, TRUE, friendly, pet, not_pet, FALSE);
-                               }
+               for (k = 0; k < s_num_6; k++)
+               {
+                       count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, (PM_ALLOW_GROUP | u_mode));
+               }
 
-                               if (known && !see_t && count)
-                               {
-                                  mon_fight = TRUE;
-                               }
+               if (known && !see_t && count)
+               {
+                       mon_fight = TRUE;
+               }
 
-                               break;
-                       }
+               break;
 
-                       /* RF6_S_HI_DRAGON */
-                       case 160+29:
+       /* RF6_S_HI_DRAGON */
+       case 160+29:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
 #ifdef JP
-msg_format("%^s¤¬ËâË¡¤Ç¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´­¤·¤¿¡ª", m_name);
+                               msg_format("%^s¤¬ËâË¡¤Ç¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´­¤·¤¿¡ª", m_name);
 #else
-                                               msg_format("%^s magically summons ancient dragons!", m_name);
+                               msg_format("%^s magically summons ancient dragons!", m_name);
 #endif
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               for (k = 0; k < s_num_4; k++)
-                               {
-                                       count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, TRUE, friendly, pet, not_pet, FALSE);
-                               }
+               for (k = 0; k < s_num_4; k++)
+               {
+                       count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, (PM_ALLOW_GROUP | u_mode));
+               }
 
-                               if (known && !see_t && count)
-                               {
-                                  mon_fight = TRUE;
-                               }
+               if (known && !see_t && count)
+               {
+                       mon_fight = TRUE;
+               }
 
-                               break;
-                       }
+               break;
 
-                       /* RF6_S_AMBERITES */
-                       case 160+30:
+       /* RF6_S_AMBERITES */
+       case 160+30:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
 #ifdef JP
-msg_format("%^s¤¬¥¢¥ó¥Ð¡¼¤Î²¦¤ò¾¤´­¤·¤¿¡ª", m_name);
+                               msg_format("%^s¤¬¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´­¤·¤¿¡ª", m_name);
 #else
-                                               msg_format("%^s magically summons Lords of Amber!", m_name);
+                               msg_format("%^s magically summons Lords of Amber!", m_name);
 #endif
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               for (k = 0; k < s_num_4; k++)
-                               {
-                                       count += summon_specific(m_idx, y, x, rlev, SUMMON_AMBERITES, TRUE, FALSE, FALSE, TRUE, FALSE);
-                               }
+               for (k = 0; k < s_num_4; k++)
+               {
+                       count += summon_specific(m_idx, y, x, rlev, SUMMON_AMBERITES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
+               }
 
-                               if (known && !see_t && count)
-                               {
-                                  mon_fight = TRUE;
-                               }
+               if (known && !see_t && count)
+               {
+                       mon_fight = TRUE;
+               }
 
-                               break;
-                       }
+               break;
 
-                       /* RF6_S_UNIQUE */
-                       case 160+31:
+       /* RF6_S_UNIQUE */
+       case 160+31:
+               if (known)
+               {
+                       if (see_either)
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               disturb(1, 0);
+                               disturb(1, 0);
 
 #ifdef JP
-msg_format("%^s¤¬ËâË¡¤ÇÆÃÊ̤ʶ¯Å¨¤ò¾¤´­¤·¤¿¡ª", m_name);
+                               msg_format("%^s¤¬ËâË¡¤ÇÆÃÊ̤ʶ¯Å¨¤ò¾¤´­¤·¤¿¡ª", m_name);
 #else
-                                               msg_format("%^s magically summons special opponents!", m_name);
+                               msg_format("%^s magically summons special opponents!", m_name);
 #endif
 
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-                               }
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
+               }
 
-                               for (k = 0; k < s_num_4; k++)
-                               {
-                                       count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, TRUE, FALSE, FALSE, TRUE, FALSE);
-                               }
+               for (k = 0; k < s_num_4; k++)
+               {
+                       count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
+               }
 
-                               if (known && !see_t && count)
-                               {
-                                  mon_fight = TRUE;
-                               }
+               {
+                       int non_unique_type = SUMMON_HI_UNDEAD;
 
-                               break;
+                       if ((m_ptr->sub_align & (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL)) == (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL))
+                               non_unique_type = 0;
+                       else if (m_ptr->sub_align & SUB_ALIGN_GOOD)
+                               non_unique_type = SUMMON_ANGEL;
+
+                       for (k = count; k < s_num_4; k++)
+                       {
+                               count += summon_specific(m_idx, y, x, rlev, non_unique_type, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
                        }
                }
 
-               if (wake_up)
+               if (known && !see_t && count)
                {
-                       t_ptr->csleep = 0;
+                       mon_fight = TRUE;
                }
 
-               if (fear && see_t)
-               {
+               break;
+       }
+
+       if (wake_up) (void)set_monster_csleep(t_idx, 0);
+
+       if (fear && see_t)
+       {
 #ifdef JP
-msg_format("%^s¤Ï¶²Éݤ·¤Æƨ¤²½Ð¤·¤¿¡ª", t_name);
+               msg_format("%^s¤Ï¶²Éݤ·¤Æƨ¤²½Ð¤·¤¿¡ª", t_name);
 #else
-                       msg_format("%^s flees in terror!", t_name);
+               msg_format("%^s flees in terror!", t_name);
 #endif
+       }
 
-               }
-
-               if (see_m && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
+       if (m_ptr->ml && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
+       {
+               if (thrown_spell != 167) /* Not RF6_SPECIAL */
                {
-                       if (thrown_spell != 167)
+                       if (p_ptr->mane_num == MAX_MANE)
                        {
-                               if (mane_num == MAX_MANE)
+                               p_ptr->mane_num--;
+                               for (i = 0; i < p_ptr->mane_num - 1; i++)
                                {
-                                       int i;
-                                       mane_num--;
-                                       for (i = 0;i < mane_num-1;i++)
-                                       {
-                                               mane_spell[i] = mane_spell[i+1];
-                                               mane_dam[i] = mane_dam[i+1];
-                                       }
+                                       p_ptr->mane_spell[i] = p_ptr->mane_spell[i+1];
+                                       p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1];
                                }
-                               mane_spell[mane_num] = thrown_spell - 96;
-                               mane_dam[mane_num] = dam;
-                               mane_num++;
-                               new_mane = TRUE;
-
-                               p_ptr->redraw |= (PR_MANE);
                        }
+                       p_ptr->mane_spell[p_ptr->mane_num] = thrown_spell - 96;
+                       p_ptr->mane_dam[p_ptr->mane_num] = dam;
+                       p_ptr->mane_num++;
+                       new_mane = TRUE;
+
+                       p_ptr->redraw |= (PR_IMITATION);
                }
+       }
 
-               /* Remember what the monster did, if we saw it */
-               if (see_m)
+       /* Remember what the monster did, if we saw it */
+       if (can_remember)
+       {
+               /* Inate spell */
+               if (thrown_spell < 32*4)
                {
-                       /* Inate spell */
-                       if (thrown_spell < 32*4)
-                       {
-                               r_ptr->r_flags4 |= (1L << (thrown_spell - 32*3));
-                               if (r_ptr->r_cast_inate < MAX_UCHAR) r_ptr->r_cast_inate++;
-                       }
-
-                       /* Bolt or Ball */
-                       else if (thrown_spell < 32*5)
-                       {
-                               r_ptr->r_flags5 |= (1L << (thrown_spell - 32*4));
-                               if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
-                       }
+                       r_ptr->r_flags4 |= (1L << (thrown_spell - 32*3));
+                       if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
+               }
 
-                       /* Special spell */
-                       else if (thrown_spell < 32*6)
-                       {
-                               r_ptr->r_flags6 |= (1L << (thrown_spell - 32*5));
-                               if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
-                       }
+               /* Bolt or Ball */
+               else if (thrown_spell < 32*5)
+               {
+                       r_ptr->r_flags5 |= (1L << (thrown_spell - 32*4));
+                       if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
                }
 
-               /* Always take note of monsters that kill you */
-               if (death && (r_ptr->r_deaths < MAX_SHORT))
+               /* Special spell */
+               else if (thrown_spell < 32*6)
                {
-                       r_ptr->r_deaths++;
+                       r_ptr->r_flags6 |= (1L << (thrown_spell - 32*5));
+                       if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
                }
+       }
 
-               /* A spell was cast */
-               return (TRUE);
+       /* Always take note of monsters that kill you */
+       if (p_ptr->is_dead && (r_ptr->r_deaths < MAX_SHORT) && !p_ptr->inside_arena)
+       {
+               r_ptr->r_deaths++; /* Ignore appearance difference */
        }
 
-       /* No enemy found */
-       return (FALSE);
+       /* A spell was cast */
+       return TRUE;
 }