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[Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h へ移動。 / Move PROJECT_* definition...
[hengband/hengband.git] / src / mspells2.c
index c21faa5..c7f4b85 100644 (file)
@@ -1,78 +1,28 @@
-/* File: mspells2.c */
-
-/*
- * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
- *
- * This software may be copied and distributed for educational, research,
- * and not for profit purposes provided that this copyright and statement
- * are included in all such copies.  Other copyrights may also apply.
+/*!
+ * @file mspells2.c
+ * @brief モンスター魔法の実装(対モンスター処理) / Monster spells (attack monster)
+ * @date 2014/01/17
+ * @author
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
+ * This software may be copied and distributed for educational, research,\n
+ * and not for profit purposes provided that this copyright and statement\n
+ * are included in all such copies.  Other copyrights may also apply.\n
+ * 2014 Deskull rearranged comment for Doxygen.\n
+ * @details
  */
 
-/* Purpose: Monster spells (attack monster) */
-
 #include "angband.h"
+#include "projection.h"
 
-
-/*
- * Monster casts a breath (or ball) attack at another monster.
- * Pass over any monsters that may be in the way
- * Affect grids, objects, monsters, and the player
- */
-static void monst_breath_monst(int m_idx, int y, int x, int typ, int dam_hp, int rad, bool breath, int monspell, bool learnable)
-{
-       int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
-
-       monster_type *m_ptr = &m_list[m_idx];
-       monster_race *r_ptr = &r_info[m_ptr->r_idx];
-
-       /* Determine the radius of the blast */
-       if (rad < 1 && breath) rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
-
-       /* Handle breath attacks */
-       if (breath) rad = 0 - rad;
-
-       switch (typ)
-       {
-       case GF_ROCKET:
-               flg |= PROJECT_STOP;
-               break;
-       case GF_DRAIN_MANA:
-       case GF_MIND_BLAST:
-       case GF_BRAIN_SMASH:
-       case GF_CAUSE_1:
-       case GF_CAUSE_2:
-       case GF_CAUSE_3:
-       case GF_CAUSE_4:
-       case GF_HAND_DOOM:
-               flg |= (PROJECT_HIDE | PROJECT_AIMED);
-               break;
-       }
-
-       (void)project(m_idx, rad, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
-}
-
-
-/*
- * Monster casts a bolt at another monster
- * Stop if we hit a monster
- * Affect monsters and the player
- */
-static void monst_bolt_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
-{
-       int flg = PROJECT_STOP | PROJECT_KILL | PROJECT_REFLECTABLE;
-
-       (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
-}
-
-static void monst_beam_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
-{
-       int flg = PROJECT_BEAM | PROJECT_KILL | PROJECT_THRU;
-
-       (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
-}
-
-/*
+/*!
+ * @brief モンスターが敵対モンスターにビームを当てること可能かを判定する /
  * Determine if a beam spell will hit the target.
+ * @param y1 始点のY座標
+ * @param x1 始点のX座標
+ * @param y2 目標のY座標
+ * @param x2 目標のX座標
+ * @param m_ptr 使用するモンスターの構造体参照ポインタ
+ * @return ビームが到達可能ならばTRUEを返す
  */
 static bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr)
 {
@@ -82,7 +32,7 @@ static bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr)
        int grid_n = 0;
        u16b grid_g[512];
 
-       bool friend = is_pet(m_ptr);
+       bool is_friend = is_pet(m_ptr);
 
        /* Check the projection path */
        grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, PROJECT_THRU);
@@ -97,14 +47,14 @@ static bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr)
 
                if (y == y2 && x == x2)
                        hit2 = TRUE;
-               else if (friend && cave[y][x].m_idx > 0 &&
+               else if (is_friend && cave[y][x].m_idx > 0 &&
                         !are_enemies(m_ptr, &m_list[cave[y][x].m_idx]))
                {
                        /* Friends don't shoot friends */
                        return FALSE;
                }
 
-               if (friend && player_bold(y, x))
+               if (is_friend && player_bold(y, x))
                        return FALSE;
        }
        if (!hit2)
@@ -112,28 +62,40 @@ static bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr)
        return TRUE;
 }
 
-static bool breath_direct(int y1, int x1, int y2, int x2, int rad, int typ, bool friend)
+/*!
+ * @brief モンスターが敵対モンスターに直接ブレスを当てることが可能かを判定する /
+ * Determine if a breath will hit the target.
+ * @param y1 始点のY座標
+ * @param x1 始点のX座標
+ * @param y2 目標のY座標
+ * @param x2 目標のX座標
+ * @param rad 半径
+ * @param typ 効果属性ID
+ * @param is_friend TRUEならば、プレイヤーを巻き込む時にブレスの判定をFALSEにする。
+ * @return ブレスを直接当てられるならばTRUEを返す
+ */
+static bool breath_direct(POSITION y1, POSITION x1, POSITION y2, POSITION x2, POSITION rad, EFFECT_ID typ, bool is_friend)
 {
        /* Must be the same as projectable() */
 
        int i;
 
        /* Initial grid */
-       int y = y1;
-       int x = x1;
+       POSITION y = y1;
+       POSITION x = x1;
 
        int grid_n = 0;
        u16b grid_g[512];
 
        int grids = 0;
-       byte gx[1024], gy[1024];
-       byte gm[32];
-       int gm_rad = rad;
+       POSITION gx[1024], gy[1024];
+       POSITION gm[32];
+       POSITION gm_rad = rad;
 
        bool hit2 = FALSE;
        bool hityou = FALSE;
 
-       int flg;
+       BIT_FLAGS flg;
 
        switch (typ)
        {
@@ -171,7 +133,7 @@ static bool breath_direct(int y1, int x1, int y2, int x2, int rad, int typ, bool
                else
                {
                        /* Hack -- Balls explode before reaching walls */
-                       if (!have_flag(f_flags_bold(ny, nx), FF_PROJECT)) break;
+                       if (!cave_have_flag_bold(ny, nx, FF_PROJECT)) break;
                }
 
                /* Save the "blast epicenter" */
@@ -179,27 +141,29 @@ static bool breath_direct(int y1, int x1, int y2, int x2, int rad, int typ, bool
                x = nx;
        }
 
-       if ((y1 == y) && (x1 == x))
+       grid_n = i;
+
+       if (!grid_n)
        {
                if (flg & PROJECT_DISI)
                {
                        if (in_disintegration_range(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
-                       if (in_disintegration_range(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
+                       if (in_disintegration_range(y1, x1, p_ptr->y, p_ptr->x) && (distance(y1, x1, p_ptr->y, p_ptr->x) <= rad)) hityou = TRUE;
                }
                else if (flg & PROJECT_LOS)
                {
                        if (los(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
-                       if (los(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
+                       if (los(y1, x1, p_ptr->y, p_ptr->x) && (distance(y1, x1, p_ptr->y, p_ptr->x) <= rad)) hityou = TRUE;
                }
                else
                {
                        if (projectable(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
-                       if (projectable(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
+                       if (projectable(y1, x1, p_ptr->y, p_ptr->x) && (distance(y1, x1, p_ptr->y, p_ptr->x) <= rad)) hityou = TRUE;
                }
        }
        else
        {
-               breath_shape(grid_g, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, y, x, typ);
+               breath_shape(grid_g, grid_n, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, y, x, typ);
 
                for (i = 0; i < grids; i++)
                {
@@ -213,15 +177,22 @@ static bool breath_direct(int y1, int x1, int y2, int x2, int rad, int typ, bool
        }
 
        if (!hit2) return FALSE;
-       if (friend && hityou) return FALSE;
+       if (is_friend && hityou) return FALSE;
 
        return TRUE;
 }
 
-/*
+/*!
+ * @brief モンスターが特殊能力の目標地点を決める処理 /
  * Get the actual center point of ball spells (rad > 1) (originally from TOband)
+ * @param sy 始点のY座標
+ * @param sx 始点のX座標
+ * @param ty 目標Y座標を返す参照ポインタ
+ * @param tx 目標X座標を返す参照ポインタ
+ * @param flg 判定のフラグ配列
+ * @return なし
  */
-void get_project_point(int sy, int sx, int *ty, int *tx, int flg)
+void get_project_point(POSITION sy, POSITION sx, POSITION *ty, POSITION *tx, BIT_FLAGS flg)
 {
        u16b path_g[128];
        int  path_n, i;
@@ -238,36 +209,65 @@ void get_project_point(int sy, int sx, int *ty, int *tx, int flg)
                sx = GRID_X(path_g[i]);
 
                /* Hack -- Balls explode before reaching walls */
-               if (!have_flag(f_flags_bold(sy, sx), FF_PROJECT)) break;
+               if (!cave_have_flag_bold(sy, sx, FF_PROJECT)) break;
 
                *ty = sy;
                *tx = sx;
        }
 }
 
-/*
- * Monster tries to 'cast a spell' (or breath, etc)
- * at another monster.
- *
+/*!
+ * @brief モンスターが敵モンスターに魔力消去を使うかどうかを返す /
+ * Check should monster cast dispel spell at other monster.
+ * @param m_idx 術者のモンスターID
+ * @param t_idx 目標のモンスターID
+ * @return 魔力消去を使うべきならばTRUEを変えす。
+ */
+static bool dispel_check_monster(MONSTER_IDX m_idx, MONSTER_IDX t_idx)
+{
+       monster_type *t_ptr = &m_list[t_idx];
+
+       /* Invulnabilty */
+       if (MON_INVULNER(t_ptr)) return TRUE;
+
+       /* Speed */
+       if (t_ptr->mspeed < 135)
+       {
+               if (MON_FAST(t_ptr)) return TRUE;
+       }
+
+       /* Riding monster */
+       if (t_idx == p_ptr->riding)
+       {
+               if (dispel_check(m_idx)) return TRUE;
+       }
+
+       /* No need to cast dispel spell */
+       return FALSE;
+}
+
+/*!
+ * @brief モンスターが敵モンスターに特殊能力を使う処理のメインルーチン /
+ * Monster tries to 'cast a spell' (or breath, etc) at another monster.
+ * @param m_idx 術者のモンスターID
+ * @return 実際に特殊能力を使った場合TRUEを返す
+ * @details
  * The player is only disturbed if able to be affected by the spell.
  */
-bool monst_spell_monst(int m_idx)
+bool monst_spell_monst(MONSTER_IDX m_idx)
 {
-       int y = 0, x = 0;
-       int i, k, t_idx = 0;
-       int thrown_spell, count = 0;
-       int rlev;
-       int dam = 0;
+       POSITION y = 0, x = 0;
+       int i, k;
+       MONSTER_IDX target_idx = 0;
+       int thrown_spell;
+       HIT_POINT dam = 0;
        int start;
        int plus = 1;
-       u32b u_mode = 0L;
-       int s_num_6 = (easy_band ? 2 : 6);
-       int s_num_4 = (easy_band ? 1 : 4);
 
        byte spell[96], num = 0;
 
-       char m_name[160];
-       char t_name[160];
+       GAME_TEXT m_name[160];
+       GAME_TEXT t_name[160];
 
 #ifndef JP
        char m_poss[160];
@@ -277,67 +277,54 @@ bool monst_spell_monst(int m_idx)
        monster_type *t_ptr = NULL;
 
        monster_race *r_ptr = &r_info[m_ptr->r_idx];
-       monster_race *tr_ptr = NULL;
 
        u32b f4, f5, f6;
 
-       bool wake_up = FALSE;
-       bool fear = FALSE;
-
-       bool blind = (p_ptr->blind ? TRUE : FALSE);
-
-       bool see_m = m_ptr->ml;
+       bool see_m = is_seen(m_ptr);
        bool maneable = player_has_los_bold(m_ptr->fy, m_ptr->fx);
-       bool learnable = (see_m && maneable && !world_monster);
-       bool see_t;
-       bool see_either;
-       bool known;
-
        bool pet = is_pet(m_ptr);
 
        bool in_no_magic_dungeon = (d_info[dungeon_type].flags1 & DF1_NO_MAGIC) && dun_level
                && (!p_ptr->inside_quest || is_fixed_quest_idx(p_ptr->inside_quest));
 
-       bool resists_tele = FALSE;
-
-       /* Prepare flags for summoning */
-       if (!pet) u_mode |= PM_ALLOW_UNIQUE;
+       bool can_use_lite_area = FALSE;
+       bool can_remember;
 
        /* Cannot cast spells when confused */
-       if (m_ptr->confused) return (FALSE);
+       if (MON_CONFUSED(m_ptr)) return (FALSE);
 
        /* Extract the racial spell flags */
        f4 = r_ptr->flags4;
-       f5 = r_ptr->flags5;
-       f6 = r_ptr->flags6;
+       f5 = r_ptr->a_ability_flags1;
+       f6 = r_ptr->a_ability_flags2;
 
        /* Target is given for pet? */
        if (pet_t_m_idx && pet)
        {
-               t_idx = pet_t_m_idx;
-               t_ptr = &m_list[t_idx];
+               target_idx = pet_t_m_idx;
+               t_ptr = &m_list[target_idx];
 
                /* Cancel if not projectable (for now) */
-               if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
+               if ((m_idx == target_idx) || !projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
                {
-                       t_idx = 0;
+                       target_idx = 0;
                }
        }
 
        /* Is there counter attack target? */
-       if (!t_idx && m_ptr->target_y)
+       if (!target_idx && m_ptr->target_y)
        {
-               t_idx = cave[m_ptr->target_y][m_ptr->target_x].m_idx;
+               target_idx = cave[m_ptr->target_y][m_ptr->target_x].m_idx;
 
-               if (t_idx)
+               if (target_idx)
                {
-                       t_ptr = &m_list[t_idx];
+                       t_ptr = &m_list[target_idx];
 
                        /* Cancel if neither enemy nor a given target */
-                       if (t_idx != pet_t_m_idx &&
-                           !are_enemies(m_ptr, t_ptr))
+                       if ((m_idx == target_idx) ||
+                           ((target_idx != pet_t_m_idx) && !are_enemies(m_ptr, t_ptr)))
                        {
-                               t_idx = 0;
+                               target_idx = 0;
                        }
 
                        /* Allow only summoning etc.. if not projectable */
@@ -351,7 +338,7 @@ bool monst_spell_monst(int m_idx)
        }
 
        /* Look for enemies normally */
-       if (!t_idx)
+       if (!target_idx)
        {
                bool success = FALSE;
 
@@ -365,17 +352,17 @@ bool monst_spell_monst(int m_idx)
                /* Scan thru all monsters */
                for (i = start; ((i < start + m_max) && (i > start - m_max)); i += plus)
                {
-                       int dummy = (i % m_max);
+                       MONSTER_IDX dummy = (i % m_max);
                        if (!dummy) continue;
 
-                       t_idx = dummy;
-                       t_ptr = &m_list[t_idx];
+                       target_idx = dummy;
+                       t_ptr = &m_list[target_idx];
 
                        /* Skip dead monsters */
                        if (!t_ptr->r_idx) continue;
 
                        /* Monster must be 'an enemy' */
-                       if (!are_enemies(m_ptr, t_ptr)) continue;
+                       if ((m_idx == target_idx) || !are_enemies(m_ptr, t_ptr)) continue;
 
                        /* Monster must be projectable */
                        if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue;
@@ -393,17 +380,18 @@ bool monst_spell_monst(int m_idx)
        /* OK -- we've got a target */
        y = t_ptr->fy;
        x = t_ptr->fx;
-       tr_ptr = &r_info[t_ptr->r_idx];
 
        /* Forget old counter attack target */
        reset_target(m_ptr);
 
-       /* Extract the monster level */
-       rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
-
        /* Remove unimplemented spells */
-       f4 &= ~(RF4_DISPEL);
-       f6 &= ~(RF6_WORLD | RF6_FORGET);
+       f6 &= ~(RF6_WORLD | RF6_TRAPS | RF6_FORGET);
+
+       if (f4 & RF4_BR_LITE)
+       {
+               if (!los(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
+                       f4 &= ~(RF4_BR_LITE);
+       }
 
        /* Remove unimplemented special moves */
        if (f6 & RF6_SPECIAL)
@@ -412,6 +400,22 @@ bool monst_spell_monst(int m_idx)
                        f6 &= ~(RF6_SPECIAL);
        }
 
+       if (f6 & RF6_DARKNESS)
+       {
+               bool vs_ninja = (p_ptr->pclass == CLASS_NINJA) && !is_hostile(t_ptr);
+
+               if (vs_ninja &&
+                   !(r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) &&
+                   !(r_ptr->flags7 & RF7_DARK_MASK))
+                       can_use_lite_area = TRUE;
+
+               if (!(r_ptr->flags2 & RF2_STUPID))
+               {
+                       if (d_info[dungeon_type].flags1 & DF1_DARKNESS) f6 &= ~(RF6_DARKNESS);
+                       else if (vs_ninja && !can_use_lite_area) f6 &= ~(RF6_DARKNESS);
+               }
+       }
+
        if (in_no_magic_dungeon && !(r_ptr->flags2 & RF2_STUPID))
        {
                f4 &= (RF4_NOMAGIC_MASK);
@@ -471,14 +475,14 @@ bool monst_spell_monst(int m_idx)
                            (f5 & RF5_BALL_MASK) ||
                            (f6 & RF6_BALL_MASK))
                        {
-                               int real_y = y;
-                               int real_x = x;
+                               POSITION real_y = y;
+                               POSITION real_x = x;
 
                                get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, 0L);
 
-                               if (projectable(real_y, real_x, py, px))
+                               if (projectable(real_y, real_x, p_ptr->y, p_ptr->x))
                                {
-                                       int dist = distance(real_y, real_x, py, px);
+                                       int dist = distance(real_y, real_x, p_ptr->y, p_ptr->x);
 
                                        if (dist <= 2)
                                        {
@@ -495,24 +499,22 @@ bool monst_spell_monst(int m_idx)
                                }
                                else if (f5 & RF5_BA_LITE)
                                {
-                                       if ((distance(real_y, real_x, py, px) <= 4) && los(real_y, real_x, py, px))
+                                       if ((distance(real_y, real_x, p_ptr->y, p_ptr->x) <= 4) && los(real_y, real_x, p_ptr->y, p_ptr->x))
                                                f5 &= ~(RF5_BA_LITE);
                                }
                        }
 
                        if (f4 & RF4_ROCKET)
                        {
-                               int real_y = y;
-                               int real_x = x;
+                               POSITION real_y = y;
+                               POSITION real_x = x;
 
                                get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, PROJECT_STOP);
-                               if (projectable(real_y, real_x, py, px) && (distance(real_y, real_x, py, px) <= 2))
+                               if (projectable(real_y, real_x, p_ptr->y, p_ptr->x) && (distance(real_y, real_x, p_ptr->y, p_ptr->x) <= 2))
                                        f4 &= ~(RF4_ROCKET);
                        }
 
-                       if (((f4 & RF4_BEAM_MASK) ||
-                            (f5 & RF5_BEAM_MASK) ||
-                            (f6 & RF6_BEAM_MASK)) &&
+                       if (((f4 & RF4_BEAM_MASK) || (f5 & RF5_BEAM_MASK) || (f6 & RF6_BEAM_MASK)) &&
                            !direct_beam(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, m_ptr))
                        {
                                f4 &= ~(RF4_BEAM_MASK);
@@ -520,12 +522,10 @@ bool monst_spell_monst(int m_idx)
                                f6 &= ~(RF6_BEAM_MASK);
                        }
 
-                       if ((f4 & RF4_BREATH_MASK) ||
-                           (f5 & RF5_BREATH_MASK) ||
-                           (f6 & RF6_BREATH_MASK))
+                       if ((f4 & RF4_BREATH_MASK) || (f5 & RF5_BREATH_MASK) || (f6 & RF6_BREATH_MASK))
                        {
                                /* Expected breath radius */
-                               int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
+                               POSITION rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
 
                                if (!breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, 0, TRUE))
                                {
@@ -590,6 +590,13 @@ bool monst_spell_monst(int m_idx)
                        f6 &= ~(RF6_SUMMON_MASK);
                }
 
+               /* Dispel magic */
+               if ((f4 & RF4_DISPEL) && !dispel_check_monster(m_idx, target_idx))
+               {
+                       /* Remove dispel spell */
+                       f4 &= ~(RF4_DISPEL);
+               }
+
                /* Check for a possible raise dead */
                if ((f6 & RF6_RAISE_DEAD) && !raise_possible(m_ptr))
                {
@@ -620,7 +627,7 @@ bool monst_spell_monst(int m_idx)
                }
 
                /* Hack -- decline "teleport level" in some case */
-               if ((f6 & RF6_TELE_LEVEL) && TELE_LEVEL_IS_INEFF((t_idx == p_ptr->riding) ? 0 : t_idx))
+               if ((f6 & RF6_TELE_LEVEL) && TELE_LEVEL_IS_INEFF((target_idx == p_ptr->riding) ? 0 : target_idx))
                {
                        f6 &= ~(RF6_TELE_LEVEL);
                }
@@ -632,19 +639,19 @@ bool monst_spell_monst(int m_idx)
        /* Extract the "inate" spells */
        for (k = 0; k < 32; k++)
        {
-               if (f4 & (1L << k)) spell[num++] = k + 32 * 3;
+               if (f4 & (1L << k)) spell[num++] = k + RF4_SPELL_START;
        }
 
        /* Extract the "normal" spells */
        for (k = 0; k < 32; k++)
        {
-               if (f5 & (1L << k)) spell[num++] = k + 32 * 4;
+        if (f5 & (1L << k)) spell[num++] = k + RF5_SPELL_START;
        }
 
        /* Extract the "bizarre" spells */
        for (k = 0; k < 32; k++)
        {
-               if (f6 & (1L << k)) spell[num++] = k + 32 * 5;
+        if (f6 & (1L << k)) spell[num++] = k + RF6_SPELL_START;
        }
 
        /* No spells left */
@@ -670,3519 +677,32 @@ bool monst_spell_monst(int m_idx)
        /* Choose a spell to cast */
        thrown_spell = spell[randint0(num)];
 
-       see_t = t_ptr->ml;
-       see_either = (see_m || see_t);
-
-       /* Can the player be aware of this attack? */
-       known = (m_ptr->cdis <= MAX_SIGHT) || (t_ptr->cdis <= MAX_SIGHT);
-
-       if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 0);
+       if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(TRUE, TRUE);
 
        /* Check for spell failure (inate attacks never fail) */
-       if (!spell_is_inate(thrown_spell) && (in_no_magic_dungeon || (m_ptr->stunned && one_in_(2))))
+       if (!spell_is_inate(thrown_spell) && (in_no_magic_dungeon || (MON_STUNNED(m_ptr) && one_in_(2))))
        {
-               disturb(1, 0);
-               /* Message */
-#ifdef JP
-               msg_format("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", m_name);
-#else
-               msg_format("%^s tries to cast a spell, but fails.", m_name);
-#endif
+               disturb(TRUE, TRUE);
+               if (see_m) msg_format(_("%^sは呪文を唱えようとしたが失敗した。", 
+                                           "%^s tries to cast a spell, but fails."), m_name);
 
                return (TRUE);
        }
 
-       switch (thrown_spell)
+       /* Hex: Anti Magic Barrier */
+       if (!spell_is_inate(thrown_spell) && magic_barrier(m_idx))
        {
-       /* RF4_SHRIEK */
-       case 96+0:
-               if (known)
-               {
-                       if (see_m)
-                       {
-#ifdef JP
-                               msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶«¤ó¤À¡£", m_name, t_name);
-#else
-                               msg_format("%^s shrieks at %s.", m_name, t_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               wake_up = TRUE;
-
-               break;
-
-       /* RF4_XXX1 */
-       case 96+1:
-               /* XXX XXX XXX */
-               return FALSE;
-
-       /* RF4_DISPEL */
-       case 96+2:
-               return FALSE;
-
-       /* RF4_ROCKET */
-       case 96+3:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤ò¼Í¤Ã¤¿¡£", m_name);
-#else
-                                       msg_format("%^s shoots something.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤Ë¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s fires a rocket at %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               dam = ((m_ptr->hp / 4) > 800 ? 800 : (m_ptr->hp / 4));
-               monst_breath_monst(m_idx, y, x, GF_ROCKET,
-                                  dam, 2, FALSE, MS_ROCKET, learnable);
-
-               break;
-
-       /* RF4_SHOOT */
-       case 96+4:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
-#else
-                                       msg_format("%^s makes a strange noise.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤ËÌð¤òÊü¤Ã¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s fires an arrow at %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-
-                       sound(SOUND_SHOOT);
-               }
-
-               dam = damroll(r_ptr->blow[0].d_dice, r_ptr->blow[0].d_side);
-               monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_SHOOT, learnable);
-
-               break;
-
-       /* RF4_XXX2 */
-       case 96+5:
-               /* XXX XXX XXX */
-               return FALSE;
-
-       /* RF4_XXX3 */
-       case 96+6:
-               /* XXX XXX XXX */
-               return FALSE;
-
-       /* RF4_XXX4 */
-       case 96+7:
-               /* XXX XXX XXX */
-               return FALSE;
-
-       /* RF4_BR_ACID */
-       case 96+8:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s breathes.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤Ë»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s breathes acid at %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-
-                       sound(SOUND_BREATH);
-               }
-
-               dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
-               monst_breath_monst(m_idx, y, x, GF_ACID,
-                                  dam,0, TRUE, MS_BR_ACID, learnable);
-
-               break;
-
-       /* RF4_BR_ELEC */
-       case 96+9:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s breathes.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤Ë°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s breathes lightning at %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-
-                       sound(SOUND_BREATH);
-               }
-
-               dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
-               monst_breath_monst(m_idx, y, x, GF_ELEC,
-                                  dam,0, TRUE, MS_BR_ELEC, learnable);
-
-               break;
-
-       /* RF4_BR_FIRE */
-       case 96+10:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s breathes.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤Ë²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s breathes fire at %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-
-                       sound(SOUND_BREATH);
-               }
-
-               dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
-               monst_breath_monst(m_idx, y, x, GF_FIRE,
-                                  dam,0, TRUE, MS_BR_FIRE, learnable);
-
-               break;
-
-       /* RF4_BR_COLD */
-       case 96+11:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s breathes.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤ËÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s breathes frost at %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-
-                       sound(SOUND_BREATH);
-               }
-
-               dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
-               monst_breath_monst(m_idx, y, x, GF_COLD,
-                                  dam,0, TRUE, MS_BR_COLD, learnable);
-               break;
-
-       /* RF4_BR_POIS */
-       case 96+12:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s breathes.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤Ë¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s breathes gas at %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-
-                       sound(SOUND_BREATH);
-               }
-
-               dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
-               monst_breath_monst(m_idx, y, x, GF_POIS,
-                                  dam,0, TRUE, MS_BR_POIS, learnable);
-
-               break;
-
-       /* RF4_BR_NETH */
-       case 96+13:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s breathes.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤ËÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s breathes nether at %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-
-                       sound(SOUND_BREATH);
-               }
-
-               dam = ((m_ptr->hp / 6) > 550 ? 550 : (m_ptr->hp / 6));
-               monst_breath_monst(m_idx, y, x, GF_NETHER,
-                                  dam,0, TRUE, MS_BR_NETHER, learnable);
-
-               break;
-
-       /* RF4_BR_LITE */
-       case 96+14:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s breathes.", m_name);
-#endif
+               if (see_m) msg_format(_("反魔法バリアが%^sの呪文をかき消した。", 
+                                           "Anti magic barrier cancels the spell which %^s casts."), m_name);
+               return (TRUE);
+       }
 
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤ËÁ®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s breathes light at %s.", m_name, t_name);
-#endif
+       can_remember = is_original_ap_and_seen(m_ptr);
 
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-
-                       sound(SOUND_BREATH);
-               }
-
-               dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
-               monst_breath_monst(m_idx, y, x, GF_LITE,
-                                  dam,0, TRUE, MS_BR_LITE, learnable);
-
-               break;
-
-       /* RF4_BR_DARK */
-       case 96+15:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s breathes.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤Ë°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s breathes darkness at %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-
-                       sound(SOUND_BREATH);
-               }
-
-               dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
-               monst_breath_monst(m_idx, y, x, GF_DARK,
-                                  dam,0, TRUE, MS_BR_DARK, learnable);
-
-               break;
-
-       /* RF4_BR_CONF */
-       case 96+16:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s breathes.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤Ëº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s breathes confusion at %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-
-                       sound(SOUND_BREATH);
-               }
-
-               dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
-               monst_breath_monst(m_idx, y, x, GF_CONFUSION,
-                                  dam,0, TRUE, MS_BR_CONF, learnable);
-
-               break;
-
-       /* RF4_BR_SOUN */
-       case 96+17:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (m_ptr->r_idx == MON_JAIAN)
-#ifdef JP
-                                       msg_format("¡Ö¥Ü¥©¥¨¡Á¡Á¡Á¡Á¡Á¡Á¡×");
-#else
-                               msg_format("'Booooeeeeee'");
-#endif
-                               else if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s breathes.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤Ë¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s breathes sound at %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-
-                       sound(SOUND_BREATH);
-               }
-
-               dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
-               monst_breath_monst(m_idx, y, x, GF_SOUND,
-                                  dam,0, TRUE, MS_BR_SOUND, learnable);
-
-               break;
-
-       /* RF4_BR_CHAO */
-       case 96+18:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s breathes.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤Ë¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s breathes chaos at %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-
-                       sound(SOUND_BREATH);
-               }
-
-               dam = ((m_ptr->hp / 6) > 600 ? 600 : (m_ptr->hp / 6));
-               monst_breath_monst(m_idx, y, x, GF_CHAOS,
-                                  dam,0, TRUE, MS_BR_CHAOS, learnable);
-
-               break;
-
-       /* RF4_BR_DISE */
-       case 96+19:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s breathes.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤ËÎô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s breathes disenchantment at %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-
-                       sound(SOUND_BREATH);
-               }
-
-               dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
-               monst_breath_monst(m_idx, y, x, GF_DISENCHANT,
-                                  dam,0, TRUE, MS_BR_DISEN, learnable);
-
-               break;
-
-       /* RF4_BR_NEXU */
-       case 96+20:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s breathes.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤Ë°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s breathes nexus at %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-
-                       sound(SOUND_BREATH);
-               }
-
-               dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
-               monst_breath_monst(m_idx, y, x, GF_NEXUS,
-                                  dam,0, TRUE, MS_BR_NEXUS, learnable);
-
-               break;
-
-       /* RF4_BR_TIME */
-       case 96+21:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s breathes.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤Ë»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s breathes time at %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-
-                       sound(SOUND_BREATH);
-               }
-
-               dam = ((m_ptr->hp / 3) > 150 ? 150 : (m_ptr->hp / 3));
-               monst_breath_monst(m_idx, y, x, GF_TIME,
-                                  dam,0, TRUE, MS_BR_TIME, learnable);
-
-               break;
-
-       /* RF4_BR_INER */
-       case 96+22:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s breathes.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤ËÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s breathes inertia at %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-
-                       sound(SOUND_BREATH);
-               }
-
-               dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
-               monst_breath_monst(m_idx, y, x, GF_INERTIA,
-                                  dam,0, TRUE, MS_BR_INERTIA, learnable);
-
-               break;
-
-       /* RF4_BR_GRAV */
-       case 96+23:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s breathes.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤Ë½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s breathes gravity at %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-
-                       sound(SOUND_BREATH);
-               }
-
-               dam = ((m_ptr->hp / 3) > 200 ? 200 : (m_ptr->hp / 3));
-               monst_breath_monst(m_idx, y, x, GF_GRAVITY,
-                                  dam,0, TRUE, MS_BR_GRAVITY, learnable);
-
-               break;
-
-       /* RF4_BR_SHAR */
-       case 96+24:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (m_ptr->r_idx == MON_BOTEI)
-#ifdef JP
-                                       msg_format("¡Ö¥ÜÄë¥Ó¥ë¥«¥Ã¥¿¡¼¡ª¡ª¡ª¡×");
-#else
-                               msg_format("'Boty-Build cutter!!!'");
-#endif
-                               else if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s breathes.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤ËÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s breathes shards at %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-
-                       sound(SOUND_BREATH);
-               }
-
-               dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
-               monst_breath_monst(m_idx, y, x, GF_SHARDS,
-                                  dam,0, TRUE, MS_BR_SHARDS, learnable);
-
-               break;
-
-       /* RF4_BR_PLAS */
-       case 96+25:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s breathes.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤Ë¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s breathes plasma at %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-
-                       sound(SOUND_BREATH);
-               }
-
-               dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
-               monst_breath_monst(m_idx, y, x, GF_PLASMA,
-                                  dam,0, TRUE, MS_BR_PLASMA, learnable);
-
-               break;
-
-       /* RF4_BR_WALL */
-       case 96+26:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s breathes.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤Ë¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s breathes force at %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-
-                       sound(SOUND_BREATH);
-               }
-
-               dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
-               monst_breath_monst(m_idx, y, x, GF_FORCE,
-                                  dam,0, TRUE, MS_BR_FORCE, learnable);
-               break;
-
-       /* RF4_BR_MANA */
-       case 96+27:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s breathes.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤ËËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s breathes mana at %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-
-                       sound(SOUND_BREATH);
-               }
-
-               dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
-               monst_breath_monst(m_idx, y, x, GF_MANA,
-                                  dam,0, TRUE, MS_BR_MANA, learnable);
-
-               break;
-
-       /* RF4_BA_NUKE */
-       case 96+28:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s mumbles.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤ËÊü¼Íǽµå¤òÊü¤Ã¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s casts a ball of radiation at %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               dam = (rlev + damroll(10, 6));
-               monst_breath_monst(m_idx, y, x, GF_NUKE,
-                                  dam, 2, FALSE, MS_BALL_NUKE, learnable);
-
-               break;
-
-       /* RF4_BR_NUKE */
-       case 96+29:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s breathes.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤ËÊü¼ÍÀ­ÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s breathes toxic waste at %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-
-                       sound(SOUND_BREATH);
-               }
-
-               dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
-               monst_breath_monst(m_idx, y, x, GF_NUKE,
-                                  dam,0, TRUE, MS_BR_NUKE, learnable);
-               break;
-
-       /* RF4_BA_CHAO */
-       case 96+30:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬¶²¤í¤·¤²¤Ë¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s mumbles frighteningly.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤Ë½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s invokes raw Logrus upon %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               dam = (rlev * 2) + damroll(10, 10);
-               monst_breath_monst(m_idx, y, x, GF_CHAOS,
-                                  dam, 4, FALSE, MS_BALL_CHAOS, learnable);
-
-               break;
-
-       /* RF4_BR_DISI */
-       case 96+31:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s breathes.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤Ëʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s breathes disintegration at %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-
-                       sound(SOUND_BREATH);
-               }
-
-               dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
-               monst_breath_monst(m_idx, y, x, GF_DISINTEGRATE,
-                                  dam,0, TRUE, MS_BR_DISI, learnable);
-               break;
-
-       /* RF5_BA_ACID */
-       case 128+0:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s mumbles.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s casts an acid ball at %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               dam = (randint1(rlev * 3) + 15) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
-               monst_breath_monst(m_idx, y, x, GF_ACID, dam, 2, FALSE, MS_BALL_ACID, learnable);
-
-               break;
-
-       /* RF5_BA_ELEC */
-       case 128+1:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s mumbles.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s casts a lightning ball at %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               dam = (randint1(rlev * 3 / 2) + 8) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
-               monst_breath_monst(m_idx, y, x, GF_ELEC, dam, 2, FALSE, MS_BALL_ELEC, learnable);
-
-               break;
-
-       /* RF5_BA_FIRE */
-       case 128+2:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (m_ptr->r_idx == MON_ROLENTO)
-                               {
-#ifdef JP
-                                       if (blind)
-                                               msg_format("%^s¤¬²¿¤«¤òÅꤲ¤¿¡£", m_name);
-                                       else
-                                               msg_format("%^s¤¬%^s¤Ë¸þ¤«¤Ã¤Æ¼êÜØÃƤòÅꤲ¤¿¡£", m_name, t_name);
-#else
-                                       if (blind)
-                                               msg_format("%^s throws something.", m_name);
-                                       else
-                                               msg_format("%^s throws a hand grenade.", m_name);
-#endif
-                               }
-                               else
-                               {
-                                       if (blind)
-                                       {
-#ifdef JP
-                                               msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                                               msg_format("%^s mumbles.", m_name);
-#endif
-
-                                       }
-                                       else
-                                       {
-#ifdef JP
-                                               msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
-                                               msg_format("%^s casts a fire ball at %s.", m_name, t_name);
-#endif
-
-                                       }
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               dam = (randint1(rlev * 7 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
-               monst_breath_monst(m_idx, y, x, GF_FIRE, dam, 2, FALSE, MS_BALL_FIRE, learnable);
-
-               break;
-
-       /* RF5_BA_COLD */
-       case 128+3:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s mumbles.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s casts a frost ball at %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               dam = (randint1(rlev * 3 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
-               monst_breath_monst(m_idx, y, x, GF_COLD, dam, 2, FALSE, MS_BALL_COLD, learnable);
-
-               break;
-
-       /* RF5_BA_POIS */
-       case 128+4:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s mumbles.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ°­½­±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s casts a stinking cloud at %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               dam = damroll(12, 2) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
-               monst_breath_monst(m_idx, y, x, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, learnable);
-
-               break;
-
-       /* RF5_BA_NETH */
-       case 128+5:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s mumbles.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s casts a nether ball at %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               dam = 50 + damroll(10, 10) + (rlev * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1));
-               monst_breath_monst(m_idx, y, x, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, learnable);
-
-               break;
-
-       /* RF5_BA_WATE */
-       case 128+6:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s mumbles.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤ËÂФ·¤Æή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s gestures fluidly at %s.", m_name, t_name);
-#endif
-
-#ifdef JP
-                                       msg_format("%^s¤Ï±²´¬¤Ë°û¤ß¹þ¤Þ¤ì¤¿¡£", t_name);
-#else
-                                       msg_format("%^s is engulfed in a whirlpool.", t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               dam = ((r_ptr->flags2 & RF2_POWERFUL) ? randint1(rlev * 3) : randint1(rlev * 2)) + 50;
-               monst_breath_monst(m_idx, y, x, GF_WATER, dam, 4, FALSE, MS_BALL_WATER, learnable);
-
-               break;
-
-       /* RF5_BA_MANA */
-       case 128+7:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s mumbles powerfully.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s invokes a mana storm upon %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               dam = (rlev * 4) + 50 + damroll(10, 10);
-               monst_breath_monst(m_idx, y, x, GF_MANA, dam, 4, FALSE, MS_BALL_MANA, learnable);
-
-               break;
-
-       /* RF5_BA_DARK */
-       case 128+8:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s mumbles powerfully.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤ËÂФ·¤Æ°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s invokes a darkness storm upon %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               dam = (rlev * 4) + 50 + damroll(10, 10);
-               monst_breath_monst(m_idx, y, x, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, learnable);
-
-               break;
-
-       /* RF5_DRAIN_MANA */
-       case 128+9:
-               if (see_m)
-               {
-                       /* Basic message */
-#ifdef JP
-                       msg_format("%^s¤ÏÀº¿À¥¨¥Í¥ë¥®¡¼¤ò%s¤«¤éµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
-#else
-                       msg_format("%^s draws psychic energy from %s.", m_name, t_name);
-#endif
-
-               }
-
-               dam = ((randint1(rlev) / 2) + 1);
-               monst_breath_monst(m_idx, y, x, GF_DRAIN_MANA, dam, 0, FALSE, MS_DRAIN_MANA, learnable);
-
-               break;
-
-       /* RF5_MIND_BLAST */
-       case 128+10:
-               if (see_m)
-               {
-#ifdef JP
-                       msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name, t_name);
-#else
-                       msg_format("%^s gazes intently at %s.", m_name, t_name);
-#endif
-
-               }
-
-               dam = damroll(7, 7);
-               monst_breath_monst(m_idx, y, x, GF_MIND_BLAST, dam, 0, FALSE, MS_MIND_BLAST, learnable);
-
-               break;
-
-       /* RF5_BRAIN_SMASH */
-       case 128+11:
-               if (see_m)
-               {
-#ifdef JP
-                       msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name, t_name);
-#else
-                       msg_format("%^s gazes intently at %s.", m_name, t_name);
-#endif
-
-               }
-
-               dam = damroll(12, 12);
-               monst_breath_monst(m_idx, y, x, GF_BRAIN_SMASH, dam, 0, FALSE, MS_BRAIN_SMASH, learnable);
-
-               break;
-
-       /* RF5_CAUSE_1 */
-       case 128+12:
-               if (known)
-               {
-                       if (see_m)
-                       {
-#ifdef JP
-                               msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
-#else
-                               msg_format("%^s points at %s and curses.", m_name, t_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               dam = damroll(3, 8);
-               monst_breath_monst(m_idx, y, x, GF_CAUSE_1, dam, 0, FALSE, MS_CAUSE_1, learnable);
-
-               break;
-
-       /* RF5_CAUSE_2 */
-       case 128+13:
-               if (known)
-               {
-                       if (see_m)
-                       {
-#ifdef JP
-                               msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
-#else
-                               msg_format("%^s points at %s and curses horribly.", m_name, t_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               dam = damroll(8, 8);
-               monst_breath_monst(m_idx, y, x, GF_CAUSE_2, dam, 0, FALSE, MS_CAUSE_2, learnable);
-
-               break;
-
-       /* RF5_CAUSE_3 */
-       case 128+14:
-               if (known)
-               {
-                       if (see_m)
-                       {
-#ifdef JP
-                               msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¡¢¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", m_name, t_name);
-#else
-                               msg_format("%^s points at %s, incanting terribly!", m_name, t_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               dam = damroll(10, 15);
-               monst_breath_monst(m_idx, y, x, GF_CAUSE_3, dam, 0, FALSE, MS_CAUSE_3, learnable);
-
-               break;
-
-       /* RF5_CAUSE_4 */
-       case 128+15:
-               if (known)
-               {
-                       if (see_m)
-                       {
-#ifdef JP
-                               msg_format("%^s¤¬%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name, t_name);
-#else
-                               msg_format("%^s points at %s, screaming the word, 'DIE!'", m_name, t_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               dam = damroll(15, 15);
-               monst_breath_monst(m_idx, y, x, GF_CAUSE_4, dam, 0, FALSE, MS_CAUSE_4, learnable);
-
-               break;
-
-       /* RF5_BO_ACID */
-       case 128+16:
-               if (known)
-               {
-                       if (see_either)
-                       {
-#ifdef JP
-                               msg_format("%s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
-                               msg_format("%^s casts an acid bolt at %s.", m_name, t_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               dam = (damroll(7, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
-               monst_bolt_monst(m_idx, y, x, GF_ACID,
-                                dam, MS_BOLT_ACID, learnable);
-
-               break;
-
-       /* RF5_BO_ELEC */
-       case 128+17:
-               if (known)
-               {
-                       if (see_either)
-                       {
-#ifdef JP
-                               msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
-                               msg_format("%^s casts a lightning bolt at %s.", m_name, t_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               dam = (damroll(4, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
-               monst_bolt_monst(m_idx, y, x, GF_ELEC,
-                                dam, MS_BOLT_ELEC, learnable);
-
-               break;
-
-       /* RF5_BO_FIRE */
-       case 128+18:
-               if (known)
-               {
-                       if (see_either)
-                       {
-#ifdef JP
-                               msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
-                               msg_format("%^s casts a fire bolt at %s.", m_name, t_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               dam = (damroll(9, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
-               monst_bolt_monst(m_idx, y, x, GF_FIRE,
-                                dam, MS_BOLT_FIRE, learnable);
-
-               break;
-
-       /* RF5_BO_COLD */
-       case 128+19:
-               if (known)
-               {
-                       if (see_either)
-                       {
-#ifdef JP
-                               msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
-                               msg_format("%^s casts a frost bolt at %s.", m_name, t_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               dam = (damroll(6, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
-               monst_bolt_monst(m_idx, y, x, GF_COLD,
-                                dam, MS_BOLT_COLD, learnable);
-
-               break;
-
-       /* RF5_BA_LITE */
-       case 128+20:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (blind)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s mumbles powerfully.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬%s¤ËÂФ·¤Æ¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
-#else
-                                       msg_format("%^s invokes a starburst upon %s.", m_name, t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               dam = (rlev * 4) + 50 + damroll(10, 10);
-               monst_breath_monst(m_idx, y, x, GF_LITE, dam, 4, FALSE, MS_STARBURST, learnable);
-
-               break;
-
-       /* RF5_BO_NETH */
-       case 128+21:
-               if (known)
-               {
-                       if (see_either)
-                       {
-#ifdef JP
-                               msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
-                               msg_format("%^s casts a nether bolt at %s.", m_name, t_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               dam = 30 + damroll(5, 5) + (rlev * 4) / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3);
-               monst_bolt_monst(m_idx, y, x, GF_NETHER,
-                                dam, MS_BOLT_NETHER, learnable);
-
-               break;
-
-       /* RF5_BO_WATE */
-       case 128+22:
-               if (known)
-               {
-                       if (see_either)
-                       {
-#ifdef JP
-                               msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
-                               msg_format("%^s casts a water bolt at %s.", m_name, t_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               dam = damroll(10, 10) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
-               monst_bolt_monst(m_idx, y, x, GF_WATER,
-                                dam, MS_BOLT_WATER, learnable);
-
-               break;
-
-       /* RF5_BO_MANA */
-       case 128+23:
-               if (known)
-               {
-                       if (see_either)
-                       {
-#ifdef JP
-                               msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
-                               msg_format("%^s casts a mana bolt at %s.", m_name, t_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               dam = randint1(rlev * 7 / 2) + 50;
-               monst_bolt_monst(m_idx, y, x, GF_MANA,
-                                dam, MS_BOLT_MANA, learnable);
-
-               break;
-
-       /* RF5_BO_PLAS */
-       case 128+24:
-               if (known)
-               {
-                       if (see_either)
-                       {
-#ifdef JP
-                               msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
-                               msg_format("%^s casts a plasma bolt at %s.", m_name, t_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               dam = 10 + damroll(8, 7) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
-               monst_bolt_monst(m_idx, y, x, GF_PLASMA,
-                                dam, MS_BOLT_PLASMA, learnable);
-
-               break;
-
-       /* RF5_BO_ICEE */
-       case 128+25:
-               if (known)
-               {
-                       if (see_either)
-                       {
-#ifdef JP
-                               msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
-                               msg_format("%^s casts an ice bolt at %s.", m_name, t_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               dam = damroll(6, 6) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
-               monst_bolt_monst(m_idx, y, x, GF_ICE,
-                                dam, MS_BOLT_ICE, learnable);
-
-               break;
-
-       /* RF5_MISSILE */
-       case 128+26:
-               if (known)
-               {
-                       if (see_either)
-                       {
-#ifdef JP
-                               msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
-                               msg_format("%^s casts a magic missile at %s.", m_name, t_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               dam = damroll(2, 6) + (rlev / 3);
-               monst_bolt_monst(m_idx, y, x, GF_MISSILE,
-                                dam, MS_MAGIC_MISSILE, learnable);
-
-               break;
-
-       /* RF5_SCARE */
-       case 128+27:
-               if (known)
-               {
-                       if (see_either)
-                       {
-#ifdef JP
-                               msg_format("%^s¤¬¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£", m_name, t_name);
-#else
-                               msg_format("%^s casts a fearful illusion in front of %s.", m_name, t_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               if (tr_ptr->flags3 & RF3_NO_FEAR)
-               {
-#ifdef JP
-                       if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
-#else
-                       if (see_t) msg_format("%^s refuses to be frightened.", t_name);
-#endif
-
-               }
-               else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
-               {
-#ifdef JP
-                       if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
-#else
-                       if (see_t) msg_format("%^s refuses to be frightened.", t_name);
-#endif
-
-               }
-               else
-               {
-                       if (!t_ptr->monfear) fear = TRUE;
-
-                       t_ptr->monfear += randint0(4) + 4;
-               }
-
-               wake_up = TRUE;
-
-               break;
-
-       /* RF5_BLIND */
-       case 128+28:
-               if (known)
-               {
-                       if (see_either)
-                       {
-#ifdef JP
-                               msg_format("%s¤Ï¼öʸ¤ò¾§¤¨¤Æ%s¤ÎÌܤò¾Æ¤­ÉÕ¤«¤»¤¿¡£", m_name, t_name);
-#else
-                               msg_format("%^s casts a spell, burning %s%s eyes.", m_name, t_name,
-                                          (streq(t_name, "it") ? "s" : "'s"));
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               /* Simulate blindness with confusion */
-               if (tr_ptr->flags3 & RF3_NO_CONF)
-               {
-#ifdef JP
-                       if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
-#else
-                       if (see_t) msg_format("%^s is unaffected.", t_name);
-#endif
-
-               }
-               else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
-               {
-#ifdef JP
-                       if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
-#else
-                       if (see_t) msg_format("%^s is unaffected.", t_name);
-#endif
-
-               }
-               else
-               {
-#ifdef JP
-                       if (see_t)   msg_format("%^s¤ÏÌܤ¬¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡ª ", t_name);
-#else
-                       if (see_t) msg_format("%^s is blinded!", t_name);
-#endif
-
-
-                       t_ptr->confused += 12 + (byte)randint0(4);
-               }
-
-               wake_up = TRUE;
-
-               break;
-
-       /* RF5_CONF */
-       case 128+29:
-               if (known)
-               {
-                       if (see_either)
-                       {
-#ifdef JP
-                               msg_format("%^s¤¬%s¤ÎÁ°¤Ë¸¸ÏÇŪ¤Ê¸¸¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£", m_name, t_name);
-#else
-                               msg_format("%^s casts a mesmerizing illusion in front of %s.", m_name, t_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               if (tr_ptr->flags3 & RF3_NO_CONF)
-               {
-#ifdef JP
-                       if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
-#else
-                       if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
-#endif
-
-               }
-               else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
-               {
-#ifdef JP
-                       if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
-#else
-                       if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
-#endif
-
-               }
-               else
-               {
-#ifdef JP
-                       if (see_t) msg_format("%^s¤Ïº®Í𤷤¿¤è¤¦¤À¡£", t_name);
-#else
-                       if (see_t) msg_format("%^s seems confused.", t_name);
-#endif
-
-
-                       t_ptr->confused += 12 + (byte)randint0(4);
-               }
-
-               wake_up = TRUE;
-
-               break;
-
-       /* RF5_SLOW */
-       case 128+30:
-               if (known)
-               {
-                       if (see_either)
-                       {
-#ifdef JP
-                               msg_format("%s¤¬%s¤Î¶ÚÆù¤«¤éÎϤòµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
-#else
-                               msg_format("%^s drains power from %s%s muscles.", m_name, t_name,
-                                          (streq(t_name, "it") ? "s" : "'s"));
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               if (tr_ptr->flags1 & RF1_UNIQUE)
-               {
-#ifdef JP
-                       if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
-#else
-                       if (see_t) msg_format("%^s is unaffected.", t_name);
-#endif
-
-               }
-               else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
-               {
-#ifdef JP
-                       if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
-#else
-                       if (see_t) msg_format("%^s is unaffected.", t_name);
-#endif
-
-               }
-               else
-               {
-                       if (!t_ptr->slow)
-                       {
-#ifdef JP
-                               if (see_t) msg_format("%s¤ÎÆ°¤­¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", t_name);
-#else
-                               if (see_t) msg_format("%^s starts moving slower.", t_name);
-#endif
-                       }
-
-                       t_ptr->slow = MIN(200, t_ptr->slow + 50);
-               }
-
-               wake_up = TRUE;
-
-               break;
-
-       /* RF5_HOLD */
-       case 128+31:
-               if (known)
-               {
-                       if (see_either)
-                       {
-#ifdef JP
-                               msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤È¸«¤Ä¤á¤¿¡£", m_name, t_name);
-#else
-                               msg_format("%^s stares intently at %s.", m_name, t_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               if ((tr_ptr->flags1 & RF1_UNIQUE) ||
-                   (tr_ptr->flags3 & RF3_NO_STUN))
-               {
-#ifdef JP
-                       if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
-#else
-                       if (see_t) msg_format("%^s is unaffected.", t_name);
-#endif
-
-               }
-               else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
-               {
-#ifdef JP
-                       if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
-#else
-                       if (see_t) msg_format("%^s is unaffected.", t_name);
-#endif
-
-               }
-               else
-               {
-#ifdef JP
-                       if (see_t) msg_format("%^s¤ÏËãá㤷¤¿¡ª", t_name);
-#else
-                       if (see_t) msg_format("%^s is paralyzed!", t_name);
-#endif
-
-
-                       t_ptr->stunned += randint1(4) + 4;
-               }
-
-               wake_up = TRUE;
-
-               break;
-
-
-       /* RF6_HASTE */
-       case 160+0:
-               if (known)
-               {
-                       if (see_m)
-                       {
-#ifdef JP
-                               msg_format("%^s¤¬¼«Ê¬¤ÎÂΤËÇ°¤òÁ÷¤Ã¤¿¡£", m_name);
-#else
-                               msg_format("%^s concentrates on %s body.", m_name, m_poss);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               /* Allow quick speed increases to base+10 */
-               if (!m_ptr->fast)
-               {
-#ifdef JP
-                       if (see_m) msg_format("%^s¤ÎÆ°¤­¤¬Â®¤¯¤Ê¤Ã¤¿¡£", m_name);
-#else
-                       if (see_m) msg_format("%^s starts moving faster.", m_name);
-#endif
-
-               }
-               m_ptr->fast = MIN(200, m_ptr->fast + 100);
-               if (p_ptr->riding == m_idx) p_ptr->update |= PU_BONUS;
-               break;
-
-       /* RF6_HAND_DOOM */
-       case 160+1:
-               if (known)
-               {
-                       if (see_m)
-                       {
-#ifdef JP
-                               msg_format("%^s¤¬%s¤Ë<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", m_name, t_name);
-#else
-                               msg_format("%^s invokes the Hand of Doom upon %s!", m_name, t_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               dam = 20; /* Dummy power */
-               monst_breath_monst(m_idx, y, x, GF_HAND_DOOM, dam, 0, FALSE, MS_HAND_DOOM, learnable);
-
-               break;
-
-       /* RF6_HEAL */
-       case 160+2:
-               if (known)
-               {
-                       if (see_m)
-                       {
-#ifdef JP
-                               msg_format("%^s¤Ï¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£", m_name);
-#else
-                               msg_format("%^s concentrates on %s wounds.", m_name, m_poss);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               /* Heal some */
-               m_ptr->hp += (rlev * 6);
-
-               /* Fully healed */
-               if (m_ptr->hp >= m_ptr->maxhp)
-               {
-                       /* Fully healed */
-                       m_ptr->hp = m_ptr->maxhp;
-
-                       if (known)
-                       {
-                               if (see_m)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤Ï´°Á´¤Ë¼£¤Ã¤¿¡ª", m_name);
-#else
-                                       msg_format("%^s looks completely healed!", m_name);
-#endif
-
-                               }
-                               else
-                               {
-                                       mon_fight = TRUE;
-                               }
-                       }
-               }
-
-               /* Partially healed */
-               else if (known)
-               {
-                       if (see_m)
-                       {
-#ifdef JP
-                               msg_format("%^s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", m_name);
-#else
-                               msg_format("%^s looks healthier.", m_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               /* Redraw (later) if needed */
-               if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
-               if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
-
-               /* Cancel fear */
-               if (m_ptr->monfear)
-               {
-                       /* Cancel fear */
-                       m_ptr->monfear = 0;
-
-                       /* Message */
-#ifdef JP
-                       if (see_m) msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
-#else
-                       if (see_m) msg_format("%^s recovers %s courage.", m_name, m_poss);
-#endif
-
-               }
-
-               break;
-
-       /* RF6_INVULNER */
-       case 160+3:
-               if (known)
-               {
-                       if (see_m)
-                       {
-                               disturb(1, 0);
-#ifdef JP
-                               msg_format("%s¤Ï̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
-#else
-                               msg_format("%^s casts a Globe of Invulnerability.", m_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               if (!m_ptr->invulner) m_ptr->invulner = randint1(4) + 4;
-
-               if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
-               if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
-               break;
-
-       /* RF6_BLINK */
-       case 160+4:
-               if (see_m)
-               {
-#ifdef JP
-                       msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
-#else
-                       msg_format("%^s blinks away.", m_name);
-#endif
-
-               }
-
-               teleport_away(m_idx, 10, FALSE);
-
-               break;
-
-       /* RF6_TPORT */
-       case 160+5:
-               if (see_m)
-               {
-#ifdef JP
-                       msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
-#else
-                       msg_format("%^s teleports away.", m_name);
-#endif
-               }
-
-               teleport_away(m_idx, MAX_SIGHT * 2 + 5, FALSE);
-
-               if (los(py, px, m_ptr->fy, m_ptr->fx) && !world_monster && see_m)
-               {
-                       for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
-                       {
-                               u32b flgs[TR_FLAG_SIZE];
-                               object_type *o_ptr = &inventory[i];
-
-                               if (cursed_p(o_ptr)) continue;
-
-                               object_flags(o_ptr, flgs);
-
-                               if((have_flag(flgs, TR_TELEPORT)) || (p_ptr->muta1 & MUT1_VTELEPORT) || (p_ptr->pclass == CLASS_IMITATOR))
-                               {
-#ifdef JP
-                                       cptr msg = "¤Ä¤¤¤Æ¤¤¤­¤Þ¤¹¤«¡©";
-#else
-                                       cptr msg = "Do you follow it? ";
-#endif
-
-                                       if(get_check_strict(msg, CHECK_OKAY_CANCEL))
-                                       {
-                                               if (one_in_(3))
-                                               {
-                                                       teleport_player(200);
-#ifdef JP
-                                                       msg_print("¼ºÇÔ¡ª");
-#else
-                                                       msg_print("Failed!");
-#endif
-                                               }
-                                               else teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE);
-                                               p_ptr->energy_need = ENERGY_NEED();
-                                       }
-                                       break;
-                               }
-                       }
-               }
-               break;
-
-       /* RF6_WORLD */
-       case 160+6:
-#if 0
-               int who = 0;
-               if(m_ptr->r_idx = MON_DIO) who == 1;
-               else if(m_ptr->r_idx = MON_WONG) who == 3;
-               dam = who;
-               if(!process_the_world(randint1(2)+2, who, los(py, px, m_ptr->fy, m_ptr->fx))) return (FALSE);
-#endif
-               return FALSE;
-
-       /* RF6_SPECIAL */
-       case 160+7:
-               switch (m_ptr->r_idx)
-               {
-               case MON_OHMU:
-                       /* Moved to process_monster(), like multiplication */
-                       return FALSE;
-
-               case MON_ROLENTO:
-                       if (known)
-                       {
-                               if (see_either)
-                               {
-                                       disturb(1, 0);
-
-#ifdef JP
-                                       msg_format("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£", m_name);
-#else
-                                       msg_format("%^s throws some hand grenades.", m_name);
-#endif
-                               }
-                               else
-                               {
-                                       mon_fight = TRUE;
-                               }
-                       }
-
-                       {
-                               int num = 1 + randint1(3);
-                               for (k = 0; k < num; k++)
-                               {
-                                       count += summon_named_creature(m_idx, y, x, MON_SHURYUUDAN, 0);
-                               }
-                       }
-
-                       if (known && !see_t && count)
-                       {
-                               mon_fight = TRUE;
-                       }
-                       break;
-
-               default:
-                       if (r_ptr->d_char == 'B')
-                       {
-                               if (one_in_(3))
-                               {
-                                       if (see_m)
-                                       {
-#ifdef JP
-                                               msg_format("%^s¤ÏÆÍÁ³µÞ¾å¾º¤·¤Æ»ë³¦¤«¤é¾Ã¤¨¤¿!", m_name);
-#else
-                                               msg_format("%^s suddenly go out of your sight!", m_name);
-#endif
-                                       }
-                                       teleport_away(m_idx, 10, FALSE);
-                                       p_ptr->update |= (PU_MONSTERS);
-                               }
-                               else
-                               {
-                                       if (known)
-                                       {
-                                               if (see_either)
-                                               {
-#ifdef JP
-                                                       msg_format("%^s¤¬%s¤òÄϤó¤Ç¶õÃ椫¤éÅꤲÍ¤¿¡£", m_name, t_name);
-#else
-                                                       msg_format("%^s holds %s, and drops from the sky.", m_name, t_name);
-#endif
-
-                                               }
-                                               else
-                                               {
-                                                       mon_fight = TRUE;
-                                               }
-                                       }
-
-                                       dam = damroll(4, 8);
-
-                                       if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, FALSE);
-                                       else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100);
-
-                                       sound(SOUND_FALL);
-
-                                       if (tr_ptr->flags7 & RF7_CAN_FLY)
-                                       {
-#ifdef JP
-                                               if (see_t) msg_format("%^s¤ÏÀŤ«¤ËÃåÃϤ·¤¿¡£", t_name);
-#else
-                                               if (see_t) msg_format("%^s floats gently down to the ground.", t_name);
-#endif
-                                       }
-                                       else
-                                       {
-#ifdef JP
-                                               if (see_t) msg_format("%^s¤ÏÃÏÌ̤Ë᤭¤Ä¤±¤é¤ì¤¿¡£", t_name);
-#else
-                                               if (see_t) msg_format("%^s crashed into the ground.", t_name);
-#endif
-                                               dam += damroll(6, 8);
-                                       }
-
-                                       if (p_ptr->riding)
-                                       {
-                                               int get_damage = 0;
-
-                                               /* Mega hack -- this special action deals damage to the player. Therefore the code of "eyeeye" is necessary.
-                                                  -- henkma
-                                                */
-                                               get_damage = take_hit(DAMAGE_NOESCAPE, dam, m_name, -1);
-                                               if (p_ptr->tim_eyeeye && get_damage > 0 && !p_ptr->is_dead)
-                                               {
-#ifdef JP
-                                                       msg_format("¹¶·â¤¬%s¼«¿È¤ò½ý¤Ä¤±¤¿¡ª", m_name);
-#else
-                                                       char m_name_self[80];
-
-                                                       /* hisself */
-                                                       monster_desc(m_name_self, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
-
-                                                       msg_format("The attack of %s has wounded %s!", m_name, m_name_self);
-#endif
-                                                       project(0, 0, m_ptr->fy, m_ptr->fx, get_damage, GF_MISSILE, PROJECT_KILL, -1);
-                                                       set_tim_eyeeye(p_ptr->tim_eyeeye-5, TRUE);
-                                               }
-                                       }
-
-                                       mon_take_hit_mon(t_idx, dam, &fear, extract_note_dies(real_r_ptr(t_ptr)), m_idx);
-                               }
-                               break;
-                       }
-
-                       /* Something is wrong */
-                       else return FALSE;
-               }
-
-               /* done */
-               break;
-
-       /* RF6_TELE_TO */
-       case 160+8:
-               if (known)
-               {
-                       if (see_either)
-                       {
-#ifdef JP
-                               msg_format("%^s¤¬%s¤ò°ú¤­Ìᤷ¤¿¡£", m_name, t_name);
-#else
-                               msg_format("%^s commands %s to return.", m_name, t_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               if (tr_ptr->flagsr & RFR_RES_TELE)
-               {
-                       if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
-                       {
-                               if (see_t)
-                               {
-                                       if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
-#ifdef JP
-                                       msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
-#else
-                                       msg_format("%^s is unaffected!", t_name);
-#endif
-
-                               }
-
-                               resists_tele = TRUE;
-                       }
-                       else if (tr_ptr->level > randint1(100))
-                       {
-                               if (see_t)
-                               {
-                                       if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
-#ifdef JP
-                                       msg_format("%^s¤ÏÂÑÀ­¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
-#else
-                                       msg_format("%^s resists!", t_name);
-#endif
-
-                               }
-
-                               resists_tele = TRUE;
-                       }
-               }
-
-               if (!resists_tele)
-               {
-                       if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE);
-                       else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100);
-               }
-
-               wake_up = TRUE;
-               break;
-
-       /* RF6_TELE_AWAY */
-       case 160+9:
-               if (known)
-               {
-                       if (see_either)
-                       {
-#ifdef JP
-                               msg_format("%^s¤Ï%s¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤¿¡£", m_name, t_name);
-#else
-                               msg_format("%^s teleports %s away.", m_name, t_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               if (tr_ptr->flagsr & RFR_RES_TELE)
-               {
-                       if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
-                       {
-                               if (see_t)
-                               {
-                                       if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
-#ifdef JP
-                                       msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
-#else
-                                       msg_format("%^s is unaffected!", t_name);
-#endif
-
-                               }
-
-                               resists_tele = TRUE;
-                       }
-                       else if (tr_ptr->level > randint1(100))
-                       {
-                               if (see_t)
-                               {
-                                       if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
-#ifdef JP
-                                       msg_format("%^s¤ÏÂÑÀ­¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
-#else
-                                       msg_format("%^s resists!", t_name);
-#endif
-
-                               }
-
-                               resists_tele = TRUE;
-                       }
-               }
-
-               if (!resists_tele)
-               {
-                       if (t_idx == p_ptr->riding) teleport_player(MAX_SIGHT * 2 + 5);
-                       else teleport_away(t_idx, MAX_SIGHT * 2 + 5, FALSE);
-               }
-
-               wake_up = TRUE;
-               break;
-
-       /* RF6_TELE_LEVEL */
-       case 160+10:
-               if (known)
-               {
-                       if (see_either)
-                       {
-#ifdef JP
-                               msg_format("%^s¤¬%s¤Î­¤ò»Ø¤µ¤·¤¿¡£", m_name, t_name);
-#else
-                               msg_format("%^s gestures at %s's feet.", m_name, t_name);
-#endif
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               if (tr_ptr->flagsr & (RFR_EFF_RES_NEXU_MASK | RFR_RES_TELE))
-               {
-#ifdef JP
-                       if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
-#else
-                       if (see_t) msg_format("%^s is unaffected!", t_name);
-#endif
-               }
-               else if ((tr_ptr->flags1 & RF1_QUESTOR) ||
-                           (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
-               {
-#ifdef JP
-                       if (see_t) msg_format("%^s¤Ï¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª", t_name);
-#else
-                       if (see_t) msg_format("%^s resist the effects!", t_name);
-#endif
-               }
-               else teleport_level((t_idx == p_ptr->riding) ? 0 : t_idx);
-
-               wake_up = TRUE;
-               break;
-
-       /* RF6_PSY_SPEAR */
-       case 160+11:
-               if (known)
-               {
-                       if (see_either)
-                       {
-#ifdef JP
-                               msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¸÷¤Î·õ¤òÊü¤Ã¤¿¡£", m_name, t_name);
-#else
-                               msg_format("%^s throw a Psycho-spear at %s.", m_name, t_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               dam = (r_ptr->flags2 & RF2_POWERFUL) ? (randint1(rlev * 2) + 180) : (randint1(rlev * 3 / 2) + 120);
-               monst_beam_monst(m_idx, y, x, GF_PSY_SPEAR,
-                                dam, MS_PSY_SPEAR, learnable);
-               break;
-
-       /* RF6_DARKNESS */
-       case 160+12:
-               if (known)
-               {
-                       if (see_m)
-                       {
-#ifdef JP
-                               msg_format("%^s¤¬°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", m_name);
-#else
-                               msg_format("%^s gestures in shadow.", m_name);
-#endif
-
-
-                               if (see_t)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤Ï°Å°Ç¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
-#else
-                                       msg_format("%^s is surrounded by darkness.", t_name);
-#endif
-
-                               }
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               (void)project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL, MS_DARKNESS);
-
-               unlite_room(y, x);
-
-               break;
-
-       /* RF6_TRAPS */
-       case 160+13:
-#if 0
-               if (known)
-               {
-                       if (see_m)
-                       {
-#ifdef JP
-                               msg_format("%^s¤¬¼öʸ¤ò¾§¤¨¤Æ¼Ù°­¤ËÈù¾Ð¤ó¤À¡£", m_name);
-#else
-                               msg_format("%^s casts a spell and cackles evilly.", m_name);
-#endif
-                       }
-                       else
-                       {
-#ifdef JP
-                               msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                               msg_format("%^s mumbles.", m_name);
-#endif
-                       }
-               }
-
-               trap_creation(y, x);
-#endif
-               break;
-
-       /* RF6_FORGET */
-       case 160+14:
-               /* Not implemented */
-               return FALSE;
-
-       /* RF6_RAISE_DEAD */
-       case 160+15:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-#ifdef JP
-                               if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                               if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-                               else msg_format("%^s¤¬»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
-#else
-                               else msg_format("%^s casts a spell to revive corpses.", m_name);
-#endif
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-               animate_dead(m_idx, m_ptr->fy, m_ptr->fx);
-               break;
-
-       /* RF6_S_KIN */
-       case 160+16:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-                               if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
-                               {
-#ifdef JP
-                                       msg_format("%^s¤¬¥À¥ó¥¸¥ç¥ó¤Î¼ç¤ò¾¤´­¤·¤¿¡£", m_name);
-#else
-                                       msg_format("%^s magically summons guardians of dungeons.", m_name);
-#endif
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_format("%s¤¬ËâË¡¤Ç%s¤ò¾¤´­¤·¤¿¡£", m_name,
-                                                  ((r_ptr->flags1 & RF1_UNIQUE) ? "¼ê²¼" : "Ãç´Ö"));
-#else
-                                       msg_format("%^s magically summons %s %s.", m_name, m_poss,
-                                                  ((r_ptr->flags1 & RF1_UNIQUE) ? "minions" : "kin"));
-#endif
-                               }
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               switch (m_ptr->r_idx)
-               {
-               case MON_MENELDOR:
-               case MON_GWAIHIR:
-               case MON_THORONDOR:
-                       {
-                               int num = 4 + randint1(3);
-                               for (k = 0; k < num; k++)
-                               {
-                                       count += summon_specific(m_idx, y, x, rlev, SUMMON_EAGLES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
-                               }
-                       }
-                       break;
-
-               case MON_BULLGATES:
-                       {
-                               int num = 2 + randint1(3);
-                               for (k = 0; k < num; k++)
-                               {
-                                       count += summon_named_creature(m_idx, y, x, MON_IE, 0);
-                               }
-                       }
-                       break;
-
-               case MON_SERPENT:
-               case MON_ZOMBI_SERPENT:
-                       if (r_info[MON_JORMUNGAND].cur_num < r_info[MON_JORMUNGAND].max_num && one_in_(6))
-                       {
-                               if (known && see_t)
-                               {
-#ifdef JP
-                                       msg_print("ÃÏÌ̤«¤é¿å¤¬¿á¤­½Ð¤·¤¿¡ª");
-#else
-                                       msg_print("Water blew off from the ground!");
-#endif
-                               }
-                               project(t_idx, 8, y, x, 3, GF_WATER_FLOW, PROJECT_GRID | PROJECT_HIDE, -1);
-                       }
-
-                       {
-                               int num = 2 + randint1(3);
-                               for (k = 0; k < num; k++)
-                               {
-                                       count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
-                               }
-                       }
-                       break;
-
-               case MON_CALDARM:
-                       {
-                               int num = randint1(3);
-                               for (k = 0; k < num; k++)
-                               {
-                                       count += summon_named_creature(m_idx, y, x, MON_LOCKE_CLONE, 0);
-                               }
-                       }
-                       break;
-
-               case MON_LOUSY:
-                       {
-                               int num = 2 + randint1(3);
-                               for (k = 0; k < num; k++)
-                               {
-                                       count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, (PM_ALLOW_GROUP));
-                               }
-                       }
-                       break;
-
-               default:
-                       summon_kin_type = r_ptr->d_char;
-
-                       for (k = 0; k < 4; k++)
-                       {
-                               count += summon_specific(m_idx, y, x, rlev, SUMMON_KIN, (PM_ALLOW_GROUP));
-                       }
-                       break;
-               }
-
-               if (known && !see_t && count)
-               {
-                       mon_fight = TRUE;
-               }
-
-               break;
-
-       /* RF6_S_CYBER */
-       case 160+17:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-#ifdef JP
-                               msg_format("%^s¤¬¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´­¤·¤¿¡ª", m_name);
-#else
-                               msg_format("%^s magically summons Cyberdemons!", m_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               if (is_friendly(m_ptr))
-               {
-                       count += summon_specific(m_idx, y, x, rlev, SUMMON_CYBER, (PM_ALLOW_GROUP));
-               }
-               else
-               {
-                       count += summon_cyber(m_idx, y, x);
-               }
-
-               if (known && !see_t && count)
-               {
-                       mon_fight = TRUE;
-               }
-
-               break;
-
-       /* RF6_S_MONSTER */
-       case 160+18:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-#ifdef JP
-                               msg_format("%^s¤¬ËâË¡¤ÇÃç´Ö¤ò¾¤´­¤·¤¿¡ª", m_name);
-#else
-                               msg_format("%^s magically summons help!", m_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               count += summon_specific(m_idx, y, x, rlev, 0, (u_mode));
-
-               if (known && !see_t && count)
-               {
-                       mon_fight = TRUE;
-               }
-
-               break;
-
-       /* RF6_S_MONSTERS */
-       case 160+19:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-#ifdef JP
-                               msg_format("%^s¤¬ËâË¡¤Ç¥â¥ó¥¹¥¿¡¼¤ò¾¤´­¤·¤¿¡ª", m_name);
-#else
-                               msg_format("%^s magically summons monsters!", m_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               for (k = 0; k < s_num_6; k++)
-               {
-                       count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | u_mode));
-               }
-
-               if (known && !see_t && count)
-               {
-                       mon_fight = TRUE;
-               }
-
-               break;
-
-       /* RF6_S_ANT */
-       case 160+20:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-#ifdef JP
-                               msg_format("%^s¤¬ËâË¡¤Ç¥¢¥ê¤ò¾¤´­¤·¤¿¡£", m_name);
-#else
-                               msg_format("%^s magically summons ants.", m_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               for (k = 0; k < s_num_6; k++)
-               {
-                       count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, (PM_ALLOW_GROUP));
-               }
-
-               if (known && !see_t && count)
-               {
-                       mon_fight = TRUE;
-               }
-
-               break;
-
-       /* RF6_S_SPIDER */
-       case 160+21:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-#ifdef JP
-                               msg_format("%^s¤¬ËâË¡¤Ç¥¯¥â¤ò¾¤´­¤·¤¿¡£", m_name);
-#else
-                               msg_format("%^s magically summons spiders.", m_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               for (k = 0; k < s_num_6; k++)
-               {
-                       count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, (PM_ALLOW_GROUP));
-               }
-
-               if (known && !see_t && count)
-               {
-                       mon_fight = TRUE;
-               }
-
-               break;
-
-       /* RF6_S_HOUND */
-       case 160+22:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-#ifdef JP
-                               msg_format("%^s¤¬ËâË¡¤Ç¥Ï¥¦¥ó¥É¤ò¾¤´­¤·¤¿¡£", m_name);
-#else
-                               msg_format("%^s magically summons hounds.", m_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               for (k = 0; k < s_num_4; k++)
-               {
-                       count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, (PM_ALLOW_GROUP));
-               }
-
-               if (known && !see_t && count)
-               {
-                       mon_fight = TRUE;
-               }
-
-               break;
-
-       /* RF6_S_HYDRA */
-       case 160+23:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-#ifdef JP
-                               msg_format("%^s¤¬ËâË¡¤Ç¥Ò¥É¥é¤ò¾¤´­¤·¤¿¡£", m_name);
-#else
-                               msg_format("%^s magically summons hydras.", m_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               for (k = 0; k < s_num_4; k++)
-               {
-                       count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, (PM_ALLOW_GROUP));
-               }
-
-               if (known && !see_t && count)
-               {
-                       mon_fight = TRUE;
-               }
-
-               break;
-
-       /* RF6_S_ANGEL */
-       case 160+24:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-#ifdef JP
-                               msg_format("%^s¤¬ËâË¡¤ÇÅ·»È¤ò¾¤´­¤·¤¿¡ª", m_name);
-#else
-                               msg_format("%^s magically summons an angel!", m_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               {
-                       int num = 1;
-
-                       if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band)
-                       {
-                               num += r_ptr->level/40;
-                       }
-
-                       for (k = 0; k < num; k++)
-                       {
-                               count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, (PM_ALLOW_GROUP));
-                       }
-               }
-
-               if (known && !see_t && count)
-               {
-                       mon_fight = TRUE;
-               }
-
-               break;
-
-       /* RF6_S_DEMON */
-       case 160+25:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-#ifdef JP
-                               msg_format("%^s¤¬ËâË¡¤Çº®Æ٤εÜÄ¤é¥Ç¡¼¥â¥ó¤ò¾¤´­¤·¤¿¡ª", m_name);
-#else
-                               msg_format("%^s magically summons a demon from the Courts of Chaos!", m_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               for (k = 0; k < 1; k++)
-               {
-                       count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, (PM_ALLOW_GROUP));
-               }
-
-               if (known && !see_t && count)
-               {
-                       mon_fight = TRUE;
-               }
-
-               break;
-
-       /* RF6_S_UNDEAD */
-       case 160+26:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-#ifdef JP
-                               msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´­¤·¤¿¡£", m_name);
-#else
-                               msg_format("%^s magically summons undead.", m_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               for (k = 0; k < 1; k++)
-               {
-                       count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, (PM_ALLOW_GROUP));
-               }
-
-               if (known && !see_t && count)
-               {
-                       mon_fight = TRUE;
-               }
-
-               break;
-
-       /* RF6_S_DRAGON */
-       case 160+27:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-#ifdef JP
-                               msg_format("%^s¤¬ËâË¡¤Ç¥É¥é¥´¥ó¤ò¾¤´­¤·¤¿¡ª", m_name);
-#else
-                               msg_format("%^s magically summons a dragon!", m_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               for (k = 0; k < 1; k++)
-               {
-                       count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, (PM_ALLOW_GROUP));
-               }
-
-               if (known && !see_t && count)
-               {
-                       mon_fight = TRUE;
-               }
-
-               break;
-
-       /* RF6_S_HI_UNDEAD */
-       case 160+28:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-#ifdef JP
-                               msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´­¤·¤¿¡£", m_name);
-#else
-                               msg_format("%^s magically summons undead.", m_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               for (k = 0; k < s_num_6; k++)
-               {
-                       count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, (PM_ALLOW_GROUP | u_mode));
-               }
-
-               if (known && !see_t && count)
-               {
-                       mon_fight = TRUE;
-               }
-
-               break;
-
-       /* RF6_S_HI_DRAGON */
-       case 160+29:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-#ifdef JP
-                               msg_format("%^s¤¬ËâË¡¤Ç¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´­¤·¤¿¡ª", m_name);
-#else
-                               msg_format("%^s magically summons ancient dragons!", m_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               for (k = 0; k < s_num_4; k++)
-               {
-                       count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, (PM_ALLOW_GROUP | u_mode));
-               }
-
-               if (known && !see_t && count)
-               {
-                       mon_fight = TRUE;
-               }
-
-               break;
-
-       /* RF6_S_AMBERITES */
-       case 160+30:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-#ifdef JP
-                               msg_format("%^s¤¬¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´­¤·¤¿¡ª", m_name);
-#else
-                               msg_format("%^s magically summons Lords of Amber!", m_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               for (k = 0; k < s_num_4; k++)
-               {
-                       count += summon_specific(m_idx, y, x, rlev, SUMMON_AMBERITES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
-               }
-
-               if (known && !see_t && count)
-               {
-                       mon_fight = TRUE;
-               }
-
-               break;
-
-       /* RF6_S_UNIQUE */
-       case 160+31:
-               if (known)
-               {
-                       if (see_either)
-                       {
-                               disturb(1, 0);
-
-#ifdef JP
-                               msg_format("%^s¤¬ËâË¡¤ÇÆÃÊ̤ʶ¯Å¨¤ò¾¤´­¤·¤¿¡ª", m_name);
-#else
-                               msg_format("%^s magically summons special opponents!", m_name);
-#endif
-
-                       }
-                       else
-                       {
-                               mon_fight = TRUE;
-                       }
-               }
-
-               for (k = 0; k < s_num_4; k++)
-               {
-                       count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
-               }
-
-               if (known && !see_t && count)
-               {
-                       mon_fight = TRUE;
-               }
-
-               break;
-       }
-
-       if (wake_up)
-       {
-               t_ptr->csleep = 0;
-               if (tr_ptr->flags7 & RF7_HAS_LD_MASK) p_ptr->update |= (PU_MON_LITE);
-       }
-
-       if (fear && see_t)
-       {
-#ifdef JP
-               msg_format("%^s¤Ï¶²Éݤ·¤Æƨ¤²½Ð¤·¤¿¡ª", t_name);
-#else
-               msg_format("%^s flees in terror!", t_name);
-#endif
-
-       }
+       dam = monspell_to_monster(thrown_spell, y, x, m_idx, target_idx);
+       if (dam < 0) return FALSE;
 
-       if (see_m && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
+       if (m_ptr->ml && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
        {
                if (thrown_spell != 167) /* Not RF6_SPECIAL */
                {
@@ -4195,36 +715,36 @@ bool monst_spell_monst(int m_idx)
                                        p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1];
                                }
                        }
-                       p_ptr->mane_spell[p_ptr->mane_num] = thrown_spell - 96;
+                       p_ptr->mane_spell[p_ptr->mane_num] = thrown_spell - RF4_SPELL_START;
                        p_ptr->mane_dam[p_ptr->mane_num] = dam;
                        p_ptr->mane_num++;
                        new_mane = TRUE;
 
-                       p_ptr->redraw |= (PR_MANE);
+                       p_ptr->redraw |= (PR_IMITATION);
                }
        }
 
        /* Remember what the monster did, if we saw it */
-       if (see_m && is_original_ap(m_ptr))
+       if (can_remember)
        {
                /* Inate spell */
-               if (thrown_spell < 32*4)
+        if (thrown_spell < RF4_SPELL_START + RF4_SPELL_SIZE)
                {
-                       r_ptr->r_flags4 |= (1L << (thrown_spell - 32*3));
+            r_ptr->r_flags4 |= (1L << (thrown_spell - RF4_SPELL_START));
                        if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
                }
 
                /* Bolt or Ball */
-               else if (thrown_spell < 32*5)
+        else if (thrown_spell < RF5_SPELL_START + RF5_SPELL_SIZE)
                {
-                       r_ptr->r_flags5 |= (1L << (thrown_spell - 32*4));
+            r_ptr->r_flags5 |= (1L << (thrown_spell - RF5_SPELL_START));
                        if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
                }
 
                /* Special spell */
-               else if (thrown_spell < 32*6)
+        else if (thrown_spell < RF6_SPELL_START + RF6_SPELL_SIZE)
                {
-                       r_ptr->r_flags6 |= (1L << (thrown_spell - 32*5));
+            r_ptr->r_flags6 |= (1L << (thrown_spell - RF6_SPELL_START));
                        if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
                }
        }