case 120: case 121: case 122:
muta_class = &(creature_ptr->muta3);
muta_which = MUT3_HYPER_STR;
- muta_desc = _( "超人的に強くなった!", "You current_world_ptr->game_turn into a superhuman he-man!");
+ muta_desc = _( "超人的に強くなった!", "You turn into a superhuman he-man!");
break;
case 123: case 124: case 125:
case 136: case 137:
muta_class = &(creature_ptr->muta3);
muta_which = MUT3_ALBINO;
- muta_desc = _( "アルビノになった!弱くなった気がする...", "You current_world_ptr->game_turn into an albino! You feel frail...");
+ muta_desc = _( "アルビノになった!弱くなった気がする...", "You turn into an albino! You feel frail...");
break;
case 138: case 139: case 140:
case 159: case 160:
muta_class = &(creature_ptr->muta3);
muta_which = MUT3_SHORT_LEG;
- muta_desc = _( "足が短い突起になってしまった!", "Your legs current_world_ptr->game_turn into short stubs!");
+ muta_desc = _( "足が短い突起になってしまった!", "Your legs turn into short stubs!");
break;
case 161: case 162:
}
if (creature_ptr->muta1 & MUT1_MIDAS_TCH)
{
- fprintf(OutFile, _(" あなたは通常アイテムを金に変えることができる。\n", " You can current_world_ptr->game_turn ordinary items to gold.\n"));
+ fprintf(OutFile, _(" あなたは通常アイテムを金に変えることができる。\n", " You can turn ordinary items to gold.\n"));
}
if (creature_ptr->muta1 & MUT1_GROW_MOLD)