*/
#include "angband.h"
+#include "selfinfo.h"
/*!
* @brief プレイヤーに突然変異を与える
return (regen);
}
-/*!
- * @brief 突然変異レイシャル上で口を使うよりを行った際に歌や呪術を停止する /
- * @return なし
- */
-static void mutation_stop_mouth(void)
-{
- if (music_singing_any()) stop_singing();
- if (hex_spelling_any()) stop_hex_spell_all();
-}
-
/*!
* @brief 突然変異のレイシャル効果実装
{
case MUT1_SPIT_ACID:
if (!get_aim_dir(&dir)) return FALSE;
- mutation_stop_mouth();
+ stop_mouth();
msg_print(_("酸を吐きかけた...", "You spit acid..."));
fire_ball(GF_ACID, dir, lvl, 1 + (lvl / 30));
case MUT1_BR_FIRE:
if (!get_aim_dir(&dir)) return FALSE;
- mutation_stop_mouth();
+ stop_mouth();
msg_print(_("あなたは火炎のブレスを吐いた...", "You breathe fire..."));
fire_breath(GF_FIRE, dir, lvl * 2, 1 + (lvl / 20));
break;
case MUT1_VAMPIRISM:
- {
- int x, y, dummy;
- cave_type *c_ptr;
-
- /* Only works on adjacent monsters */
- if (!get_rep_dir2(&dir)) return FALSE;
- y = p_ptr->y + ddy[dir];
- x = p_ptr->x + ddx[dir];
- c_ptr = &cave[y][x];
-
- mutation_stop_mouth();
-
- if (!(c_ptr->m_idx))
- {
- msg_print(_("何もない場所に噛みついた!", "You bite into thin air!"));
-
- break;
- }
-
- msg_print(_("あなたはニヤリとして牙をむいた...", "You grin and bare your fangs..."));
-
-
- dummy = lvl * 2;
-
- if (hypodynamic_bolt(dir, dummy))
- {
- if (p_ptr->food < PY_FOOD_FULL)
- /* No heal if we are "full" */
- (void)hp_player(dummy);
- else
- msg_print(_("あなたは空腹ではありません。", "You were not hungry."));
-
- /* Gain nutritional sustenance: 150/hp drained */
- /* A Food ration gives 5000 food points (by contrast) */
- /* Don't ever get more than "Full" this way */
- /* But if we ARE Gorged, it won't cure us */
- dummy = p_ptr->food + MIN(5000, 100 * dummy);
- if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
- (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX-1 : dummy);
- }
- else
- msg_print(_("げぇ!ひどい味だ。", "Yechh. That tastes foul."));
-
- }
+ vampirism();
break;
case MUT1_SMELL_MET:
- mutation_stop_mouth();
+ stop_mouth();
(void)detect_treasure(DETECT_RAD_DEFAULT);
break;
case MUT1_SMELL_MON:
- mutation_stop_mouth();
+ stop_mouth();
(void)detect_monsters_normal(DETECT_RAD_DEFAULT);
break;
f_ptr = &f_info[c_ptr->feat];
mimic_f_ptr = &f_info[get_feat_mimic(c_ptr)];
- mutation_stop_mouth();
+ stop_mouth();
if (!have_flag(mimic_f_ptr->flags, FF_HURT_ROCK))
{
break;
case MUT1_SHRIEK:
- mutation_stop_mouth();
+ stop_mouth();
(void)fire_ball(GF_SOUND, 0, 2 * lvl, 8);
(void)aggravate_monsters(0);
break;
break;
case MUT1_BERSERK:
- (void)set_shero(randint1(25) + 25, FALSE);
- (void)hp_player(30);
- (void)set_afraid(0);
+ (void)berserk(randint1(25) + 25);
break;
case MUT1_POLYMORPH:
break;
case MUT1_STERILITY:
- /* Fake a population explosion. */
-#ifdef JP
- msg_print("突然頭が痛くなった!");
- take_hit(DAMAGE_LOSELIFE, randint1(17) + 17, "禁欲を強いた疲労", -1);
-#else
- msg_print("You suddenly have a headache!");
- take_hit(DAMAGE_LOSELIFE, randint1(17) + 17, "the strain of forcing abstinence", -1);
-#endif
-
+ msg_print(_("突然頭が痛くなった!", "You suddenly have a headache!"));
+ take_hit(DAMAGE_LOSELIFE, randint1(17) + 17, _("禁欲を強いた疲労", "the strain of forcing abstinence"), -1);
num_repro += MAX_REPRO;
break;
else
{
msg_print(_("その方向にはモンスターはいません。", "You don't see any monster in this direction"));
-
msg_print(NULL);
}
}
else
{
msg_print(_("祈りは効果がなかった!", "Your invocation is ineffectual!"));
-
if (one_in_(13)) m_ptr->mflag2 |= MFLAG2_NOGENO;
}
}
/* XXX_XXX_XXX Hack! MUT1_LAUNCHER is negative, see above */
case 3: /* MUT1_LAUNCHER */
/* Gives a multiplier of 2 at first, up to 3 at 40th */
- if (!do_cmd_throw_aux(2 + lvl / 40, FALSE, -1)) return FALSE;
+ if (!do_cmd_throw(2 + lvl / 40, FALSE, -1)) return FALSE;
break;
default: