case 1: case 2: case 3: case 4:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_SPIT_ACID;
-#ifdef JP
-muta_desc = "»À¤òÅǤ¯Ç½ÎϤòÆÀ¤¿¡£";
-#else
- muta_desc = "You gain the ability to spit acid.";
-#endif
-
+ muta_desc = _("»À¤òÅǤ¯Ç½ÎϤòÆÀ¤¿¡£", "You gain the ability to spit acid.");
break;
+
case 5: case 6: case 7:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_BR_FIRE;
-#ifdef JP
-muta_desc = "²Ð¤òÅǤ¯Ç½ÎϤòÆÀ¤¿¡£";
-#else
- muta_desc = "You gain the ability to breathe fire.";
-#endif
-
+ muta_desc = _("²Ð¤òÅǤ¯Ç½ÎϤòÆÀ¤¿¡£", "You gain the ability to breathe fire.");
break;
+
case 8: case 9:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_HYPN_GAZE;
-#ifdef JP
-muta_desc = "ºÅ̲´ã¤ÎǽÎϤòÆÀ¤¿¡£";
-#else
- muta_desc = "Your eyes look mesmerizing...";
-#endif
-
+ muta_desc = _("ºÅ̲´ã¤ÎǽÎϤòÆÀ¤¿¡£", "Your eyes look mesmerizing...");
break;
+
case 10: case 11:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_TELEKINES;
-#ifdef JP
-muta_desc = "ʪÂΤòÇ°Æ°ÎϤÇÆ°¤«¤¹Ç½ÎϤòÆÀ¤¿¡£";
-#else
- muta_desc = "You gain the ability to move objects telekinetically.";
-#endif
-
+ muta_desc = _("ʪÂΤòÇ°Æ°ÎϤÇÆ°¤«¤¹Ç½ÎϤòÆÀ¤¿¡£", "You gain the ability to move objects telekinetically.");
break;
+
case 12: case 13: case 14:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_VTELEPORT;
-#ifdef JP
-muta_desc = "¼«Ê¬¤Î°Õ»×¤Ç¥Æ¥ì¥Ý¡¼¥È¤¹¤ëǽÎϤòÆÀ¤¿¡£";
-#else
- muta_desc = "You gain the power of teleportation at will.";
-#endif
-
+ muta_desc = _("¼«Ê¬¤Î°Õ»×¤Ç¥Æ¥ì¥Ý¡¼¥È¤¹¤ëǽÎϤòÆÀ¤¿¡£", "You gain the power of teleportation at will.");
break;
+
case 15: case 16:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_MIND_BLST;
-#ifdef JP
-muta_desc = "Àº¿À¹¶·â¤ÎǽÎϤòÆÀ¤¿¡£";
-#else
- muta_desc = "You gain the power of Mind Blast.";
-#endif
-
+ muta_desc = _("Àº¿À¹¶·â¤ÎǽÎϤòÆÀ¤¿¡£", "You gain the power of Mind Blast.");
break;
+
case 17: case 18:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_RADIATION;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤Ï¶¯¤¤Êü¼ÍÀþ¤òȯÀ¸¤·»Ï¤á¤¿¡£";
-#else
- muta_desc = "You start emitting hard radiation.";
-#endif
-
+ muta_desc = _("¤¢¤Ê¤¿¤Ï¶¯¤¤Êü¼ÍÀþ¤òȯÀ¸¤·»Ï¤á¤¿¡£", "You start emitting hard radiation.");
break;
+
case 19: case 20:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_VAMPIRISM;
-#ifdef JP
-muta_desc = "À¸Ì¿ÎϤòµÛ¼ý¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You become vampiric.";
-#endif
-
+ muta_desc = _("À¸Ì¿ÎϤòµÛ¼ý¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡£", "You become vampiric.");
break;
+
case 21: case 22: case 23:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_SMELL_MET;
-#ifdef JP
-muta_desc = "¶â°¤ÎÆ÷¤¤¤òÓ̤®Ê¬¤±¤é¤ì¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You smell a metallic odor.";
-#endif
-
+ muta_desc = _("¶â°¤ÎÆ÷¤¤¤òÓ̤®Ê¬¤±¤é¤ì¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡£", "You smell a metallic odor.");
break;
+
case 24: case 25: case 26: case 27:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_SMELL_MON;
-#ifdef JP
-muta_desc = "¥â¥ó¥¹¥¿¡¼¤Î½¤¤¤òÓ̤®Ê¬¤±¤é¤ì¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You smell filthy monsters.";
-#endif
-
+ muta_desc = _("¥â¥ó¥¹¥¿¡¼¤Î½¤¤¤òÓ̤®Ê¬¤±¤é¤ì¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡£", "You smell filthy monsters.");
break;
+
case 28: case 29: case 30:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_BLINK;
-#ifdef JP
-muta_desc = "¶áµ÷Î¥¥Æ¥ì¥Ý¡¼¥È¤ÎǽÎϤòÆÀ¤¿¡£";
-#else
- muta_desc = "You gain the power of minor teleportation.";
-#endif
-
+ muta_desc = _("¶áµ÷Î¥¥Æ¥ì¥Ý¡¼¥È¤ÎǽÎϤòÆÀ¤¿¡£", "You gain the power of minor teleportation.");
break;
+
case 31: case 32:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_EAT_ROCK;
-#ifdef JP
-muta_desc = "Êɤ¬ÈþÌ£¤·¤½¤¦¤Ë¸«¤¨¤ë¡£";
-#else
- muta_desc = "The walls look delicious.";
-#endif
-
+ muta_desc = _("Êɤ¬ÈþÌ£¤·¤½¤¦¤Ë¸«¤¨¤ë¡£", "The walls look delicious.");
break;
+
case 33: case 34:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_SWAP_POS;
-#ifdef JP
-muta_desc = "¾¿Í¤Î·¤¤Ç°ì¥Þ¥¤¥ëÊ⤯¤è¤¦¤Êµ¤Ê¬¤¬¤¹¤ë¡£";
-#else
- muta_desc = "You feel like walking a mile in someone else's shoes.";
-#endif
-
+ muta_desc = _("¾¿Í¤Î·¤¤Ç°ì¥Þ¥¤¥ëÊ⤯¤è¤¦¤Êµ¤Ê¬¤¬¤¹¤ë¡£", "You feel like walking a mile in someone else's shoes.");
break;
+
case 35: case 36: case 37:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_SHRIEK;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤ÎÀ¼¤ÏÁêÅö¶¯¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "Your vocal cords get much tougher.";
-#endif
-
+ muta_desc = _("¤¢¤Ê¤¿¤ÎÀ¼¤ÏÁêÅö¶¯¤¯¤Ê¤Ã¤¿¡£", "Your vocal cords get much tougher.");
break;
+
case 38: case 39: case 40:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_ILLUMINE;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤Ï¸÷¤êµ±¤¤¤ÆÉô²°¤òÌÀ¤ë¤¯¤¹¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You can light up rooms with your presence.";
-#endif
-
+ muta_desc = _("¤¢¤Ê¤¿¤Ï¸÷¤êµ±¤¤¤ÆÉô²°¤òÌÀ¤ë¤¯¤¹¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡£", "You can light up rooms with your presence.");
break;
+
case 41: case 42:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_DET_CURSE;
-#ifdef JP
-muta_desc = "¼Ù°¤ÊËâË¡¤ò´¶ÃΤǤ¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You can feel evil magics.";
-#endif
-
+ muta_desc = _("¼Ù°¤ÊËâË¡¤ò´¶ÃΤǤ¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡£", "You can feel evil magics.");
break;
+
case 43: case 44: case 45:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_BERSERK;
-#ifdef JP
-muta_desc = "À©¸æ¤Ç¤¤ë·ã¾ð¤ò´¶¤¸¤ë¡£";
-#else
- muta_desc = "You feel a controlled rage.";
-#endif
-
+ muta_desc = _("À©¸æ¤Ç¤¤ë·ã¾ð¤ò´¶¤¸¤ë¡£", "You feel a controlled rage.");
break;
+
case 46:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_POLYMORPH;
-#ifdef JP
-muta_desc = "ÂΤ¬ÊÑ°Û¤·¤ä¤¹¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "Your body seems mutable.";
-#endif
-
+ muta_desc = _("ÂΤ¬ÊÑ°Û¤·¤ä¤¹¤¯¤Ê¤Ã¤¿¡£", "Your body seems mutable.");
break;
+
case 47: case 48:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_MIDAS_TCH;
-#ifdef JP
-muta_desc = "¡Ö¥ß¥À¥¹²¦¤Î¼ê¡×¤ÎǽÎϤòÆÀ¤¿¡£";/*¥È¥¥¡¼¥à¥ì¥¤¥À¡¼¥¹¤Ë¤¢¤ê¤Þ¤·¤¿¤Í¡£ */
-#else
- muta_desc = "You gain the Midas touch.";
-#endif
-
+ muta_desc = _("¡Ö¥ß¥À¥¹²¦¤Î¼ê¡×¤ÎǽÎϤòÆÀ¤¿¡£", "You gain the Midas touch.");/*¥È¥¥¡¼¥à¥ì¥¤¥À¡¼¥¹¤Ë¤¢¤ê¤Þ¤·¤¿¤Í¡£ */
break;
+
case 49:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_GROW_MOLD;
-#ifdef JP
-muta_desc = "ÆÍÁ³¥«¥Ó¤Ë¿Æ¤·¤ß¤ò³Ð¤¨¤¿¡£";
-#else
- muta_desc = "You feel a sudden affinity for mold.";
-#endif
-
+ muta_desc = _("ÆÍÁ³¥«¥Ó¤Ë¿Æ¤·¤ß¤ò³Ð¤¨¤¿¡£", "You feel a sudden affinity for mold.");
break;
+
case 50: case 51: case 52:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_RESIST;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤Ï¼«Ê¬¼«¿È¤ò¼é¤ì¤ëµ¤¤¬¤¹¤ë¡£";
-#else
- muta_desc = "You feel like you can protect yourself.";
-#endif
-
+ muta_desc = _("¤¢¤Ê¤¿¤Ï¼«Ê¬¼«¿È¤ò¼é¤ì¤ëµ¤¤¬¤¹¤ë¡£", "You feel like you can protect yourself.");
break;
+
case 53: case 54: case 55:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_EARTHQUAKE;
-#ifdef JP
-muta_desc = "¥À¥ó¥¸¥ç¥ó¤òÇ˲õ¤¹¤ëǽÎϤòÆÀ¤¿¡£";
-#else
- muta_desc = "You gain the ability to wreck the dungeon.";
-#endif
-
+ muta_desc = _("¥À¥ó¥¸¥ç¥ó¤òÇ˲õ¤¹¤ëǽÎϤòÆÀ¤¿¡£", "You gain the ability to wreck the dungeon.");
break;
+
case 56:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_EAT_MAGIC;
-#ifdef JP
-muta_desc = "ËâË¡¤Î¥¢¥¤¥Æ¥à¤¬ÈþÌ£¤½¤¦¤Ë¸«¤¨¤ë¡£";
-#else
- muta_desc = "Your magic items look delicious.";
-#endif
-
+ muta_desc = _("ËâË¡¤Î¥¢¥¤¥Æ¥à¤¬ÈþÌ£¤½¤¦¤Ë¸«¤¨¤ë¡£", "Your magic items look delicious.");
break;
+
case 57: case 58:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_WEIGH_MAG;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤Ï¼þ°Ï¤Ë¤¢¤ëËâË¡¤ò¤è¤êÎɤ¯Íý²ò¤Ç¤¤ëµ¤¤¬¤¹¤ë¡£";
-#else
- muta_desc = "You feel you can better understand the magic around you.";
-#endif
-
+ muta_desc = _("¤¢¤Ê¤¿¤Ï¼þ°Ï¤Ë¤¢¤ëËâË¡¤ò¤è¤êÎɤ¯Íý²ò¤Ç¤¤ëµ¤¤¬¤¹¤ë¡£", "You feel you can better understand the magic around you.");
break;
+
case 59:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_STERILITY;
-#ifdef JP
-muta_desc = "¼þ¤ê¤ÎÁ´¤Æ¤Î¼Ô¤ËƬÄˤòµ¯¤³¤¹¤³¤È¤¬¤Ç¤¤ë¡£";
-#else
- muta_desc = "You can give everything around you a headache.";
-#endif
-
+ muta_desc = _("¼þ¤ê¤ÎÁ´¤Æ¤Î¼Ô¤ËƬÄˤòµ¯¤³¤¹¤³¤È¤¬¤Ç¤¤ë¡£", "You can give everything around you a headache.");
break;
case 60: case 61:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_PANIC_HIT;
-#ifdef JP
-muta_desc = "ÆÍÁ³¡¢Å¥ËÀ¤Îµ¤Ê¬¤¬Ê¬¤«¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You suddenly understand how thieves feel.";
-#endif
-
+ muta_desc = _("ÆÍÁ³¡¢Å¥ËÀ¤Îµ¤Ê¬¤¬Ê¬¤«¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡£", "You suddenly understand how thieves feel.");
break;
+
case 62: case 63: case 64:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_DAZZLE;
-#ifdef JP
-muta_desc = "âÁ¤¤Á®¸÷¤òȯ¤¹¤ëǽÎϤòÆÀ¤¿¡£";
-#else
- muta_desc = "You gain the ability to emit dazzling lights.";
-#endif
-
+ muta_desc = _("âÁ¤¤Á®¸÷¤òȯ¤¹¤ëǽÎϤòÆÀ¤¿¡£", "You gain the ability to emit dazzling lights.");
break;
+
case 65: case 66: case 67:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_LASER_EYE;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤ÎÌܤϰì½Ö¾Æ¤±ÉÕ¤¤¤¿¡£";
-#else
- muta_desc = "Your eyes burn for a moment.";
-#endif
-
+ muta_desc = _("¤¢¤Ê¤¿¤ÎÌܤϰì½Ö¾Æ¤±ÉÕ¤¤¤¿¡£", "Your eyes burn for a moment.");
break;
+
case 68: case 69:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_RECALL;
-#ifdef JP
-muta_desc = "¾¯¤·¤À¤±¥Û¡¼¥à¥·¥Ã¥¯¤Ë¤Ê¤Ã¤¿¤¬¡¢¤¹¤°Ä¾¤Ã¤¿¡£";
-#else
- muta_desc = "You feel briefly homesick, but it passes.";
-#endif
-
+ muta_desc = _("¾¯¤·¤À¤±¥Û¡¼¥à¥·¥Ã¥¯¤Ë¤Ê¤Ã¤¿¤¬¡¢¤¹¤°Ä¾¤Ã¤¿¡£", "You feel briefly homesick, but it passes.");
break;
+
case 70:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_BANISH;
-#ifdef JP
-muta_desc = "¿ÀÀ»¤ÊÅܤê¤ÎÎϤËËþ¤¿¤µ¤ì¤¿¡£";
-#else
- muta_desc = "You feel a holy wrath fill you.";
-#endif
-
+ muta_desc = _("¿ÀÀ»¤ÊÅܤê¤ÎÎϤËËþ¤¿¤µ¤ì¤¿¡£", "You feel a holy wrath fill you.");
break;
+
case 71: case 72:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_COLD_TOUCH;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤Îξ¼ê¤Ï¤È¤Æ¤âÎ䤿¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "Your hands get very cold.";
-#endif
-
+ muta_desc = _("¤¢¤Ê¤¿¤Îξ¼ê¤Ï¤È¤Æ¤âÎ䤿¤¯¤Ê¤Ã¤¿¡£", "Your hands get very cold.");
break;
+
case 73: case 74:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_LAUNCHER;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤Îʪ¤òÅꤲ¤ë¼ê¤Ï¤«¤Ê¤ê¶¯¤¯¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë¡£";
-#else
- muta_desc = "Your throwing arm feels much stronger.";
-#endif
-
+ muta_desc = _("¤¢¤Ê¤¿¤Îʪ¤òÅꤲ¤ë¼ê¤Ï¤«¤Ê¤ê¶¯¤¯¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë¡£", "Your throwing arm feels much stronger.");
break;
+
case 75:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_BERS_RAGE;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤Ï¶¸Ë½²½¤Îȯºî¤òµ¯¤³¤¹¤è¤¦¤Ë¤Ê¤Ã¤¿¡ª";
-#else
- muta_desc = "You become subject to fits of berserk rage!";
-#endif
-
+ muta_desc = _("¤¢¤Ê¤¿¤Ï¶¸Ë½²½¤Îȯºî¤òµ¯¤³¤¹¤è¤¦¤Ë¤Ê¤Ã¤¿¡ª", "You become subject to fits of berserk rage!");
break;
+
case 76:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_COWARDICE;
-#ifdef JP
-muta_desc = "¿®¤¸¤é¤ì¤Ê¤¤¤¯¤é¤¤²²É¤ˤʤä¿¡ª";
-#else
- muta_desc = "You become an incredible coward!";
-#endif
-
+ muta_desc = _("¿®¤¸¤é¤ì¤Ê¤¤¤¯¤é¤¤²²É¤ˤʤä¿¡ª", "You become an incredible coward!");
break;
+
case 77:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_RTELEPORT;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤Î°ÌÃÖ¤ÏÈó¾ï¤ËÉÔ³ÎÄê¤Ë¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "Your position seems very uncertain...";
-#endif
-
+ muta_desc = _("¤¢¤Ê¤¿¤Î°ÌÃÖ¤ÏÈó¾ï¤ËÉÔ³ÎÄê¤Ë¤Ê¤Ã¤¿¡£", "Your position seems very uncertain...");
break;
+
case 78:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_ALCOHOL;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤Ï¥¢¥ë¥³¡¼¥ë¤òʬÈ礹¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "Your body starts producing alcohol!";
-#endif
-
+ muta_desc = _("¤¢¤Ê¤¿¤Ï¥¢¥ë¥³¡¼¥ë¤òʬÈ礹¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡£", "Your body starts producing alcohol!");
break;
+
case 79:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_HALLU;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤Ï¸¸³Ð¤ò°ú¤µ¯¤³¤¹Àº¿ÀºøÍð¤Ë¿¯¤µ¤ì¤¿¡£";
-#else
- muta_desc = "You are afflicted by a hallucinatory insanity!";
-#endif
-
+ muta_desc = _("¤¢¤Ê¤¿¤Ï¸¸³Ð¤ò°ú¤µ¯¤³¤¹Àº¿ÀºøÍð¤Ë¿¯¤µ¤ì¤¿¡£", "You are afflicted by a hallucinatory insanity!");
break;
+
case 80:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_FLATULENT;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤ÏÀ©¸æÉÔǽ¤Ê¶¯Îõ¤ÊÕû¤ò¤³¤¯¤è¤¦¤Ë¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You become subject to uncontrollable flatulence.";
-#endif
+ muta_desc = _( "¤¢¤Ê¤¿¤ÏÀ©¸æÉÔǽ¤Ê¶¯Îõ¤ÊÕû¤ò¤³¤¯¤è¤¦¤Ë¤Ê¤Ã¤¿¡£", "You become subject to uncontrollable flatulence.");
break;
case 81: case 82:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_SCOR_TAIL;
-#ifdef JP
-muta_desc = "¥µ¥½¥ê¤Î¿¬Èø¤¬À¸¤¨¤Æ¤¤¿¡ª";
-#else
- muta_desc = "You grow a scorpion tail!";
-#endif
+ muta_desc = _( "¥µ¥½¥ê¤Î¿¬Èø¤¬À¸¤¨¤Æ¤¤¿¡ª", "You grow a scorpion tail!");
break;
case 83: case 84:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_HORNS;
-#ifdef JP
-muta_desc = "³Û¤Ë³Ñ¤¬À¸¤¨¤¿¡ª";
-#else
- muta_desc = "Horns pop forth into your forehead!";
-#endif
+ muta_desc = _( "³Û¤Ë³Ñ¤¬À¸¤¨¤¿¡ª", "Horns pop forth into your forehead!");
break;
case 85: case 86:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_BEAK;
-#ifdef JP
-muta_desc = "¸ý¤¬±Ô¤¯¶¯¤¤¥¯¥Á¥Ð¥·¤ËÊѲ½¤·¤¿¡ª";
-#else
- muta_desc = "Your mouth turns into a sharp, powerful beak!";
-#endif
+ muta_desc = _( "¸ý¤¬±Ô¤¯¶¯¤¤¥¯¥Á¥Ð¥·¤ËÊѲ½¤·¤¿¡ª", "Your mouth turns into a sharp, powerful beak!");
break;
case 87: case 88:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_ATT_DEMON;
-#ifdef JP
-muta_desc = "°Ëâ¤ò°ú¤ÉÕ¤±¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You start attracting demons.";
-#endif
+ muta_desc = _( "°Ëâ¤ò°ú¤ÉÕ¤±¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡£", "You start attracting demons.");
break;
case 89:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_PROD_MANA;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤ÏÀ©¸æÉÔǽ¤ÊËâË¡¤Î¥¨¥Í¥ë¥®¡¼¤òȯÀ¸¤¹¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You start producing magical energy uncontrollably.";
-#endif
+ muta_desc = _( "¤¢¤Ê¤¿¤ÏÀ©¸æÉÔǽ¤ÊËâË¡¤Î¥¨¥Í¥ë¥®¡¼¤òȯÀ¸¤¹¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡£", "You start producing magical energy uncontrollably.");
break;
case 90: case 91:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_SPEED_FLUX;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤Ïí¯Ýµ¼Á¤Ë¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You become manic-depressive.";
-#endif
+ muta_desc = _( "¤¢¤Ê¤¿¤Ïí¯Ýµ¼Á¤Ë¤Ê¤Ã¤¿¡£", "You become manic-depressive.");
break;
case 92: case 93:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_BANISH_ALL;
-#ifdef JP
-muta_desc = "¶²¤í¤·¤¤ÎϤ¬¤¢¤Ê¤¿¤ÎÇظå¤ËÀø¤ó¤Ç¤¤¤ëµ¤¤¬¤¹¤ë¡£";
-#else
- muta_desc = "You feel a terrifying power lurking behind you.";
-#endif
+ muta_desc = _( "¶²¤í¤·¤¤ÎϤ¬¤¢¤Ê¤¿¤ÎÇظå¤ËÀø¤ó¤Ç¤¤¤ëµ¤¤¬¤¹¤ë¡£", "You feel a terrifying power lurking behind you.");
break;
case 94:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_EAT_LIGHT;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤Ï¥¦¥ó¥´¥ê¥¢¥ó¥È¤Ë´ñ̯¤Ê¿Æ¤·¤ß¤ò³Ð¤¨¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You feel a strange kinship with Ungoliant.";
-#endif
+ muta_desc = _( "¤¢¤Ê¤¿¤Ï¥¦¥ó¥´¥ê¥¢¥ó¥È¤Ë´ñ̯¤Ê¿Æ¤·¤ß¤ò³Ð¤¨¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡£", "You feel a strange kinship with Ungoliant.");
break;
case 95: case 96:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_TRUNK;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤ÎÉ¡¤Ï¿¤Ó¤Æ¾Ý¤ÎÉ¡¤Î¤è¤¦¤Ë¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "Your nose grows into an elephant-like trunk.";
-#endif
+ muta_desc = _( "¤¢¤Ê¤¿¤ÎÉ¡¤Ï¿¤Ó¤Æ¾Ý¤ÎÉ¡¤Î¤è¤¦¤Ë¤Ê¤Ã¤¿¡£", "Your nose grows into an elephant-like trunk.");
break;
case 97:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_ATT_ANIMAL;
-#ifdef JP
-muta_desc = "ưʪ¤ò°ú¤ÉÕ¤±¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You start attracting animals.";
-#endif
+ muta_desc = _( "ưʪ¤ò°ú¤ÉÕ¤±¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡£", "You start attracting animals.");
break;
case 98:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_TENTACLES;
-#ifdef JP
-muta_desc = "¼Ù°¤Ê¿¨¼ê¤¬ÂΤÎËÀ¸¤¨¤Æ¤¤¿¡£";
-#else
- muta_desc = "Evil-looking tentacles sprout from your sides.";
-#endif
+ muta_desc = _( "¼Ù°¤Ê¿¨¼ê¤¬ÂΤÎËÀ¸¤¨¤Æ¤¤¿¡£", "Evil-looking tentacles sprout from your sides.");
break;
case 99:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_RAW_CHAOS;
-#ifdef JP
-muta_desc = "¼þ°Ï¤Î¶õ´Ö¤¬ÉÔ°ÂÄê¤Ë¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë¡£";
-#else
- muta_desc = "You feel the universe is less stable around you.";
-#endif
+ muta_desc = _( "¼þ°Ï¤Î¶õ´Ö¤¬ÉÔ°ÂÄê¤Ë¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë¡£", "You feel the universe is less stable around you.");
break;
case 100: case 101: case 102:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_NORMALITY;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤Ï´ñ̯¤Ê¤Û¤ÉÉáÄ̤ˤʤ俵¤¤¬¤¹¤ë¡£";
-#else
- muta_desc = "You feel strangely normal.";
-#endif
+ muta_desc = _( "¤¢¤Ê¤¿¤Ï´ñ̯¤Ê¤Û¤ÉÉáÄ̤ˤʤ俵¤¤¬¤¹¤ë¡£", "You feel strangely normal.");
break;
case 103:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_WRAITH;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤ÏÍ©Â⽤·¤¿¤ê¼ÂÂ⽤·¤¿¤ê¤¹¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You start to fade in and out of the physical world.";
-#endif
+ muta_desc = _( "¤¢¤Ê¤¿¤ÏÍ©Â⽤·¤¿¤ê¼ÂÂ⽤·¤¿¤ê¤¹¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡£", "You start to fade in and out of the physical world.");
break;
case 104:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_POLY_WOUND;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤Ï¥«¥ª¥¹¤ÎÎϤ¬¸Å¤¤½ý¤ËÆþ¤ê¹þ¤ó¤Ç¤¯¤ë¤Î¤ò´¶¤¸¤¿¡£";
-#else
- muta_desc = "You feel forces of chaos entering your old scars.";
-#endif
+ muta_desc = _( "¤¢¤Ê¤¿¤Ï¥«¥ª¥¹¤ÎÎϤ¬¸Å¤¤½ý¤ËÆþ¤ê¹þ¤ó¤Ç¤¯¤ë¤Î¤ò´¶¤¸¤¿¡£", "You feel forces of chaos entering your old scars.");
break;
case 105:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_WASTING;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤ÏÆÍÁ³¤ª¤¾¤Þ¤·¤¤¿ê¼åɤˤ«¤«¤Ã¤¿¡£";
-#else
- muta_desc = "You suddenly contract a horrible wasting disease.";
-#endif
+ muta_desc = _( "¤¢¤Ê¤¿¤ÏÆÍÁ³¤ª¤¾¤Þ¤·¤¤¿ê¼åɤˤ«¤«¤Ã¤¿¡£", "You suddenly contract a horrible wasting disease.");
break;
case 106:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_ATT_DRAGON;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤Ï¥É¥é¥´¥ó¤ò°ú¤¤Ä¤±¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You start attracting dragons.";
-#endif
+ muta_desc = _( "¤¢¤Ê¤¿¤Ï¥É¥é¥´¥ó¤ò°ú¤¤Ä¤±¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡£", "You start attracting dragons.");
break;
case 107: case 108:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_WEIRD_MIND;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤Î»×¹Í¤ÏÆÍÁ³¤ª¤«¤·¤ÊÊý¸þ¤Ë¸þ¤»Ï¤á¤¿¡£";
-#else
- muta_desc = "Your thoughts suddenly take off in strange directions.";
-#endif
+ muta_desc = _( "¤¢¤Ê¤¿¤Î»×¹Í¤ÏÆÍÁ³¤ª¤«¤·¤ÊÊý¸þ¤Ë¸þ¤»Ï¤á¤¿¡£", "Your thoughts suddenly take off in strange directions.");
break;
case 109:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_NAUSEA;
-#ifdef JP
-muta_desc = "°ßÂÞ¤¬¥Ô¥¯¥Ô¥¯¤·¤Ï¤¸¤á¤¿¡£";
-#else
- muta_desc = "Your stomach starts to roil nauseously.";
-#endif
+ muta_desc = _( "°ßÂÞ¤¬¥Ô¥¯¥Ô¥¯¤·¤Ï¤¸¤á¤¿¡£", "Your stomach starts to roil nauseously.");
break;
case 110: case 111:
{
muta_class = &(p_ptr->muta2);
muta_which = MUT2_CHAOS_GIFT;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤Ï¥«¥ª¥¹¤Î¼é¸î°Ëâ¤ÎÃí°Õ¤ò¼æ¤¯¤è¤¦¤Ë¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You attract the notice of a chaos deity!";
-#endif
+ muta_desc = _( "¤¢¤Ê¤¿¤Ï¥«¥ª¥¹¤Î¼é¸î°Ëâ¤ÎÃí°Õ¤ò¼æ¤¯¤è¤¦¤Ë¤Ê¤Ã¤¿¡£", "You attract the notice of a chaos deity!");
}
break;
case 112:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_WALK_SHAD;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤Ï¸½¼Â¤¬»æ¤Î¤è¤¦¤ËÇö¤¤¤È´¶¤¸¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You feel like reality is as thin as paper.";
-#endif
+ muta_desc = _( "¤¢¤Ê¤¿¤Ï¸½¼Â¤¬»æ¤Î¤è¤¦¤ËÇö¤¤¤È´¶¤¸¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡£", "You feel like reality is as thin as paper.");
break;
case 113: case 114:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_WARNING;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤ÏÆÍÁ³¥Ñ¥é¥Î¥¤¥¢¤Ë¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë¡£";
-#else
- muta_desc = "You suddenly feel paranoid.";
-#endif
+ muta_desc = _( "¤¢¤Ê¤¿¤ÏÆÍÁ³¥Ñ¥é¥Î¥¤¥¢¤Ë¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë¡£", "You suddenly feel paranoid.");
break;
case 115:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_INVULN;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤Ï½ËÊ¡¤µ¤ì¡¢ÌµÅ¨¾õÂ֤ˤʤëȯºî¤òµ¯¤³¤¹¤è¤¦¤Ë¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You are blessed with fits of invulnerability.";
-#endif
+ muta_desc = _( "¤¢¤Ê¤¿¤Ï½ËÊ¡¤µ¤ì¡¢ÌµÅ¨¾õÂ֤ˤʤëȯºî¤òµ¯¤³¤¹¤è¤¦¤Ë¤Ê¤Ã¤¿¡£", "You are blessed with fits of invulnerability.");
break;
case 116: case 117:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_SP_TO_HP;
-#ifdef JP
-muta_desc = "ËâË¡¤Î¼£Ìþ¤Îȯºî¤òµ¯¤³¤¹¤è¤¦¤Ë¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You are subject to fits of magical healing.";
-#endif
+ muta_desc = _( "ËâË¡¤Î¼£Ìþ¤Îȯºî¤òµ¯¤³¤¹¤è¤¦¤Ë¤Ê¤Ã¤¿¡£", "You are subject to fits of magical healing.");
break;
case 118:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_HP_TO_SP;
-#ifdef JP
-muta_desc = "Äˤߤòȼ¤¦Àº¿ÀÌÀÎƲ½¤Îȯºî¤òµ¯¤³¤¹¤è¤¦¤Ë¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You are subject to fits of painful clarity.";
-#endif
+ muta_desc = _( "Äˤߤòȼ¤¦Àº¿ÀÌÀÎƲ½¤Îȯºî¤òµ¯¤³¤¹¤è¤¦¤Ë¤Ê¤Ã¤¿¡£", "You are subject to fits of painful clarity.");
break;
case 119:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_DISARM;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤ÎµÓ¤ÏŤµ¤¬»ÍÇܤˤʤä¿¡£";
-#else
- muta_desc = "Your feet grow to four times their former size.";
-#endif
+ muta_desc = _( "¤¢¤Ê¤¿¤ÎµÓ¤ÏŤµ¤¬»ÍÇܤˤʤä¿¡£", "Your feet grow to four times their former size.");
break;
case 120: case 121: case 122:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_HYPER_STR;
-#ifdef JP
-muta_desc = "Ķ¿ÍŪ¤Ë¶¯¤¯¤Ê¤Ã¤¿¡ª";
-#else
- muta_desc = "You turn into a superhuman he-man!";
-#endif
+ muta_desc = _( "Ķ¿ÍŪ¤Ë¶¯¤¯¤Ê¤Ã¤¿¡ª", "You turn into a superhuman he-man!");
break;
case 123: case 124: case 125:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_PUNY;
-#ifdef JP
-muta_desc = "¶ÚÆù¤¬¼å¤Ã¤Æ¤·¤Þ¤Ã¤¿...";
-#else
- muta_desc = "Your muscles wither away...";
-#endif
+ muta_desc = _( "¶ÚÆù¤¬¼å¤Ã¤Æ¤·¤Þ¤Ã¤¿...", "Your muscles wither away...");
break;
case 126: case 127: case 128:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_HYPER_INT;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤ÎǾ¤ÏÀ¸ÂÎ¥³¥ó¥Ô¥å¡¼¥¿¤Ë¿Ê²½¤·¤¿¡ª";
-#else
- muta_desc = "Your brain evolves into a living computer!";
-#endif
+ muta_desc = _( "¤¢¤Ê¤¿¤ÎǾ¤ÏÀ¸ÂÎ¥³¥ó¥Ô¥å¡¼¥¿¤Ë¿Ê²½¤·¤¿¡ª", "Your brain evolves into a living computer!");
break;
case 129: case 130: case 131:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_MORONIC;
-#ifdef JP
-muta_desc = "Ǿ¤¬°à½Ì¤·¤Æ¤·¤Þ¤Ã¤¿...";
-#else
- muta_desc = "Your brain withers away...";
-#endif
+ muta_desc = _( "Ǿ¤¬°à½Ì¤·¤Æ¤·¤Þ¤Ã¤¿...", "Your brain withers away...");
break;
case 132: case 133:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_RESILIENT;
-#ifdef JP
-muta_desc = "ʳ°¤ì¤Æ¥¿¥Õ¤Ë¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You become extraordinarily resilient.";
-#endif
+ muta_desc = _( "ʳ°¤ì¤Æ¥¿¥Õ¤Ë¤Ê¤Ã¤¿¡£", "You become extraordinarily resilient.");
break;
case 134: case 135:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_XTRA_FAT;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤Ïµ¤»ý¤Á°¤¤¤¯¤é¤¤ÂÀ¤Ã¤¿¡ª";
-#else
- muta_desc = "You become sickeningly fat!";
-#endif
+ muta_desc = _( "¤¢¤Ê¤¿¤Ïµ¤»ý¤Á°¤¤¤¯¤é¤¤ÂÀ¤Ã¤¿¡ª", "You become sickeningly fat!");
break;
case 136: case 137:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_ALBINO;
-#ifdef JP
-muta_desc = "¥¢¥ë¥Ó¥Î¤Ë¤Ê¤Ã¤¿¡ª¼å¤¯¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë...";
-#else
- muta_desc = "You turn into an albino! You feel frail...";
-#endif
+ muta_desc = _( "¥¢¥ë¥Ó¥Î¤Ë¤Ê¤Ã¤¿¡ª¼å¤¯¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë...", "You turn into an albino! You feel frail...");
break;
case 138: case 139: case 140:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_FLESH_ROT;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤ÎÆùÂΤÏÉåÇÔ¤¹¤ëɵ¤¤Ë¿¯¤µ¤ì¤¿¡ª";
-#else
- muta_desc = "Your flesh is afflicted by a rotting disease!";
-#endif
+ muta_desc = _( "¤¢¤Ê¤¿¤ÎÆùÂΤÏÉåÇÔ¤¹¤ëɵ¤¤Ë¿¯¤µ¤ì¤¿¡ª", "Your flesh is afflicted by a rotting disease!");
break;
case 141: case 142:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_SILLY_VOI;
-#ifdef JP
-muta_desc = "À¼¤¬´ÖÈ´¤±¤Ê¥¡¼¥¡¼À¼¤Ë¤Ê¤Ã¤¿¡ª";
-#else
- muta_desc = "Your voice turns into a ridiculous squeak!";
-#endif
+ muta_desc = _( "À¼¤¬´ÖÈ´¤±¤Ê¥¡¼¥¡¼À¼¤Ë¤Ê¤Ã¤¿¡ª", "Your voice turns into a ridiculous squeak!");
break;
case 143: case 144:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_BLANK_FAC;
-#ifdef JP
-muta_desc = "¤Î¤Ã¤Ú¤é¤Ü¤¦¤Ë¤Ê¤Ã¤¿¡ª";
-#else
- muta_desc = "Your face becomes completely featureless!";
-#endif
+ muta_desc = _( "¤Î¤Ã¤Ú¤é¤Ü¤¦¤Ë¤Ê¤Ã¤¿¡ª", "Your face becomes completely featureless!");
break;
case 145:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_ILL_NORM;
-#ifdef JP
-muta_desc = "¿´¤Î°Â¤é¤°¸¸±Æ¤ò±Ç¤·½Ð¤¹¤è¤¦¤Ë¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You start projecting a reassuring image.";
-#endif
+ muta_desc = _( "¿´¤Î°Â¤é¤°¸¸±Æ¤ò±Ç¤·½Ð¤¹¤è¤¦¤Ë¤Ê¤Ã¤¿¡£", "You start projecting a reassuring image.");
break;
case 146: case 147: case 148:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_XTRA_EYES;
-#ifdef JP
-muta_desc = "¿·¤¿¤ËÆó¤Ä¤ÎÌܤ¬½ÐÍ褿¡ª";
-#else
- muta_desc = "You grow an extra pair of eyes!";
-#endif
+ muta_desc = _( "¿·¤¿¤ËÆó¤Ä¤ÎÌܤ¬½ÐÍ褿¡ª", "You grow an extra pair of eyes!");
break;
case 149: case 150:
muta_class = &(p_ptr->muta3);
- muta_which = MUT3_MAGIC_RES;
-#ifdef JP
-muta_desc = "ËâË¡¤Ø¤ÎÂÑÀ¤¬¤Ä¤¤¤¿¡£";
-#else
- muta_desc = "You become resistant to magic.";
-#endif
+ muta_which = MUT3_MAGIC_RES;
+ muta_desc = _( "ËâË¡¤Ø¤ÎÂÑÀ¤¬¤Ä¤¤¤¿¡£", "You become resistant to magic.");
break;
case 151: case 152: case 153:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_XTRA_NOIS;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤Ï´ñ̯¤Ê²»¤òΩ¤Æ»Ï¤á¤¿¡ª";
-#else
- muta_desc = "You start making strange noise!";
-#endif
+ muta_desc = _( "¤¢¤Ê¤¿¤Ï´ñ̯¤Ê²»¤òΩ¤Æ»Ï¤á¤¿¡ª", "You start making strange noise!");
break;
case 154: case 155: case 156:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_INFRAVIS;
-#ifdef JP
-muta_desc = "ÀÖ³°Àþ»ëÎϤ¬Áý¤·¤¿¡£";
-#else
- muta_desc = "Your infravision is improved.";
-#endif
+ muta_desc = _( "ÀÖ³°Àþ»ëÎϤ¬Áý¤·¤¿¡£", "Your infravision is improved.");
break;
case 157: case 158:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_XTRA_LEGS;
-#ifdef JP
-muta_desc = "¿·¤¿¤ËÆóËܤΤ¬À¸¤¨¤Æ¤¤¿¡ª";
-#else
- muta_desc = "You grow an extra pair of legs!";
-#endif
+ muta_desc = _( "¿·¤¿¤ËÆóËܤΤ¬À¸¤¨¤Æ¤¤¿¡ª", "You grow an extra pair of legs!");
break;
case 159: case 160:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_SHORT_LEG;
-#ifdef JP
-muta_desc = "¤¬Ã»¤¤Æ͵¯¤Ë¤Ê¤Ã¤Æ¤·¤Þ¤Ã¤¿¡ª";
-#else
- muta_desc = "Your legs turn into short stubs!";
-#endif
+ muta_desc = _( "¤¬Ã»¤¤Æ͵¯¤Ë¤Ê¤Ã¤Æ¤·¤Þ¤Ã¤¿¡ª", "Your legs turn into short stubs!");
break;
case 161: case 162:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_ELEC_TOUC;
-#ifdef JP
-muta_desc = "·ì´É¤òÅÅή¤¬Î®¤ì»Ï¤á¤¿¡ª";
-#else
- muta_desc = "Electricity starts running through you!";
-#endif
+ muta_desc = _( "·ì´É¤òÅÅή¤¬Î®¤ì»Ï¤á¤¿¡ª", "Electricity starts running through you!");
break;
case 163: case 164:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_FIRE_BODY;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤ÎÂΤϱê¤Ë¤Ä¤Ä¤Þ¤ì¤Æ¤¤¤ë¡£";
-#else
- muta_desc = "Your body is enveloped in flames!";
-#endif
+ muta_desc = _( "¤¢¤Ê¤¿¤ÎÂΤϱê¤Ë¤Ä¤Ä¤Þ¤ì¤Æ¤¤¤ë¡£", "Your body is enveloped in flames!");
break;
case 165: case 166: case 167:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_WART_SKIN;
-#ifdef JP
-muta_desc = "µ¤»ý¤Á°¤¤¥¤¥Ü¥¤¥Ü¤¬ÂÎÃæ¤Ë¤Ç¤¤¿¡ª";
-#else
- muta_desc = "Disgusting warts appear everywhere on you!";
-#endif
+ muta_desc = _( "µ¤»ý¤Á°¤¤¥¤¥Ü¥¤¥Ü¤¬ÂÎÃæ¤Ë¤Ç¤¤¿¡ª", "Disgusting warts appear everywhere on you!");
break;
case 168: case 169: case 170:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_SCALES;
-#ifdef JP
-muta_desc = "È©¤¬¹õ¤¤ÎÚ¤ËÊѤï¤Ã¤¿¡ª";
-#else
- muta_desc = "Your skin turns into black scales!";
-#endif
+ muta_desc = _( "È©¤¬¹õ¤¤ÎÚ¤ËÊѤï¤Ã¤¿¡ª", "Your skin turns into black scales!");
break;
case 171: case 172:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_IRON_SKIN;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤ÎÈ©¤ÏÅ´¤Ë¤Ê¤Ã¤¿¡ª";
-#else
- muta_desc = "Your skin turns to steel!";
-#endif
+ muta_desc = _( "¤¢¤Ê¤¿¤ÎÈ©¤ÏÅ´¤Ë¤Ê¤Ã¤¿¡ª", "Your skin turns to steel!");
break;
case 173: case 174:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_WINGS;
-#ifdef JP
-muta_desc = "ÇØÃæ¤Ë±©¤¬À¸¤¨¤¿¡£";
-#else
- muta_desc = "You grow a pair of wings.";
-#endif
+ muta_desc = _( "ÇØÃæ¤Ë±©¤¬À¸¤¨¤¿¡£", "You grow a pair of wings.");
break;
case 175: case 176: case 177:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_FEARLESS;
-#ifdef JP
-muta_desc = "´°Á´¤ËÉݤìÃΤ餺¤Ë¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You become completely fearless.";
-#endif
+ muta_desc = _( "´°Á´¤ËÉݤìÃΤ餺¤Ë¤Ê¤Ã¤¿¡£", "You become completely fearless.");
break;
case 178: case 179:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_REGEN;
-#ifdef JP
-muta_desc = "µÞ®¤Ë²óÉü¤·»Ï¤á¤¿¡£";
-#else
- muta_desc = "You start regenerating.";
-#endif
+ muta_desc = _( "µÞ®¤Ë²óÉü¤·»Ï¤á¤¿¡£", "You start regenerating.");
break;
case 180: case 181:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_ESP;
-#ifdef JP
-muta_desc = "¥Æ¥ì¥Ñ¥·¡¼¤ÎǽÎϤòÆÀ¤¿¡ª";
-#else
- muta_desc = "You develop a telepathic ability!";
-#endif
+ muta_desc = _( "¥Æ¥ì¥Ñ¥·¡¼¤ÎǽÎϤòÆÀ¤¿¡ª", "You develop a telepathic ability!");
break;
case 182: case 183: case 184:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_LIMBER;
-#ifdef JP
-muta_desc = "¶ÚÆù¤¬¤·¤Ê¤ä¤«¤Ë¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "Your muscles become limber.";
-#endif
+ muta_desc = _( "¶ÚÆù¤¬¤·¤Ê¤ä¤«¤Ë¤Ê¤Ã¤¿¡£", "Your muscles become limber.");
break;
case 185: case 186: case 187:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_ARTHRITIS;
-#ifdef JP
-muta_desc = "´ØÀ᤬ÆÍÁ³Äˤ߽Ф·¤¿¡£";
-#else
- muta_desc = "Your joints suddenly hurt.";
-#endif
+ muta_desc = _( "´ØÀ᤬ÆÍÁ³Äˤ߽Ф·¤¿¡£", "Your joints suddenly hurt.");
break;
case 188:
if (p_ptr->pseikaku == SEIKAKU_LUCKY) break;
muta_class = &(p_ptr->muta3);
muta_which = MUT3_BAD_LUCK;
-#ifdef JP
-muta_desc = "°°Õ¤ËËþ¤Á¤¿¹õ¤¤¥ª¡¼¥é¤¬¤¢¤Ê¤¿¤ò¤È¤ê¤Þ¤¤¤¿...";
-#else
- muta_desc = "There is a malignant black aura surrounding you...";
-#endif
+ muta_desc = _( "°°Õ¤ËËþ¤Á¤¿¹õ¤¤¥ª¡¼¥é¤¬¤¢¤Ê¤¿¤ò¤È¤ê¤Þ¤¤¤¿...", "There is a malignant black aura surrounding you...");
break;
case 189:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_VULN_ELEM;
-#ifdef JP
-muta_desc = "̯¤Ë̵ËÉÈ÷¤Ë¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë¡£";
-#else
- muta_desc = "You feel strangely exposed.";
-#endif
+ muta_desc = _( "̯¤Ë̵ËÉÈ÷¤Ë¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë¡£", "You feel strangely exposed.");
break;
case 190: case 191: case 192:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_MOTION;
-#ifdef JP
-muta_desc = "ÂΤÎÆ°ºî¤¬¤è¤êÀµ³Î¤Ë¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You move with new assurance.";
-#endif
+ muta_desc = _( "ÂΤÎÆ°ºî¤¬¤è¤êÀµ³Î¤Ë¤Ê¤Ã¤¿¡£", "You move with new assurance.");
break;
case 193:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_GOOD_LUCK;
-#ifdef JP
-muta_desc = "»üÈῼ¤¤Çò¤¤¥ª¡¼¥é¤¬¤¢¤Ê¤¿¤ò¤È¤ê¤Þ¤¤¤¿...";
-#else
- muta_desc = "There is a benevolent white aura surrounding you...";
-#endif
+ muta_desc = _( "»üÈῼ¤¤Çò¤¤¥ª¡¼¥é¤¬¤¢¤Ê¤¿¤ò¤È¤ê¤Þ¤¤¤¿...", "There is a benevolent white aura surrounding you...");
break;
default:
if (!muta_chosen)
{
-#ifdef JP
-msg_print("ÉáÄ̤ˤʤ俵¤¤¬¤¹¤ë¡£");
-#else
- msg_print("You feel normal.");
-#endif
+ msg_print(_("ÉáÄ̤ˤʤ俵¤¤¬¤¹¤ë¡£", "You feel normal."));
return FALSE;
}
{
muta_class = &(p_ptr->muta1);
muta_which = MUT1_HYPN_GAZE;
-#ifdef JP
-muta_desc = "´ã¤¬¸¸ÏÇŪ¤Ë¤Ê¤Ã¤¿...";
-#else
- muta_desc = "Your eyes look mesmerizing...";
-#endif
+ muta_desc = _( "´ã¤¬¸¸ÏÇŪ¤Ë¤Ê¤Ã¤¿...", "Your eyes look mesmerizing...");
}
{
muta_class = &(p_ptr->muta2);
muta_which = MUT2_HORNS;
-#ifdef JP
-muta_desc = "³Ñ¤¬³Û¤«¤éÀ¸¤¨¤Æ¤¤¿¡ª";
-#else
- muta_desc = "Horns pop forth into your forehead!";
-#endif
+ muta_desc = _( "³Ñ¤¬³Û¤«¤éÀ¸¤¨¤Æ¤¤¿¡ª", "Horns pop forth into your forehead!");
}
{
muta_class = &(p_ptr->muta1);
muta_which = MUT1_SHRIEK;
-#ifdef JP
-muta_desc = "À¼¼Á¤¬¤«¤Ê¤ê¶¯¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "Your vocal cords get much tougher.";
-#endif
+ muta_desc = _( "À¼¼Á¤¬¤«¤Ê¤ê¶¯¤¯¤Ê¤Ã¤¿¡£", "Your vocal cords get much tougher.");
}
{
muta_class = &(p_ptr->muta1);
muta_which = MUT1_POLYMORPH;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤ÎÆùÂΤÏÊѲ½¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡¢";
-#else
- muta_desc = "Your body seems mutable.";
-#endif
+ muta_desc = _( "¤¢¤Ê¤¿¤ÎÆùÂΤÏÊѲ½¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡¢", "Your body seems mutable.");
}
{
muta_class = &(p_ptr->muta2);
muta_which = MUT2_TENTACLES;
-#ifdef JP
-muta_desc = "¼Ù°¤Ê¿¨¼ê¤¬¸ý¤Î¼þ¤ê¤ËÀ¸¤¨¤¿¡£";
-#else
- muta_desc = "Evil-looking tentacles sprout from your mouth.";
-#endif
+ muta_desc = _( "¼Ù°¤Ê¿¨¼ê¤¬¸ý¤Î¼þ¤ê¤ËÀ¸¤¨¤¿¡£", "Evil-looking tentacles sprout from your mouth.");
}
}
-#ifdef JP
-msg_print("ÆÍÁ³ÊÑ°Û¤·¤¿¡ª");
-#else
- msg_print("You mutate!");
-#endif
+ msg_print(_("ÆÍÁ³ÊÑ°Û¤·¤¿¡ª", "You mutate!"));
msg_print(muta_desc);
*muta_class |= muta_which;
{
if (p_ptr->muta3 & MUT3_HYPER_STR)
{
-#ifdef JP
-msg_print("¤¢¤Ê¤¿¤Ï¤â¤¦Ä¶¿ÍŪ¤Ë¶¯¤¯¤Ï¤Ê¤¤¡ª");
-#else
- msg_print("You no longer feel super-strong!");
-#endif
+ msg_print(_("¤¢¤Ê¤¿¤Ï¤â¤¦Ä¶¿ÍŪ¤Ë¶¯¤¯¤Ï¤Ê¤¤¡ª", "You no longer feel super-strong!"));
p_ptr->muta3 &= ~(MUT3_HYPER_STR);
}
{
if (p_ptr->muta3 & MUT3_PUNY)
{
-#ifdef JP
-msg_print("¤¢¤Ê¤¿¤Ï¤â¤¦µõ¼å¤Ç¤Ï¤Ê¤¤¡ª");
-#else
- msg_print("You no longer feel puny!");
-#endif
+ msg_print(_("¤¢¤Ê¤¿¤Ï¤â¤¦µõ¼å¤Ç¤Ï¤Ê¤¤¡ª", "You no longer feel puny!"));
p_ptr->muta3 &= ~(MUT3_PUNY);
}
{
if (p_ptr->muta3 & MUT3_HYPER_INT)
{
-#ifdef JP
-msg_print("¤¢¤Ê¤¿¤ÎǾ¤Ï¤â¤¦À¸ÂÎ¥³¥ó¥Ô¥å¡¼¥¿¤Ç¤Ï¤Ê¤¤¡£");
-#else
- msg_print("Your brain is no longer a living computer.");
-#endif
+ msg_print(_("¤¢¤Ê¤¿¤ÎǾ¤Ï¤â¤¦À¸ÂÎ¥³¥ó¥Ô¥å¡¼¥¿¤Ç¤Ï¤Ê¤¤¡£", "Your brain is no longer a living computer."));
p_ptr->muta3 &= ~(MUT3_HYPER_INT);
}
{
if (p_ptr->muta3 & MUT3_MORONIC)
{
-#ifdef JP
-msg_print("¤¢¤Ê¤¿¤Ï¤â¤¦Àº¿ÀÇö¼å¤Ç¤Ï¤Ê¤¤¡£");
-#else
- msg_print("You are no longer moronic.");
-#endif
+ msg_print(_("¤¢¤Ê¤¿¤Ï¤â¤¦Àº¿ÀÇö¼å¤Ç¤Ï¤Ê¤¤¡£", "You are no longer moronic."));
p_ptr->muta3 &= ~(MUT3_MORONIC);
}
{
if (p_ptr->muta3 & MUT3_SCALES)
{
-#ifdef JP
-msg_print("ÎÚ¤¬¤Ê¤¯¤Ê¤Ã¤¿¡£");
-#else
- msg_print("You lose your scales.");
-#endif
+ msg_print(_("ÎÚ¤¬¤Ê¤¯¤Ê¤Ã¤¿¡£", "You lose your scales."));
p_ptr->muta3 &= ~(MUT3_SCALES);
}
if (p_ptr->muta3 & MUT3_FLESH_ROT)
{
-#ifdef JP
-msg_print("ÆùÂΤ¬ÉåÍ𤷤ʤ¯¤Ê¤Ã¤¿¡£");
-#else
- msg_print("Your flesh rots no longer.");
-#endif
+ msg_print(_("ÆùÂΤ¬ÉåÍ𤷤ʤ¯¤Ê¤Ã¤¿¡£", "Your flesh rots no longer."));
p_ptr->muta3 &= ~(MUT3_FLESH_ROT);
}
if (p_ptr->muta3 & MUT3_WART_SKIN)
{
-#ifdef JP
-msg_print("È©¤Î¥¤¥Ü¥¤¥Ü¤¬¤Ê¤¯¤Ê¤Ã¤¿¡£");
-#else
- msg_print("You lose your warts.");
-#endif
+ msg_print(_("È©¤Î¥¤¥Ü¥¤¥Ü¤¬¤Ê¤¯¤Ê¤Ã¤¿¡£", "You lose your warts."));
p_ptr->muta3 &= ~(MUT3_WART_SKIN);
}
{
if (p_ptr->muta3 & MUT3_IRON_SKIN)
{
-#ifdef JP
-msg_print("¤¢¤Ê¤¿¤ÎÈ©¤Ï¤â¤¦Å´¤Ç¤Ï¤Ê¤¤¡£");
-#else
- msg_print("Your skin is no longer made of steel.");
-#endif
+ msg_print(_("¤¢¤Ê¤¿¤ÎÈ©¤Ï¤â¤¦Å´¤Ç¤Ï¤Ê¤¤¡£", "Your skin is no longer made of steel."));
p_ptr->muta3 &= ~(MUT3_IRON_SKIN);
}
{
if (p_ptr->muta2 & MUT2_COWARDICE)
{
-#ifdef JP
-msg_print("²²É¤Ǥʤ¯¤Ê¤Ã¤¿¡£");
-#else
- msg_print("You are no longer cowardly.");
-#endif
+ msg_print(_("²²É¤Ǥʤ¯¤Ê¤Ã¤¿¡£", "You are no longer cowardly."));
p_ptr->muta2 &= ~(MUT2_COWARDICE);
}
{
if (p_ptr->muta3 & MUT3_REGEN)
{
-#ifdef JP
-msg_print("µÞ®¤Ë²óÉü¤·¤Ê¤¯¤Ê¤Ã¤¿¡£");
-#else
- msg_print("You stop regenerating.");
-#endif
+ msg_print(_("µÞ®¤Ë²óÉü¤·¤Ê¤¯¤Ê¤Ã¤¿¡£", "You stop regenerating."));
p_ptr->muta3 &= ~(MUT3_REGEN);
}
{
if (p_ptr->muta3 & MUT3_FLESH_ROT)
{
-#ifdef JP
-msg_print("ÆùÂΤ¬ÉåÍ𤷤ʤ¯¤Ê¤Ã¤¿¡£");
-#else
- msg_print("Your flesh stops rotting.");
-#endif
+ msg_print(_("ÆùÂΤ¬ÉåÍ𤷤ʤ¯¤Ê¤Ã¤¿¡£", "Your flesh stops rotting."));
p_ptr->muta3 &= ~(MUT3_FLESH_ROT);
}
{
if (p_ptr->muta3 & MUT3_ARTHRITIS)
{
-#ifdef JP
-msg_print("´ØÀ᤬Äˤ¯¤Ê¤¯¤Ê¤Ã¤¿¡£");
-#else
- msg_print("Your joints stop hurting.");
-#endif
+ msg_print(_("´ØÀ᤬Äˤ¯¤Ê¤¯¤Ê¤Ã¤¿¡£", "Your joints stop hurting."));
p_ptr->muta3 &= ~(MUT3_ARTHRITIS);
}
{
if (p_ptr->muta3 & MUT3_LIMBER)
{
-#ifdef JP
-msg_print("¤¢¤Ê¤¿¤Ï¤·¤Ê¤ä¤«¤Ç¤Ê¤¯¤Ê¤Ã¤¿¡£");
-#else
- msg_print("You no longer feel limber.");
-#endif
+ msg_print(_("¤¢¤Ê¤¿¤Ï¤·¤Ê¤ä¤«¤Ç¤Ê¤¯¤Ê¤Ã¤¿¡£", "You no longer feel limber."));
p_ptr->muta3 &= ~(MUT3_LIMBER);
}
{
if (p_ptr->muta3 & MUT3_FEARLESS)
{
-#ifdef JP
-msg_print("¶²¤ìÃΤ餺¤Ç¤Ê¤¯¤Ê¤Ã¤¿¡£");
-#else
- msg_print("You no longer feel fearless.");
-#endif
+ msg_print(_("¶²¤ìÃΤ餺¤Ç¤Ê¤¯¤Ê¤Ã¤¿¡£", "You no longer feel fearless."));
p_ptr->muta3 &= ~(MUT3_FEARLESS);
}
{
if (p_ptr->muta2 & MUT2_TRUNK)
{
-#ifdef JP
-msg_print("¤¢¤Ê¤¿¤ÎÉ¡¤Ï¤â¤¦¾Ý¤ÎÉ¡¤Î¤è¤¦¤Ç¤Ï¤Ê¤¯¤Ê¤Ã¤¿¡£");
-#else
- msg_print("Your nose is no longer elephantine.");
-#endif
+ msg_print(_("¤¢¤Ê¤¿¤ÎÉ¡¤Ï¤â¤¦¾Ý¤ÎÉ¡¤Î¤è¤¦¤Ç¤Ï¤Ê¤¯¤Ê¤Ã¤¿¡£", "Your nose is no longer elephantine."));
p_ptr->muta2 &= ~(MUT2_TRUNK);
}
{
if (p_ptr->muta2 & MUT2_BEAK)
{
-#ifdef JP
-msg_print("¹Å¤¤¥¯¥Á¥Ð¥·¤¬¤Ê¤¯¤Ê¤Ã¤¿¡£");
-#else
- msg_print("You no longer have a hard beak.");
-#endif
+ msg_print(_("¹Å¤¤¥¯¥Á¥Ð¥·¤¬¤Ê¤¯¤Ê¤Ã¤¿¡£", "You no longer have a hard beak."));
p_ptr->muta2 &= ~(MUT2_BEAK);
}
case 1: case 2: case 3: case 4:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_SPIT_ACID;
-#ifdef JP
-muta_desc = "»À¤ò¿á¤¤«¤±¤ëǽÎϤò¼º¤Ã¤¿¡£";
-#else
- muta_desc = "You lose the ability to spit acid.";
-#endif
+ muta_desc = _( "»À¤ò¿á¤¤«¤±¤ëǽÎϤò¼º¤Ã¤¿¡£", "You lose the ability to spit acid.");
break;
case 5: case 6: case 7:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_BR_FIRE;
-#ifdef JP
-muta_desc = "±ê¤Î¥Ö¥ì¥¹¤òÅǤ¯Ç½ÎϤò¼º¤Ã¤¿¡£";
-#else
- muta_desc = "You lose the ability to breathe fire.";
-#endif
+ muta_desc = _( "±ê¤Î¥Ö¥ì¥¹¤òÅǤ¯Ç½ÎϤò¼º¤Ã¤¿¡£", "You lose the ability to breathe fire.");
break;
case 8: case 9:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_HYPN_GAZE;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤ÎÌܤϤĤޤé¤Ê¤¤Ìܤˤʤä¿¡£";
-#else
- muta_desc = "Your eyes look uninteresting.";
-#endif
+ muta_desc = _( "¤¢¤Ê¤¿¤ÎÌܤϤĤޤé¤Ê¤¤Ìܤˤʤä¿¡£", "Your eyes look uninteresting.");
break;
case 10: case 11:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_TELEKINES;
-#ifdef JP
-muta_desc = "Ç°Æ°ÎϤÇʪ¤òÆ°¤«¤¹Ç½ÎϤò¼º¤Ã¤¿¡£";
-#else
- muta_desc = "You lose the ability to move objects telekinetically.";
-#endif
+ muta_desc = _( "Ç°Æ°ÎϤÇʪ¤òÆ°¤«¤¹Ç½ÎϤò¼º¤Ã¤¿¡£", "You lose the ability to move objects telekinetically.");
break;
case 12: case 13: case 14:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_VTELEPORT;
-#ifdef JP
-muta_desc = "¼«Ê¬¤Î°Õ»×¤Ç¥Æ¥ì¥Ý¡¼¥È¤¹¤ëǽÎϤò¼º¤Ã¤¿¡£";
-#else
- muta_desc = "You lose the power of teleportation at will.";
-#endif
+ muta_desc = _( "¼«Ê¬¤Î°Õ»×¤Ç¥Æ¥ì¥Ý¡¼¥È¤¹¤ëǽÎϤò¼º¤Ã¤¿¡£", "You lose the power of teleportation at will.");
break;
case 15: case 16:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_MIND_BLST;
-#ifdef JP
-muta_desc = "Àº¿À¹¶·â¤ÎǽÎϤò¼º¤Ã¤¿¡£";
-#else
- muta_desc = "You lose the power of Mind Blast.";
-#endif
+ muta_desc = _( "Àº¿À¹¶·â¤ÎǽÎϤò¼º¤Ã¤¿¡£", "You lose the power of Mind Blast.");
break;
case 17: case 18:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_RADIATION;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤ÏÊü¼Íǽ¤òȯÀ¸¤·¤Ê¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You stop emitting hard radiation.";
-#endif
+ muta_desc = _( "¤¢¤Ê¤¿¤ÏÊü¼Íǽ¤òȯÀ¸¤·¤Ê¤¯¤Ê¤Ã¤¿¡£", "You stop emitting hard radiation.");
break;
case 19: case 20:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_VAMPIRISM;
-#ifdef JP
-muta_desc = "µÛ·ì¤ÎǽÎϤò¼º¤Ã¤¿¡£";
-#else
- muta_desc = "You are no longer vampiric.";
-#endif
+ muta_desc = _( "µÛ·ì¤ÎǽÎϤò¼º¤Ã¤¿¡£", "You are no longer vampiric.");
break;
case 21: case 22: case 23:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_SMELL_MET;
-#ifdef JP
-muta_desc = "¶â°¤Î½¤¤¤òÓ̤²¤Ê¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You no longer smell a metallic odor.";
-#endif
+ muta_desc = _( "¶â°¤Î½¤¤¤òÓ̤²¤Ê¤¯¤Ê¤Ã¤¿¡£", "You no longer smell a metallic odor.");
break;
case 24: case 25: case 26: case 27:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_SMELL_MON;
-#ifdef JP
-muta_desc = "ÉÔ·é¤Ê¥â¥ó¥¹¥¿¡¼¤Î½¤¤¤òÓ̤²¤Ê¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You no longer smell filthy monsters.";
-#endif
+ muta_desc = _( "ÉÔ·é¤Ê¥â¥ó¥¹¥¿¡¼¤Î½¤¤¤òÓ̤²¤Ê¤¯¤Ê¤Ã¤¿¡£", "You no longer smell filthy monsters.");
break;
case 28: case 29: case 30:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_BLINK;
-#ifdef JP
-muta_desc = "¶áµ÷Î¥¥Æ¥ì¥Ý¡¼¥È¤ÎǽÎϤò¼º¤Ã¤¿¡£";
-#else
- muta_desc = "You lose the power of minor teleportation.";
-#endif
+ muta_desc = _( "¶áµ÷Î¥¥Æ¥ì¥Ý¡¼¥È¤ÎǽÎϤò¼º¤Ã¤¿¡£", "You lose the power of minor teleportation.");
break;
case 31: case 32:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_EAT_ROCK;
-#ifdef JP
-muta_desc = "ÊɤÏÈþÌ£¤·¤½¤¦¤Ë¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "The walls look unappetizing.";
-#endif
+ muta_desc = _( "ÊɤÏÈþÌ£¤·¤½¤¦¤Ë¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡£", "The walls look unappetizing.");
break;
case 33: case 34:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_SWAP_POS;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤Ï¼«Ê¬¤Î·¤¤Ëα¤Þ¤ë´¶¤¸¤¬¤¹¤ë¡£";
-#else
- muta_desc = "You feel like staying in your own shoes.";
-#endif
+ muta_desc = _( "¤¢¤Ê¤¿¤Ï¼«Ê¬¤Î·¤¤Ëα¤Þ¤ë´¶¤¸¤¬¤¹¤ë¡£", "You feel like staying in your own shoes.");
break;
case 35: case 36: case 37:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_SHRIEK;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤ÎÀ¼¼Á¤Ï¼å¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "Your vocal cords get much weaker.";
-#endif
+ muta_desc = _( "¤¢¤Ê¤¿¤ÎÀ¼¼Á¤Ï¼å¤¯¤Ê¤Ã¤¿¡£", "Your vocal cords get much weaker.");
break;
case 38: case 39: case 40:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_ILLUMINE;
-#ifdef JP
-muta_desc = "Éô²°¤òÌÀ¤ë¤¯¾È¤é¤¹¤³¤È¤¬½ÐÍè¤Ê¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You can no longer light up rooms with your presence.";
-#endif
+ muta_desc = _( "Éô²°¤òÌÀ¤ë¤¯¾È¤é¤¹¤³¤È¤¬½ÐÍè¤Ê¤¯¤Ê¤Ã¤¿¡£", "You can no longer light up rooms with your presence.");
break;
case 41: case 42:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_DET_CURSE;
-#ifdef JP
-muta_desc = "¼Ù°¤ÊËâË¡¤ò´¶¤¸¤é¤ì¤Ê¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You can no longer feel evil magics.";
-#endif
+ muta_desc = _( "¼Ù°¤ÊËâË¡¤ò´¶¤¸¤é¤ì¤Ê¤¯¤Ê¤Ã¤¿¡£", "You can no longer feel evil magics.");
break;
case 43: case 44: case 45:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_BERSERK;
-#ifdef JP
-muta_desc = "À©¸æ¤Ç¤¤ë·ã¾ð¤ò´¶¤¸¤Ê¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You no longer feel a controlled rage.";
-#endif
+ muta_desc = _( "À©¸æ¤Ç¤¤ë·ã¾ð¤ò´¶¤¸¤Ê¤¯¤Ê¤Ã¤¿¡£", "You no longer feel a controlled rage.");
break;
case 46:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_POLYMORPH;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤ÎÂΤϰÂÄꤷ¤¿¤è¤¦¤Ë¸«¤¨¤ë¡£";
-#else
- muta_desc = "Your body seems stable.";
-#endif
+ muta_desc = _( "¤¢¤Ê¤¿¤ÎÂΤϰÂÄꤷ¤¿¤è¤¦¤Ë¸«¤¨¤ë¡£", "Your body seems stable.");
break;
case 47: case 48:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_MIDAS_TCH;
-#ifdef JP
-muta_desc = "¥ß¥À¥¹¤Î¼ê¤ÎǽÎϤò¼º¤Ã¤¿¡£";
-#else
- muta_desc = "You lose the Midas touch.";
-#endif
+ muta_desc = _( "¥ß¥À¥¹¤Î¼ê¤ÎǽÎϤò¼º¤Ã¤¿¡£", "You lose the Midas touch.");
break;
case 49:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_GROW_MOLD;
-#ifdef JP
-muta_desc = "ÆÍÁ³¥«¥Ó¤¬·ù¤¤¤Ë¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You feel a sudden dislike for mold.";
-#endif
+ muta_desc = _( "ÆÍÁ³¥«¥Ó¤¬·ù¤¤¤Ë¤Ê¤Ã¤¿¡£", "You feel a sudden dislike for mold.");
break;
case 50: case 51: case 52:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_RESIST;
-#ifdef JP
-muta_desc = "½ý¤Ä¤°×¤¯¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë¡£";
-#else
- muta_desc = "You feel like you might be vulnerable.";
-#endif
+ muta_desc = _( "½ý¤Ä¤°×¤¯¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë¡£", "You feel like you might be vulnerable.");
break;
case 53: case 54: case 55:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_EARTHQUAKE;
-#ifdef JP
-muta_desc = "¥À¥ó¥¸¥ç¥ó¤ò²õ¤¹Ç½ÎϤò¼º¤Ã¤¿¡£";
-#else
- muta_desc = "You lose the ability to wreck the dungeon.";
-#endif
+ muta_desc = _( "¥À¥ó¥¸¥ç¥ó¤ò²õ¤¹Ç½ÎϤò¼º¤Ã¤¿¡£", "You lose the ability to wreck the dungeon.");
break;
case 56:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_EAT_MAGIC;
-#ifdef JP
-muta_desc = "ËâË¡¤Î¥¢¥¤¥Æ¥à¤Ï¤â¤¦ÈþÌ£¤·¤½¤¦¤Ë¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "Your magic items no longer look delicious.";
-#endif
+ muta_desc = _( "ËâË¡¤Î¥¢¥¤¥Æ¥à¤Ï¤â¤¦ÈþÌ£¤·¤½¤¦¤Ë¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡£", "Your magic items no longer look delicious.");
break;
case 57: case 58:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_WEIGH_MAG;
-#ifdef JP
-muta_desc = "ËâÎϤò´¶¤¸¤é¤ì¤Ê¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You no longer sense magic.";
-#endif
+ muta_desc = _( "ËâÎϤò´¶¤¸¤é¤ì¤Ê¤¯¤Ê¤Ã¤¿¡£", "You no longer sense magic.");
break;
case 59:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_STERILITY;
-#ifdef JP
-muta_desc = "¤¿¤¯¤µ¤ó¤Î°ÂÅȤÎÅÇ©¤¬Ê¹¤³¤¨¤¿¡£";
-#else
- muta_desc = "You hear a massed sigh of relief.";
-#endif
+ muta_desc = _( "¤¿¤¯¤µ¤ó¤Î°ÂÅȤÎÅÇ©¤¬Ê¹¤³¤¨¤¿¡£", "You hear a massed sigh of relief.");
break;
case 60: case 61:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_PANIC_HIT;
-#ifdef JP
-muta_desc = "¤¢¤Á¤³¤Á¤ØÄ·¤Ù¤ëµ¤Ê¬¤¬¤Ê¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You no longer feel jumpy.";
-#endif
+ muta_desc = _( "¤¢¤Á¤³¤Á¤ØÄ·¤Ù¤ëµ¤Ê¬¤¬¤Ê¤¯¤Ê¤Ã¤¿¡£", "You no longer feel jumpy.");
break;
case 62: case 63: case 64:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_DAZZLE;
-#ifdef JP
-muta_desc = "¤Þ¤Ð¤æ¤¤Á®¸÷¤òȯ¤¹¤ëǽÎϤò¼º¤Ã¤¿¡£";
-#else
- muta_desc = "You lose the ability to emit dazzling lights.";
-#endif
+ muta_desc = _( "¤Þ¤Ð¤æ¤¤Á®¸÷¤òȯ¤¹¤ëǽÎϤò¼º¤Ã¤¿¡£", "You lose the ability to emit dazzling lights.");
break;
case 65: case 66: case 67:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_LASER_EYE;
-#ifdef JP
-muta_desc = "´ã¤¬¾¯¤·¤Î´Ö¾Æ¤ÉÕ¤¤¤Æ¡¢Äˤߤ¬Ï¤餤¤À¡£";
-#else
- muta_desc = "Your eyes burn for a moment, then feel soothed.";
-#endif
+ muta_desc = _( "´ã¤¬¾¯¤·¤Î´Ö¾Æ¤ÉÕ¤¤¤Æ¡¢Äˤߤ¬Ï¤餤¤À¡£", "Your eyes burn for a moment, then feel soothed.");
break;
case 68: case 69:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_RECALL;
-#ifdef JP
-muta_desc = "¾¯¤·¤Î´Ö¥Û¡¼¥à¥·¥Ã¥¯¤Ë¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You feel briefly homesick.";
-#endif
+ muta_desc = _( "¾¯¤·¤Î´Ö¥Û¡¼¥à¥·¥Ã¥¯¤Ë¤Ê¤Ã¤¿¡£", "You feel briefly homesick.");
break;
case 70:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_BANISH;
-#ifdef JP
-muta_desc = "¿ÀÀ»¤ÊÅܤê¤ÎÎϤò´¶¤¸¤Ê¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You no longer feel a holy wrath.";
-#endif
+ muta_desc = _( "¿ÀÀ»¤ÊÅܤê¤ÎÎϤò´¶¤¸¤Ê¤¯¤Ê¤Ã¤¿¡£", "You no longer feel a holy wrath.");
break;
case 71: case 72:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_COLD_TOUCH;
-#ifdef JP
-muta_desc = "¼ê¤¬ÃȤ«¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "Your hands warm up.";
-#endif
+ muta_desc = _( "¼ê¤¬ÃȤ«¤¯¤Ê¤Ã¤¿¡£", "Your hands warm up.");
break;
case 73: case 74:
muta_class = &(p_ptr->muta1);
muta_which = MUT1_LAUNCHER;
-#ifdef JP
-muta_desc = "ʪ¤òÅꤲ¤ë¼ê¤¬¼å¤¯¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë¡£";
-#else
- muta_desc = "Your throwing arm feels much weaker.";
-#endif
+ muta_desc = _( "ʪ¤òÅꤲ¤ë¼ê¤¬¼å¤¯¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë¡£", "Your throwing arm feels much weaker.");
break;
case 75:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_BERS_RAGE;
-#ifdef JP
-muta_desc = "¶§Ë½²½¤Îȯºî¤Ë¤µ¤é¤µ¤ì¤Ê¤¯¤Ê¤Ã¤¿¡ª";
-#else
- muta_desc = "You are no longer subject to fits of berserk rage!";
-#endif
+ muta_desc = _( "¶§Ë½²½¤Îȯºî¤Ë¤µ¤é¤µ¤ì¤Ê¤¯¤Ê¤Ã¤¿¡ª", "You are no longer subject to fits of berserk rage!");
break;
case 76:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_COWARDICE;
-#ifdef JP
-muta_desc = "¤â¤¦¿®¤¸¤¬¤¿¤¤¤Û¤É²²É¤ǤϤʤ¯¤Ê¤Ã¤¿¡ª";
-#else
- muta_desc = "You are no longer an incredible coward!";
-#endif
+ muta_desc = _( "¤â¤¦¿®¤¸¤¬¤¿¤¤¤Û¤É²²É¤ǤϤʤ¯¤Ê¤Ã¤¿¡ª", "You are no longer an incredible coward!");
break;
case 77:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_RTELEPORT;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤Î°ÌÃ֤Ϥè¤ê³ÎÄêŪ¤Ë¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "Your position seems more certain.";
-#endif
+ muta_desc = _( "¤¢¤Ê¤¿¤Î°ÌÃ֤Ϥè¤ê³ÎÄêŪ¤Ë¤Ê¤Ã¤¿¡£", "Your position seems more certain.");
break;
case 78:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_ALCOHOL;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤Ï¥¢¥ë¥³¡¼¥ë¤òʬÈ礷¤Ê¤¯¤Ê¤Ã¤¿¡ª";
-#else
- muta_desc = "Your body stops producing alcohol!";
-#endif
+ muta_desc = _( "¤¢¤Ê¤¿¤Ï¥¢¥ë¥³¡¼¥ë¤òʬÈ礷¤Ê¤¯¤Ê¤Ã¤¿¡ª", "Your body stops producing alcohol!");
break;
case 79:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_HALLU;
-#ifdef JP
-muta_desc = "¸¸³Ð¤ò¤Ò¤µ¯¤³¤¹Àº¿À¾ã³²¤òµ¯¤³¤µ¤Ê¤¯¤Ê¤Ã¤¿¡ª";
-#else
- muta_desc = "You are no longer afflicted by a hallucinatory insanity!";
-#endif
+ muta_desc = _( "¸¸³Ð¤ò¤Ò¤µ¯¤³¤¹Àº¿À¾ã³²¤òµ¯¤³¤µ¤Ê¤¯¤Ê¤Ã¤¿¡ª", "You are no longer afflicted by a hallucinatory insanity!");
break;
case 80:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_FLATULENT;
-#ifdef JP
-muta_desc = "¤â¤¦¶¯Îõ¤ÊÕû¤Ï¤³¤«¤Ê¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You are no longer subject to uncontrollable flatulence.";
-#endif
+ muta_desc = _( "¤â¤¦¶¯Îõ¤ÊÕû¤Ï¤³¤«¤Ê¤¯¤Ê¤Ã¤¿¡£", "You are no longer subject to uncontrollable flatulence.");
break;
case 81: case 82:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_SCOR_TAIL;
-#ifdef JP
-muta_desc = "¥µ¥½¥ê¤Î¿¬Èø¤¬¤Ê¤¯¤Ê¤Ã¤¿¡ª";
-#else
- muta_desc = "You lose your scorpion tail!";
-#endif
+ muta_desc = _( "¥µ¥½¥ê¤Î¿¬Èø¤¬¤Ê¤¯¤Ê¤Ã¤¿¡ª", "You lose your scorpion tail!");
break;
case 83: case 84:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_HORNS;
-#ifdef JP
-muta_desc = "³Û¤«¤é³Ñ¤¬¾Ã¤¨¤¿¡ª";
-#else
- muta_desc = "Your horns vanish from your forehead!";
-#endif
+ muta_desc = _( "³Û¤«¤é³Ñ¤¬¾Ã¤¨¤¿¡ª", "Your horns vanish from your forehead!");
break;
case 85: case 86:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_BEAK;
-#ifdef JP
-muta_desc = "¸ý¤¬ÉáÄ̤ËÌá¤Ã¤¿¡ª";
-#else
- muta_desc = "Your mouth reverts to normal!";
-#endif
+ muta_desc = _( "¸ý¤¬ÉáÄ̤ËÌá¤Ã¤¿¡ª", "Your mouth reverts to normal!");
break;
case 87: case 88:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_ATT_DEMON;
-#ifdef JP
-muta_desc = "¥Ç¡¼¥â¥ó¤ò°ú¤´ó¤»¤Ê¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You stop attracting demons.";
-#endif
+ muta_desc = _( "¥Ç¡¼¥â¥ó¤ò°ú¤´ó¤»¤Ê¤¯¤Ê¤Ã¤¿¡£", "You stop attracting demons.");
break;
case 89:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_PROD_MANA;
-#ifdef JP
-muta_desc = "À©¸æÉÔǽ¤ÊËâË¡¤Î¥¨¥Í¥ë¥®¡¼¤òȯÀ¸¤·¤Ê¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You stop producing magical energy uncontrollably.";
-#endif
+ muta_desc = _( "À©¸æÉÔǽ¤ÊËâË¡¤Î¥¨¥Í¥ë¥®¡¼¤òȯÀ¸¤·¤Ê¤¯¤Ê¤Ã¤¿¡£", "You stop producing magical energy uncontrollably.");
break;
case 90: case 91:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_SPEED_FLUX;
-#ifdef JP
-muta_desc = "í¯Ýµ¼Á¤Ç¤Ê¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You are no longer manic-depressive.";
-#endif
+ muta_desc = _( "í¯Ýµ¼Á¤Ç¤Ê¤¯¤Ê¤Ã¤¿¡£", "You are no longer manic-depressive.");
break;
case 92: case 93:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_BANISH_ALL;
-#ifdef JP
-muta_desc = "Çظå¤Ë¶²¤í¤·¤¤ÎϤò´¶¤¸¤Ê¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You no longer feel a terrifying power lurking behind you.";
-#endif
+ muta_desc = _( "Çظå¤Ë¶²¤í¤·¤¤ÎϤò´¶¤¸¤Ê¤¯¤Ê¤Ã¤¿¡£", "You no longer feel a terrifying power lurking behind you.");
break;
case 94:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_EAT_LIGHT;
-#ifdef JP
-muta_desc = "À¤³¦¤¬ÌÀ¤ë¤¤¤È´¶¤¸¤ë¡£";
-#else
- muta_desc = "You feel the world's a brighter place.";
-#endif
+ muta_desc = _( "À¤³¦¤¬ÌÀ¤ë¤¤¤È´¶¤¸¤ë¡£", "You feel the world's a brighter place.");
break;
case 95: case 96:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_TRUNK;
-#ifdef JP
-muta_desc = "É¡¤¬ÉáÄ̤ÎŤµ¤ËÌá¤Ã¤¿¡£";
-#else
- muta_desc = "Your nose returns to a normal length.";
-#endif
+ muta_desc = _( "É¡¤¬ÉáÄ̤ÎŤµ¤ËÌá¤Ã¤¿¡£", "Your nose returns to a normal length.");
break;
case 97:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_ATT_ANIMAL;
-#ifdef JP
-muta_desc = "ưʪ¤ò°ú¤´ó¤»¤Ê¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You stop attracting animals.";
-#endif
+ muta_desc = _( "ưʪ¤ò°ú¤´ó¤»¤Ê¤¯¤Ê¤Ã¤¿¡£", "You stop attracting animals.");
break;
case 98:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_TENTACLES;
-#ifdef JP
-muta_desc = "¿¨¼ê¤¬¾Ã¤¨¤¿¡£";
-#else
- muta_desc = "Your tentacles vanish from your sides.";
-#endif
+ muta_desc = _( "¿¨¼ê¤¬¾Ã¤¨¤¿¡£", "Your tentacles vanish from your sides.");
break;
case 99:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_RAW_CHAOS;
-#ifdef JP
-muta_desc = "¼þ°Ï¤Î¶õ´Ö¤¬°ÂÄꤷ¤¿µ¤¤¬¤¹¤ë¡£";
-#else
- muta_desc = "You feel the universe is more stable around you.";
-#endif
+ muta_desc = _( "¼þ°Ï¤Î¶õ´Ö¤¬°ÂÄꤷ¤¿µ¤¤¬¤¹¤ë¡£", "You feel the universe is more stable around you.");
break;
case 100: case 101: case 102:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_NORMALITY;
-#ifdef JP
-muta_desc = "ÉáÄ̤˴ñ̯¤Ê´¶¤¸¤¬¤¹¤ë¡£";
-#else
- muta_desc = "You feel normally strange.";
-#endif
+ muta_desc = _( "ÉáÄ̤˴ñ̯¤Ê´¶¤¸¤¬¤¹¤ë¡£", "You feel normally strange.");
break;
case 103:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_WRAITH;
-#ifdef JP
-muta_desc = "¤¢¤Ê¤¿¤Ïʪ¼ÁÀ¤³¦¤Ë¤·¤Ã¤«¤ê¸ºß¤·¤Æ¤¤¤ë¡£";
-#else
- muta_desc = "You are firmly in the physical world.";
-#endif
+ muta_desc = _( "¤¢¤Ê¤¿¤Ïʪ¼ÁÀ¤³¦¤Ë¤·¤Ã¤«¤ê¸ºß¤·¤Æ¤¤¤ë¡£", "You are firmly in the physical world.");
break;
case 104:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_POLY_WOUND;
-#ifdef JP
-muta_desc = "¸Å¤¤½ý¤«¤é¥«¥ª¥¹¤ÎÎϤ¬µî¤Ã¤Æ¤¤¤Ã¤¿¡£";
-#else
- muta_desc = "You feel forces of chaos departing your old scars.";
-#endif
+ muta_desc = _( "¸Å¤¤½ý¤«¤é¥«¥ª¥¹¤ÎÎϤ¬µî¤Ã¤Æ¤¤¤Ã¤¿¡£", "You feel forces of chaos departing your old scars.");
break;
case 105:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_WASTING;
-#ifdef JP
-muta_desc = "¤ª¤¾¤Þ¤·¤¤¿ê¼åɤ¬¼£¤Ã¤¿¡ª";
-#else
- muta_desc = "You are cured of the horrible wasting disease!";
-#endif
+ muta_desc = _( "¤ª¤¾¤Þ¤·¤¤¿ê¼åɤ¬¼£¤Ã¤¿¡ª", "You are cured of the horrible wasting disease!");
break;
case 106:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_ATT_DRAGON;
-#ifdef JP
-muta_desc = "¥É¥é¥´¥ó¤ò°ú¤´ó¤»¤Ê¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You stop attracting dragons.";
-#endif
+ muta_desc = _( "¥É¥é¥´¥ó¤ò°ú¤´ó¤»¤Ê¤¯¤Ê¤Ã¤¿¡£", "You stop attracting dragons.");
break;
case 107: case 108:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_WEIRD_MIND;
-#ifdef JP
-muta_desc = "»×¹Í¤¬Âà¶þ¤ÊÊý¸þ¤ËÌá¤Ã¤¿¡£";
-#else
- muta_desc = "Your thoughts return to boring paths.";
-#endif
+ muta_desc = _( "»×¹Í¤¬Âà¶þ¤ÊÊý¸þ¤ËÌá¤Ã¤¿¡£", "Your thoughts return to boring paths.");
break;
case 109:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_NAUSEA;
-#ifdef JP
-muta_desc = "°ß¤¬áÛÚ»¤·¤Ê¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "Your stomach stops roiling.";
-#endif
+ muta_desc = _( "°ß¤¬áÛÚ»¤·¤Ê¤¯¤Ê¤Ã¤¿¡£", "Your stomach stops roiling.");
break;
case 110: case 111:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_CHAOS_GIFT;
-#ifdef JP
-muta_desc = "º®Æ٤οÀ¡¹¤Î¶½Ì£¤ò¼æ¤«¤Ê¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You lose the attention of the chaos deities.";
-#endif
+ muta_desc = _( "º®Æ٤οÀ¡¹¤Î¶½Ì£¤ò¼æ¤«¤Ê¤¯¤Ê¤Ã¤¿¡£", "You lose the attention of the chaos deities.");
break;
case 112:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_WALK_SHAD;
-#ifdef JP
-muta_desc = "ʪ¼ÁÀ¤³¦¤ËÊá¤é¤ï¤ì¤Æ¤¤¤ëµ¤¤¬¤¹¤ë¡£";
-#else
- muta_desc = "You feel like you're trapped in reality.";
-#endif
+ muta_desc = _( "ʪ¼ÁÀ¤³¦¤ËÊá¤é¤ï¤ì¤Æ¤¤¤ëµ¤¤¬¤¹¤ë¡£", "You feel like you're trapped in reality.");
break;
case 113: case 114:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_WARNING;
-#ifdef JP
-muta_desc = "¥Ñ¥é¥Î¥¤¥¢¤Ç¤Ê¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You no longer feel paranoid.";
-#endif
+ muta_desc = _( "¥Ñ¥é¥Î¥¤¥¢¤Ç¤Ê¤¯¤Ê¤Ã¤¿¡£", "You no longer feel paranoid.");
break;
case 115:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_INVULN;
-#ifdef JP
-muta_desc = "̵Ũ¾õÂÖ¤Îȯºî¤òµ¯¤³¤µ¤Ê¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You are no longer blessed with fits of invulnerability.";
-#endif
+ muta_desc = _( "̵Ũ¾õÂÖ¤Îȯºî¤òµ¯¤³¤µ¤Ê¤¯¤Ê¤Ã¤¿¡£", "You are no longer blessed with fits of invulnerability.");
break;
case 116: case 117:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_SP_TO_HP;
-#ifdef JP
-muta_desc = "ËâË¡¤Î¼£Ìþ¤Îȯºî¤Ë½±¤ï¤ì¤Ê¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You are no longer subject to fits of magical healing.";
-#endif
+ muta_desc = _( "ËâË¡¤Î¼£Ìþ¤Îȯºî¤Ë½±¤ï¤ì¤Ê¤¯¤Ê¤Ã¤¿¡£", "You are no longer subject to fits of magical healing.");
break;
case 118:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_HP_TO_SP;
-#ifdef JP
-muta_desc = "Äˤߤòȼ¤¦Àº¿ÀÌÀÎƲ½¤Îȯºî¤Ë½±¤ï¤ì¤Ê¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You are no longer subject to fits of painful clarity.";
-#endif
+ muta_desc = _( "Äˤߤòȼ¤¦Àº¿ÀÌÀÎƲ½¤Îȯºî¤Ë½±¤ï¤ì¤Ê¤¯¤Ê¤Ã¤¿¡£", "You are no longer subject to fits of painful clarity.");
break;
case 119:
muta_class = &(p_ptr->muta2);
muta_which = MUT2_DISARM;
-#ifdef JP
-muta_desc = "µÓ¤¬¸µ¤ÎÂ礤µ¤ËÌá¤Ã¤¿¡£";
-#else
- muta_desc = "Your feet shrink to their former size.";
-#endif
+ muta_desc = _( "µÓ¤¬¸µ¤ÎÂ礤µ¤ËÌá¤Ã¤¿¡£", "Your feet shrink to their former size.");
break;
case 120: case 121: case 122:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_HYPER_STR;
-#ifdef JP
-muta_desc = "¶ÚÆù¤¬ÉáÄ̤ËÌá¤Ã¤¿¡£";
-#else
- muta_desc = "Your muscles revert to normal.";
-#endif
+ muta_desc = _( "¶ÚÆù¤¬ÉáÄ̤ËÌá¤Ã¤¿¡£", "Your muscles revert to normal.");
break;
case 123: case 124: case 125:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_PUNY;
-#ifdef JP
-muta_desc = "¶ÚÆù¤¬ÉáÄ̤ËÌá¤Ã¤¿¡£";
-#else
- muta_desc = "Your muscles revert to normal.";
-#endif
+ muta_desc = _( "¶ÚÆù¤¬ÉáÄ̤ËÌá¤Ã¤¿¡£", "Your muscles revert to normal.");
break;
case 126: case 127: case 128:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_HYPER_INT;
-#ifdef JP
-muta_desc = "Ǿ¤¬ÉáÄ̤ËÌá¤Ã¤¿¡£";
-#else
- muta_desc = "Your brain reverts to normal.";
-#endif
+ muta_desc = _( "Ǿ¤¬ÉáÄ̤ËÌá¤Ã¤¿¡£", "Your brain reverts to normal.");
break;
case 129: case 130: case 131:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_MORONIC;
-#ifdef JP
-muta_desc = "Ǿ¤¬ÉáÄ̤ËÌá¤Ã¤¿¡£";
-#else
- muta_desc = "Your brain reverts to normal.";
-#endif
+ muta_desc = _( "Ǿ¤¬ÉáÄ̤ËÌá¤Ã¤¿¡£", "Your brain reverts to normal.");
break;
case 132: case 133:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_RESILIENT;
-#ifdef JP
-muta_desc = "ÉáÄ̤ξæÉפµ¤ËÌá¤Ã¤¿¡£";
-#else
- muta_desc = "You become ordinarily resilient again.";
-#endif
+ muta_desc = _( "ÉáÄ̤ξæÉפµ¤ËÌá¤Ã¤¿¡£", "You become ordinarily resilient again.");
break;
case 134: case 135:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_XTRA_FAT;
-#ifdef JP
-muta_desc = "´ñÀ×Ū¤Ê¥À¥¤¥¨¥Ã¥È¤ËÀ®¸ù¤·¤¿¡ª";
-#else
- muta_desc = "You benefit from a miracle diet!";
-#endif
+ muta_desc = _( "´ñÀ×Ū¤Ê¥À¥¤¥¨¥Ã¥È¤ËÀ®¸ù¤·¤¿¡ª", "You benefit from a miracle diet!");
break;
case 136: case 137:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_ALBINO;
-#ifdef JP
-muta_desc = "¥¢¥ë¥Ó¥Î¤Ç¤Ê¤¯¤Ê¤Ã¤¿¡ª";
-#else
- muta_desc = "You are no longer an albino!";
-#endif
+ muta_desc = _( "¥¢¥ë¥Ó¥Î¤Ç¤Ê¤¯¤Ê¤Ã¤¿¡ª", "You are no longer an albino!");
break;
case 138: case 139: case 140:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_FLESH_ROT;
-#ifdef JP
-muta_desc = "ÆùÂΤòÉåÇÔ¤µ¤»¤ëɵ¤¤¬¼£¤Ã¤¿¡ª";
-#else
- muta_desc = "Your flesh is no longer afflicted by a rotting disease!";
-#endif
+ muta_desc = _( "ÆùÂΤòÉåÇÔ¤µ¤»¤ëɵ¤¤¬¼£¤Ã¤¿¡ª", "Your flesh is no longer afflicted by a rotting disease!");
break;
case 141: case 142:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_SILLY_VOI;
-#ifdef JP
-muta_desc = "À¼¼Á¤¬ÉáÄ̤ËÌá¤Ã¤¿¡£";
-#else
- muta_desc = "Your voice returns to normal.";
-#endif
+ muta_desc = _( "À¼¼Á¤¬ÉáÄ̤ËÌá¤Ã¤¿¡£", "Your voice returns to normal.");
break;
case 143: case 144:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_BLANK_FAC;
-#ifdef JP
-muta_desc = "´é¤ËÌÜÉ¡¤¬Ìá¤Ã¤¿¡£";
-#else
- muta_desc = "Your facial features return.";
-#endif
+ muta_desc = _( "´é¤ËÌÜÉ¡¤¬Ìá¤Ã¤¿¡£", "Your facial features return.");
break;
case 145:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_ILL_NORM;
-#ifdef JP
-muta_desc = "¿´¤¬°Â¤é¤°¸¸±Æ¤ò±Ç¤·½Ð¤µ¤Ê¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You stop projecting a reassuring image.";
-#endif
+ muta_desc = _( "¿´¤¬°Â¤é¤°¸¸±Æ¤ò±Ç¤·½Ð¤µ¤Ê¤¯¤Ê¤Ã¤¿¡£", "You stop projecting a reassuring image.");
break;
case 146: case 147: case 148:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_XTRA_EYES;
-#ifdef JP
-muta_desc = ";ʬ¤ÊÌܤ¬¾Ã¤¨¤Æ¤·¤Þ¤Ã¤¿¡ª";
-#else
- muta_desc = "Your extra eyes vanish!";
-#endif
+ muta_desc = _( ";ʬ¤ÊÌܤ¬¾Ã¤¨¤Æ¤·¤Þ¤Ã¤¿¡ª", "Your extra eyes vanish!");
break;
case 149: case 150:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_MAGIC_RES;
-#ifdef JP
-muta_desc = "ËâË¡¤Ë¼å¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You become susceptible to magic again.";
-#endif
+ muta_desc = _( "ËâË¡¤Ë¼å¤¯¤Ê¤Ã¤¿¡£", "You become susceptible to magic again.");
break;
case 151: case 152: case 153:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_XTRA_NOIS;
-#ifdef JP
-muta_desc = "´ñ̯¤Ê²»¤òΩ¤Æ¤Ê¤¯¤Ê¤Ã¤¿¡ª";
-#else
- muta_desc = "You stop making strange noise!";
-#endif
+ muta_desc = _( "´ñ̯¤Ê²»¤òΩ¤Æ¤Ê¤¯¤Ê¤Ã¤¿¡ª", "You stop making strange noise!");
break;
case 154: case 155: case 156:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_INFRAVIS;
-#ifdef JP
-muta_desc = "ÀÖ³°Àþ»ëÎϤ¬Íî¤Á¤¿¡£";
-#else
- muta_desc = "Your infravision is degraded.";
-#endif
+ muta_desc = _( "ÀÖ³°Àþ»ëÎϤ¬Íî¤Á¤¿¡£", "Your infravision is degraded.");
break;
case 157: case 158:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_XTRA_LEGS;
-#ifdef JP
-muta_desc = ";ʬ¤ÊµÓ¤¬¾Ã¤¨¤Æ¤·¤Þ¤Ã¤¿¡ª";
-#else
- muta_desc = "Your extra legs disappear!";
-#endif
+ muta_desc = _( ";ʬ¤ÊµÓ¤¬¾Ã¤¨¤Æ¤·¤Þ¤Ã¤¿¡ª", "Your extra legs disappear!");
break;
case 159: case 160:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_SHORT_LEG;
-#ifdef JP
-muta_desc = "µÓ¤ÎŤµ¤¬ÉáÄ̤ËÌá¤Ã¤¿¡£";
-#else
- muta_desc = "Your legs lengthen to normal.";
-#endif
+ muta_desc = _( "µÓ¤ÎŤµ¤¬ÉáÄ̤ËÌá¤Ã¤¿¡£", "Your legs lengthen to normal.");
break;
case 161: case 162:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_ELEC_TOUC;
-#ifdef JP
-muta_desc = "ÂΤòÅÅή¤¬Î®¤ì¤Ê¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "Electricity stops running through you.";
-#endif
+ muta_desc = _( "ÂΤòÅÅή¤¬Î®¤ì¤Ê¤¯¤Ê¤Ã¤¿¡£", "Electricity stops running through you.");
break;
case 163: case 164:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_FIRE_BODY;
-#ifdef JP
-muta_desc = "ÂΤ¬±ê¤ËÊñ¤Þ¤ì¤Ê¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "Your body is no longer enveloped in flames.";
-#endif
+ muta_desc = _( "ÂΤ¬±ê¤ËÊñ¤Þ¤ì¤Ê¤¯¤Ê¤Ã¤¿¡£", "Your body is no longer enveloped in flames.");
break;
case 165: case 166: case 167:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_WART_SKIN;
-#ifdef JP
-muta_desc = "¥¤¥Ü¥¤¥Ü¤¬¾Ã¤¨¤¿¡ª";
-#else
- muta_desc = "Your warts disappear!";
-#endif
+ muta_desc = _( "¥¤¥Ü¥¤¥Ü¤¬¾Ã¤¨¤¿¡ª", "Your warts disappear!");
break;
case 168: case 169: case 170:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_SCALES;
-#ifdef JP
-muta_desc = "ÎÚ¤¬¾Ã¤¨¤¿¡ª";
-#else
- muta_desc = "Your scales vanish!";
-#endif
+ muta_desc = _( "ÎÚ¤¬¾Ã¤¨¤¿¡ª", "Your scales vanish!");
break;
case 171: case 172:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_IRON_SKIN;
-#ifdef JP
-muta_desc = "È©¤¬Æù¤Ë¤â¤É¤Ã¤¿¡ª";
-#else
- muta_desc = "Your skin reverts to flesh!";
-#endif
+ muta_desc = _( "È©¤¬Æù¤Ë¤â¤É¤Ã¤¿¡ª", "Your skin reverts to flesh!");
break;
case 173: case 174:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_WINGS;
-#ifdef JP
-muta_desc = "ÇØÃæ¤Î±©º¬¤¬¼è¤ìÍî¤Á¤¿¡£";
-#else
- muta_desc = "Your wings fall off.";
-#endif
+ muta_desc = _( "ÇØÃæ¤Î±©º¬¤¬¼è¤ìÍî¤Á¤¿¡£", "Your wings fall off.");
break;
case 175: case 176: case 177:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_FEARLESS;
-#ifdef JP
-muta_desc = "ºÆ¤Ó¶²Éݤò´¶¤¸¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You begin to feel fear again.";
-#endif
+ muta_desc = _( "ºÆ¤Ó¶²Éݤò´¶¤¸¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡£", "You begin to feel fear again.");
break;
case 178: case 179:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_REGEN;
-#ifdef JP
-muta_desc = "µÞ®²óÉü¤·¤Ê¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You stop regenerating.";
-#endif
+ muta_desc = _( "µÞ®²óÉü¤·¤Ê¤¯¤Ê¤Ã¤¿¡£", "You stop regenerating.");
break;
case 180: case 181:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_ESP;
-#ifdef JP
-muta_desc = "¥Æ¥ì¥Ñ¥·¡¼¤ÎǽÎϤò¼º¤Ã¤¿¡ª";
-#else
- muta_desc = "You lose your telepathic ability!";
-#endif
+ muta_desc = _( "¥Æ¥ì¥Ñ¥·¡¼¤ÎǽÎϤò¼º¤Ã¤¿¡ª", "You lose your telepathic ability!");
break;
case 182: case 183: case 184:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_LIMBER;
-#ifdef JP
-muta_desc = "¶ÚÆù¤¬¹Å¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "Your muscles stiffen.";
-#endif
+ muta_desc = _( "¶ÚÆù¤¬¹Å¤¯¤Ê¤Ã¤¿¡£", "Your muscles stiffen.");
break;
case 185: case 186: case 187:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_ARTHRITIS;
-#ifdef JP
-muta_desc = "´ØÀ᤬Äˤ¯¤Ê¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "Your joints stop hurting.";
-#endif
+ muta_desc = _( "´ØÀ᤬Äˤ¯¤Ê¤¯¤Ê¤Ã¤¿¡£", "Your joints stop hurting.");
break;
case 188:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_BAD_LUCK;
-#ifdef JP
-muta_desc = "¹õ¤¤¥ª¡¼¥é¤Ï±²´¬¤¤¤Æ¾Ã¤¨¤¿¡£";
-#else
- muta_desc = "Your black aura swirls and fades.";
-#endif
+ muta_desc = _( "¹õ¤¤¥ª¡¼¥é¤Ï±²´¬¤¤¤Æ¾Ã¤¨¤¿¡£", "Your black aura swirls and fades.");
break;
case 189:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_VULN_ELEM;
-#ifdef JP
-muta_desc = "̵ËÉÈ÷¤Ê´¶¤¸¤Ï¤Ê¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You feel less exposed.";
-#endif
+ muta_desc = _( "̵ËÉÈ÷¤Ê´¶¤¸¤Ï¤Ê¤¯¤Ê¤Ã¤¿¡£", "You feel less exposed.");
break;
case 190: case 191: case 192:
muta_class = &(p_ptr->muta3);
muta_which = MUT3_MOTION;
-#ifdef JP
-muta_desc = "Æ°ºî¤ÎÀµ³Î¤µ¤¬¤Ê¤¯¤Ê¤Ã¤¿¡£";
-#else
- muta_desc = "You move with less assurance.";
-#endif
+ muta_desc = _( "Æ°ºî¤ÎÀµ³Î¤µ¤¬¤Ê¤¯¤Ê¤Ã¤¿¡£", "You move with less assurance.");
break;
case 193:
if (p_ptr->pseikaku == SEIKAKU_LUCKY) break;
muta_class = &(p_ptr->muta3);
muta_which = MUT3_GOOD_LUCK;
-#ifdef JP
-muta_desc = "Çò¤¤¥ª¡¼¥é¤Ïµ±¤¤¤Æ¾Ã¤¨¤¿¡£";
-#else
- muta_desc = "Your white aura shimmers and fades.";
-#endif
+ muta_desc = _( "Çò¤¤¥ª¡¼¥é¤Ïµ±¤¤¤Æ¾Ã¤¨¤¿¡£", "Your white aura shimmers and fades.");
break;
default:
{
if (p_ptr->muta1 & MUT1_SPIT_ACID)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï»À¤ò¿á¤¤«¤±¤ë¤³¤È¤¬¤Ç¤¤ë¡£(¥À¥á¡¼¥¸ ¥ì¥Ù¥ëX1)\n");
-#else
- fprintf(OutFile, " You can spit acid (dam lvl).\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï»À¤ò¿á¤¤«¤±¤ë¤³¤È¤¬¤Ç¤¤ë¡£(¥À¥á¡¼¥¸ ¥ì¥Ù¥ëX1)\n", " You can spit acid (dam lvl).\n"));
}
if (p_ptr->muta1 & MUT1_BR_FIRE)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï±ê¤Î¥Ö¥ì¥¹¤òÅǤ¯¤³¤È¤¬¤Ç¤¤ë¡£(¥À¥á¡¼¥¸ ¥ì¥Ù¥ëX2)\n");
-#else
- fprintf(OutFile, " You can breathe fire (dam lvl * 2).\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï±ê¤Î¥Ö¥ì¥¹¤òÅǤ¯¤³¤È¤¬¤Ç¤¤ë¡£(¥À¥á¡¼¥¸ ¥ì¥Ù¥ëX2)\n", " You can breathe fire (dam lvl * 2).\n"));
}
if (p_ptr->muta1 & MUT1_HYPN_GAZE)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÎâˤߤϺÅ̲¸ú²Ì¤ò¤â¤Ä¡£\n");
-#else
- fprintf(OutFile, " Your gaze is hypnotic.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÎâˤߤϺÅ̲¸ú²Ì¤ò¤â¤Ä¡£\n", " Your gaze is hypnotic.\n"));
}
if (p_ptr->muta1 & MUT1_TELEKINES)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÏÇ°Æ°ÎϤò¤â¤Ã¤Æ¤¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You are telekinetic.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÏÇ°Æ°ÎϤò¤â¤Ã¤Æ¤¤¤ë¡£\n", " You are telekinetic.\n"));
}
if (p_ptr->muta1 & MUT1_VTELEPORT)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¼«Ê¬¤Î°Õ»×¤Ç¥Æ¥ì¥Ý¡¼¥È¤Ç¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You can teleport at will.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¼«Ê¬¤Î°Õ»×¤Ç¥Æ¥ì¥Ý¡¼¥È¤Ç¤¤ë¡£\n", " You can teleport at will.\n"));
}
if (p_ptr->muta1 & MUT1_MIND_BLST)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÏŨ¤òÀº¿À¹¶·â¤Ç¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You can Mind Blast your enemies.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÏŨ¤òÀº¿À¹¶·â¤Ç¤¤ë¡£\n", " You can Mind Blast your enemies.\n"));
}
if (p_ptr->muta1 & MUT1_RADIATION)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¼«Ê¬¤Î°Õ»×¤ÇÊü¼Íǽ¤òȯÀ¸¤¹¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You can emit hard radiation at will.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¼«Ê¬¤Î°Õ»×¤ÇÊü¼Íǽ¤òȯÀ¸¤¹¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n", " You can emit hard radiation at will.\n"));
}
if (p_ptr->muta1 & MUT1_VAMPIRISM)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÏµÛ·ìµ´¤Î¤è¤¦¤ËŨ¤«¤éÀ¸Ì¿ÎϤòµÛ¼ý¤¹¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You can drain life from a foe like a vampire.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÏµÛ·ìµ´¤Î¤è¤¦¤ËŨ¤«¤éÀ¸Ì¿ÎϤòµÛ¼ý¤¹¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n", " You can drain life from a foe like a vampire.\n"));
}
if (p_ptr->muta1 & MUT1_SMELL_MET)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¶á¤¯¤Ë¤¢¤ëµ®¶â°¤ò¤«¤®Ê¬¤±¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You can smell nearby precious metal.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¶á¤¯¤Ë¤¢¤ëµ®¶â°¤ò¤«¤®Ê¬¤±¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n", " You can smell nearby precious metal.\n"));
}
if (p_ptr->muta1 & MUT1_SMELL_MON)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¶á¤¯¤Î¥â¥ó¥¹¥¿¡¼¤Î¸ºß¤ò¤«¤®Ê¬¤±¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You can smell nearby monsters.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¶á¤¯¤Î¥â¥ó¥¹¥¿¡¼¤Î¸ºß¤ò¤«¤®Ê¬¤±¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n", " You can smell nearby monsters.\n"));
}
if (p_ptr->muta1 & MUT1_BLINK)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ïû¤¤µ÷Î¥¤ò¥Æ¥ì¥Ý¡¼¥È¤Ç¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You can teleport yourself short distances.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ïû¤¤µ÷Î¥¤ò¥Æ¥ì¥Ý¡¼¥È¤Ç¤¤ë¡£\n", " You can teleport yourself short distances.\n"));
}
if (p_ptr->muta1 & MUT1_EAT_ROCK)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¹Å¤¤´ä¤ò¿©¤Ù¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You can consume solid rock.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¹Å¤¤´ä¤ò¿©¤Ù¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n", " You can consume solid rock.\n"));
}
if (p_ptr->muta1 & MUT1_SWAP_POS)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¾¤Î¼Ô¤È¾ì½ê¤òÆþ¤ìÂؤï¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You can switch locations with another being.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¾¤Î¼Ô¤È¾ì½ê¤òÆþ¤ìÂؤï¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n", " You can switch locations with another being.\n"));
}
if (p_ptr->muta1 & MUT1_SHRIEK)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¿È¤ÎÌÓ¤â¤è¤À¤Ä¶«¤ÓÀ¼¤òȯ¤¹¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You can emit a horrible shriek.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¿È¤ÎÌÓ¤â¤è¤À¤Ä¶«¤ÓÀ¼¤òȯ¤¹¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n", " You can emit a horrible shriek.\n"));
}
if (p_ptr->muta1 & MUT1_ILLUMINE)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¸÷¤òÊü¤Ä¤³¤È¤¬¤Ç¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You can emit bright light.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¸÷¤òÊü¤Ä¤³¤È¤¬¤Ç¤¤ë¡£\n", " You can emit bright light.\n"));
}
if (p_ptr->muta1 & MUT1_DET_CURSE)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¼Ù°¤ÊËâË¡¤Î´í¸±¤ò´¶¤¸¤È¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You can feel the danger of evil magic.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¼Ù°¤ÊËâË¡¤Î´í¸±¤ò´¶¤¸¤È¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n", " You can feel the danger of evil magic.\n"));
}
if (p_ptr->muta1 & MUT1_BERSERK)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¼«Ê¬¤Î°Õ»×¤Ç¶¸ÍðÀïÆ®¾õÂ֤ˤʤ뤳¤È¤¬¤Ç¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You can drive yourself into a berserk frenzy.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¼«Ê¬¤Î°Õ»×¤Ç¶¸ÍðÀïÆ®¾õÂ֤ˤʤ뤳¤È¤¬¤Ç¤¤ë¡£\n", " You can drive yourself into a berserk frenzy.\n"));
}
if (p_ptr->muta1 & MUT1_POLYMORPH)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¼«Ê¬¤Î°Õ»Ö¤ÇÊѲ½¤Ç¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You can polymorph yourself at will.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¼«Ê¬¤Î°Õ»Ö¤ÇÊѲ½¤Ç¤¤ë¡£\n", " You can polymorph yourself at will.\n"));
}
if (p_ptr->muta1 & MUT1_MIDAS_TCH)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÏÄ̾異¥¤¥Æ¥à¤ò¶â¤ËÊѤ¨¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You can turn ordinary items to gold.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÏÄ̾異¥¤¥Æ¥à¤ò¶â¤ËÊѤ¨¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n", " You can turn ordinary items to gold.\n"));
}
if (p_ptr->muta1 & MUT1_GROW_MOLD)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¼þ°Ï¤Ë¥¥Î¥³¤òÀ¸¤ä¤¹¤³¤È¤¬¤Ç¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You can cause mold to grow near you.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¼þ°Ï¤Ë¥¥Î¥³¤òÀ¸¤ä¤¹¤³¤È¤¬¤Ç¤¤ë¡£\n", " You can cause mold to grow near you.\n"));
}
if (p_ptr->muta1 & MUT1_RESIST)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¸µÁǤι¶·â¤ËÂФ·¤Æ¿È¤ò¹Å¤¯¤¹¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You can harden yourself to the ravages of the elements.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¸µÁǤι¶·â¤ËÂФ·¤Æ¿È¤ò¹Å¤¯¤¹¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n", " You can harden yourself to the ravages of the elements.\n"));
}
if (p_ptr->muta1 & MUT1_EARTHQUAKE)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¼þ°Ï¤Î¥À¥ó¥¸¥ç¥ó¤òÊø²õ¤µ¤»¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You can bring down the dungeon around your ears.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¼þ°Ï¤Î¥À¥ó¥¸¥ç¥ó¤òÊø²õ¤µ¤»¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n", " You can bring down the dungeon around your ears.\n"));
}
if (p_ptr->muta1 & MUT1_EAT_MAGIC)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÏËâË¡¤Î¥¨¥Í¥ë¥®¡¼¤ò¼«Ê¬¤Îʪ¤È¤·¤Æ»ÈÍѤǤ¤ë¡£\n");
-#else
- fprintf(OutFile, " You can consume magic energy for your own use.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÏËâË¡¤Î¥¨¥Í¥ë¥®¡¼¤ò¼«Ê¬¤Îʪ¤È¤·¤Æ»ÈÍѤǤ¤ë¡£\n", " You can consume magic energy for your own use.\n"));
}
if (p_ptr->muta1 & MUT1_WEIGH_MAG)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¼«Ê¬¤Ë±Æ¶Á¤òÍ¿¤¨¤ëËâË¡¤ÎÎϤò´¶¤¸¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You can feel the strength of the magics affecting you.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¼«Ê¬¤Ë±Æ¶Á¤òÍ¿¤¨¤ëËâË¡¤ÎÎϤò´¶¤¸¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n", " You can feel the strength of the magics affecting you.\n"));
}
if (p_ptr->muta1 & MUT1_STERILITY)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï½¸ÃÄŪÀ¸¿£ÉÔǽ¤òµ¯¤³¤¹¤³¤È¤¬¤Ç¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You can cause mass impotence.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï½¸ÃÄŪÀ¸¿£ÉÔǽ¤òµ¯¤³¤¹¤³¤È¤¬¤Ç¤¤ë¡£\n", " You can cause mass impotence.\n"));
}
if (p_ptr->muta1 & MUT1_PANIC_HIT)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¹¶·â¤·¤¿¸å¿È¤ò¼é¤ë¤¿¤áƨ¤²¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You can run for your life after hitting something.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¹¶·â¤·¤¿¸å¿È¤ò¼é¤ë¤¿¤áƨ¤²¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n", " You can run for your life after hitting something.\n"));
}
if (p_ptr->muta1 & MUT1_DAZZLE)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ïº®Íð¤ÈÌÕÌܤò°ú¤µ¯¤³¤¹Êü¼Íǽ¤òȯÀ¸¤¹¤ë¤³¤È¤¬¤Ç¤¤ë¡£ \n");
-#else
- fprintf(OutFile, " You can emit confusing, blinding radiation.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ïº®Íð¤ÈÌÕÌܤò°ú¤µ¯¤³¤¹Êü¼Íǽ¤òȯÀ¸¤¹¤ë¤³¤È¤¬¤Ç¤¤ë¡£ \n", " You can emit confusing, blinding radiation.\n"));
}
if (p_ptr->muta1 & MUT1_LASER_EYE)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÏÌܤ«¤é¥ì¡¼¥¶¡¼¸÷Àþ¤òȯ¼Í¤¹¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n");
-#else
- fprintf(OutFile, " Your eyes can fire laser beams.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÏÌܤ«¤é¥ì¡¼¥¶¡¼¸÷Àþ¤òȯ¼Í¤¹¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n", " Your eyes can fire laser beams.\n"));
}
if (p_ptr->muta1 & MUT1_RECALL)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï³¹¤È¥À¥ó¥¸¥ç¥ó¤Î´Ö¤ò¹Ô¤Í褹¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You can travel between town and the depths.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï³¹¤È¥À¥ó¥¸¥ç¥ó¤Î´Ö¤ò¹Ô¤Í褹¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n", " You can travel between town and the depths.\n"));
}
if (p_ptr->muta1 & MUT1_BANISH)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¼Ù°¤Ê¥â¥ó¥¹¥¿¡¼¤òÃϹö¤ËÍî¤È¤¹¤³¤È¤¬¤Ç¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You can send evil creatures directly to Hell.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¼Ù°¤Ê¥â¥ó¥¹¥¿¡¼¤òÃϹö¤ËÍî¤È¤¹¤³¤È¤¬¤Ç¤¤ë¡£\n", " You can send evil creatures directly to Hell.\n"));
}
if (p_ptr->muta1 & MUT1_COLD_TOUCH)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ïʪ¤ò¿¨¤Ã¤ÆÅà¤é¤»¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You can freeze things with a touch.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ïʪ¤ò¿¨¤Ã¤ÆÅà¤é¤»¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n", " You can freeze things with a touch.\n"));
}
if (p_ptr->muta1 & MUT1_LAUNCHER)
- {
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¥¢¥¤¥Æ¥à¤òÎ϶¯¤¯Åꤲ¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You can hurl objects with great force.\n");
-#endif
+ {
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¥¢¥¤¥Æ¥à¤òÎ϶¯¤¯Åꤲ¤ë¤³¤È¤¬¤Ç¤¤ë¡£\n", " You can hurl objects with great force.\n"));
}
}
{
if (p_ptr->muta2 & MUT2_BERS_RAGE)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¶¸Àï»Î²½¤Îȯºî¤òµ¯¤³¤¹¡£\n");
-#else
- fprintf(OutFile, " You are subject to berserker fits.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¶¸Àï»Î²½¤Îȯºî¤òµ¯¤³¤¹¡£\n", " You are subject to berserker fits.\n"));
}
if (p_ptr->muta2 & MUT2_COWARDICE)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï»þ¡¹²²É¤ˤʤ롣\n");
-#else
- fprintf(OutFile, " You are subject to cowardice.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï»þ¡¹²²É¤ˤʤ롣\n", " You are subject to cowardice.\n"));
}
if (p_ptr->muta2 & MUT2_RTELEPORT)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¥é¥ó¥À¥à¤Ë¥Æ¥ì¥Ý¡¼¥È¤¹¤ë¡£\n");
-#else
- fprintf(OutFile, " You are teleporting randomly.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¥é¥ó¥À¥à¤Ë¥Æ¥ì¥Ý¡¼¥È¤¹¤ë¡£\n", " You are teleporting randomly.\n"));
}
if (p_ptr->muta2 & MUT2_ALCOHOL)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÎÂΤϥ¢¥ë¥³¡¼¥ë¤òʬÈ礹¤ë¡£\n");
-#else
- fprintf(OutFile, " Your body produces alcohol.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÎÂΤϥ¢¥ë¥³¡¼¥ë¤òʬÈ礹¤ë¡£\n", " Your body produces alcohol.\n"));
}
if (p_ptr->muta2 & MUT2_HALLU)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¸¸³Ð¤ò°ú¤µ¯¤³¤¹Àº¿ÀºøÍð¤Ë¿¯¤µ¤ì¤Æ¤¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You have a hallucinatory insanity.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¸¸³Ð¤ò°ú¤µ¯¤³¤¹Àº¿ÀºøÍð¤Ë¿¯¤µ¤ì¤Æ¤¤¤ë¡£\n", " You have a hallucinatory insanity.\n"));
}
if (p_ptr->muta2 & MUT2_FLATULENT)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÏÀ©¸æ¤Ç¤¤Ê¤¤¶¯Îõ¤ÊÕû¤ò¤³¤¯¡£\n");
-#else
- fprintf(OutFile, " You are subject to uncontrollable flatulence.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÏÀ©¸æ¤Ç¤¤Ê¤¤¶¯Îõ¤ÊÕû¤ò¤³¤¯¡£\n", " You are subject to uncontrollable flatulence.\n"));
}
if (p_ptr->muta2 & MUT2_PROD_MANA)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÏÀ©¸æÉÔǽ¤ÊËâË¡¤Î¥¨¥Í¥ë¥®¡¼¤òȯ¤·¤Æ¤¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You are producing magical energy uncontrollably.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÏÀ©¸æÉÔǽ¤ÊËâË¡¤Î¥¨¥Í¥ë¥®¡¼¤òȯ¤·¤Æ¤¤¤ë¡£\n", " You are producing magical energy uncontrollably.\n"));
}
if (p_ptr->muta2 & MUT2_ATT_DEMON)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¥Ç¡¼¥â¥ó¤ò°ú¤¤Ä¤±¤ë¡£\n");
-#else
- fprintf(OutFile, " You attract demons.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¥Ç¡¼¥â¥ó¤ò°ú¤¤Ä¤±¤ë¡£\n", " You attract demons.\n"));
}
if (p_ptr->muta2 & MUT2_SCOR_TAIL)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¥µ¥½¥ê¤Î¿¬Èø¤¬À¸¤¨¤Æ¤¤¤ë¡£(ÆÇ¡¢¥À¥á¡¼¥¸ 3d7)\n");
-#else
- fprintf(OutFile, " You have a scorpion tail (poison, 3d7).\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¥µ¥½¥ê¤Î¿¬Èø¤¬À¸¤¨¤Æ¤¤¤ë¡£(ÆÇ¡¢¥À¥á¡¼¥¸ 3d7)\n", " You have a scorpion tail (poison, 3d7).\n"));
}
if (p_ptr->muta2 & MUT2_HORNS)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï³Ñ¤¬À¸¤¨¤Æ¤¤¤ë¡£(¥À¥á¡¼¥¸ 2d6)\n");
-#else
- fprintf(OutFile, " You have horns (dam. 2d6).\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï³Ñ¤¬À¸¤¨¤Æ¤¤¤ë¡£(¥À¥á¡¼¥¸ 2d6)\n", " You have horns (dam. 2d6).\n"));
}
if (p_ptr->muta2 & MUT2_BEAK)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¥¯¥Á¥Ð¥·¤¬À¸¤¨¤Æ¤¤¤ë¡£(¥À¥á¡¼¥¸ 2d4)\n");
-#else
- fprintf(OutFile, " You have a beak (dam. 2d4).\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¥¯¥Á¥Ð¥·¤¬À¸¤¨¤Æ¤¤¤ë¡£(¥À¥á¡¼¥¸ 2d4)\n", " You have a beak (dam. 2d4).\n"));
}
if (p_ptr->muta2 & MUT2_SPEED_FLUX)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¥é¥ó¥À¥à¤ËÁ᤯ư¤¤¤¿¤êÃÙ¤¯Æ°¤¤¤¿¤ê¤¹¤ë¡£\n");
-#else
- fprintf(OutFile, " You move faster or slower randomly.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¥é¥ó¥À¥à¤ËÁ᤯ư¤¤¤¿¤êÃÙ¤¯Æ°¤¤¤¿¤ê¤¹¤ë¡£\n", " You move faster or slower randomly.\n"));
}
if (p_ptr->muta2 & MUT2_BANISH_ALL)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï»þ¡¹¶á¤¯¤Î¥â¥ó¥¹¥¿¡¼¤ò¾ÃÌǤµ¤»¤ë¡£\n");
-#else
- fprintf(OutFile, " You sometimes cause nearby creatures to vanish.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï»þ¡¹¶á¤¯¤Î¥â¥ó¥¹¥¿¡¼¤ò¾ÃÌǤµ¤»¤ë¡£\n", " You sometimes cause nearby creatures to vanish.\n"));
}
if (p_ptr->muta2 & MUT2_EAT_LIGHT)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï»þ¡¹¼þ°Ï¤Î¸÷¤òµÛ¼ý¤·¤Æ±ÉÍܤˤ¹¤ë¡£\n");
-#else
- fprintf(OutFile, " You sometimes feed off of the light around you.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï»þ¡¹¼þ°Ï¤Î¸÷¤òµÛ¼ý¤·¤Æ±ÉÍܤˤ¹¤ë¡£\n", " You sometimes feed off of the light around you.\n"));
}
if (p_ptr->muta2 & MUT2_TRUNK)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¾Ý¤Î¤è¤¦¤ÊÉ¡¤ò»ý¤Ã¤Æ¤¤¤ë¡£(¥À¥á¡¼¥¸ 1d4)\n");
-#else
- fprintf(OutFile, " You have an elephantine trunk (dam 1d4).\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¾Ý¤Î¤è¤¦¤ÊÉ¡¤ò»ý¤Ã¤Æ¤¤¤ë¡£(¥À¥á¡¼¥¸ 1d4)\n", " You have an elephantine trunk (dam 1d4).\n"));
}
if (p_ptr->muta2 & MUT2_ATT_ANIMAL)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ïưʪ¤ò°ú¤¤Ä¤±¤ë¡£\n");
-#else
- fprintf(OutFile, " You attract animals.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ïưʪ¤ò°ú¤¤Ä¤±¤ë¡£\n", " You attract animals.\n"));
}
if (p_ptr->muta2 & MUT2_TENTACLES)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¼Ù°¤Ê¿¨¼ê¤ò»ý¤Ã¤Æ¤¤¤ë¡£(¥À¥á¡¼¥¸ 2d5)\n");
-#else
- fprintf(OutFile, " You have evil looking tentacles (dam 2d5).\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¼Ù°¤Ê¿¨¼ê¤ò»ý¤Ã¤Æ¤¤¤ë¡£(¥À¥á¡¼¥¸ 2d5)\n", " You have evil looking tentacles (dam 2d5).\n"));
}
if (p_ptr->muta2 & MUT2_RAW_CHAOS)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¤·¤Ð¤·¤Ð½ã¥«¥ª¥¹¤ËÊñ¤Þ¤ì¤ë¡£\n");
-#else
- fprintf(OutFile, " You occasionally are surrounded with raw chaos.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¤·¤Ð¤·¤Ð½ã¥«¥ª¥¹¤ËÊñ¤Þ¤ì¤ë¡£\n", " You occasionally are surrounded with raw chaos.\n"));
}
if (p_ptr->muta2 & MUT2_NORMALITY)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÏÊÑ°Û¤·¤Æ¤¤¤¿¤¬¡¢²óÉü¤·¤Æ¤¤Æ¤¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You may be mutated, but you're recovering.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÏÊÑ°Û¤·¤Æ¤¤¤¿¤¬¡¢²óÉü¤·¤Æ¤¤Æ¤¤¤ë¡£\n", " You may be mutated, but you're recovering.\n"));
}
if (p_ptr->muta2 & MUT2_WRAITH)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÎÆùÂΤÏÍ©Â⽤·¤¿¤ê¼ÂÂ⽤·¤¿¤ê¤¹¤ë¡£\n");
-#else
- fprintf(OutFile, " You fade in and out of physical reality.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÎÆùÂΤÏÍ©Â⽤·¤¿¤ê¼ÂÂ⽤·¤¿¤ê¤¹¤ë¡£\n", " You fade in and out of physical reality.\n"));
}
if (p_ptr->muta2 & MUT2_POLY_WOUND)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Î·ò¹¯¤Ï¥«¥ª¥¹¤ÎÎϤ˱ƶÁ¤ò¼õ¤±¤ë¡£\n");
-#else
- fprintf(OutFile, " Your health is subject to chaotic forces.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Î·ò¹¯¤Ï¥«¥ª¥¹¤ÎÎϤ˱ƶÁ¤ò¼õ¤±¤ë¡£\n", " Your health is subject to chaotic forces.\n"));
}
if (p_ptr->muta2 & MUT2_WASTING)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¿ê¼å¤¹¤ë¶²¤í¤·¤¤Éµ¤¤Ë¤«¤«¤Ã¤Æ¤¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You have a horrible wasting disease.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¿ê¼å¤¹¤ë¶²¤í¤·¤¤Éµ¤¤Ë¤«¤«¤Ã¤Æ¤¤¤ë¡£\n", " You have a horrible wasting disease.\n"));
}
if (p_ptr->muta2 & MUT2_ATT_DRAGON)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¥É¥é¥´¥ó¤ò°ú¤¤Ä¤±¤ë¡£\n");
-#else
- fprintf(OutFile, " You attract dragons.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¥É¥é¥´¥ó¤ò°ú¤¤Ä¤±¤ë¡£\n", " You attract dragons.\n"));
}
if (p_ptr->muta2 & MUT2_WEIRD_MIND)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÎÀº¿À¤Ï¥é¥ó¥À¥à¤Ë³ÈÂ礷¤¿¤ê½Ì¾®¤·¤¿¤ê¤·¤Æ¤¤¤ë¡£\n");
-#else
- fprintf(OutFile, " Your mind randomly expands and contracts.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÎÀº¿À¤Ï¥é¥ó¥À¥à¤Ë³ÈÂ礷¤¿¤ê½Ì¾®¤·¤¿¤ê¤·¤Æ¤¤¤ë¡£\n", " Your mind randomly expands and contracts.\n"));
}
if (p_ptr->muta2 & MUT2_NAUSEA)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Î°ß¤ÏÈó¾ï¤ËÍî¤ÁÃ夤¬¤Ê¤¤¡£\n");
-#else
- fprintf(OutFile, " You have a seriously upset stomach.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Î°ß¤ÏÈó¾ï¤ËÍî¤ÁÃ夤¬¤Ê¤¤¡£\n", " You have a seriously upset stomach.\n"));
}
if (p_ptr->muta2 & MUT2_CHAOS_GIFT)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¥«¥ª¥¹¤Î¼é¸î°Ë⤫¤éË«Èþ¤ò¤¦¤±¤È¤ë¡£\n");
-#else
- fprintf(OutFile, " Chaos deities give you gifts.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¥«¥ª¥¹¤Î¼é¸î°Ë⤫¤éË«Èþ¤ò¤¦¤±¤È¤ë¡£\n", " Chaos deities give you gifts.\n"));
}
if (p_ptr->muta2 & MUT2_WALK_SHAD)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¤·¤Ð¤·¤Ð¾¤Î¡Ö±Æ¡×¤Ë̤¤¹þ¤à¡£\n");
-#else
- fprintf(OutFile, " You occasionally stumble into other shadows.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¤·¤Ð¤·¤Ð¾¤Î¡Ö±Æ¡×¤Ë̤¤¹þ¤à¡£\n", " You occasionally stumble into other shadows.\n"));
}
if (p_ptr->muta2 & MUT2_WARNING)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÏŨ¤Ë´Ø¤¹¤ë·Ù¹ð¤ò´¶¤¸¤ë¡£\n");
-#else
- fprintf(OutFile, " You receive warnings about your foes.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÏŨ¤Ë´Ø¤¹¤ë·Ù¹ð¤ò´¶¤¸¤ë¡£\n", " You receive warnings about your foes.\n"));
}
if (p_ptr->muta2 & MUT2_INVULN)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï»þ¡¹É餱ÃΤ餺¤Êµ¤Ê¬¤Ë¤Ê¤ë¡£\n");
-#else
- fprintf(OutFile, " You occasionally feel invincible.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï»þ¡¹É餱ÃΤ餺¤Êµ¤Ê¬¤Ë¤Ê¤ë¡£\n", " You occasionally feel invincible.\n"));
}
if (p_ptr->muta2 & MUT2_SP_TO_HP)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï»þ¡¹·ì¤¬¶ÚÆù¤Ë¤É¤Ã¤Èή¤ì¤ë¡£\n");
-#else
- fprintf(OutFile, " Your blood sometimes rushes to your muscles.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï»þ¡¹·ì¤¬¶ÚÆù¤Ë¤É¤Ã¤Èή¤ì¤ë¡£\n", " Your blood sometimes rushes to your muscles.\n"));
}
if (p_ptr->muta2 & MUT2_HP_TO_SP)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï»þ¡¹Æ¬¤Ë·ì¤¬¤É¤Ã¤Èή¤ì¤ë¡£\n");
-#else
- fprintf(OutFile, " Your blood sometimes rushes to your head.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï»þ¡¹Æ¬¤Ë·ì¤¬¤É¤Ã¤Èή¤ì¤ë¡£\n", " Your blood sometimes rushes to your head.\n"));
}
if (p_ptr->muta2 & MUT2_DISARM)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¤è¤¯¤Ä¤Þ¤Å¤¤¤Æʪ¤òÍî¤È¤¹¡£\n");
-#else
- fprintf(OutFile, " You occasionally stumble and drop things.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¤è¤¯¤Ä¤Þ¤Å¤¤¤Æʪ¤òÍî¤È¤¹¡£\n", " You occasionally stumble and drop things.\n"));
}
}
{
if (p_ptr->muta3 & MUT3_HYPER_STR)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÏĶ¿ÍŪ¤Ë¶¯¤¤¡£(ÏÓÎÏ+4)\n");
-#else
- fprintf(OutFile, " You are superhumanly strong (+4 STR).\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÏĶ¿ÍŪ¤Ë¶¯¤¤¡£(ÏÓÎÏ+4)\n", " You are superhumanly strong (+4 STR).\n"));
}
if (p_ptr->muta3 & MUT3_PUNY)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ïµõ¼å¤À¡£(ÏÓÎÏ-4)\n");
-#else
- fprintf(OutFile, " You are puny (-4 STR).\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ïµõ¼å¤À¡£(ÏÓÎÏ-4)\n", " You are puny (-4 STR).\n"));
}
if (p_ptr->muta3 & MUT3_HYPER_INT)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÎǾ¤ÏÀ¸ÂÎ¥³¥ó¥Ô¥å¡¼¥¿¤À¡£(ÃÎǽ¡õ¸¤µ+4)\n");
-#else
- fprintf(OutFile, " Your brain is a living computer (+4 INT/WIS).\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÎǾ¤ÏÀ¸ÂÎ¥³¥ó¥Ô¥å¡¼¥¿¤À¡£(ÃÎǽ¡õ¸¤µ+4)\n", " Your brain is a living computer (+4 INT/WIS).\n"));
}
if (p_ptr->muta3 & MUT3_MORONIC)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÏÀº¿ÀÇö¼å¤À¡£(ÃÎǽ¡õ¸¤µ-4)\n");
-#else
- fprintf(OutFile, " You are moronic (-4 INT/WIS).\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÏÀº¿ÀÇö¼å¤À¡£(ÃÎǽ¡õ¸¤µ-4)\n", " You are moronic (-4 INT/WIS).\n"));
}
if (p_ptr->muta3 & MUT3_RESILIENT)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÎÂΤÏÃÆÎÏÀ¤ËÉÙ¤ó¤Ç¤¤¤ë¡£(Âѵ×+4)\n");
-#else
- fprintf(OutFile, " You are very resilient (+4 CON).\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÎÂΤÏÃÆÎÏÀ¤ËÉÙ¤ó¤Ç¤¤¤ë¡£(Âѵ×+4)\n", " You are very resilient (+4 CON).\n"));
}
if (p_ptr->muta3 & MUT3_XTRA_FAT)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¶Ëü¤ËÂÀ¤Ã¤Æ¤¤¤ë¡£(Âѵ×+2,¥¹¥Ô¡¼¥É-2)\n");
-#else
- fprintf(OutFile, " You are extremely fat (+2 CON, -2 speed).\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¶Ëü¤ËÂÀ¤Ã¤Æ¤¤¤ë¡£(Âѵ×+2,¥¹¥Ô¡¼¥É-2)\n", " You are extremely fat (+2 CON, -2 speed).\n"));
}
if (p_ptr->muta3 & MUT3_ALBINO)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¥¢¥ë¥Ó¥Î¤À¡£(Âѵ×-4)\n");
-#else
- fprintf(OutFile, " You are albino (-4 CON).\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¥¢¥ë¥Ó¥Î¤À¡£(Âѵ×-4)\n", " You are albino (-4 CON).\n"));
}
if (p_ptr->muta3 & MUT3_FLESH_ROT)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÎÆùÂΤÏÉåÇÔ¤·¤Æ¤¤¤ë¡£(Âѵ×-2,Ì¥ÎÏ-1)\n");
-#else
- fprintf(OutFile, " Your flesh is rotting (-2 CON, -1 CHR).\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÎÆùÂΤÏÉåÇÔ¤·¤Æ¤¤¤ë¡£(Âѵ×-2,Ì¥ÎÏ-1)\n", " Your flesh is rotting (-2 CON, -1 CHR).\n"));
}
if (p_ptr->muta3 & MUT3_SILLY_VOI)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÎÀ¼¤Ï´ÖÈ´¤±¤Ê¥¡¼¥¡¼À¼¤À¡£(Ì¥ÎÏ-4)\n");
-#else
- fprintf(OutFile, " Your voice is a silly squeak (-4 CHR).\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÎÀ¼¤Ï´ÖÈ´¤±¤Ê¥¡¼¥¡¼À¼¤À¡£(Ì¥ÎÏ-4)\n", " Your voice is a silly squeak (-4 CHR).\n"));
}
if (p_ptr->muta3 & MUT3_BLANK_FAC)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¤Î¤Ã¤Ú¤é¤Ü¤¦¤À¡£(Ì¥ÎÏ-1)\n");
-#else
- fprintf(OutFile, " Your face is featureless (-1 CHR).\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¤Î¤Ã¤Ú¤é¤Ü¤¦¤À¡£(Ì¥ÎÏ-1)\n", " Your face is featureless (-1 CHR).\n"));
}
if (p_ptr->muta3 & MUT3_ILL_NORM)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¸¸±Æ¤Ëʤ¤ï¤ì¤Æ¤¤¤ë¡£\n");
-#else
- fprintf(OutFile, " Your appearance is masked with illusion.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¸¸±Æ¤Ëʤ¤ï¤ì¤Æ¤¤¤ë¡£\n", " Your appearance is masked with illusion.\n"));
}
if (p_ptr->muta3 & MUT3_XTRA_EYES)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï;ʬ¤ËÆó¤Ä¤ÎÌܤò»ý¤Ã¤Æ¤¤¤ë¡£(õº÷+15)\n");
-#else
- fprintf(OutFile, " You have an extra pair of eyes (+15 search).\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï;ʬ¤ËÆó¤Ä¤ÎÌܤò»ý¤Ã¤Æ¤¤¤ë¡£(õº÷+15)\n", " You have an extra pair of eyes (+15 search).\n"));
}
if (p_ptr->muta3 & MUT3_MAGIC_RES)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÏËâË¡¤Ø¤ÎÂÑÀ¤ò¤â¤Ã¤Æ¤¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You are resistant to magic.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÏËâË¡¤Ø¤ÎÂÑÀ¤ò¤â¤Ã¤Æ¤¤¤ë¡£\n", " You are resistant to magic.\n"));
}
if (p_ptr->muta3 & MUT3_XTRA_NOIS)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÏÊѤʲ»¤òȯ¤·¤Æ¤¤¤ë¡£(±£Ì©-3)\n");
-#else
- fprintf(OutFile, " You make a lot of strange noise (-3 stealth).\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÏÊѤʲ»¤òȯ¤·¤Æ¤¤¤ë¡£(±£Ì©-3)\n", " You make a lot of strange noise (-3 stealth).\n"));
}
if (p_ptr->muta3 & MUT3_INFRAVIS)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÏÁÇÀ²¤é¤·¤¤ÀÖ³°Àþ»ëÎϤò»ý¤Ã¤Æ¤¤¤ë¡£(+3)\n");
-#else
- fprintf(OutFile, " You have remarkable infravision (+3).\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÏÁÇÀ²¤é¤·¤¤ÀÖ³°Àþ»ëÎϤò»ý¤Ã¤Æ¤¤¤ë¡£(+3)\n", " You have remarkable infravision (+3).\n"));
}
if (p_ptr->muta3 & MUT3_XTRA_LEGS)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï;ʬ¤ËÆóËܤΤ¬À¸¤¨¤Æ¤¤¤ë¡£(²Ã®+3)\n");
-#else
- fprintf(OutFile, " You have an extra pair of legs (+3 speed).\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï;ʬ¤ËÆóËܤΤ¬À¸¤¨¤Æ¤¤¤ë¡£(²Ã®+3)\n", " You have an extra pair of legs (+3 speed).\n"));
}
if (p_ptr->muta3 & MUT3_SHORT_LEG)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Î¤Ïû¤¤Æ͵¯¤À¡£(²Ã®-3)\n");
-#else
- fprintf(OutFile, " Your legs are short stubs (-3 speed).\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Î¤Ïû¤¤Æ͵¯¤À¡£(²Ã®-3)\n", " Your legs are short stubs (-3 speed).\n"));
}
if (p_ptr->muta3 & MUT3_ELEC_TOUC)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Î·ì´É¤Ë¤ÏÅÅή¤¬Î®¤ì¤Æ¤¤¤ë¡£\n");
-#else
- fprintf(OutFile, " Electricity is running through your veins.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Î·ì´É¤Ë¤ÏÅÅή¤¬Î®¤ì¤Æ¤¤¤ë¡£\n", " Electricity is running through your veins.\n"));
}
if (p_ptr->muta3 & MUT3_FIRE_BODY)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÎÂΤϱê¤Ë¤Ä¤Ä¤Þ¤ì¤Æ¤¤¤ë¡£\n");
-#else
- fprintf(OutFile, " Your body is enveloped in flames.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÎÂΤϱê¤Ë¤Ä¤Ä¤Þ¤ì¤Æ¤¤¤ë¡£\n", " Your body is enveloped in flames.\n"));
}
if (p_ptr->muta3 & MUT3_WART_SKIN)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÎÈ©¤Ï¥¤¥Ü¤ËÈï¤ï¤ì¤Æ¤¤¤ë¡£(Ì¥ÎÏ-2, AC+5)\n");
-#else
- fprintf(OutFile, " Your skin is covered with warts (-2 CHR, +5 AC).\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÎÈ©¤Ï¥¤¥Ü¤ËÈï¤ï¤ì¤Æ¤¤¤ë¡£(Ì¥ÎÏ-2, AC+5)\n", " Your skin is covered with warts (-2 CHR, +5 AC).\n"));
}
if (p_ptr->muta3 & MUT3_SCALES)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÎÈ©¤ÏÎڤˤʤäƤ¤¤ë¡£(Ì¥ÎÏ-1, AC+10)\n");
-#else
- fprintf(OutFile, " Your skin has turned into scales (-1 CHR, +10 AC).\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÎÈ©¤ÏÎڤˤʤäƤ¤¤ë¡£(Ì¥ÎÏ-1, AC+10)\n", " Your skin has turned into scales (-1 CHR, +10 AC).\n"));
}
if (p_ptr->muta3 & MUT3_IRON_SKIN)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÎÈ©¤ÏÅ´¤Ç¤Ç¤¤Æ¤¤¤ë¡£(´ïÍÑ-1, AC+25)\n");
-#else
- fprintf(OutFile, " Your skin is made of steel (-1 DEX, +25 AC).\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÎÈ©¤ÏÅ´¤Ç¤Ç¤¤Æ¤¤¤ë¡£(´ïÍÑ-1, AC+25)\n", " Your skin is made of steel (-1 DEX, +25 AC).\n"));
}
if (p_ptr->muta3 & MUT3_WINGS)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï±©¤ò»ý¤Ã¤Æ¤¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You have wings.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï±©¤ò»ý¤Ã¤Æ¤¤¤ë¡£\n", " You have wings.\n"));
}
if (p_ptr->muta3 & MUT3_FEARLESS)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÏÁ´¤¯¶²Éݤò´¶¤¸¤Ê¤¤¡£\n");
-#else
- fprintf(OutFile, " You are completely fearless.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÏÁ´¤¯¶²Éݤò´¶¤¸¤Ê¤¤¡£\n", " You are completely fearless.\n"));
}
if (p_ptr->muta3 & MUT3_REGEN)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÏµÞ®¤Ë²óÉü¤¹¤ë¡£\n");
-#else
- fprintf(OutFile, " You are regenerating.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÏµÞ®¤Ë²óÉü¤¹¤ë¡£\n", " You are regenerating.\n"));
}
if (p_ptr->muta3 & MUT3_ESP)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¥Æ¥ì¥Ñ¥·¡¼¤ò»ý¤Ã¤Æ¤¤¤ë¡£\n");
-#else
- fprintf(OutFile, " You are telepathic.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¥Æ¥ì¥Ñ¥·¡¼¤ò»ý¤Ã¤Æ¤¤¤ë¡£\n", " You are telepathic.\n"));
}
if (p_ptr->muta3 & MUT3_LIMBER)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÎÂΤÏÈó¾ï¤Ë¤·¤Ê¤ä¤«¤À¡£(´ïÍÑ+3)\n");
-#else
- fprintf(OutFile, " Your body is very limber (+3 DEX).\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÎÂΤÏÈó¾ï¤Ë¤·¤Ê¤ä¤«¤À¡£(´ïÍÑ+3)\n", " Your body is very limber (+3 DEX).\n"));
}
if (p_ptr->muta3 & MUT3_ARTHRITIS)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¤¤¤Ä¤â´ØÀá¤ËÄˤߤò´¶¤¸¤Æ¤¤¤ë¡£(´ïÍÑ-3)\n");
-#else
- fprintf(OutFile, " Your joints ache constantly (-3 DEX).\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¤¤¤Ä¤â´ØÀá¤ËÄˤߤò´¶¤¸¤Æ¤¤¤ë¡£(´ïÍÑ-3)\n", " Your joints ache constantly (-3 DEX).\n"));
}
if (p_ptr->muta3 & MUT3_VULN_ELEM)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¸µÁǤι¶·â¤Ë¼å¤¤¡£\n");
-#else
- fprintf(OutFile, " You are susceptible to damage from the elements.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¸µÁǤι¶·â¤Ë¼å¤¤¡£\n", " You are susceptible to damage from the elements.\n"));
}
if (p_ptr->muta3 & MUT3_MOTION)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÎÆ°ºî¤ÏÀµ³Î¤ÇÎ϶¯¤¤¡£(±£Ì©+1)\n");
-#else
- fprintf(OutFile, " Your movements are precise and forceful (+1 STL).\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÎÆ°ºî¤ÏÀµ³Î¤ÇÎ϶¯¤¤¡£(±£Ì©+1)\n", " Your movements are precise and forceful (+1 STL).\n"));
}
if (p_ptr->muta3 & MUT3_GOOD_LUCK)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤ÏÇò¤¤¥ª¡¼¥é¤Ë¤Ä¤Ä¤Þ¤ì¤Æ¤¤¤ë¡£\n");
-#else
- fprintf(OutFile, " There is a white aura surrounding you.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤ÏÇò¤¤¥ª¡¼¥é¤Ë¤Ä¤Ä¤Þ¤ì¤Æ¤¤¤ë¡£\n", " There is a white aura surrounding you.\n"));
}
if (p_ptr->muta3 & MUT3_BAD_LUCK)
{
-#ifdef JP
-fprintf(OutFile, " ¤¢¤Ê¤¿¤Ï¹õ¤¤¥ª¡¼¥é¤Ë¤Ä¤Ä¤Þ¤ì¤Æ¤¤¤ë¡£\n");
-#else
- fprintf(OutFile, " There is a black aura surrounding you.\n");
-#endif
+ fprintf(OutFile, _(" ¤¢¤Ê¤¿¤Ï¹õ¤¤¥ª¡¼¥é¤Ë¤Ä¤Ä¤Þ¤ì¤Æ¤¤¤ë¡£\n", " There is a black aura surrounding you.\n"));
}
}
case MUT1_SPIT_ACID:
if (!get_aim_dir(&dir)) return FALSE;
mutation_stop_mouth();
-#ifdef JP
- msg_print("»À¤òÅǤ¤«¤±¤¿...");
-#else
- msg_print("You spit acid...");
-#endif
+ msg_print(_("»À¤òÅǤ¤«¤±¤¿...", "You spit acid..."));
fire_ball(GF_ACID, dir, lvl, 1 + (lvl / 30));
break;
case MUT1_BR_FIRE:
if (!get_aim_dir(&dir)) return FALSE;
mutation_stop_mouth();
-#ifdef JP
- msg_print("¤¢¤Ê¤¿¤Ï²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿...");
-#else
- msg_print("You breathe fire...");
-#endif
+ msg_print(_("¤¢¤Ê¤¿¤Ï²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿...", "You breathe fire..."));
fire_ball(GF_FIRE, dir, lvl * 2, 1 + (lvl / 20));
break;
case MUT1_HYPN_GAZE:
if (!get_aim_dir(&dir)) return FALSE;
-#ifdef JP
- msg_print("¤¢¤Ê¤¿¤ÎÌܤϸ¸ÏÇŪ¤Ë¤Ê¤Ã¤¿...");
-#else
- msg_print("Your eyes look mesmerizing...");
-#endif
+ msg_print(_("¤¢¤Ê¤¿¤ÎÌܤϸ¸ÏÇŪ¤Ë¤Ê¤Ã¤¿...", "Your eyes look mesmerizing..."));
(void)charm_monster(dir, lvl);
break;
case MUT1_TELEKINES:
if (!get_aim_dir(&dir)) return FALSE;
-#ifdef JP
- msg_print("½¸Ã椷¤Æ¤¤¤ë...");
-#else
- msg_print("You concentrate...");
-#endif
+ msg_print(_("½¸Ã椷¤Æ¤¤¤ë...", "You concentrate..."));
fetch(dir, lvl * 10, TRUE);
break;
case MUT1_VTELEPORT:
-#ifdef JP
- msg_print("½¸Ã椷¤Æ¤¤¤ë...");
-#else
- msg_print("You concentrate...");
-#endif
+ msg_print(_("½¸Ã椷¤Æ¤¤¤ë...", "You concentrate..."));
teleport_player(10 + 4 * lvl, 0L);
break;
case MUT1_MIND_BLST:
if (!get_aim_dir(&dir)) return FALSE;
-#ifdef JP
- msg_print("½¸Ã椷¤Æ¤¤¤ë...");
-#else
- msg_print("You concentrate...");
-#endif
+ msg_print(_("½¸Ã椷¤Æ¤¤¤ë...", "You concentrate..."));
fire_bolt(GF_PSI, dir, damroll(3 + ((lvl - 1) / 5), 3));
break;
case MUT1_RADIATION:
-#ifdef JP
- msg_print("ÂΤ«¤éÊü¼Íǽ¤¬È¯À¸¤·¤¿¡ª");
-#else
- msg_print("Radiation flows from your body!");
-#endif
+ msg_print(_("ÂΤ«¤éÊü¼Íǽ¤¬È¯À¸¤·¤¿¡ª", "Radiation flows from your body!"));
fire_ball(GF_NUKE, 0, (lvl * 2), 3 + (lvl / 20));
break;
if (!(c_ptr->m_idx))
{
-#ifdef JP
- msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
-#else
- msg_print("You bite into thin air!");
-#endif
+ msg_print(_("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª", "You bite into thin air!"));
break;
}
-#ifdef JP
- msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
-#else
- msg_print("You grin and bare your fangs...");
-#endif
+ msg_print(_("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...", "You grin and bare your fangs..."));
dummy = lvl * 2;
/* No heal if we are "full" */
(void)hp_player(dummy);
else
-#ifdef JP
- msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
-#else
- msg_print("You were not hungry.");
-#endif
+ msg_print(_("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£", "You were not hungry."));
/* Gain nutritional sustenance: 150/hp drained */
/* A Food ration gives 5000 food points (by contrast) */
(void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX-1 : dummy);
}
else
-#ifdef JP
- msg_print("¤²¤§¡ª¤Ò¤É¤¤Ì£¤À¡£");
-#else
- msg_print("Yechh. That tastes foul.");
-#endif
+ msg_print(_("¤²¤§¡ª¤Ò¤É¤¤Ì£¤À¡£", "Yechh. That tastes foul."));
}
break;
if (!have_flag(mimic_f_ptr->flags, FF_HURT_ROCK))
{
-#ifdef JP
- msg_print("¤³¤ÎÃÏ·Á¤Ï¿©¤Ù¤é¤ì¤Ê¤¤¡£");
-#else
- msg_print("You cannot eat this feature.");
-#endif
+ msg_print(_("¤³¤ÎÃÏ·Á¤Ï¿©¤Ù¤é¤ì¤Ê¤¤¡£", "You cannot eat this feature."));
break;
}
else if (have_flag(f_ptr->flags, FF_PERMANENT))
else if (c_ptr->m_idx)
{
monster_type *m_ptr = &m_list[c_ptr->m_idx];
-#ifdef JP
- msg_print("²¿¤«¤¬¼ÙË⤷¤Æ¤¤¤Þ¤¹¡ª");
-#else
- msg_print("There's something in the way!");
-#endif
+ msg_print(_("²¿¤«¤¬¼ÙË⤷¤Æ¤¤¤Þ¤¹¡ª", "There's something in the way!"));
if (!m_ptr->ml || !is_pet(m_ptr)) py_attack(y, x, 0);
break;
}
else if (have_flag(f_ptr->flags, FF_TREE))
{
-#ifdef JP
- msg_print("ÌÚ¤ÎÌ£¤Ï¹¥¤¤¸¤ã¤Ê¤¤¡ª");
-#else
- msg_print("You don't like the woody taste!");
-#endif
+ msg_print(_("ÌÚ¤ÎÌ£¤Ï¹¥¤¤¸¤ã¤Ê¤¤¡ª", "You don't like the woody taste!"));
break;
}
else if (have_flag(f_ptr->flags, FF_GLASS))
{
-#ifdef JP
- msg_print("¥¬¥é¥¹¤ÎÌ£¤Ï¹¥¤¤¸¤ã¤Ê¤¤¡ª");
-#else
- msg_print("You don't like the glassy taste!");
-#endif
+ msg_print(_("¥¬¥é¥¹¤ÎÌ£¤Ï¹¥¤¤¸¤ã¤Ê¤¤¡ª", "You don't like the glassy taste!"));
break;
}
else if (have_flag(f_ptr->flags, FF_DOOR) || have_flag(f_ptr->flags, FF_CAN_DIG))
{
py_attack(y, x, 0);
if (randint0(p_ptr->skill_dis) < 7)
-#ifdef JP
- msg_print("¤¦¤Þ¤¯Æ¨¤²¤é¤ì¤Ê¤«¤Ã¤¿¡£");
-#else
- msg_print("You failed to teleport.");
-#endif
+ msg_print(_("¤¦¤Þ¤¯Æ¨¤²¤é¤ì¤Ê¤«¤Ã¤¿¡£", "You failed to teleport."));
else teleport_player(30, 0L);
}
else
{
-#ifdef JP
- msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
-#else
- msg_print("You don't see any monster in this direction");
-#endif
+ msg_print(_("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£", "You don't see any monster in this direction"));
msg_print(NULL);
}
if (!c_ptr->m_idx)
{
-#ifdef JP
- msg_print("¼Ù°¤Ê¸ºß¤ò´¶¤¸¤È¤ì¤Þ¤»¤ó¡ª");
-#else
- msg_print("You sense no evil there!");
-#endif
+ msg_print(_("¼Ù°¤Ê¸ºß¤ò´¶¤¸¤È¤ì¤Þ¤»¤ó¡ª", "You sense no evil there!"));
break;
}
/* Delete the monster, rather than killing it. */
delete_monster_idx(c_ptr->m_idx);
-#ifdef JP
- msg_print("¤½¤Î¼Ù°¤Ê¥â¥ó¥¹¥¿¡¼¤Ïⲫ½¤¤±ì¤È¤È¤â¤Ë¾Ã¤¨µî¤Ã¤¿¡ª");
-#else
- msg_print("The evil creature vanishes in a puff of sulfurous smoke!");
-#endif
+ msg_print(_("¤½¤Î¼Ù°¤Ê¥â¥ó¥¹¥¿¡¼¤Ïⲫ½¤¤±ì¤È¤È¤â¤Ë¾Ã¤¨µî¤Ã¤¿¡ª", "The evil creature vanishes in a puff of sulfurous smoke!"));
}
else
{
-#ifdef JP
- msg_print("µ§¤ê¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª");
-#else
- msg_print("Your invocation is ineffectual!");
-#endif
+ msg_print(_("µ§¤ê¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª", "Your invocation is ineffectual!"));
if (one_in_(13)) m_ptr->mflag2 |= MFLAG2_NOGENO;
}
if (!c_ptr->m_idx)
{
-#ifdef JP
- msg_print("¤¢¤Ê¤¿¤Ï²¿¤â¤Ê¤¤¾ì½ê¤Ç¼ê¤ò¿¶¤Ã¤¿¡£");
-#else
- msg_print("You wave your hands in the air.");
-#endif
+ msg_print(_("¤¢¤Ê¤¿¤Ï²¿¤â¤Ê¤¤¾ì½ê¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", "You wave your hands in the air."));
break;
}