}
if ((creature_ptr->muta2 & MUT2_COWARDICE) && (randint1(3000) == 13)) {
- if (!creature_ptr->resist_fear) {
+ if (!has_resist_fear(creature_ptr)) {
disturb(creature_ptr, FALSE, TRUE);
msg_print(_("とても暗い... とても恐い!", "It's so dark... so scary!"));
set_afraid(creature_ptr, creature_ptr->afraid + 13 + randint1(26));