+++ /dev/null
-#include "angband.h"
-#include "util.h"
-
-#include "object-flavor.h"
-#include "object-hook.h"
-
-/*!
- * @brief アイテムに付加される可能性のある呪いを指定する。
- * @param power 呪いの段階
- * @param o_ptr 呪いをかけられる装備オブジェクトの構造体参照ポインタ
- * @return 与える呪いのID
- */
-BIT_FLAGS get_curse(int power, object_type *o_ptr)
-{
- BIT_FLAGS new_curse;
-
- while(1)
- {
- new_curse = (1 << (randint0(MAX_CURSE)+4));
- if (power == 2)
- {
- if (!(new_curse & TRC_HEAVY_MASK)) continue;
- }
- else if (power == 1)
- {
- if (new_curse & TRC_SPECIAL_MASK) continue;
- }
- else if (power == 0)
- {
- if (new_curse & TRC_HEAVY_MASK) continue;
- }
- if (new_curse == TRC_LOW_MELEE && !object_is_weapon(o_ptr)) continue;
- if (new_curse == TRC_LOW_AC && !object_is_armour(o_ptr)) continue;
- break;
- }
- return new_curse;
-}
-
-/*!
- * @brief 装備への呪い付加判定と付加処理
- * @param owner_ptr プレーヤーへの参照ポインタ
- * @param chance 呪いの基本確率
- * @param heavy_chance さらに重い呪いとなる確率
- * @return なし
- */
-void curse_equipment(player_type *owner_ptr, PERCENTAGE chance, PERCENTAGE heavy_chance)
-{
- bool changed = FALSE;
- int curse_power = 0;
- BIT_FLAGS new_curse;
- BIT_FLAGS oflgs[TR_FLAG_SIZE];
- object_type *o_ptr = &owner_ptr->inventory_list[INVEN_RARM + randint0(12)];
- GAME_TEXT o_name[MAX_NLEN];
-
- if (randint1(100) > chance) return;
- if (!o_ptr->k_idx) return;
- object_flags(o_ptr, oflgs);
- object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
-
- /* Extra, biased saving throw for blessed items */
- if (have_flag(oflgs, TR_BLESSED))
- {
-#ifdef JP
- msg_format("祝福された%sは呪いを跳ね返した!", o_name);
-#else
- msg_format("Your blessed %s resist%s cursing!", o_name, ((o_ptr->number > 1) ? "" : "s"));
-#endif
- /* Hmmm -- can we wear multiple items? If not, this is unnecessary */
- return;
- }
-
- if ((randint1(100) <= heavy_chance) &&
- (object_is_artifact(o_ptr) || object_is_ego(o_ptr)))
- {
- if (!(o_ptr->curse_flags & TRC_HEAVY_CURSE))
- changed = TRUE;
- o_ptr->curse_flags |= TRC_HEAVY_CURSE;
- o_ptr->curse_flags |= TRC_CURSED;
- curse_power++;
- }
- else
- {
- if (!object_is_cursed(o_ptr))
- changed = TRUE;
- o_ptr->curse_flags |= TRC_CURSED;
- }
- if (heavy_chance >= 50) curse_power++;
-
- new_curse = get_curse(curse_power, o_ptr);
- if (!(o_ptr->curse_flags & new_curse))
- {
- changed = TRUE;
- o_ptr->curse_flags |= new_curse;
- }
-
- if (changed)
- {
- msg_format(_("悪意に満ちた黒いオーラが%sをとりまいた...", "There is a malignant black aura surrounding %s..."), o_name);
- o_ptr->feeling = FEEL_NONE;
- }
- owner_ptr->update |= (PU_BONUS);
-}
-