extern bool can_player_destroy_object(object_type *o_ptr);
extern bool object_is_quest_target(object_type *o_ptr);
+/*
+ * Determine if a given inventory item is "aware"
+ */
+#define object_is_aware(T) (k_info[(T)->k_idx].aware)
+
+ /*
+ * Determine if a given inventory item is "tried"
+ */
+#define object_is_tried(T) (k_info[(T)->k_idx].tried)
+