*/
#define object_is_tried(T) (k_info[(T)->k_idx].tried)
+ /*
+ * Determine if a given inventory item is "known"
+ * Test One -- Check for special "known" tag
+ * Test Two -- Check for "Easy Know" + "Aware"
+ */
+#define object_is_known(T) (((T)->ident & (IDENT_KNOWN)) || (k_info[(T)->k_idx].easy_know && k_info[(T)->k_idx].aware))
+
+/*
+ * Artifacts use the "name1" field
+ */
+#define object_is_fixed_artifact(T) ((T)->name1 ? TRUE : FALSE)
+
+/*
+ * Ego-Items use the "name2" field
+ */
+#define object_is_ego(T) ((T)->name2 ? TRUE : FALSE)
+
+/*
+ * Broken items.
+ */
+#define object_is_broken(T) ((T)->ident & (IDENT_BROKEN))
+
+/*
+ * Cursed items.
+ */
+#define object_is_cursed(T) ((T)->curse_flags)
+
+