-\r
-extern bool item_tester_hook_convertible(object_type *o_ptr);\r
-extern bool item_tester_hook_recharge(object_type *o_ptr);\r
-extern bool item_tester_hook_orthodox_melee_weapons(object_type *o_ptr);\r
-extern bool item_tester_hook_melee_weapon(object_type *o_ptr);\r
-extern bool item_tester_hook_ammo(object_type *o_ptr);\r
-extern bool item_tester_hook_broken_weapon(object_type *o_ptr);\r
-extern bool item_tester_hook_boomerang(object_type *o_ptr);\r
-extern bool item_tester_hook_eatable(object_type *o_ptr);\r
-extern bool item_tester_hook_mochikae(object_type *o_ptr);\r
-extern bool item_tester_hook_activate(object_type *o_ptr);\r
-extern bool item_tester_hook_wear(object_type *o_ptr);\r
-extern bool item_tester_hook_use(object_type *o_ptr);\r
-extern bool item_tester_hook_quaff(object_type *o_ptr);\r
-extern bool item_tester_hook_readable(object_type *o_ptr);\r
-extern bool item_tester_hook_melee_ammo(object_type *o_ptr);\r
-extern bool item_tester_hook_weapon_except_bow(object_type *o_ptr);\r
-extern bool item_tester_hook_cursed(object_type *o_ptr);\r
-extern bool item_tester_hook_nameless_weapon_armour(object_type *o_ptr);\r
-extern bool item_tester_hook_identify(object_type *o_ptr);\r
-extern bool item_tester_hook_identify_weapon_armour(object_type *o_ptr);\r
-extern bool item_tester_hook_identify_fully(object_type *o_ptr);\r
-extern bool item_tester_hook_identify_fully_weapon_armour(object_type *o_ptr);\r
-extern bool item_tester_hook_recharge(object_type *o_ptr);\r
-\r
-extern bool item_tester_learn_spell(object_type *o_ptr);\r
-extern bool item_tester_high_level_book(object_type *o_ptr);\r
-extern bool item_tester_refill_lantern(object_type *o_ptr);\r
+
+extern bool item_tester_hook_convertible(object_type *o_ptr);
+extern bool item_tester_hook_recharge(object_type *o_ptr);
+extern bool item_tester_hook_orthodox_melee_weapons(object_type *o_ptr);
+extern bool item_tester_hook_melee_weapon(object_type *o_ptr);
+extern bool item_tester_hook_ammo(object_type *o_ptr);
+extern bool item_tester_hook_broken_weapon(object_type *o_ptr);
+extern bool item_tester_hook_boomerang(object_type *o_ptr);
+extern bool item_tester_hook_eatable(object_type *o_ptr);
+extern bool item_tester_hook_mochikae(object_type *o_ptr);
+extern bool item_tester_hook_activate(object_type *o_ptr);
+extern bool item_tester_hook_wear(object_type *o_ptr);
+extern bool item_tester_hook_use(object_type *o_ptr);
+extern bool item_tester_hook_quaff(object_type *o_ptr);
+extern bool item_tester_hook_readable(object_type *o_ptr);
+extern bool item_tester_hook_melee_ammo(object_type *o_ptr);
+extern bool item_tester_hook_weapon_except_bow(object_type *o_ptr);
+extern bool item_tester_hook_cursed(object_type *o_ptr);
+extern bool item_tester_hook_nameless_weapon_armour(object_type *o_ptr);
+extern bool item_tester_hook_identify(object_type *o_ptr);
+extern bool item_tester_hook_identify_weapon_armour(object_type *o_ptr);
+extern bool item_tester_hook_identify_fully(object_type *o_ptr);
+extern bool item_tester_hook_identify_fully_weapon_armour(object_type *o_ptr);
+extern bool item_tester_hook_recharge(object_type *o_ptr);
+
+extern bool item_tester_learn_spell(object_type *o_ptr);
+extern bool item_tester_high_level_book(object_type *o_ptr);
+extern bool item_tester_refill_lantern(object_type *o_ptr);