}
-/*
- * Determine the "Activation" (if any) for an artifact
- * Return a string, or NULL for "no activation"
- */
-cptr item_activation(object_type *o_ptr)
-{
- u32b flgs[TR_FLAG_SIZE];
-
- /* Extract the flags */
- object_flags(o_ptr, flgs);
-
- /* Require activation ability */
-#ifdef JP
- if (!(have_flag(flgs, TR_ACTIVATE))) return ("¤Ê¤·");
-#else
- if (!(have_flag(flgs, TR_ACTIVATE))) return ("nothing");
-#endif
-
- /*
- * We need to deduce somehow that it is a random artifact -- one
- * problem: It could be a random artifact which has NOT YET received
- * a name. Thus we eliminate other possibilities instead of checking
- * for art_name
- */
-
- if (object_is_fixed_artifact(o_ptr))
- {
- if (!o_ptr->xtra2) o_ptr->xtra2 = a_info[o_ptr->name1].act_idx;
- }
-
- if ((object_is_artifact(o_ptr) || object_is_ego(o_ptr)) &&
- (o_ptr->xtra2))
- {
- switch (o_ptr->xtra2)
- {
-#ifdef JP
- /* General activation */
-
- case ACT_SUNLIGHT:
- return "ÂÀÍÛ¸÷Àþ : 10 ¥¿¡¼¥óËè";
- case ACT_BO_MISS_1:
- return "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë(2d6) : 2 ¥¿¡¼¥óËè";
- case ACT_BA_POIS_1:
- return "°½±À (12) : 4+d4 ¥¿¡¼¥óËè";
- case ACT_BO_ELEC_1:
- return "¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È(4d8) : 5+d5 ¥¿¡¼¥óËè";
- case ACT_BO_ACID_1:
- return "¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È(5d8) : 6+d6 ¥¿¡¼¥óËè";
- case ACT_BO_COLD_1:
- return "¥¢¥¤¥¹¡¦¥Ü¥ë¥È(6d8) : 7+d7 ¥¿¡¼¥óËè";
- case ACT_BO_FIRE_1:
- return "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È(9d8) : 8+d8 ¥¿¡¼¥óËè";
- case ACT_BA_COLD_1:
- return "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë (48) : 6+d6 ¥¿¡¼¥óËè";
- case ACT_BA_FIRE_1:
- return "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë (72) : 9+d9 ¥¿¡¼¥óËè";
- case ACT_DRAIN_1:
- return "À¸Ì¿Îϵۼý (90) : 70 ¥¿¡¼¥óËè";
- case ACT_BA_COLD_2:
- return "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë (100) : 12+d12 ¥¿¡¼¥óËè";
- case ACT_BA_ELEC_2:
- return "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë (100) : 12+d12 ¥¿¡¼¥óËè";
- case ACT_DRAIN_2:
- return "À¸Ì¿Îϵۼý(120) : 400 ¥¿¡¼¥óËè";
- case ACT_VAMPIRE_1:
- return "µÛ·ì¥É¥ì¥¤¥ó (3*50) : 400 ¥¿¡¼¥óËè";
- case ACT_BO_MISS_2:
- return "Ìð (150) : 90+d90 ¥¿¡¼¥óËè";
- case ACT_BA_FIRE_3:
- return "µðÂç¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë (300) : 225+d225 ¥¿¡¼¥óËè";
- case ACT_BA_COLD_3:
- return "µðÂ祢¥¤¥¹¡¦¥Ü¡¼¥ë (400) : 325+d325 ¥¿¡¼¥óËè";
- case ACT_BA_ELEC_3:
- return "µðÂ祵¥ó¥À¡¼¡¦¥Ü¡¼¥ë (500) : 425+d425 ¥¿¡¼¥óËè";
- case ACT_WHIRLWIND:
- return "¥«¥Þ¥¤¥¿¥Á : 250 ¥¿¡¼¥óËè";
- case ACT_VAMPIRE_2:
- return "µÛ·ì¥É¥ì¥¤¥ó (3*100) : 400 ¥¿¡¼¥óËè";
- case ACT_CALL_CHAOS:
- return "º®ÆÙ¾¤Íè : 350 ¥¿¡¼¥óËè"; /*nuke me*/
- case ACT_ROCKET:
- return "¥í¥±¥Ã¥È (120+level) : 400 ¥¿¡¼¥óËè";
- case ACT_DISP_EVIL:
- return "¼Ù°Â໶ (x5) : 100+d100 ¥¿¡¼¥óËè";
- case ACT_BA_MISS_3:
- return "¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹ (300) : 500 ¥¿¡¼¥óËè";
- case ACT_DISP_GOOD:
- return "Á±ÎÉÂ໶ (x5) : 100+d100 ¥¿¡¼¥óËè";
- case ACT_BO_MANA:
- return "ËâË¡¤ÎÌð(150) : 90+d90 ¥¿¡¼¥óËè";
- case ACT_BA_FIRE_2:
- return "µðÂç¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(120) : 15 ¥¿¡¼¥óËè";
- case ACT_BA_WATER:
- return "¥¦¥©¡¼¥¿¡¼¡¦¥Ü¡¼¥ë(200) : 250 ¥¿¡¼¥óËè";
- case ACT_BA_STAR:
- return "µðÂ祹¥¿¡¼¡¦¥Ü¡¼¥ë(200) : 200+d200 ¥¿¡¼¥óËè";
- case ACT_BA_DARK:
- return "°Å¹õ¤ÎÍò(250) : 150+d150 ¥¿¡¼¥óËè";
- case ACT_BA_MANA:
- return "ËâÎϤÎÍò(400) : 250+d250¥¿¡¼¥óËè";
- case ACT_CONFUSE:
- return "¥Ñ¥Ë¥Ã¥¯¡¦¥â¥ó¥¹¥¿¡¼ : 15 ¥¿¡¼¥óËè";
- case ACT_SLEEP:
- return "¼þ°Ï¤Î¥â¥ó¥¹¥¿¡¼¤ò̲¤é¤»¤ë : 55 ¥¿¡¼¥óËè";
- case ACT_QUAKE:
- return "ÃÏ¿Ì (Ⱦ·Â 10) : 50 ¥¿¡¼¥óËè";
- case ACT_TERROR:
- return "¶²¹² : 3 * (level+10) ¥¿¡¼¥óËè";
- case ACT_TELE_AWAY:
- return "¥Æ¥ì¥Ý¡¼¥È¡¦¥¢¥¦¥§¥¤ : 150 ¥¿¡¼¥óËè";
- case ACT_BANISH_EVIL:
- return "¼Ù°¾ÃÌÇ : 250+d250 ¥¿¡¼¥óËè";
- case ACT_GENOCIDE:
- return "Ëõ»¦ : 500 ¥¿¡¼¥óËè";
- case ACT_MASS_GENO:
- return "¼þÊÕËõ»¦ : 1000 ¥¿¡¼¥óËè";
- case ACT_CHARM_ANIMAL:
- return "ưʪ̥λ : 200 ¥¿¡¼¥óËè";
- case ACT_CHARM_UNDEAD:
- return "¥¢¥ó¥Ç¥Ã¥É½¾Â° : 333 ¥¿¡¼¥óËè";
- case ACT_CHARM_OTHER:
- return "¥â¥ó¥¹¥¿¡¼Ì¥Î» : 400 ¥¿¡¼¥óËè";
- case ACT_CHARM_ANIMALS:
- return "ưʪͧÏ : 500 ¥¿¡¼¥óËè";
- case ACT_CHARM_OTHERS:
- return "¼þÊÕ̥λ : 750 ¥¿¡¼¥óËè";
- case ACT_SUMMON_ANIMAL:
- return "ưʪ¾¤´ : 200+d300 ¥¿¡¼¥óËè";
- case ACT_SUMMON_PHANTOM:
- return "¸¸Î´ : 200+d200 ¥¿¡¼¥óËè";
- case ACT_SUMMON_ELEMENTAL:
- return "¥¨¥ì¥á¥ó¥¿¥ë¾¤´ : 750 ¥¿¡¼¥óËè";
- case ACT_SUMMON_DEMON:
- return "°Ë⾤´ : 666+d333 ¥¿¡¼¥óËè";
- case ACT_SUMMON_UNDEAD:
- return "¥¢¥ó¥Ç¥Ã¥É¾¤´ : 666+d333 ¥¿¡¼¥óËè";
- case ACT_CURE_LW:
- return "¶²Éݽüµî/ÂÎÎϲóÉü(30) : 10 ¥¿¡¼¥óËè";
- case ACT_CURE_MW:
- return "½ý²óÉü(4d8) : 3+d3 ¥¿¡¼¥óËè";
- case ACT_CURE_POISON:
- return "¶²Éݽüµî/ÆǾä· : 5 ¥¿¡¼¥óËè";
- case ACT_REST_LIFE:
- return "·Ð¸³ÃÍÉü³è : 450 ¥¿¡¼¥óËè";
- case ACT_REST_ALL:
- return "Á´¥¹¥Æ¡¼¥¿¥¹¤È·Ð¸³ÃÍÉü³è : 750 ¥¿¡¼¥óËè";
- case ACT_CURE_700:
- return "ÂÎÎϲóÉü(700) : 250 ¥¿¡¼¥óËè";
- case ACT_CURE_1000:
- return "ÂÎÎϲóÉü(1000) : 888 ¥¿¡¼¥óËè";
- case ACT_ESP:
- return "¥Æ¥ì¥Ñ¥·¡¼ (´ü´Ö 25+d30) : 200 ¥¿¡¼¥óËè";
- case ACT_BERSERK:
- return "»Îµ¤¹âÍȤȽËÊ¡ (´ü´Ö 50+d50) : 100+d100 ¥¿¡¼¥óËè";
- case ACT_PROT_EVIL:
- return "Âмٰ·ë³¦ (´ü´Ö level*3 + d25) : 200+d200 ¥¿¡¼¥óËè";
- case ACT_RESIST_ALL:
- return "Á´ÂÑÀ (´ü´Ö 20+d20) : 111 ¥¿¡¼¥óËè";
- case ACT_SPEED:
- return "²Ã® (´ü´Ö 20+d20) : 250 ¥¿¡¼¥óËè";
- case ACT_XTRA_SPEED:
- return "²Ã® (´ü´Ö 75+d75) : 200+d200 ¥¿¡¼¥óËè";
- case ACT_WRAITH:
- return "Í©Âβ½ (´ü´Ö level/2 + d(level/2)) : 1000 ¥¿¡¼¥óËè";
- case ACT_INVULN:
- return "̵Ũ²½ (´ü´Ö 8+d8) : 1000 ¥¿¡¼¥óËè";
- case ACT_LIGHT:
- return "¥¤¥ë¥ß¥Í¡¼¥·¥ç¥ó : 10+d10 ¥¿¡¼¥óËè";
- case ACT_MAP_LIGHT:
- return "ËâË¡¤ÎÃϿޤȸ÷ : 50+d50 ¥¿¡¼¥óËè";
- case ACT_DETECT_ALL:
- return "Á´´¶ÃÎ : 55+d55 ¥¿¡¼¥óËè";
- case ACT_DETECT_XTRA:
- return "Á´´¶ÃΡ¢Ãµº÷¡¢*´ÕÄê* : 100 ¥¿¡¼¥óËè";
- case ACT_ID_FULL:
- return "*´ÕÄê* : 75 ¥¿¡¼¥óËè";
- case ACT_ID_PLAIN:
- return "´ÕÄê : 10 ¥¿¡¼¥óËè";
- case ACT_RUNE_EXPLO:
- return "Çúȯ¤Î¥ë¡¼¥ó : 200 ¥¿¡¼¥óËè";
- case ACT_RUNE_PROT:
- return "¼é¤ê¤Î¥ë¡¼¥ó : 400 ¥¿¡¼¥óËè";
- case ACT_SATIATE:
- return "¶õÊ¢½¼Â : 200 ¥¿¡¼¥óËè";
- case ACT_DEST_DOOR:
- return "¥É¥¢Ç˲õ : 10 ¥¿¡¼¥óËè";
- case ACT_STONE_MUD:
- return "´äÀÐÍϲò : 3 ¥¿¡¼¥óËè";
- case ACT_RECHARGE:
- return "ËâÎϽ¼Å¶ : 70 ¥¿¡¼¥óËè";
- case ACT_ALCHEMY:
- return "Ï£¶â½Ñ : 500 ¥¿¡¼¥óËè";
- case ACT_DIM_DOOR:
- return "¼¡¸µ¤ÎÈâ : 100 ¥¿¡¼¥óËè";
- case ACT_TELEPORT:
- return "¥Æ¥ì¥Ý¡¼¥È (range 100) : 25 ¥¿¡¼¥óËè";
- case ACT_RECALL:
- return "µ¢´Ô¤Î¾Û : 200 ¥¿¡¼¥óËè";
-
- /* Unique activation */
- case ACT_JUDGE:
- return "ÂÎÎϤȰú¤Âؤ¨¤ËÀéΤ´ã¤Èµ¢´Ô : 20+d20 ¥¿¡¼¥óËè";
- case ACT_BIZARRE:
- return "¿®¤¸Æñ¤¤¤³¤È : 450+d450 ¥¿¡¼¥óËè";
-
- default:
- return "̤ÄêµÁ";
-#else
- /* General activation */
-
- case ACT_SUNLIGHT:
- return "beam of sunlight every 10 turns";
- case ACT_BO_MISS_1:
- return "magic missile (2d6) every 2 turns";
- case ACT_BA_POIS_1:
- return "stinking cloud (12) every 4+d4 turns";
- case ACT_BO_ELEC_1:
- return "lightning bolt (4d8) every 5+d5 turns";
- case ACT_BO_ACID_1:
- return "acid bolt (5d8) every 6+d6 turns";
- case ACT_BO_COLD_1:
- return "frost bolt (6d8) every 7+d7 turns";
- case ACT_BO_FIRE_1:
- return "fire bolt (9d8) every 8+d8 turns";
- case ACT_BA_COLD_1:
- return "ball of cold (48) every 6+d6 turns";
- case ACT_BA_FIRE_1:
- return "ball of fire (72) every 9+d9 turns";
- case ACT_DRAIN_1:
- return "drain life (90) every 70 turns";
- case ACT_BA_COLD_2:
- return "ball of cold (100) every 12+d12 turns";
- case ACT_BA_ELEC_2:
- return "ball of lightning (100) every 12+d12 turns";
- case ACT_DRAIN_2:
- return "drain life (120) every 400 turns";
- case ACT_VAMPIRE_1:
- return "vampiric drain (3*50) every 400 turns";
- case ACT_BO_MISS_2:
- return "arrows (150) every 90+d90 turns";
- case ACT_BA_FIRE_2:
- return "fire ball (300) every 225+d225 turns";
- case ACT_BA_COLD_3:
- return "ball of cold (400) every 325+d325 turns";
- case ACT_BA_ELEC_3:
- return "ball of lightning (500) every 425+d425 turns";
- case ACT_WHIRLWIND:
- return "whirlwind attack every 250 turns";
- case ACT_VAMPIRE_2:
- return "vampiric drain (3*100) every 400 turns";
- case ACT_CALL_CHAOS:
- return "call chaos every 350 turns";
- case ACT_ROCKET:
- return "launch rocket (120+level) every 400 turns";
- case ACT_DISP_EVIL:
- return "dispel evil (x5) every 100+d100 turns";
- case ACT_BA_MISS_3:
- return "elemental breath (300) every 500 turns";
- case ACT_DISP_GOOD:
- return "dispel good (x5) every 100+d100 turns";
- case ACT_BO_MANA:
- return "a magical arrow (150) every 90+d90 turns";
- case ACT_BA_FIRE_2:
- return "large fire ball (120) every 15 turns";
- case ACT_BA_WATER:
- return "water ball (200) every 250 turns";
- case ACT_BA_STAR:
- return "large star ball (200) every 200+d200 turns";
- case ACT_BA_DARK:
- return "darkness storm (250) every 150+d150 turns";
- case ACT_BA_MANA:
- return "a mana storm every 250+d250 turns";
- case ACT_CONFUSE:
- return "confuse monster every 15 turns";
- case ACT_SLEEP:
- return "sleep nearby monsters every 55 turns";
- case ACT_QUAKE:
- return "earthquake (rad 10) every 50 turns";
- case ACT_TERROR:
- return "terror every 3 * (level+10) turns";
- case ACT_TELE_AWAY:
- return "teleport away every 200 turns";
- case ACT_BANISH_EVIL:
- return "banish evil every 250+d250 turns";
- case ACT_GENOCIDE:
- return "genocide every 500 turns";
- case ACT_MASS_GENO:
- return "mass genocide every 1000 turns";
- case ACT_CHARM_ANIMAL:
- return "charm animal every 200 turns";
- case ACT_CHARM_UNDEAD:
- return "enslave undead every 333 turns";
- case ACT_CHARM_OTHER:
- return "charm monster every 400 turns";
- case ACT_CHARM_ANIMALS:
- return "animal friendship every 500 turns";
- case ACT_CHARM_OTHERS:
- return "mass charm every 750 turns";
- case ACT_SUMMON_ANIMAL:
- return "summon animal every 200+d300 turns";
- case ACT_SUMMON_PHANTOM:
- return "summon phantasmal servant every 200+d200 turns";
- case ACT_SUMMON_ELEMENTAL:
- return "summon elemental every 750 turns";
- case ACT_SUMMON_DEMON:
- return "summon demon every 666+d333 turns";
- case ACT_SUMMON_UNDEAD:
- return "summon undead every 666+d333 turns";
- case ACT_CURE_LW:
- return "remove fear and heal 30 hp every 10 turns";
- case ACT_CURE_MW:
- return "heal 4d8 and wounds every 3+d3 turns";
- case ACT_CURE_POISON:
- return "remove fear and cure poison every 5 turns";
- case ACT_REST_LIFE:
- return "restore life levels every 450 turns";
- case ACT_REST_ALL:
- return "restore stats and life levels every 750 turns";
- case ACT_CURE_700:
- return "heal 700 hit points every 250 turns";
- case ACT_CURE_1000:
- return "heal 1000 hit points every 888 turns";
- case ACT_ESP:
- return "telepathy (dur 25+d30) every 200 turns";
- case ACT_BERSERK:
- return "heroism and blessed (dur 50+d50) every 100+d100 turns";
- case ACT_PROT_EVIL:
- return "protect evil (dur level*3 + d25) every 200+d200 turns";
- case ACT_RESIST_ALL:
- return "resist elements (dur 20+d20) every 111 turns";
- case ACT_SPEED:
- return "speed (dur 20+d20) every 100+d100 turns";
- case ACT_XTRA_SPEED:
- return "speed (dur 75+d75) every 100+d100 turns";
- case ACT_WRAITH:
- return "wraith form (dur level/2 + d(level/2)) every 1000 turns";
- case ACT_INVULN:
- return "invulnerability (dur 8+d8) every 1000 turns";
- case ACT_LIGHT:
- return "light area (dam 2d15) every 10+d10 turns";
- case ACT_MAP_LIGHT:
- return "light (dam 2d15) & map area every 50+d50 turns";
- case ACT_DETECT_ALL:
- return "detection every 55+d55 turns";
- case ACT_DETECT_XTRA:
- return "detection, probing and identify true every 100 turns";
- case ACT_ID_FULL:
- return "identify true every 75 turns";
- case ACT_ID_PLAIN:
- return "identify spell every 10 turns";
- case ACT_RUNE_EXPLO:
- return "explosive rune every 200 turns";
- case ACT_RUNE_PROT:
- return "rune of protection every 400 turns";
- case ACT_SATIATE:
- return "satisfy hunger every 200 turns";
- case ACT_DEST_DOOR:
- return "destroy doors every 10 turns";
- case ACT_STONE_MUD:
- return "stone to mud every 3 turns";
- case ACT_RECHARGE:
- return "recharging every 70 turns";
- case ACT_ALCHEMY:
- return "alchemy every 500 turns";
- case ACT_DIM_DOOR:
- return "dimension door every 100 turns";
- case ACT_TELEPORT:
- return "teleport (range 100) every 25 turns";
- case ACT_RECALL:
- return "word of recall every 200 turns";
-
- /* Unique activation */
- case ACT_JUDGE:
- return "clairvoyance and recall, draining you every 20+d20 turns";
- case ACT_BIZARRE:
- return "bizarre things every 450+d450 turns";
-
- default:
- return "something undefined";
-#endif
- }
- }
-
- /* Some artifacts can be activated */
- switch (o_ptr->name1)
- {
- case ART_DAWN:
- {
-#ifdef JP
- return "¶Ç¤Î»ÕÃľ¤´ : 500+d500 ¥¿¡¼¥óËè";
-#else
- return "summon the Legion of the Dawn every 500+d500 turns";
-#endif
- }
- case ART_BRAND:
- case ART_HELLFIRE:
- {
-#ifdef JP
- return "¿ÏÀè¤Î¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È : 999 ¥¿¡¼¥óËè";
-#else
- return "fire branding of bolts every 999 turns";
-#endif
- }
- case ART_CRIMSON:
- {
-#ifdef JP
- return "¥Õ¥¡¥¤¥¢¡ª : 15 ¥¿¡¼¥óËè";
-#else
- return "fire! every 15 turns";
-#endif
- }
- case ART_KUSANAGI:
- case ART_WEREWINDLE:
- {
-#ifdef JP
- return "ƨÁö : 35 ¥¿¡¼¥óËè";
-#else
- return "a getaway every 35 turns";
-#endif
- }
- case ART_RAZORBACK:
- {
-#ifdef JP
- return "¥¹¥¿¡¼¡¦¥Ü¡¼¥ë¡¦¥À¥¹¥È(150) : 1000 ¥¿¡¼¥óËè";
-#else
- return "star balls (150) every 1000 turns";
-#endif
- }
- case ART_BLADETURNER:
- {
-#ifdef JP
- return "¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹ (300), »Îµ¤¹âÍÈ¡¢½ËÊ¡¡¢ÂÑÀ";
-#else
- return "breathe elements (300), hero, bless, and resistance";
-#endif
- }
- case ART_FRAKIR:
- {
-#ifdef JP
- return "Ã⩹¶·â(100) : 100+d100 ¥¿¡¼¥óËè";
-#else
- return "a strangling attack (100) every 100+d100 turns";
-#endif
- }
- case ART_PALANTIR:
- {
-#ifdef JP
- return "¤³¤Î³¬¤Ë¤¤¤ë¥æ¥Ë¡¼¥¯¥â¥ó¥¹¥¿¡¼¤òɽ¼¨ : 200¥¿¡¼¥óËè";
-#else
- return "list of the uniques on the level every 200 turns";
-#endif
- }
- case ART_STONE_LORE:
- {
-#ifdef JP
- return "´í¸±¤òȼ¤¦´ÕÄê : ¤¤¤Ä¤Ç¤â";
-#else
- return "perilous identify every turn";
-#endif
- }
- case ART_FARAMIR:
- {
-#ifdef JP
- return "³²Ãî¤Î¶î½ü : 55+d55¥¿¡¼¥óËè";
-#else
- return "dispel small life every 55+d55 turns";
-#endif
- }
- case ART_BOROMIR:
- {
-#ifdef JP
- return "¥â¥ó¥¹¥¿¡¼¶²¹² : 40+d40¥¿¡¼¥óËè";
-#else
- return "frighten monsters every 40+d40 turns";
-#endif
- }
- case ART_HURIN:
- {
-#ifdef JP
- return "»Îµ¤¹âÍÈ, ¥¹¥Ô¡¼¥É(50+d50¥¿¡¼¥ó) : 100+d200 ¥¿¡¼¥óËè";
-#else
- return "hero and +10 to speed (50) every 100+200d turns";
-#endif
- }
- case ART_GIL_GALAD:
- {
-#ifdef JP
- return "âÁ¤·¤¤¸÷ : 250 ¥¿¡¼¥óËè";
-#else
- return "blinding light every 250 turns";
-#endif
- }
- case ART_YENDOR:
- {
-#ifdef JP
- return "ËâÎϽ¼Å¶ : 200 ¥¿¡¼¥óËè";
-#else
- return "recharge item every 200 turns";
-#endif
- }
- case ART_MURAMASA:
- {
-#ifdef JP
- return "ÏÓÎϤξ徺 : ³ÎΨ50%¤Ç²õ¤ì¤ë";
-#else
- return "increase STR (destroyed 50%)";
-#endif
- }
- case ART_JONES:
- {
-#ifdef JP
- return "ʪÂΤò°ú¤´ó¤»¤ë(½ÅÎÌ25kg¤Þ¤Ç) : 25+d25¥¿¡¼¥óËè";
-#else
- return "a telekinesis (500 lb) every 25+d25 turns";
-#endif
- }
- case ART_INROU:
- {
-#ifdef JP
- return "Îã¤Î¥¢¥ì : 150+d150 ¥¿¡¼¥óËè";
-#else
- return "reveal your identity every 150+d150 turns";
-#endif
- }
- case ART_HYOUSIGI:
- {
-#ifdef JP
- return "Çï»ÒÌÚ¤òÂǤÁ¤Ê¤é¤¹ : ¤¤¤Ä¤Ç¤â";
-#else
- return "beat wooden clappers every turn";
-#endif
- }
- case ART_MATOI:
- case ART_AEGISFANG:
- {
-#ifdef JP
- return "»Îµ¤¹âÍÈ : 30+d30¥¿¡¼¥óËè";
-#else
- return "heroism every 30+d30 turns";
-#endif
- }
- case ART_EARENDIL:
- {
-#ifdef JP
- return "Ìþ¤· : 100¥¿¡¼¥óËè";
-#else
- return "curing every 100 turns";
-#endif
- }
- case ART_BLOOD:
- {
-#ifdef JP
- return "°ÀÊѹ¹ : 3333 ¥¿¡¼¥óËè";
-#else
- return "change zokusei every 3333 turns";
-#endif
-
- }
- case ART_KESHO:
- {
-#ifdef JP
- return "»Í¸ÔƧ¤ß : 100+d100¥¿¡¼¥óËè";
-#else
- return "shiko every 100+d100 turns";
-#endif
-
- }
- case ART_MOOK:
- {
-#ifdef JP
- return "Î䵤¤ÎÂÑÀ : 40+d40¥¿¡¼¥óËè";
-#else
- return "resist cold every 40+d40 turns";
-#endif
-
- }
- case ART_JIZO:
- {
-#ifdef JP
- return "Âý¤ÎÂç·²¾¤´ : 300+d150¥¿¡¼¥óËè";
-#else
- return "summon octopus every 300+d150 turns";
-#endif
- }
- case ART_SACRED_KNIGHTS:
- {
-#ifdef JP
- return "*²ò¼ö*¤ÈÄ´ºº: ¤¤¤Ä¤Ç¤â";
-#else
- return "dispel curse and probing every turn";
-#endif
-
- }
- case ART_CHARMED:
- {
-#ifdef JP
- return "ËâÎÏÉü³è: 777 ¥¿¡¼¥óËè";
-#else
- return "restore mana every 777 turns";
-#endif
-
- }
- }
-
-
- if ((o_ptr->tval == TV_POLEARM) && (o_ptr->sval == SV_TSURIZAO))
- {
-#ifdef JP
- return "Äà¤ê¤ò¤¹¤ë : ¤¤¤Ä¤Ç¤â";
-#else
- return "fishing : every time";
-#endif
- }
-
- if (object_is_smith(o_ptr))
- {
- switch (o_ptr->xtra3 - 1)
- {
- case ESSENCE_TMP_RES_ACID:
-#ifdef JP
- return "»À¤Ø¤ÎÂÑÀ : 50+d50¥¿¡¼¥óËè";
-#else
- return "resist acid every 50+d50 turns";
-#endif
-
- case ESSENCE_TMP_RES_ELEC:
-#ifdef JP
- return "ÅÅ·â¤Ø¤ÎÂÑÀ : 50+d50¥¿¡¼¥óËè";
-#else
- return "resist elec every 50+d50 turns";
-#endif
-
- case ESSENCE_TMP_RES_FIRE:
-#ifdef JP
- return "²Ð¤Ø¤ÎÂÑÀ : 50+d50¥¿¡¼¥óËè";
-#else
- return "resist fire every 50+d50 turns";
-#endif
-
- case ESSENCE_TMP_RES_COLD:
-#ifdef JP
- return "Î䵤¤Ø¤ÎÂÑÀ : 50+d50¥¿¡¼¥óËè";
-#else
- return "resist cold every 50+d50 turns";
-#endif
-
- case TR_IMPACT:
-#ifdef JP
- return "ÃÏ¿Ì : 100+d100 ¥¿¡¼¥óËè";
-#else
- return "earthquake every 100+d100 turns";
-#endif
- }
- }
-
- if (o_ptr->name2 == EGO_TRUMP)
- {
-#ifdef JP
-return "¥Æ¥ì¥Ý¡¼¥È : 50+d50 ¥¿¡¼¥óËè";
-#else
- return "teleport every 50+d50 turns";
-#endif
-
- }
-
- if (o_ptr->name2 == EGO_LITE_ILLUMINATION)
- {
-#ifdef JP
-return "¥¤¥ë¥ß¥Í¡¼¥·¥ç¥ó : 10+d10 ¥¿¡¼¥óËè";
-#else
- return "illumination every 10+d10 turns";
-#endif
- }
-
- else if (o_ptr->name2 == EGO_EARTHQUAKES)
- {
-#ifdef JP
-return "ÃÏ¿Ì : 100+d100 ¥¿¡¼¥óËè";
-#else
- return "earthquake every 100+d100 turns";
-#endif
-
- }
-
- else if (o_ptr->name2 == EGO_JUMP)
- {
-#ifdef JP
-return "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È : 10+d10 ¥¿¡¼¥óËè";
-#else
- return "blink every 10+d10 turns";
-#endif
-
- }
-
- if (o_ptr->tval == TV_RING)
- {
- if (object_is_ego(o_ptr))
- {
- switch (o_ptr->name2)
- {
- case EGO_RING_HERO:
-#ifdef JP
-return "»Îµ¤¹âÍÈ : 100+d100¥¿¡¼¥óËè";
-#else
- return "heroism every 100+d100 turns";
-#endif
- case EGO_RING_MAGIC_MIS:
-#ifdef JP
-return "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë(2d6) : 2 ¥¿¡¼¥óËè";
-#else
- return "magic missile (2d6) every 2 turns";
-#endif
- case EGO_RING_FIRE_BOLT:
-#ifdef JP
-return "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È(9d8) : 8+d8 ¥¿¡¼¥óËè";
-#else
- return "fire bolt (9d8) every 8+d8 turns";
-#endif
- case EGO_RING_COLD_BOLT:
-#ifdef JP
-return "¥¢¥¤¥¹¡¦¥Ü¥ë¥È(6d8) : 7+d7 ¥¿¡¼¥óËè";
-#else
- return "frost bolt (6d8) every 7+d7 turns";
-#endif
- case EGO_RING_ELEC_BOLT:
-#ifdef JP
-return "¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È(4d8) : 5+d5 ¥¿¡¼¥óËè";
-#else
- return "lightning bolt (4d8) every 5+d5 turns";
-#endif
- case EGO_RING_ACID_BOLT:
-#ifdef JP
-return "¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È(5d8) : 6+d6 ¥¿¡¼¥óËè";
-#else
- return "acid bolt (5d8) every 6+d6 turns";
-#endif
- case EGO_RING_MANA_BOLT:
-#ifdef JP
-return "ËâÎϤÎÌð(120) : 120+d120 ¥¿¡¼¥óËè";
-#else
- return "a mana bolt (120) every 120+d120 turns";
-#endif
- case EGO_RING_FIRE_BALL:
-#ifdef JP
-return "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë (100) : 80+d80 ¥¿¡¼¥óËè";
-#else
- return "fire ball (100) every 80+d80 turns";
-#endif
- case EGO_RING_COLD_BALL:
-#ifdef JP
-return "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë (100) : 80+d80 ¥¿¡¼¥óËè";
-#else
- return "cold ball (100) every 80+d80 turns";
-#endif
- case EGO_RING_ELEC_BALL:
-#ifdef JP
-return "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë (100) : 80+d80 ¥¿¡¼¥óËè";
-#else
- return "elec ball (100) every 80+d80 turns";
-#endif
- case EGO_RING_ACID_BALL:
-#ifdef JP
-return "¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë (100) : 80+d80 ¥¿¡¼¥óËè";
-#else
- return "acid ball (100) every 80+d80 turns";
-#endif
- case EGO_RING_MANA_BALL:
-#ifdef JP
-return "ËâÎϤÎÍò (250) : 300 ¥¿¡¼¥óËè";
-#else
- return "mana storm (250) every 300 turns";
-#endif
- case EGO_RING_DRAGON_F:
- if (o_ptr->sval == SV_RING_FLAMES)
-#ifdef JP
-return "²Ð±ê¤Î¥Ö¥ì¥¹ (200) ¤È²Ð¤Ø¤ÎÂÑÀ : 200 ¥¿¡¼¥óËè";
-#else
- return "breath of fire (200) and resist fire every 200 turns";
-#endif
- else
-#ifdef JP
-return "²Ð±ê¤Î¥Ö¥ì¥¹ (200) : 250 ¥¿¡¼¥óËè";
-#else
- return "fire breath (200) every 250 turns";
-#endif
- case EGO_RING_DRAGON_C:
- if (o_ptr->sval == SV_RING_ICE)
-#ifdef JP
-return "Î䵤¤Î¥Ö¥ì¥¹ (200) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ : 200 ¥¿¡¼¥óËè";
-#else
- return "breath of cold (200) and resist cold every 200 turns";
-#endif
- else
-#ifdef JP
-return "Î䵤¤Î¥Ö¥ì¥¹ (200) : 250 ¥¿¡¼¥óËè";
-#else
- return "cold breath (200) every 250 turns";
-#endif
- case EGO_RING_M_DETECT:
-#ifdef JP
-return "Á´¥â¥ó¥¹¥¿¡¼´¶ÃÎ : 150 ¥¿¡¼¥óËè";
-#else
- return "detect all monsters every 150 turns";
-#endif
- case EGO_RING_D_SPEED:
-#ifdef JP
-return "¥¹¥Ô¡¼¥É(15+d30¥¿¡¼¥ó) : 100 ¥¿¡¼¥óËè";
-#else
- return "haste self (15+d30 turns) every 100 turns";
-#endif
- case EGO_RING_BERSERKER:
-#ifdef JP
-return "¶¸Àï»Î²½(25+d25¥¿¡¼¥ó) : 75+d75 ¥¿¡¼¥óËè";
-#else
- return "berserk (25+d25 turns) every 75+d75 turns";
-#endif
- case EGO_RING_TELE_AWAY:
-#ifdef JP
-return "¥Æ¥ì¥Ý¡¼¥È¡¦¥¢¥¦¥§¥¤ : 150 ¥¿¡¼¥óËè";
-#else
- return "teleport away every 150 turns";
-#endif
- case EGO_RING_TRUE:
-#ifdef JP
-return "»Îµ¤¹âÍÈ¡¢½ËÊ¡¡¢µæ¶Ë¤ÎÂÑÀ : 777 ¥¿¡¼¥óËè";
-#else
- return "hero, bless, and ultimate resistance every 777 turns";
-#endif
- }
- }
- switch (o_ptr->sval)
- {
- case SV_RING_FLAMES:
-#ifdef JP
-return "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë (100) ¤È²Ð¤Ø¤ÎÂÑÀ : 50+d50 ¥¿¡¼¥óËè";
-#else
- return "ball of fire (100) and resist fire every 50+d50 turns";
-#endif
-
- case SV_RING_ICE:
-#ifdef JP
-return "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë (100) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ : 50+d50 ¥¿¡¼¥óËè";
-#else
- return "ball of cold (100) and resist cold every 50+d50 turns";
-#endif
-
- case SV_RING_ACID:
-#ifdef JP
-return "¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë (100) ¤È»À¤Ø¤ÎÂÑÀ : 50+d50 ¥¿¡¼¥óËè";
-#else
- return "ball of acid (100) and resist acid every 50+d50 turns";
-#endif
-
- case SV_RING_ELEC:
-#ifdef JP
-return "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë (100) ¤ÈÅÅ·â¤Ø¤ÎÂÑÀ : 50+d50 ¥¿¡¼¥óËè";
-#else
- return "ball of elec (100) and resist elec every 50+d50 turns";
-#endif
+static cptr item_activation_dragon_breath(object_type *o_ptr)
+{
+ static char desc[256];
+ u32b flgs[4]; /* for resistance flags */
+ int i, n = 0;
- default:
- return NULL;
- }
- }
+ object_flags(o_ptr, flgs);
+ strcpy(desc, _("", "breath "));
- if (o_ptr->tval == TV_AMULET)
+ for (i = 0; dragonbreath_info[i].flag != 0; i++)
{
- if (object_is_ego(o_ptr))
+ if (have_flag(flgs, dragonbreath_info[i].flag))
{
- switch (o_ptr->name2)
- {
- case EGO_AMU_IDENT:
-#ifdef JP
- return "´ÕÄê : 10 ¥¿¡¼¥óËè";
-#else
- return "identify every 10 turns";
-#endif
- case EGO_AMU_CHARM:
-#ifdef JP
- return "¥â¥ó¥¹¥¿¡¼Ì¥Î» : 200 ¥¿¡¼¥óËè";
-#else
- return "charm monster every 200 turns";
-#endif
- case EGO_AMU_JUMP:
-#ifdef JP
- return "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È : 10+d10 ¥¿¡¼¥óËè";
-#else
- return "blink every 10+d10 turns";
-#endif
- case EGO_AMU_TELEPORT:
-#ifdef JP
- return "¥Æ¥ì¥Ý¡¼¥È : 50+d50 ¥¿¡¼¥óËè";
-#else
- return "teleport every 50+d50 turns";
-#endif
- case EGO_AMU_D_DOOR:
-#ifdef JP
- return "¼¡¸µ¤ÎÈâ : 200 ¥¿¡¼¥óËè";
-#else
- return "dimension door every 200 turns";
-#endif
- case EGO_AMU_RES_FIRE_:
-#ifdef JP
- return "²Ð±ê¤Ø¤ÎÂÑÀ : 50+d50¥¿¡¼¥óËè";
-#else
- return "resist fire every 50+d50 turns";
-#endif
- case EGO_AMU_RES_COLD_:
-#ifdef JP
- return "Î䵤¤Ø¤ÎÂÑÀ : 50+d50¥¿¡¼¥óËè";
-#else
- return "resist cold every 50+d50 turns";
-#endif
- case EGO_AMU_RES_ELEC_:
-#ifdef JP
- return "ÅÅ·â¤Ø¤ÎÂÑÀ : 50+d50¥¿¡¼¥óËè";
-#else
- return "resist elec every 50+d50 turns";
-#endif
- case EGO_AMU_RES_ACID_:
-#ifdef JP
- return "»À¤Ø¤ÎÂÑÀ : 50+d50¥¿¡¼¥óËè";
-#else
- return "resist acid every 50+d50 turns";
-#endif
- case EGO_AMU_DETECTION:
-#ifdef JP
- return "Á´´¶ÃÎ : 55+d55¥¿¡¼¥óËè";
-#else
- return "detect all floor every 55+d55 turns";
-#endif
- }
+ if (n > 0) strcat(desc, _("¡¢", ", "));
+ strcat(desc, dragonbreath_info[i].name);
+ n++;
}
}
- if (o_ptr->tval == TV_WHISTLE)
- {
-#ifdef JP
-return "¥Ú¥Ã¥È¸Æ¤Ó´ó¤» : 100+d100¥¿¡¼¥óËè";
-#else
- return "call pet every 100+d100 turns";
-#endif
- }
-
- if (o_ptr->tval == TV_CAPTURE)
- {
-#ifdef JP
-return "¥â¥ó¥¹¥¿¡¼¤òÊᤨ¤ë¡¢Ëô¤Ï²òÊü¤¹¤ë¡£";
-#else
- return "captures or releases a monster.";
-#endif
- }
-
- /* Require dragon scale mail */
-#ifdef JP
-if (o_ptr->tval != TV_DRAG_ARMOR) return ("´ñ̯¤Ê¸÷");
-#else
- if (o_ptr->tval != TV_DRAG_ARMOR) return ("a strange glow");
-#endif
+ strcat(desc, _("¤Î¥Ö¥ì¥¹(250)", ""));
+ return (desc);
+}
- /* Branch on the sub-type */
- switch (o_ptr->sval)
- {
- case SV_DRAGON_BLUE:
- {
-#ifdef JP
-return "°ðºÊ¤Î¥Ö¥ì¥¹(100) : 150+d150 ¥¿¡¼¥óËè";
-#else
- return "breathe lightning (100) every 150+d150 turns";
-#endif
+static cptr item_activation_aux(object_type *o_ptr)
+{
+ static char activation_detail[256];
+ cptr desc;
+ char timeout[32];
+ int constant, dice;
+ const activation_type* const act_ptr = find_activation_info(o_ptr);
- }
- case SV_DRAGON_WHITE:
- {
-#ifdef JP
-return "Î䵤¤Î¥Ö¥ì¥¹(110) : 150+d150 ¥¿¡¼¥óËè";
-#else
- return "breathe frost (110) every 150+d150 turns";
-#endif
+ if (!act_ptr) return _("̤ÄêµÁ", "something undefined");
- }
- case SV_DRAGON_BLACK:
- {
-#ifdef JP
-return "»À¤Î¥Ö¥ì¥¹(130) : 150+d150 ¥¿¡¼¥óËè";
-#else
- return "breathe acid (130) every 150+d150 turns";
-#endif
+ desc = act_ptr->desc;
- }
- case SV_DRAGON_GREEN:
- {
-#ifdef JP
-return "ÆǤΥ¬¥¹¤Î¥Ö¥ì¥¹(150) : 180+d180 ¥¿¡¼¥óËè";
-#else
- return "breathe poison gas (150) every 180+d180 turns";
-#endif
+ /* Overwrite description if it is special */
+ switch (act_ptr->index) {
+ case ACT_BR_FIRE:
+ if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES))
+ desc = _("²Ð±ê¤Î¥Ö¥ì¥¹ (200) ¤È²Ð¤Ø¤ÎÂÑÀ", "breath of fire (200) and resist fire");
+ break;
+ case ACT_BR_COLD:
+ if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE))
+ desc = _("Î䵤¤Î¥Ö¥ì¥¹ (200) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ", "breath of cold (200) and resist cold");
+ break;
+ case ACT_BR_DRAGON:
+ desc = item_activation_dragon_breath(o_ptr);
+ break;
+ case ACT_AGGRAVATE:
+ if (o_ptr->name1 == ART_HYOUSIGI)
+ desc = _("Çï»ÒÌÚ¤òÂǤÁ¤Ê¤é¤¹", "beat wooden clappers");
+ break;
+ case ACT_RESIST_ACID:
+ if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ACID)) || (o_ptr->name2 == EGO_BRAND_ACID))
+ desc = _("¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë (100) ¤È»À¤Ø¤ÎÂÑÀ", "ball of acid (100) and resist acid");
+ break;
+ case ACT_RESIST_FIRE:
+ if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES)) || (o_ptr->name2 == EGO_BRAND_FIRE))
+ desc = _("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë (100) ¤È²Ð¤Ø¤ÎÂÑÀ", "ball of fire (100) and resist fire");
+ break;
+ case ACT_RESIST_COLD:
+ if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE)) || (o_ptr->name2 == EGO_BRAND_COLD))
+ desc = _("¥¢¥¤¥¹¡¦¥Ü¡¼¥ë (100) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ", "ball of cold (100) and resist cold");
+ break;
+ case ACT_RESIST_ELEC:
+ if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ELEC)) || (o_ptr->name2 == EGO_BRAND_ELEC))
+ desc = _("¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë (100) ¤ÈÅÅ·â¤Ø¤ÎÂÑÀ", "ball of elec (100) and resist elec");
+ break;
+ case ACT_RESIST_POIS:
+ if (o_ptr->name2 == EGO_BRAND_POIS)
+ desc = _("°½±À (100) ¤ÈÆǤؤÎÂÑÀ", "ball of poison (100) and resist elec");
+ break;
+ }
+ /* Timeout description */
+ constant = act_ptr->timeout.constant;
+ dice = act_ptr->timeout.dice;
+ if (constant == 0 && dice == 0) {
+ /* We can activate it every turn */
+ strcpy(timeout, _("¤¤¤Ä¤Ç¤â", "every turn"));
+ } else if (constant < 0) {
+ /* Activations that have special timeout */
+ switch (act_ptr->index) {
+ case ACT_BR_FIRE:
+ sprintf(timeout, _("%d ¥¿¡¼¥óËè", "every %d turns"),
+ ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES)) ? 200 : 250);
+ break;
+ case ACT_BR_COLD:
+ sprintf(timeout, _("%d ¥¿¡¼¥óËè", "every %d turns"),
+ ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE)) ? 200 : 250);
+ break;
+ case ACT_TERROR:
+ strcpy(timeout, _("3*(¥ì¥Ù¥ë+10) ¥¿¡¼¥óËè", "every 3 * (level+10) turns"));
+ break;
+ case ACT_MURAMASA:
+ strcpy(timeout, _("³ÎΨ50%¤Ç²õ¤ì¤ë", "(destroyed 50%)"));
+ break;
+ default:
+ strcpy(timeout, "undefined");
+ break;
}
- case SV_DRAGON_RED:
- {
-#ifdef JP
-return "²Ð±ê¤Î¥Ö¥ì¥¹(200) : 200+d200 ¥¿¡¼¥óËè";
-#else
- return "breathe fire (200) every 200+d200 turns";
-#endif
+ } else {
+ /* Normal timeout activations */
+ char constant_str[16], dice_str[16];
+ sprintf(constant_str, "%d", constant);
+ sprintf(dice_str, "d%d", dice);
+ sprintf(timeout, _("%s%s%s ¥¿¡¼¥óËè", "every %s%s%s turns"),
+ (constant > 0) ? constant_str : "",
+ (constant > 0 && dice > 0) ? "+" : "",
+ (dice > 0) ? dice_str : "");
+ }
- }
- case SV_DRAGON_MULTIHUED:
- {
-#ifdef JP
-return "Ëü¿§¤Î¥Ö¥ì¥¹(250) : 200+d200 ¥¿¡¼¥óËè";
-#else
- return "breathe multi-hued (250) every 200+d200 turns";
-#endif
+ /* Build detail activate description */
+ sprintf(activation_detail, _("%s : %s", "%s %s"), desc, timeout);
- }
- case SV_DRAGON_BRONZE:
- {
-#ifdef JP
-return "º®Íð¤Î¥Ö¥ì¥¹(120) : 180+d180 ¥¿¡¼¥óËè";
-#else
- return "breathe confusion (120) every 180+d180 turns";
-#endif
+ return activation_detail;
+}
- }
- case SV_DRAGON_GOLD:
- {
-#ifdef JP
-return "¹ì²»¤Î¥Ö¥ì¥¹(130) : 180+d180 ¥¿¡¼¥óËè";
-#else
- return "breathe sound (130) every 180+d180 turns";
-#endif
+/*
+ * Determine the "Activation" (if any) for an artifact
+ * Return a string, or NULL for "no activation"
+ */
+cptr item_activation(object_type *o_ptr)
+{
+ u32b flgs[TR_FLAG_SIZE];
- }
- case SV_DRAGON_CHAOS:
- {
-#ifdef JP
-return "¥«¥ª¥¹/Îô²½¤Î¥Ö¥ì¥¹(220) : 200+d200 ¥¿¡¼¥óËè";
-#else
- return "breathe chaos/disenchant (220) every 200+d200 turns";
-#endif
+ /* Extract the flags */
+ object_flags(o_ptr, flgs);
- }
- case SV_DRAGON_LAW:
- {
+ /* Require activation ability */
#ifdef JP
-return "¹ì²»/ÇËÊҤΥ֥쥹(230) : 200+d200 ¥¿¡¼¥óËè";
+ if (!(have_flag(flgs, TR_ACTIVATE))) return ("¤Ê¤·");
#else
- return "breathe sound/shards (230) every 200+d200 turns";
+ if (!(have_flag(flgs, TR_ACTIVATE))) return ("nothing");
#endif
- }
- case SV_DRAGON_BALANCE:
- {
-#ifdef JP
-return "¥Ð¥é¥ó¥¹¤Î¥Ö¥ì¥¹ (250) 200+d200 ¥¿¡¼¥óËè";
-#else
- return "breathe balance (250) every 200+d200 turns";
-#endif
+ /* Get an explain of an activation */
+ if (activation_index(o_ptr))
+ {
+ return item_activation_aux(o_ptr);
+ }
- }
- case SV_DRAGON_SHINING:
- {
+ /* Special items */
+ if (o_ptr->tval == TV_WHISTLE)
+ {
#ifdef JP
-return "Á®¸÷/°Å¹õ¤Î¥Ö¥ì¥¹(200) : 200+d200 ¥¿¡¼¥óËè";
+return "¥Ú¥Ã¥È¸Æ¤Ó´ó¤» : 100+d100¥¿¡¼¥óËè";
#else
- return "breathe light/darkness (200) every 200+d200 turns";
+ return "call pet every 100+d100 turns";
#endif
+ }
- }
- case SV_DRAGON_POWER:
- {
+ if (o_ptr->tval == TV_CAPTURE)
+ {
#ifdef JP
-return "¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹(300) : 200+d200 ¥¿¡¼¥óËè";
+return "¥â¥ó¥¹¥¿¡¼¤òÊᤨ¤ë¡¢Ëô¤Ï²òÊü¤¹¤ë¡£";
#else
- return "breathe the elements (300) every 200+d200 turns";
+ return "captures or releases a monster.";
#endif
-
- }
}
/* Oops */
#ifdef JP
-return "¶õµ¤¤Î©";
+ return "²¿¤âµ¯¤¤Ê¤¤";
#else
- return "breathe air";
+ return "Nothing";
#endif
-
}
if ((have_flag(flgs, TR_TY_CURSE)) || (o_ptr->curse_flags & TRC_TY_CURSE))
{
-#ifdef JP
-info[i++] = "¤½¤ì¤ÏÂÀ¸Å¤Î²Ò¡¹¤·¤¤±åÇ°¤¬½É¤Ã¤Æ¤¤¤ë¡£";
-#else
- info[i++] = "It carries an ancient foul curse.";
-#endif
-
+ info[i++] = _("¤½¤ì¤ÏÂÀ¸Å¤Î²Ò¡¹¤·¤¤±åÇ°¤¬½É¤Ã¤Æ¤¤¤ë¡£", "It carries an ancient foul curse.");
}
if ((have_flag(flgs, TR_AGGRAVATE)) || (o_ptr->curse_flags & TRC_AGGRAVATE))
{
-#ifdef JP
-info[i++] = "¤½¤ì¤ÏÉÕ¶á¤Î¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¡£";
-#else
- info[i++] = "It aggravates nearby creatures.";
-#endif
-
+ info[i++] = _("¤½¤ì¤ÏÉÕ¶á¤Î¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¡£", "It aggravates nearby creatures.");
}
if ((have_flag(flgs, TR_DRAIN_EXP)) || (o_ptr->curse_flags & TRC_DRAIN_EXP))
{
-#ifdef JP
-info[i++] = "¤½¤ì¤Ï·Ð¸³ÃͤòµÛ¤¤¼è¤ë¡£";
-#else
- info[i++] = "It drains experience.";
-#endif
-
+ info[i++] = _("¤½¤ì¤Ï·Ð¸³ÃͤòµÛ¤¤¼è¤ë¡£", "It drains experience.");
}
if (o_ptr->curse_flags & TRC_SLOW_REGEN)
{
-#ifdef JP
-info[i++] = "¤½¤ì¤Ï²óÉüÎϤò¼å¤á¤ë¡£";
-#else
- info[i++] = "It slows your regenerative powers.";
-#endif
-
+ info[i++] = _("¤½¤ì¤Ï²óÉüÎϤò¼å¤á¤ë¡£", "It slows your regenerative powers.");
}
- if (o_ptr->curse_flags & TRC_ADD_L_CURSE)
+ if ((o_ptr->curse_flags & TRC_ADD_L_CURSE) || have_flag(flgs, TR_ADD_L_CURSE))
{
-#ifdef JP
-info[i++] = "¤½¤ì¤Ï¼å¤¤¼ö¤¤¤òÁý¤ä¤¹¡£";
-#else
- info[i++] = "It adds weak curses.";
-#endif
-
+ info[i++] = _("¤½¤ì¤Ï¼å¤¤¼ö¤¤¤òÁý¤ä¤¹¡£","It adds weak curses.");
}
- if (o_ptr->curse_flags & TRC_ADD_H_CURSE)
+ if ((o_ptr->curse_flags & TRC_ADD_H_CURSE) || have_flag(flgs, TR_ADD_H_CURSE))
{
-#ifdef JP
-info[i++] = "¤½¤ì¤Ï¶¯ÎϤʼö¤¤¤òÁý¤ä¤¹¡£";
-#else
- info[i++] = "It adds heavy curses.";
-#endif
-
+ info[i++] = _("¤½¤ì¤Ï¶¯ÎϤʼö¤¤¤òÁý¤ä¤¹¡£","It adds heavy curses.");
}
if (o_ptr->curse_flags & TRC_CALL_ANIMAL)
{
-#ifdef JP
-info[i++] = "¤½¤ì¤Ïưʪ¤ò¸Æ¤Ó´ó¤»¤ë¡£";
-#else
- info[i++] = "It attracts animals.";
-#endif
-
+ info[i++] = _("¤½¤ì¤Ïưʪ¤ò¸Æ¤Ó´ó¤»¤ë¡£", "It attracts animals.");
}
if (o_ptr->curse_flags & TRC_CALL_DEMON)
{
-#ifdef JP
-info[i++] = "¤½¤ì¤Ï°Ëâ¤ò¸Æ¤Ó´ó¤»¤ë¡£";
-#else
- info[i++] = "It attracts demons.";
-#endif
-
+ info[i++] = _("¤½¤ì¤Ï°Ëâ¤ò¸Æ¤Ó´ó¤»¤ë¡£", "It attracts demons.");
}
if (o_ptr->curse_flags & TRC_CALL_DRAGON)
{
-#ifdef JP
-info[i++] = "¤½¤ì¤Ï¥É¥é¥´¥ó¤ò¸Æ¤Ó´ó¤»¤ë¡£";
-#else
- info[i++] = "It attracts dragons.";
-#endif
-
+ info[i++] = _("¤½¤ì¤Ï¥É¥é¥´¥ó¤ò¸Æ¤Ó´ó¤»¤ë¡£", "It attracts dragons.");
}
if (o_ptr->curse_flags & TRC_COWARDICE)
{
-#ifdef JP
-info[i++] = "¤½¤ì¤Ï¶²ÉÝ´¶¤ò°ú¤µ¯¤³¤¹¡£";
-#else
- info[i++] = "It makes you subject to cowardice.";
-#endif
-
+ info[i++] = _("¤½¤ì¤Ï¶²ÉÝ´¶¤ò°ú¤µ¯¤³¤¹¡£", "It makes you subject to cowardice.");
}
if ((have_flag(flgs, TR_TELEPORT)) || (o_ptr->curse_flags & TRC_TELEPORT))
{
-#ifdef JP
-info[i++] = "¤½¤ì¤Ï¥é¥ó¥À¥à¤Ê¥Æ¥ì¥Ý¡¼¥È¤ò°ú¤µ¯¤³¤¹¡£";
-#else
- info[i++] = "It induces random teleportation.";
-#endif
-
+ info[i++] = _("¤½¤ì¤Ï¥é¥ó¥À¥à¤Ê¥Æ¥ì¥Ý¡¼¥È¤ò°ú¤µ¯¤³¤¹¡£", "It induces random teleportation.");
}
if (o_ptr->curse_flags & TRC_LOW_MELEE)
{
-#ifdef JP
-info[i++] = "¤½¤ì¤Ï¹¶·â¤ò³°¤·¤ä¤¹¤¤¡£";
-#else
- info[i++] = "It causes you to miss blows.";
-#endif
-
+ info[i++] = _("¤½¤ì¤Ï¹¶·â¤ò³°¤·¤ä¤¹¤¤¡£", "It causes you to miss blows.");
}
if (o_ptr->curse_flags & TRC_LOW_AC)
{
-#ifdef JP
-info[i++] = "¤½¤ì¤Ï¹¶·â¤ò¼õ¤±¤ä¤¹¤¤¡£";
-#else
- info[i++] = "It helps your enemies' blows.";
-#endif
-
+ info[i++] = _("¤½¤ì¤Ï¹¶·â¤ò¼õ¤±¤ä¤¹¤¤¡£", "It helps your enemies' blows.");
}
if (o_ptr->curse_flags & TRC_LOW_MAGIC)
{
-#ifdef JP
-info[i++] = "¤½¤ì¤ÏËâË¡¤ò¾§¤¨¤Ë¤¯¤¯¤¹¤ë¡£";
-#else
- info[i++] = "It encumbers you while spellcasting.";
-#endif
-
+ info[i++] = _("¤½¤ì¤ÏËâË¡¤ò¾§¤¨¤Ë¤¯¤¯¤¹¤ë¡£", "It encumbers you while spellcasting.");
}
if (o_ptr->curse_flags & TRC_FAST_DIGEST)
{
-#ifdef JP
-info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤Î¿·ÄÄÂå¼Õ¤ò®¤¯¤¹¤ë¡£";
-#else
- info[i++] = "It speeds your metabolism.";
-#endif
-
+ info[i++] = _("¤½¤ì¤Ï¤¢¤Ê¤¿¤Î¿·ÄÄÂå¼Õ¤ò®¤¯¤¹¤ë¡£", "It speeds your metabolism.");
}
- if (o_ptr->curse_flags & TRC_DRAIN_HP)
+ if ((have_flag(flgs, TR_DRAIN_HP)) || (o_ptr->curse_flags & TRC_DRAIN_HP))
{
-#ifdef JP
-info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¤¤¼è¤ë¡£";
-#else
- info[i++] = "It drains you.";
-#endif
-
+ info[i++] = _("¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¤¤¼è¤ë¡£", "It drains you.");
}
- if (o_ptr->curse_flags & TRC_DRAIN_MANA)
+ if ((have_flag(flgs, TR_DRAIN_MANA)) || (o_ptr->curse_flags & TRC_DRAIN_MANA))
{
-#ifdef JP
-info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎËâÎϤòµÛ¤¤¼è¤ë¡£";
-#else
- info[i++] = "It drains your mana.";
-#endif
-
+ info[i++] = _("¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎËâÎϤòµÛ¤¤¼è¤ë¡£", "It drains your mana.");
}
/* Describe about this kind of object instead of THIS fake object */
char o_name[MAX_NLEN];
object_type *o_ptr;
- int floor_num = 0, floor_list[23], floor_o_idx = 0;
+ int floor_num = 0, floor_o_idx = 0;
int can_pickup = 0;
can_pickup++;
}
- /* Remember this object index */
- if (floor_num < 23)
- floor_list[floor_num] = this_o_idx;
-
/* Count non-gold objects */
floor_num++;