}
-cptr item_activation_dragon_breath(object_type *o_ptr)
+static cptr item_activation_dragon_breath(object_type *o_ptr)
{
static char desc[256];
u32b flgs[4]; /* for resistance flags */
}
}
- strcat(desc, _("¤Î¥Ö¥ì¥¹(250) : 200+d200 ¥¿¡¼¥óËè"," every 200+d200 turns"));
+ strcat(desc, _("¤Î¥Ö¥ì¥¹(250)", ""));
return (desc);
}
+static cptr item_activation_aux(object_type *o_ptr)
+{
+ static char activation_detail[256];
+ cptr desc;
+ char timeout[32];
+ int constant, dice;
+ const activation_type* const act_ptr = find_activation_info(o_ptr);
+
+ if (!act_ptr) return _("̤ÄêµÁ", "something undefined");
+
+ desc = act_ptr->desc;
+
+ /* Overwrite description if it is special */
+ switch (act_ptr->index) {
+ case ACT_BR_FIRE:
+ if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES))
+ desc = _("²Ð±ê¤Î¥Ö¥ì¥¹ (200) ¤È²Ð¤Ø¤ÎÂÑÀ", "breath of fire (200) and resist fire");
+ break;
+ case ACT_BR_COLD:
+ if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE))
+ desc = _("Î䵤¤Î¥Ö¥ì¥¹ (200) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ", "breath of cold (200) and resist cold");
+ break;
+ case ACT_BR_DRAGON:
+ desc = item_activation_dragon_breath(o_ptr);
+ break;
+ case ACT_AGGRAVATE:
+ if (o_ptr->name1 == ART_HYOUSIGI)
+ desc = _("Çï»ÒÌÚ¤òÂǤÁ¤Ê¤é¤¹", "beat wooden clappers");
+ break;
+ case ACT_RESIST_ACID:
+ if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ACID)) || (o_ptr->name2 == EGO_BRAND_ACID))
+ desc = _("¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë (100) ¤È»À¤Ø¤ÎÂÑÀ", "ball of acid (100) and resist acid");
+ break;
+ case ACT_RESIST_FIRE:
+ if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES)) || (o_ptr->name2 == EGO_BRAND_FIRE))
+ desc = _("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë (100) ¤È²Ð¤Ø¤ÎÂÑÀ", "ball of fire (100) and resist fire");
+ break;
+ case ACT_RESIST_COLD:
+ if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE)) || (o_ptr->name2 == EGO_BRAND_COLD))
+ desc = _("¥¢¥¤¥¹¡¦¥Ü¡¼¥ë (100) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ", "ball of cold (100) and resist cold");
+ break;
+ case ACT_RESIST_ELEC:
+ if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ELEC)) || (o_ptr->name2 == EGO_BRAND_ELEC))
+ desc = _("¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë (100) ¤ÈÅÅ·â¤Ø¤ÎÂÑÀ", "ball of elec (100) and resist elec");
+ break;
+ case ACT_RESIST_POIS:
+ if (o_ptr->name2 == EGO_BRAND_POIS)
+ desc = _("°½±À (100) ¤ÈÆǤؤÎÂÑÀ", "ball of poison (100) and resist elec");
+ break;
+ }
+
+ /* Timeout description */
+ constant = act_ptr->timeout.constant;
+ dice = act_ptr->timeout.dice;
+ if (constant == 0 && dice == 0) {
+ /* We can activate it every turn */
+ strcpy(timeout, _("¤¤¤Ä¤Ç¤â", "every turn"));
+ } else if (constant < 0) {
+ /* Activations that have special timeout */
+ switch (act_ptr->index) {
+ case ACT_BR_FIRE:
+ sprintf(timeout, _("%d ¥¿¡¼¥óËè", "every %d turns"),
+ ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES)) ? 200 : 250);
+ break;
+ case ACT_BR_COLD:
+ sprintf(timeout, _("%d ¥¿¡¼¥óËè", "every %d turns"),
+ ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE)) ? 200 : 250);
+ break;
+ case ACT_TERROR:
+ strcpy(timeout, _("3*(¥ì¥Ù¥ë+10) ¥¿¡¼¥óËè", "every 3 * (level+10) turns"));
+ break;
+ case ACT_MURAMASA:
+ strcpy(timeout, _("³ÎΨ50%¤Ç²õ¤ì¤ë", "(destroyed 50%)"));
+ break;
+ default:
+ strcpy(timeout, "undefined");
+ break;
+ }
+ } else {
+ /* Normal timeout activations */
+ char constant_str[16], dice_str[16];
+ sprintf(constant_str, "%d", constant);
+ sprintf(dice_str, "d%d", dice);
+ sprintf(timeout, _("%s%s%s ¥¿¡¼¥óËè", "every %s%s%s turns"),
+ (constant > 0) ? constant_str : "",
+ (constant > 0 && dice > 0) ? "+" : "",
+ (dice > 0) ? dice_str : "");
+ }
+
+ /* Build detail activate description */
+ sprintf(activation_detail, _("%s : %s", "%s %s"), desc, timeout);
+
+ return activation_detail;
+}
+
/*
* Determine the "Activation" (if any) for an artifact
* Return a string, or NULL for "no activation"
*/
cptr item_activation(object_type *o_ptr)
{
- static char *buf[256];
u32b flgs[TR_FLAG_SIZE];
/* Extract the flags */
if (!(have_flag(flgs, TR_ACTIVATE))) return ("nothing");
#endif
- /*
- * We need to deduce somehow that it is a random artifact -- one
- * problem: It could be a random artifact which has NOT YET received
- * a name. Thus we eliminate other possibilities instead of checking
- * for art_name
- */
-
- /* Give priority to weaponsmith's essential activations */
- if (object_is_smith(o_ptr))
- {
- switch (o_ptr->xtra3 - 1)
- {
- case ESSENCE_TMP_RES_ACID:
-#ifdef JP
- return "»À¤Ø¤ÎÂÑÀ : 50+d50¥¿¡¼¥óËè";
-#else
- return "resist acid every 50+d50 turns";
-#endif
- case ESSENCE_TMP_RES_ELEC:
-#ifdef JP
- return "ÅÅ·â¤Ø¤ÎÂÑÀ : 50+d50¥¿¡¼¥óËè";
-#else
- return "resist elec every 50+d50 turns";
-#endif
- case ESSENCE_TMP_RES_FIRE:
-#ifdef JP
- return "²Ð¤Ø¤ÎÂÑÀ : 50+d50¥¿¡¼¥óËè";
-#else
- return "resist fire every 50+d50 turns";
-#endif
- case ESSENCE_TMP_RES_COLD:
-#ifdef JP
- return "Î䵤¤Ø¤ÎÂÑÀ : 50+d50¥¿¡¼¥óËè";
-#else
- return "resist cold every 50+d50 turns";
-#endif
- case TR_IMPACT:
-#ifdef JP
- return "ÃÏ¿Ì : 100+d100 ¥¿¡¼¥óËè";
-#else
- return "earthquake every 100+d100 turns";
-#endif
- }
- }
-
- /* Paranoia - Set activation index for older save data */
- if (object_is_fixed_artifact(o_ptr))
- {
- if (!o_ptr->xtra2) o_ptr->xtra2 = a_info[o_ptr->name1].act_idx;
- }
- if (object_is_ego(o_ptr))
- {
- if (!o_ptr->xtra2) o_ptr->xtra2 = e_info[o_ptr->name2].act_idx;
- }
-
/* Get an explain of an activation */
- /* if ((object_is_artifact(o_ptr) || object_is_ego(o_ptr)) && (o_ptr->xtra2)) */
- if (o_ptr->xtra2)
- {
- switch (o_ptr->xtra2)
- {
-#ifdef JP
- /* General activation */
-
- case ACT_SUNLIGHT:
- return "ÂÀÍÛ¸÷Àþ : 10 ¥¿¡¼¥óËè";
- case ACT_BO_MISS_1:
- return "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë(2d6) : 2 ¥¿¡¼¥óËè";
- case ACT_BA_POIS_1:
- return "°½±À(12) : 4+d4 ¥¿¡¼¥óËè";
- case ACT_BO_ELEC_1:
- return "¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È(4d8) : 5+d5 ¥¿¡¼¥óËè";
- case ACT_BO_ACID_1:
- return "¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È(5d8) : 6+d6 ¥¿¡¼¥óËè";
- case ACT_BO_COLD_1:
- return "¥¢¥¤¥¹¡¦¥Ü¥ë¥È(6d8) : 7+d7 ¥¿¡¼¥óËè";
- case ACT_BO_FIRE_1:
- return "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È(9d8) : 8+d8 ¥¿¡¼¥óËè";
- case ACT_BA_COLD_1:
- return "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë(48) : 6+d6 ¥¿¡¼¥óËè";
- case ACT_BA_FIRE_1:
- return "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(72) : 9+d9 ¥¿¡¼¥óËè";
- case ACT_DRAIN_1:
- return "Ã⩹¶·â(100) : 100+d100 ¥¿¡¼¥óËè";
- case ACT_BA_COLD_2:
- return "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë(100) : 12+d12 ¥¿¡¼¥óËè";
- case ACT_BA_ELEC_2:
- return "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë(100) : 12+d12 ¥¿¡¼¥óËè";
- case ACT_DRAIN_2:
- return "À¸Ì¿Îϵۼý(120) : 400 ¥¿¡¼¥óËè";
- case ACT_VAMPIRE_1:
- return "µÛ·ì¥É¥ì¥¤¥ó(3*50) : 400 ¥¿¡¼¥óËè";
- case ACT_BO_MISS_2:
- return "Ìð(150) : 90+d90 ¥¿¡¼¥óËè";
- case ACT_BA_FIRE_3:
- return "µðÂç¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(300) : 225+d225 ¥¿¡¼¥óËè";
- case ACT_BA_COLD_3:
- return "µðÂ祢¥¤¥¹¡¦¥Ü¡¼¥ë(400) : 325+d325 ¥¿¡¼¥óËè";
- case ACT_BA_ELEC_3:
- return "µðÂ祵¥ó¥À¡¼¡¦¥Ü¡¼¥ë(500) : 425+d425 ¥¿¡¼¥óËè";
- case ACT_WHIRLWIND:
- return "¥«¥Þ¥¤¥¿¥Á : 250 ¥¿¡¼¥óËè";
- case ACT_VAMPIRE_2:
- return "µÛ·ì¥É¥ì¥¤¥ó(3*100) : 400 ¥¿¡¼¥óËè";
- case ACT_CALL_CHAOS:
- return "º®ÆÙ¾¤Íè : 350 ¥¿¡¼¥óËè"; /*nuke me*/
- case ACT_ROCKET:
- return "¥í¥±¥Ã¥È(120+¥ì¥Ù¥ë) : 400 ¥¿¡¼¥óËè";
- case ACT_DISP_EVIL:
- return "¼Ù°Â໶(x5) : 100+d100 ¥¿¡¼¥óËè";
- case ACT_BA_MISS_3:
- return "¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹(300) : 200+d200 ¥¿¡¼¥óËè";
- case ACT_DISP_GOOD:
- return "Á±ÎÉÂ໶(x5) : 100+d100 ¥¿¡¼¥óËè";
- case ACT_BO_MANA:
- return "ËâË¡¤ÎÌð(150) : 90+d90 ¥¿¡¼¥óËè";
- case ACT_BA_FIRE_2:
- return "µðÂç¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(120) : 15 ¥¿¡¼¥óËè";
- case ACT_BA_WATER:
- return "¥¦¥©¡¼¥¿¡¼¡¦¥Ü¡¼¥ë(200) : 250 ¥¿¡¼¥óËè";
- case ACT_BA_STAR:
- return "µðÂ祹¥¿¡¼¡¦¥Ü¡¼¥ë(200) : 200+d200 ¥¿¡¼¥óËè";
- case ACT_BA_DARK:
- return "°Å¹õ¤ÎÍò(250) : 150+d150 ¥¿¡¼¥óËè";
- case ACT_BA_MANA:
- return "ËâÎϤÎÍò(250) : 150+d150 ¥¿¡¼¥óËè";
- case ACT_PESTICIDE:
- return "³²Ãî¤Î¶î½ü : 55+d55¥¿¡¼¥óËè";
- case ACT_BLINDING_LIGHT:
- return "âÁ¤·¤¤¸÷ : 250 ¥¿¡¼¥óËè";
- case ACT_BIZARRE:
- return "¿®¤¸Æñ¤¤¤³¤È : 450+d450 ¥¿¡¼¥óËè";
- case ACT_CAST_BA_STAR:
- return "¥¹¥¿¡¼¡¦¥Ü¡¼¥ë¡¦¥À¥¹¥È(150) : 1000 ¥¿¡¼¥óËè";
- case ACT_BLADETURNER:
- return "¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹(300), »Îµ¤¹âÍÈ¡¢½ËÊ¡¡¢ÂÑÀ : 400 ¥¿¡¼¥óËè";
- case ACT_BA_ACID_1:
- return "¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë(100) : 12+d12 ¥¿¡¼¥óËè";
- case ACT_BR_FIRE:
- if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES))
- return "²Ð±ê¤Î¥Ö¥ì¥¹ (200) ¤È²Ð¤Ø¤ÎÂÑÀ : 200 ¥¿¡¼¥óËè";
- return "²Ð±ê¤Î¥Ö¥ì¥¹ (200) : 250 ¥¿¡¼¥óËè";
- case ACT_BR_COLD:
- if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE))
- return "Î䵤¤Î¥Ö¥ì¥¹ (200) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ : 200 ¥¿¡¼¥óËè";
- return "Î䵤¤Î¥Ö¥ì¥¹ (200) : 250 ¥¿¡¼¥óËè";
- case ACT_BR_DRAGON:
- return item_activation_dragon_breath(o_ptr);
-
- case ACT_CONFUSE:
- return "¥Ñ¥Ë¥Ã¥¯¡¦¥â¥ó¥¹¥¿¡¼ : 15 ¥¿¡¼¥óËè";
- case ACT_SLEEP:
- return "¼þ°Ï¤Î¥â¥ó¥¹¥¿¡¼¤ò̲¤é¤»¤ë : 55 ¥¿¡¼¥óËè";
- case ACT_QUAKE:
- return "ÃÏ¿Ì : 50 ¥¿¡¼¥óËè";
- case ACT_TERROR:
- return "¶²¹² : 3*(¥ì¥Ù¥ë+10) ¥¿¡¼¥óËè";
- case ACT_TELE_AWAY:
- return "¥Æ¥ì¥Ý¡¼¥È¡¦¥¢¥¦¥§¥¤ : 150 ¥¿¡¼¥óËè";
- case ACT_BANISH_EVIL:
- return "¼Ù°¾ÃÌÇ : 250+d250 ¥¿¡¼¥óËè";
- case ACT_GENOCIDE:
- return "Ëõ»¦ : 500 ¥¿¡¼¥óËè";
- case ACT_MASS_GENO:
- return "¼þÊÕËõ»¦ : 1000 ¥¿¡¼¥óËè";
- case ACT_SCARE_AREA:
- return "¥â¥ó¥¹¥¿¡¼¶²¹² : 40+d40¥¿¡¼¥óËè";
- case ACT_AGGRAVATE:
- if(o_ptr->name1 != ART_HYOUSIGI) return "¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë : ¤¤¤Ä¤Ç¤â";
- return "Çï»ÒÌÚ¤òÂǤÁ¤Ê¤é¤¹ : ¤¤¤Ä¤Ç¤â";
- case ACT_CHARM_ANIMAL:
- return "ưʪ̥λ : 200 ¥¿¡¼¥óËè";
- case ACT_CHARM_UNDEAD:
- return "¥¢¥ó¥Ç¥Ã¥É½¾Â° : 333 ¥¿¡¼¥óËè";
- case ACT_CHARM_OTHER:
- return "¥â¥ó¥¹¥¿¡¼Ì¥Î» : 400 ¥¿¡¼¥óËè";
- case ACT_CHARM_ANIMALS:
- return "ưʪͧÏ : 500 ¥¿¡¼¥óËè";
- case ACT_CHARM_OTHERS:
- return "¼þÊÕ̥λ : 750 ¥¿¡¼¥óËè";
- case ACT_SUMMON_ANIMAL:
- return "ưʪ¾¤´ : 200+d300 ¥¿¡¼¥óËè";
- case ACT_SUMMON_PHANTOM:
- return "¸¸Î´ : 200+d200 ¥¿¡¼¥óËè";
- case ACT_SUMMON_ELEMENTAL:
- return "¥¨¥ì¥á¥ó¥¿¥ë¾¤´ : 750 ¥¿¡¼¥óËè";
- case ACT_SUMMON_DEMON:
- return "°Ë⾤´ : 666+d333 ¥¿¡¼¥óËè";
- case ACT_SUMMON_UNDEAD:
- return "¥¢¥ó¥Ç¥Ã¥É¾¤´ : 666+d333 ¥¿¡¼¥óËè";
- case ACT_SUMMON_HOUND:
- return "¥Ï¥¦¥ó¥É¾¤´ : 300+d150 ¥¿¡¼¥óËè";
- case ACT_SUMMON_DAWN:
- return "¶Ç¤Î»ÕÃľ¤´ : 500+d500 ¥¿¡¼¥óËè";
- case ACT_SUMMON_OCTOPUS:
- return "Âý¤ÎÂç·²¾¤´ : 300+d150¥¿¡¼¥óËè";
-
- case ACT_CHOIR_SINGS:
- return "²óÉü(777)¡¢Ìþ¤·¡¢»Îµ¤¹âÍÈ : 300 ¥¿¡¼¥óËè";
- case ACT_CURE_LW:
- return "¶²Éݽüµî/ÂÎÎϲóÉü(30) : 10 ¥¿¡¼¥óËè";
- case ACT_CURE_MW:
- return "½ý²óÉü(4d8) : 3+d3 ¥¿¡¼¥óËè";
- case ACT_CURE_POISON:
- return "¶²Éݽüµî/ÆǾä· : 5 ¥¿¡¼¥óËè";
- case ACT_REST_LIFE:
- return "·Ð¸³ÃÍÉü³è : 450 ¥¿¡¼¥óËè";
- case ACT_REST_ALL:
- return "Á´¥¹¥Æ¡¼¥¿¥¹¤È·Ð¸³ÃÍÉü³è : 750 ¥¿¡¼¥óËè";
- case ACT_CURE_700:
- return "ÂÎÎϲóÉü(700) : 250 ¥¿¡¼¥óËè";
- case ACT_CURE_1000:
- return "ÂÎÎϲóÉü(1000) : 888 ¥¿¡¼¥óËè";
- case ACT_CURING:
- return "Ìþ¤· : 100¥¿¡¼¥óËè";
- case ACT_CURE_MANA_FULL:
- return "ËâÎÏÉü³è: 777 ¥¿¡¼¥óËè";
- case ACT_ESP:
- return "¥Æ¥ì¥Ñ¥·¡¼(´ü´Ö 25+d30) : 200 ¥¿¡¼¥óËè";
- case ACT_BERSERK:
- /* return "»Îµ¤¹âÍȤȽËÊ¡(´ü´Ö 50+d50) : 100+d100 ¥¿¡¼¥óËè"; */
- return "¶¸Àï»Î²½(25+d25¥¿¡¼¥ó) : 75+d75 ¥¿¡¼¥óËè";
- case ACT_PROT_EVIL:
- return "Âмٰ·ë³¦(´ü´Ö 3*¥ì¥Ù¥ë+d25) : 200+d200 ¥¿¡¼¥óËè";
- case ACT_RESIST_ALL:
- return "Á´ÂÑÀ(´ü´Ö 20+d20) : 111 ¥¿¡¼¥óËè";
- case ACT_SPEED:
- return "²Ã®(´ü´Ö 20+d20) : 250 ¥¿¡¼¥óËè";
- case ACT_XTRA_SPEED:
- return "²Ã®(´ü´Ö 75+d75) : 200+d200 ¥¿¡¼¥óËè";
- case ACT_WRAITH:
- return "Í©Âβ½(´ü´Ö (¥ì¥Ù¥ë/2)+d(¥ì¥Ù¥ë/2)) : 1000 ¥¿¡¼¥óËè";
- case ACT_INVULN:
- return "̵Ũ²½(´ü´Ö 8+d8) : 1000 ¥¿¡¼¥óËè";
- case ACT_HELO:
- return "»Îµ¤¹âÍÈ : 30+d30¥¿¡¼¥óËè";
- case ACT_HELO_SPEED:
- return "»Îµ¤¹âÍÈ, ¥¹¥Ô¡¼¥É(´ü´Ö 50+d50¥¿¡¼¥ó) : 100+d200 ¥¿¡¼¥óËè";
- case ACT_RESIST_ACID:
- if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ACID))
- return "¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë (100) ¤È»À¤Ø¤ÎÂÑÀ : 40+d40 ¥¿¡¼¥óËè";
- return "»À¤Ø¤ÎÂÑÀ(´ü´Ö 20+d20) : 40+d40 ¥¿¡¼¥óËè";
- case ACT_RESIST_FIRE:
- if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES))
- return "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë (100) ¤È²Ð¤Ø¤ÎÂÑÀ : 40+d40 ¥¿¡¼¥óËè";
- return "²Ð±ê¤Ø¤ÎÂÑÀ(´ü´Ö 20+d20) : 40+d40 ¥¿¡¼¥óËè";
- case ACT_RESIST_COLD:
- if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE))
- return "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë (100) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ : 40+d40 ¥¿¡¼¥óËè";
- return "Î䵤¤Ø¤ÎÂÑÀ(´ü´Ö 20+d20) : 40+d40 ¥¿¡¼¥óËè";
- case ACT_RESIST_ELEC:
- if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ELEC))
- return "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë (100) ¤ÈÅÅ·â¤Ø¤ÎÂÑÀ : 40+d40 ¥¿¡¼¥óËè";
- return "ÅÅ·â¤Ø¤ÎÂÑÀ(´ü´Ö 20+d20) : 40+d40 ¥¿¡¼¥óËè";
- case ACT_RESIST_POIS:
- return "ÆǤؤÎÂÑÀ(´ü´Ö 20+d20) : 40+d40 ¥¿¡¼¥óËè";
-
- case ACT_LIGHT:
- return "¥¤¥ë¥ß¥Í¡¼¥·¥ç¥ó : 10+d10 ¥¿¡¼¥óËè";
- case ACT_MAP_LIGHT:
- return "ËâË¡¤ÎÃϿޤȸ÷ : 50+d50 ¥¿¡¼¥óËè";
- case ACT_DETECT_ALL:
- return "Á´´¶ÃÎ : 55+d55 ¥¿¡¼¥óËè";
- case ACT_DETECT_XTRA:
- return "Á´´¶ÃΡ¢Ãµº÷¡¢*´ÕÄê* : 100 ¥¿¡¼¥óËè";
- case ACT_ID_FULL:
- return "*´ÕÄê* : 75 ¥¿¡¼¥óËè";
- case ACT_ID_PLAIN:
- return "´ÕÄê : 10 ¥¿¡¼¥óËè";
- case ACT_RUNE_EXPLO:
- return "Çúȯ¤Î¥ë¡¼¥ó : 200 ¥¿¡¼¥óËè";
- case ACT_RUNE_PROT:
- return "¼é¤ê¤Î¥ë¡¼¥ó : 400 ¥¿¡¼¥óËè";
- case ACT_SATIATE:
- return "¶õÊ¢½¼Â : 200 ¥¿¡¼¥óËè";
- case ACT_DEST_DOOR:
- return "¥É¥¢Ç˲õ : 10 ¥¿¡¼¥óËè";
- case ACT_STONE_MUD:
- return "´äÀÐÍϲò : 3 ¥¿¡¼¥óËè";
- case ACT_RECHARGE:
- return "ËâÎϽ¼Å¶ : 70 ¥¿¡¼¥óËè";
- case ACT_ALCHEMY:
- return "Ï£¶â½Ñ : 500 ¥¿¡¼¥óËè";
- case ACT_DIM_DOOR:
- return "¼¡¸µ¤ÎÈâ : 100 ¥¿¡¼¥óËè";
- case ACT_TELEPORT:
- return "¥Æ¥ì¥Ý¡¼¥È : 25 ¥¿¡¼¥óËè";
- case ACT_RECALL:
- return "µ¢´Ô¤Î¾Û : 200 ¥¿¡¼¥óËè";
- case ACT_JUDGE:
- return "ÂÎÎϤȰú¤Âؤ¨¤ËÀéΤ´ã¤Èµ¢´Ô : 20+d20 ¥¿¡¼¥óËè";
- case ACT_TELEKINESIS:
- return "ʪÂΤò°ú¤´ó¤»¤ë(½ÅÎÌ25kg¤Þ¤Ç) : 25+d25¥¿¡¼¥óËè";
- case ACT_DETECT_UNIQUE:
- return "¤³¤Î³¬¤Ë¤¤¤ë¥æ¥Ë¡¼¥¯¥â¥ó¥¹¥¿¡¼¤òɽ¼¨ : 200¥¿¡¼¥óËè";
- case ACT_ESCAPE:
- return "ƨÁö : 35 ¥¿¡¼¥óËè";
- case ACT_DISP_CURSE_XTRA:
- return "*²ò¼ö*¤ÈÄ´ºº: ¤¤¤Ä¤Ç¤â";
- case ACT_BRAND_FIRE_BOLTS:
- return "¿ÏÀè¤Î¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È : 999 ¥¿¡¼¥óËè";
- case ACT_RECHARGE_XTRA:
- return "ËâÎϽ¼Å¶ : 200 ¥¿¡¼¥óËè";
- case ACT_LORE:
- return "´í¸±¤òȼ¤¦´ÕÄê : ¤¤¤Ä¤Ç¤â";
- case ACT_SHIKOFUMI:
- return "»Í¸ÔƧ¤ß : 100+d100 ¥¿¡¼¥óËè";
- case ACT_PHASE_DOOR:
- return "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È : 10 ¥¿¡¼¥óËè";
- case ACT_DETECT_ALL_MONS:
- return "Á´¥â¥ó¥¹¥¿¡¼´¶ÃÎ : 150 ¥¿¡¼¥óËè";
- case ACT_ULTIMATE_RESIST:
- return "»Îµ¤¹âÍÈ¡¢½ËÊ¡¡¢µæ¶Ë¤ÎÂÑÀ : 777 ¥¿¡¼¥óËè";
-
- /* Unique activation */
- case ACT_FISHING:
- return "Äà¤ê¤ò¤¹¤ë : ¤¤¤Ä¤Ç¤â";
- case ACT_INROU:
- return "Îã¤Î¥¢¥ì : 150+d150 ¥¿¡¼¥óËè";
- case ACT_MURAMASA:
- return "ÏÓÎϤξ徺 : ³ÎΨ50%¤Ç²õ¤ì¤ë";
- case ACT_BLOODY_MOON:
- return "°ÀÊѹ¹ : 3333 ¥¿¡¼¥óËè";
- case ACT_CRIMSON:
- return "¥Õ¥¡¥¤¥¢¡ª : 15 ¥¿¡¼¥óËè";
-
- default:
- return "̤ÄêµÁ";
-#else
- /* General activation */
-
- case ACT_SUNLIGHT:
- return "beam of sunlight every 10 turns";
- case ACT_BO_MISS_1:
- return "magic missile (2d6) every 2 turns";
- case ACT_BA_POIS_1:
- return "stinking cloud (12) every 4+d4 turns";
- case ACT_BO_ELEC_1:
- return "lightning bolt (4d8) every 5+d5 turns";
- case ACT_BO_ACID_1:
- return "acid bolt (5d8) every 6+d6 turns";
- case ACT_BO_COLD_1:
- return "frost bolt (6d8) every 7+d7 turns";
- case ACT_BO_FIRE_1:
- return "fire bolt (9d8) every 8+d8 turns";
- case ACT_BA_COLD_1:
- return "ball of cold (48) every 6+d6 turns";
- case ACT_BA_FIRE_1:
- return "ball of fire (72) every 9+d9 turns";
- case ACT_DRAIN_1:
- return "a strangling attack (100) every 100+d100 turns";
- case ACT_BA_COLD_2:
- return "ball of cold (100) every 12+d12 turns";
- case ACT_BA_ELEC_2:
- return "ball of lightning (100) every 12+d12 turns";
- case ACT_DRAIN_2:
- return "drain life (120) every 400 turns";
- case ACT_VAMPIRE_1:
- return "vampiric drain (3*50) every 400 turns";
- case ACT_BO_MISS_2:
- return "arrows (150) every 90+d90 turns";
- case ACT_BA_FIRE_2:
- return "fire ball (300) every 225+d225 turns";
- case ACT_BA_COLD_3:
- return "ball of cold (400) every 325+d325 turns";
- case ACT_BA_ELEC_3:
- return "ball of lightning (500) every 425+d425 turns";
- case ACT_WHIRLWIND:
- return "whirlwind attack every 250 turns";
- case ACT_VAMPIRE_2:
- return "vampiric drain (3*100) every 400 turns";
- case ACT_CALL_CHAOS:
- return "call chaos every 350 turns";
- case ACT_ROCKET:
- return "launch rocket (120+level) every 400 turns";
- case ACT_DISP_EVIL:
- return "dispel evil (x5) every 100+d100 turns";
- case ACT_BA_MISS_3:
- return "elemental breath (300) every 200+d200 turns";
- case ACT_DISP_GOOD:
- return "dispel good (x5) every 100+d100 turns";
- case ACT_BO_MANA:
- return "a magical arrow (150) every 90+d90 turns";
- case ACT_BA_FIRE_2:
- return "large fire ball (120) every 15 turns";
- case ACT_BA_WATER:
- return "water ball (200) every 250 turns";
- case ACT_BA_STAR:
- return "large star ball (200) every 200+d200 turns";
- case ACT_BA_DARK:
- return "darkness storm (250) every 150+d150 turns";
- case ACT_BA_MANA:
- return "a mana storm (250) every 150+d150 turns";
- case ACT_PESTICIDE:
- return "dispel small life every 55+d55 turns";
- case ACT_BLINDING_LIGHT:
- return "blinding light every 250 turns";
- case ACT_BIZARRE:
- return "bizarre things every 450+d450 turns";
- case ACT_CAST_BA_STAR:
- return "cast star balls (150) every 1000 turns";
- case ACT_BLADETURNER:
- return "breathe elements (300), hero, bless, and resistance every 400 turns";
- case ACT_BA_ACID_1:
- return "ball of acid (100) every 12+d12 turns";
- case ACT_BR_FIRE:
- if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES))
- return "breath of fire (200) and resist fire every 200 turns";
- return "fire breath (200) every 250 turns";
- case ACT_BR_COLD:
- if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE))
- return "breath of cold (200) and resist cold every 200 turns";
- return "cold breath (200) every 250 turns";
- case ACT_BR_DRAGON:
- return item_activation_dragon_breath(o_ptr);
-
- case ACT_CONFUSE:
- return "confuse monster every 15 turns";
- case ACT_SLEEP:
- return "sleep nearby monsters every 55 turns";
- case ACT_QUAKE:
- return "earthquake every 50 turns";
- case ACT_TERROR:
- return "terror every 3 * (level+10) turns";
- case ACT_TELE_AWAY:
- return "teleport away every 200 turns";
- case ACT_BANISH_EVIL:
- return "banish evil every 250+d250 turns";
- case ACT_GENOCIDE:
- return "genocide every 500 turns";
- case ACT_MASS_GENO:
- return "mass genocide every 1000 turns";
- case ACT_SCARE_AREA:
- return "frighten monsters every 40+d40 turns";
- case ACT_AGGRAVATE:
- if (o_ptr->name1 == ART_HYOUSIGI) return "beat wooden clappers every turn";
- return "aggravete monsters every turn";
-
- case ACT_CHARM_ANIMAL:
- return "charm animal every 200 turns";
- case ACT_CHARM_UNDEAD:
- return "enslave undead every 333 turns";
- case ACT_CHARM_OTHER:
- return "charm monster every 400 turns";
- case ACT_CHARM_ANIMALS:
- return "animal friendship every 500 turns";
- case ACT_CHARM_OTHERS:
- return "mass charm every 750 turns";
- case ACT_SUMMON_ANIMAL:
- return "summon animal every 200+d300 turns";
- case ACT_SUMMON_PHANTOM:
- return "summon phantasmal servant every 200+d200 turns";
- case ACT_SUMMON_ELEMENTAL:
- return "summon elemental every 750 turns";
- case ACT_SUMMON_DEMON:
- return "summon demon every 666+d333 turns";
- case ACT_SUMMON_UNDEAD:
- return "summon undead every 666+d333 turns";
- case ACT_SUMMON_HOUND:
- return "summon hound every 300+d150 turns";
- case ACT_SUMMON_DAWN:
- return "summon the Legion of the Dawn every 500+d500 turns";
- case ACT_SUMMON_OCTOPUS:
- return "summon octopus every 300+d150 turns";
-
- case ACT_CHOIR_SINGS:
- return "heal 777 hit points, curing and heloism every 300 turns";
- case ACT_CURE_LW:
- return "remove fear and heal 30 hp every 10 turns";
- case ACT_CURE_MW:
- return "heal 4d8 and wounds every 3+d3 turns";
- case ACT_CURE_POISON:
- return "remove fear and cure poison every 5 turns";
- case ACT_REST_LIFE:
- return "restore life levels every 450 turns";
- case ACT_REST_ALL:
- return "restore stats and life levels every 750 turns";
- case ACT_CURE_700:
- return "heal 700 hit points every 250 turns";
- case ACT_CURE_1000:
- return "heal 1000 hit points every 888 turns";
- case ACT_CURING:
- return "curing every 100 turns";
- case ACT_CURE_MANA_FULL:
- return "restore mana every 777 turns";
- case ACT_ESP:
- return "telepathy (dur 25+d30) every 200 turns";
- case ACT_BERSERK:
- /* return "heroism and blessed (dur 50+d50) every 100+d100 turns"; */
- return "berserk (25+d25 turns) every 75+d75 turns";
- case ACT_PROT_EVIL:
- return "protect evil (dur level*3 + d25) every 200+d200 turns";
- case ACT_RESIST_ALL:
- return "resist elements (dur 20+d20) every 111 turns";
- case ACT_SPEED:
- return "speed (dur 20+d20) every 100+d100 turns";
- case ACT_XTRA_SPEED:
- return "speed (dur 75+d75) every 100+d100 turns";
- case ACT_WRAITH:
- return "wraith form (dur level/2 + d(level/2)) every 1000 turns";
- case ACT_INVULN:
- return "invulnerability (dur 8+d8) every 1000 turns";
- case ACT_HELO:
- return "heroism every 30+d30 turns";
- case ACT_HELO_SPEED:
- return "hero and +10 to speed (50) every 100+200d turns";
- case ACT_RESIST_ACID:
- if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ACID))
- return "ball of acid (100) and resist acid every 40+d40 turns";
- return "resist acid (dur 20+d20) every 40+d40 turns";
- case ACT_RESIST_FIRE:
- if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES))
- return "ball of fire (100) and resist fire every 40+d40 turns";
- return "resist fire (dur 20+d20) every 40+d40 turns";
- case ACT_RESIST_COLD:
- if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE))
- return "ball of cold (100) and resist cold every 40+d40 turns";
- return "resist cold (dur 20+d20) every 40+d40 turns";
- case ACT_RESIST_ELEC:
- if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ELEC))
- return "ball of elec (100) and resist elec every 40+d40 turns";
- return "resist thunder (dur 20+d20) every 40+d40 turns";
- case ACT_RESIST_POIS:
- return "resist poison (dur 20+d20) every 40+d40 turns";
-
- case ACT_LIGHT:
- return "light area (dam 2d15) every 10+d10 turns";
- case ACT_MAP_LIGHT:
- return "light (dam 2d15) & map area every 50+d50 turns";
- case ACT_DETECT_ALL:
- return "detection every 55+d55 turns";
- case ACT_DETECT_XTRA:
- return "detection, probing and identify true every 100 turns";
- case ACT_ID_FULL:
- return "identify true every 75 turns";
- case ACT_ID_PLAIN:
- return "identify spell every 10 turns";
- case ACT_RUNE_EXPLO:
- return "explosive rune every 200 turns";
- case ACT_RUNE_PROT:
- return "rune of protection every 400 turns";
- case ACT_SATIATE:
- return "satisfy hunger every 200 turns";
- case ACT_DEST_DOOR:
- return "destroy doors every 10 turns";
- case ACT_STONE_MUD:
- return "stone to mud every 3 turns";
- case ACT_RECHARGE:
- return "recharging every 70 turns";
- case ACT_ALCHEMY:
- return "alchemy every 500 turns";
- case ACT_DIM_DOOR:
- return "dimension door every 100 turns";
- case ACT_TELEPORT:
- return "teleport every 25 turns";
- case ACT_RECALL:
- return "word of recall every 200 turns";
- case ACT_TELEKINESIS:
- return "a telekinesis (500 lb) every 25+d25 turns";
- case ACT_JUDGE:
- return "clairvoyance and recall, draining you every 20+d20 turns";
- case ACT_DETECT_UNIQUE:
- return "list of the uniques on the level every 200 turns";
- case ACT_ESCAPE:
- return "a getaway every 35 turns";
- case ACT_DISP_CURSE_XTRA:
- return "dispel curse and probing every turn";
- case ACT_BRAND_FIRE_BOLTS:
- return "fire branding of bolts every 999 turns";
- case ACT_RECHARGE_XTRA:
- return "recharge item every 200 turns";
- case ACT_LORE:
- return "perilous identify every turn";
- case ACT_SHIKOFUMI:
- return "shiko every 100+d100 turns";
- case ACT_PHASE_DOOR:
- return "blink every 10 turns";
- case ACT_DETECT_ALL_MONS:
- return "detect all monsters every 150 turns";
- case ACT_ULTIMATE_RESIST:
- return "hero, bless, and ultimate resistance every 777 turns";
-
- /* Unique activation */
- case ACT_FISHING:
- return "fishing : every time";
- case ACT_INROU:
- return "reveal your identity every 150+d150 turns";
- case ACT_MURAMASA:
- return "increase STR (destroyed 50%)";
- case ACT_BLOODY_MOON:
- return "change zokusei every 3333 turns";
- case ACT_CRIMSON:
- return "fire! every 15 turns";
-
- default:
- return "something undefined";
-#endif
- }
+ if (activation_index(o_ptr))
+ {
+ return item_activation_aux(o_ptr);
}
/* Special items */
if ((have_flag(flgs, TR_TY_CURSE)) || (o_ptr->curse_flags & TRC_TY_CURSE))
{
-#ifdef JP
-info[i++] = "¤½¤ì¤ÏÂÀ¸Å¤Î²Ò¡¹¤·¤¤±åÇ°¤¬½É¤Ã¤Æ¤¤¤ë¡£";
-#else
- info[i++] = "It carries an ancient foul curse.";
-#endif
-
+ info[i++] = _("¤½¤ì¤ÏÂÀ¸Å¤Î²Ò¡¹¤·¤¤±åÇ°¤¬½É¤Ã¤Æ¤¤¤ë¡£", "It carries an ancient foul curse.");
}
if ((have_flag(flgs, TR_AGGRAVATE)) || (o_ptr->curse_flags & TRC_AGGRAVATE))
{
-#ifdef JP
-info[i++] = "¤½¤ì¤ÏÉÕ¶á¤Î¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¡£";
-#else
- info[i++] = "It aggravates nearby creatures.";
-#endif
-
+ info[i++] = _("¤½¤ì¤ÏÉÕ¶á¤Î¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¡£", "It aggravates nearby creatures.");
}
if ((have_flag(flgs, TR_DRAIN_EXP)) || (o_ptr->curse_flags & TRC_DRAIN_EXP))
{
-#ifdef JP
-info[i++] = "¤½¤ì¤Ï·Ð¸³ÃͤòµÛ¤¤¼è¤ë¡£";
-#else
- info[i++] = "It drains experience.";
-#endif
-
+ info[i++] = _("¤½¤ì¤Ï·Ð¸³ÃͤòµÛ¤¤¼è¤ë¡£", "It drains experience.");
}
if (o_ptr->curse_flags & TRC_SLOW_REGEN)
{
-#ifdef JP
-info[i++] = "¤½¤ì¤Ï²óÉüÎϤò¼å¤á¤ë¡£";
-#else
- info[i++] = "It slows your regenerative powers.";
-#endif
-
+ info[i++] = _("¤½¤ì¤Ï²óÉüÎϤò¼å¤á¤ë¡£", "It slows your regenerative powers.");
}
if ((o_ptr->curse_flags & TRC_ADD_L_CURSE) || have_flag(flgs, TR_ADD_L_CURSE))
{
-#ifdef JP
-info[i++] = "¤½¤ì¤Ï¼å¤¤¼ö¤¤¤òÁý¤ä¤¹¡£";
-#else
- info[i++] = "It adds weak curses.";
-#endif
-
+ info[i++] = _("¤½¤ì¤Ï¼å¤¤¼ö¤¤¤òÁý¤ä¤¹¡£","It adds weak curses.");
}
if ((o_ptr->curse_flags & TRC_ADD_H_CURSE) || have_flag(flgs, TR_ADD_H_CURSE))
{
-#ifdef JP
-info[i++] = "¤½¤ì¤Ï¶¯ÎϤʼö¤¤¤òÁý¤ä¤¹¡£";
-#else
- info[i++] = "It adds heavy curses.";
-#endif
-
+ info[i++] = _("¤½¤ì¤Ï¶¯ÎϤʼö¤¤¤òÁý¤ä¤¹¡£","It adds heavy curses.");
}
if (o_ptr->curse_flags & TRC_CALL_ANIMAL)
{
-#ifdef JP
-info[i++] = "¤½¤ì¤Ïưʪ¤ò¸Æ¤Ó´ó¤»¤ë¡£";
-#else
- info[i++] = "It attracts animals.";
-#endif
-
+ info[i++] = _("¤½¤ì¤Ïưʪ¤ò¸Æ¤Ó´ó¤»¤ë¡£", "It attracts animals.");
}
if (o_ptr->curse_flags & TRC_CALL_DEMON)
{
-#ifdef JP
-info[i++] = "¤½¤ì¤Ï°Ëâ¤ò¸Æ¤Ó´ó¤»¤ë¡£";
-#else
- info[i++] = "It attracts demons.";
-#endif
-
+ info[i++] = _("¤½¤ì¤Ï°Ëâ¤ò¸Æ¤Ó´ó¤»¤ë¡£", "It attracts demons.");
}
if (o_ptr->curse_flags & TRC_CALL_DRAGON)
{
-#ifdef JP
-info[i++] = "¤½¤ì¤Ï¥É¥é¥´¥ó¤ò¸Æ¤Ó´ó¤»¤ë¡£";
-#else
- info[i++] = "It attracts dragons.";
-#endif
-
+ info[i++] = _("¤½¤ì¤Ï¥É¥é¥´¥ó¤ò¸Æ¤Ó´ó¤»¤ë¡£", "It attracts dragons.");
}
if (o_ptr->curse_flags & TRC_COWARDICE)
{
-#ifdef JP
-info[i++] = "¤½¤ì¤Ï¶²ÉÝ´¶¤ò°ú¤µ¯¤³¤¹¡£";
-#else
- info[i++] = "It makes you subject to cowardice.";
-#endif
-
+ info[i++] = _("¤½¤ì¤Ï¶²ÉÝ´¶¤ò°ú¤µ¯¤³¤¹¡£", "It makes you subject to cowardice.");
}
if ((have_flag(flgs, TR_TELEPORT)) || (o_ptr->curse_flags & TRC_TELEPORT))
{
-#ifdef JP
-info[i++] = "¤½¤ì¤Ï¥é¥ó¥À¥à¤Ê¥Æ¥ì¥Ý¡¼¥È¤ò°ú¤µ¯¤³¤¹¡£";
-#else
- info[i++] = "It induces random teleportation.";
-#endif
-
+ info[i++] = _("¤½¤ì¤Ï¥é¥ó¥À¥à¤Ê¥Æ¥ì¥Ý¡¼¥È¤ò°ú¤µ¯¤³¤¹¡£", "It induces random teleportation.");
}
if (o_ptr->curse_flags & TRC_LOW_MELEE)
{
-#ifdef JP
-info[i++] = "¤½¤ì¤Ï¹¶·â¤ò³°¤·¤ä¤¹¤¤¡£";
-#else
- info[i++] = "It causes you to miss blows.";
-#endif
-
+ info[i++] = _("¤½¤ì¤Ï¹¶·â¤ò³°¤·¤ä¤¹¤¤¡£", "It causes you to miss blows.");
}
if (o_ptr->curse_flags & TRC_LOW_AC)
{
-#ifdef JP
-info[i++] = "¤½¤ì¤Ï¹¶·â¤ò¼õ¤±¤ä¤¹¤¤¡£";
-#else
- info[i++] = "It helps your enemies' blows.";
-#endif
-
+ info[i++] = _("¤½¤ì¤Ï¹¶·â¤ò¼õ¤±¤ä¤¹¤¤¡£", "It helps your enemies' blows.");
}
if (o_ptr->curse_flags & TRC_LOW_MAGIC)
{
-#ifdef JP
-info[i++] = "¤½¤ì¤ÏËâË¡¤ò¾§¤¨¤Ë¤¯¤¯¤¹¤ë¡£";
-#else
- info[i++] = "It encumbers you while spellcasting.";
-#endif
-
+ info[i++] = _("¤½¤ì¤ÏËâË¡¤ò¾§¤¨¤Ë¤¯¤¯¤¹¤ë¡£", "It encumbers you while spellcasting.");
}
if (o_ptr->curse_flags & TRC_FAST_DIGEST)
{
-#ifdef JP
-info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤Î¿·ÄÄÂå¼Õ¤ò®¤¯¤¹¤ë¡£";
-#else
- info[i++] = "It speeds your metabolism.";
-#endif
-
+ info[i++] = _("¤½¤ì¤Ï¤¢¤Ê¤¿¤Î¿·ÄÄÂå¼Õ¤ò®¤¯¤¹¤ë¡£", "It speeds your metabolism.");
}
- if (o_ptr->curse_flags & TRC_DRAIN_HP)
+ if ((have_flag(flgs, TR_DRAIN_HP)) || (o_ptr->curse_flags & TRC_DRAIN_HP))
{
-#ifdef JP
-info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¤¤¼è¤ë¡£";
-#else
- info[i++] = "It drains you.";
-#endif
-
+ info[i++] = _("¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¤¤¼è¤ë¡£", "It drains you.");
}
- if (o_ptr->curse_flags & TRC_DRAIN_MANA)
+ if ((have_flag(flgs, TR_DRAIN_MANA)) || (o_ptr->curse_flags & TRC_DRAIN_MANA))
{
-#ifdef JP
-info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎËâÎϤòµÛ¤¤¼è¤ë¡£";
-#else
- info[i++] = "It drains your mana.";
-#endif
-
+ info[i++] = _("¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎËâÎϤòµÛ¤¤¼è¤ë¡£", "It drains your mana.");
}
/* Describe about this kind of object instead of THIS fake object */
char o_name[MAX_NLEN];
object_type *o_ptr;
- int floor_num = 0, floor_list[23], floor_o_idx = 0;
+ int floor_num = 0, floor_o_idx = 0;
int can_pickup = 0;
can_pickup++;
}
- /* Remember this object index */
- if (floor_num < 23)
- floor_list[floor_num] = this_o_idx;
-
/* Count non-gold objects */
floor_num++;