return "Ëõ»¦ : 500 ¥¿¡¼¥óËè";
case ACT_MASS_GENO:
return "¼þÊÕËõ»¦ : 1000 ¥¿¡¼¥óËè";
-
+ case ACT_SCARE_AREA:
+ return "¥â¥ó¥¹¥¿¡¼¶²¹² : 40+d40¥¿¡¼¥óËè";
+ case ACT_AGGRAVATE:
+ if (o_ptr->name1 == ART_HYOUSIGI) return "Çï»ÒÌÚ¤òÂǤÁ¤Ê¤é¤¹ : ¤¤¤Ä¤Ç¤â";
+ return "¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë : ¤¤¤Ä¤Ç¤â";
case ACT_CHARM_ANIMAL:
return "ưʪ̥λ : 200 ¥¿¡¼¥óËè";
case ACT_CHARM_UNDEAD:
/* Unique activation */
case ACT_FISHING:
return "Äà¤ê¤ò¤¹¤ë : ¤¤¤Ä¤Ç¤â";
+ case ACT_INROU:
+ return "Îã¤Î¥¢¥ì : 150+d150 ¥¿¡¼¥óËè";
+ case ACT_MURAMASA:
+ return "ÏÓÎϤξ徺 : ³ÎΨ50%¤Ç²õ¤ì¤ë";
+ case ACT_BLOODY_MOON:
+ return "°ÀÊѹ¹ : 3333 ¥¿¡¼¥óËè";
+ case ACT_CRIMSON:
+ return "¥Õ¥¡¥¤¥¢¡ª : 15 ¥¿¡¼¥óËè";
default:
return "̤ÄêµÁ";
return "genocide every 500 turns";
case ACT_MASS_GENO:
return "mass genocide every 1000 turns";
+ case ACT_SCARE_AREA:
+ return "frighten monsters every 40+d40 turns";
+ case ACT_AGGRAVATE:
+ if (o_ptr->name1 == ART_HYOUSIGI) return "beat wooden clappers every turn";
+ return "aggravete monsters every turn";
case ACT_CHARM_ANIMAL:
return "charm animal every 200 turns";
/* Unique activation */
case ACT_FISHING:
return "fishing : every time";
+ case ACT_INROU:
+ return "reveal your identity every 150+d150 turns";
+ case ACT_MURAMASA:
+ return "increase STR (destroyed 50%)";
+ case ACT_BLOODY_MOON:
+ return "change zokusei every 3333 turns";
+ case ACT_CRIMSON:
+ return "fire! every 15 turns";
default:
return "something undefined";
/* Some artifacts can be activated */
switch (o_ptr->name1)
{
- case ART_CRIMSON:
- {
-#ifdef JP
- return "¥Õ¥¡¥¤¥¢¡ª : 15 ¥¿¡¼¥óËè";
-#else
- return "fire! every 15 turns";
-#endif
- }
- case ART_BOROMIR:
- {
-#ifdef JP
- return "¥â¥ó¥¹¥¿¡¼¶²¹² : 40+d40¥¿¡¼¥óËè";
-#else
- return "frighten monsters every 40+d40 turns";
-#endif
- }
- case ART_MURAMASA:
- {
-#ifdef JP
- return "ÏÓÎϤξ徺 : ³ÎΨ50%¤Ç²õ¤ì¤ë";
-#else
- return "increase STR (destroyed 50%)";
-#endif
- }
- case ART_INROU:
- {
-#ifdef JP
- return "Îã¤Î¥¢¥ì : 150+d150 ¥¿¡¼¥óËè";
-#else
- return "reveal your identity every 150+d150 turns";
-#endif
- }
- case ART_HYOUSIGI:
- {
-#ifdef JP
- return "Çï»ÒÌÚ¤òÂǤÁ¤Ê¤é¤¹ : ¤¤¤Ä¤Ç¤â";
-#else
- return "beat wooden clappers every turn";
-#endif
- }
- case ART_BLOOD:
- {
+ /* Nothing */
+ default:
#ifdef JP
- return "°ÀÊѹ¹ : 3333 ¥¿¡¼¥óËè";
+ return "̤ÄêµÁ";
#else
- return "change zokusei every 3333 turns";
+ return "something undefined";
#endif
-
- }
}
if (object_is_smith(o_ptr))